Characters / Resident Evil

This page is for characters introduced in the first Resident Evil only. For characters in other games or films in the game continuity, go to their respective debut media.

  • Resident Evil 2 Introducing 
  • Resident Evil 3: Nemesis Introducing 
  • Resident Evil Gun Survivor Introducing 
  • Resident Evil: Code: Veronica Introducing 
  • Resident Evil 0 Introducing 
  • Resident Evil Outbreak Introducing 
  • Resident Evil 4 Introducing 
  • Resident Evil: The Umbrella Chronicles Introducing 
  • Resident Evil: Degeneration Introducing 
  • Resident Evil 5 Introducing 
  • Resident Evil: The Darkside Chronicles Introducing 
  • Resident Evil: Revelations Introducing 
  • Resident Evil: Operation Raccoon City Introducing 
  • Resident Evil 6 Introducing 
  • Resident Evil: Damnation Introducing 
  • Resident Evil: Revelations 2 Introducing 

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     Chris Redfield 
http://static.tvtropes.org/pmwiki/pub/images/1ccf3d69829f2450b9746265745a40b4.png
Voiced by: Scott McCulloch (1), Michael Fillipowich (CV), Joe Whyte (Remake), Roger Craig Smith (5, Darkside Chronicles, Mercenaries 3D, Revelations, 6, Marvel vs. Capcom 3)

"There's one thing I do know: I have a job to do, and I'm gonna see it through."

The first male protagonist of the series, appearing in the first game, Code Veronica, the End of Umbrella scenario, Revelations, RE5, and RE6. He was a member of STARS Alpha team, and like many of the protagonists, has made a vow to stop bio-weapon experiments and bring down Umbrella. He currently serves as a top agent for the Bioterrorism Security Assessment Alliance (BSAA), an NGO he co-founded that acts to disrupt and quell acts of bioterrorism worldwide. Despite the series having no 'official' main protagonist, Chris is generally assumed to be it, since he's The Rival of Big Bad Wesker.
  • Adventure Duo: With Jill.
  • Artistic License Military: In the original RE and RE:CV, Chris is ex-Air Force at the age of 25. He's received flight training, since he can handle the jet he flies in CV, which means he would've had to have been an Air Force Academy grad and an officer in the ranks. Somehow, he's been kicked out by the age of 23 due to some ill-defined incident, yet without an dishonorable discharge.
  • Badass: Goes from surviving the events of the first game to defeating Alexia Ashford when she goes One-Winged Angel with the T-Veronica Virus; and then later punching boulders as well as stopping a bio-weapon fueled apocalypse started by Wesker... by fighting him to the death in a volcano.
  • Big Brother Instinct: Not only does he go to Antarctica to rescue his sister in Code Veronica, but in Resident Evil he watches out for the youngest STARS member Rebecca and saves her from a Hunter.
  • Big Brother Mentor: He taught Claire how to use weapons.
  • Big Damn Heroes: Likewise.
  • Brown Eyes: Interestingly, he is the only one of the four major protagonists not to have blue eyes.
  • Chekhov's Gunman: Is this to his sister, Claire, as he taught her how to defend herself.
  • Continuity Nod: In 5, he gets Hunk's Neckbreaker from 4. Josh similarly seems to have adopted many moves found in Leon from 4's Mercenaries.
  • Colour Coded Characters: Although it varies in shade, Chris is invariably dressed in some form of hunter green through every game.
  • Charles Atlas Superpower: Up to and including punching a multi-ton boulder out of the way during the Final Boss fight of 5.
    • Some fans joke that the extra muscle mass he sports in 5 could only have come from ingesting one of the viruses if not from this trope.
  • Cool Shades: The alternate outfits.
  • Crutch Character: Inverted; between starting the game with only the knife to defend himself, a slower speed, a smaller inventory, the need to find keys to progress through the mansion, delayed access to the shotguns and no access at all to the grenade launchers, Chris is basically the "hard mode character" in comparison to Jill.
  • Deadpan Snarker: Particularly in Resident Evil 5.
  • Death Seeker: Has this mindset throughout a lot of parts of Resident Evil 6. Look at how he charges into danger and tells Jake that he killed Jake's father, Albert Wesker, without mentioning why or how evil Wesker was. Even when Jake points a gun in his face, Chris seems resigned to a possible fate of being killed.
  • Determinator: Chris does not give up, especially when against Albert Wesker... although by Resident Evil 6, enough things have happened to him that one tragedy pushes him to drown his sorrows.
  • Doom Magnet: Carla outright tells Chris that anyone caught with him would have a very low survival rate, and mocks him about it.
  • Extremity Extremist/Good Old Fisticuffs: In 5 and 6, his melee attacks consist of various different punches and throws, rarely using kicks.
  • A Father to His Men: His subordinates in the BSAA have the utmost respect for him, and Chris likewise cares for the men under his command. The trauma from seeing his entire squad in Eastern Europe turned into B.O.W.s was enough to turn Chris into an amnesiac, alcoholic wreck for six months.
  • The Gunslinger: He's noted to be the best shot in the S.T.A.R.S. unit.
  • Hero Antagonist: In 6 to Ada.
  • Hidden Depths: One of the Easter eggs early in Resident Evil 5 indicates that he disapproves of capitalism and isn't all that patriotic. Sadly, this is never referenced again.
    • One of the ending screens in Code Veronica also seems to imply he likes to fish.
    • Judging by his comments in the Spencer Mansion and on Rockfort Island, he seems to be quite the art aficionado.
  • Hunk: Goes from rather plain-looking to a bonafide manly man over the years. He gains nearly 40 pounds of muscle between End of Umbrella (2003) and Revelations (2005).
  • Idiot Ball: An in-game universe example - he already encountered Carla who went under the alias of Ada Wong and during his pursuit for her later in game he witnesses the real Ada Wong. Granted, he's never met Ada or aware of the Cloning Blues done by Simmons, but considering that both women were in different outfits (and that Carla possibly couldn't have changed clothes that fast) every time he saw them, he never put two and two together and considered that maybe there was another person in the mix on the ship. Ada herself even comments on this.
  • It's Personal: While he's always challenging Big Bads, his vendettas against Albert Wesker and Carla Radames are very personal.
  • Jack-of-All-Stats: In The Mercenaries mini-games where he packs balanced weapon-sets, impressive health and decent punching and Neck Snap melee attacks with good crowd control capabilities.
  • The Juggernaut: In Resident Evil 6, especially if the environment is right. He can vault right over alleys and barricades and barely slow down to lay quick and brutal beatdowns on stragglers in the way.
  • Knight in Sour Armor: Due to the numerous amounts of biological experiments that eventually wind up in the hands of terrorists, Chris often wonders if fighting is even worth it. This gets the best of him prior to Resident Evil 6, when a lot of men under his command die during a mission and he lets the "sour" overcome the "knight", diving into a drunken sorrow.
  • Lightning Bruiser: As lampshaded by Sheva in 5, Chris is quite fast and agile for his size.
  • Married to the Job: He comes off like this in Revelations. He's partnered with Jessica, who's routinely dressed much more attractively than the mission demands and who does everything up to and including throwing herself at him, and Chris doesn't seem to notice. Parker seems to think it has something to do with Jill, but implications are ambiguous.
  • Meaningful Name: Redfield is also the name of an American company that manufactures high-quality rifle scopes and binoculars. Chris was the best marksman in the STARS unit.
  • Mr. Fanservice: Chris's Warrior costume in 5 certainly shows a lot of skin, not to mention the Game Mod for the PC that makes him completely shirtless. His samurai outfit in RE6 leaves him relatively uncovered as well.
    • Since he muscled up in Resident Evil 5, Chris has gotten an absurdly large gay fan following, to the point where one could be forgiven for wondering if "bara" was a motivating factor behind his character design.
  • Muscles Are Meaningful: He's ripped from 5 onwards, and it shows: he can send mooks flying with one punch, and bodily lift and throw them with ease.
  • Perma Stubble: In 5 and 6.
  • Platonic Life Partners: His relationship with Jill is depicted as this, but fans have their doubts. Whether or not there are romantic feelings involved has not been addressed either way, and Revelations only lampshade hangs as to whether or not they are Platonic Life Partners or Battle Couple. They're one of the cases where it's very hard to tell whether things like Sleep Cute are meant as moments of Like Brother and Sister or as Ship Tease.
  • Promotion to Parent: For Claire. Particularly Resident Evil: The Book, a rare tie-in novel published via a mail-order offer around the same time Resident Evil 2 was released, reveals that the Redfield parents died in a freak accident when Claire was only 14.
  • The Protagonist: Mostly assumed by default due to being the opposing force of Big Bad Wesker.
  • Rated M for Manly
  • The Rival: Chris and Wesker have a relationship like this, mixed with being each other's Arch-Enemy.
  • Secret Character: In Resident Evil 2's Extreme Battle Mode.
  • Ship Tease: In the first big trailer of Marvel vs. Capcom 3, Chris does a Diving Save to catch a falling Morrigan. Granted, she had just been stunned by Iron Man, but the fans didn't let it slide. Morrigan is later shown wrapping her hands lovingly around Chris in the game's opening movie.
  • Sibling Yin-Yang: While Chris is a serious and dutiful soldier, his younger sister Claire is a playful and snarky civilian. What they do have in common is hotheaded recklessness and a tendency to get themselves in way over their heads.
  • Smoking Is Cool: In the intro for the first game, Chris's live-action actor takes a drag off a cigarette. This was removed in the American version, because in 1996, it was illegal to portray smoking in any work that was marketed specifically to children, and the idea of an M-rated video game didn't exist quite yet. However, he was shown smoking in his intro in 6.
  • Sole Survivor: By the end of his campaign in Resident Evil 6, he is the only one left alive in his squad.
  • Took a Level in Jerkass: In the beginning of his and Piers' campaign in Resident Evil 6, after having his whole unit murdered by Carla. He gets better.
  • True Companions: With Jill, Sheva and Piers.
  • Ultimate Showdown of Ultimate Destiny: He's a character in Marvel vs. Capcom 3. Interestingly, his "rival" within the trailers is The friggin' HULK.
  • Wrestler in All of Us

     Jill Valentine 
http://static.tvtropes.org/pmwiki/pub/images/699f363341423f24c79e44a336243369.png
Voiced by: Una Kavanagh (1), Catherine Disher (3, Marvel vs. Capcom 2: New Age Of Heroes), Heidi Anderson (Remake), Patricia Ja Lee (5, The Umbrella Chronicles, Mercenaries 3D), Michelle Ruff (Revelations), Kari Wahlgren (Marvel vs. Capcom 3)

"You want S.T.A.R.S.? I'll give you S.T.A.R.S."

The first female protagonist of the series, appears in the first game, Resident Evil 3, the "End of Umbrella" scenario, Revelations, and the RE5 DLCs "Desperate Escape" and "Lost in Nightmares". Originally a member of S.T.A.R.S. Alpha Team, she also co-founded the BSAA and was directly involved in the downfall of Umbrella. Serious and dedicated, she shares a strong bond with her partner, Chris.
  • Action Girl: She can tear through a Zombie Apocalypse like a hot knife through butter. Plus she has the honorable title of "Master of Unlocking".
  • Adventure Duo: With Chris.
  • And I Must Scream: Her ordeal for three years leading up to Resident Evil 5.
  • Artistic License Military: One of the most notorious errors in the entire series is that Jill is listed in the manual for Nemesis as ex-Delta Force at the age of 23. Delta is a secretive anti-terrorist unit in the U.S. Army that recruits its combat personnel from the Green Berets and Army Rangers, neither of which admit women to their ranks at the time of writing (much less in 1998). Even if one assumes that women can be Berets or Rangers in the RE-verse, or that Jill was in the intelligence-gathering "Funny Platoon," there's no way that she could've risen that quickly through the ranks. Later games dodge this by simply listing Jill's skills and abilities without going into which branch of the military she was trained in.
    • With the discovery of Delta's recruitment notices in Army's newspaper which mentions the minimum age for their recruitment is 21 years old and fulfills their requirements and criteria, it is now safe to assume that Jill was eligible and did join Delta's G-Squadron "Funny Platoon", even in a very short time. This comes with the implication that she enlisted in the army right after she graduated from high school at 17 or 18 years of age, and reached the rank of a Specialist or Sergeant before enlisting.
  • Ascended Meme: Umbrella Chronicles states that, yes, she did have the nickname "The Master of Unlocking" at the RPD.
  • Author Appeal: Shinji Mikami's acknowledged that Jill is his favorite character, which explains her widespread appearances in other games.
  • Back-to-Back Badasses: With Josh in "Desperate Escape".
  • Be My Valentine: Her last name is Valentine and she's the main heroine.
  • Brainwashed and Crazy: In Resident Evil 5.
  • Blondes Are Evil: As a result of whatever process Wesker put her through to make her his mind puppet, her hair is a light blonde in Resident Evil 5.
  • But Not Too Foreign: Is of French and Japanese descent.
  • Chekhov's Gunman: Her exposure to the T-virus back in Raccoon City has left her with a rare strain of antibodies which Wesker uses for his Uroboros research.
  • Child Soldier: If the fact that she was in Delta Force before S.T.A.R.S. at only age 23 is anything to go by.
  • Colour Coded Characters: Hers has slightly more variance than Chris, but it's still there. She's consistently dressed in cadet blue through the earlier games, but it gives way to a darker indigo-blue as time goes on.
  • Crutch Character: As noted under Lightning Bruiser, in the first game, she has a larger inventory (so fewer trips to the item box), she can unlock certain doors immediately upon finding them instead of needing to look for "old keys" like Chris (so she can get around quicker), she starts the game with a fully-loaded pistol (Chris just gets a knife), she moves quicker, she has exclusive access to the grenade launcher (one of the game's Disc One Nukes) and she can get access to the game's other Disc One Nukes, the shotgun and auto shotgun, much sooner than Chris can. Only her lower health gives any semblance to Chris not being the obviously inferior choice.
  • Determinator: She's the irresistible force to Nemesis's immovable object.
    • And again in RE5, where she is still resisting mind control years down the road.
    • In Revelations, her reaction when confronted with a giant monster that's big enough to be eating the front of an ocean liner she happens to be standing on is to say, in a relatively calm voice, "We can do this, Chris."
  • Deuteragonist: Of RE1. Shares the role of deuteragonist of the entire series with Leon.
  • The Dragon: To Wesker in 5, albeit not of her own volition.
  • Evil Albino: Long periods in a stasis tube and constant immunization experiments made her skin and hair pale by the time of 5. She's only evil because Wesker's controlling her though.
  • Hidden Depths: As shown in "Lost in Nightmares", she's quite the accomplished pianist, playing a superb rendition of "Moonlight Sonata" after an extended period without practice. What's perhaps more amazing is that she sight-reads the entire thing.
  • Icy Blue Eyes: Icy and piercing.
  • The Immune: By RE5, Jill is basically a walking sack of antibodies.Whatever Carlos injected her with in RE3 has given her complete immunity to the T-Virus and all derivatives thereof , which made her useless to Wesker as a test subject. She further stacks the deck by, in Revelations, injecting an experimental T-Abyss vaccine.
  • The Lancer to Chris, though she is also a hero in her own right.
  • In the Blood: Overlapping with Sins of Our Fathers; the noncanonical tie-in novelizations by S.D. Perry from the late 90s explained that Jill's skill with lockpicks was taught by her father, a petty thief, and that she pursued a career in the law after he got caught and sent to jail.
  • In the Hood: First appears in RE5 wearing a dark hood over her features (possibly to hide her radically changed hair color until the right time).
  • Kick Chick: To contrast Chris, her physicals are usually straight kicks.
  • Lightning Bruiser: In the first game, she counts as a "hard-hitting Fragile Speedster" variety. She moves faster than Chris, and has less health, but also has access to the grenade launcher as her exclusive weapon, which makes her better at killing enemies quicker than Chris. Combined with her ability to pick locks instead of spending time finding the hidden keys, and her larger inventory, she's the best choice for speed-running in the first game.
  • Locked into Strangeness: In 5, she's gone blonde, and it's not because of hair dye. What else, she's pale. A file you can find during in-game explains this: a side effect of the experiments on her was loss of pigmentation.
  • Magic Skirt: Despite her RE3 outfit making an appearance half the time she does, it's pretty hard to see what she's got underneath. At least the original game couldn't render that.
  • Master of Unlocking: The trope-namer, in a Phrase Catcher sort of way.
  • Nice Hat: Her BSAA uniform includes a blue baseball cap. Her STARS uniform had a blue beret.
  • Non-Uniform Uniform: While each individual S.T.A.R.S members' outfits vary significantly in color, they all generally follow the pattern of a light police vest worn over a short-sleeve shirt (Rebecca's outfit is consistent with this pattern). Jill's uniform is the most distinct from the other S.T.A.R.S. members, consisting of armored shoulder pads and a beret instead of the usual vest.
  • Not Quite Dead: In RE5, Chris spends most of the game believing she's dead. As you might have guessed, she isn't.
  • People Puppets: In RE5, Wesker manages to control her via a cybernetic implant.
  • Platonic Life Partners: With Chris, for most of the part. However, the lack of romantic involvement between the two is debatable. They're one of the cases where it's very hard to tell whether things like Sleep Cute are meant as moments of Like Brother and Sister or as Ship Tease.
  • Rogue Protagonist: In 5 due to being under Wesker's control.
  • Scars Are Forever: Chris ripping a brainwashing device off of her chest during Resident Evil 5 left Jill with a large and ugly burn directly over her heart. We only get to see it for a little bit and it doesn't seem to bother her that much.
  • Statuesque Stunner: Not originally, but according to 5, Jill stands at 5'8" (her bio in the REmake listed her as 5'5"), but as the RE5 profiles in general are not congruous with the rest of the series they may be non-canon.
  • The Stoic: Jill rarely shows her emotions, taking the various horrors she encounters in stride as opposed to getting bitter and angry (Chris), reckless (Leon) or emotional (Claire). In general, Jill is among the quieter characters of the series, and can come across as cold in some scenarios.
  • Sugar and Ice Personality: Jill is easily the most stoic of the four protagonists and has the least dynamic personality by far, but she still cares a lot about her comrades.
  • Ultimate Showdown of Ultimate Destiny: She's a character in Marvel vs. Capcom 2: New Age Of Heroes and Marvel vs. Capcom 3, albeit with a different control scheme in each game.
  • Victoria's Secret Compartment: She can carry a lot more than Chris or Carlos, even if she's just wearing a T-Shirt and shoulder pads or a tube top and a skirt.
  • What Happened to the Mouse?: Despite being shown to be alive and well in 5, Jill is not seen or mentioned at any point in 6, not even in the game's various unlockable documents.
    • Averted in Revelations 2, where you can read an e-mail she sent to Barry post-Resident Evil 5 to catch up with him and to relieve her boredom from constant medical tests. She mentioned that she was about to enter rehabilitation.
  • What Measure Is a Non-Human?: She expresses anger at Nicholai killing someone who was bitten, who hadn't turned into a zombie yet.

     Barry Burton 
http://static.tvtropes.org/pmwiki/pub/images/e750e32eab58d6d7aebdef3396d39da1.png
Voiced by: Barry Gjerde (1), Ed Smaron (Remake), Jamieson Price (5, Mercenaries 3D), Michael McConnohie (Revelations 2)

"Are you ready to finish this?"

Introduced in the first game as the STARS weapon supplier. He befriended Chris in the Air Force in the mid-1990s and is the only protagonist known to have children. Since Resident Evil he has only made a cameo appearance in Resident Evil 3 and had his own game Resident Evil Gaiden, the latter not being considered canon. Resident Evil: Revelations 2 sees his return and playable in story to boot.
  • Alliterative Name
  • An Offer He Can't Refuse: Wesker is holding Barry's family hostage.
  • Ascended Meme: Both his infamous lines below are referenced in Dead Rising with a store called "Jill's Sandwiches", which touts its owner as being "a master of sandwich making."
    • Not to mention Resident Evil 5, where when you finish the part where you remove Jill's mind control device from her chest, you get the achievement "Masters of Removing." And in RE5's Mercenaries Reunion, one of his melee moves is the Barry Sandwich.
      • During one of his finishers he will pull out his Samurai Edge after throwing the enemy onto the ground and shouts "I have THIS!"note  before delivering the finishing blow.
    • In Image's tie-in comic for the second game, a flashback shows Wesker assembling the S.T.A.R.S. team that goes into Raccoon City. He mentions Jill as an afterthought, saying that he knows nothing about her other than Barry's assurance that she's the master of unlocking.
    • In Revelations 2, after Claire is almost crushed by a trap, she remarks that she was almost a "Claire Sandwich", to which Moira exasperatedly asks if Barry tells that story to everyone. Later, Barry calls himself the master of unlocking, after using a crane to destroy a locked door. And to round out the nods to his infamous lines, he takes "I have this!" and turns it into a Pre Ass Kicking One Liner at the end of the game.
  • Badass and Child Duo: With Natalia in Resident Evil: Revelations 2.
  • Badass Beard: Sports a thick, bushy, shortcropped beard that helps cement his "good-natured bear-of-a-man" badassery.
  • The Big Guy: The tallest and buffest-looking member of the original cast, and carries the biggest gun.
  • The Bus Came Back: Returns to the story in Resident Evil: Revelations 2 after only making cameos in a few others.
  • The Cameo: Despite only having a major role in two games in the series, he's a made a few bonus appearances.
    • Appears in one of the endings of Resident Evil 3 (as well as having a epilogue), rescuing Jill and Carlos right as the nuke hits Raccoon City.
    • Playable in the Mercenaries minigame of Resident Evil 5 Gold Edition.
    • Also playable in Resident Evil The Mercenaries 3D.
  • Canon Discontinuity: Gaiden.
  • Cutscene Incompetence: If you trigger either of the "zombie attacks Jill and Barry" scenes at the start of the game, it takes three shots from his Colt to put it down — if you can get your hands on the gun's cousin, it's normally a One-Hit Kill to any enemy in the game. Made worse in the Remake because, whilst he blows the zombie's head off in the original game, in the third, it survives the shots and goes back to where you first met it.
  • Fake Defector: He's apparently a traitor alongside Wesker in the first game, but only because he's being blackmailed; he immediately turns on Wesker once he can.
  • Fatal Family Photo: He leaves behind a picture of his daughters if he's killed in the first game. Thankfully, his survival is canon.
  • Gentle Giant: He goes out of his way to protect little girls from bio-experiments, both Lucia from Gaiden and Natalia from Revelations 2 are rescued and later adopted by him at the end of their respective games.
  • Gun Nut: In addition to his impressive sidearm, Barry collects guns, is an NRA member, and was very good friends with the owner of Kendo's Gun Shop in Raccoon City.
  • Hand Cannon: Barry runs around in the REmake wielding a massive .44 caliber revolver. If you get your hands on it, it drops the Tyrant in one shot.
  • I Have Your Wife: How Wesker kept Barry on a leash.
  • Large Ham: By far the most Narmish character of the entire series. Good thing Resident Evil Gaiden was on Gameboy and didn't have voice acting!
  • Mighty Glacier: Is this kind of character in The Mercenaries mini-games, where he has powerful brute melee attacks such as a Pistol Whip that only attack single targets and Hand Cannon weapons.
  • My God, What Have I Done?: Somewhere between Resident Evil and Resident Evil: Revelations 2, he forgot to lock his guns up. Moira and Polly were playing with one of them, until Moira accidentally shot Polly. He has blamed Moira for this for years, until she's believed to be dead. Just then, he realized it was his fault to begin with.
  • Mythology Gag: In the Remake, although all of his classic narmy lines are watered down, their spirit remains intact. For example, if he saves you in the shotgun room, he comments on how Jill would have fit nicely into a sandwich if he'd been a second later, and at the start of Jill's game, he passes her a lockpick and tells her that she'd probably make better use of it.
  • The Nicknamer: To Jill.
  • Papa Wolf: He goes out of his way to find Moira after getting word of her transmission in Revelations 2.
  • Pinball Protagonist: In Resident Evil Gaiden.
  • Signature Weapon: His weapon on hand is usually a Magnum. In the REmake and in Mercenaries 3D, he specifically wields a Colt Anaconda that uses .44 rounds. In the former, it's the most powerful weapon in the game, can only be obtained in Jill's scenario (and only if Barry gets killed), and can down the Tyrant's first form in one shot.
  • Took a Level in Badass: His reappearance in Resident Evil 5 Gold Edition's Mercenaries Reunion. Four words: headbutt zombie = head explodes.

     Rebecca Chambers 
http://static.tvtropes.org/pmwiki/pub/images/RebeccaNew_4053.png
Rebecca in Resident Evil 5 (2009)
Voiced by: Lynn Harris (1), Hope Levy (Remake), Riva Di Paolo (Zero), Stephanie Sheh (5, The Umbrella Chronicles, Mercenaries 3D)

"The name is Rebecca Chambers, but that's Officer Chambers to you!"

The most recent and youngest member of STARS Bravo team in Resident Evil, who supported Chris in the first game, and is one of the two protagonists of the prequel, Resident Evil 0. She's a specialist in chemicals and first-aid assistance.

After over a decade of not being seen in the Resident Evil universe outside of Mercenaries mode cameos, a stage play called Biohazard: The Stage made its debut in late 2015 that revealed she was working as a university professor in Australia up to at least the timeframe between Resident Evil 5 and 6.
  • Brainy Brunette
  • Brown Eyes/Green Eyes: Varies based on interpretation. Brown for her pragmatism, green for Rule of Cool.
  • Bus Crash: Averted with a stage play that debuted in late 2015 called Biohazard: The Stage, which reveals that Rebecca is alive and well as of 2010 in the RE-verse timeline, where she is now working as a professor in an Australian university.
  • Bullet Proof Vest: Gameplay and Story Segregation aside, she wears one, and it becomes a plot point late in the first game.
  • Chuck Cunningham Syndrome: While she has the same cameo Barry does in 5's "Mercenaries Reunion", within the canon's timeline, 1 was her final appearance. It's enough to make you wonder why Capcom insisted so hard that she survived the Mansion Incident along with Barry, despite that outcome being impossible in-game.
  • Combat Medic: Just cast your gaze slightly to the right. Yes, that is a machine gun in one paw, a shotgun in the other, and a flamethrower used for special melee kills tucked into her belt.
  • Combat Pragmatist: She uses bug spray, mace, and lighter fluid against bad guys, the latter to Kill It with Fire. Most of her Melee attacks work this way as well, including Ass Kicks You, Shoving, and Kick Them While They Are Down.
  • The Cutie
  • Dual Wielding: Promo art for her appearance in Resident Evil 5 features her with a shotgun in one hand and a machine gun in the other.
  • Evil Costume Switch: In the 2016 Resident Evil 0 remake, there's a non-canonical "Wesker Mode" where Rebecca serves as Wesker's Brainwashed and Crazy combat partner. She has a mind-control device similar to Jill's in RE5 and wears a black uniform that looks like a cross between Jill's Spy Catsuit in RE5 and a Japanese schoolgirl outfit.
  • Glass Cannon: Is this type of character in The Mercenaries mini-games, having powerful weapons and weaker melee attacks that have a high chance of getting a Critical Hit, combined with the game's lowest health and the greatest recovery ability.
  • Hero of Another Story: Her role in Resident Evil 0.
  • Huge Guy, Tiny Girl: She's a midget compared to any guy teamed up with her.
  • In-Series Nickname: Dollface, Ms. Do-It-Yourself, princess, honey... All given by Billy.
  • Kill It with Fire: In Zero, both her and Billy need to Kill It with Fire with leech-zombies. In Umbrella Chronicles, her counterattack is pushing the zombie off and throwing a small explosive at it. In the REmake, she says how she needs to set off the self-destruct mechanism in Chris's scenario. It may be important to contain the outbreak, but that's also all the proof that STARS is going to get... In Mercenaries Reunion, she gets flame spray.
  • The Medic: Her job on the STARS squad; in the first game, she can heal Chris when he visits her in the first aid room of the mansion, and in The Mercenaries mini-games, she starts off with and benefits more from medical items.
  • Nice Hat: In the original Nintendo 64 beta of Zero, Rebecca wears a beret like Jill did in 1, albeit it's white, not blue.
  • Off With Her Head: If you fail to rescue her in time during a certain part of the game, the Hunter attacking her slices her head off with its claws.
  • Palette Swap: Rebecca's character model in REmake is borrowed from Jill's, except that the top half is altered. So, essentially, Rebecca has Jill's posterior. This was changed in Resident Evil Zero when Rebecca graduated to a title character.
    • Her alternate outfit for the Arrange mode of the first game's Director's Cut is a red version of her original outfit, with the only major difference being that she's wearing shorts instead of pants.
  • Science Hero: Rebecca's specialties other then medicine being handling chemicals, including those that result in the take-down of the Man-Eating Plant.
  • Teen Genius: The reason for her Improbable Age, she is a newly minted STARS member when disaster strikes.
  • Took a Level in Badass: In 0 and Umbrella Chronicles, and especially in the novels.
    • Little Becky makes a triumphant return in Mercenaries Reunion where she wields a powerful MP5 and Striker shotgun to become a Majini-slaying monster. It being the Protecta Striker doesn't seem to matter much, she's still devilishly effective with it.
      • More so because of her flame spray melee, which has an insane range that instantly kills most Majini standing in the general vicinity. Though she loses said melee in Mercenaries 3D, you can give her skills to increase her critical hit rate, giving her head cracker melee a 100% chance of activating. The result is the sweet and innocent Rebecca Chambers rapidly exploding enemies' heads by bashing the back of them with her knee.
  • Tritagonist: Of RE1.
  • Waif-Fu: Being 93lbs won't stop her from taking down much larger enemies in The Mercenaries games.
  • Weak, but Skilled: In RE0, Rebecca has much lower health than Billy and a markedly lower critical hit chance. She's also a helicopter mechanic, medic, and scientist, and her facility with chemistry is what allows the player to solve a couple of puzzles. In Mercenaries Reunion, she's got the same health as every other character, but the highest recovery time following a knockdown; she compensates for this by carrying the most starting ammo and healing items of any character in the game, and having both her first-aid sprays in quick-select slots.
  • What Happened to the Mouse?: She hasn't been seen nor heard from since the ending of the first game, despite having her own prequel. Rebecca still appears in the series every couple of years, but it's always in games that retcon or retell the events of the original RE or RE0.
    • She finally got a nod in the DLC for Resident Evil 5, where she's playable in the Mercenaries Reunion minigame... as her 18 year-old self straight out of the Spencer Mansion incident, despite RE5 being set over a decade later.
    • She finaly re-appears in the post-Umbrella RE timeline in Biohazard: the Stage, a Japanese Resident Evil stage play, where she's a college professor.
  • Wise Beyond Their Years: She is only eighteen years old and already a member of an Elite Forces Squad; however, it is Justified to an extent. She is apparently something of a teen genius, which was why she was recruited to STARS. The novels state that she has zero combat experience near the beginning of the series and was something of the team's baggage. This also carries over with in both games she's in. In Resident Evil 0, her only specialty is mixing herbs and chemicals. In Resident Evil, she can mix chemicals and administer serum. Both scenarios, the big, burly guy does most of the combat.
  • Yes, sir!: She's quick to throw a snappy affirmative and a salute to her superiors.

     Brad Vickers 
http://static.tvtropes.org/pmwiki/pub/images/brad_vickers.png
Voiced by: Evan Sabba (1999) Adam Paul (2002) Johnny Yong Bosch (2007 to present)

"He's after STARS members! There's no escape!"

The STARS Alpha Team's helicopter pilot, Brad was well-known on the team for being chicken-hearted, often wanting to run at the first sign of danger. After the Mansion Incident, he became a target just like Jill Valentine of the Nemesis in 3, which he ultimately fails to survive.
  • Back for the Dead: Twice. In 2, you encounter him as a hidden zombie. In 3, which takes place before 2, you see the circumstances that led to his zombification.
  • The Chew Toy: Holy shit, is he ever. One plot walkthrough on GameFAQs, bullet-pointing the outcome of 3, includes the entry, "Someone on the development team hated Brad's guts."
  • Dirty Coward: The fan nickname for him is "Chickenheart", a result of how he abandons the rest of his team at the start of the game. Became Ascended Fanon in the novels.
    • Lovable Coward: Despite the fact that his major lapse in courage doomed many of the STARS members to a particularly unpleasant demise in the Arklay Mountains, that he manages to come back to save the survivors of his fuckup and stay behind to help them kill the Tyrant they were currently engaging before evacuating them shows something.
  • Easter Egg: Technically, his appearance in 2 counts, as you have to ignore all item pickups on the way to the police department to encounter him. Killing him nets you the Special Key to change your outfit later.
  • Face Monster Turn: In RE2 you can encounter a special zombie version of Brad, a result of his fatal encounter with Nemesis in RE3
  • He Knows Too Much: Like all the survivors of the Mansion Incident, Umbrella sent the Nemesis after him for having seen their B.O.W experiments first-hand. This results in his death.
  • No One Gets Left Behind: The self destruct of the mansion had been triggered and the heroes were being menaced by Wesker's Tyrant, but in the end, Brad did come back for them, and with a rocket launcher, to boot.
  • Non-Action Guy: He's a complete and utter wimp, to the point he partially caused the Mansion Incident by stranding his fellow STARS members in the Arklay Mountains to flee the zombie dogs.

     Richard Aiken 
Voiced by: Unknown (1996) Joe Whyte (2002) Cyrus Lane (2002) Yuri Lowenthal (2007)
http://static.tvtropes.org/pmwiki/pub/images/richard_aiken.png

Bravo team's communications expert, he is described as a "positive, sweet guy" and "calm under pressure" despite his young age.
  • Ascended Extra: Richard, like most of Bravo Team, is doomed in the first game, barely talking a bit before dying and potentially giving a radio to Jill or Chris. The REmake gives him more lines and the potential to survive longer, he gets a custom shotgun that's cleans house even until the late game, has a tragic backstory and is even Promoted to Playable in the light gun game.
  • Big Brother Instinct: Towards Rebecca. You can find a letter in Umbrella Chronicles that mentions he feels terribly guilty for not protecting his actual little sister, who died in front of him.
  • Communications Officer: This was his role in STARS as a whole, and is why he provides the radio that provides essential to the heroes escaping the mansion before it explodes.
  • Doomed Hurt Guy: You find him injured in both the original and REMake versions of the game, and in both of them, he's doomed to die. In the original, if you fetch the serum, you're too late and he dies of Yawn's venom. In the other, even if you do bring him the serum, he ends up being eaten by one of the mansion's two giant monsters, depending on which character you're playing.
  • Heroic Sacrifice: Including his actions in Umbrella Chronicles, he can throw himself to near-certain death to save a comrade three times over the course of the mansion incident. Him falling victim to this is the only way to get his custom shotgun, either against the Yawn in the attic (as Jill) or against Mother Neptune (as Chris).
  • My Greatest Second Chance: He once saw his little sister killed in front of him and feels he failed to protect her. It's implied that he looks after his comrades and Rebecca in particular so dedicatedly because he sees them as this.
  • Nerves of Steel: Described as such and seems to live up to it.
  • Nice Guy: We don't get to know him for long, but he seems just a generally decent fellow, as exemplified by his Heroic Sacrifice.

     Enrico Marini 
Voiced by: Unknown (1996) Daniel Hagen (Remake) Unknown (2002 (Zero))
http://static.tvtropes.org/pmwiki/pub/images/enricore0.jpg

The S.T.A.R.S. Vice-Captain and Captain of Bravo team.
  • A Father to His Men: Unlike Wesker.
  • He Knows Too Much: Enough that Wesker has to shoot him rather than keep him around to get more combat data on the B.O.W.s.
  • Spanner in the Works: Deduces that Umbrella is behind the experiments and that The Mole is on Alpha team, then manages to tip off either Chris or Jill enough to make them suspicious. He's also the one who runs into and tells Rebecca, who is crucial to Chris's scenario and has seen the other facility, to rendezvous at the mansion.

     Albert Wesker 
http://static.tvtropes.org/pmwiki/pub/images/Albert_Wesker_RE5_1360.JPG
Voiced by: Sergio Jones (1) Richard Waugh (CV, Zero, 4) Peter Jessop (Remake) DC Douglas (Umbrella Chronicles, 5, Darkside Chronicles, Mercenaries 3D, Marvel vs. Capcom 3, Resident Evil 0 HD Remaster.)

"Every day, humans come one step closer to self destruction! I'm not destroying the world, I'm saving it!"

The series's chief antagonist, Wesker has been directly or indirectly responsible for the events of every game, and always seems to come out on top. He has a stronger rivalry with Chris than with any other character.
  • A God Am I: By Resident Evil 5 he's gone this way, after absorbing too much of Spencer's deluded philosophy.
  • Animal Eyes: After coming Back from the Dead the first time.
  • Archenemy: To all the protagonists, but especially Chris and Jill.
  • Back from the Dead: Repeatedly.
  • Badass: Easily the biggest one in the franchise.
  • Badass in a Nice Suit: In Umbrella Chronicles and in 4.
  • Badass Longcoat: In some of Umbrella Chronicles and most of 5.
  • Big Bad: For the original and 5. His influence is felt across the entire series as well.
    • Inverted ironically in Resident Evil 6; thanks to Wesker, his son Jake carries the immune blood which could save the world.
  • Blackmail: Want to know the reason why Wesker got Barry Burton to aid him in luring several STARS to their death? It's because he threatened to hurt his family if he didn't do so. Ironically, he had no intention of carrying out the threat, which bit him in the butt when he admitted it.
  • Blond Guys Are Evil
  • Breakout Villain: He was essentially a stock Survival Horror character in the first game (The Mole, basically Paul Reiser's character in Aliens). From Code: Veronica onwards, he's been elevated to the Big Bad of the series.
  • Blue Oni: To Birkin's red.
  • The Chessmaster: Nothing, no one (except Ada, once), and no event is out of his scope when he's scheming; you will be accounted for.
  • Chronic Backstabbing Disorder: First as The Mole for STARS, then double-crosses Umbrella, kills Spencer, and then pulls a You Have Outlived Your Usefulness on Excella.
  • Color-Coded for Your Convenience: All black (and later red/orange), for evil. Even if he wears deep navy blue during the Mansion Incident, it still counts.
  • Dark Messiah: During his villainous breakdown in Resident Evil 5, he tells Chris that he doesn't plan on destroying the planet Earth, but rather he plans to save it. Unfortunately, his method of doing so involves exterminating humanity with the Uroboros virus.
    • Ironically, given Jake Muller, Wesker's son, carrying the only thing that would remove the bioterrorist viruses from the world, Wesker may in a way have saved the world, in a sense.
  • Deader Than Dead: In 5, he's dropped in a volcano and then shot in the face with two rockets at once. Even then, it took a Word of God to convince the fans that he was really dead for good this time.
  • Death-Activated Superpower: How he became even more badass after the first game.
  • Diabolical Mastermind
  • Dirty Cop/The Mole: In the first Resident Evil game, he was the leader of STARS, and also happened to be under Umbrella's employ. In fact, he lured them to the mansion to have more test subjects.
    • Slight subversion to the former trope, as it is made clear that he was with Umbrella from the start.
  • Dodge the Bullet: Can individually dodge bullets fired from automatic weapons, unless he isn't aware of the player's position.
  • Empowered Badass Normal: As Umbrella Chronicles establishes, he was a Badass long before he injected himself with the Progenitor Virus.
  • Enemy Mine: In Umbrella Chronicles, he fights Sergei as Jill and Chris fight T.A.L.O.S., which is Sergei's experiment. In Code: Veronica, it looked like him and Chris would fight Alexia together, but then he ran off.
  • Evilutionary Biologist
  • Evil Mentor: To Chris Redfield and Jill Valentine, as he says that they were trained under him in the reveal that he was the mole to Umbrella.
  • Expy: He has characteristics matching Goldman as of Resident Evil 5 not only by appearance, but also with the goal to replace the human race with monsters, for essentially the same reasons (note that Wesker debuted first, but his Omnicidal Maniac characterization came much later).
  • Final Boss: Of RE5.
  • Flash Step: By 5, his Super Speed takes this form at times, especially when dodging bullets.
  • Genius Bruiser: Is repeatedly stated as having been a child prodigy by files you find throughout the game. He can also punch you across a room.
    • And through doors made of stone.
    • Heck, even before he faked his death and mutated, he was skilled enough in martial arts to take down zombie dogs with no effort, and was actually able to go toe-to-toe with an Ivan (which would have been far more powerful than the Tyrant he "got killed" by) during the events of Resident Evil Zero, and also during that time, he was part of the research team. Though technically how normal can a genetically-engineered clone be?
  • Greater Scope Villain: He plays the role of secondary antagonist in Code: Veronica. In 4, Wesker is Ada's backer and attempting to steal the Las Plagas sample for his own ends. In Darkside Chronicles, he is Javier Hidalgo's backer and is the one who sold him the T-Veronica virus.
  • Go Mad from the Revelation: Prior to paying Spencer a visit, Wesker was a pretty level-headed Chessmaster. Afterwards (once he learns of his origins), he jumps off the deep end and forms a god-complex.
  • Good Eyes, Evil Eyes: He has freaky orange and gold eyes slit like a snake — that is, when you actually see them. Naturally, he's evil.
  • Guttural Growler: In Resident Evil 5 and other games in which he's voiced by D.C. Douglas.
  • The Heavy: He's still working for Spencer in Resident Evil, but it's Wesker who actually moves the plot along. He takes over this role again in RE5.
  • Hell-Bent for Leather: His "Midnight" outfit in 5.
  • Hellish Pupils: After he is revived by Birkin's prototype virus, his eyes take on a monstrous crimson shade with vertical slits for pupils.
  • Humans Are the Real Monsters: If certain portions of his Hannibal Lecture towards Chris and Sheva during the final level of Resident Evil 5 is to be taken literally.
  • Irony: Wesker, who manipulated almost everyone throughout the series, became everything he is due to Ozwell E. Spencer's manipulations of Wesker's entire life.
  • Immortality: Implied to be a Type 2, as he looks like he is only in his twenties, even when, by the time of his true death, he was a lot closer to his late forties. Most likely, this was the result of the result of the virus he injected himself with.
  • Impaled with Extreme Prejudice: This was the cause of his "death" in the first game (both the original and the remake) in all scenarios except for the Barry Burton Lives ending (in which case, he is shot by Barry, and later either ends up decapitated offscreen, or escaped completely, depending on whether it is the original version or the remake, respectively.)
  • Implacable Man: Throw something at him. Chances are it won't hit him in the first place or that it won't keep him down for more than a minute at most.
    • Wesker had a crane full of steel girders dropped on his head in Code Veronica X. It only fazed him for a few moments.
  • It's All About Me: Chris explicitly mentions to Sheva that Wesker "doesn't give a damn about anyone but himself."
  • Joker Immunity: Until 5.
  • Large Ham: By 5 (with his most villainous British accent to date). DC Douglas indulges in some Ham and Cheese for a few outtake lines.
    • DC Douglas also did "12 Days of Evil" reprising his role as Wesker as a part of a fan request. And made Wesker self-aware of the ridiculousness of some portions of the Resident Evil series, including the "7 minutes of playtime" where in the actual game the fight is very long.
  • Last Name Basis: Somewhat of a problem, what with Alex Wesker running around somewhere.
  • Lightning Bruiser: Wesker can move too fast to be seen, yet punch straight through a person's chest.
  • Lovecraftian Superpower
  • Luke, I Am Your Father / Parental Abandonment: Wesker knocked up an Eastern European woman before leaving her. The resulting son, Jake Muller, has exactly zero relationship with his father and becomes a series protagonist several years after the man dies.
  • Mad Scientist: But try telling him that.
  • The Man Behind the Man: Too much of Resident Evil 0, Resident Evil, Resident Evil 4, and parts of the Umbrella Chronicles. A great deal of the plot is the result of him and Sergei trying to outdo one another in The Man Behind the Man department.
  • There Is No Kill Like Overkill: In the most exaggerated way imaginable to make sure of it: a double rocket launcher headshot with his entire lower half burning in a volcano.
  • Mole in Charge: Was the commanding officer of S.T.A.R.S., and yet was actually going to lead the S.T.A.R.S. units to being tested against Umbrella's (now rogue) BOWs.
  • Motive Rant: During his second fight with Chris.
    "Has it never occurred to you that this planet is overpopulated? Only a handful of humans truly matter. Everyone else is just so much chaff. So now, I have to separate this chaff from the wheat. And with Uroboros, I can finally accomplish this."
  • Mr. Fanservice: To the majority of female fans, at least.
  • Obviously Evil: Not as apparent back in the day, but since Umbrella Chronicles, with his current voice, would you imagine him as a good guy?
  • Off with His Head!: In the original version's Barry Lives ending of Jill's scenario, Wesker's decapitated head is seen in the self-destruct chamber. Not so much in the remake.
  • Omnicidal Maniac: Becomes this in 5. Although he wants to keep a few people alive, Wesker is so insane he doesn't consider the nature of Uroboros and the possibility it will simply kill everyone.
  • Playing Both Sides: Plays every. single. freaking. side. to his own advantage.
  • Razor-Sharp Hand: He can fatally impale a human with only his fingertips.
  • Red Eyes, Take Warning: After he comes Back from the Dead in Code: Veronica. Although they were yellow first.
  • Renaissance Man: Geneticist, virologist, corporate executive, corporate spy, elite SWAT team commander, supersoldier, and criminal mastermind.
  • Ret Canon: Prior to Code Veronica, and especially the first Wesker's Report, the only time it was hinted at that Wesker would be infected (whether deliberately or not) with any strain of the t-Virus was in the optional Battle Mode included in the Sega Saturn version, where Wesker appears as an enemy zombie that's tougher than the usual kind.
  • The Rival: To Sergei Vladimir.
  • Shout-Out: Based very heavily on David Bowie. As for the voice, according to Richard Waugh himself, that was Ascended Fanon - in an interview, he stated that his voice for Wesker was based on Shere Khan. DC Douglas, Wesker's current voice as of Umbrella Chronicles, even stated that he based the voice on Bowie.
    • Also, his mannerisms in the fifth game at least, not to mention his overall attire and appearance, are indicative of Agent Smith.
    • Don't forget Caleb Goldman. See Expy above.
  • Sinister Shades: Trope image. In later games, he uses them to hide his inhuman eyes, but he wore them even before his augmentations as seen in a lab photo, probably due to Rule of Cool.
  • The Sociopath: If the novelizations are to be believed.
  • The Social Darwinist: Believes the vast bulk of humanity are worthless and that only a minority of people — with superior talent, intelligence, physical stats, etc — have ever actually mattered throughout human history. He assumes that Uroboros will weed out the weak and the strong will survive and become superhuman, though baring in mind that the only reason he could handle it was probably due to all the experiments performed on him and the fact that he was already superhuman, and that Word of God implies that even he would have been killed by Uroboros eventually, his plan might actually have just wiped out every living thing on the planet.
  • The Starscream: To Umbrella. Deconstructed, as it is strongly implied that not only was Spencer fully aware of Wesker's intentions of betraying Spencer and Umbrella, he actually orchestrated the events that would result in Wesker deciding to take down Umbrella.
  • The Stoic: He always maintain a calm demeanor throughout the series.
  • Sunglasses at Night: His trademark. Comes back to bite him during a fight with him in 5: for all his physical abilities, he apparently doesn't have night vision, and the trick to catching him off-guard is to blow out the lights and sneak up on him in the dark.
  • Super Serum: Even after his resurrection, he needs periodic injections of a special chemical in order to maintain his powers. An overdose of it causes him pain and seems to alter his judgment and ability to effectively use them, which is the key to beating him in 5.
  • Super Speed: After taking the experimental virus, he moves faster than the human mind can process. See Dodge the Bullet above. To the naked eye, it looks like he's teleporting.
  • Super Soldier: The virus strain that he injected himself with to fake his death to Umbrella essentially made him this. It's also implied that the virus was actually designed by Spencer as part of his ultimate scheme, making the virus almost a super soldier serum.
  • Super Strength: Capable of lifting missles with one hand, piercing through his enemies' chests with his fingers, and holding Chris with one hand by the throat, among other feats of his strength after his upgrade.
  • Teens Are Monsters: Got his start at 18.
  • Terms of Endangerment: Continues to call Chris by his first name long past when the two could even remotely be considered friends. This could be well be a quirk of translation, however.
  • Those Two Bad Guys: With William Birkin, his longtime friend and rival. Admittedly, their time as this is mostly in the series backstory and Resident Evil 0, but they went to college and later worked as top researchers at Umbrella together for years.
  • Tykebomb: Revealed to be one of several Wesker children by Spencer.
  • Ultimate Showdown of Ultimate Destiny: He is a playable character in Marvel vs. Capcom 3 with Chris, Jill, & (in Ultimate MVC 3) Nemesis.
  • Unwitting Pawn: Was revealed to be this to Spencer all along in Resident Evil 5. Suffice to say, he doesn't take this revelation very well...
  • Villain Team-Up: With Doctor Doom in Marvel vs. Capcom 3.
  • Villain Protagonist: In Umbrella Chronicles and various bonus levels.
  • Villainous Breakdown: RE5. The moment he gets injected with his Weaksauce Weakness serum, he completely loses his shit, and by the final battle, he's reduced to Darwinistic ranting and feral screaming.
  • Villainous BSOD: See Villainous Breakdown, specifically the last entry.
  • Weapon of Choice: His S.T.A.R.S. issued Beretta handgun, which he still carries during the events in Kijuju.
  • With Great Power Comes Great Insanity: Assuming that Wesker wasn't a nut to begin with, his injecting himself with a virus (and being revived by it) certainly made him such. Even if he was, it certainly made him a lot more nuttier than before.
  • Xanatos Speed Chess: Despite his failure to procure an intact Queen Plaga, he nonetheless managed to achieve his goal of getting the next best thing, a Dominance Plaga from Krauser, which still helped in his plans.

     Lisa Trevor 
http://static.tvtropes.org/pmwiki/pub/images/Trevor_front_1960.jpg

Umbrella's "patient zero", the first individual to survive injection with the Progenitor Virus, T-Virus, and many others and come out stronger. Her genetic tissue was also the origin for Birkin's "G-Virus". Introduced in the REmake, Lisa is the daughter of the Spencer mansion's architect, George Trevor. When her father was murdered to protect the mansion's secrets, both Lisa and her mother Jessica were kidnapped and used as test subjects by Umbrella. While Jessica had no reaction to viral injection and was killed before she could attempt escape with Lisa, Lisa had a strong reaction to everything Umbrella could think to throw at her, and was heavily experimented upon for the greater part of forty years, breaking her fragile sanity while also turning her into an invincible monstrosity. Testing finally ceased when Lisa murdered the Umbrella researchers posing as her parents, and sewed their faces to her own in hopes that she might return them to her parents.
  • And I Must Scream: Never forget, under those horrific mutations and the violent insanity, there's just a scared, hurt, lonely little girl.
  • Ax-Crazy: Because of her insanity, she violently attacks anyone she encounters.
  • Berserk Button: When she realised the researchers weren't her parents, she tore their faces off.
  • Body Horror: Seriously... look at her. Does that look even remotely natural?
  • Chained by Fashion: She still sports a set of crude wooden wristcuffs she was trapped in at some point before Umbrella lost control of the facility. She weaponizes them by using them as a primitive cudgel.
  • Combat Tentacles: Once attacked she sprouts tentacles from myriad points of her body and uses them to clumsily flail at her foes.
  • Creepily Long Arms: Her mutations have given her unnaturally long spaghetti arms
  • Dark and Troubled Past: Dear God.
  • Disney Death: Leaps into a deep pit. Only it turns out she survived after all.
  • Driven to Suicide: During her boss battle, when you finally unchain the coffin, she recognizes her mother's bones are held inside of it. She grabs her mother's skull and then voluntarily jumps off of the walkways into a deep pit. Too bad she can't die...
  • Even Insane Genetic Freaks Love Their Mamas: Despite her insanity and mental degradation, she's still determined to find her mother, no matter what it takes.
  • Eyes Do Not Belong There: She has a giant eye on her back, hinting at her G-Virus connections.
  • Facial Horror: It's never fully shown, but her face (underneath the human faces she wears) is not a pretty sight - she appears to be lacking lips and has a case of Prophet Eyes.
  • Fate Worse Than Death: Experimented upon with assorted mutagenic viral agents until she was transformed into a hideously deformed and insane monster.
  • Humanoid Abomination: She still has the shape and reasonable look of a human being, but thanks to the experiments on her, she's now something horrific.
  • Immortality: Being a victim of such horrific experimentation has left her pretty much unkillable. During the mansions's self-destruct sequence Wesker manages to trap her under a chandelier in the main hall just before he makes his escape. The mansion's explosion manages to finally kill her.
  • It Can Think: Despite her mind being an incoherent mess, she still manages to start a fire to keep herself warm, write semi-intelligent ramblings in her diary, and then there's the reaction to her mother being unearthed.
  • Implacable Girl Hunchback Thing... With Tentacles: She is literally indestructible, shrugging off everything that you throw at her. This turns her into a Puzzle Boss in the game; you have to push over a set of four stone weights to unchain a coffin. Once this happens, she recognizes her mother's corpse by scent and commits suicide.
  • Last Words: "Mo...ther..."
  • Mighty Glacier: Unlike Nemesis, she can't run, and is limited to a steady shamble. However, she's completely Immune to Bullets, so the only thing you can do is run from her. Although in your final fight with her, she does get the ability to leap very long distances.
    • Advancing Boss of Doom: Both of the chase encounters involving her are in narrow corridor-like areas where you have no room to dodge around her, and can only run away in the opposite direction as she gives chase.
  • Noodle Person: She is so thin that you can see her ribs and has unnaturally long spaghetti arms.
  • Psychopathic Womanchild: She's in her mid-forties when the player meets her, but she still acts very much like a young child. Justified in that she actually was a young child when Umbrella started experimenting on her.
  • Sanity Slippage: Reading her diary entries reveals that being injected with the Progenitor Virus drove her insane very shortly afterwards.
  • Signature Soundeffect: In various parts of the mansion, one can hear her harrowing cries.
  • Took a Level in Dumbass: Justified. Umbrella began to administer the "type-B" of the Progenitor Virus, mentally degrading her over time. Her mental degradation is best seen in her diary, which gradually becomes more inarticulate and misspelled with each entry.
  • Tortured Monster: Lisa Trevor is a twisted mockery of a woman who's been trapped in a constantly-mutating, undying body for thirty years, and was driven insane by her ordeal a long time ago.
  • Tragic Monster: She immediately puts all the other monsters in the franchise associated with this trope to shame as she was the helpless 14 year old daughter of the mansion's creator, and she and her mother were made into test subjects by Umbrella against their will. Her mother died from being infected with the T-Virus, but Lisa sadly survived and was then proceeded to be injected with the Nemesis virus (which was used to produce the walking nightmare in Resident Evil 3 of the same name) and upon its injection, it created the G-Virus in her body. Making matters worse, even with her mind completely deteriorated and now orphaned, she longed to find her mother in a mansion now completely ridden with monsters. Alone.
  • Was Once A Girl: She used to be a human. Now she's something far, far less.
  • What Happened To Mommy: She never managed to understand that her mother died during the experiments.
  • Woobie, Destroyer of Worlds: You feel a tremendous amount of sympathy for her pain and suffering. Doesn't make her any less of a lethally dangerous monster, though.

     T- 002 "Tyrant" 
Umbrella's ultimate Super Soldier project, this singular monster lies at the heart of the Umbrella Labs and was Wesker's ultimate goal when he went in to retrieve Umbrella's data after the facility was destroyed. Unleashed before the self destruct countdown was initiated, he almost killed the survivors before being destroyed in turn. Unfortunately, Umbrella had salvaged the data, and would go on to conduct further experiments with refining this monster's power.

  • Attack Its Weak Point: Averted. That exposed heart offers no particular vulnerability in-game.
  • Awesome, but Impractical: Tyrants as a whole zigzag on this. They're extremely difficult to create, as only one in about ten million people have the genetic compatibility with the T-Virus to become Tyrants upon infection. However, they are extremely powerful creatures, and once Umbrella develops cloning technology, they really become a viable creature.
  • Body Horror: It has a skull-like face with lip- and cheek-less jaws, a twisted claw for a hand, and a huge exposed heart beating on the outside of its chest. Although fans had long speculated that the heart had been forced out of the chest by the mutation process, it was eventually stated by Word of God that the heart was actually an external graft, and in fact it has three hearts to cope with the demands of its body.
  • Blown Across the Room: When it makes a charging claw-swipe attack in its second phase, if it hits, you will be thrown across the arena, taking massive damage in the process.
  • Breakout Character: Almost every Resident Evil game afterwards included either a Tyrant, a Tyrant-like Humanoid Abomination (like Birkin or Alexia), or both.
  • Final Boss: Of the first game.
  • Made of Iron: It just eats bullets without stopping. Unless you hit it with the rocket launcher, you will die due to the self destruct sequence ending before you kill it.
  • Mighty Glacier: It's slow and lumbering, but it's incredibly tough, as mentioned above. In the second phase of its boss battle, it can actually make surprisingly quick charge attacks, but there's a long wind-up and it just lumbers around until it does so.
  • No Sell: In the REMake version of the game, there's a chance it will actually deflect a rocket with a swipe of its claw.
  • Super Prototype: Averted. Subsequent models of Tyrant would be even stronger, smarter and more deadly.
  • Super Soldier: Created to be the most deadly form of such in all of Umbrella's library of B.O.Ws.
  • Turned Against Their Masters: Upon being activated by Wesker, it promptly breaks out of its tube and impales him. Eventually retconned with The Reveal that it was all part of Wesker's plan.
  • Unflinching Walk: Stalks menacingly towards the player, shrugging off shots all the while.
  • Wolverine Claws: Its iconic mutated limb is a mass of sword-like clawed fingers.
  • Worf Had the Flu: In-Universe. The first time you fight it, the Tyrant is still woozy from being woken up, making it slower and clumsier, and causing it to pass out when you shoot it enough. Once it shakes off the tranquilizers and can fight at full capacity, however...

     "Hunter" Series 
Umbrella's longest running and most successful breed of Bio-Organic Weapons, the Hunters are a T-Virus-enabled fusion of human and reptilian DNA, resulting in a fast, lethal, bestially cunning monster capable of dismembering its prey with built-in weaponry. Hunters have appeared in most games in the series, being absent only from 4-6 of the core-games and the Revelations 2 side-game.

  • Blessed with Suck: The Beta and Gamma Model Hunters were both failures because of this. The Beta model is even tougher than the Alpha model, but this is due to cancerous growths that cover its hide, including its head, resulting in diminished vision if not total blindness. The Gamma model is amphibious, but needs to regularly submerge itself or die due to dehydration, like a real frog.
  • Extra Eyes: The Glimmer's skull is covered in over a dozen of large, red eyes that glow in the dark, giving it its nickname.
  • Half-Human Hybrid: Hunters were originally fertilised human embryos, until the T-Virus was used to splice in reptile DNA. The Gamma model is a reverse, being a fertilised amphibian's egg that had human DNA spliced in via the T-Virus.
  • In a Single Bound: All hunters are capable of making spectacular leaps, which allows them to cover ground fast and make very deadly strikes, as well as making them highly mobile.
  • Invisibility: The Farfarello, a T-Abyss variant of the Alpha model, has the power to blend into its background like a chameleon, rendering it virtually invisible.
  • It Can Think: Hunters are a lot smarter than they look - not so much as to use tools, but they can make deadly ambushes and hunt in packs. The Hunter II model is actually neurologically linked to a cybernetic drone, the Seeker, and uses this to hunt prey with greater efficiency.
  • Lizard Folk: They're humanoid reptiles (or amphibians), with a fundamentally human frame, scaly skin, fangs and massive claws.
  • Made of Iron: Their tough, armored hides let them soak up a lot of firepower before they go down.
  • Off with His Head!: Except for the Gammas, Hunters generally have the ability to cut victims apart with the claws. They traditionally have a special instant death throat-slice/decapitation attack for players with low health.
  • One-Hit Kill: Technically, you need to be at low health already for it to trigger. But, once your character's health is sufficiently low, Hunters have a unique instant kill attack that they can use — Off with His Head! for most, Swallowed Whole for Gammas.
  • Poisonous Person: The Sweeper is a Hunter II variant with toxic claws.
  • Super Soldier: The entire idea behind the Hunters as a whole. Faster, stronger, tougher and more mobile than ordinary human soldiers, with no capacity for fear or pangs of conscience, nor with the need for weaponry; their own claws are more than sufficient.
  • Swallowed Whole: The Gamma Hunters do this to their prey if they overpower them.
  • Theme Naming: Hunters are mostly known for being named after the Greek letters used in their production line model; α, β, γ, δ, μ, or Alpha, Beta, Gamma, Delta and Mu, respectively. Later models include the Hunter R and Hunter II (redesigns of the Alpha model), the Farfarello, and spin-off models like the Glimmer and Sweeper.
  • Weaksauce Weakness: Heat and dryness are deadly to the Gamma model, which rapidly weakens and dies if it can't moisten itself at frequent intervals. They were deemed effectively useless and discontinued.
http://tvtropes.org/pmwiki/pmwiki.php/Characters/ResidentEvil1