YMMV / Resident Evil

  • Animation Age Ghetto: Or rather, "video game" ghetto: the original was one of the earliest M-rated titles to be released. Naturally, it got a warning label slapped on it for its violence. Alas, the idea of games potentially reaching older players (particularly on a mainstream console, as opposed to story-driven point-and-click games, or violent games on PC or more obscure consoles) didn't quite click with the parental groups and gaming outlets at the time, so it wasn't uncommon to hear of elementary-aged children waltzing into stores and being able to purchase the game, no questions asked. Even the original action figures line by ToyBiz were marketed towards children (ages 4 and up) rather than collectors.
  • Awesome Music:
    • "Meeting Rebecca" from the Dual Shock Edition soundtrack was remixed into Resident Evil 0's Save Room theme.
    • The Dual Shock Edition's save room music is well received by fans.
  • Badass Decay: A complaint about Rebecca Chambers, given that she seems much more capable in the prequel Zero. Fanon and eventually The Umbrella Chronicles justifies this by noting that most of her team is dead over the course of the game, Billy Coen is gone, she's nearly out of ammo, and she's been awake for several days.
  • Cry for the Devil: Lisa Trevor due to what Umbrella did to her and her family.
  • Demonic Spiders:
    • The Hunters. The REmake toned down their raw deadliness a little.note 
    • The Crimson Heads in the REmake. If you don't decapitate a zombie or burn their body, they will eventually become a Crimson Head. They are faster, stronger, and have claws.
    • Chimeras are faster, tougher and more damaging than most of the zombies and infected animals encountered so far. Luckily, they are pretty easy to avoid if you dash right under them and you only encounter them in a few rooms near the very end of the game.
  • Ensemble Darkhorse: Barry Burton became an especially popular character, largely for his memorably ridiculous lines and tendency to show up at the last second to save Jill throughout her scenario, making him one of the standout characters of the franchise.
  • Goddamned Bats:
    • Crows, bees, and adders. Two of the three are only encountered in one area, and have the added bonus of poisoning you. Crows can at least be prevent from attacking by not shooting them, carefully walking by them, or not checking Forest's corpse (in the original version).
    • Dogs straddle the fence between this and Demonic Spiders, being hard to draw a bead on thanks to their speed — triply so if you're attacked by more than one at a time — but relatively easy to kill once you've knocked them downnote . They've remained a persistent nuisance in every game since.
  • Good Bad Bugs:
    • The original PlayStation version had it so that pausing the game right after you had hit an enemy with the knife would reset the knife animation while the enemy was still stunned resulting in the player being able to have Chris or Jill attack the monster again while they are unable to retaliate.
    • The North American Nintendo GameCube version has a glitch that allows Jill to receive 240 of any type of Grenade Launcher ammo. Using this glitch with the flame rounds makes ensuring no Crimson Heads pop up very easy.
  • Hell Is That Noise:
    • The heavy, plodding footsteps of a Hunter stalking you from off-camera is the most frightening sound in the original game by a wide margin.
    • In the laboratory in the original, you encounter skinless zombies. When they die, they make a pretty chilling high pitch moan that reverberates in the room.
    • The telltale moan of a Crimson Head rising to its feet in the REmake.
  • Hilarious in Hindsight:
    • By the fifth game, Wesker is a nigh-invincible badass who can take down his foes with ease, dodge bullets, catch rockets with his bare hands, and even survive being dunked in lava. Because of this, it can be quite jarring to see him frantically run away from a few infected dogs in the opening movie.
    • Wesker's appears as a special zombie enemy in the Sega Saturn port's "Battle Game". This was long before he reappeared in Code: Veronica.
  • I Liked It Better When It Sucked: The "improved" dialogue in the REmake kills some of the fun for some fans.
  • Narm:
    • The FMV opening for the original game. The laughably bad acting from the life action actors makes all memorable, including the cheesy special effects used to show the helicopter and zombie dogs. Capcom must have hired random people off the street to portray the characters since Jill's actress was apparently in high school at the time and had no acting experience.
    • The first edition in particular is notorious for bad voice acting and cheesy lines. The two most memorable lines come from Barry - referring to Jill as "the master of unlocking" after giving her the lockpick, then making a wisecrack about "a Jill sandwich" after saving her from the Descending Ceiling trap. This is mostly averted in the REmake, which actually throws out a Continuity Nod to the latter (Barry telling Jill she would have fit nicely in a sandwich if he'd been a second late), while completely ignoring the former (Barry simply tells her she'd make better use of the lockpick then he would).
    • The Director's Cut: Dual Shock Version "Mansion Basement" theme. Yes, this is an actual in-game tune.
  • Narm Charm: The cheesy dialogue is not without its fans.
  • Polished Port:
    • The PC edition of the 1996 original lacks the extra goodies of the Director's Cut re-release, but makes up for them by being completely uncut (which, despite the title, the Director's Cut largely wasn't), with the uncensored intro in full color and severed body parts remaining onscreen rather than instantly disappearing. It also adds in an exclusive new costume for Chris and Jill that no other version has, and includes a fully automatic weapon for both characters — an FN Minimi for Chris and a MAC10 for Jill — that's powerful enough to make it even more of a Game Breaker than the rocket launcher.note  You could also hit a button to skip the "door opening" loading screens.
    • The Sega Saturn version wasn't exactly more polished, per se, but it did throw in two exclusive costumes of its own and introduced the first-ever "Mercenaries"-style battle mode in the series called "Battle Game" as well as introducing a couple of new enemies, such as the Tick (an altered Hunter), a second Tyrant that would attack you once you seemingly killed the first one, and the Battle Game-exclusive zombie Wesker and Golden Tyrant.
    • The REmake is so extensive, it's almost a brand new game. The visual upgrade between the PS1 and GameCube is massive, the controls improved, some new story bits were added, the existing puzzles were changed extensively (with some new ones), numerous areas of the game were altered (especially the mansion), the new Crimson Head mechanic added tension to re-visiting older areas, and New Game+ modes (Real Survivor, Invisible Enemy, and One Dangerous Zombie) helped increase replay value. Some alterations were done specifically to Mind Screw PS1 veterans (invoking Wrong Genre Savvy in some cases). Interesting enough, the developers tweaked the game to this extent, because Capcom's initial plan to make a mere "port" (which was finished months in advance) resulted in a functional but boring game. In other words, they re-arranged everything as a Self-Imposed Challenge, succeeded, and appealed to newbies and veterans alike in the process.
    • The Nintendo DS port, subtitled Deadly Silence, updated the character models and animation to bring them in line with the REmake's style, threw in another set of exclusive costumes, some tweaks to the controls (adding the quick 180 turn and a reload button), and added in a new "Rebirth" mode that features new puzzles, 1st-person knife fights, and a few more additions that make use of the DS hardware. Like the PC version, it also allows you to skip the "door opening" screens by hitting the action button.
    • The HD remaster is an HD port of REmake. All the character models were given better textures, the game supports widescreen and HD resolutions, the environments were given better lighting, some of the character expressions and animations were slightly redone to look more natural, and leaderboards were added. To top it off, you have the option to play the game in its original 4:3 aspect ratio and you can also choose to play with modern controls or the classic tank controls. New outfits were added for Jill and Chris based on their "Lost in Nightmares" B.S.A.A. uniforms from Resident Evil 5. The HD remaster adds achievements as well.
  • Rescued from the Scrappy Heap: Rebecca's treatment in the remake changed her from the annoyingly chipper and somewhat daft character in the original game who seemed mostly oblivious to the gravity of her situation into a much more believable and sympathetic character who's tired, scared, and fully aware of the danger she's in but still tries her hardest to soldier on anyway. Since the remake and 0 came out, most fans have gone from not really caring if she ever made another appearance in the series to now looking forward to the times when she does.
  • Scrappy Mechanic:
    • Simply deleting extra items from your overstuffed inventory to make room for anything plot-relevant or otherwise necessary isn't an option; you have to trek to a Safe Room and dump them in a box. While it makes sense that you shouldn't be able to permanently drop your full stock of shotgun shells or an important key, this is also the only game in the series that won't let you simply use up a healing item to free space if your health is already topped off.
    • The bazooka's multiple ammo types can become this. In later games, you're able to switch out rounds as you please - for instance, placing acid rounds in the grenade launcher will remove the flame rounds already in it and put them back in your inventory. In this game, you can only load six rounds at a time, and you can't take a set of rounds out once you've put them in. For fights made easier by using specific rounds - i.e. using acid rounds on Yawn - this can mean wasting the rounds the weapon comes pre-loaded with.
    • The new feature where aiming at a zombie's head with the shotgun no longer results in an automatic headshot in the REmake. The same is done with the magnum, removing its consistent One-Hit Kill and Your Head Asplode abilities on zombies.
    • One Dangerous Zombie mode in the REmake. The problem by itself isn't that it means an instant game over if you even accidentally attack the wrong enemy. It's that you can't turn it off, coupled with the fact that several areas of the mansion are very narrow hallways with few ways around. The one saving grace is that once you leave the mansion and enter the guardhouse, Forest never comes back. The HD re-releases also added in a Very Easy difficulty that outright disables One Dangerous Zombie mode.
    • The 1st-person knife fights in Deadly Silence's Rebirth Mode are novel and interesting... at first. They become extremely tedious and aggravating after you've been forced into your 30th or so randomized encounter, hard-to-dodge enemies like Cerberus and Hunters start showing up in them, and — worst of all — they stop leaving you any extra health or ammo for your trouble. By the time you reach the guardhouse, they've quit being a fun twist on an old formula and instead they turn into a contrived way to burn through your supply of healing items.
  • Signature Scene: The opening in the main hall which becomes something of a Fountain of Memes because of the narmy dialogue, the initial zombie encounter, the "L"-shaped hallway with the dogs, and the infamous Keeper's Diary.
  • Special Effect Failure: The HD remaster does a beautiful job with the character models by bringing their textures to crisp HD quality and some rooms look even better with their HD renders, along with improved lightning effects. However, some areas were not as fortunate and it's easy to tell when the background was just upscaled from their original low res quality with a sharpening filter slapped onto it. The worst of it comes from the Aqua Ring where the brightness from the lights are somehow even brighter and the sharpening filter was set so high that the background looks completely ruined in artifacts.
  • They Changed It, Now It Sucks: The entirely new soundtrack for the Dual Shock Edition. With the exception of the music played in the mansion's first floor and the "Meeting Rebecca" theme, individual tracks ranged from passable if somewhat inferior to some of the biggest jokes in music composition history (see Narm above). There's a good reason Capcom decided to ignore them all and redo the classic soundtrack for the REmake: some were decent, a few even good, but none of them could really be considered an improvement. The really unfortunate part is that this is the only version available on the North American PlayStation Network, so unless you're willing to track down an original copy of the non-Dual Shock Edition Director's Cut or use a PSX emulator, you are stuck with the inferior soundtrack!
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