Characters: Kid Radd
A list of characters in Kid Radd and the tropes associated with them.
RaddThe hero of Kid Radd (the game and the comic), he's a hero sprite who initially fights to rescue his girlfriend Sheena. Forced from his world when the Moderators arrive to free him, he must adapt to life outside.
- Captain Ersatz: Of the hero of a lesser-known NES game, Totally Rad.
- Classic Cheat Code: Radd can unlock the Hoverboard with Right, Up, Right, A, Down, Down. (R U RADD?)
- Glass Cannon: Can unleash incredible firepower, but can only take four hits of any strength.
- Played with in that any strength means any strength. You could drop a nuclear bomb on him and it would do the same amount of damage as a Bogey walking into him.
- Groin Attack: On Kobayashi.
- The Hero
- Magnetic Hero: With the exception of the shopkeepers from the Island of Melba games, the allies Radd comes up with are the ones who either randomly decide to tag along with Radd, or who are actively seeking him and his allies out.
- My God, What Have I Done?: After destroying a Moderator ship pursuing him, the first time he actually killed someone.
- Person of Mass Destruction: Due to lazy programming, the upper limit of the power of Radd's Mega Radd attack is dependent on the "bits" of the game he's in. When he's not in a game, it's based on the system's processor, which in any modern system is high enough to be functionally limitless. He could keep charging and charging and charging until the ensuing blast is powerful enough to destroy the internet itself. And he comes very close to doing so at one point.
- The Slacker: For a while after leaving his game, he had no ambition, and didn't do anything on his own, because he was still adhering to his programming of having no desires of his own, and being entirely at the whim of the player to do anything. He eventually gets better, though.
- Took a Level in Badass: Gets more competent at fighting as time goes along, especially as he learns to be able to function on his own without needing a human to take control.
- Unwitting Pawn: Plays right into G.I. Guy's plan to destroy the Internet. Generally averted with the Seer, though it admits that he did a better job than Crystal at gathering unique, powerful sprites for him to cannibalize.
SheenaRadd's girlfriend. At least according to the game. Her original role was to serve as a Damsel in Distress for Radd to rescue. On being freed from the game, she joins the Moderators and assists them in freeing other sprites in games.
- Catapult Nightmare: Of accidentally leaving behind some silent and immobile sprites, dooming them to death. It may have been All Just a Dream, but it's the product of some deep-seated doubts.
- The Chick
- Composite Character: Once she merges with the "sequel" version of herself after Kid Radd 2 is irreversibly corrupted.
- Heart Is an Awesome Power: She can't attack or be attacked, enabling her to enter dangerous games and liberate their sprites.
- Hyperspace Mallet: After she gains the ability to become a PC, she uses it on Radd the same way others would use a Dope Slap.
- Limit Break: "Pretty Armageddon!"
- Mini Dress Of Power: Sheena, even when in the Magical Girl Warrior mode she later acquires.
- Neutral Female: Thanks to her initial programming. She later gains the ability to fight, and when she learns about it, she averts the trope for the rest of the comic.
- Nigh Invulnerable: Being an NPC, she has no health bar and is thus unkillable. Until she gains the ability to turn into a PC, which gives her the ability to attack, but also means she can take damage. She can freely change between the two forms, however, which she uses to her advantage.
- Smart Bomb: The "Pretty Armageddon" attack from her PC form, charged up by launching normal attacks. After hitting with an arbitrary number, she can clear the "screen," an area which is acknowledged to be nebulous outside of a "game," but always very large.
- Stone Wall: As an NPC, is invincible but is utterly incapable of attack herself. Once she gains the ability to switch back and fourth between her PC and NPC forms, she's still got relatively low attack power... save for the Smart Bomb.
- What the Hell, Hero?: Calls out Bogey for his callous remarks on Radd's arrest, but learns that it was a form of Tough Love.
BogeyA minor enemy from Radd's game who is carrying a power-up. He winds up becoming reluctant friends with Radd after they're freed.
- Back from the Dead: Revived with the help of Radd's player.
- The Goomba: In the Kid Radd game.
- Heroic Sacrifice: Forces Radd to kill him to collect his power-up and survive the Seer's ultimate attack.
- Jerk with a Heart of Gold
- The Lancer
- The Load: Ends up angsting over his general uselessness partway through, though he rarely holds anyone back.
- Mascot Mook: However, there are so many of them in the game, they're used to run the local power plant when they're released.
- One-Hit-Point Wonder
- Tough Love: After Sheena accuses him of being callous over Radd being arrested, he responds that Radd has to learn how things work in the world outside the game.
GnarlThe main villain of Radd's game.
- Final Boss: Of the Kid Radd game.
- Fusion Dance: With Kobayashi, after their encounter at Chimera Point. At first it's involuntary, but after they're separated, they find they can re-combine voluntarily.
- Jedi Mind Trick: Gnarl starts off his boss encounter by trying to "trick" Radd into becoming an accountant. Radd can shake it off via Button Mashing.
- Mirror Boss: In the first form. Unfortunately, Radd's strongest attack is roughly equivalent to Gnarl's weakest attack.
- One-Winged Angel: The Gnarlborg.
- Clipped Wing Angel: Many a joke is made that it's not all that effective.
- Unwitting Instigator of Doom: Finds Chimera Point by accident and leads Crystal there.
- Villain Forgot to Level Grind: More in a personal development sense. While Radd has undergone Character Development, Gnarl is essentially still the same as when he left the game when they rematch.
Captain QBAn officer for the Moderators, formerly from a fighting game.
- An Ice Person: Super Freezeplay DX.
- Anti-Villain: Type III; he's willing to sacrifice Radd to ensure the future of all sprites.
- Face-Heel Turn: Joins Crystal for a while.
Itty BittyA shopkeeper in Hopetown.
- Good Bad Bugs: In-universe. Thanks to "lazy programming" (his lower half isn't rendered), when he crouches down, he becomes invisible. He's very good at using this to his advantage.
- Grievous Harm with a Body: In the "grey areas" of the Internet, he sometimes "attacks" by throwing mooks at other mooks.
- Hammer Space: Can store an unlimited number of items, including entire ships, not to mention Interchangeable Antimatter Keys.
- Heart Is an Awesome Power: His merchant-based abilities don't sound impressive, but they are incredibly useful with incredible frequency. Also, see Good Bad Bugs above.
- Where Da White Women At?: Hooks up with the Nurse, though as sprites they don't technically have race.
- Wrestler in All of Us: Before he starts getting guns, he is technically an NPC and can't directly hurt anyone. Inside games, this leads to him being a pure Support Party Member. Outside, in the "grey areas" of the Internet, he is not adverse to pumping out throws and bodyslams that aren't technically attacks.
- Cool Old Guy: In appearance.
- Mad Scientist: He's a good guy, but his inventions tend to be a bit overkill for their purpose. For example, he builds a flamethrower to toast waffles with.
- Perpetual Smiler: It's the only expression his sprite is capable of. This is Played for Laughs, and the reason why flashbacks to his Dark and Troubled Past only ever show him from behind.
- The Smart Guy
Joule/JulieAmp's "daughter" and assistant, a bee girl.
- Clingy Jealous Girl: Develops a crush on Radd, resulting in her being mega jealous of Sheena. When Radd and Sheena hook up, she takes out her frustrations on several rows of enemies.
- Distressed Damsel: Taken hostage by Kobayashi.
- Pair the Spares: Hooks up with fellow victim of Unrequited Love Bogey in the end credits.
G.I. GuyThe founder and leader of the Moderators. He grows disillusioned with the violence inherent in sprites and wants to destroy both the internet and the real world.
- Broken Ace: The failure of Protos and Crystal's betrayal have embittered him.
- Blood Knight
- The Comically Serious
- Humans Are Bastards: He thinks this of players.
- Kill It with Fire
- Mind Control: Can do this to his enemies once they're at low health. It also enables...
- Nietzsche Wannabe
- Ramming Always Works: He does this to Radd, resulting in him losing some of his health, but weakening Radd to the point at which he can mind control him.
- Well-Intentioned Extremist: Lampshaded when Radd says he had a somewhat accurate view of the problem but a "really insane view of the solution".
- Woobie, Destroyer of Worlds
CrystalA Moderator who originated as a Random Encounter monster sprite from an RPG.
- Bad Boss
- Big Bad
- Dangerously Genre Savvy: Most of the time, with a few minor hiccups regarding evil oracles.
- Wrong Genre Savvy: The Seer notes that her selection of chimerized sprites were selected more for their individual power than for clever exploits like Radd's (save for the clever idea of giving it "hits" instead of "health"). While that makes her Final Boss form ridiculously tough and durable, it also means that it isn't invincible.
- From Nobody to Nightmare: She started out as a mere Random Encounter (albeit from her game's Final Dungeon).
- The Starscream: Overthrows G.I. Guy and later, betrays her own accomplice and immediate superior, QB.
- Shoot the Messenger: Enjoys this quite a bit, but typically doesn't kill the messengers.
- Tyrant Takes the Helm
- Twitchy Eye: Particularly seen in her close-up shots. Goes with her seemingly unstable personality.
The SeerA virus that gained sentience after expanding to every corner of the Internet, and decided that instead of blowing it up it was fun to watch things happen and record information. Is essentially omniscient and tells people how to accomplish their goals when asked. People usually die after visiting him. He's not killing them, most are just trying to do hard and often unethical things. Plus, he frequently feeds them lies and half-truths to suit his own agenda. It turns out he's still interested in killing the internet, but needs a body in order to kill the layer the sprites live on.
- Almighty Idiot: The Seer is, at its core, a character that knows almost every piece of information there is to know, but isn't very good at stringing them together to form conclusions.
- Bigger Bad
- Clipped Wing Angel: Fusing to other sprites enabled him to be killed, which resulted in him crashing because of conflicting death parameters. On top of that, being fused damaged his ability to process incoming information, considerably slowing the pace of his omniscience.
- Faceless Eye
- Game-Breaking Bug: When The Seer is "killed", he counts on the fact that it's "only a video game death" in order to find his way back. Unfortunately, the sprites he fused to all had conflicting parameters that activated on death, and crashed him to the point where he couldn't come back.
- Genre Blindness: The Seer did not tell Crystal what sort of sprites to fuse with, being gnomic and vague with this suggestions. Despite being omniscient, he didn't expect Crystal's picks to not include commonplace invulnerability or other powers beyond "really hard bosses," though she did think to give it "platform hero hit-detection," which he acknowledges was clever.
- Grand Theft Me: On Crystal.
- Hoist by His Own Petard
- Instant A.I., Just Add Water: A sentient computer virus, that became self-aware after networking too much processing power.
- The Man Behind the Man: Manipulated Crystal to obtain a powerful body. Helped Radd in order to have him gather yet more "useful" sprites to improve the body Crystal was building.
- Omnicidal ManiacSeer: Blame my creator. I think I'll thank him personally, before I kill him.
- The Omniscient: The reason for his prophetic powers. Though his advice is all-too-frequently composed of lies meant to manipulate others to get what he wants.
- Not So Omniscient After All: Played with, actually. What he sees coming just takes longer to process in sprite form. Though he didn't expect G.I. Guy's attempt to use Radd to blow up the Internet.
- Punny Name: The creator of his original virus form named it Cool Ragnarok, or CR. "See-Ar" -> Seer.
- Womb Level: His base.
KobayashiThe Discount Ninja, hired for $20 by some Moderators who wanted to pocket the rest of the money allocated.
- Butt Monkey: Hard-coded to lose and die.
- Cool, but Inefficient: Most of his attacks are just for the show and never hit ...
- Flash Step: Is able to avoid Radd's attacks with it. Unfortunately, he can't hit anything with it.
- Fusion Dance: With Gnarl, after their encounter at Chimera Point. At first it's involuntary, but after they're separated, they find they can re-combine voluntarily.
- I Have Your Wife: Takes Joule hostage.
- Heel-Face Turn: About the same time as Gnarl's.
- Lethal Joke Character: Most of his attacks are flashy and never hit, but some never miss.
- Despite his terrible aim most of the time, Kobayashi is still a ninja, making him very hard to hit in a fight.
- The Many Deaths of You: His original program put him at the players' mercy, where he would be subject to whatever manner of death the player chose. He would only win if the player took too long to decide.
- Not-So-Harmless Villain: After stowing away aboard QB's ship, he steals a gun and reduces Radd to 1 HP, only being stopped from killing him by Sheena's intervention.
- Took a Level in Badass: Once he gets past the mental block where he's supposed to do the "cool, useless stuff" first.
- Unwitting Instigator of Doom: Finds Chimera Point by accident and leads Crystal there.
- Author Avatar
- Author Filibuster / Character Filibuster: Believes that humans are, by nature, deeply flawed but can and must try to rise above their natures to do good.
- This Loser Is You: Laments that he spent too much time playing games when he was younger.
- Took a Level in Badass: Gets considerably better at the game as he goes along, eventually becoming able to win regularly.
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