Characters / Kid Radd
A list of characters in Kid Radd
and the tropes associated with them.
The hero of Kid Radd
(the game and the comic), he's a hero sprite who initially fights to rescue his girlfriend Sheena. Forced from his world when the Moderators arrive to free him, he must adapt to life outside.
- Captain Ersatz: Of the hero of a lesser-known NES game, Totally Rad.
- Classic Cheat Code: Radd can unlock the Hoverboard with Right, Up, Right, A, Down, Down. (R U RADD?)
- Glass Cannon: Can unleash incredible firepower, but can only take four hits of any strength.
- Played with in that any strength means any strength. You could drop a nuclear bomb on him and it would do the same amount of damage as a Bogey walking into him.
- Groin Attack: On Kobayashi.
- The Hero
- Magnetic Hero: With the exception of the shopkeepers from the Island of Melba games, the allies Radd comes up with are the ones who either randomly decide to tag along with Radd, or who are actively seeking him and his allies out.
- My God, What Have I Done?: After destroying a Moderator ship pursuing him, the first time he actually killed someone.
- Four Hit Point Wonder: Radd can only take four hits before dying, but that's four hits regardless of how powerful the attack in question is.
- Person of Mass Destruction: Due to lazy programming, the upper limit of the power of Radd's Mega Radd attack is dependent on the "bits" of the game he's in. When he's not in a game, it's based on the system's processor, which in any modern system is high enough to be functionally limitless. He could keep charging and charging and charging until the ensuing blast is powerful enough to destroy the internet itself. And he comes very close to doing so at one point.
- The Slacker: For a while after leaving his game, he had no ambition, and didn't do anything on his own, because he was still adhering to his programming of having no desires of his own, and being entirely at the whim of the player to do anything. He eventually gets better, though.
- Took a Level in Badass: Gets more competent at fighting as time goes along, especially as he learns to be able to function on his own without needing a human to take control.
- Unwitting Pawn: Plays right into G.I. Guy's plan to destroy the Internet. Generally averted with the Seer, though he admits that Radd did a better job than Crystal at gathering unique, powerful sprites for him to cannibalize.
Radd's girlfriend. At least according to the game. Her original role was to serve as a Damsel in Distress
for Radd to rescue. On being freed from the game, she joins the Moderators and assists them in freeing other sprites in games.
- Catapult Nightmare: Of accidentally leaving behind some silent and immobile sprites, dooming them to death. It may have been All Just a Dream, but it's the product of some deep-seated doubts.
- The Chick
- Composite Character: Once she merges with the "sequel" version of herself after Kid Radd 2 is irreversibly corrupted.
- Heart Is an Awesome Power: She can't attack or be attacked, enabling her to enter dangerous games and liberate their sprites.
- Hyperspace Mallet: After she gains the ability to become a PC, she uses it on Radd the same way others would use a Dope Slap.
- Limit Break: "Pretty Armageddon!"
- Mini Dress Of Power: Sheena, even when in the Magical Girl Warrior mode she later acquires.
- Neutral Female: Thanks to her initial programming. She later gains the ability to fight, and when she learns about it, she averts the trope for the rest of the comic.
- Nigh Invulnerable: Being an NPC, she has no health bar and is thus unkillable. Until she gains the ability to turn into a PC, which gives her the ability to attack, but also means she can take damage. She can freely change between the two forms, however, which she uses to her advantage.
- Smart Bomb: The "Pretty Armageddon" attack from her PC form, charged up by launching normal attacks. After hitting with an arbitrary number, she can clear the "screen," an area which is acknowledged to be nebulous outside of a "game," but always very large.
- Stone Wall: As an NPC, is invincible but is utterly incapable of attack herself. Once she gains the ability to switch back and fourth between her PC and NPC forms, she's still got relatively low attack power... save for the Smart Bomb.
- What the Hell, Hero?: Calls out Bogey for his callous remarks on Radd's arrest, but learns that it was a form of Tough Love.
A minor enemy from Radd's game who is carrying a power-up
. He winds up becoming reluctant friends with Radd after they're freed.
- Back from the Dead: Revived with the help of Radd's player.
- The Goomba: In the Kid Radd game.
- Heroic Sacrifice: Forces Radd to kill him to collect his power-up and survive the Seer's ultimate attack.
- I Want My Beloved to Be Happy: Bogey is attracted to Sheena the moment he meets her, and later in the story, genuinely falls for her. Even so, he doesn't act on his feelings, and instead encourages her feelings for Radd.
- Jerk with a Heart of Gold
- The Lancer
- The Load: Ends up angsting over his general uselessness partway through, though he rarely holds anyone back.
- Mascot Mook: However, there are so many of them in the game, they're used to run the local power plant when they're released.
- One-Hit-Point Wonder
- Tough Love: After Sheena accuses him of being callous over Radd being arrested, he responds that Radd has to learn how things work in the world outside the game.
The main villain of Radd's game.
- Final Boss: Of the Kid Radd game.
- Fusion Dance: With Kobayashi, after their encounter at Chimera Point. At first it's involuntary, but after they're separated, they find they can re-combine voluntarily.
- Jedi Mind Trick: Gnarl starts off his boss encounter by trying to "trick" Radd into becoming an accountant. Radd can shake it off via Button Mashing.
- Mirror Boss: In the first form. Unfortunately, Radd's strongest attack is roughly equivalent to Gnarl's weakest attack.
- One-Winged Angel: The Gnarlborg.
- Unwitting Instigator of Doom: Finds Chimera Point by accident and leads Crystal there.
- Villain Forgot to Level Grind: More in a personal development sense. While Radd has undergone Character Development, Gnarl is essentially still the same as when he left the game when they rematch.
An officer for the Moderators, formerly from a fighting game.
A shopkeeper in Hopetown.
- Good Bad Bugs: In-universe. Thanks to "lazy programming" (his lower half isn't rendered), when he crouches down, he becomes invisible. He's very good at using this to his advantage.
- Grievous Harm with a Body: In the "grey areas" of the Internet, he sometimes "attacks" by throwing mooks at other mooks.
- Hammer Space: Can store an unlimited number of items, including entire ships, not to mention Interchangeable Antimatter Keys.
- Heart Is an Awesome Power: His merchant-based abilities don't sound impressive, but they are incredibly useful with incredible frequency. Also, see Good Bad Bugs above.
- Where Da White Women At?: Hooks up with the Nurse, though as sprites they don't technically have race.
- Wrestler in All of Us: Before he starts getting guns, he is technically an NPC and can't directly hurt anyone. Inside games, this leads to him being a pure Support Party Member. Outside, in the "grey areas" of the Internet, he is not adverse to pumping out throws and bodyslams that aren't technically attacks.
Amp's "daughter" and assistant, a bee girl.
The founder and leader of the Moderators. He grows disillusioned with the violence inherent in sprites and wants to destroy both the internet and the real world
A Moderator who originated as a Random Encounter
monster sprite from an RPG.
- Bad Boss
- Big Bad
- From Nobody to Nightmare: She started out as a mere Random Encounter (albeit from her game's Final Dungeon).
- Genre Savvy: Most of the time, with a few minor hiccups regarding evil oracles, she displays an awareness of mistakes other evil overlords make and acts to avoid them. For instance, she mentions that it's common for the boss to murder underlings bringing bad news and assures her staff that she won't do that... then tortures him with magic instead.
- I Just Want to Be Free: The problem, of course, is that she equates "freedom" with having the power to ensure no one can ever hurt her again.
- The Starscream: Overthrows G.I. Guy and later, betrays her own accomplice and immediate superior, QB.
- Shoot the Messenger: Enjoys this quite a bit, but typically doesn't kill the messengers.
- Tyrant Takes the Helm
- Twitchy Eye: Particularly seen in her close-up shots. Goes with her increasingly unstable personality.
- Ungrateful Bastard: Hated and resented G.I. Guy for having to save her when her game was breached. That her "sisters" thought they were going out may have played a part.
- Wrong Genre Savvy: The Seer notes that her selection of chimerized sprites were selected more for their individual power than for clever exploits like Radd's (save for the admittedly-smart idea of giving it "hits" instead of "health"). While that makes the Final Boss body she designed ridiculously powerful and durable, it also means that it isn't invincible.
A virus that gained sentience after expanding to every corner of the Internet, and decided that instead of blowing it up it was fun to watch things happen and record information. Is essentially omniscient and tells people how to accomplish their goals when asked. People usually die after visiting him. He's not killing them, most are just trying to do hard and often unethical things. Plus, he frequently feeds them lies and half-truths to suit his own agenda. It turns out he's still interested in killing the internet, but needs a body in order to kill the layer the sprites live on.
The Discount Ninja, hired for $20 by some Moderators who wanted to pocket the rest of the money allocated.
- Butt Monkey: Hard-coded to lose and die.
- Cool, but Inefficient: Most of his attacks are just for the show and never hit ...
- Flash Step: Is able to avoid Radd's attacks with it. Unfortunately, he can't hit anything with it.
- Fusion Dance: With Gnarl, after their encounter at Chimera Point. At first it's involuntary, but after they're separated, they find they can re-combine voluntarily.
- I Have Your Wife: Takes Joule hostage.
- Heel–Face Turn: About the same time as Gnarl's.
- Lethal Joke Character: Most of his attacks are flashy and never hit, but some never miss.
- Despite his terrible aim most of the time, Kobayashi is still a ninja, making him very hard to hit in a fight.
- The Many Deaths of You: His original program put him at the players' mercy, where he would be subject to whatever manner of death the player chose. He would only win if the player took too long to decide.
- Not-So-Harmless Villain: After stowing away aboard QB's ship, he steals a gun and reduces Radd to 1 HP, only being stopped from killing him by Sheena's intervention.
- Took a Level in Badass: Once he gets past the mental block where he's supposed to do the "cool, useless stuff" first.
- Unwitting Instigator of Doom: Finds Chimera Point by accident and leads Crystal there.