YMMV / Kid Radd

  • Anvilicious: Lampshaded; when Kobayashi describes his game as a comment on human sadism, the image is of an anvil dropping into the frame. In-story, it illustrated a player selecting a way to kill the ninja in the game, but... yeah.
  • Awesome Music: The Kid Radd ending theme. It's kr_final.mid on here. Enjoy!
  • Fridge Brilliance: Naming the obvious Ness Expy "Eliot". Yeah.
  • Hilarious in Hindsight: Read this comic then go watch Wreck-It Ralph. Eerie similarities neh? And keep in mind this comic predated that movie.
    • It also seems has kinda similar themes to Undertale...
    • Comic 422 is one outside of the story which involves Radd, Bogey and Sheena starring in a show about the 00s. Most of the references in it became extremely outdated even by the midpoint of that decade.
      • Of course, Radd's final comment about Korea nuking LA in the same strip becomes Harsher in Hindsight if you're living in 2017 with America and North Korea making threats against each other...
  • Magnificent Bastard: The Seer.
  • Nightmare Fuel: Sheena's dream about the sprites who might be overlooked and left behind when the organization liberates a game, which inevitably leads to its code collapsing, destroying it. While they save every sprite who can move and/or talk, Sheena is terrified that they are missing silent or immovable sprites, who are either permanently killed when their world literally collapses on them, or, possibly in the case of NPC's, left to suffer a Fate Worse Than Death.
    • They never really establish if NPC's truly die when they're trapped in a collapsing code. NPC characters are subject to Complete Immortality, and cannot be destroyed by any physical means. This lends even more horror to the original Protos colony...
    • The failed Protos colony, the first attempt at rehabilitating murderous sprites who were unable to shed their original game personas. The founders merged them with NPC codes, initially making them docile and productive. However, it didnt last, and the killers soon reverted to their original violent personas, only now, they were immortal as well. The entire colony was quickly overrun with immortal, indestructible mass murderers, and had to be abandoned and collapsed. And, since they never establish that NPC's truly die if their code is destroyed, Protos might still be out there somewhere, waiting...
    • The eventual fate of The Seer. For all his grandstanding, he had overlooked a fatal flaw in his plans; the game sprites he fused with to create his new form all had different end battle codes, which would trigger when said character died. The result? Instead of simply respawning when he was defeated like he predicted, his code was permanently corrupted, destroying him.
  • Tear Jerker: Bogey's Heroic Sacrifice in the final battle is played very well.