History YMMV / KidRadd

12th Jan '18 8:49:21 PM MaliciousIllusion
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** The failed Protos colony, the first attempt at rehabilitating murderous sprites who were unable to shed their original game personas. The founders merged them with NPC codes, initially making them docile and productive. However, it didnt last, and the killers soon reverted to their original violent personas, only now, they were ''immortal'' as well. The entire colony was quickly overrun with immortal, indestructible mass murderers, and had to be abandoned in a damaged ROM and left to die as it collapsed.
** The eventual fate of [[spoiler: The Seer]]. For all his grandstanding, he had overlooked a fatal flaw in his plans; the game sprites he fused with to create his new form all had ''different end battle codes'', which would trigger when said character died. The result? Instead of simply respawning when he was defeated like he predicted, his code was permanently corrupted, destroying him.

to:

** The failed Protos colony, the first attempt at rehabilitating murderous sprites who were unable to shed their original game personas. The founders merged them with NPC codes, initially making volunteers, who's personalities because 'dominant' and make them docile and productive. However, it didnt didn't last, and they began randomly flipping to the killers soon reverted to their original violent murderous sprites' personas, only now, they were ''immortal'' as well. The entire colony was quickly overrun with immortal, indestructible mass murderers, and who had to be abandoned in a damaged ROM and left to die as it collapsed.
** The eventual fate of [[spoiler: The Seer]]. For all his grandstanding, he had overlooked a fatal flaw in his plans; the game sprites he fused with to create his new form all had ''different end battle codes'', which would trigger when said character died. Crystal, not expecting to die, never bothered picking which death to default to, and the Seer never bothered fixing that. The result? Instead of simply respawning when losing access to the sprites' layer of the internet as he was defeated like thought he predicted, might, the conflicting death algorithms ''crashed his code was entire program''. If he's not permanently corrupted, destroying him.dead, he's a vegetable.
12th Jan '18 8:41:08 PM MaliciousIllusion
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* NightmareFuel: Sheena's dream about the sprites who might be overlooked and left behind when the organization liberates a game, which inevitably leads to its code collapsing, destroying it. While they save ''every'' sprite who can move and/or talk, Sheena is terrified that they are missing silent or immovable sprites, who are either permanently killed when their world literally collapses on them, or, possibly in the case of NPC's, left to suffer a FateWorseThanDeath.
** They never really establish if NPC's truly die when they're trapped in a collapsing code. NPC characters are subject to CompleteImmortality, and cannot be destroyed by any physical means. This lends even more horror to the original Protos colony...
** The failed Protos colony, the first attempt at rehabilitating murderous sprites who were unable to shed their original game personas. The founders merged them with NPC codes, initially making them docile and productive. However, it didnt last, and the killers soon reverted to their original violent personas, only now, they were ''immortal'' as well. The entire colony was quickly overrun with immortal, indestructible mass murderers, and had to be abandoned and collapsed. And, since they never establish that NPC's truly die if their code is destroyed, Protos might still be out there somewhere, waiting...

to:

* NightmareFuel: Sheena's dream about the sprites who might be overlooked and left behind when the organization liberates a game, which inevitably leads to its code collapsing, destroying it. While they save ''every'' sprite who can move and/or talk, Sheena is terrified that they are missing silent or immovable sprites, who are either permanently killed when their world literally collapses on them, or, possibly in the case of NPC's, left to suffer a FateWorseThanDeath.
** They never really establish if NPC's truly die when they're trapped in a collapsing code. NPC characters are subject to CompleteImmortality, and cannot be destroyed by any physical means. This lends even more horror to the original Protos colony...
them.
** The failed Protos colony, the first attempt at rehabilitating murderous sprites who were unable to shed their original game personas. The founders merged them with NPC codes, initially making them docile and productive. However, it didnt last, and the killers soon reverted to their original violent personas, only now, they were ''immortal'' as well. The entire colony was quickly overrun with immortal, indestructible mass murderers, and had to be abandoned in a damaged ROM and collapsed. And, since they never establish that NPC's truly left to die if their code is destroyed, Protos might still be out there somewhere, waiting...as it collapsed.
4th Oct '17 3:58:10 AM ChromeFyra
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*** Of course, Radd's final comment about Korea nuking LA becomes HarsherInHindsight if you're living in 2017 with America and North Korea making threats against each other...

to:

*** Of course, Radd's final comment about Korea nuking LA in the same strip becomes HarsherInHindsight if you're living in 2017 with America and North Korea making threats against each other...
4th Oct '17 3:57:32 AM ChromeFyra
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Added DiffLines:

** Comic 422 is one outside of the story which involves Radd, Bogey and Sheena starring in a show about the 00s. Most of the references in it became ''extremely'' outdated even by the midpoint of that decade.
*** Of course, Radd's final comment about Korea nuking LA becomes HarsherInHindsight if you're living in 2017 with America and North Korea making threats against each other...
10th Jun '17 3:59:09 PM nombretomado
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* HilariousInHindsight: Read this comic then go watch ''Film/WreckItRalph''. Eerie similarities neh? And keep in mind this comic ''predated'' that movie.

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* HilariousInHindsight: Read this comic then go watch ''Film/WreckItRalph''.''Disney/WreckItRalph''. Eerie similarities neh? And keep in mind this comic ''predated'' that movie.
7th Jun '17 11:39:50 PM crankers
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** They never really establish if NPC's truly die when they're trapped in a collapsing code. NPC characters are subject to TrueImmortality, and cannot be destroyed by any physical means. This lends even more horror to the original Protos colony...

to:

** They never really establish if NPC's truly die when they're trapped in a collapsing code. NPC characters are subject to TrueImmortality, CompleteImmortality, and cannot be destroyed by any physical means. This lends even more horror to the original Protos colony...
19th Apr '17 5:10:19 PM Mineboot45
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** It also seems has kinda similar themes to Undertale...

to:

** It also seems has kinda similar themes to Undertale...''VideoGame/{{Undertale}}''...
15th Feb '17 2:36:21 PM ghidorah15
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* CrowningMomentOfAwesome: ''Everyone'' gets at least one. See [[Awesome/KidRadd here]] for more details.
* CrowningMomentOfHeartwarming: [[Heartwarming/KidRadd Has its own page]].
* CrowningMusicOfAwesome: The Kidd Radd ending theme. It's kr_final.mid on [[http://tangent128.name/depot/kid_radd.zip here]]. Enjoy!

to:

* CrowningMomentOfAwesome: ''Everyone'' gets at least one. See [[Awesome/KidRadd here]] for more details.
* CrowningMomentOfHeartwarming: [[Heartwarming/KidRadd Has its own page]].
* CrowningMusicOfAwesome:
AwesomeMusic: The Kidd Kid Radd ending theme. It's kr_final.mid on [[http://tangent128.name/depot/kid_radd.zip here]]. Enjoy!



* TearJerker: [[spoiler:The HeroicSacrifice above is played ''very'' well]].

to:

* TearJerker: [[spoiler:The [[spoiler: Bogey's HeroicSacrifice above in the final battle is played ''very'' well]].well.]]
4th Feb '17 11:10:50 PM SilentStranger
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Added DiffLines:

* NightmareFuel: Sheena's dream about the sprites who might be overlooked and left behind when the organization liberates a game, which inevitably leads to its code collapsing, destroying it. While they save ''every'' sprite who can move and/or talk, Sheena is terrified that they are missing silent or immovable sprites, who are either permanently killed when their world literally collapses on them, or, possibly in the case of NPC's, left to suffer a FateWorseThanDeath.
** They never really establish if NPC's truly die when they're trapped in a collapsing code. NPC characters are subject to TrueImmortality, and cannot be destroyed by any physical means. This lends even more horror to the original Protos colony...
** The failed Protos colony, the first attempt at rehabilitating murderous sprites who were unable to shed their original game personas. The founders merged them with NPC codes, initially making them docile and productive. However, it didnt last, and the killers soon reverted to their original violent personas, only now, they were ''immortal'' as well. The entire colony was quickly overrun with immortal, indestructible mass murderers, and had to be abandoned and collapsed. And, since they never establish that NPC's truly die if their code is destroyed, Protos might still be out there somewhere, waiting...
** The eventual fate of [[spoiler: The Seer]]. For all his grandstanding, he had overlooked a fatal flaw in his plans; the game sprites he fused with to create his new form all had ''different end battle codes'', which would trigger when said character died. The result? Instead of simply respawning when he was defeated like he predicted, his code was permanently corrupted, destroying him.
8th Oct '16 8:22:59 PM DVB
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Added DiffLines:

** It also seems has kinda similar themes to Undertale...
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http://tvtropes.org/pmwiki/article_history.php?article=YMMV.KidRadd