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Raiders

    In General 

https://static.tvtropes.org/pmwiki/pub/images/raiders_76.png
The original raider mark
https://static.tvtropes.org/pmwiki/pub/images/fallout_76_new_raiders.png
The new raider mark used by Crater and the Free Radicals
Voiced by: Neil Kaplan, Andrew Kishino, Tyler Rhoads, Christopher Sean (male); Claudia Christian, Andromeda Dunker, Nika Futterman, Cristina Valenzuela (female)
After the bombs fell, the well-off tourists and vacationers at Appalachia's ski lodges faced extreme hardship. Denied relief aid by the Charleston Emergency Government, they turned to violence to survive, rapidly descending into barbarism. Five gangs of mountain raiders maintained a hold on the central regions of Appalachia, but ultimately all save the Diehards were wiped out by the Scorched. Years later, the Diehards returned alongside raiders from outside Appalachia, establishing a settlement dubbed "Crater" in the wreckage of a crashed space station.

  • Action Survivor: The Raiders from Top of the World were all of this. Unfortunately, it resulted in them all becoming monsters.
  • Affably Evil: The ones that used to exist prior to Wastelanders were generally not this trope, but most of the ones the Resident can meet in Wastelanders are pretty personable in spite of being, you know, raiders.
  • The Apunkalypse: Has this aesthetic like the ones from Fallout 3 along with the Fiends.
  • Army of Thieves and Whores: They aren't the most disciplined bunch to say the least.
  • Big Bad: The Cutthroats' chief was David Thorpe, followed by (technically) Rose.
  • The Bus Came Back: The Raiders return in the Wastelanders DLC, setting up shop again in the Toxic Valley at the crashed space station, redubbing it "The Crater", but Meg, a former member of the Diehard Raiders, is the new leader of the Raiders once the player makes contact with her through Rose.
  • Even Evil Has Standards:
    • Carol Sweeney of the Cutthroats was so horrified by David Thorpe's bombing of the Summersville Dam and the subsequent destruction of Charleston that she and some others deserted the Cutthroats and set up a self-sufficient community in the Big Bend Tunnel.
    • The Crater faction under Meg have a number of lines they won't cross:
      • The chief one is no harming kids.
      • They near-unanimously think that the Mothman cultists are absolutely insane and question how they don't have a worse reputation than they do. Given how the cultists are largely hostile on sight and devoted to a possibly evil entity, they have a point.
      • Even they consider the Blood Eagles to be unrepentant, bloodthirsty maniacs.
  • I'm a Humanitarian: The Gourmands were a gang of cannibals.
  • Line-of-Sight Name: The Cutthroats took their name and sigil from a billboard for a planned ski trail at the Pleasant Valley Ski Resort named "Cutthroat Crag".
  • Meaningless Villain Victory: The Cutthroats' destruction of Charleston killed thousands but didn't get them any loot, killed their co-leader, and meant there were fewer people to rob.
  • Not-So-Harmless Villain: The city of Charleston was destroyed by David Thorpe, eradicating the biggest settlement in the region.
  • Posthumous Character: All of them are either dead or turned into Scorched at the beginning of the game, like everyone else. Well, except Rose. Averted in Wastelanders where some of them are revealed to have fled and then returned or emigrated into Appalachia.
  • Pragmatic Villainy: As some of their number point out in Wastelanders, Crater could slaughter Foundation, but they'd take serious losses through this (possibly losing) and lose a source of food and income, meaning short term gain and long-term loss. Therefore, they don't bother.
  • The Quincy Punk: The Cutthroats have adopted this attitude.
  • Rape, Pillage, and Burn: The original generation's entire M.O., in keeping with the usual agendas of Raiders throughout the series.
  • Sole Survivor: Rose is the only surviving member not to become Scorched, at least until Wastelanders.
  • The Pirates Who Don't Do Anything: Compared to virtually all other Raiders in the series, even other "friendly" ones like the cast of Nuka-World, the Crater community introduced in Wastelanders is remarkably tame in terms of what we actually ever see them doing in-game, due to being distinctly implemented as an ally faction this time around with no good reason to turn against them such as existed in Nuka-World. They are never seen actively committing acts of Rape, Pillage, and Burn, and the only people the player is told to harm during their daily quests are individuals from their own ranks who have turned their back on the community. Even if you alienate them by siding with Foundation for the Vault 79 raid, they'll still stay friendly to you both out of respect for your gall and the fact that they think its better to have someone as resourceful as you as a friend rather then an enemy. Lampshaded by their former member Gnash, who derides Crater as "like those Foundation babies but in studs and leather".
  • Took a Level in Badass: Raiders have usually been the Goldfish Poop Gang of Fallout, existing only to annoy low-level players. Like their counterparts in Nuka-World, these are considerably more competent and civilized, although this makes them far less of a menace as far as the average player will be concerned.

The Cutthroat Raiders

    David Thorpe 
https://static.tvtropes.org/pmwiki/pub/images/david_thorpe.png
Voiced by: Mark Whitten (Scorched), Keith Ferguson (pre-War audio logs)

A wealthy businessman who was vacationing in Appalachia with his mistress when the bombs fell, David Thorpe adapted a little too well to post-nuclear anarchy. Leading the Cutthroats gang with an iron fist, he became the most feared outlaw in Appalachia and the undisputed head of the alliance between the other gangs. However, his massive ego and refusal to take the threat of the Scorched seriously until the last minute proved to be his downfall, and he succumbed to the plague along with most of his gang.


  • And Then John Was a Zombie: Was transformed into one of the Scorched by the plague. You have to put him down.
  • Blue Blood: A former rich and powerful West Virginian businessman turned Raider Boss.
  • Disproportionate Retribution: His response to his girlfriend and lieutenant being captured by the Charleston Emergency Government was to destroy the entire city.
  • Evil Cannot Comprehend Good: Bombed the Summersville Dam and flooded Charleston to avenge Rosalynn because he wrongly believed the Responders had executed her (when in fact they were holding her hostage in an effort to gain leverage over him).
  • From Nobody to Nightmare: He was just a minor Corrupt Corporate Executive before the bombs fell, but the nuclear apocalypse gave him a blank check to use his people skills to sway them to his authority. Being turned away by the Responders at Charleston finally pushed him off the deep end and prompted him to create one of the most ruthless proto-raider gangs in the wasteland.
  • Hidden Depths: In-universe. He presented himself as a ruthless raider boss who has thrown away all morality long ago, but behind closed doors, Thorpe still greatly mourned the loss of his old family prior to the Great War, and Rosalynn after losing her as well. He even had a secret shrine built in honor of the latter a ways off from Ripper Alley in the Savage Divide, and took to the bottle to help him cope with the loss of his love, not once but twice.
  • It's Personal: Thorpe had a massive bone to pick with the Responders, starting with their refusal to help his group before their reformation into raiders, and culminating with their capture of Rosalyn that caused him to blow up the Summersville dam and flooding Charleston to avenge her probable death, unknowingly drowning her in the process.
  • Mercy Kill: Rose asks the Resident to give David one of these, due to his Scorched infection.
  • Predecessor Villain: He was this for the Appalachian Wasteland before the Scorched arrived.
  • Replacement Goldfish: Turned a Ms. Nanny into Rose the Raider Robot. He gave her his ex's voice and mannerisms.
  • The Starscream: Seized control of the original raider camp at Pleasant Valley after the McClintocks attempted to exile him following his murder of two Responders who had journeyed there to offer aid.
  • Unholy Matrimony: With Rosalynn Jeffries.
  • Unique Enemy: When encountered in his undead form, he has a unique in-game design but is no more powerful than any other Scorched.

    Rosalynn Jeffries 
https://static.tvtropes.org/pmwiki/pub/images/rosalynn_jeffries.png
Voiced by: Alex Cazares

David Thorpe's mistress, who enthusiastically joined him in his new career as a post-apocalyptic warlord. She was eventually captured by the Charleston P.D. in an ambush, and drowned in a flood when David burst the Summersville Dam in retaliation, having believed her dead.


  • Complexity Addiction: Her process for hiding the keys to their cache was one of these. It involved dividing an electronic code across all of the gangs as well as requiring it to be uploaded into a meditation palace's computer. Subverted in that Rose and Rosalyn both had the master key from the beginning.
  • Dark Action Girl: As befits a high-ranking Raider gang lieutenant.
  • Death by Irony: Was drowned by David Thorpe when he destroyed Charleston to avenge her. Probably.
  • The Dragon: David Thorpe's second-in-command and leader of the Charleston attack.
  • Face–Heel Turn: Was an ordinary woman before the Great War made her and others like her desperate enough to become Raiders.
  • Posthumous Character: She drowned when David blew up Summersville Dam.
  • The Quincy Punk: Has this look, like Rose and many other Cutthroat Raiders.
  • Unholy Matrimony: With David Thorpe.

    Rose 
https://static.tvtropes.org/pmwiki/pub/images/rose_fo76.png
Voiced by: Alex Cazares

A modified Miss Nanny, created by David Thorpe as a Replacement Goldfish for Rosalynn after her death. As the rest of the Cutthroats died or succumbed to the Scorched plague, she is now the Sole Survivor and self-proclaimed leader of the Cutthroats, though few of Appalachia's inhabitants pay her any mind.


  • Badass Adorable: She's a dangerous killing machine! Honest!
  • Big Bad Wannabe: She desires to be a raider boss, but is nowhere near that goal.
  • Blackmail: The fact she has information on the Overseer and the Responder Madigan is the only reason to give her the time of day.
  • Boxed Crook: Inverted as while Rose is completely helpless to leave the Top of the World and needs the Resident to do anything for her (the Overseer too), she has all the information they need.
  • Genki Girl: She's just so ENTHUSIASTIC about building her raider gang.
  • Harmless Villain: The gang she ran with was complete scum but Rose is a Badass Adorable. She's also holed up in the Top of the World, surrounded by hundreds of things which could kill her.
  • Minion with an F in Evil: Which is funny given what a complete bastard David Thorpe was.
  • No-Sell: She's immune to the Scorched Plague by virtue of being a mechanical being, but isn't pushing her luck taking them on downstairs.
  • Perky Female Minion: Briefly served as this to David Thorpe.
  • Poke the Poodle: Her evil deeds consist of repairing her radio station, killing a bear, and trying to cheat the player of some loot (which she ends up leaving for them anyway).
  • Pragmatic Villainy: She fully admits that the main reason she is helping against the Scorched is because she knows that, with the scorched running around, she won't have the people to form a raider gang, nor settled people to raid.
  • Replacement Goldfish: David Thorpe programmed her to emulate the late Rosalynn Jeffries, but only the lively parts of her personality.
  • Sole Survivor: The last of the Cutthroat Raiders in Appalachia due to the Scorched Plague getting everyone else.
  • Undying Loyalty: Rose is programmed to be loyal to David Thorpe even after his death and refused to leave the Top of the World and join Meg Groberg's Raiders as it would be seen as betraying David. Furthermore, Meg would very likely destroy Rose due to the fact that they were not on good terms prior to the Scorched Plague.
  • Visionary Villain: Fully intends to rebuild the Cutthroats raider gang which once imperiled the Wasteland and recruits the Resident. Most Residents will be unlikely to follow her lead given their goal is rebuilding America and even if they were, there's no one left in Appalachia. Her vision comes no closer to fruition in Wastelanders, as no new raiders join her, instead aligning with Meg's Crater faction, the Blood Eagles, or the Rust Eagles.

     Brody Torrance 
A member of the Cutthroat Raiders who helped destroy the Order of Mysteries.

  • Create Your Own Villain: His rejection by the Order of Mysteries led to him joining a Raider gang.
  • I Lied: Betrays Olivia Rivers after she leads to the destruction of the Order.
  • The Purge: Helps plan and carry out the Order of Mysteries destruction.
  • Would Hit a Girl: Has no problem killing the all-female Order of Mysteries or Olivia Rivers.
  • Uncertain Doom: His fate after the destruction of the Order remains unknown.

The Crater Raiders

    Meg Groberg 
https://static.tvtropes.org/pmwiki/pub/images/meg_groberg.png
Voiced by: Mara Junot (Wastelanders), Dawnn Lewis (holotape)

The current leader of the Diehards, who seized leadership after Margie's suicide and evacuated the gang to New England to escape the Scorched. She and the Diehards have since returned, alongside a large number of other gangs who pledge their loyalty to her, and now leads the survivalist compound known as Crater.


  • Ambiguously Jewish: Meg is heavily implied to be Jewish, as Groberg is a rare surname of Israeli origin, and she will at one point compliment a Raider-aligned Resident's "chutzpah", meaning "audacity" in Hebrew.
  • Benevolent Boss: Perhaps the nicest raider boss ever introduced in the series, such that many other members of her gang even questioned if she's being a little too soft.
    • Unlike most big-name raider leaders introduced thus far, Meg is the only one to actually care for her minions' wellbeing and values their loyalty over obedience. She's also shown to have a lot of faith in her underlings, so much so that when she found out there's a potential traitor in her gang, she actually dropped subtle hints for them to change their mind instead of having them killed outright, and convincing runaway members to peacefully come back into the fold in Rocksy's daily quests will actually net more positive rapport with her faction than simply murdering them, suggesting that it's what she would have preferred as well.
    • She will even keep her potential lackeys around if the player didn't work with her to breach Vault 79, and cares for them even though they're technically no longer useful to her plans.
  • Easily Forgiven: Even if the Resident sided with Foundation for the Vault 79 raid, Meg will not hold a grudge against them, since backstabbing is the name of the game in her line of work, and that being on good terms with someone of their skills would be more mutually beneficial in the long run than making them her enemy.
  • Had to Be Sharp: Meg believes that only by being a ruthless raider can one survive and thrive in the post-apocalypse, and sees her way of life as the "right" one, as those who are too soft often die horribly.
  • I Gave My Word: Another thing that differentiates her from most Raiders is that once she makes a deal, she will honor her end of it. In her introductory quest, she agrees to consider the Resident's plan to innoculate the Crater against the Scorched Plague if they check up on a raiding party she sent against some nearby Scorched. When you find the team slaughtered by Scorched and the lone survivor already infected, she still struggles to believe it, but she nonetheless agrees to the Overseer's plan due to the deal.
  • Noble Demon: Even though Meg is a raider through and through, she's significantly more agreeable than most of the loony thugs you've been encountering thus far. She appreciates a job well done and pays handsomely for your troubles, and actually cares for her minions' wellbeing. She also has a soft spot for children, and even forbids her Raiders from practicing slavery. In her words, "Recruitment is better. Kill only for food and supplies."
  • Official Couple: She and Johnny are in a relationship.
  • Was It All a Lie?: In the Crater's version of the Vault 79 raid, if you can't talk Johnny down from his Face–Heel Turn and are forced to kill him, Meg is actually pretty devastated by his betrayal, questioning if he ever truly loved her or if he always just saw her as a Meal Ticket.

    Gentleman Johnny Weston 
Voiced by: Chris Parson
https://static.tvtropes.org/pmwiki/pub/images/gentleman_johnny_weston.png
An affiliate of the Crater Raiders sporting considerably more dignified, high-end pre-war clothing than his cohorts and presenting the mannerisms to match. He is Meg's significant other.
  • Face–Heel Turn: If you side with Crater for the Vault 79 raid, then at the very end he will try to backstab the team and take all the gold for himself. You can talk him down without killing him with high enough Charisma.
  • Official Couple: With Meg.
  • Sharp-Dressed Man: His formal attire is really out of place in the Wasteland, and is how he got his name.

    Lou 
https://static.tvtropes.org/pmwiki/pub/images/lou_6.png
Voiced by: Chris Ciulla

An elderly engineer at the time of the war, now a ghoul employed as the Raiders' demolitions expert but currently determined to kill himself over his condition, believing he will go feral.


  • Bungled Suicide: A variation. His plans to kill himself didn't work for whatever reason; the turrets didn't go off when supposed to, the room for crushing him didn't work...
  • Born Lucky: His luck at avoiding death is so incredibly uncanny that it borders on being ridiculous at times, though he's not exactly happy about this. There aren't many individuals in the wasteland who can claim to have survived an entire nuclear bomb dropping through their roof that turned out to be a dud.
  • Cursed with Awesome: He sees his being Born Lucky to be this, since he is a Death Seeker and so far all of his attempts at taking his own life had failed miserably due to his ironically stellar luck.
  • Death Seeker: Tries hard to find ways to kill himself over his fear of turning feral. The Resident can persuade him not to do this, either by talking him into wanting to live again or at least persuading him to delay acting on his intentions till the raid on Vault 79 is done.
  • Tragic Villain: He's a Raider, but also very concerned about his friends to the point he isolates himself from them for fear of going feral. Though the quest "Cheating Death" involves obstacles set by him, none of them were designed to hurt the player and came about because of his crippling suicidal ideation.

    Ra-Ra and Gail 
https://static.tvtropes.org/pmwiki/pub/images/gail_and_ra_ra.png
Ra-Ra (right) and Gail (left)
Voiced by: Ratana Therakulsathit and Kay Bess, respectively

A young girl and a female super mutant, having developed a daughter-mother relationship due to both having had otherwise absolutely no one else to rely on.


  • Determinator: Ra-Ra chases a Radrat after it stole a toy she was playing with, and this goes on for quite some distance.
  • Morality Chain: Ra-Ra is feared to be this for Gail by the other Raiders. When she goes missing, the Raiders are worried Gail will go berserk and slaughter them.
  • The Smurfette Principle: Gail is only the fourth named super mutant to ever be explicitly identified as female, after Sally from Fallout and Tabitha and Lily from New Vegas, and thus the first from a population besides the original Mariposa strain, although given their kind's loss of sexual dimorphism, it can safely be assumed that many females have existed among hostile super mutant groups throughout the series while being indistinguishable from their brethren.
  • Token Good Teammate: Both; Ra-Ra for the Raiders for the predictable reasons and Gail for the Appalachian super mutant population (besides Grahm and Maul).
  • Token Heroic Orc: Gail is one of the very few non-hostile super mutants. Although she is a Raider, she isn't angry or rude and shows a softer spot for children.

    Weasel 
https://static.tvtropes.org/pmwiki/pub/images/weasel_34.png
Voiced by: Larry Herron (voice synthesizer)

A Raider who prior to joining Meg's group betrayed her previous gang (the Blood Eagles, to be specific) and was punished by having her voice box destroyed and replaced with a vocabulary-restricted synthesizer while being rechristened "Weasel".


  • And I Must Scream: A mild literal case, as while she retains the capacity for basic verbal communication, her expression thereof is limited to mechanical pronunciations and she is unable to formulate the proper words to express disdain for her condition, as shown shortly below.
  • Beware the Silly Ones: Despite her hilarious voice box and frustration with it, she's a capable raider and skilled with explosives.
  • Gosh Dang It to Heck!: Demonstrates the limitations imposed on her vocabulary as such:
"Poop! Fornicate! Hot underground place!

    Rocksy 
https://static.tvtropes.org/pmwiki/pub/images/rocksy.png
Voiced by: Erica Luttrell
A Raider who is in charge of dealing with Raiders that flee their organisation.
  • Resignations Not Accepted: Her role is basically enforcing this, assigning the player the opportunity to deal with deserters. Having said that, Rocksy's more merciful or pragmatic than most examples of this trope would imply; if the deserter is chased out of Appalachia, she'll accept that as a valid solution, and if the deserter returns, she'll show mercy.

    Wren 
https://static.tvtropes.org/pmwiki/pub/images/wren_8.png
Voiced by: Ry Chase
A Raider in charge of the communications at the Crater. Sometimes sends the Vault 76 residents to find some fresh vacuum tubes to replace the ones in her equipment damaged by the Toxic Valley's environment.
  • Born After the End: She was born nearly a decade after the Great War, so the post-nuclear wasteland is the only life she's ever known.
  • Disappeared Dad: Her father was a member of the Diehards, but he passed away before she and the other raiders returned to Appalachia.
  • Drugs Are Bad: Unlike a lot of other raiders, she is not keen on people taking chems.
  • Foul Medicine: Describes the Resident's Nuka-Cola-based Scorched Plague vaccine as "nasty".
  • Had to Be Sharp: She is often pushed around by the other raiders due to her youth and lack of strength, and developed a hostile attitude as a result.
  • Sour Supporter: She strongly disagreed with Meg's decision to return to Appalachia and is still somewhat resentful of same; however, her expertise in communications is vital for coordinating Crater's scouting and security.
  • Surrounded by Idiots: Is greatly annoyed by other raiders' incompetence and their unwillingness to assist with her significant workload, and is astounded at how they have managed to survive.

    Raf 
https://static.tvtropes.org/pmwiki/pub/images/raf.png
Voiced by: Michael DeLorenzo
A raider who serves as Crater's armor merchant.
  • Excellent Judge of Character: Only trusts those who he sees as "one of us"; he accepts Lou despite fearing his bouts of depression, but does not trust Johnny Weston and sees him as an arrogant outsider.
  • Foul Medicine: Like Wren, he doesn't care for the taste of the Nuka-Cola Scorched Plague vaccine.
  • You Get What You Pay For: Prides himself in selling quality goods.

    Caleb Fisher 
https://static.tvtropes.org/pmwiki/pub/images/caleb_fisher.png
Voiced by: Chris Ciulla
A former Amish who became a Raider after the war.

    Sheena 
https://static.tvtropes.org/pmwiki/pub/images/sheena_31.png
A raider introduced in Steel Dawn.
  • Badass in Distress: Hellcat Company kidnaps Burke and Sheena and takes them into Watoga for processing. The Resident saves their hide.
  • Berserk Button: Calling Burke (one of her closest friends, and a nonbinary person) a freak understandably angers her. Burke is all too used to it at this point, and doesn't react.
  • Pet the Dog: She's very understanding and supportive of Burke being nonbinary; if the Resident calls them a freak, she justifiably gets angry and will tell the Resident to fuck off.

    Burke 
https://static.tvtropes.org/pmwiki/pub/images/burke.png
Voiced by: Jason "Freckle" Greene
A raider introduced in Steel Dawn. Notable for being the first non-binary character in the entire Fallout series.

    Pierce 
https://static.tvtropes.org/pmwiki/pub/images/pierce_7.png
Voiced by: Stephen Oyoung
A raider introduced in Steel Dawn as the head of the Crater's War Room.
  • Affably Evil: Though he understandably takes issue if the Brotherhood chooses to shoot their way out of their first meeting, he is almost always polite and respectful, and nothing but supportive to his friends and peers.
  • Pet the Dog: He's very understanding and supportive of Burke being nonbinary, saying that even if one doesn't fully understand how it works, they should try to be open-minded and have their friends' backs.

    Moonshiner Ned 
https://static.tvtropes.org/pmwiki/pub/images/moonshiner_ned.png
Voiced by: Darin De Paul
A Mr. Handy raider bot introduced in the Test Your Metal update who hosts the Moonshine Jamboree public event at the Sunday Brothers' Cabin in The Mire.
  • Hillbilly Moonshiner: A robotic version, originally created by the cabin's original owners, brothers Jesus and J.D. Sunday to assist them in their moonshining operations.
  • We Named the Monkey "Jack": When Slayer's raider crew from the Crater claimed the cabin and reactivated the robot, they nicknamed him "Moonshiner Ned" after a talkative drunk person they had previously encountered.

    Dicer 
https://static.tvtropes.org/pmwiki/pub/images/dicer.png
Voiced by: Max Mittelman
The leader of Crater's outpost in the Forest, "The Coop". Introduced in Expeditions: Atlantic City - Boardwalk Paradise.
  • Meaningful Name: Got his nickname of "Dicer" from his habit of dicing things; not just food, but human corpses as well.
  • You Are in Command Now: Became the new leader of the Coop after its original leader Keith Cooper was killed in an attack.

The Blood Eagles

    In General 
https://static.tvtropes.org/pmwiki/pub/images/blood_eagles.png
Voiced by: K.C. Clyde, Bill Holmes, Aleks Le (male); Kat Cressida, Michaela Dietz, Sandra Saad (female)
A completely evil, (near-)universally hostile faction of Raiders encountered as generic enemies in many locations.
  • Always Chaotic Evil: They fill this role in the same manner as Fallout 3's Raiders, given the much more civilized main Raider organization present here. Individual members can be heard going My God, What Have I Done? or mourning their loved ones out of combat, but will still try to kill you anyway; the ones that won't do this can be counted on one hand. Beckett's quest gives a reason as to why: part of the initiation involves a lot of drugs being forcibly administered to new recruits, combined with other practices to lower their inhibitions.
  • Forced into Evil: According to Beckett, not everyone who's with the Blood Eagles starts that way by choice but gets tortured into it and fed drugs to make them feel they want this lifestyle.
  • Hard-Coded Hostility: Unlike the Crater Raiders (who will become somewhat friendly to the Resident after completing the "Strange Bedfellows" quest) and the Rust Eagles (whose human members are always non-hostile, preferring to let their bots do the fighting in the Metal Dome), the Blood Eagles will always be hostile to the player outside of a few specific questlines and cannot be reasoned or bargained with the way Crater can.
  • Suspiciously Similar Substitute: For the generic cannon fodder Raiders of past games.
  • Torture Technician: These guys like torturing people in creative ways.
  • Tragic Villain: When considering how they become Blood Eagles, the players may feel their killing the members is a Mercy Kill.

    Tally Lang 
https://static.tvtropes.org/pmwiki/pub/images/tally_lang.png
Voiced by: Eden Riegel
A member of the Blood Eagles who you meet in Steel Dawn.
  • Bad Liar: She claims to be an innocent civilian looking to defend herself when she reaches Fort Atlas, but it's transparently bullshit. She can turn this on the Resident later on during Steel Reign, however, should they decide to bluff that they are a fellow Blood Eagle to get inside the Cryonics wing.
  • Enemy Mine: In the Steel Reign quest "A Satisfied Conscience". The player is forced to ally with her in Vault 96 against an overwhelming number of robots.
  • Pet the Dog: If the player honors their deal with her, she and her crew will leave without a further fight.

    Needles, Eightball and Dillo 
Voiced by: Jacob Craner (Needles)
A trio of Blood Eagles under Tally Lang.
  • Badass Crew: They manage to survive against a lot of robots, even if the player is partly responsible for their survival as well. Helps that one is in Powered Armour to provide extra defense for him.

The Rust Eagles

    In General 
https://static.tvtropes.org/pmwiki/pub/images/rust_eagles.png
Voiced by: K.C. Clyde, Bill Holmes, Aleks Le (male); Kat Cressida, Michaela Dietz, Sandra Saad (female), Brittany Cox, Adam Gold, Rebecca Lee (robots)
A raider faction made up of botsmiths that left the Blood Eagles to start their own gang. Introduced in Invaders from Beyond and further fleshed out in Test Your Metal.
  • Entertainingly Wrong: They believe the Gladiators of Steel are fighting in the Metal Dome to impress the Rust Eagles and make a name for themselves, when all they are actually doing is analyzing the Killbots' capabilities first-hand.
  • Gladiator Games: The Rust Eagles perfect their botsmithing craft by pitting their creations against pit fighters in the Metal Dome. Lampshaded by the Brotherhood of Steel Initiates who serve as their most frequent opposition, who dub themselves the "Gladiators of Steel".
  • Single-Task Robot: The Rust Eagles' robots are designed solely for combat.
    Buzzsaw 
https://static.tvtropes.org/pmwiki/pub/images/buzzsaw.png
The leader of the Rust Eagles, and also the Metal Dome's arena announcer for the Test Your Metal public event.
  • Sore Loser: One of his post-match quotes has him discredit a Gladiators victory by claiming that the bots must have malfunctioned, and another one has him threaten to kill the Gladiators anyway if they're not out of the dome within 10 seconds.
  • Start My Own: Buzzsaw saw the value of having robots do the dirty work, so gathered the best botsmiths from the Blood Eagles to start a new gang.
  • The Scrounger: Very knowledgeable about what supplies the Rust Eagles need and where they can be found: for example, he told his scavengers to search local high schools for PA speakers for the Metal Dome. He also compiled a whole list of robot parts needed for the Rust Eagles' Killbots, and even managed to source some of them himself when he found a whole heap of assorted RobCo parts in one of the train cars near the Metal Dome.
    Beatrice the Wrench 
https://static.tvtropes.org/pmwiki/pub/images/beatrice_the_wrench.png
The designer of the Rust Eagles' melee battle bots.
  • Big Ego, Hidden Depths: She introduces herself to the Resident as "the best damn botsmith the Rust Eagles have", but talking with her further, she reveals with some emotion exactly why she and the other Rust Eagles left the Blood Eagles and have bots do their fighting instead:
    Beatrice: Life in the Eagles is short and violent. It's too easy to run outta friends. But, get bots to do all your fightin' and you might live long enough to make a name for yourself.
  • Close-Range Combatant: All of her bots are this.
  • Friendly Rivalry: With Amp.
  • Take Over the City: Hopes to live long enough to rule the rest of the Blood Eagles and perhaps even the entire Savage Divide.
    Botsmith Amp 
https://static.tvtropes.org/pmwiki/pub/images/botsmith_amp.png
The designer of the Rust Eagles' ranged and exploding battle bots.
  • A Lesson in Defeat: While she gets upset when the Gladiators of Steel trash her bots, she also uses this as a learning opportunity to address flaws in her designs.
  • Combat Aestheticist: Amp's design philosophy, in contrast with Beatrice's Boring, but Practical approach:
    Amp: Beatrice is all about maximum carnage, while my designs emphasize the elegance of the kill.
  • Crowd Pleaser: Amp is critical of the Gladiators of Steel's inability to do this, despite respecting their coordination as a team.
  • Friendly Rivalry: With Beatrice.
  • Insult of Endearment: Cheekily nicknames the Resident "scrap metal".
  • More Dakka:
    Amp: There isn't any problem that can't be solved with 35% more lasers!
  • Readings Blew Up the Scale: Her bots once racked up so many kills in a single match that it overloaded and destroyed the scoreboard.
  • Who Names Their Kid "Dude"?: Doesn't approve of Beatrice's nickname for her custom Sentry Bot.
    Amp: Really, Beatrice? "Grimm Bot", that's the best name you can come up with?

Other Raiders

    Margie McClintock 
https://static.tvtropes.org/pmwiki/pub/images/margie_mcclintock.png
Voiced by: Stephanie Komure

The founder of the Diehards, one of the original five Raider gangs in the mountains of Appalachia. A goodnatured woman at heart, she was disgusted by the barbarity of the other gangs, and held hers to strict code of conduct. Unfortunately, this left them as the weakest link of the alliance, and she ultimately chose to commit suicide rather than become the monster the gang needed her to be.


  • Driven to Suicide: After the residents of the Palace of the Winding Path disappeared, acknowledging that her idea of avoiding unnecessary violence was impractical and growing deeply disgusted with the Raiders' atrocities, Margie was left depressive and guilt-ridden and eventually took her own life with a drug overdose.
  • Even Evil Has Standards: Unlike the other Raider gangs, Margie took no joy in killing innocents for supplies and tried hard not to unless there was no other option.
  • Token Good Teammate: Margie was the only Raider leader who was disgusted with the Raider life and couldn't cope with murdering other people, in which she ultimately killed herself out of guilt.

    Fritz 
https://static.tvtropes.org/pmwiki/pub/images/fritz_fallout_76.png
Voiced by: Ray Chase
A former raider who now resides in the driving range pro shop of the Whitespring Golf Club.
  • Accent Slip-Up: Mostly speaks in a faux-posh accent, but occasionally slips back into his original accent from his raiding days.
  • Grumpy Old Man: Parodied; he accuses the Resident of being "one of those young punks who keeps trampling on my golf course" and tells them to "Pull up your pants and tuck your shirt in, hooligan!"
  • Mock Millionaire: Pretends to be one of the upper-crust social types that frequented the Whitespring in its pre-war heyday.
  • Mysterious Past: Unlike Gnash, who is explicitly a former Crater raider, it's unclear exactly which raider clan Fritz was running with before he abandoned the raiding life.
  • Nostalgia Filter: Parodied:
    Fritz: Back in my day, the world wasn't such a fucking disaster!
    Gnash 
https://static.tvtropes.org/pmwiki/pub/images/gnash_fallout_76.png
Voiced by: Noshir Dalal
An independent raider, formely of Crater, now residing in the ruins of Charleston.
  • I Work Alone: While he appreciates the violent and torturous practices of the Blood Eagles, he prefers to remain independent, as that way he doesn't have to share his chems with anyone else.
  • No True Scotsman: Became disillusioned with Meg Groberg's leadership of Crater, considering her too soft and Crater to be "acting like those Foundation babies but with studs and leather", and instead took to idolizing the late David Thorpe of the Cutthroats, even settling in the ruins of the very same city he destroyed.
    Roper 
https://static.tvtropes.org/pmwiki/pub/images/roper_fallout_76.png
Voiced by: Lucien Dodge
The leader of the Free Radicals, a raider gang headquartered in the WV Lumber Mill in the northwest region of the Forest.
  • A Lighter Shade of Black: Roper is a businessman and is happy to lay off of the Wayward if it's too much trouble. He also takes care of a kidnapping victim rather than engages in senseless cruelty if you listen to a holotape.
  • Know When to Fold 'Em: Can be convinced to back down on the Wayward by a sufficiently strong Resident.
  • Pragmatic Villainy: Roper is happy to just take protection payments from the locals than engage in direct murder and pillage. This puts him over some of the local Raiders.
  • Protection Racket: Strongarmed the nearby farms into providing the Free Radicals regular shipments of food in exchange for protection.
  • Wardens Are Evil: Inverted and/or zig-zagged; he was the head prison guard of the Western Maryland Correctional Facility before the war, but after the bombs fell he freed the prison's inmates and formed them into a raider gang with himself as their leader.
    Sargento 
https://static.tvtropes.org/pmwiki/pub/images/sargento.png
Voiced by: Tommie Earl Jenkins
The leader of an independent raider slaver gang who holds fighting tournaments in the Watoga Civic Center.
  • Chainsaw Good: Once suggested "chainsaws" as a new match type and, when technician Carl Madeiros asked for clarification, Sargento simply replied, "Chainsaws! You know, grgzgzghghgh pow! Make it happen!"
  • Crowd Pleaser: Always wants to keep the arena's spectators entertained, even to the point of using vague or ridiculous themes.
  • Gladiator Games: Pits his slaves against dangerous creatures. Lampshaded by Johnny Weston, who derides Sargento as a "two-bit wanna-be Roman Emperor".
  • I Gave My Word: According to Johnny Weston, he "never goes back on a deal and stays committed."
  • Persecution Flip: He's a black man who owns slaves.
  • Skippable Boss: If you follow Johnny's plan to the letter and win all three rounds in the arena, you won't have to fight him when you break Hal out of his cell.
  • Slipping a Mickey: If the Resident wins his arena tournament, he drugs them into unconsciousness by spiking their victory drink from the "Winner's Cup".
    The Brotherhood of Zeal (a.k.a. Brotherhood Bandits 
Voiced by: Bill Holmes (Brotherhood Barnaby), Xander Mobus (Brotherhood Barry), David Hornsby (Brotherhood Buck)
A trio of con men impersonating members of the Brotherhood of Steel's First Expeditionary Force.
  • Bavarian Fire Drill: How their scam works; they pose as Brotherhood of Steel members and ask for caps donations to further their cause.
  • Call-Forward: When asked how they got to Appalachia, at first Barnaby sarcastically claims "We flew here in a giant, magical airship in the sky". The real Brotherhood of Steel would themselves use giant airships (though not magical ones) nearly 200 years later in Fallout 4 and Fallout (2024).
  • Comically Small Demand: If Barry is leading the group, he will mistakenly ask for a donation of 5 caps instead of the usual 50.
  • Impersonating an Officer: Pretend to be members of the Brotherhood of Steel to scam wastelanders out of their caps.
  • Rouge Angles of Satin: If Barry is leading the group, he mistakenly introduces them as the "Brotherhood of Zeal" (unlike Barnaby and Buck, who use the correct "Brotherhood of Steel" name) and gives his reason for asking for donations as "to further our immoral clause".

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