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Cryptids

Now have their own section on the franchise's Animals page.

Other Residents of Appalachia

    The Scorchbeast Queen 
https://static.tvtropes.org/pmwiki/pub/images/scorchbeast_queen.png
Exactly What It Says on the Tin; the progenitor of the Scorchbeasts and the Final Boss of the game at release, spawned by nuking her nest at the bottom-right corner of the map at Fissure Site Prime.
  • Damage-Sponge Boss: While already tanky as a 3-star Legendary creature and a Final Boss, the Scorchbeast Queen also has a modifier that negates a mind-boggling 70% of the damage dealt to her on top of her innate resistances, thus necessitating a lot of concentrated fire to bring her down. There is a reason why Scorched Earth has a suggested minimum participation of eight players.
  • Final Boss: For the "main" story; nuking her den to lure her out is supposed to be the final mission (although in practice, players can join the "Scorched Earth" raid before that part of the questline).
  • Flunky Boss: Numerous random creatures - nearly all species in the game are eligible to be included - appear throughout the battle to defend her due to being infected with the Scorched Plague.
  • "Get Back Here!" Boss: Spends most of the time airborne, where she is significantly harder to effectively damage, and will often circle around a ridiculously wide radius, going much too far away to be reasonably shot at at all at times. She can be forcibly grounded by crippling one of her wings, though managing to hit her at all while she's airborne can be a bit of a tall order.
  • Giant Flyer: She's bigger than even her offspring and equally capable of flying.
  • Luck-Based Mission: She lands whenever she feels like it, and how often this happens will affect the difficulty of any given battle with her significantly.
  • Skippable Boss: Although the player is given the opportunity to launch a nuke at Fissure Site Prime during I Am Become Death for an optional objective, they can also choose not to. Doing this will mark the objective as failed, but will still allow the main quest to be completed, thus meaning one can blitz through the entire main quest chain without seeing her once. As such, the only way to fight the Scorchbeast Queen is to deliberately trigger her appearance.
  • Timed Mission: Technically speaking, since Scorched Earth has a total duration of thirty minutes. Failing to kill the Queen within this half-hour window will cause her to flee and the event be deemed a failure.

    Grahm 
https://static.tvtropes.org/pmwiki/pub/images/grahm.png
Voiced by: Ray Chase (normal), Chip Joslin (alternate), Dave Fennoy (Wastelanders)

"We got a stash nearby. Remember, Moo Moo? Wait, no. You just left a pile nearby. Not a good stuff pile. Ugh, nevermind."

A friendly super mutant merchant who travels across Appalachia with his loyal pack brahmin Chally the Moo Moo. His prices are steep but the goods he sells are well worth the cost. Bethesda will occasionally have him host a cookout near Vault 76 for unique rewards if players do a great job with helping him.


  • Brutish Character, Brutish Weapon: He carries sledgehammer type weapons to dispatch anything that might threaten him.
  • Character Catchphrase: "Think about it", which he usually says following an observation or philosophical insight to the Resident.
  • Contemplate Our Navels: Oddly existential for a super mutant. If you hang around with him, he'll offer some simple wisdom and observations on the nature of existence, framed in the context of trading and exploring.
  • Interspecies Friendship: Has forged friendships with a number of human Wastelanders, including CAMP allies Sofia Daguerre and Raider Punk, as well as Ayla, a Foundation settler who is the girlfriend of Beckett's brother Frankie, and also Appalachia Radio's DJ, Julie.
  • Intrepid Merchant: Though it probably helps to be nearly 10 feet tall, super strong and immune to radiation. Grahm sells a lot of rare and valuable items, which makes it well worth seeking him out. (Just remember to bring a fat sack of caps with you, his prices aren't cheap!)
  • Nice Guy: He's friendly enough, and appreciates your company if you hang out with him.
  • Token Heroic Orc: Much like Fawkes, Uncle Leo and Strong before him Grahm is a friendly super mutant, in this case working as a traveling merchant.
  • Trademark Favorite Food: He has special dialogue when encountered near Hillfolk Hotdogs, suggesting that he was a regular there before the bombs dropped.
  • Vegetarian Vampire: Unlike other super mutants, he refuses to feast on humans, only eating animal meat instead.
  • Warm Bloodbags Are Everywhere: In addition to the above, Grahm also refuses to feast on Chally despite it being implied that he may eat other brahmin.
    Grahm: Chally, what you think of this meat-cook? Oh. No worry... no moo-moo cooked during this meat-cook. (Shh! Human! No tell Chally about what in meat-cook!)

    Mad Dog Malone 
https://static.tvtropes.org/pmwiki/pub/images/mad_dog_malone.png
A pre-war imprisoned criminal who is now a super mutant and the object of the A.I. Warden of Eastern Regional Penitentiary's obsession to keep him locked up despite his constant escapes.
  • Cardboard Prison: Due to being part of a regularly occurring public event, he is captured and re-escapes every few real-time hours.
  • Great Escape: Another common public event consists of preventing him from pulling this off by killing members of his gang who invade the prison yard attempting to facilitate it. No matter how many times their raid is stopped, they evidently keep succeeding offscreen, as evidenced by the above trope.
  • Non-Lethal K.O.: A very rare example for the Fallout series. The Warden does, after all, demand that he be taken alive.

    Earle Williams 
https://static.tvtropes.org/pmwiki/pub/images/earle_williams.png
Voiced by: Todd Haberkorn (audio logs)
A pre-war miner working for Hornwright Industrial, who collapsed the Monongah mine when leaving it behind with him and numerous other workers still inside. They started eating each other in desperation to survive, and Earle was the last survivor, by which point his numerous acts of cannibalism had warped him into something that long-since could no longer be considered human. His daughter, who has since joined Foundation, asks the Resident to put him out of his misery.
  • Final Boss Preview: Similar monsters labelled as Wendigo Colossi were technically added to the game with the release of Wastelanders, but were extremely difficult to come across, only having a minuscule chance of spawning in any given nuke zone. Earle is the first one that can be reliably spawned in a specific location.
  • Fluffy the Terrible: For being one of the most horrific and formidable monsters in the entire series, his name - a common one with zero lore significance that could have belonged to any unremarkable NPC - can come off as this.
  • Flunky Boss: Will use a unique vocalization to summon wendigo spawn to protect him. Their ability to stun-lock and stagger players makes it that much harder to kill him if they are not dealt with quickly.
  • I Am a Humanitarian
  • Superboss: Added in an August 2020 update, and even more difficult to kill than the Scorchbeast Queen.
  • Supernatural Fear Inducer: Possesses a scream attack that can induce "Uncontrollable Fear" in the Resident, causing them to flee in terror and the player to lose control of them for four seconds.
  • Tragic Monster: He was just trying to help his men survive being screwed over by the company. Then things went horribly wrong.
  • Was Once a Man: Until he ate his coworkers and mutated.
  • Wendigo: He summons these and might as well be one himself.
    Ultracite Titan 
https://static.tvtropes.org/pmwiki/pub/images/ultracite_titan.png
A horribly mutated mole rat, transformed into a towering monstrosity by exposure to Ultracite. Introduced in the Nuka-World on Tour update as the regional boss of the Ash Heap.
  • Flunky Boss: Much like Earle Williams' ability to summon other wendigo, the Ultracite Titan can summon Mole Miners and mole rats to defend it.
  • Giant Animal Worship: The Mole Miners are implied (and confirmed by Word of God) to worship it to some extent.
  • No-Sell: Nullifies the extra effects of Ultracite ammo as well as the Hunter's and Zealot's legendary effects.
  • Rodents of Unusual Size: Originally a regular mole rat, exposure to Ultracite mutated it into a mammoth beast as tall as the Nuka-Launcher roller coaster.
  • Shielded Core Boss: Summons Ultracite pillars which must be destroyed before the boss can be directly damaged.
  • Urban Legends: Was widely assumed to be one until the Resident found proof of its existence.

'Wild Appalachia' characters (new or no factions)

    Biv E. Ridge 
https://static.tvtropes.org/pmwiki/pub/images/biv_e_ridge.png
Voiced by: Neil Kaplan
A Robobrain drink tester found in the Nukashine speakeasy in Morgantown, originally owned by a Vault-Tec University student named Lewis.
  • A.I. Getting High: It's unclear whether Biv's drunken matter of speech is the result of deliberate programming or a side effect of his alcohol taste testing.
  • Alcohol Hic: Frequently hiccups and slurs his speech.
  • Booze-Based Buff: He assigns daily taste tests to the Resident analyzing these, assessing their influence on things such as combat, crafting, trading and their interaction with food.
  • Fell Off the Back of a Truck: Possibly. While we know exactly where Lewis obtained Biv (from General Atomics, as his mother worked there), it's never made clear whether Lewis acquired Biv legally or not.
  • Gasshole: Frequently burps while speaking.
  • Punny Name: His name is a play on the word "beverage".
  • Sentimental Drunk: Constantly in a cheerful mood due to his alcohol intake.
  • Sorry Ociffer: Initially mistakes the Resident for a police officer when he first meets them.

    The Imposter Sheepsquatch 
https://static.tvtropes.org/pmwiki/pub/images/imposter_sheepsquatch.png
An extremely powerful modified Assaultron robot created by a pre-war conspiracy theorist as part of his attempts to find the actual cryptid it is crudely outfitted after. It serves as the raid boss of the first update.
  • Armor-Piercing Attack: Actually part of a bug, where the version fought during Encryptid will ignore all forms of protection other than Troubleshooter's armor and perks that provide Damage Reduction.
  • Eye Beams: Like all Assaultrons, but this one's version is much more powerful... and the standard Assaultron version is already one of the most devastating attacks in the game.
  • Optional Boss: You don't have to fight it, but it drops good loot and serves as a raid boss.
  • Puzzle Boss: Not the one encountered in the Harpers Ferry tunnel, but the Legendary boss version found in the Ash Heap as part of the Encryptid event. This version of the Impostor Sheepsquatch has a stealth mode that also somehow shields the robot from all damage, necessitating that the players fighting it interact with the three pylons found in the area and channel the electrical current to weaken it.
  • Super Prototype: Sort of; actual, living Sheepsquatches were added to the game shortly after it, but the real deals, while among the toughest enemies in the game, are nowhere near as powerful as their imitation, which is an outright raid boss.
  • Saying Sound Effects Out Loud: The Impostor Sheepsquatch was programmed to mimic the bleating of the real thing, though it achieves this by literally saying the sound effects out loud.

    Purveyor Murmrgh 
https://static.tvtropes.org/pmwiki/pub/images/purveyor_murmrgh.png
A peaceful female Mole Miner acting as a merchant of rare equipment traded using a special currency called scrip; introduced in the first major update. Originally found in Berkeley Springs Station before relocating to The Rusty Pick in Wastelanders.
  • Mole Men: Like her far less sociable brethren.
  • Tertiary Sexual Characteristics: Her unique clothing resembles the kind of dress one might expect to see on a hunched old woman-type character.
  • Token Heroic Orc: The first of her kind not to act as a hostile monster.
  • Written Sound Effect: Her name itself resembles the only forms of vocalizations you'll be hearing from her or the rest of her kind, due to their masks that have eroded to being fused with their faces.

'Wastelanders' characters (new or no factions)

    Carla and Dino 
https://static.tvtropes.org/pmwiki/pub/images/carla_and_dino.png
Carla (right) and Dino (left)
Voiced by: Noshir Dalal (Dino)
A couple celebrating their fiftieth wedding anniversary. Can be met in a random encounter from the Wastelanders update.
  • Happily Married: They've been married for fifty years, during which time they went into a Vault, survived the Great War and then went into Appalachia. The player can meet them reminiscing about their life together.

    Duchess 
https://static.tvtropes.org/pmwiki/pub/images/duchess_fo76.png
Voiced by: Paula Tiso

A former drug kingpin from Welch prior to the Great War and currently the owner and operator of the Wayward as of Wastelanders.


  • Friend to All Children: During her time as a drug kingpin she developed a fondness with the daughter of one of her customers, referring her "my one weakness in the world."
  • Reasonable Authority Figure: She'll prefer it if you take a nonviolent approach to dealing with the Raiders, and will help you if you fall in bad books with either the Raiders or Settlers.
  • Reformed Criminal: She has long abandoned her career as a drug kingpin and expresses regret for the suffering she's caused. If the player talks to her after finding the old holotape from her criminal days, she will respond along the lines of That Man Is Dead.
  • Saloon Owner: For The Wayward.
  • What the Hell, Hero?: If the player kills the Scorched Crane before Duchess could explain the situation, she will angrily confront them about it just before Sol intervenes.

    Joe Creigh 
Voiced by: Sean-Ryan Petersen
An Army private-in-training undergoing basic training at Camp McClintock.
  • Following in Relative's Footsteps: His ancestors served in the U.S. Army going all the way back to the nation's foundation in 1776.
  • Inadequate Inheritor: Despite his family's history in the military, Joe himself doesn't really seem cut out to be a soldier; he can't get past the obstacle course, and while he will accept the Resident as his commanding officer, he lacks the courage or ability to carry out any orders the player gives him apart from a supply requisition (which results in him giving up some ammo).
  • Lowered Recruiting Standards: Apparently the only reason the Master Sergeant Gutsy in charge of the camp took him on as a recruit. Creigh himself even lampshades this in dialogue:
    Joe Creigh: With today's recruiting standards, anyone can be a soldier now! Even me!
    Julie 
Voiced by: Grace Rolek
The operator of Appalachia Radio as of Wastelanders and its DJ.
  • The Pollyanna: Near-perpetually chipper and positive with only one or two small exceptions.
  • The Voice: We never see her, and she doesn't have a character model. Anyone tuning into Appalachia Radio, however, will get to hear her pretty regularly.

'Steel Dawn' and 'Steel Reign' characters (new or no factions)

    Dr Edgar Blackburn (Major spoilers
https://static.tvtropes.org/pmwiki/pub/images/dr_edgar_blackburn.png
Click here to see him in his super mutant behemoth form.

Voiced by: Keith Szarabajka
Scientist who had come to Fort Atlas to seek the Brotherhood's help. When turned away by Shin, he sought other support to aid in his research, which was continuing to improve the dreaded Forced Evolutionary Virus into something that would better benefit the Wasteland.
  • Affably Evil: The guy is genuinely polite, tries to tell the truth as much as possible (tellingly, he only lies to the Resident once) and wants the best for the Wasteland.
  • Big Bad: He's not responsible for everything, but he is the ringleader of the group (in a "first among equals" sense) that (inadvertently) made (even more) Super Mutants that attacked Fort Atlas and threatened to wreak havoc on Appalachia.
  • Morally Ambiguous Doctorate: He got his doctorate legitimately, but ended up doing some pretty nasty science during the game.
  • One-Winged Angel: He takes a serum that mutates him into a Behemoth, but somehow even stronger. He's still capable of talking, but gives into murderous rage and attempts to take down the Resident, Rahmani and Shin.
  • Villains Never Lie: Averted once, but otherwise played entirely straight. Though he may be economical with the truth at times, he is being honest about wanting to carry out science on diseases (like FEV) and needing armed support to carry it out safely. The only time he lies is when he pretends to shut down his own project, and instead goes One-Winged Angel, and even said lie was based on something true.
  • Well-Intentioned Extremist: He is experimenting with the FEV to try and let humanity thrive in a world he views as no longer suited for them, but to do this has kidnapped several people for experimentation. He regrets this sincerely and has nightmares about the work he does.

    Dr Farha 
https://static.tvtropes.org/pmwiki/pub/images/dr_farha_fallout_76.png
Voiced by: Sara Amini
One of Dr Blackburn's associates.
  • Anti-Villain: Much like her friend and boss.
  • The Mentor: To Nellie Wright, who she found breaking into her house for scraps of food, but ended up teaching science to anyway.

    Nellie Wright 
https://static.tvtropes.org/pmwiki/pub/images/nellie_wright.png
Voiced by: Avalon Penrose
One of Dr Blackburn's associates.
  • Anti-Villain: Averted. She works For Science! and morality is not a concern.
  • Token Evil Teammate: Of the three surviving associates of Dr Blackburn, she's the only one with no regrets about what the gang did. She also appears to have Anti-Personality Disorder, being unfazed by morality and only concerned with scientific application.
  • Too Dumb to Live: Granted, if the player sides with Shin she is screwed either way, but charging a man in Powered Armor - who has fought off a behemoth with the help of the Resident and Rahmani - when all you have is a knife is not going to work. The most charitable interpretation is Defiant to the End.

     Dr Jain 
https://static.tvtropes.org/pmwiki/pub/images/dr_jain.png
Voiced by: Kamal Khan
One of Dr Blackburn's associates.

    Hellcat Mercenary Company (UNMARKED SPOILERS
https://static.tvtropes.org/pmwiki/pub/images/hellcat_mercenary_company.png
Voiced by: Erin Fitzgerald, Katherine Grant-Suttie (female)
A Private Military Company hired by Dr. Blackburrn to serve as his security and muscle with collecting test subjects for his FEV experiments. Introduced in Steel Reign and further fleshed out in Expeditions: The Pitt.

In general:

  • Hired Guns: They're hired to provide security when Shin and the Brotherhood refuse to get involved in Blackburn's research.
  • Powered Armor: They have their own set of this with its own unique design.
  • Punch-Clock Villain: Acted as roving death squads for the Fanatics in the Pitt for a year and a half, sticking to the letter of their contract despite not fully trusting their employers.
  • Screw This, I'm Outta Here: The loss of half of their forces to endless wars with other Pitt raider gangs and the Union demoralized them; some of them deserted the Hellcats, and even those who remained pulled out of the Pitt as soon as their contract was up, following Sergeant Kit to Appalachia to protect Dr. Edgar Blackburn during his work at Vault 96.
  • Walking Spoiler: Their presence, and employer, are major twists for both expansions.

Sergeant Kit

https://static.tvtropes.org/pmwiki/pub/images/sergeant_kit.png
A Sergeant overseeing the kidnappings which take Burke and Sheena.
  • Flunky Boss: His boss fight consists of him throwing scores of his own men and Protectrons at the player and Marcia while he himself hides in the safety of his reinforced room. Only after the attack waves have been dealt with will he take to the field and charge the player with a minigun.
  • Powered Armor: Wields a set of this against the Resident and Marcia Leone.

Corporal Woods

https://static.tvtropes.org/pmwiki/pub/images/corporal_woods.png
Voiced by: Allegra Clark
A soldier assigned to guard Vault 96.
  • Almost Dead Guy: She's been mortally wounded by Blood Eagles when the the Resident and Valdez arrive.

'Invaders from Beyond' characters (new or no factions)

    Homer Saperstein 
https://static.tvtropes.org/pmwiki/pub/images/homer_saperstein.png
Voiced by: Darin De Paul
A (self-proclaimed) human researcher of alien activity monitoring Appalachia.
  • Ambiguously Human: Homer’s assertions that he’s human aren’t taken too seriously by the Resident, who thinks he isn’t.
    Homer: Interesting. I will have to determine what gives you the impression I am not.
  • Holographic Disguise: Hides behind a "designed likeness" and modulated voice as he is unprepared to interact with others personally.
  • Hostile Show Takeover: He takes over as the Mission Control for Daily Ops against Alien enemies, after the player loses their connection to Vernon Dodge.
  • Mission Control: For the Invaders from Beyond seasonal event.
  • No Social Skills: Claims he is not well-suited to social interaction and has spent most of his life avoiding other people.
  • Occupiers Out of Our Country: Homer deconstructs this trope if the Resident says to him "This is our planet. We can't just let them [the Zetans] do what they want here."
    Homer: To offer several counterpoints: Can a planet be owned? What defines ownership? Having lived there? For how long? Is ownership relinquished when one willingly destroys one's own planet? I need no answers at this time. These questions require further pondering.
  • Punny Name: His name is a reference to Homo sapiens, the scientific name for the human race.

    The Emissary 
https://static.tvtropes.org/pmwiki/pub/images/the_emissary_fallout_76.png
Voiced by: Calvin Joyal
A mysterious person randomly encountered in Appalachia.
  • Barbarian Tribe: His opinion of the Crater Raiders.
    Emissary: I believe you may have met... our neighbors to the north. Such a ferocious, primitive bunch.
  • Cassette Craze: Frequently speaks into a tape recorder to make messages for someone named "Carol".
  • Dawn of an Era: Claims a new age of humanity will begin "when the Andromeda galaxy reaches its peak brilliance".
  • Talk About the Weather: Does this with the Resident:
    Emissary: Hello neighbor, rather agreeable weather we're having, no?
  • The Anticipator: Says he's been expecting the Resident's presence.
  • The Flatwoods Monster: He asks the Resident for directions to Flatwoods, saying he has a meeting with "our friend there".
  • The Men in Black: Heavily resembles one, and the random encounter in which you meet him is even named "Man in Black".
  • Unobtainium: Collects samples of a material called Zetanium.
  • When the Planets Align: Claims the human mind plays tricks on itself when this occurs.
  • You Look Like You've Seen a Ghost: Says this of the Resident when he thinks they appear unwell.

'America's Playground' characters (new or no factions)

    Jack Hunter 
A gonzo journalist who records his articles on holotape.
  • Early-Bird Cameo: Three of his holotape stories were added to the game in the Once in a Blue Moon update before his appearance in person in the America's Playground update.
  • No Historical Figures Were Harmed: He's a rather blatant pastiche of Hunter S. Thompson; both men have "Hunter" in their names, both were raised in Kentucky, and both used heavy amounts of drugs that influenced their writings.

    Oscar Gonzalez 
An associate of Jack Hunter's who seeks the Resident's help in finding him after he goes missing.
  • No Historical Figures Were Harmed: Much like how Jack Hunter himself is influenced by Hunter S. Thompson, Oscar Gonzalez is likely inspired by Thompson's real-life friend, Mexican-American Chicano activist Oscar Zeta Acosta, who was also the inspiration for the character of Dr. Gonzo in Thompson's novel Fear and Loathing in Las Vegas.

C.A.M.P. Allies and associated quest characters

Sofia Daguerre (and characters in her quest)

     Commander Sofia Daguerre 
https://static.tvtropes.org/pmwiki/pub/images/commander_sofia_daguerre.png
Voiced by: Jeannie Tirado
An astronaut from the United States Space Administration that crash landed back in Appalachia. Was the subject for an experiment regarding an A.I. named A.T.H.E.N.A. being able to see things through human eyes, which causes numerous headaches for Sofia until it is dealt with.
  • Et Tu, Brute?: She understandably does not take it well when she finds out that Dr Emerson Hale experimented on her and her colleagues without telling them all the details.
  • Morality Pet: Although it didn't stop Dr Hale agreeing to allow Sofia to be operated on, this is played straight in the present day; The Resident can convince them to do the right thing by pointing out how wrong the experiments were and the trauma Sofia went through.
  • Odd Friendship: Mentions that she met Grahm, the Traveling Super Mutant Merchant, when out for a walk while the player is on one of her sidequests. Grahm promises to stop back and check up on her from time to time.

     Doctor Emerson Hale 
https://static.tvtropes.org/pmwiki/pub/images/emerson_hale.png
Voiced by: Neil Kaplan
One of the workers for U.S.S.A. who reappears shortly after Sofia is rescued.
  • The Atoner: Double subversion. He genuinely does want to make things right for Sofia after seeing how it's ruined her life, but because of the nature of the problem he wasn't able to spell out the solution directly.

     A.T.H.E.N.A (UNMARKED SPOILERS) 
Voiced by Elizabeth Willaman
Known as Augmented Telecom Hub Extension Network Agent, this is the AI related to the USSA's Deep Sleep Project, and the cause of Sofia's headaches and nightmares. At the end, it is revealed that she is not in control and wishes to either be destroyed with Arachne or transferred to an Assaultron body.
  • Difficult, but Awesome: Sparing her by transfering her into an Assaultron is not easy, as not only do you need to know a specific trigger phrase to even activate the procedude, you need 15 Luck to make it work, meaning you pretty much have to know this ahead of time so you can adjust your SPECIAL (and this is especially tough since you'll also need at least 8 Charisma if you want to convince Sofia to forgive Emerson). But if you manage to do it, you gain access to a very useful vendor.
  • Video Game Caring Potential: You can ask if there is another way to cure Sofia without killing A.T.H.E.N.A, and she mentions that her AI can potentially be transferred to a nearby Assaultron body. Doing this will save her and cure Sofia's headaches.

Beckett (and characters in his quest)

     Beckett 
https://static.tvtropes.org/pmwiki/pub/images/beckett_fallout_76.png
Voiced by: Andrew Morgado
Former member of the Blood Eagles that now wants revenge against them for what they did to him and what they made him do while a part of the gang, aiming to take out their triad of leaders in the Blood, the Eye, and the Claw.
  • Decapitated Army: His plan for taking down the Blood Eagles; it's his hope that taking out their triumvirate of leaders (the Blood, the Eye and the Claw) will throw the rest of the gang into disarray.
  • Give Him a Normal Life: Left his younger brother Frankie behind with some Settlers (the same group that ultimately established Foundation) when he first became a raider to shield him from that rough-and-tumble lifestyle.
  • Heel–Face Turn: Used to kill people just for looking at him the wrong way, but has now reformed and wants to move on from the cruel lifestyle of a raider.
  • No Full Name Given: Beckett is his surname, which he shares with his brother Frankie, but we never learn his given name(s).
  • Pursue the Dream Job: He had long wanted to open a bar once his life settled down, and takes the opportunity to do so at the Resident's C.A.M.P. once they rescue him.
  • Resignations Not Accepted: Was imprisoned at the Rollins Labor Camp by the Blood Eagles when he tried to escape them; the Resident has to free him from his cell to stop the Blood Eagles from torturing and executing him.
  • Sibling Team: His relationship with his younger brother Frankie: they grew up together in Maryland, their father died when they were very young and they never knew their mother, so they made a vow to stick with each other forever, no matter the situation. They found out they were really good at stealing, so worked together as a pair in their youth to commit small-time theft.

     Sage 
https://static.tvtropes.org/pmwiki/pub/images/sage_fallout_76.png
Voiced by: Josh Robert Thompson
Beckett's friend who seems a little cuckoo with what he has to say, but it sometimes carries valuable hints that Beckett can figure out.
  • Mad Oracle: Much like Mama Murphy from Fallout 4, his usage of chems has fried his brain, but has also provided him with insight that assists the player's quest (albeit vaguely worded).

     Ronny 
https://static.tvtropes.org/pmwiki/pub/images/ronny_fallout_76.png
Voiced by: Sandra Saad
Acting leader for Beckett's old crew, Edwin's Gang, due to Edwin getting too old to lead it himself. Helps Beckett and the player during the final push into the Blood Eagles' main camp in the Watoga Underground by bringing some of their Raiders in to help clear the way to the Claw.
  • Taking Up the Mantle: Became the acting leader of Edwin's gang due to Edwin becoming sick, and takes over as leader proper at the end of Beckett's questline when Edwin retires due to said illness.
  • Wearing a Flag on Your Head: Wears a cowboy hat with an American flag on it.

    The Claw (UNMARKED SPOILERS

The Claw (Frankie Beckett)

https://static.tvtropes.org/pmwiki/pub/images/the_claw_fallout_76.png
Voiced by: Josh Robert Thompson
The third and final leader of the Blood Eagles, and Beckett's brother.
  • Chemically-Induced Insanity: Became a bloodthirsty raider leader after being forcefed a cocktail of drugs by the Eye during his initiation.
  • Defusing the Tyke-Bomb: The Resident can convince Beckett to talk sense into Frankie by reminding him of how they always looked out for each other when they were younger.
  • From Nobody to Nightmare: Joined up with the Blood Eagles in a misguided attempt to follow in Beckett's footsteps, and ultimately ascended to the position of the Claw once the previous Claw died.
  • Luke, I Am Your Father: Beckett is shocked to find out that his younger brother was the Claw the whole time.
  • Strike Me Down with All of Your Hatred!: Mistakenly thinks Beckett is still part of the Blood Eagles and wants Beckett to kill him and take his place as the Claw.
  • That Man Is Dead: Claims Beckett effectively killed Frankie when he abandoned him.

Other Wastelanders Allies

    Raider "Punk" 
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Voiced by: Todd Haberkorn
An amateur radio operator, cryptid enthusiast, and cryptologist, originally hailing from Crater.
  • Interspecies Friendship: Much like Sofia Daguerre, he is on friendly terms with Super Mutant merchant Grahm, even wanting to teach him how to use a ham radio so he can co-host a radio show.
  • No Social Skills: He has never been good with face-to-face communication.
  • Only Known by Their Nickname: Solely goes by his radio network callsign, "Punk".
  • Take a Third Option: Living in a large, crowded community like Crater makes him feel like a caged animal due to its lack of privacy and he would rather live in the wilderness, but he also doesn't want the headache of having his own place. Moving in with the Resident at their C.A.M.P. strikes a happy medium for him.
  • The Pirates Who Don't Do Anything: Claims to be a raider, but admits to not fitting in with Crater's other, rougher residents, and indeed frequently shows empathy to those in need, such as his fellow cryptid hunters.

    Settler Forager (a.k.a. "Gramps") 
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Voiced by: Darin De Paul
An older member of Paige's group of settlers who travelled with them to Appalachia.
  • Celebrity Survivor: Was a relatively well-known author pre-war, which the Resident can pick up on by passing a 6+ Intelligence check.
  • Gasshole: Frequently prone to farting, which he even lampshades with "pull my finger" jokes.
  • Only Known by Their Nickname: Despite his pre-war fame as an author, we never learn his real name; he only goes by the nickname "Gramps".

    Settler Wanderer 
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Voiced by: Erica Luttrell
A wandering musician who travelled to Appalachia with Paige's group of settlers.
  • Amicable Exes: Still keeps in contact with both her ex-boyfriend and ex-girlfriend.
  • Doesn't Like Guns: Weapons do not appeal to her, and she finds others' ramblings about them so boring she'd rather take a nap.
  • No Name Given: We never learn her given name or even nickname.
  • Reluctant Warrior: She is a pacifist by nature, and while she is armed with a .44 caliber pistol, she only ever uses it in self-defense after being directly attacked.
  • Wandering Minstrel: Chose not to stay at Foundation with the rest of Paige's settlers and continued wandering the road instead, often fleeing from the dangers it presented. Meeting the Resident allows her to finally settle down at their C.A.M.P. to work on her music.

Seasonal Lite Allies

    Yasmin Chowdhury 
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Voiced by: Anjali Bhimani
A traveling chef and passionate collector of recipes. Introduced in the Steel Dawn update as a rank 25 reward on the Season 3 scoreboard, The Scribe of Avalon.
  • Doting Grandparent: Yasmin's interest in food and culinary arts began when she helped her grandmother make sandesh (a Bengali confectionery) for the birthday celebrations for Yasmin's sister.
  • Education Mama: Both of Yasmin's parents were academics who wanted her to follow in their footsteps, and initially disapproved of her becoming a chef. Later subverted; once they realised their daughter's interest in cooking was not just a phase, they began to understand and support her.
  • Party Scattering: After the Great War, she lived in peace for 15 years with a group of other survivors in the ruins of an old resort in Pennsylvania's Pocono Mountains, but when the settlement was destroyed by raiders, many of the survivors were killed and the rest, including Yasmin, scattered.

    Solomon Hardy 
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Voiced by: Dan White
An Initiate and medic in the Brotherhood of Steel. Introduced in the Steel Dawn update as a rank 50 reward on the Season 3 scoreboard, The Scribe of Avalon.
  • Back-Alley Doctor: Justified. He was in his final year of medical school when the bombs dropped, so he was unable to gain formal qualifications as a doctor. However, he lacks the more seedy elements of this trope.
  • Book Dumb: He initially lost interest in becoming a doctor due to struggling in school, so after he graduated from high school he ended up joining the army instead as he felt it offered a greater opportunity for him to make a difference. It wasn't until partway through the Sino-American War that he resumed his education and went to medical school.
  • Closest Thing We Got: His lack of formal qualifications didn't prevent him from joining the Brotherhood of Steel as a medic.
  • Embarrassing First Name: Narrowly averted. His parents originally wanted to name him "Ichabod", so he considers himself lucky they decided to name him "Solomon" instead.
  • Following in Relative's Footsteps: Comes from a long line of doctors, including both of his parents.
  • Names to Trust Immediately: Solomon is quite content with his name, as he says it "makes me feel wise. Maybe a little wiser than I actually am."
  • Post-Treatment Lollipop: Defied; he doesn't have any.
  • Sour Supporter: Zigzagged. While he is a strong supporter of Paladin Rahmani, he is quite uncomfortable with the overbearing, isolationist leadership of the Council of Elders back in California, particularly their focus on hoarding technology over actually helping the people of the wasteland.

    Daphne 
https://static.tvtropes.org/pmwiki/pub/images/daphne_fallout_76.png
Click here to see her as the Inspector.
Voiced by: Reese Warren
An amnesiac young girl who roleplays as comic book character The Inspector by night. Introduced in the Fallout Worlds update as a rank 25 reward on the Season 6 scoreboard, The Unstoppables vs The Diabolicals.
  • Amnesiac Costume Identity: Upon waking up with amnesia and a headache, she found a magnifying glass and an Unstoppables board game lying next to her in a backpack, which encouraged her to roleplay as the Inspector from that franchise.
  • Cannot Tell Fiction from Reality: Is unsure whether the Resident is real or imaginary.
  • Imaginary Friend: Used to have one called Sherman who was British, kind, intelligent and liked tea. He would often give Daphne advice, but she found him hard to understand due to his thick accent. She eventually outgrew him after she started to want real friends.
  • Puff of Logic: Daphne says Sherman disappeared in this manner after she decided she needed real friends.
  • Security Blanket: Believes every child needs at least three comfort toys, "maybe four if times are rough".

    Maul 
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A super mutant searching for Grognak so he can kill him to prove his strength. Introduced in the Fallout Worlds update as a rank 50 reward on the Season 6 scoreboard, The Unstoppables vs The Diabolicals.
  • Cannot Tell Fiction from Reality: Believes comic book character Grognak is a real person.
  • Dogs Are Dumb: Described Bloppo as his "stupid dog friend".
  • I Let Gwen Stacy Die: Blames himself for being unable to save his pet dog Bloppo after he was captured and killed by other super mutants.
  • Licked by the Dog: Started bonding with Bloppo after he dug up an issue of the Grognak the Barbarian comic book.
  • Not Worth Killing: Maul refrained from killing Bloppo because he was too pitifully frail to kill and too puny for Maul to eat.
  • Pet's Homage Name: Named his pet dog "Bloppo" after a character in the Grognak and the Ruby Ruins videogame.
  • Roaring Rampage of Revenge: When Bloppo was abducted by other super mutants because they objected to him helping humans, Maul became mindlessly angry and raided their camp in a blind rage, killing them all. Unfortunately, he arrived too late to save Bloppo, who had died in a cage from his injuries.
  • Saw "Star Wars" Twenty-Seven Times: Owns all 14 Grognak comic books, all five issues of The Unstoppables, both of the Unstoppables board games, and has beaten the Grognak and the Ruby Ruins video game twice.

    Katherine "Kat" Swan 
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Voiced by: Judy Alice Lee
A professional astronomer and avid extraterrestrial theorist. Introduced in the Night of the Moth update as a rank 25 reward on the Season 7 scoreboard, Zorbo's Revenge.
  • Absent-Minded Professor: The shock of finding out her mother was a former asylum patient, as well as her fringe interest in extraterrestrial life, led her to take the expression "How far does the apple fall from the tree?" completely literally: she found and physically shook an actual apple tree with every bone in her body, only stopping when apples started to rain down on her head.
  • Brilliant, but Lazy: In school, she wanted to major in scientific studies such as biology, chemistry and physics, but she found them too mundane to gain any fulfilment from.
  • Deceptive Legacy: Kat's parents told her that her mother was a nurse at Allegheny Asylum for years. It wasn't until much later that Kat found our her mother was actually a former patient of the asylum, and her father, who was working at Vault-Tec University at the time, pulled some strings to get her out of the asylum so she could assist him with a paper he was working on. Her mother even stole a worker's uniform on her way out of the asylum to keep up the cover story.
  • Orphan's Ordeal: Her parents died shortly after the Great War, and while she was initially traumatized by their loss, she later comforted herself with the realization that they were spared the worst of the war's aftermath.

    Xerxo 
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Voiced by: Neil Kaplan
A former actor turned ghoul who now believes he is an alien invader from the Zebulon Empire due to psychological trauma he suffered in the Great War. Introduced in the Night of the Moth update as a rank 50 reward on its scoreboard, Zorbo's Revenge.
  • Ascended Extra: His pre-war self Elliot Manfield was mentioned in a terminal entry in Fallout 4's Far Harbor DLC.
  • Gameplay and Story Segregation: Despite insisting Earth currency is worthless and claiming to only deal in "Xorbits", he still accepts caps when the player buys goods from him.
  • Mistook the Dominant Lifeform: Believes Mole Miners are the most intelligent beings on the planet.

    Sam Nguyen 
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Voiced by: Aleks Le
A handyman by trade, a musician for fun, and a comedian at heart. Introduced in the Invaders from Beyond update as a rank 25 reward on the Season 8 scoreboard, A Better Life Underground.
  • Fun with Homophones: Is unclear as to whether the Brotherhood is one of Steel (as in metal) or Steal (as in theft), as from what he's heard they're a bit of both.
  • Harsher in Hindsight: His mother always used to say that the world would end before he would get his first real musical gig.
  • Mr. Fixit: A mostly self-taught mechanic who finds it easier to learn by doing things instead of reading.
  • Self-Made Man: If the Resident tells Sam he's lucky to be alive, he doesn't entirely agree, insisting he puts in work to stay alive too.

    Leo Petrov 
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A former security officer employed by the Nuka-Cola Corporation before the Great War; he became a ghoul sometimes after the Great War due to radiation exposure. Introduced in the Nuka-World on Tour update as a rank 35 reward on the Season 11 scoreboard, Nuka-World.
  • Breaking the Cycle of Bad Parenting: Despite overall neglecting his son Roman due to his work commitments, he refused to strike or scold him for misbehavior like his own father used to do to him.
  • Fantastic Racism: Is fed up with people shooting at him because they wrongly think he's feral.
  • Married to the Job: To the extent of neglecting his actual marriage as well as his son. His wife and son ultimately left him to live with her mother.
  • Really Moves Around: Owned a house in Washington D.C. but spent little time there due to the nature of his job requiring him to travel around the country.

    Steven Scarberry 
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Voiced by: Robbie Daymond
A member of the Cult of the Mothman (specifically, the "Followers of the Winged One", the sect that worships the red-eyed Mothman). Introduced in the Mutation Invasion update as a rank 35 reward on the Season 12 scoreboard, Rip Daring and the Cryptid Hunt.
  • Aura Vision: Claims that the Resident is "absolutely glowing" if they speak to him while they are highly irradiated.
  • Born After the End: Implied. He makes no references to the pre-war world, which implies he was born some time after the Great War.
  • Continuity Nod: One of his idle remarks heavily resembles an idle line of Sofia Daguerre's:
    Steven: I just can't shake these nightmares. Floating in darkness forever... What if I cannot find His Light?
    Sofia: I just can't shake these nightmares. Floating in space forever... Just, why?
  • Moses in the Bulrushes: The Mothman cultists found him as a baby surrounded by a cluster of Mothman eggs after the disappearance of his parents. The cultists considered him a sign of the Mothman's blessing and raised him as one of their own.
  • Named After Somebody Famous: He shares his first and last names with eyewitnesses of the first reported Mothman encounter in November 1966: Steve Mallette, and Linda & Roger Scarberry.
  • The Dreaded: Regards the Interloper as this; if the Resident asks Steven about it, he will clam up and beg them to drop the subject.
  • Token Evil Teammate: The only red-eyed Mothman cultist that is non-hostile to the player.

    Joey Bello 
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A stand-up comedian originally hailing from New Jersey. Introduced in the Once in a Blue Moon update as a rank 35 reward on the Season 13 scoreboard, Shoot for the Stars.
  • Call-Forward: Mentions he has heard rumours that Las Vegas is still standing, which is shown to be the case in Fallout: New Vegas.
  • Functional Addict: Ever since he started taking Day Tripper as a youth. He even makes chem-related jokes occasionally.
  • Orphaned Setup:
    Joey: There once was a man from Nantucket, he... no wait how'd it go again? Nah, fuck it.
  • Plagiarism in Fiction: He memorized most of his jokes from bubblegum wrappers (the same ones the player gets with their perk card packs).
  • Produce Pelting: Various hecklers have pelted him with tatos over the years. He doesn't actually mind, considering they're effectively giving him free food. He only worries when they start throwing grenades.
  • So Unfunny, It's Funny: His entire repertoire of jokes is made up of "groaners".

    Grandma Junko 
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A Japanese grandmother who can cook traditional recipes. Introduced in patch 46 of the Once in a Blue Moon update as a Rank 35 reward on the Season 14 scoreboard, Fight for Freedom.
  • Ascended Meme: Disapproves of the mess the Responders made with their renovation works at the Whitespring Refuge, echoing the disappointment of many players at the added construction zones in the Expeditions: The Pitt update.
  • Broken Tears: Occasionally sobs quietly when she remembers something sad and is unable to repress it.
  • Calling the Young Man Out: She won't hesitate to scold the Resident if they are rude to her.
  • Came Back Wrong: Her description of what happened to her husband Kazuichi implies that he was irradiated while foraging for food and may have been transforming into a ghoul.
  • *Crack!* "Oh, My Back!": Sometimes complains her knees are sore from old age.
  • Dire Beast: Notices "the bees are getting bigger every year" (referring to the Honey Beasts).
  • Doting Grandparent: Treats the Resident as if they were her own grandchild.
  • Extinct in the Future: Mentions she wanted to peel some oranges for a snack but has had no luck finding away.
  • Feminine Women Can Cook: Can make a home-cooked meal for the Resident once per day that fully restores their hunger and thirst meters and keeps them full for the next hour.
  • Grimy Water: Is convinced there is something wrong with the taps in the Resident's C.A.M.P., as she's sure her clothes came out dirtier after she washed them.
  • Please Put Some Clothes On: Makes comments to this effect if the Resident interacts with her while not wearing any armor or apparel.
  • Please Wake Up: Mentioned that when her husband Kazuichi returned home from gathering food, he came back "different", was very sick and tired and Junko was unable to get him to stay awake. She bursts into tears after this, implying that she believes Kazuichi is dead but is unwilling to fully admit it. She left home afterwards to find the rest of her family and left a note for Kazuichi in the hope that he would find her if and when he woke up.
  • Scatterbrained Senior: While she is an accomplished cook and has a strong sense of humor, she sometimes gets confused.
  • Tragic Dropout: Describes super mutants as a "very sad" case of "what happens to the youth of today when they drop out of college".
  • Tropey, Come Home: Sometimes calls out for her pet cat.
  • You Talk Too Much!: Accuses Appalachia Radio's DJ Julie of loving to talk about herself in spite of claiming she tries not to talk about herself too much.
  • Your Costume Needs Work: If the Resident is wearing Power Armor, she will mistake it for a high-tech robot costume.

    Adelaide 
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A flirtatious Assaultron showgirl. Introduced in the America's Playground update as a page 5 reward costing 50 tickets in Season 16, Rip Daring's Duel with the Devil.
  • Manchurian Agent: Her unmarked quest reveals that she was hacked as part of a mafia hit on a woman who angered said mafia. In addition to being horrified at remembering this unlocked memory, she becomes distant from you in fear of once again being forced to kill against her will. At least until you find a way to undo this programming.
  • Mistaken for Flirting: Inverted; Adelaide's attempts to flirt with the Resident apparently go right over their head.
  • Robosexual: Implied with the name of her daily perk, "Human/Robot Interfacing", which grants the player a 15% offensive damage boost and 25% defensive damage reduction against robots that lasts for an hour.
    • Outright confirmed if you undertake a hidden, unmarked quest to romance her. Doing so upgrades her daily perk to include a fade to black that the Fallout series uses for sexual encounters. Racy pillow talk included afterwards.
  • Self-Abuse: Parodied; Adelaide claims that if the player "interfaces" too much in one day they'll go blind, referencing the old wives' tale about masturbation supposedly causing blindness.

    Initiate Elmer "Del" Lawson 
A member of the Brotherhood of Steel's First Expeditionary Force. Introduced during the America's Playground update, available on the Atomic Shop for free from April 11, 2024 to May 9, 2024.
  • Black-and-White Morality: Criticizes Knight Shin for this despite considering him a good man overall.
  • Born After the End: He was born a couple of years after the bombs fell.
  • Cosy Catastrophe: He and his family lived a quiet farm life and were better off than a lot of other people in the wasteland.
  • Law of Inverse Fertility: His conception and birth was a surprise to his parents, as they weren't actively trying for a child, plus Del's mother thought she was already too old to get pregnant.
  • The Engineer: Learnt mechanic skills from his mother and regularly works alongside Scribe Valdez.

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