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[[folder:The Brotherhood of Zeal (a.k.a. Brotherhood Bandits]]

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[[folder:The Brotherhood of Zeal (a.k.a. Brotherhood Bandits]]Bandits)]]
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* AffablyEvil: So long as you don't piss him off, he's surprisingly cordial during the Jack Hunter's interview, even if he finds some of the questions stupid.

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* AffablyEvil: So long as you don't piss him off, he's surprisingly cordial during the Jack Hunter's interview, even if he finds some of the questions stupid.
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* AffablyEvil: So long as you don't piss him off, he's surprisingly cordial during the Jack Hunter's interview, even if he finds some of the questions stupid.

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!!!The Rust Eagles
[[folder:In General]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rust_eagles.png]]
->'''Voiced by:''' K.C. Clyde, Bill Holmes, Creator/AleksLe (male); Kat Cressida, Creator/MichaelaDietz, Sandra Saad (female), Creator/BrittanyCox, Adam Gold, Rebecca Lee (robots)
A raider faction made up of botsmiths that left the Blood Eagles to start their own gang. Introduced in ''Invaders from Beyond'' and further fleshed out in ''Test Your Metal''.

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\n!!!The Rust Eagles\n[[folder:In General]]\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rust_eagles.png]] \n->'''Voiced by:''' K.C. Clyde, Bill Holmes, Creator/AleksLe (male); Kat Cressida, Creator/MichaelaDietz, Sandra Saad (female), Creator/BrittanyCox, Adam Gold, Rebecca Lee (robots) \nA raider faction made up [[folder:Little Rob]]
The local warlord in charge
of botsmiths that left the Blood Eagles to start their own gang. Eagle camp "The Crosshair". Introduced in ''Invaders from Beyond'' and further fleshed out in ''Test Your Metal''.''America's Playground''.


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* DeckOfWildCards: Describes the Blood Eagles as this: "Gotta watch your back all the time, can't trust nobody, not even your own crew."
* HairTriggerTemper: Won't hesitate to attack if the Resident insults him during his interview with Jack Hunter.
* IronicNickname: "Little Rob" is anything but little.
* LonelyAtTheTop: Considers this part and parcel of being the leader of a raider gang.
* MightMakesRight: Considers this the Blood Eagles' guiding principle.
* SillyRabbitIdealismIsForKids: Considers groups wanting to go back to the ways of pre-war living a "scam" and insists that the sooner people learn to let go of the past, the better off everyone will be.
* UnusualPopCultureName: Well, nickname, anyway; Rob calls himself "Little Rob" because his father used to tell him stories about a guy called [[Myth/RobinHood Robin]] and his buddy John, who they called "Little" even though he was big, and the name stuck with Rob because of his own sizable build.
[[/folder]]

!!!The Rust Eagles
[[folder:In General]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rust_eagles.png]]
->'''Voiced by:''' K.C. Clyde, Bill Holmes, Creator/AleksLe (male); Kat Cressida, Creator/MichaelaDietz, Sandra Saad (female), Creator/BrittanyCox, Adam Gold, Rebecca Lee (robots)
A raider faction made up of botsmiths that left the Blood Eagles to start their own gang. Introduced in ''Invaders from Beyond'' and further fleshed out in ''Test Your Metal''.
----
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[[folder: Brody Torrence]]

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[[folder: Brody Torrence]]Torrance]]

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!! Diehards

[[folder:Margie [=McClintock=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/margie_mcclintock.png]]
->'''Voiced by:''' Stephanie Komure

The founder of the Diehards, one of the original five Raider gangs in the mountains of Appalachia. A goodnatured woman at heart, she was disgusted by the barbarity of the other gangs, and held hers to strict code of conduct. Unfortunately, this left them as the weakest link of the alliance, and she ultimately chose to commit suicide rather than become the monster the gang needed her to be.

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!! Diehards

[[folder:Margie [=McClintock=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/margie_mcclintock.png]]
->'''Voiced by:''' Stephanie Komure

The founder
[[folder: Brody Torrence]]
A member
of the Diehards, one of Cutthroat Raiders who helped destroy the original five Raider gangs in the mountains Order of Appalachia. A goodnatured woman at heart, she was disgusted by the barbarity of the other gangs, and held hers to strict code of conduct. Unfortunately, this left them as the weakest link of the alliance, and she ultimately chose to commit suicide rather than become the monster the gang needed her to be.Mysteries.



* DrivenToSuicide: After the residents of the Palace of the Winding Path disappeared, acknowledging that her idea of avoiding unnecessary violence was impractical and growing deeply disgusted with the Raiders' atrocities, Margie was left depressive and guilt-ridden and eventually took her own life with a drug overdose.
* EvenEvilHasStandards: Unlike the other Raider gangs, Margie took no joy in killing innocents for supplies and tried hard not to unless there was no other option.
* TokenGoodTeammate: Margie was the only Raider leader who was disgusted with the Raider life and couldn't cope with murdering other people, in which she ultimately killed herself out of guilt.

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* DrivenToSuicide: After CreateYourOwnVillain: His rejection by the residents Order of Mysteries led to him joining a Raider gang.
* ILied: Betrays Olivia Rivers after she leads to the destruction
of the Palace of Order.
* ThePurge: Helps plan and carry out
the Winding Path disappeared, acknowledging that her idea Order of avoiding unnecessary violence was impractical and growing deeply disgusted with the Raiders' atrocities, Margie was left depressive and guilt-ridden and eventually took her own life with a drug overdose.
Mysteries destruction.
* EvenEvilHasStandards: Unlike the other Raider gangs, Margie took WouldHitAGirl: Has no joy in problem killing innocents for supplies and tried hard not to unless there was no other option.
* TokenGoodTeammate: Margie was
the only Raider leader who was disgusted with all-female Order of Mysteries or Olivia Rivers.
* UncertainDoom: His fate after
the Raider life and couldn't cope with murdering other people, in which she ultimately killed herself out destruction of guilt.the Order remains unknown.



[[folder:Fritz]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fritz_fallout_76.png]]
-> '''Voiced by:''' Creator/RayChase
A former raider who now resides in the driving range pro shop of the Whitespring Golf Club.

to:

[[folder:Fritz]]

[[folder:Margie [=McClintock=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fritz_fallout_76.org/pmwiki/pub/images/margie_mcclintock.png]]
-> '''Voiced ->'''Voiced by:''' Creator/RayChase
A former raider who now resides
Stephanie Komure

The founder of the Diehards, one of the original five Raider gangs
in the driving range pro shop mountains of Appalachia. A goodnatured woman at heart, she was disgusted by the barbarity of the Whitespring Golf Club.other gangs, and held hers to strict code of conduct. Unfortunately, this left them as the weakest link of the alliance, and she ultimately chose to commit suicide rather than become the monster the gang needed her to be.



* AccentSlipUp: Mostly speaks in a faux-posh accent, but occasionally slips back into his original accent from his raiding days.
* GrumpyOldMan: Parodied; he accuses the Resident of being "one of those young punks who keeps trampling on my golf course" and tells them to "Pull up your pants and tuck your shirt in, hooligan!"
* MockMillionaire: Pretends to be one of the upper-crust social types that frequented the Whitespring in its pre-war heyday.
* MysteriousPast: Unlike Gnash, who is explicitly a former Crater raider, it's unclear exactly which raider clan Fritz was running with before he abandoned the raiding life.
* NostalgiaFilter: Parodied:
---> '''Fritz:''' Back in my day, the world wasn't such a fucking disaster!

to:


* AccentSlipUp: Mostly speaks in a faux-posh accent, but occasionally slips back into his original accent from his raiding days.
* GrumpyOldMan: Parodied; he accuses
DrivenToSuicide: After the Resident of being "one of those young punks who keeps trampling on my golf course" and tells them to "Pull up your pants and tuck your shirt in, hooligan!"
* MockMillionaire: Pretends to be one
residents of the upper-crust social types Palace of the Winding Path disappeared, acknowledging that frequented her idea of avoiding unnecessary violence was impractical and growing deeply disgusted with the Whitespring in its pre-war heyday.
Raiders' atrocities, Margie was left depressive and guilt-ridden and eventually took her own life with a drug overdose.
* MysteriousPast: EvenEvilHasStandards: Unlike Gnash, the other Raider gangs, Margie took no joy in killing innocents for supplies and tried hard not to unless there was no other option.
* TokenGoodTeammate: Margie was the only Raider leader
who is explicitly a former Crater raider, it's unclear exactly was disgusted with the Raider life and couldn't cope with murdering other people, in which raider clan Fritz was running with before he abandoned the raiding life.
* NostalgiaFilter: Parodied:
---> '''Fritz:''' Back in my day, the world wasn't such a fucking disaster!
she ultimately killed herself out of guilt.



[[folder:Gnash]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gnash_fallout_76.png]]
-> '''Voiced by:''' Creator/NoshirDalal
An independent raider, formely of Crater, now residing in the ruins of Charleston.

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[[folder:Gnash]]

[[folder:Fritz]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gnash_fallout_76.org/pmwiki/pub/images/fritz_fallout_76.png]]
-> '''Voiced by:''' Creator/NoshirDalal
An independent raider, formely of Crater,
Creator/RayChase
A former raider who
now residing resides in the ruins driving range pro shop of Charleston.the Whitespring Golf Club.



* IWorkAlone: While he appreciates the violent and torturous practices of the Blood Eagles, he prefers to remain independent, as that way he doesn't have to share his chems with anyone else.
* NoTrueScotsman: Became disillusioned with Meg Groberg's leadership of Crater, considering her too soft and Crater to be "acting like those Foundation babies but with studs and leather", and instead took to idolizing the late David Thorpe of the Cutthroats, even settling in the ruins of the very same city he destroyed.

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* IWorkAlone: While AccentSlipUp: Mostly speaks in a faux-posh accent, but occasionally slips back into his original accent from his raiding days.
* GrumpyOldMan: Parodied;
he appreciates accuses the violent Resident of being "one of those young punks who keeps trampling on my golf course" and torturous practices tells them to "Pull up your pants and tuck your shirt in, hooligan!"
* MockMillionaire: Pretends to be one
of the Blood Eagles, he prefers to remain independent, as upper-crust social types that way he doesn't have to share his chems with anyone else.
frequented the Whitespring in its pre-war heyday.
* NoTrueScotsman: Became disillusioned with Meg Groberg's leadership of Crater, considering her too soft and MysteriousPast: Unlike Gnash, who is explicitly a former Crater to be "acting like those Foundation babies but raider, it's unclear exactly which raider clan Fritz was running with studs and leather", and instead took to idolizing before he abandoned the late David Thorpe of raiding life.
* NostalgiaFilter: Parodied:
---> '''Fritz:''' Back in my day,
the Cutthroats, even settling in the ruins of the very same city he destroyed.world wasn't such a fucking disaster!


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[[folder:Gnash]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gnash_fallout_76.png]]
-> '''Voiced by:''' Creator/NoshirDalal
An independent raider, formely of Crater, now residing in the ruins of Charleston.
----
* IWorkAlone: While he appreciates the violent and torturous practices of the Blood Eagles, he prefers to remain independent, as that way he doesn't have to share his chems with anyone else.
* NoTrueScotsman: Became disillusioned with Meg Groberg's leadership of Crater, considering her too soft and Crater to be "acting like those Foundation babies but with studs and leather", and instead took to idolizing the late David Thorpe of the Cutthroats, even settling in the ruins of the very same city he destroyed.
[[/folder]]

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!!!The Mountain Raiders

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!!!The Mountain Cutthroat Raiders


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!! Diehards


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* CallForward: When asked how they got to Appalachia, at first Barnaby sarcastically claims "We flew here in a giant, magical airship in the sky". The real Brotherhood of Steel would themselves use giant airships (though not magical ones) nearly 200 years later in ''VideoGame/Fallout4'' and ''Series/Fallout2024''.

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to:

[[folder:The Brotherhood of Zeal (a.k.a. Brotherhood Bandits]]
->'''Voiced by:''' Bill Holmes (Brotherhood Barnaby), Creator/XanderMobus (Brotherhood Barry), Creator/DavidHornsby (Brotherhood Buck)
A trio of con men impersonating members of the Brotherhood of Steel's First Expeditionary Force.
----
* BavarianFireDrill: How their scam works; they pose as Brotherhood of Steel members and ask for caps donations to further their cause.
* ComicallySmallDemand: If Barry is leading the group, he will mistakenly ask for a donation of 5 caps instead of the usual 50.
* ImpersonatingAnOfficer: Pretend to be members of the Brotherhood of Steel to scam wastelanders out of their caps.
* RougeAnglesOfSatin: If Barry is leading the group, he mistakenly introduces them as the "Brotherhood of Zeal" (unlike Barnaby and Buck, who use the correct "Brotherhood of Steel" name) and gives his reason for asking for donations as "to further our immoral clause".
[[/folder]]






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[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fritz_fallout_76.png]]



[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gnash_fallout_76.png]]



An independent raider residing in the ruins of Charleston.

to:

An independent raider raider, formely of Crater, now residing in the ruins of Charleston.



* NoTrueScotsman: Became disillusioned with Meg Groberg's leadership of Crater, considering her too soft and Crater "acting like those Foundation babies but with studs and leather", and instead took to idolizing the late David Thorpe of the Cutthroats, even settling in the ruins of the very same city he destroyed.

to:

* NoTrueScotsman: Became disillusioned with Meg Groberg's leadership of Crater, considering her too soft and Crater to be "acting like those Foundation babies but with studs and leather", and instead took to idolizing the late David Thorpe of the Cutthroats, even settling in the ruins of the very same city he destroyed.

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Spelling/grammar fix(es)



* ALighterShadeOfBlack: Roper is a businessman and is happy to lay off of the Warden if it's too much trouble. He also takes care of a kidnapping victim rather than engages in senseless cruelty if you listen to a holotape.
* KnowWhenToFoldEm: Can be convinced to back down on the Warden by a sufficiently strong Resident.

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\n* ALighterShadeOfBlack: Roper is a businessman and is happy to lay off of the Warden Wayward if it's too much trouble. He also takes care of a kidnapping victim rather than engages in senseless cruelty if you listen to a holotape.
* KnowWhenToFoldEm: Can be convinced to back down on the Warden Wayward by a sufficiently strong Resident.



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[[folder:Roper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roper_fallout_76.png]]
-->'''Voiced by:''' Creator/LucienDodge
The leader of the Free Radicals, a raider gang headquartered in the WV Lumber Mill in the northwest region of the Forest.

to:

[[folder:Roper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roper_fallout_76.png]]
-->'''Voiced
[[folder:Fritz]]
-> '''Voiced
by:''' Creator/LucienDodge
The leader
Creator/RayChase
A former raider who now resides in the driving range pro shop
of the Free Radicals, a raider gang headquartered in the WV Lumber Mill in the northwest region of the Forest.Whitespring Golf Club.




* ALighterShadeOfBlack: Roper is a businessman and is happy to lay off of the Warden if it's too much trouble. He also takes care of a kidnapping victim rather than engages in senseless cruelty if you listen to a holotape.
* KnowWhenToFoldEm: Can be convinced to back down on the Warden by a sufficiently strong Resident.
* PragmaticVillainy: Roper is happy to just take protection payments from the locals than engage in direct murder and pillage. This puts him over some of the local Raiders.
* ProtectionRacket: Strongarmed the nearby farms into providing the Free Radicals regular shipments of food in exchange for protection.
* WardensAreEvil: Inverted and/or zig-zagged; he was the head prison guard of the Western Maryland Correctional Facility before the war, but after the bombs fell he freed the prison's inmates and formed them into a raider gang with himself as their leader.

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\n* ALighterShadeOfBlack: Roper is AccentSlipUp: Mostly speaks in a businessman faux-posh accent, but occasionally slips back into his original accent from his raiding days.
* GrumpyOldMan: Parodied; he accuses the Resident of being "one of those young punks who keeps trampling on my golf course"
and is happy tells them to lay off "Pull up your pants and tuck your shirt in, hooligan!"
* MockMillionaire: Pretends to be one
of the Warden if upper-crust social types that frequented the Whitespring in its pre-war heyday.
* MysteriousPast: Unlike Gnash, who is explicitly a former Crater raider,
it's too much trouble. He also takes care of a kidnapping victim rather than engages in senseless cruelty if you listen to a holotape.
* KnowWhenToFoldEm: Can be convinced to back down on the Warden by a sufficiently strong Resident.
* PragmaticVillainy: Roper is happy to just take protection payments from the locals than engage in direct murder and pillage. This puts him over some of the local Raiders.
* ProtectionRacket: Strongarmed the nearby farms into providing the Free Radicals regular shipments of food in exchange for protection.
* WardensAreEvil: Inverted and/or zig-zagged; he
unclear exactly which raider clan Fritz was the head prison guard of the Western Maryland Correctional Facility running with before he abandoned the war, but after raiding life.
* NostalgiaFilter: Parodied:
---> '''Fritz:''' Back in my day,
the bombs fell he freed the prison's inmates and formed them into world wasn't such a raider gang with himself as their leader.fucking disaster!




[[folder:Sargento]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sargento.png]]
->'''Voiced by:''' Tommie Earl Jenkins
The leader of an independent raider slaver gang who holds fighting tournaments in the Watoga Civic Center.

to:

\n[[folder:Sargento]]\n[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sargento.png]] \n->'''Voiced [[folder:Gnash]]
-> '''Voiced
by:''' Tommie Earl Jenkins
The leader of an
Creator/NoshirDalal
An
independent raider slaver gang who holds fighting tournaments residing in the Watoga Civic Center. ruins of Charleston.



* ChainsawGood: Once suggested "chainsaws" as a new match type and, when technician Carl Madeiros asked for clarification, Sargento simply replied, "Chainsaws! You know, grgzgzghghgh pow! Make it happen!"
* CrowdPleaser: Always wants to keep the arena's spectators entertained, even to the point of using vague or ridiculous themes.
* GladiatorGames: Pits his slaves against dangerous creatures. Lampshaded by Johnny Weston, who derides Sargento as a "two-bit wanna-be Roman Emperor".
* IGaveMyWord: According to Johnny Weston, he "never goes back on a deal and stays committed."
* PersecutionFlip: He's a black man who owns slaves.
* SkippableBoss: If you follow Johnny's plan to the letter and win all three rounds in the arena, you won't have to fight him when you break Hal out of his cell.
* SlippingAMickey: If the Resident wins his arena tournament, he drugs them into unconsciousness by spiking their victory drink from the "Winner's Cup".

to:

* ChainsawGood: Once suggested "chainsaws" as a new match type and, when technician Carl Madeiros asked for clarification, Sargento simply replied, "Chainsaws! You know, grgzgzghghgh pow! Make it happen!"
* CrowdPleaser: Always wants to keep
IWorkAlone: While he appreciates the arena's spectators entertained, even to violent and torturous practices of the point of using vague or ridiculous themes.
* GladiatorGames: Pits his slaves against dangerous creatures. Lampshaded by Johnny Weston, who derides Sargento
Blood Eagles, he prefers to remain independent, as a "two-bit wanna-be Roman Emperor".
* IGaveMyWord: According to Johnny Weston,
that way he "never goes back on a deal and stays committed."
* PersecutionFlip: He's a black man who owns slaves.
* SkippableBoss: If you follow Johnny's plan to the letter and win all three rounds in the arena, you won't
doesn't have to fight him when you break Hal out of share his cell.
chems with anyone else.
* SlippingAMickey: If NoTrueScotsman: Became disillusioned with Meg Groberg's leadership of Crater, considering her too soft and Crater "acting like those Foundation babies but with studs and leather", and instead took to idolizing the Resident wins his arena tournament, he drugs them into unconsciousness by spiking their victory drink from late David Thorpe of the "Winner's Cup".Cutthroats, even settling in the ruins of the very same city he destroyed.




to:

[[folder:Roper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roper_fallout_76.png]]
-->'''Voiced by:''' Creator/LucienDodge
The leader of the Free Radicals, a raider gang headquartered in the WV Lumber Mill in the northwest region of the Forest.
----

* ALighterShadeOfBlack: Roper is a businessman and is happy to lay off of the Warden if it's too much trouble. He also takes care of a kidnapping victim rather than engages in senseless cruelty if you listen to a holotape.
* KnowWhenToFoldEm: Can be convinced to back down on the Warden by a sufficiently strong Resident.
* PragmaticVillainy: Roper is happy to just take protection payments from the locals than engage in direct murder and pillage. This puts him over some of the local Raiders.
* ProtectionRacket: Strongarmed the nearby farms into providing the Free Radicals regular shipments of food in exchange for protection.
* WardensAreEvil: Inverted and/or zig-zagged; he was the head prison guard of the Western Maryland Correctional Facility before the war, but after the bombs fell he freed the prison's inmates and formed them into a raider gang with himself as their leader.
[[/folder]]

[[folder:Sargento]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sargento.png]]
->'''Voiced by:''' Tommie Earl Jenkins
The leader of an independent raider slaver gang who holds fighting tournaments in the Watoga Civic Center.
----
* ChainsawGood: Once suggested "chainsaws" as a new match type and, when technician Carl Madeiros asked for clarification, Sargento simply replied, "Chainsaws! You know, grgzgzghghgh pow! Make it happen!"
* CrowdPleaser: Always wants to keep the arena's spectators entertained, even to the point of using vague or ridiculous themes.
* GladiatorGames: Pits his slaves against dangerous creatures. Lampshaded by Johnny Weston, who derides Sargento as a "two-bit wanna-be Roman Emperor".
* IGaveMyWord: According to Johnny Weston, he "never goes back on a deal and stays committed."
* PersecutionFlip: He's a black man who owns slaves.
* SkippableBoss: If you follow Johnny's plan to the letter and win all three rounds in the arena, you won't have to fight him when you break Hal out of his cell.
* SlippingAMickey: If the Resident wins his arena tournament, he drugs them into unconsciousness by spiking their victory drink from the "Winner's Cup".
[[/folder]]
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* ALighterShadeOfBlack: Roper is a businessman and is happy to lay off of the Warden if it's too much trouble. He also takes care of a kidnapping victim rather than engages in senseless cruelty if you listen to a holotape.
* KnowWhenToFoldEm: Can be convinced to back down on the Warden by a sufficiently strong Resident.
* PragmaticVillainy: Roper is happy to just take protection payments from the locals than engage in direct murder and pillage. This puts him over some of the local Raiders.


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[[folder:The Fanatics]]
A raider faction in the Pitt (the ruins of post-war Pittsburgh) that is in constant conflict with the Union.
----
* DepartmentOfRedundancyDepartment: If one loses sight of the Resident, they may yell in frustration, "You sneaky little...sneak!"
* NotSoHarmlessVillain: They were originally several disorganized raider gangs, none of which were much of a threat on their own. However, once they unified under a single leader, they (with the help of the Hellcat Mercenary Company) ended up placing the whole of the Pitt under their jackboot.
[[/folder]]

to:

[[folder:The Fanatics]]
A raider faction in the Pitt (the ruins of post-war Pittsburgh) that is in constant conflict with the Union.
----
* DepartmentOfRedundancyDepartment: If one loses sight of the Resident, they may yell in frustration, "You sneaky little...sneak!"
* NotSoHarmlessVillain: They were originally several disorganized raider gangs, none of which were much of a threat on their own. However, once they unified under a single leader, they (with the help of the Hellcat Mercenary Company) ended up placing the whole of the Pitt under their jackboot.
[[/folder]]

!! The Fanatics

See [[Characters/Fallout76ThePitt The Pitt]]

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!!The Enclave
[[folder:In General]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/enclave_fo76.png]]
While originally intended as a legitimate continuity of government facility for congress and the Presidential cabinet, the Whitespring Bunker was selected by the insidious Enclave as one of their safehouses, with embedded agents in the Bunker's security team executing non-members upon arrival. Cut off from the rest of the Enclave by a system failure, the isolated Whitespring Cell began working in secret towards their own goals, until an attempted coup against self-proclaimed President Thomas Eckhart resulted in the group's annihilation.
----
* ALighterShadeOfBlack: The Enclave under MODUS probably isn't good and rebuilding is probably a bad idea, but they're the lesser evil compared to the Scorched. They're also not pursuing genocide against all outsiders like their West Coast counterparts.
* AmbiguouslyEvil: While Thomas Eckhart was mad as a hatter, the remaining Enclave leadership seems much more reasonable. Even MODUS has some beneficial qualities.
* {{Eagleland}}: Definitely a Type 2 situation.
* ElaborateUndergroundBase: One of the nicest in the Fallout world, which makes sense since it was meant for Congress.
* EnemyCivilWar: What did them in as MODUS executed them all after they attempted to blow him up.
* EvilVersusOblivion: Helping MODUS is the only way to potentially stop the Scorched from spreading across the globe.
* HistoricalInJoke: The Enclave are based in the Whitespring Resort, which is based on the Greenbrier that actually had a bunker built under it for Congress.
* KillSat: Part of the Enclave's arsenal is the Kovac-Muldoon orbital platform, which has the ability to launch missile strikes against designated ground targets, as demonstrated during the A Real Blast event.
* NukeEm: Have access to three nuclear missile silos they're prepared and willing to use.
* PosthumousCharacter: This branch of the Enclave has been completely wiped out by the time the Resident finds them. For once, the Scorched were ''not'' responsible.
* RenegadeSplinterFaction: After they lose contact with the Oil Rig, they elect their own President and act on their own.
[[/folder]]

to:

!!The Enclave
[[folder:In General]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/enclave_fo76.png]]
While originally intended as a legitimate continuity of government facility for congress and the Presidential cabinet, the Whitespring Bunker was selected by the insidious Enclave as one of their safehouses, with embedded agents in the Bunker's security team executing non-members upon arrival. Cut off from the rest of the Enclave by a system failure, the isolated Whitespring Cell began working in secret towards their own goals, until an attempted coup against self-proclaimed President Thomas Eckhart resulted in the group's annihilation.
----
* ALighterShadeOfBlack: The Enclave under MODUS probably isn't good and rebuilding is probably a bad idea, but they're the lesser evil compared to the Scorched. They're also not pursuing genocide against all outsiders like their West Coast counterparts.
* AmbiguouslyEvil: While Thomas Eckhart was mad as a hatter, the remaining Enclave leadership seems much more reasonable. Even MODUS has some beneficial qualities.
* {{Eagleland}}: Definitely a Type 2 situation.
* ElaborateUndergroundBase: One of the nicest in the Fallout world, which makes sense since it was meant for Congress.
* EnemyCivilWar: What did them in as MODUS executed them all after they attempted to blow him up.
* EvilVersusOblivion: Helping MODUS is the only way to potentially stop the Scorched from spreading across the globe.
* HistoricalInJoke: The Enclave are based in the Whitespring Resort, which is based on the Greenbrier that actually had a bunker built under it for Congress.
* KillSat: Part of the Enclave's arsenal is the Kovac-Muldoon orbital platform, which has the ability to launch missile strikes against designated ground targets, as demonstrated during the A Real Blast event.
* NukeEm: Have access to three nuclear missile silos they're prepared and willing to use.
* PosthumousCharacter: This branch of the Enclave has been completely wiped out by the time the Resident finds them. For once, the Scorched were ''not'' responsible.
* RenegadeSplinterFaction: After they lose contact with the Oil Rig, they elect their own President and act on their own.
[[/folder]]
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[[foldercontrol]]

!!Raiders

[[folder:In General]]

[[quoteright:240:https://static.tvtropes.org/pmwiki/pub/images/raiders_76.png]]
[[caption-width-right:240:The original raider mark]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/fallout_76_new_raiders.png]]
[[caption-width-right:350:The new raider mark used by Crater and the Free Radicals]]
->'''Voiced by:''' Creator/NeilKaplan, Creator/AndrewKishino, Tyler Rhoads, Creator/ChristopherSean (male); Creator/ClaudiaChristian, Andromeda Dunker, Creator/NikaFutterman, Creator/CristinaValenzuela (female)
After the bombs fell, the well-off tourists and vacationers at Appalachia's ski lodges faced extreme hardship. Denied relief aid by the Charleston Emergency Government, they turned to violence to survive, rapidly descending into barbarism. Five gangs of mountain raiders maintained a hold on the central regions of Appalachia, but ultimately all save the Diehards were wiped out by the Scorched. Years later, the Diehards returned alongside raiders from outside Appalachia, establishing a settlement dubbed "Crater" in the wreckage of a crashed space station.
----
* ActionSurvivor: The Raiders from Top of the World were all of this. Unfortunately, it resulted in them all becoming monsters.
* AffablyEvil: The ones that used to exist prior to ''Wastelanders'' were generally not this trope, but most of the ones the Resident can meet in ''Wastelanders'' are pretty personable in spite of being, you know, raiders.
* TheApunkalypse: Has this aesthetic like the ones from ''VideoGame/Fallout3'' along with the [[VideoGame/FalloutNewVegas Fiends]].
* ArmyOfThievesAndWhores: They aren't the most disciplined bunch to say the least.
* BigBad: The Cutthroats' chief was David Thorpe, followed by (technically) Rose.
* TheBusCameBack: The Raiders return in the ''Wastelanders'' DLC, setting up shop again in the Toxic Valley at the crashed space station, redubbing it "The Crater", but Meg, a former member of the Diehard Raiders, is the new leader of the Raiders once the player makes contact with her through Rose.
* EvenEvilHasStandards:
** Carol Sweeney of the Cutthroats was so horrified by David Thorpe's bombing of the Summersville Dam and the subsequent destruction of Charleston that she and some others deserted the Cutthroats and set up a self-sufficient community in the Big Bend Tunnel.
** The Crater faction under Meg have a number of lines they won't cross:
*** The chief one is no harming kids.
*** They near-unanimously think that the Mothman cultists are absolutely insane and question how they don't have a worse reputation than they do. Given how the cultists are largely [[AlwaysChaoticEvil hostile on sight]] and devoted to a possibly evil entity, they have a point.
*** Even they consider the Blood Eagles to be unrepentant, bloodthirsty maniacs.
* ImAHumanitarian: The Gourmands were a gang of cannibals.
* LineOfSightName: The Cutthroats took their name and sigil from a billboard for a planned ski trail at the Pleasant Valley Ski Resort named "Cutthroat Crag".
* MeaninglessVillainVictory: The Cutthroats' destruction of Charleston killed thousands but didn't get them any loot, killed their co-leader, and meant there were fewer people to rob.
* NotSoHarmlessVillain: The city of Charleston was destroyed by David Thorpe, eradicating the biggest settlement in the region.
* PosthumousCharacter: All of them are either dead or turned into Scorched at the beginning of the game, like everyone else. Well, except Rose. Averted in ''Wastelanders'' where some of them are revealed to have fled and then returned or emigrated into Appalachia.
* PragmaticVillainy: As some of their number point out in ''Wastelanders'', Crater ''could'' slaughter Foundation, but they'd take serious losses through this (possibly losing) and lose a source of food and income, meaning short term gain and long-term loss. Therefore, they don't bother.
* TheQuincyPunk: The Cutthroats have adopted this attitude.
* RapePillageAndBurn: The original generation's entire M.O., in keeping with the usual agendas of Raiders throughout the series.
* SoleSurvivor: Rose is the only surviving member not to become Scorched, at least until ''Wastelanders''.
* ThePiratesWhoDontDoAnything: Compared to virtually all other Raiders in the series, even other "friendly" ones like the cast of Nuka-World, the Crater community introduced in ''Wastelanders'' is remarkably tame in terms of what we actually ever see them doing in-game, due to being distinctly implemented as an ally faction this time around with no good reason to turn against them such as existed in Nuka-World. They are never seen actively committing acts of RapePillageAndBurn, and the only people the player is told to harm during their daily quests are individuals from their own ranks who have turned their back on the community. Even if you alienate them by siding with Foundation for the Vault 79 raid, they'll still stay friendly to you both [[YouGotGuts out of respect for your gall]] and the fact that they think its better to have someone as resourceful as you as a friend rather then an enemy. [[LampshadeHanging Lampshaded]] by their former member Gnash, who derides Crater as "like those Foundation babies but in studs and leather".
* TookALevelInBadass: Raiders have usually been the GoldfishPoopGang of ''Fallout'', existing only to annoy low-level players. Like their counterparts in Nuka-World, these are considerably more competent and civilized, although this makes them far ''less'' of a menace as far as the average player will be concerned.
[[/folder]]

!!!The Mountain Raiders
[[folder:David Thorpe]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/david_thorpe.png]]
->'''Voiced by:''' Creator/MarkWhitten (Scorched), Creator/KeithFerguson (pre-War audio logs)

A wealthy businessman who was vacationing in Appalachia with his mistress when the bombs fell, David Thorpe adapted a little ''too'' well to post-nuclear anarchy. Leading the Cutthroats gang with an iron fist, he became the most feared outlaw in Appalachia and the undisputed head of the alliance between the other gangs. However, his massive ego and refusal to take the threat of the Scorched seriously until the last minute proved to be his downfall, and he succumbed to the plague along with most of his gang.
----
* AndThenJohnWasAZombie: Was transformed into one of the Scorched by the plague. You have to put him down.
* BlueBlood: A former rich and powerful West Virginian businessman turned Raider Boss.
* DisproportionateRetribution: His response to his girlfriend and lieutenant being captured by the Charleston Emergency Government was to destroy the entire city.
* EvilCannotComprehendGood: Bombed the Summersville Dam and flooded Charleston to avenge Rosalynn because he wrongly believed the Responders had executed her (when in fact they were holding her hostage in an effort to gain leverage over him).
* FromNobodyToNightmare: He was just a minor CorruptCorporateExecutive before the bombs fell, but the nuclear apocalypse gave him a blank check to use his people skills to sway them to his authority. Being turned away by the Responders at Charleston finally pushed him off the deep end and prompted him to create one of the most ruthless proto-raider gangs in the wasteland.
* HiddenDepths: In-universe. He presented himself as a ruthless raider boss who has thrown away all morality long ago, but behind closed doors, Thorpe still greatly mourned the loss of his old family prior to the Great War, and Rosalynn after losing her as well. He even had a secret shrine built in honor of the latter a ways off from Ripper Alley in the Savage Divide, and [[DrowningMySorrows took to the bottle to help him cope with the loss of his love]], not once but twice.
* ItsPersonal: Thorpe had a massive bone to pick with the Responders, starting with their refusal to help his group before their reformation into raiders, and culminating with their capture of Rosalyn that caused him to blow up the Summersville dam and flooding Charleston to avenge her probable death, unknowingly drowning her in the process.
* MercyKill: Rose asks the Resident to give David one of these, due to his Scorched infection.
* PredecessorVillain: He was this for the Appalachian Wasteland before the Scorched arrived.
* ReplacementGoldfish: Turned a Ms. Nanny into Rose the Raider Robot. He gave her his ex's voice and mannerisms.
* TheStarscream: Seized control of the original raider camp at Pleasant Valley after the [=McClintocks=] attempted to exile him following his murder of two Responders who had journeyed there to offer aid.
* UnholyMatrimony: With Rosalynn Jeffries.
* UniqueEnemy: When encountered in his undead form, he has a unique in-game design but is no more powerful than any other Scorched.
[[/folder]]

[[folder:Rosalynn Jeffries]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rosalynn_jeffries.png]]
->'''Voiced by:''' Creator/AlexCazares

David Thorpe's mistress, who enthusiastically joined him in his new career as a post-apocalyptic warlord. She was eventually captured by the Charleston P.D. in an ambush, and drowned in a flood when David burst the Summersville Dam in retaliation, having believed her dead.
----
* ComplexityAddiction: Her process for hiding the keys to their cache was one of these. It involved dividing an electronic code across all of the gangs as well as requiring it to be uploaded into a meditation palace's computer. [[spoiler:Subverted in that Rose and Rosalyn both had the master key from the beginning.]]
* DarkActionGirl: As befits a high-ranking Raider gang lieutenant.
* DeathByIrony: Was drowned by David Thorpe when he destroyed Charleston to avenge her. Probably.
* TheDragon: David Thorpe's second-in-command and leader of the Charleston attack.
* FaceHeelTurn: Was an ordinary woman before the Great War made her and others like her desperate enough to become Raiders.
* PosthumousCharacter: She drowned when David blew up Summersville Dam.
* TheQuincyPunk: Has this look, like Rose and many other Cutthroat Raiders.
* UnholyMatrimony: With David Thorpe.
[[/folder]]

[[folder:Rose]]
[[quoteright:300:https://static.tvtropes.org/pmwiki/pub/images/rose_fo76.png]]
->'''Voiced by:''' Creator/AlexCazares

A modified Miss Nanny, created by David Thorpe as a ReplacementGoldfish for Rosalynn after her death. As the rest of the Cutthroats died or succumbed to the Scorched plague, she is now the SoleSurvivor and self-proclaimed leader of the Cutthroats, though few of Appalachia's inhabitants pay her any mind.
----
* BadassAdorable: She's a dangerous killing machine! Honest!
* BigBadWannabe: She desires to be a raider boss, but is nowhere near that goal.
* {{Blackmail}}: The fact she has information on the Overseer and the Responder Madigan is the only reason to give her the time of day.
* BoxedCrook: Inverted as while Rose is completely helpless to leave the Top of the World and needs the Resident to do anything for her (the Overseer too), she has all the information they need.
* GenkiGirl: She's just so ENTHUSIASTIC about building her raider gang.
* HarmlessVillain: The gang she ran with was complete scum but Rose is a BadassAdorable. She's also holed up in the Top of the World, surrounded by hundreds of things which could kill her.
* MinionWithAnFInEvil: Which is funny given what a complete bastard David Thorpe was.
* NoSell: She's immune to the Scorched Plague by virtue of being a mechanical being, but isn't pushing her luck taking them on downstairs.
* PerkyFemaleMinion: Briefly served as this to David Thorpe.
* PokeThePoodle: Her evil deeds consist of repairing her radio station, killing a bear, and trying to cheat the player of some loot (which she ends up leaving for them anyway).
* PragmaticVillainy: She fully admits that the main reason she is helping against the Scorched is because she knows that, with the scorched running around, she won't have the people to form a raider gang, nor settled people to raid.
* ReplacementGoldfish: David Thorpe programmed her to emulate the late Rosalynn Jeffries, but only the lively parts of her personality.
* SoleSurvivor: The last of the Cutthroat Raiders in Appalachia due to the Scorched Plague getting everyone else.
* UndyingLoyalty: Rose is programmed to be loyal to David Thorpe even after his death and refused to leave the Top of the World and join Meg Groberg's Raiders as it would be seen as betraying David. Furthermore, Meg would very likely destroy Rose due to the fact that they were not on good terms prior to the Scorched Plague.
* VisionaryVillain: Fully intends to rebuild the Cutthroats raider gang which once imperiled the Wasteland and recruits the Resident. Most Residents will be unlikely to follow her lead given their goal is rebuilding America and even if they were, there's no one left in Appalachia. Her vision comes no closer to fruition in ''Wastelanders'', as no new raiders join her, instead aligning with Meg's Crater faction, the Blood Eagles, or the Rust Eagles.
[[/folder]]

[[folder:Margie [=McClintock=]]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/margie_mcclintock.png]]
->'''Voiced by:''' Stephanie Komure

The founder of the Diehards, one of the original five Raider gangs in the mountains of Appalachia. A goodnatured woman at heart, she was disgusted by the barbarity of the other gangs, and held hers to strict code of conduct. Unfortunately, this left them as the weakest link of the alliance, and she ultimately chose to commit suicide rather than become the monster the gang needed her to be.
----
* DrivenToSuicide: After the residents of the Palace of the Winding Path disappeared, acknowledging that her idea of avoiding unnecessary violence was impractical and growing deeply disgusted with the Raiders' atrocities, Margie was left depressive and guilt-ridden and eventually took her own life with a drug overdose.
* EvenEvilHasStandards: Unlike the other Raider gangs, Margie took no joy in killing innocents for supplies and tried hard not to unless there was no other option.
* TokenGoodTeammate: Margie was the only Raider leader who was disgusted with the Raider life and couldn't cope with murdering other people, in which she ultimately killed herself out of guilt.
[[/folder]]

!!!The Crater Raiders
[[folder:Meg Groberg]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/meg_groberg.png]]
->'''Voiced by:''' Creator/MaraJunot (''Wastelanders''), Creator/DawnnLewis (holotape)

The current leader of the Diehards, who seized leadership after Margie's suicide and evacuated the gang to New England to escape the Scorched. She and the Diehards have since returned, alongside a large number of other gangs who pledge their loyalty to her, and now leads the survivalist compound known as Crater.
----
* AmbiguouslyJewish: Meg is heavily implied to be Jewish, as Groberg is a rare surname of Israeli origin, and she will at one point compliment a Raider-aligned Resident's "chutzpah", meaning "audacity" in Hebrew.
* BenevolentBoss: Perhaps the nicest raider boss ever introduced in the series, such that many other members of her gang even questioned if she's being a little too soft.
** Unlike most big-name raider leaders introduced thus far, Meg is the only one to actually care for her minions' wellbeing and values their loyalty over obedience. She's also shown to have a lot of faith in her underlings, so much so that when she found out there's a potential traitor in her gang, she actually dropped subtle hints for them to change their mind instead of having them killed outright, and convincing runaway members to peacefully come back into the fold in Rocksy's daily quests will actually net more positive rapport with her faction than simply murdering them, suggesting that it's what she would have preferred as well.
** She will even keep her potential lackeys around if the player didn't work with her to breach Vault 79, and cares for them even though they're technically no longer useful to her plans.
* EasilyForgiven: Even if the Resident sided with Foundation for the Vault 79 raid, Meg will not hold a grudge against them, since backstabbing is the name of the game in her line of work, and that being on good terms with someone of their skills would be more mutually beneficial in the long run than making them her enemy.
* HadToBeSharp: Meg believes that only by being a ruthless raider can one survive and thrive in the post-apocalypse, and sees her way of life as the "right" one, as those who are too soft often die horribly.
* IGaveMyWord: Another thing that differentiates her from most Raiders is that once she makes a deal, she ''will'' honor her end of it. In her introductory quest, she agrees to consider the Resident's plan to innoculate the Crater against the Scorched Plague if they check up on a raiding party she sent against some nearby Scorched. When you find the team slaughtered by Scorched and the lone survivor already infected, she still struggles to believe it, but she nonetheless agrees to the Overseer's plan due to the deal.
* NobleDemon: Even though Meg is a raider through and through, she's significantly more agreeable than most of the loony thugs you've been encountering thus far. She appreciates a job well done and pays handsomely for your troubles, and actually cares for her minions' wellbeing. She also has [[FriendToAllChildren a soft spot for children]], and even forbids her Raiders from practicing [[SlaveryIsASpecialKindOfEvil slavery]]. In her words, "Recruitment is better. Kill only for food and supplies."
* OfficialCouple: She and Johnny are in a relationship.
* WasItAllALie: [[spoiler:In the Crater's version of the Vault 79 raid, if you can't talk Johnny down from his FaceHeelTurn and are forced to kill him, Meg is actually pretty devastated by his betrayal, questioning if he ever truly loved her or if he always just saw her as a MealTicket.]]
[[/folder]]

[[folder:Gentleman Johnny Weston]]
->'''Voiced by:''' Chris Parson
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/gentleman_johnny_weston.png]]
An affiliate of the Crater Raiders sporting considerably more dignified, high-end pre-war clothing than his cohorts and presenting the mannerisms to match. He is Meg's significant other.
----
* FaceHeelTurn: [[spoiler:If you side with Crater for the Vault 79 raid, then at the very end he will try to backstab the team and take all the gold for himself. You can talk him down without killing him with high enough Charisma.]]
* OfficialCouple: With Meg.
* SharpDressedMan: His formal attire is really out of place in the Wasteland, and is how he got his name.
[[/folder]]

[[folder:Lou]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/lou_6.png]]
->'''Voiced by:''' Chris Ciulla

An elderly engineer at the time of the war, now a ghoul employed as the Raiders' demolitions expert but currently determined to kill himself over his condition, believing he will go feral.
----
* BungledSuicide: A variation. His plans to kill himself didn't work for whatever reason; the turrets didn't go off when supposed to, the room for crushing him didn't work...
* BornLucky: His luck at avoiding death is so incredibly uncanny that it borders on being ridiculous at times, though he's [[CursedWithAwesome not exactly happy about this.]] There aren't many individuals in the wasteland who can claim to have survived an entire nuclear bomb dropping through their roof that turned out to be a dud.
* CursedWithAwesome: He sees his being BornLucky to be this, since he is a DeathSeeker and so far all of his attempts at taking his own life had failed miserably due to his ironically stellar luck.
* DeathSeeker: Tries hard to find ways to kill himself over his fear of turning feral. [[spoiler:The Resident can persuade him not to do this, either by talking him into wanting to live again or at least persuading him to delay acting on his intentions till the raid on Vault 79 is done]].
* TragicVillain: He's a Raider, but also very concerned about his friends to the point he isolates himself from them for fear of going feral. Though the quest "Cheating Death" involves obstacles set by him, none of them were designed to hurt the player and came about because of his crippling suicidal ideation.
[[/folder]]

[[folder:Ra-Ra and Gail]]
[[quoteright:303:https://static.tvtropes.org/pmwiki/pub/images/gail_and_ra_ra.png]]
[[caption-width-right:303:Ra-Ra (right) and Gail (left)]]
->'''Voiced by:''' Ratana Therakulsathit and Kay Bess, respectively

A young girl and a female super mutant, having developed a daughter-mother relationship due to both having had otherwise absolutely no one else to rely on.
----
* {{Determinator}}: Ra-Ra chases a Radrat after it stole a toy she was playing with, and this goes on for quite some distance.
* MoralityChain: Ra-Ra is feared to be this for Gail by the other Raiders. When she goes missing, the Raiders are worried Gail will go berserk and slaughter them.
* TheSmurfettePrinciple: Gail is only the fourth named super mutant to ever be explicitly identified as female, after Sally from ''Fallout'' and Tabitha and Lily from ''New Vegas'', and thus the first from a population besides the original Mariposa strain, although given their kind's loss of sexual dimorphism, it can safely be assumed that many females have existed among hostile super mutant groups throughout the series while being indistinguishable from their brethren.
* TokenGoodTeammate: Both; Ra-Ra for the Raiders for the [[ChildrenAreInnocent predictable reasons]] and Gail for the Appalachian super mutant population (besides Grahm and Maul).
* TokenHeroicOrc: Gail is one of the very few non-hostile super mutants. Although she ''is'' a Raider, she isn't angry or rude and shows a softer spot for children.
[[/folder]]

[[folder:Weasel]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/weasel_34.png]]
->'''Voiced by:''' Larry Herron (voice synthesizer)

A Raider who prior to joining Meg's group betrayed her previous gang (the [[AlwaysChaoticEvil Blood Eagles]], to be specific) and was punished by having her voice box destroyed and replaced with a vocabulary-restricted synthesizer while being rechristened "Weasel".
----
* AndIMustScream: A mild literal case, as while she retains the capacity for basic verbal communication, her expression thereof is limited to mechanical pronunciations and she is unable to formulate the proper words to express disdain for her condition, as shown shortly below.
* BewareTheSillyOnes: Despite her hilarious voice box and frustration with it, she's a capable raider and skilled with explosives.
* GoshDangItToHeck: Demonstrates the limitations imposed on her vocabulary as such:
-> "Poop! Fornicate! Hot underground place!

[[/folder]]

[[folder:Rocksy]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rocksy.png]]
->'''Voiced by:''' Creator/EricaLuttrell
A Raider who is in charge of dealing with Raiders that flee their organisation.
----
* ResignationsNotAccepted: Her role is basically enforcing this, assigning the player the opportunity to deal with deserters. Having said that, Rocksy's more merciful or pragmatic than most examples of this trope would imply; if the deserter is chased out of Appalachia, she'll accept that as a valid solution, and if the deserter returns, she'll show mercy.
[[/folder]]

[[folder:Wren]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/wren_8.png]]
->'''Voiced by:''' Ry Chase
A Raider in charge of the communications at the Crater. Sometimes sends the Vault 76 residents to find some fresh vacuum tubes to replace the ones in her equipment damaged by the Toxic Valley's environment.
----
* BornAfterTheEnd: She was born nearly a decade after the Great War, so the post-nuclear wasteland is the only life she's ever known.
* DisappearedDad: Her father was a member of the Diehards, but he passed away before she and the other raiders returned to Appalachia.
* DrugsAreBad: Unlike a lot of other raiders, she is not keen on people taking chems.
* FoulMedicine: Describes the Resident's Nuka-Cola-based Scorched Plague vaccine as "nasty".
* HadToBeSharp: She is often pushed around by the other raiders due to her youth and lack of strength, and developed a hostile attitude as a result.
* SourSupporter: She strongly disagreed with Meg's decision to return to Appalachia and is still somewhat resentful of same; however, her expertise in communications is vital for coordinating Crater's scouting and security.
* SurroundedByIdiots: Is greatly annoyed by other raiders' incompetence and their unwillingness to assist with her significant workload, and is astounded at how they have managed to survive.
[[/folder]]

[[folder:Raf]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/raf.png]]
->'''Voiced by:''' Michael [=DeLorenzo=]
A raider who serves as Crater's armor merchant.
----
* ExcellentJudgeOfCharacter: Only trusts those who he sees as "one of us"; he accepts Lou despite fearing his bouts of depression, but does not trust Johnny Weston and sees him as an arrogant outsider.
* FoulMedicine: Like Wren, he doesn't care for the taste of the Nuka-Cola Scorched Plague vaccine.
* YouGetWhatYouPayFor: Prides himself in selling quality goods.
[[/folder]]

[[folder:Caleb Fisher]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/caleb_fisher.png]]
->'''Voiced by:''' Chris Ciulla
A former Amish who became a Raider after the war.
----
* CrisisOfFaith: He used to be an Amish, but no longer identifies as a man of God.
* FaceHeelTurn: [[spoiler:If you side with Crater for the Vault 79 raid, he sides with Lev during his coup attempt, revealing that [[HiddenDisdainReveal he always hated Meg]] for making the Raiders "go soft".]]
[[/folder]]

[[folder:Sheena]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sheena_31.png]]
->'''Voiced by:''' Creator/AmandaCelineMiller
A raider introduced in ''Steel Dawn''.
----
* BadassInDistress: [[spoiler:Hellcat Company kidnaps Burke and Sheena and takes them into Watoga for processing. The Resident saves their hide.]]
* BerserkButton: Calling Burke (one of her closest friends, and a nonbinary person) a freak understandably angers her. Burke is all too used to it at this point, and doesn't react.
* PetTheDog: She's very understanding and supportive of Burke being nonbinary; if the Resident calls them a freak, she justifiably gets angry and will tell the Resident to fuck off.

[[/folder]]

[[folder:Burke]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/burke.png]]
->'''Voiced by:''' Jason "Freckle" Greene
A raider introduced in ''Steel Dawn''. Notable for being the first non-binary character in the entire ''Fallout'' series.
----
* BadassInDistress: [[spoiler:Hellcat Company kidnaps them and Sheena and takes them into Watoga for processing. The Resident saves their hide.]]
* TheQuietOne: They're a person of few words.
* VillainousFriendship: With Pierce and Sheena.
[[/folder]]

[[folder:Pierce]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/pierce_7.png]]
->'''Voiced by:''' Stephen Oyoung
A raider introduced in ''Steel Dawn'' as the head of the Crater's War Room.
----
* AffablyEvil: Though he understandably takes issue if the Brotherhood chooses to shoot their way out of their first meeting, he is almost always polite and respectful, and nothing but supportive to his friends and peers.
* PetTheDog: He's very understanding and supportive of Burke being nonbinary, saying that even if one doesn't fully understand how it works, they should try to be open-minded and have their friends' backs.
[[/folder]]

[[folder:Moonshiner Ned]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/moonshiner_ned.png]]
->'''Voiced by:''' Creator/DarinDePaul
A Mr. Handy raider bot introduced in the ''Test Your Metal'' update who hosts the Moonshine Jamboree public event at the Sunday Brothers' Cabin in The Mire.
----
* HillbillyMoonshiner: A robotic version, originally created by the cabin's original owners, brothers Jesus and J.D. Sunday to assist them in their moonshining operations.
* WeNamedTheMonkeyJack: When Slayer's raider crew from the Crater claimed the cabin and reactivated the robot, they nicknamed him "Moonshiner Ned" after a talkative drunk person they had previously encountered.
[[/folder]]

[[folder:Dicer]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/dicer.png]]
->'''Voiced by:''' Creator/MaxMittelman
The leader of Crater's outpost in the Forest, "The Coop". Introduced in ''Expeditions: Atlantic City - Boardwalk Paradise''.
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* MeaningfulName: Got his nickname of "Dicer" from his habit of dicing things; not just food, but human corpses as well.
* YouAreInCommandNow: Became the new leader of the Coop after its original leader Keith Cooper was killed in an attack.
[[/folder]]

!!!The Blood Eagles
[[folder:In General]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/blood_eagles.png]]
->'''Voiced by:''' K.C. Clyde, Bill Holmes, Creator/AleksLe (male); Kat Cressida, Creator/MichaelaDietz, Sandra Saad (female)
A completely evil, (near-)universally hostile faction of Raiders encountered as generic enemies in many locations.
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* AlwaysChaoticEvil: They fill this role in the same manner as ''Fallout 3'''s Raiders, given the much more civilized main Raider organization present here. Individual members can be heard going MyGodWhatHaveIDone or mourning their loved ones out of combat, but will still try to kill you anyway; the ones that won't do this can be counted on one hand. Beckett's quest gives a reason as to why: [[spoiler:part of the initiation involves a ''lot'' of drugs being forcibly administered to new recruits, combined with other practices to lower their inhibitions.]]
* ForcedIntoEvil: [[spoiler:According to Beckett, not everyone who's with the Blood Eagles starts that way by choice but gets tortured into it and fed drugs to make them feel they want this lifestyle.]]
* HardCodedHostility: Unlike the Crater Raiders (who will become somewhat friendly to the Resident after completing the "Strange Bedfellows" quest) and the Rust Eagles (whose human members are always non-hostile, preferring to let their bots do the fighting in the [[GladiatorGames Metal Dome]]), the Blood Eagles will always be hostile to the player outside of a few specific questlines and cannot be reasoned or bargained with the way Crater can.
* SuspiciouslySimilarSubstitute: For the generic cannon fodder Raiders of past games.
* TortureTechnician: These guys like torturing people in creative ways.
* TragicVillain: When considering ''how'' they become Blood Eagles, the players may feel their killing the members is a MercyKill.
[[/folder]]

[[folder:Tally Lang]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/tally_lang.png]]
->'''Voiced by:''' Creator/EdenRiegel
A member of the Blood Eagles who you meet in ''Steel Dawn''.
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* BadLiar: She claims to be an innocent civilian looking to defend herself when she reaches Fort Atlas, but it's transparently bullshit. She can turn this on the Resident later on during ''Steel Reign'', however, should they decide to bluff that they are a fellow Blood Eagle to get inside the Cryonics wing.
* EnemyMine: [[spoiler:In the ''Steel Reign'' quest "A Satisfied Conscience". The player is forced to ally with her in Vault 96 against an overwhelming number of robots.]]
* PetTheDog: [[spoiler:If the player honors their deal with her, she and her crew will leave without a further fight.]]
[[/folder]]

[[folder:Needles, Eightball and Dillo]]
->'''Voiced by:''' Jacob Craner (Needles)
A trio of Blood Eagles under Tally Lang.
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* BadassCrew: They manage to survive against a ''lot'' of robots, even if [[spoiler:the player is partly responsible for their survival as well. Helps that one is in PoweredArmour to provide extra defense for him.]]
[[/folder]]

!!!The Rust Eagles
[[folder:In General]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/rust_eagles.png]]
->'''Voiced by:''' K.C. Clyde, Bill Holmes, Creator/AleksLe (male); Kat Cressida, Creator/MichaelaDietz, Sandra Saad (female), Creator/BrittanyCox, Adam Gold, Rebecca Lee (robots)
A raider faction made up of botsmiths that left the Blood Eagles to start their own gang. Introduced in ''Invaders from Beyond'' and further fleshed out in ''Test Your Metal''.
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* EntertaininglyWrong: They believe the Gladiators of Steel are fighting in the Metal Dome to impress the Rust Eagles and make a name for themselves, when all they are actually doing is analyzing the Killbots' capabilities first-hand.
* GladiatorGames: The Rust Eagles perfect their botsmithing craft by pitting their creations against pit fighters in the Metal Dome. [[LampshadeHanging Lampshaded]] by the Brotherhood of Steel Initiates who serve as their most frequent opposition, who dub themselves the "Gladiators of Steel".
* SingleTaskRobot: The Rust Eagles' robots are designed solely for combat.
[[/folder]]
[[folder:Buzzsaw]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/buzzsaw.png]]
The leader of the Rust Eagles, and also the Metal Dome's arena announcer for the Test Your Metal public event.
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* SoreLoser: One of his post-match quotes has him discredit a Gladiators victory by claiming that the bots must have malfunctioned, and another one has him threaten to kill the Gladiators anyway if they're not out of the dome within 10 seconds.
* StartMyOwn: Buzzsaw saw the value of having robots do the dirty work, so gathered the best botsmiths from the Blood Eagles to start a new gang.
* TheScrounger: Very knowledgeable about what supplies the Rust Eagles need and where they can be found: for example, he told his scavengers to search local high schools for PA speakers for the Metal Dome. He also compiled a whole list of robot parts needed for the Rust Eagles' Killbots, and even managed to source some of them himself when he found a whole heap of assorted [=RobCo=] parts in one of the train cars near the Metal Dome.
[[/folder]]
[[folder:Beatrice the Wrench]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/beatrice_the_wrench.png]]
The designer of the Rust Eagles' melee battle bots.
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* BigEgoHiddenDepths: She introduces herself to the Resident as "the best damn botsmith the Rust Eagles have", but talking with her further, she reveals with some emotion exactly why she and the other Rust Eagles left the Blood Eagles and have bots do their fighting instead:
---> '''Beatrice:''' Life in the Eagles is short and violent. It's too easy to run outta friends. But, get bots to do all your fightin' and you might live long enough to make a name for yourself.
* CloseRangeCombatant: All of her bots are this.
* FriendlyRivalry: With Amp.
* TakeOverTheCity: Hopes to live long enough to rule the rest of the Blood Eagles and perhaps even the entire Savage Divide.
[[/folder]]
[[folder:Botsmith Amp]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/botsmith_amp.png]]
The designer of the Rust Eagles' ranged and exploding battle bots.
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* ALessonInDefeat: While she gets upset when the Gladiators of Steel trash her bots, she also uses this as a learning opportunity to address flaws in her designs.
* CombatAestheticist: Amp's design philosophy, in contrast with Beatrice's BoringButPractical approach:
---> '''Amp:''' Beatrice is all about maximum carnage, while my designs emphasize the elegance of the kill.
* CrowdPleaser: Amp is critical of the Gladiators of Steel's inability to do this, despite respecting their coordination as a team.
* FriendlyRivalry: With Beatrice.
* InsultOfEndearment: Cheekily nicknames the Resident "scrap metal".
* MoreDakka:
---> '''Amp:''' There isn't any problem that can't be solved with 35% more lasers!
* ReadingsBlewUpTheScale: Her bots once racked up so many kills in a single match that it overloaded and destroyed the scoreboard.
* WhoNamesTheirKidDude: Doesn't approve of Beatrice's nickname for her custom Sentry Bot.
---> '''Amp:''' Really, Beatrice? "Grimm Bot", that's the best name you can come up with?
[[/folder]]

!!!Other Raiders
[[folder:Roper]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/roper_fallout_76.png]]
-->'''Voiced by:''' Creator/LucienDodge
The leader of the Free Radicals, a raider gang headquartered in the WV Lumber Mill in the northwest region of the Forest.
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* ProtectionRacket: Strongarmed the nearby farms into providing the Free Radicals regular shipments of food in exchange for protection.
* WardensAreEvil: Inverted and/or zig-zagged; he was the head prison guard of the Western Maryland Correctional Facility before the war, but after the bombs fell he freed the prison's inmates and formed them into a raider gang with himself as their leader.
[[/folder]]
[[folder:Sargento]]
[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/sargento.png]]
->'''Voiced by:''' Tommie Earl Jenkins
The leader of an independent raider slaver gang who holds fighting tournaments in the Watoga Civic Center.
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* ChainsawGood: Once suggested "chainsaws" as a new match type and, when technician Carl Madeiros asked for clarification, Sargento simply replied, "Chainsaws! You know, grgzgzghghgh pow! Make it happen!"
* CrowdPleaser: Always wants to keep the arena's spectators entertained, even to the point of using vague or ridiculous themes.
* GladiatorGames: Pits his slaves against dangerous creatures. Lampshaded by Johnny Weston, who derides Sargento as a "two-bit wanna-be Roman Emperor".
* IGaveMyWord: According to Johnny Weston, he "never goes back on a deal and stays committed."
* PersecutionFlip: He's a black man who owns slaves.
* SkippableBoss: If you follow Johnny's plan to the letter and win all three rounds in the arena, you won't have to fight him when you break Hal out of his cell.
* SlippingAMickey: If the Resident wins his arena tournament, he drugs them into unconsciousness by spiking their victory drink from the "Winner's Cup".
[[/folder]]
[[folder:The Fanatics]]
A raider faction in the Pitt (the ruins of post-war Pittsburgh) that is in constant conflict with the Union.
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* DepartmentOfRedundancyDepartment: If one loses sight of the Resident, they may yell in frustration, "You sneaky little...sneak!"
* NotSoHarmlessVillain: They were originally several disorganized raider gangs, none of which were much of a threat on their own. However, once they unified under a single leader, they (with the help of the Hellcat Mercenary Company) ended up placing the whole of the Pitt under their jackboot.
[[/folder]]
!!The Enclave
[[folder:In General]]
[[quoteright:260:https://static.tvtropes.org/pmwiki/pub/images/enclave_fo76.png]]
While originally intended as a legitimate continuity of government facility for congress and the Presidential cabinet, the Whitespring Bunker was selected by the insidious Enclave as one of their safehouses, with embedded agents in the Bunker's security team executing non-members upon arrival. Cut off from the rest of the Enclave by a system failure, the isolated Whitespring Cell began working in secret towards their own goals, until an attempted coup against self-proclaimed President Thomas Eckhart resulted in the group's annihilation.
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* ALighterShadeOfBlack: The Enclave under MODUS probably isn't good and rebuilding is probably a bad idea, but they're the lesser evil compared to the Scorched. They're also not pursuing genocide against all outsiders like their West Coast counterparts.
* AmbiguouslyEvil: While Thomas Eckhart was mad as a hatter, the remaining Enclave leadership seems much more reasonable. Even MODUS has some beneficial qualities.
* {{Eagleland}}: Definitely a Type 2 situation.
* ElaborateUndergroundBase: One of the nicest in the Fallout world, which makes sense since it was meant for Congress.
* EnemyCivilWar: What did them in as MODUS executed them all after they attempted to blow him up.
* EvilVersusOblivion: Helping MODUS is the only way to potentially stop the Scorched from spreading across the globe.
* HistoricalInJoke: The Enclave are based in the Whitespring Resort, which is based on the Greenbrier that actually had a bunker built under it for Congress.
* KillSat: Part of the Enclave's arsenal is the Kovac-Muldoon orbital platform, which has the ability to launch missile strikes against designated ground targets, as demonstrated during the A Real Blast event.
* NukeEm: Have access to three nuclear missile silos they're prepared and willing to use.
* PosthumousCharacter: This branch of the Enclave has been completely wiped out by the time the Resident finds them. For once, the Scorched were ''not'' responsible.
* RenegadeSplinterFaction: After they lose contact with the Oil Rig, they elect their own President and act on their own.
[[/folder]]

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