Follow TV Tropes

Discussion Main / RareGuns

Go To

Jul 14th 2017 at 4:15:55 PM •••

So, do the Nambu Type 96 and Type 99 Light Machine Guns go here or in Cool Guns? I remember that the Japanese only built 50,000 of each.

Mar 26th 2017 at 3:48:21 PM •••

The HK Mark 23's "Tears of the Sun" listing probably isn't accurate.

The film came out in 2003, only 7 years after the MK 23 was adopted, and though even then it wasn't a popular gun, the .45 guns that are used to substitute it today like the HK 45 weren't around then. For SEA Ls on a dangerous, close quarters & stealthy jungle mission as depicted in the film, the MK 23 actually made a reasonable amount of sense.

Especially when you consider that the other "common" sidearms at the time were the P226, M9, and older M1911s.

Mar 13th 2017 at 6:27:33 PM •••

I notice we keep readding a section about the Stg 44's reliability, about how the receiver is fragile and it could be disabled by just leaning it against a wall and dropping it. As far as I can tell, though, other than one source, I haven't found anything else to back it up, and everything else that says it seems to be copying and pasting it from the old Wikipedia page. Anyone else have any more information?

Oct 15th 2016 at 6:48:46 PM •••

The Nambu Type 100 wasn't the only smg to use a bayonet, the Sten and the Sterling both were capable of attaching one.

Jul 25th 2015 at 2:58:04 PM •••

Do we really need Handheld Gatling Guns both here and under Machine Guns?

Hide/Show Replies
Jul 26th 2015 at 3:42:57 AM •••

Why not? These tropes are fairly different, an example can appear on both.

Feb 14th 2014 at 11:11:25 AM •••

I`m considering adding the Spectre M4 SMG on this list. For context it was an Italian SMG that was developed in the 80`s as a counter-terroist and police weapon. However it did not catch and was only limited to the Italian and Swiss forces. Even their civilian semi-auto counterparts like the Falcon and Ranger are scare too.

IMFDB page right there.

Hide/Show Replies
Feb 18th 2014 at 7:40:30 AM •••

Added the weapon. Feel free to do anything with it.

Dec 5th 2013 at 2:35:16 PM •••

Added a section on 10mm pistols and SMGs, as it's not a particularly common caliber (and showing no signs of gaining in popularity) yet it seems to be THE caliber of choice for sidearms in near-future sci-fi.

Edited by
Apr 30th 2013 at 5:55:44 AM •••

Does the TEC-9 count, given that the manufacturer effectively got sued out of business after it was used in some rather infamous incidents?

Mar 7th 2013 at 2:01:08 PM •••

I was looking at the Wikipedia page for the SPAS-12 and it made me wonder what qualifies it as a rare gun. According to said page the SPAS-12 is used by special forces units in Pakistan, Iraq, Malaysia, Bahrain, India, Ireland, Austria, Indonesia and Bangladesh, as well as by American SWAT teams in several states. Additional it lists that both the SPAS-12 and its pump-action only variant the SAS-12 have both sold well to civilian markets. It was also the former shotgun of choice for the Italian and Portuguese military and was only partially replaced by the SPAS-15 in both respective countries. In fact, the SPAS-15 mentioned on the trope page has fewer users and was produced in less quantities than the SPAS-12, making it the rarer of the two guns. The only reason I can see it being listed as a rare gun here is because the SPAS-12 was banned from being imported into the US civilian market in 1994, with only a 180 SPAS-12's being imported before hand, meaning that it would qualify as a rare gun solely in the US of A. It is not a rare gun world wide.

Just figured I would inform you guys of this, since I figure that being new here I don't really have the right to make any major edits to this page.

Hide/Show Replies
Mar 19th 2013 at 4:30:16 AM •••

Since no one replied I assume no one cares so I'll just leave this here and be done with it.

    Franchi SPAS- 12 
The Franchi SPAS-12 (Sporting or Special Purpose Automatic Shotgun, depending on who you're trying to sell it to) is the movie-writer's and game-developer's favorite shotgun, mainly because it looks cool, with a brawny appearance similar to the M60. In real life, it's rather heavy for a combat weapon and is fairly complicated to use compared to other shotguns; notably, it will not let you chamber a round with the safety on (of which it had TWO), a fact which has caused some consternation among new owners, and was awkward to load for non-right-hand users. It was cancelled in the early 2000s. It was replaced by the SPAS-15, which feeds from a box magazine and looks somewhat like an M16 that got beat down with the ugly stick. The latter explains why unlike its predecessor, the SPAS-15 doesn't get seen very often in movies or video games, despite being an objectively superior weapon.

While it's capable of both pump-action and semi-automatic fire (the latter preferable in combat, the former being intended for firing less-lethal ammo like bean bag and baton rounds, which have insufficient power to cycle the action), this is seldom depicted in movies since the action is incapable of cycling with blank ammunition. While video games obviously aren't subject to the blank-firing limitation, many of them depict the SPAS as pump-action only as well; presumably this is either because the developers got their idea of how it works from movies, or simply due to Rule of Cool.

Anime and Manga


  • Used during the heist in 3000 Miles to Graceland.
  • Is featured prominently in the climax The Hitcher.
  • Makes a memorable appearance in Jurassic Park, in the hands of Robert Muldoon and later Alan Grant.
  • Used in the lobby scene in The Matrix.
  • Vincent and Sol use a shortened version in Snatch (It's a fucking anti-aircraft gun!).
  • One is used by the Terminator to shoot up the police station in the first Terminator film.
  • The famous M-41A Pulse Rifle from Aliens and associated videogames was a shell containing a Thompson submachine gun as the rifle component and an underbarrel Remington 870 shotgun mounted inside a SPAS-12 protective shroud and including a cut-down fore-end.
  • Used in the 1986 Ozploitation film Fair Game for hunting pretty blonde females.
  • Wielded by Ryan Cawdor in the After the End film Deathlands Homeward Bound. Then again, the book series it's based on is full of Gun Porn and Rule of Cool, so we can forgive them.

Live-Action TV

  • The title character carries one in the trunk of his car in Hunter.
  • An assassin uses one in Miami Vice to eliminate a target, firing in semiauto mode, in the episode "Calderon's Return".
  • One of the more popular choices to use against the Replicators in Stargate SG-1 (along with the USAS-12 and Armsel Striker; automatic shotguns are always preferred when facing the bugs).

Video Games

  • Rainbow Six was one of the first games to feature it, and it can be fired either semi or full-auto.
  • Like practically everything else on this list, appears in the Jagged Alliance games. A decent shotgun.
  • Appears in all of the games in the Half Life series. It's reduced to pump-action as usual, and Half Life 2 drops it's tube capacity down to six shells (from eight). Oddly, the games treat it as if it's a double-barreled shotgun, allowing you to "Fire both barrels" as a more powerful attack. The 'second barrel' is actually the tube magazine that holds the ammunition.
    • The mod Sven-Coop treats it correctly - Secondary Fire allows you fire in semi-auto mode at the cost of accuracy.
  • It's available in some form in all of the Hitman games, in which it's properly depicted as semi-automatic.
  • Available in all three S.T.A.L.K.E.R. games as the "SPSA-14."
  • Available in Grand Theft Auto Vice City, San Andreas, Liberty City Stories and Vice City Stories, in which it's shown to be capable of blowing up cars with ease.
  • Available in Left 4 Dead 2. As an inversion of the Half Life case, it's depicted exclusively as semi-automatic.
  • The Rittergruppen shotguns in Alpha Protocol are patterned after the SPAS 12, but a little shortened.
  • The JG840 shotgun in All Points Bulletin.
  • The weapon used by the shotgun-armed Gurlukovich soldiers in Metal Gear Solid 2.
  • Call of Duty: Modern Warfare 2, where it's pump-action, and Black Ops, where it's semi-auto. In one singleplayer mission in Black Ops, it's equipped with incendiary shells. Infamously, in the multiplayer mode of Modern Warfare 2, it has an extremely glitchy range which fluctuates between normal shotgun range to submachinegun range, leading it to be widely hated by players.
    • It reappears in Modern Warfare 3, with a fixed range that is still very long, but the damage on it has been nerfed so it only kills in one hit within shotgun range.
  • Like with nearly every other weapon here it appears in Combat Arms and has 4 variants: standard and stock (with the folding stock being replaced with a fixed stock), or Gold and Stock Gold.
  • A shortened one appears in Perfect Dark Zero as the DEF-12 Shotgun. Its secondary mode fires two shells in quick succession.
  • Available in both Battlefield: Bad Company games; in the latter it can be loaded with 12-gauge slugs.
    • Added to Battlefield 3 as of the "Close Quarters" expansion, where it can again be loaded with 12-gauge slugs, as well as flechettes or explosive rounds.
  • Available in Nightfire. Just like with the real one, the player can switch modes to use pump-action or semi-auto. Unlike the real one, which only has a pump-action mode in order to cycle low-power ammo, the in-game version gets weaker when switching to semi-auto (with the same shells), to make the player choose between slow and strong shots or fast but weak ones.
  • It shows up twice in the Metal Gear series. First in Metal Gear Solid 2 where it is used by clearing teams after the player triggers an alert. The second time is in Metal Gear Solid Peace Walker, where Peace Sentinels use them on occasion, and the player can research and unlock one for Snake and the MSF to use.

Apr 22nd 2012 at 4:30:25 PM •••

I've played numerous Ghost Recon games and, PC mods aside, don't recall there ever being a Mark 23 in any of them.

Apr 16th 2012 at 9:16:09 PM •••

I noticed the following comment on the page:

%% Please don't add further FPS examples, the list would end up longer than the rest of the page.

Perhaps that gun should be split off to its own page to allow the example list to be reopened?

Feb 4th 2012 at 10:27:20 AM •••

PSG-1 isn't a Rare Gun. Here's what I cut:

    PSG- 1 
The PSG-1 is a G3 with a ton of metal welded to it. Used mainly by the German SWAT teams, PSG-1 has a decent rate of fire, is very accurate, very expensive ($10,000 for a new one, Law Enforcement only) and damn heavy. It also ejects the spent cases so hard they can end up 30 feet away from the shooter's position (Though this happens with all HK rifles/carbines...though only when the extractor is about to break. Properly functioning ones have the cases simply dribble out of the gun).

Anime and Manga


Video Games

  • Sniper Wolf's weapon of choice in Metal Gear Solid. Snake can also acquire one about halfway through the game.
  • Grand Theft Auto Vice City and Grand Theft Auto IV. Pretty surprising considering that there are only 400 or so of those rifles in the US.
    • It's actually an H&K SR 9 T, it's too short to be an actual PSG-1. According to Heckler & Koch, the SR 9 is a 7.62x51mm target rifle (which means it's used for hunting or target shooting), and is much more common than the L.E. PSG-1.
  • Scarface: The World Is Yours. Ditto.
  • Sniper rifle with the most powerful zoom in Resident Evil 5.
  • Standard sniper rifle in the Rainbow Six series.
  • Can be found or bought in Jagged Alliance 2 1.13. It's expensive, but it's one of the better rifles.
  • Left 4 Dead 2 features the military MSG-90 variant.
  • It's the final-tier sniper rifle in Call Of Duty Black Ops multiplayer and appears in the campaign mission "Numbers."
    • In multiplayer, while it is the best sniper in the game, don't expect to see it much because practically nobody uses them online due to the size of the maps and the playstyles enforced by them.
  • In Delta Force: Land Warrior with a built in suppressor that, while it sounds quiet, won't hide you from the enemy unless you are very far away.
  • This is another entry for Soldier of Fortune II, it is the main "sniper rifle" in the game.
  • Combat Arms has a whopping 7 variants of this rifle with a standard, CAMO, MOD (Suppressor and Ext Magazine pre-attached), MOD CAMO, MK.2, CAMO MK.2, MOD MK.2 (The MK.2 are variants forged from the standard, CAMO, and MOD respectively).

Dec 5th 2011 at 4:24:34 AM •••

FNH SCAR examples - not Rare Guns any more.

    FN SCAR 
The FN SCAR family are a matching pair of assault rifle (SCAR-L) and battle rifle (SCAR-H) for special operations, developed for SOCOM. They are now being used as a mark that a work is "modern," despite less than 2,000 having been procured and only 600 having been fielded. And with SOCOM now abandoning the 5.56x45 mm version, the SCAR-L, it will now be even rarer.

Video Games

  • The SCAR-H is available in Rainbow Six: Vegas 2.
  • The SCAR-H (its in-game name is the "Mark 17", which is also another name for the SCAR-H) is the main assault rifle for all shown PM Cs in Metal Gear Solid 4.
  • The SCAR-H and SCAR-L are also in Ghost Recon: Advanced Warfighter
  • The SCAR-L appears in Left 4 Dead 2 as one of the three assault rifles.
  • The SCAR-H is used by the Army Rangers and Shadow Company in Modern Warfare 2, and appears to be Sgt. Foley's weapon of choice. Being set somewhere around 2016, and the mentioned forces being American, it's more justifiable.
    • In multiplayer it is a very early unlock, and is quite powerful, even without Stopping Power. The only reason few use it is because of its awful starting ammo count (20 instead of 30). Extended Mags and Scavenger can easily solve this problem, however.
      • The SCAR-L appears in Modern Warfare 3, also as an early unlock, and has the normal assault rifle ammo count of 30, but it kicks like a mule without a silencer or the Kick proficiency.
  • The SCAR-L is available in both Battlefield: Bad Company and Bad Company 2, equipped with an integral silencer and treated as a sort of submachine gun/carbine. In the first game, it has a 50-round magazine, but the sequel gives it a more normal 30-round mag.
    • First appeared in [[Battlefield 2: Battlefield 2: Special Forces]] with the inclusion of both the SCAR-L and SCAR-H. With the SCAR-L being unlockable for use in the main game.
  • Jagged Alliance 2 1.13 has both the SCAR-H and SCAR-L. And the DMR add-ons. And the caliber-change add-ons. And the...
    • Once again... it's one of the better weapons in the game... provided you're using the Sniper barrel add-on. The game just loves sniper add ons.
    • It uses the FN EGLM underbarrel grenade launcher specifically designed for the SCAR. It replaces the M203 if dropped by Elite Mooks.
  • The SCAR-H makes an appearance in Splinter Cell: Conviction, available via Uplay.
  • Hamilton assault rifles in Alpha Protocol are clearly modeled after the FN SCAR (although with a weird M16 ejector port cover).
  • The remake of GoldenEye 007 for the Wii sees the Janus forces arm themselves with SCAR-H battle rifles (though the name in-game is AKA 47'd into the somewhat inscrutable "Kallos TT9").
  • Homefront has both weapons. The SCAR-H is slightly modified, added a double drum magazine and grippod which turns it into a machine gun. They made the same mistake on the SCAR-L as Left 4 Dead (though probably for balance reason), since the real SCAR-L does not have 3 round burst.
  • ARMA 2: Operation Arrowhead adds both the Mk 16 and Mk 17 versions, both appearing with various optics and barrel sizes, as the new standard weapons of the American forces in singleplayer.
  • In Combat Arms it is known as the Mk.16 SCAR-L and has 4 variants 3 of which are just cosmetic and the other being the SCAR-H

Oct 7th 2011 at 12:36:13 PM •••

This is a bit of an unusual one, but what about the Ferguson rifle? 1770 is a bit earlier than most of the weapons on this page, but I remember seeing it mentioned as the inspiration for a gun made by a primitive alien civilization in On Basilisk Station, and it's reputation as "the first military breechloader" is apparently mythic enough that the essay describing the worldbuilding decisions for firearms in the Sixteen Thirty Two universe specifically mentioned that they did not judge it practical.

Nov 2nd 2010 at 4:20:34 PM •••

Just wondering, but should I remove the "no compatibility with RIS attachments due to obvious lack of rails" on the XM 8 entry? There's pictures of variants with rails, but they were 2005-ish and probably after cancellation.

Hide/Show Replies
Dec 2nd 2010 at 10:54:07 PM •••

The rail system used was a proprietary one by H&K, and not compatiable with RIS or RAS mountings without adaptors.

Feb 6th 2013 at 5:17:41 PM •••

Actually, the PSG 1 is a rare gun, as Heckler and Koch no longer make them, militaries haven't adopted it due to the price, and There are cheaper variants of the PSG 1. It should be on the rare gun page.

Mar 7th 2013 at 2:10:13 PM •••

The PSG-1 is not a rare gun. Its quite popular with police units world wide. The FBI alone has dozens of them (Its the standard sniper weapon of FBI SWAT and HRT teams, alongside the M 40 A 1). And while the basic PSG-1 isn't used by very many militaries, its cousin the MSG-90 (essentially a PSG-1 with different furniture) is used by numerous militaries, as well as civilian shooters, on befit of it being less costly.

Type the word in the image. This goes away if you get known.
If you can't read this one, hit reload for the page.
The next one might be easier to see.

How well does it match the trope?

Example of:


Media sources: