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The AK fires 7.62x39mm rounds originally used by the late-war RPD and SKS. It is notable for its distinctive long gas tube, wooden furniture, and a curved 30-round magazine (often likened to the shape of a banana). Thanks to the large gas piston, chrome-lined barrel and chamber, and generous clearances between parts, it has an almost legendary reputation for reliabilitynote . As is all too often the case with Russian technology, "Western capitalist control ergonomics" was an afterthought at best, with the fire selector-safety lever and charging handle being attached to the rightnote .
In 1959 the modernized "AKM" (AK Modified) variant was introduced. The change was mostly in the production technology: the Soviet factories stamped the receiver components rather than milling them, which cheapened production, reduced the scrap rate, and made the weapon lighter.note Other improvements included a distinctive slanted muzzle brake, to redirect some of the muzzle flash upwards in an attempt to reduce recoil. The AKM quickly became the most common of all Soviet-produced AK rifles. The AK family of rifles are cheap, plentiful, fairly accurate (depending on the variant), practically immune to the harshest conditions, easily accessible and fire a powerful round, making them the ideal weapon for your common Mook. Being the Weapon of Choice of the Communist Bloc during the Cold War and the service rifle for hundreds of modern and irregular armies around the world is just the cherry on top. Due to its presence in many revolutions and being a symbol of rebellion in general, the AK is often wielded by guerrillas, resistance fighters and rebel forces when not being used by Mooks. Interestingly, despite nigh-universally just being called the AK-47, most examples seen in fiction are actually the AKM. Folding stock variants of the AK family, especially the Type 56-1, are often the weapons of choice for countless Middle Eastern insurgent groups, as they can be easily concealed under the baggy civilian clothing commonly seen in the region.
The AK has been manufactured in many different countries and adopted by countless armies, and is also the basis for many other firearms, such as the Saiga-12 shotgun, the RPK machine gun, the PSL sniper rifle,note the Finnish Rk 62, the Israeli Galil, and the modernized AK-12.
- Cool Action: Several, in fact.
- One: The AK's magazine is loaded by locating the front lip of the magazine and then rocking it back into the magazine well (if you could call a rectangular hole at the bottom of the receiver such; the lack of proper magazine well is a frequent complaint from Western shooters unused to the AK's layout). People who are unused to the "rock and lock" action sometimes make the mistake of trying to load an AK by slamming the magazine directly into the well. Video games often forget this, despite that it looks really cool; unfortunately, it also makes bullpup AK-action rifles rather difficult to actually load.
- Two: A reloading method of knocking the empty magazine off with the new one left-handed, optionally followed by reaching below the weapon to rack the bolt handle with the left hand, though Hollywood producers and video game developers often add bizarre additional motions like swinging the rifle straight up.note Nevertheless, it's become ubiquitous enough in media that half the Internet is convinced that this is how Russian special forces reload the weapon (aficionados call it the "YouTube Reload" because that's the only place where it actually is in common use by real people) and/or that any weapon with a mag release lever similar in placement to the AK's can do the same (it only works on the AK because of how shallow the magazine rides in the magazine well).
- The proper Red Army right-handed reloading method might be slower to perform than anyone's left-handed tactical reload, but it is the simplest to learn and the safest so far as inexperienced soldiers are concerned.
- The most awkward reloading method for the AK, the Iraqi Reload, is considered by Kalashnikov Concern to be the best method for mitigating potential snags from using rifles and magazines of differing build quality. The user drops the empty magazine and then holds the bolt open with his right hand, with the rifle's stock held firm against his right shoulder. The left hand then inserts a fresh magazine while the bolt is held open. After the new magazine is seated, the user lets the bolt slam home, chambering the first cartridge from the magazine. See this for yourself.
- Any video game, movie, or otherwise that features Soviet/Russian soldiers or settings will have some form of this gun, assuming the setting is after World War II. In movies, however, it will often be a Chinese copy, the Type 56, recognizable chiefly by the fully hooded front sight; a real AK has a partially open front sight. Most Vietnam War movies will have the Type 56 in the hands of NVA soldiers or Viet Cong. This is Truth in Television, as the Type 56 had become the standard service rifle of North Vietnam by the 1960s due to huge amounts of Chinese aid. As for works set during The Yugoslav Wars, the Zastava M70 will be seen being used by all sides, but particularly Serbian and Bosnian soldiers.
- The ubiquity of the Type 56 in films, however, has also lead in part to consistent cases of Improperly Placed Firearms or a combination of A.K.A.-47 and Misidentified Weapons in other media. Mostly, the original AK will show up far beyond when the real things should have been put in storage and replaced with the AKM and later variants, but occasionally you'll also see video games where at least the modelers try to acknowledge there are other variants by modeling anything from the AK-74 to a modern AK-100-series rifle, but then call them the "AK-47" anyway.
- AK-47 is a Biopic of the AK's designer Mikhail Timofeyovich Kalashnikov and his long journey in entering the weapons development industry culminating in the eventual mass-production of his most successful product, the AK-47. Various prototypes of his rifle also make appearances throughout the movie as well.
- The Punisher likes him some AK due to its reliability and stopping power. "One click for semi. Two clicks for auto. Mikhail Kalishnakov was not a man to mess around."note
- The creators of Red Dawn used Maardi ARM rifles, the Egyptian variant of the AKM. These rifles were cleverly mocked up, to the point where they closely resembled the AKS-74, at the time the main weapon of USSR paratroopers but which were quite unavailable in the West at the time.
- Appears in version three of Survival of the Fittest, but without ammo. One character's given the gun, another gets the bullets. Danya's hope was that this would force the two to either fight or work together.
- The comic Hard Graft makes extensive use of the AK when kitting out both the good and bad guys.
- Seen memorably in Jackie Brown as part of Ordell Robbie's TV show, "Chicks Who Love Guns."AK-47: the very best there is. When you absolutely, positively got to kill every motherfucker in the room, accept no substitutes.
- There was one used in the Firefly episode "Heart of Gold".
- Used by the female KGB sniper codenamed 'Trigger' in the James Bond short story "The Living Daylights". The weapon seems an unlikely choice for a sniping mission, but as the AK wasn't as well known then it probably seemed like a particularly 'cool gun' to Ian Fleming, with Bond admiring the rifle as he observes it through his scope. It turns out that the KGB are using it for its select-fire capability - if a single shot doesn't get their fleeing prisoner, a few bursts will. Having a fully automatic rifle also comes in handy when Trigger unleashes a storm of lead towards Bond's position, coming very close to killing Bond and his spotter and wrecking the room they're holed up in.
- The AK or similar weapons frequently appear in the James Bond licensed games as well. In the original GoldenEye, the Type 56-1 appears as the "KF7 Soviet". A more proper folding-stock AKS-47 appears in The World Is Not Enough, under the similar "KA-57" designation; the AK in the follow-up Agent Under Fire features under the same name. An AKM appears in Everything or Nothing, incorrectly referred to as the earlier AK-47, firing faster but with a smaller magazine than the SG 552. Another AKM, once again called the AK-47, appears in the 2010 GoldenEye remake, being one of only three weapons in the game (the others being the Walther P99 and WA2000) to keep something approaching its real name.
- A video game with these and without regular Russian troops is the Grand Theft Auto III set of games; this tends to be a 'basic' assault rifle, and is carried by FBI agents in Liberty City. In San Andreas, a Type 56, modeled about two-thirds larger than it should be, is the "basic" assault rifle; both CJ and Tenpenny note that other gangsters are starting to bring these to their fights instead of pistols, which is convenient when you expend a lot of your own 7.62x39 (which is also interchangeable with the later M4's 5.56) fighting them in the first place.
- Also shows up as the basic "Assault Rifle" of Grand Theft Auto IV, this time in the form of the original pre-1959 weapon.
- Grand Theft Auto V has the "Assault Rifle" which is based on the Type 56. Interestingly, the reload animation for the gun does none of the Cool Actions listed above. The magazine is loaded using the "rock and lock" action and the bolt handle is pulled by turning the rifle right side up, pulling the handle with the left hand, and not following it back.
- Resident Evil Code: Veronica sees Umbrella guards carry these in force. Late in the game, Claire and Chris can get their hands on one without a butt stock. It's more powerful per bullet than the dual Ingrams, but fires quite a bit slower.
- Appears in Left 4 Dead 2, where it has an oddly slow cyclic rate of about 480 RPM. It's the slowest-firing and least accurate of the assault rifles, but owing to the round it chambers, it's also the most powerful; find a Laser Sight for it to correct the accuracy and only the hardiest and sneakiest of zombies will get anywhere near your team.
- The N-Tec 5 rifle in All Points Bulletin. Widely considered to be an overpowered "noob" gun.
- In Singularity, when you time-travel to 1955, the Red Army grunts have these. In the present day, in the altered timeline where the Soviet Union conquered the world in the 1960s, the standard rifle is clearly derived from the AK with Steampunk bling to show that it's an E99-enhanced weapon.
- The AK is seen in the hands of guerrillas in the "Goats, Jihad and Rock 'n Roll" arc of Black Lagoon.
- Harry Turtledove's most famous novel, The Guns of the South, centers on apartheid-supporting Afrikaners from the early 21st century trying to alter history by supplying the Confederate States with AKs.
- The Chinese Assault Rifle in Fallout 3 is apparently a heavily-modified (with the hand guard and dust cover of an RPD) folding stock Type 56 chambered in 5.56mm NATO. Justified when you consider that the Chinese that had the weapon are forward agents operating inside the United States, where 5.56mm ammunition is prevalent. At any rate, due to the ubiquity of the NATO round, AK pattern rifles chambered in 5.56x45mm are big business in real life for Russian* and Chinese* arms manufacturers.
- The Chinese Assault Rifle doesn't come back in Fallout 4, but a different rifle called the Handmade Rifle is introduced in the Nuka-World DLC. By default it resembles a standard AKM, but with the charging handle on the left hand side, presumably for the sake of animating the action of charging the weapon while in bulky Power Armor. Fallout 4 introduced a weapon crafting system that allows for pretty extensive modification of the weapon, making it possible to convert it into anything from a Krinkov to an SVD lookalike. Oddly though, there is no basic AK stock in the game: your choices consist of one resembling that of an IMI Galil, the marksman stock from the SVD, and a shovel handle.
- Appears in Counter-Strike as the standard assault rifle of the Terrorist team.note Generally regarded as somewhat inferior to the CTs' M4 due to a slightly lower rate of fire and no ability to be suppressed. Ironically and counter to stereotypes, its strength is the extreme accuracy and power of the first round fired (though followed by a fairly realistic wild muzzle rise), making it the choice weapon of players who prefer both one-shot kills and being able to follow up if they miss and/or avoiding the stigma around (and the ridiculous price of) the AWP.
- Naturally, these show up in 7.62 High Calibre, in many variants. AKs become common among the rebels later in the game, eventually taking over from the World War II submachine guns and pump-action shotguns. The Blue Sun mod continues to add more, including semi-automatic civilian rifles and tacticooled guns with synthetic furniture and rails.
- Common in the Battlefield series, starting with Vietnam, which features both the Type 56 and an AKMS.
- Likewise common in the Call of Duty series ever since it moved out of World War II. It was one of the two first assault rifles available once Create-a-Class opened up in the multiplayer of Call of Duty 4, but thanks to its well-rounded accuracy and power, and the faster switch time to its unique Grenade Launcher, it ended up being the single most-used assault rifle in the game - hence, most later Call of Duty games since have made it or its nearest equivalent the last weapon unlocked.
- In a rather eloquent bit of Description Porn, Yuri Orlov describes what makes the AK awesome for soldiers, generals and gun runners like himself.Yuri Orlov: Of all the weapons in the vast Soviet arsenal, nothing was more profitable than Avtomat Kalashnikova model of 1947, more commonly known as the AK-47, or Kalashnikov. It's the world's most popular assault rifle, a weapon all fighters love. An elegantly simple nine pound amalgamation of forged steel and plywood, it doesn't break, jam, or overheat. It will fire whether it's covered in mud or filled with sand. It's so easy, even a child can use it; and they do. The Soviets put the gun on a coin. Mozambique put it on their flag. Since the end of the Cold War, the Kalashnikov has become the Russian people's greatest export. After that comes vodka, caviar, and suicidal novelists. One thing is for sure, no one was lining up to buy their cars.
- Shows up in Metal Gear Solid 3: Snake Eater. The player can use it, but it doesn't come with a suppressor like the XM16E1. It shows up again in Metal Gear Solid: Portable Ops and Metal Gear Solid: Peace Walker - the latter calling it the "RK-47". In Metal Gear Solid V: The Phantom Pain, it shows up as the "SVG-67".
- The AK appears in some form in every Far Cry game after the first as a Boring, but Practical weapon. In Far Cry 2, the original AK is often the most commonly used gun in the game thanks to its legendary reliability, and there's a few golden versions (which are oddly missing their stocks) which degrade even slower that are scattered across the maps in very-hard-to-find locations. Far Cry 3 and Far Cry 4 both feature an AK-103 with wooden furniture in a similar role, though without a separate golden version (it is the most expensive paint option in 4, though) and, for some reason, no options for attachments in singleplayer despite the very obvious rail on top, although the latter game does add a Signature variant, the "Warrior", which includes an extended mag, suppressor, and red dot sight, available after hijacking 2 Royal Army cargo trucks. Far Cry 5 dumps the 103 in favor of an AKM, available in multiple forms (the original wooden-furniture one as the "AK-47", a ridiculously-tacticool "AK-M", and two Prestige variants, the "AK-MS Whitetailer" and "AK-MS Warrior") and, for once, being just as modifiable in singleplayer as they are in multi.
- The AK shows up frequently in Uncharted. Notably, the model used is the original pre-1959 AK as opposed to the more common AKM.
- The AK is one of the best weapons in Parasite Eve, but you have to give Wayne 300 Junk and let him decide what to make, so there's still a chance you might not get it.
- PAYDAY 2 features both the AKMS and the shortened AKMSU, respectively as the "AK.762" and the "Krinkov", the former as a primary weapon and the latter as a secondary (also making the mistake of referring to it as a submachine gun). Quite naturally, there is also a golden version of the former, with attendant lower Concealment rating; quite unnatural is that the game ignores the stereotype and gives them superb accuracy, actually able to beat out their equivalent AR-15 variants with little effort.
- Heartbreak Ridge has Gunnery Sergeant Highway use one to scare his own troops. He notes that it is the preferred weapon of their enemy and makes a distinctive sound when fired. This gets two Call Backs later on, once when Recon Platoon's Lieutenant joins them for an exercise and again when they're assaulting Grenada.
- The AK is quite naturally rather common in the Rainbow Six games, but the player doesn't get the chance to use one until Raven Shield. The Vegas games feature an odd mishmash of several variants that apparently loads 5.45mm magazines; the model is reused with almost no modifications for Splinter Cell: Conviction.
- Also common in the Ghost Recon series. Shows up in the first game as the most common enemy assault rifle, owing to the setting in the Caucasus, making a playable appearance with the Island Thunder expansion. The Advanced Warfighter duology also make use of it in the console versions, a standard version as an assault rifle and one with a 75-round RPK drum mag standing in as a machine gun. Future Soldier features an AKM with various updates as a pre-order bonus alongside the otherwise-nearly-identical AK-200 prototype (essentially an AK-103 with rails all over it). Wildlands also features an original AK, this time modified only by way of a side-mounted top rail, alongside two special variants belonging to the Santa Blanca cartel's chief medical officers, El Polito having "His AK47" (one fitted with AK-74 mags and the AKS-74's side-folding stock) and La Yuri having "Her AK47" (one with no stock, a pink-painted pistol grip, gas tube and 50-round drum mag, and the integrated wooden foregrip of the Romanian AIMS).
- A Libyan terrorist used the AKM to gun down Doc Brown in Back to the Future. Surprisingly, there is the rare instance of having an AK-pattern rifle jamming when the terrorist tries to shoot Marty. Of course, the real reason would be that if they shot Marty, then there would be no movie trilogy.
- The AK-103-2 with wooden furniture shows up in Spec Ops: The Line, erroneously called an AK-47 and used by 33rd soldiers as well as the 'insurgents', or civilian militias. While less common than 5.56mm, ammo for the AK can be found all throughout the game, except during the final chapter. Curiously, the AK has an X-shaped muzzle flash that doesn't fit the rifle's flash hider at all (though it makes sense given Walker's increasingly confused state of mind).
- Appears in The Things They Carried as the "AK", and listed among the various unofficial or captured weapons used by O'Brien's platoon.
- In Batman v Superman: Dawn of Justice, General Amajagh's men are armed with either AKMS or AKMSU rifles.
- In Suicide Squad (2016), one of The Joker's henchmen (the one dressed as a panda) uses an AKM during an attack on Arkham Asylum. The Joker himself wields a gold-plated Type 56-1 when arriving to pick up Harley at Midway City.
- Tintin uses one to shoot down a low-flying fighter in The Red Sea Sharks, and Alcazar's guerrillas use them in Tintin and the Picaros.
- Insurgents use the Type 56-1 in the opening of The Mummy (2017).
- Tom Mason makes heavy use of AK variants in Falling Skies.
- AK-47 appears as a 3-star Tactical Doll in Girls Frontline. Her design emphasizes the weapon's use by revolutionaries and guerrillas, rather than her Soviet heritage like other contemporary weapons. She still retains a taste for vodka, though, and she also has a Soviet hammer-and-sickle tattoo on her forearmnote . Her Lord of War costume, besides being a shout out to the movie, references gangsta culture and even plates her weapon in gold.
- Hilariously, she doesn't actually use an AK-47 with her normal costume; it's an AKM.
- The game also features Type 56-1 as a 4-star Tactical Doll. Being a Chinese copy, her design is intentionally made similar to AK-47, but with distinctive oriental elements, particularly with her being among the first to receive a Chinese-style dress as an alternate outfit alongside the QBZ-95 and -97 rifles and NZ 75 pistol.
- The primary assault rifle for the NVA and VC in Rising Storm 2: Vietnam. Interestingly, players have the choice of picking between three variants for their loadout before entering a battle - the AKM, Type 56, or Type 56-1 - and each has minor differences from one another: the AKM has less recoil, weighs less, and has more open sights, while the two Type 56s have higher muzzle velocity and a slightly faster rate of fire. The full-stocked AKM and Type 56 also get bayonets for quickly stabbing close-in enemies, while the Type 56-1 instead allows its stock to be folded in, letting it handle better in extreme close quarters (you can get closer to walls or other scenery while still keeping the weapon pointed forward and thus able to just fire it on a close-in threat) in return for even stronger recoil and an inability to properly look down the sights (your character just brings it close to the center of the screen without actually lining up the sights) until you fold it out again.
- SWAT 3 frequently arms bad guys with the Type 56 with a flashlight taped under the barrel. Official mods included with the Tactical Game of the Year edition add it to the player's arsenal (misidentified as the original AK), where it's one of the more versatile options as far as attachments go, with options of any combination of a red dot sight, suppressor, and/or RPK drum magazine.
- Available in Takedown: Red Sabre, in both the form of an AKM, which is surprisingly accurate but cannot be modified, and an AK-103 (as the "SA-47T") modified with an adjustable stock and railed handguard, fitted with a flashlight and vertical foregrip and able to take alternate sights, in return for the stereotypical poor accuracy.
- Strange Aeons features the AK-47 as its automatic weapon, both usable by the player and wielded by some of the mooks.
- Insurgency features the AKMS as the base assault rifle available for all classes on the insurgent team except the sniper. It notably costs 0 supply points. Insurgency: Sandstorm uses the full-stock AKM available for the Insurgent Commander, Observer, Demolitions and Rifleman class. At 3 supply points, it is still on the cheaper side as assault rifles go.
The AK-74 is rather heavily based on the original 7.62x39mm AK - so much so that it's rumored the original AK-74 prototypes were actual AKMs simply given new barrels to fit 5.45mm rounds. Its primary differences are a new 90-degree gas block, a new muzzle brake to counteract recoil, a lightened bolt carrier, and a straighter stock with grooves in it for easy identification and reduced weight. The 5.45x39mm round has superior range, weighs less, and flies straighter than the Soviet-original 7.62x39. Despite this, it keeps the Kalashnikov tradition of large clearances and rugged, cheap design, trading refined craftsmanship for relentless reliability. A compact version with an 8-inch barrel and folding stock, called the AKS-74U, was designed later in the decade along the same concept as American AR-15-derived carbines tested in Vietnam, and is meant for paratroopers, rear-echelon troops, and special forces; as it tends to be, this is the most famous variation of the AK-74, and if a show or game will acknowledge that AKs other than the 1947 original, the Type 56 or the AK-12 prototypes exist, nine times out of ten the 74U is as far as they go to attempt this. In 1994, Russia updated the AK-74, creating the AK-74M, which featured new black synthetic furniture, including a new fiberglass stock in the shape of the original solid stock, but able to fold to the side like the AKS-74's skeletal one. The AK-100 series of rifles designed for export are in turn based on the AK-74M, differing only in chambering (the AK-101, -102 and -108 are 5.56x45mm NATO, and the -103, -104 and rarer -109 are 7.62x39mm), barrel length (the AK-102 and -104 are short-barreled carbines, as is the 5.45mm AK-105 - there is no AK-106 because the AK-74M already fills the role of a full-length assault rifle in 5.45mm) and, for the AK-107, -108 and -109, use of the AEK-971's balanced action.
See also the PP-19 Bizon, and by extension the PP-19-01 Vityaz, which are 9x19mm submachine guns based on the AKS-74.
- Cool Action: Same as the AK-47 family above.
- Cool Accessory:
- Again, shared with earlier-model AKs, is the common practice among Russian soldiers of wrapping tourniquets around the stock for quick access. Especially with the airborne variants with the skeletonized stock that easily allows pressure dressings and gauze rolls to be retained inside by the wrapped tourniquet. With life-saving emergency medical items tied to the rifle, when the Russians say that a soldier's weapon is his life, theyre serious.
- The AK-74 is also sometimes seen with exotic optics such as the Kobra or OKP-7 that attach to a mount on the side of the receiver instead of a rail on top, allowing the wielder to easily continue using the regular ironsights if the need ever arises.
- Serious Business: Do not call the AKS-74U a submachine gun in front of someone with a penchant for Gun Porn. It's largely a short-barreled and lighter rifle, much like the M4 is to the M16, making it a carbine. On the other hand, in some nations the term "submachine gun" is applied to any firearm designed for the role of an SMG, no matter what caliber it fires (for example, East Germany designated all of its AK-pattern rifles, even the full-length ones, as "maschinenpistole"). However, any short-barreled automatic gun chambered in rifle rounds is still classified as an "assault rifle" by technicality, or, if we were to go deeper, an "assault carbine"; thus, the AKS-74U actually fits the description of the latter.
- Metro 2033, being set in Russia, uses the AK-74M as one of the most common rifles, where it's far more commonly known for its nickname, "Kalash". It's a lot rarer than the crappy homemade Bastard carbines, though this can be explained in-universe as every AK being taken by more resourceful factions After the End. By the time Metro: Last Light takes place, it becomes more common. Prewar 5.45x39mm FMJ ammo is used as currency. Last Light, in Ranger mode, also has an AKS-74u, which has a higher rate of fire and quicker aim time, but lower accuracy and higher damage falloff. Metro Exodus makes the Kalash one of the most customizable platforms you can put it together as a light and compact 74u with a suppressor, as a regular 74, or even as a RPK-like light machine gun with a heavy barrel and a big honking drum magazine. Strangely, in the original Metro 2033 the Kalash has a lower cyclic rate than the real weapon; this is corrected in further installments and in Redux.
- The Punisher MAX: The AK-74M variant shows up in the hands of Black Sea Marines during the Man Of Stone arc.
- The UC rifles in Alpha Protocol are modeled after the AK-105. You also get a golden one after defeating the first boss.
- 7.62 High Calibre features the AK-74 in line with its copious Gun Porn.
- The AK-74 appears as a usable weapon in The Division, misidentified as its predecessor as the "AK-47M".
- Hotel Moscow's Vysotoniki in Black Lagoon uses the AK-74 as their weapon of choice and Balalaika mentions it as part of a Badass Boast. Understandable, as they are former Soviet army personnel.
- King of Thorn: Russian soldiers are seen in action with AKS-74Us during the expedition to the origin of MEDUSA led by Vega.
- An AK-74note appears in PAYDAY: The Heist where it is known simply as an "AK." It can be fitted with extended magazines and a reflex sight, and have its wooden furniture replaced with ported polymer. In PAYDAY 2, the AKS-74 returns as the "AK", this time as the first alternative primary weapon unlocked, and with a wide selection of mods (particularly with some of the DLC) making it the AK equivalent of the slightly-later M4A1 as a weapon that can be modified for any role the player wants.
- In Battlefield 2, the AK-101, the full-size 5.56mm export version of the -74M, serves as the primary weapon for the Assault and Medic kits for the Middle Eastern Coalition (both normal and Special Forces), Spetsnaz, and Rebel/Insurgent Forces; it's more or less the best of the faction-specific rifles in the base game, being as accurate as the USMC's M16A2 without sacrificing the power or full-auto fire rate of the PLA's AK. It's also modeled with two mags taped together jungle-style, which gives it a rather odd reload: rather than ever replacing the mags, the player character always simply pulls the mag out, flips it over, and loads in the other mag - a result that somehow simultaneously fully replenishes the weapon (even if you've already emptied two mags and both should be empty) and still counts as dropping the last one entirely and losing all the ammo left in it.
- The AKS-74U shows up in the Battlefield: Bad Company side-series. It's used as a weapon specific to the Engineer kit, alongside other short-barrel carbines and the submachine guns, and as such is permanently fitted with a suppressor. The first game gave it synthetic furniture, while the second reskins it to the original wooden handguard.
- The AK-74M is the basic rifle for the Russian Assault (and as such, the final unlock for their American counterpart) in Battlefield 3. The short AKS-74U serves the same role for Engineer, including being the Russian starting weapon and the final unlock for the American one.
- Battlefield Hardline once again features the AKS-74U as an option for the Criminals' Operator class, fitted with a railed handguard and coming with a Laser Sight by default.
- STALKER has both the AKS-74 and its carbine variant, the AKS-74U, as common weapons that use readily available ammo throughout the three games, respectively renamed the "Akm-74/2" and "Akm-74/2U"; the 74u is the starting rifle in Call of Pripyat, while Shadow of Chernobyl has a unique AKS-74 belonging to Strelok that has an increased rate of fire. One oddity that is notable with the carbine variant is that it uses a banana-shaped magazine more associated with the AKM's larger 7.62x39mm round. This is probably due to licensing issues with the weapons; the AKS-74U's model here makes it more like the Yugoslavian-made Zastava Arms M92 carbine, except that it uses the triangular skeletonized side folding stock used by the AKS-74 instead of the M92's under folding metal stock. In any case, the Kalashes are common, solid weapons which will serve you well throughout the whole game.
- The basic Lasrian mook weapon in darkSector is an AKS-74U fitted with a suppressor, reflex sight and skeleton stock.
- As above, Team Rainbow starts stocking the AK-74M in Raven Shield; though, as seems typical for more modern shooters, by the time of Vegas they've completely abandoned it in favor of the original AK, only taking back the shortened AKS-74U in Vegas 2 probably because it was in Call of Duty 4 (though, unlike in that game, it is correctly classified as an assault rifle and modeled with 5.45mm magazines).
- Rainbow Six Siege features the Beryl M762, a 7.62x39 variant of the Polish kbs wz. 96 Beryl derived from the AK-74 for GROM operator Zofia. It is customized with a Hera Arms CQR stock and Midwest Industries handguard, but retains its distinctive fire selector. Moroccan GIGR operator Nomad uses a Frankenstein'd "AK-74M" with Magpul MOE furniture, but receiver markings reveal it is actually a WASR-10 that was only made in 7.62x39. At least it uses a 5.45 magazine.
- Speaking of Call of Duty 4, the Krinkov (actually based on an airsoft simulacrum of the AKMSU) appears in it, misidentified both in name and role as the "AK74u submachine gun". The fact that it's not actually a submachine gun is at least highlighted in its attributes - it has the same damage, rate of fire, and range as the MP5, but it has higher penetration, aim sway and sight zoom, on par with the full-size AK.
- The FY71 assault rifle featured in Crysis is essentially a modified AK-74M reverse-engineered by a decidedly non-Oriental sounding arms manufacturer called Bauer & Kopka (which is an unintended parody of the real Heckler & Koch arms company from Germany) in North Korea and is the standard weapon for the KPA for much of the first half of the game. Later, the KPA inexplicably relegates the rifle to smaller numbers in favor of the faster firing but weaker MPX8 submachine gun, which in itself is a near-knockoff product of the H&K MP7.
- In Soldier of Fortune II: Double Helix, it's the go-to "bad guy" assault rifle, first seen in Colombia and prevalent from then on. Though it lacks the versatility of the M4 with its underslung grenade launcher or the OICW's scope with up to 20x zoom and integrated night vision, it's as straightforward a gun as it gets, with next to no muzzle climb and surprisingly good accuracy in bursts of three shots or less. Interestingly, you can only find ones converted to 5.56mm, and if you choose to gear up with one for a mission, you can add a (next to useless) bayonetnote .
- In Metal Gear Solid 2: Sons of Liberty, the Gurlukovich mercs which take over the tanker in the prologue and then guard the core of Shell 1 at the Big Shell in the main game carry the AKs-74u, as opposed to the AN-94s used by the rest in the surrounding struts or Shell 2. Raiden must obtain one to complete his disguise so as to infiltrate the core and make contact with Ames, and can get a suppressor for it (in the very same warehouse on Very Easy, otherwise locked away until crossing over to Shell 2).
- The generically-Middle Eastern rebels in the first act of Metal Gear Solid 4: Guns of the Patriots use the AK-102 (a shorter carbine export version in 5.56mm) as their standard rifle; Snake himself ends up going through three of them in the first fifteen minutes, the first one jamming to complete uselessness during the opening cutscene, grabbing another one off a corpse and tossing it away after emptying it at a pursuing Gekko, then taking a third off a different corpse when things calm down and keeping it for the rest of the game. Its ammo is plentiful even after entering the later acts where enemies don't use weapons in its caliber, but it's ultimately an inferior choice to the M4 Custom from the fact that its only customization option is a Grenade Launcher that takes its own unique (and rare) ammo.
- Metal Gear Solid V: The Phantom Pain stars the AK-74 as the "SVG-76".
- You know when a firefight will break out whenever James Bond gets a hold of an AK-74 in Goldeneye. Xenia Onnatopp and other Soviet/Russian troops have this rifle too.
- Like the original AK, the -74 makes semi-frequent appearances in the games as well, such as the Quantum of Solace adaptation featuring the AKS-74U (renamed in reference to From Russia with Love) and Blood Stone featuring a full-size AK-74M with a holographic sight and a slightly-increased capacity of 32 rounds.
- A left-handed AK-74 appears in Rage as the "Settler Assault Rifle". For whatever reason, it has a short rail system and a second rear-sight, and makes an audible 'ting' noise when the last round of a magazine has been fired.
- Like most carbine versions of assault rifles in Girls Frontline - or most other games to include this weapon, for that matter - the AK-74U is classified as a submachine gun. Despite her sharp tongue, she is good friends with fellow Soviet assault rifles AS Val and 9A-91, and also gets on well with HK416. Later story content eventually corrected her name to AKS-74U.
- The game also features the StG-940, an East German AK-74 derivative chambered in 5.56x45mm NATO, as a 3-star Doll.
- Kalina also picks up an AKS-74U during the events of Operation Singularity.
- SWAT 3 features both the full-size AK-74 and an AKS-74U with a mod included with later releases. They all take the same attachments as the Type 56: suppressor, Kobra sight, and/or drum magazine.
- Insurgency features the AK-74 and AKS-74U as an alternative to the AKM. They both costs 2 supply points and are usuable by the Insurgent Fighter, Specialist, and Striker class, while the Militant only gets the AK-74. They exchange slightly less damage for faster fire rate and better armor penetration.
- Insurgency: Sandstorm features the AK-74, AKS-74U, and a heavily-customized AK-104 as the "Alpha AK". The AK-74 is usable by the Insurgent Commander, Observer, Rifleman, and Demolitions for 4 supply points, while the AKS-74U and Alpha AK is only used by the Advisor for 3 and 4 points, respectively.
The ARX160 has a ton of features, the most notable of which is its modularity; it comes with ambidextrous magazine catches and safeties, as well as the ability to change which side the casings eject from. It also has a folding stock and a quick-change barrel (which can be replaced in seconds without the use of tools), to allow for quick caliber changes or to allow hot barrels to be replaced with cool ones, essentially allowing it to function as a light machine gun. Variants exist, such as the ARX100 for the American market, which is semi-auto only and has a 16" barrel to comply with the 1968 Gun Control Act, and the ARX200, a battle rifle version chambered for 7.62x51mm NATO. There is even a conversion kit to convert the rifle into 7.62x39mm, making it able to take standard AK/AKM magazines (similar conversions were planned for 5.45x39mm and 6.8mm Remington SPC, but these may have been cancelled).
Despite its relatively recent introduction, the rifle has already risen on its way to stardom, being used by multiple countries, including Bahrain, Egypt, Italy, Mexico and Kazakhstan. In the US Army Individual Carbine competition, it reached Phase II alongside competitors like the above FN FNAC and an Enhanced M4, but the contest was sadly cancelled before a winning weapon was chosen. It was also one of the finalists in the French Army tender to replace their aging and never-that-good-in-the-first-place FAMAS F1 rifles, though here it lost to the HK416. It's no different on the virtual world either; the ARX160's futuristic, easily-recognizable shape, alongside Beretta being quick to release three civilian legal semi-auto variants (the ARX100, ARX200, and ARX160LR, chambered in 5.56, .308, and .22LR respectively) at reasonable pricesnote helps.
The ARX160 is frequently misspelled with a hyphen. Its official name, as stamped on the receiver, is ARX160.
- Available in Call of Duty: Ghosts with a different stock as simply the ARX-160 (incorrect hyphen included, of course). In singleplayer, it only shows up in the mission "Loki", where it's restricted to two-round bursts. Multiplayer fits it with an integrated Laser Sight and lets it fire in full-auto, though for some reason the first three rounds of a burst have reduced recoil. It returns for Call of Duty: Advanced Warfare, this time as a three-round burst assault rifle with moderate damage, with the standard version coming in drab green by default, and the "Damnation" supply-drop variant adding the ARX100's longer barrel and a strange AK-like stock. It shows up once again in Call Of Duty Infinite Warfare, referred to as the "OSA" (named after the people using it in the Ghosts mission above), firing in full-auto with a greater magazine capacity and an integrated grenade launcher.
- Battlefield 4 added this with the "Naval Strike" DLC, unlocked for the "Spare Time Sniper" challenge (3 assault rifle ribbons and 20 headshots with assault rifles). Strangely, the world model is shrunken compared to the first-person model, appearing positively tiny.
- Counter-Strike Online has it.
- Appears in the live-action TV series Nikita in Seasons 2 and 3.
- Appears as the standard rifle of The Agency in Hitman: Absolution, where it can be acquired and customized in Contracts mode.
- Appears as one of the Black Market assault rifles in Splinter Cell: Blacklist, where it is one of the best assault rifles in the game when fully upgraded due to its low recoil, great accuracy and damage and large 60 round magazine.
- One of the few completely-new weapons added to 007 Legends (as opposed to being recycled from GoldenEye Reloaded), referred to as the "Bennetti ARV".
- In Girls Frontline, ARX-160 is a 3-star T-Doll initially obtainable only in the Operation Cube event. A later update made her available through heavy construction.
- Rainbow Six Siege features the ARX200 usable by Nomad and Iana.
- Used by Jack Harper in Oblivion (2013), where it is modified to look futuristic.
- Used by Lennox and various NEST soldiers in Transformers: Dark of the Moon.
- Various apes and humans use ACRs in Dawn of the Planet of the Apes, most notably Blue Eyes.
- Appears in Alpha Protocol as the FR99, with upgraded variants known as the Executioner, Assassin and Retribution.
- The ACR is used by both American and Korean troops in Homefront, having a higher damage than the M4 but a bit more recoil.
- A futurized ACR with a underbarrel energy weapon is usable in Binary Domain as the SOWSAR-17.
- The ACR appears in Modern Warfare 2, most notably as Roach's default weapon in "Cliffhanger" with a silencer, reflex sight, heartbeat monitor and unique arctic camo, and a special black version with those attachments and doubled max ammo capacity (1,260 to the normal 630) in "Just Like Old Times", with regular ACRs also being used by Task Force 141 and Shadow Company. It is a popular weapon in multiplayer due to having the highest accuracy and lowest recoil of the assault rifles, though it also has a somewhat restricted rate of fire and low damage ratings to compensate for this. It returns in Modern Warfare 3 used by Frost in "Scorched Earth", this time chambered in 6.8mm Remington SPC, giving it higher damage than the Modern Warfare 2 version at the cost of an even slower rate of fire.
- Appears as the standard weapon of the Militia and Vermaak 88 in Infamous 2. Militia Snipers also use a long-barreled variant of the ACR with a scope and laser sight.
- Added to Battlefield 3 with the Close Quarters DLC as the "ACW-R", chambered in 6.5mm Grendel and exclusive to the Engineer, unlocked with the "Done Fixing" assignment (20 kills with rockets and 30 with the Engineer's carbines). It returns in Battlefield 4, this time chambered in 5.56x45mm NATO, available for every class as the second carbine unlocked after the opening Ak 5C.
- Appears as the standard rifle of the Ghosts in Ghost Recon Future Soldier, usually being used by them in pre-mission cutscenes. It can be modified with a large variety of accessories, including a 75-round drum magazine, and the stock can be folded or replaced with a fixed stock. It's also available in Wildlands with much of the same modifications (also including a Future Soldier weapon camo with a DLC pack that lets you play as Future Soldier-era Kozak), while Magpul's similar 7.62mm Massoud shows up in Breakpoint, renamed the "Silver Stake Tactical" and with a later update adding a longer-barreled "Silver Stake".
- Usable in Watch_Dogs where it can be purchased from gun stores, and a unique variant of the ACR with urban camo, higher accuracy and a lower rate of fire known as the Biometric Assault Rifle is also available in the Signature Shot Pack.
- Available in The Division, where a upgraded version known as the Enhanced ACR-E is also usable.
- Added to MAG in the Escalation DLC as Valor's new assault rifle, under the name M31 CIR.
- In Batman v Superman: Dawn of Justice, at least one of Knyazev's henchmen uses an ACR-E in the warehouse fight against Batman.
- The "MX 6.5mm" series of weapons used by NATO in ARMA III are somewhat based on the ACR, though fitted with thinner magazines designed to take caseless 6.5x39mm bullets. It comes in a standard variation (with or without Metal Storm's 3GL grenade launcher), an MXC carbine with a shorter barrel, an MXSW support weapon with a folding stock, integral bipod and enlarged hundred-round magazines, and an MXM designated marksman weapon with a longer barrel and more solid stock.
- In Jormungand: Perfect Order, Koko chooses the Magpul Masada as the standardized rifle for the whole HCLI crew after they spend the first season using a variety of weapons.
In 1977, the General Machine-Building Plant's R&D Center in Brno began a program to create a new rifle by the name Lada S. The design, which was chambered in 5.45x39mm, was intended to fill three roles: carbine (with a 7.2 inch barrel), rifle (15 inch barrel) and light support weapon (22.7 inch barrel). It took a lot from the AK-74, with differences in the receiver cover, sights, and fire selector switch. The weapons were built in 1985, tested in 1986 and approved for production in 1989. However, the combined effects of the the Cold War's end, the Czechoslovakian Communist Party's stand-down following the non-violent Velvet Revolution, the eventual splitting of Czechoslovakia into Slovakia and the Czech Republic, and a general lack of Army funds delayed the weapon's production. Ceska Zbrojovska, who had by this point taken over development, shelved the design.
In the late 1990s, the Lada project was restarted when the Czech Republic was prospected to become a full member of NATO. Coincidentally, the gun had already been converted to fire the .223 Remington (civilian version of 5.56x45mm NATO) shortly before it got shelved. The restarted program rechambered the rifle to the NATO-standard 5.56x45mm, but retained the magazine well for AK-74 magazines. While the Bohemians With Bombers were interested in acquiring a new rifle, they didn't award any new contracts, so the Lada was then offered for export under the designation CZ 2000, without success.
The Lada was later redesignated as Project 805, with development continuing. CZ drew up new specifications in 2005, and Project 805 became Project XX, the CZ S805. Two types of guns were drawn; 'A' models chambered for intermediate rounds like the 5.56x45mm and 7.62x39mm, and 'B' models chambered in full-power rifle cartridges like the 7.62x51mm NATO and even .300 Winchester Magnum. Like the earlier Lada, the rifles had three barrel lengths for carbine, assault rifle and marksman rifle/light support weapon roles.
In November 2009, the Czech Army released another tender for a new service rifle. For the competition, the company reduced the modularity of their rifles, submitting four gun specs; one with a rifle-length barrel (the A1 with a 14-inch barrel) and one a carbine-length barrel (the A2 with a 10.9-inch barrel), both chambered in 5.56x45mm, as well as similarly-configured guns in 7.62x39mm. Later, they reduced the system to just chambering 5.56x45mm. When the tender was released, the CZ-805 and the FN SCAR-L won over 27 designs submitted. The CZ-805 narrowly won from an emphasis on local design, and the result was made public on 1 February 2010. FN chose not to contest the decision, and as a result the CZ-805 BREN was officially ordered on March 18 2010.
As with most modern weapons, the BREN is designed to be modular. It possesses an adjustable stock, accessory rails, and an ambidextrous safety and fire selector, while its charging handle can be installed on either side of the gun. Its barrel can also be quickly changed, to different lengths to allow it to perform different roles, or to switch calibers. The weapon is available in both 5.56x45mm and 7.62x39mm, with a 6.8x43mm Remington SPC version possibly forthcoming. The BREN can also attach the CZ 805 G1 underbarrel grenade launcher, which can be detached to be used as a standalone launcher.
The BREN is fed by 30-round magazines and is not compatible by itself with NATO STANAG magazines, but adapters can be installed that allow it to take STANAG and G36 magazines.
- The 805 BREN makes its first media appearance in Season 3 of Falling Skies, and continues to appear through the remaining seasons.
- The BREN appears in Ghost Recon: Future Soldier, as part of the Arctic Strike DLC, where it is misnamed as the prototype S805 and acts as Bodark's "bad guy" equivalent to the F2000 given to the Ghosts in that DLC. It also appears in Ghost Recon Wildlands. A version with a custom paint job and a unique drum magazine, "El Comandante", can be obtained as a reward for defeating the UNIDAD commander in the Unidad Conspiracy Missions.
- A usable weapon in Alliance of Valiant Arms.
- The S805 prototype version appears as a usable weapon in Battlefield 4, in the campaign as the first weapon unlocked through scoring enough points in the Baku mission, and in multiplayer as the last assault rifle unlocked through assault rifle score.
- Appears as a common weapon in Call of Duty: Ghosts. The "HBRa3" from Call of Duty: Advanced Warfare seems to also be based on the BREN, with elements from the Robinson Arms XCR as well.
- Introduced in PAYDAY 2 as part of the Biker Heist Packs as the "CR 805B". The weapon is strangely classified as an SMG despite starting in its full-size form, and it comes with a fixed foregrip. It deals damage on-par with the higher-class assault rifles, but only carries two mags in reserve.
- Added in the Blue Sun Mod of 7.62 High Calibre, as a reward for killing roughly 200 enemies out of 500 in the new Evolution of Weapons campaign. It is packaged with three proprietary magazines, but can also take G36 magazines.
- Appears as a usable weapon in ARMA II, introduced in the Army of the Czech Republic DLC, with a variety of accessories available.
- In Girls Frontline, she is a 3-star T-Doll and a rare drop from chapter 3-4. Notable as the first grenade-launching AR with an actual grenade launcher attached to her weapon.
At a glance, the vz.58 looks extremely similar to the Kalashnikov. Beyond that, however, the weapons use completely different actions; the Kalashnikov uses a long-stroke rotating bolt, while the vz.58 uses a short-stroke tilting bolt. The vz.58 is also much lighter than the AK and its variants, and has a higher rate of fire (800 rpm vs the AK's ~600 rpm). No part of the vz.58, including the magazine, is interchangeable with the AK. Despite all the differences and possessing tighter tolerances than the AK, the vz.58 is just as hardy and reliable, with only one pressing issue; the higher rate of fire means that the handguard heats up very easily during fully automatic fire. This can be solved by simply wearing gloves, as well as installing a heat shield (preferably aluminum) and a foregrip if necessary.
The vz.58 was produced in solid and folding stock versions. Later updates introduced synthetic furniture and accessory rails. Various semi-automatic sporting versions of the rifle also exist.
- Cool Action: The vz.58 was one of the last major rifles to use stripper clips, in this case in tandem with a removable magazine (similar to the Canadian C1A1 variation of the FAL or the American M14), allowing for extra ammo to be carried without the extra weight of a detachable magazine and quickly topping off the currently-attached one.
- The vz.58 appears in quite a few James Bond films, particularly in the 1970s and 80s:
- In Octopussy, they are carried by Soviet soldiers and Khan's men. Bond later procures one himself, notably shooting it while sliding down a staircase.
- Soviet troops are seen using it in A View to a Kill.
- The vz.58 Compact variant is used by guards in the secret SPECTRE base in Spectre. Bond also procures one here, and uses it to shoot at the guards.
- The vz.58 erroneously shows up in the hands of Russian soldiers in The Peacemaker.
- The Vietcong sniper in Full Metal Jacket uses a vz.58.
- One is used by a terrorist in an episode of The Professionals.
- The vz.58 appears in Operation Flashpoint, where it is erroneously called the "Ak-47 CZ".
- It returns in ARMA II, introduced as part of the Operation Arrowhead expansion. Two variants are available; one with wooden furniture, and another with synthetic furniture and accessory rails.
- In Lord of War, a large number of vz.58s are seen in a Ukrainian arms depot, apparently impersonating AKs. According to Word of God, all 3,000 of the guns were real, rented from a real arms dealer.
- Appears as a usable weapon in Vietcong 2.
- Both the standard vz.58 and versions with tactical furniture appear frequently in the later seasons of Strike Back.
- Appears as a usable weapon in Red Crucible: Firestorm.
In the late 1960s, Britain began development of a new rifle series to replace the L1A1. Based on the AR-18's action, the new rifle was initially chambered in a British-developed 4.85x49mm round, but when NATO standardized on the 5.56x45mm, the British converted their rifle to the new caliber. Adopted as the SA80 series (consisting of the L85A1 rifle and L86A1 light machine gun), the rifle entered service in 1985. With its bullpup layout, it bore an uncanny resemblance to the earlier EM-2, though it was functionally a completely different weapon.
When it first saw major service in the Gulf War in 1991, the SA80 gained a nasty reputation for being unreliable and fragile; the furniture would break, it malfunctioned whenever it wasn't kept absolutely pristine, the upper receiver would warp from prolonged use, the magazine release was designed in such a way that it was very easy to hit accidentally just by carrying the weapon, the mechanism managed to defy physics by flinging brass from the right-side ejection port into a right-handed shooter's face, and numerous other problems. This was said to be thanks in part to the fact that the original production run was the last project undertaken by the Royal Small Arms Factory, who had recently learned they were all going to be laid off, and totally had nothing to do with any kind of design flawsnote . To make matters worse, RSAF Enfield had little experience with making stamped-metal firearms outside of the Sten gun, which was a significantly different weapon with looser tolerances, and when production moved to the Nottingham Small Arms Facility (now BAE Systems Land & Armaments), which was supposed to be higher quality due to using newer equipment and techniques, most of the workers there had little to no experience actually making firearms in general, leading to a lot of the components used there being made by subcontractors.note
A leaked Ministry of Defence report on the weapon's many, many problems caused a major scandal in the 1990s. As a result, the weapons were extensivelynote remanufactured by Heckler & Koch, resulting in the improved L85A2, which beefed up the operating system and seems to have fixed most of the operating issues (and added the comma-shaped brass-deflecting charging handle, so it can be fired without risking an eye), though it remains heavy, user-unfriendlynote , and unable to be adapted for left-handed shootingnote . Since then, the rifle has seen service wherever and whenever British forces are deployed. An A3 upgrade was issued in early 2018, which adds a new upper receiver and full-length rail system.
The weapon comes in several variants, including the standard L85 assault rifle, the L86 light machine gun, and the L22 carbine. Even in its improved form (which unfairly inherited a lot of the original model's well-deserved hate), it is still considered one of the worst Western bullpup rifle designs.
* Any media prominently featuring the British military will likely feature this weapon as well.
- Occasionally seen in Ultimate Force.
- The weapon appears in the STALKER series as the "IL 86". In reference to the gun's real-life issues, even by the series' already-poor standard for NATO weapons it is hideously unreliable, even when upgraded.
- Appears frequently in the Battlefield series starting from 2, which features both the A1 as an unlock for the Medic class in the base game and the A2 as the primary weapon of the EU Assault class in the Euro Force expansion. Battlefield 3 features the L85A2 for the Assault class (added with the Back to Karkand expansion, unlocked with the "Professional Russian" assignment for 100 assault rifle kills, 20 grenade launcher kills, and 5 wins in Team Deathmatch), presented as a low-recoil but also rather slow-firing assault rifle. It returns for Battlefield 4 with much the same characteristics with the China Rising expansion (now fitted with a railed handguard, unlocked with the "Open Fire" assignment for three assault rifle ribbons [five kills in a round each] and making one kill each with a pistol, underbarrel grenade launcher, and defibrillator in one round), and in Battlefield Hardline, originally a pre-order bonus but then added to everyone's arsenal for free alongside the release of the Robbery DLC.
- Both the L85 series and the original EM-2 appear in Upotte!!, where its history is explained. Elle is the personification of the L85, portrayed as a silent, meek girl with quite a few reliability issues, so much so that she is never able to fire her weapon in the series without something going wrong with it.
- The prototype version of the SA80, the XL64E5, anachronistically appears in Call of Duty: Black Ops as simply the "Enfield".
- The weapon series, like many other weapons, appears in 7.62 High Calibre.
- A common weapon in the Rainbow Six series ever since Rogue Spear, which featured the A1 with its SUSAT scope for longer-range shooting. It returns for Raven Shield and the console Black Arrow, still fitted with the SUSAT scope. Vegas 2 upgrades to the A2 as penultimate unlock for Marksman points, this time with a regular carry handle and ironsights by default, though the sights are modeled in a manner that makes them very difficult to use, and it also strangely only holds 25+1 bullets per magazine, though these are made up for it being incredibly accurate at range and hitting pretty hard as well (and being a treat to listen to, since it reuses the first Vegas' AK firing sound). It returns once more for Siege, still the A2 variant with a carry handle (including proper usable ironsights and a correct 30+1 capacity this time) and a railed foregrip, where the SAS Attacker operators can use it, and several White Masks in the singleplayer Situations and Terrorist Hunt make use of it as well.
- The XL64E5 prototype makes its only live-action appearance in a single episode of The Professionals from 1980note .
- The starting Commando weapon in Killing Floor is the L22A2 fitted with an EOTech holographic sight and given an increased 40-round capacity, referred to generically as the "Bullpup". For Killing Floor 2 the full-size L85A2 (though with the A1's charging handle) is used instead, this time as a second-tier weapon after the starting Colt 9mm SMG.
- Ghost Recon features the L85A1 as demo specialist Nigel Tunney's signature weapon and also available for regular demolition soldiers in multiplayer and instant-action, where it's mostly identical to the M4 in performance, but has a higher maximum zoom level thanks to its SUSAT scope. The A2 returns for the console versions of the Advanced Warfighter games, while Future Soldier switches to a heavily-modifiable L22A2, and Wildlands also features the L85A2 (found in La Santera's basement, and is one of the most accurate weapons in the game).
- When Frank Castle goes over to Afghanistan to deal with some troublesome Russians, he happens to come across a pair of British troops stationed there, who wield the standard issue L85A1 rifle.
- The L85A1 appears as a common 2-star AR in Girls Frontline. She's a solid option in early game due to her damage-boosting skill compensating her low stats and, to match her weapon's native UK and faulty reputation, is a tea lover and a notable airhead.
- The L85A2 was added to Payday 2 with the Clover Character Pack, where it is known as the "Queen's Wrath". It has good stability and damage, but costs a lot to both acquire and accessorize.
- The primary weapon of the British Army in Squad, naturally. The L85A2, variously mounted with either iron sights, the SUSAT optic, or the TA 31-CH scope, and with or without a grip, is issued to most of the faction's kits. The L22A2 is also issued to vehicle crews, with the crewman leader getting a SUSAT on it.
- The L85A2 is a usable weapon for the Security Advisor in Insurgency: Sandstorm, costing 4 supply points, and has the SUSAT scope as a unique attachment.
Unfortunately, the FAMAS F1 has become a solid case of Awesome, but Impractical in the decades since its adoption. It was designed after France had withdrawn from NATO's command structure, and as a result is incompatible with NATO standards; its lever-delayed blowback action is powerful enough to rip apart regular brass-cased 5.56x45mm ammunition, and so it only reliably cycles steel-cased ammunitionnote , and its 1:12 rifling twist rate will not properly stabilize anything other than 55gr 5.56x45mm rounds. On top of that, the F1's proprietary 25-round magazines were designed to be single-use... and then budget cutbacks forced the military to reuse the magazines anyway, causing them to wear down and jam frequently. Further woes followed in 2002, when the MAS factory closed down, leaving their stock of rifles over a decade old with some dating right back to 1979, and the production line for steel-cased FAMAS ammunition was one of the casualties of the reorganisation of GIAT into Nexter, forcing them to outsource production of new steel-cased ammunition to the United Arab Emirates, with less-than-stellar results. The FAMAS G2 was introduced in 1994 to bring the gun into proper compliance with NATO standards (it uses STANAG magazines and has a 1:9 rifling twist rate to work with both French steel-cased rounds and standard NATO ammo), and supposedly improve the reliability to boot... but due to yet more budget cutbacks, only the French Navy adopted it. When it wasn't called "le Clairon"note it was instead the "range rifle" - that is, only usable when on the firing range.
The weapon was later integrated into France's FÉLINnote future soldier system, modifying it with lower-profile sights and a rail between them, allowing it to accept various accessories, coming standard with a night- and thermal-vision-capable scope. Extremely similar but distinct from the FÉLIN variation is the Valorisé (upgraded), which includes almost all of those upgrades save the front vertical grip, which houses the controls for the FÉLIN's scope.
With the weapons reaching the ends of their service lives and no factories making replacements for shot-out barrels, the French government finally organized a bid call in 2013 to seek a potential replacement and chose the HK416 as the replacement in 2016, one of the few cases of the French military adopting a foreign weapon.
- The G1 variant is featured in Metal Gear Solid where almost everybody without a set Weapon of Choice uses one at some point. Supposedly, the developers chose the weapon because it would be easier to recognize in the low-polygon Playstation graphics, and because it was relatively unknown outside of France at the time.
- Has been in every Rainbow Six game from Rogue Spear's "Black Thorn" expansion onwards. All three primary versions have shown up in some form, with Rogue Spear featuring the G1 (misidentified as the G2), Raven Shield and Lockdown using the G2, then Vegas and Siege going for the F1 (the latter calling it the "F2", handing it out to the GIGN's Attacker recruit and Twitch).
- Usable in Counter-Strike, buyable exclusively from the Counter-Terrorist side. Generally it's chosen when one wants an M4 but doesn't have quite enough money, and in turn it's like a slightly weaker M4 - slightly lower capacity, but a higher rate of fire and the ability to switch to burst mode. The series is notable for almost-entirely-correctly featuring pre-G2 variants, as the original and Source use the original F1, and Global Offensive the still-almost-unknown G1 (has the full-hand trigger guard of the G2, but still uses the original 25-round mags; in-game it's modeled with a STANAG mag, but still has the correct 25-round capacity).
- Used by the Mooks in the first 2-3 levels of Syphon Filter: The Omega Strain.
- The UN helicopter crews in Macross Zero can be seen carrying them.
- Can be seen amongst many other guns on a rack in Tomorrow Never Dies.
- French soldiers in Taxi 2.
- Mook weapon in Call of Duty: Modern Warfare 2. The game shockingly didn't take advantage of the enormous fire rate of the weapon in real life and the gun only fires in three-round bursts in it.
- A prototype of the highly-anachronistic Valorisé variant shows up in prototype form as a weapon used by the allied SOG and CIA members in Call of Duty: Black Ops, and more bizarrely, by Soviet Spetsnaz in exactly one level (reverse-engineered?). This game, unlike Modern Warfare 2, did actually show off the gun's insane cyclic rate, and it as such became one of the most popular assault rifles in multiplayer.
- The FAMAS reappears in Call of Duty: Modern Warfare (2019) as the FR 5.56 and is burst-fire only. It also has a gas block from an ACR despite the actual weapon being delayed-blowback.
- The highly-anachronistic Valorise reappears in Call of Duty: Black Ops Cold War as the FFAR and retains its massive cyclic rate. It made Modern Warfare's version of the FAMAS obsolete when the two's arsenals were merged in Warzone. It can get pretty confusing as the FR 5.56 has blueprints that remodel it as a Valorise as well.
- Killzone's Helghast assault rifle is based somewhat on the FAMAS; in the first game, with the export sight and carrying handle of a G36, and in both with a SPAS-12 forend under the barrel.
- The standard issue rifle for Britannian soldiers is based heavily on the FAMAS, crossed with the top-loading magazines of the P90.
- The machine guns used by the Mistral Armslave in Full Metal Panic!: The Second Raid are modelled after the FAMAS.
- Michelle and Jacques (before he got tossed back in time and gets an Oni whip instead) use this as their primary weapon in Onimusha 3: Demon Siege.
- A FELIN model with a rail appears in The Division. It was originally called by its original name, before an update changed it to the "Bullfrog", and made it extremely rare. Also appears in The Division 2, this time more correctly identified again as the "FAMAS 2010".
- Perfect Dark's "AR 34" bears a noticeable resemblance to the FAMAS, playing as the Carrington Institute's good gun to dataDyne's XM8-esque "Dragon" and "Superdragon". Like other games, it's nerfed to have a much slower firing rate than in real life. The "K7 Avenger" also bears some resemblance to the FAMAS, though to a much lesser extent, being closer to a generic bullpup weapon with a carry handle that just so happens to vaguely resemble the FAMAS'. Perfect Dark Zero meanwhile features the G1, almost entirely unmodified except for removing the magazine and sticking some LEDs on it as the "Plasma Rifle", with a slowly-recharging energy source and an Invisibility Cloak mode.
- Can be seen in the Weapons Locker extension for d20 Modern.
- Battlefield 2: Euro Force adds a FAMAS F1 with a 4x scope as the EU Medic's primary weapon, with an incorrect 30-round capacity. It also shows up in Project Reality as the French Army's primary weapon with the correct capacity and options of an Aimpoint or EOTech red dot sight, a SCROME J4 scope, and removable bayonet; the Grenadier class' version can also fire various grenades. Battlefield 3 with the Back to Karkand expansion allows players to unlock the Surbaissé (lowered) model, which removes the massive carry handle and replaces it with a low-profile rail similar to the FELIN, fitted with the G1 trigger guard; the same model returns for Battlefield 4 and the "Robbery" expansion for Battlefield Hardline.
- One of the best weapons in Far Cry 3 - it's great for stealth, being one of the three assault rifles than can be fitted with a silencer (and like all the modifiable assault rifles, has a two-attachment limit to match up your preferred sight alongside it). The game also takes account of the weapon's high rate of fire, but keeps it from becoming overpowered by limiting it to three-round-bursts. However, this also makes it extremely accurate, and is a good all-rounder that you can either sail through the game with or drop when you get the ACE. Surprisingly, the version used in the game is the original F1note - justified because the rifle came to the island by a group of ex-Legionnaires who gave the warlord hiring them a dozen crates of the rifle from their regiment's arms depot. It returns in Far Cry 4 with the same model and characteristics as 3, save the ability to attach the slightly-magnified "Optical Sight" (though it can still take the reflex and red dot sights).
- Shows up in PAYDAY 2, as the "Clarion Rifle". By default it's the F1, though the "G2 Grip" attachment turns it into a G1, and it can also accept barrels from extremely rare and/or obscure civilian, close-quarters, or sniper variations.
- A "FA-MAS" is available in the upper floors of the Chrysler Building in Parasite Eve.
- Appears in Wasteland 2, where it's described ingame as not being affected by the apocalyse, but not having been much good to begin with.
- The F1 is a very rare weapon in Spec Ops: The Line. It appears mid-to-late game and is never picked up from enemies, only found lying on the floor in certain areas. It has a permanent ACOG sight attached to it and can be set to burst or full auto fire.
- Can be seen wielded by several guards in an episode of Code Lyoko.
- The starter weapon for Yusuke in Persona 5 is an airsoft replica FAMAS under the A.K.A.-47 name "Replica AR". Due to the combat action taking part in a Mental World, Your Mind Makes It Real and Yusuke's airsoft gun fires real bullets.
- The F1 variant appears as a 4-star AR in Girls Frontline. Oddly enough, her illustration shows the bayonet mounted under the barrel instead of the proper way. The game nods to the weapon's high rate of fire by making her one of the fastest-firing ARs in the game, beat only by G11 and sharing second place with F2000.
- In Volume 4 of Sword Art Online: Alternative Gun Gale Online, Clarence's sole teammate Sam uses a FAMAS as his weapon in Squad Jam 3.
- The F1 variant was added to Insurgency: Sandstorm with the Operation: Breakaway update, available to the Insurgents' Rifleman, Demolitions, Commander and Observer classes.
The standard model includes a proprietary (and quite cool-looking) optical sight, that doubles as a trajectory calculator for the GL1 grenade launcher that can be attached under the barrel. The F2000 Tactical (pictured to right) simply has a flat-top rail allowing optics of the user's choice to be mounted. The F2000 is used as a special forces weapon in its native Belgium and in most other countries that have adopted it, with Slovenia being the first to make it their entire army's standard-issue rifle (using a variant with a slightly raised sight rail to also act as a carry handle). However, its high cost has led to limited adoption elsewhere.
- In A Certain Magical Index, the F2000 is a favored weapon of the Misaka clones.
- Duke and Ripcord use them in G.I. Joe: The Rise of Cobra.
- Many can be seen in Gamer.
- Sylvester Stallone and Jet Li's characters in The Expendables use them.
- In Iron Man 2, an F2000 is one of the many guns integrated into War Machine's armor.
- Too many video games to count. Naturally, the GL1 grenade launcher is commonly attached to both the Standard and Tactical versions.
- The F2000 under the name "Mk 20" is the standard infantry rifle of the fictional Altis Armed Forces in ARMA 3, available with a full-length barrel or a shortened carbine one, the latter also the basis for a version with an EGLM. The player, one of the last American soldiers still in Altis as a US/NATO peacekeeping mission is being withdrawn, first encounters them when the AAF decide the departing Americans aren't leaving fast enough. Unfortunately, by 2035 both NATO and CSAT members have adopted a new 6.5mm round as the standard rifle cartridge, so their 5.56 ammo is not usable unless you take the rifle with it - and if you do, you'll quickly learn why everyone else has upgraded to 6.5mm.
- Sam Fisher's long gun of choice for most of the Splinter Cell series, possibly the first depiction of the weapon in any media. His is a highly customized version called an SC-20K M.A.W.S., capable of fitting several types of attachments including a less-than-lethal gadget launcher, under-barrel shotgun and a 20mm sniper cannon barrel and sight. The first two attachments are actually available for the real F2000; the 20mm cannon most certainly is not. The first two games used the base model with the integrated scope, while Chaos Theory switched to the Tactical with a red dot sight by default and a fictional adjustable stock. In Conviction it's given way for the SC3000, a similar weapon with a magazine inspired by the never-produced MR-C but with no under-barrel attachments available.
- In reference to the above, the F2000 appeared in the console version of Ghost Recon: Advanced Warfighter 2, under the same name as in Splinter Cell, fitted with the same suppressor, grenade launcher, and even the adjustable stock. Like the SCAR, the Tactical version returns in Future Soldier as a Ghost assault rifle added with the "Arctic Strike" DLC, this time under its proper name as the "good gun" to contrast with the CZ 805 from the same DLC. Ghost Recon Wildlands also features it as of Special Operations 3, which fittingly included several weapons and equipment options returning from Future Soldier.
- In Metal Gear Rising: Revengeance, a customized F2000 Tactical with an AK-like barrel, front sight and gas system is used by Maverick, Desperado, and World Marshal PMC troops. A codec call with Boris names this weapon as the MAK-200.
- Obviously in 7.62 High Caliber, with the usual large scope as an optional accessory.
- Appears in all three STALKER games as a late-game, high end assault rifle with the grenade launcher integrated in it.
- Appears in Modern Warfare 2, with the highest recoil of all assault rifles, as well as the highest rate of fire. The singleplayer level set on an oil rig has a number of them modified with a thermal sight, in a Shout-Out to Splinter Cell's use of the weapon. It's also one of a handful of weapons to get a unique attachment model, with the red dot sight taking the form of the original F2000 scope.
- White-painted F2000s are the standard issue weapons of the Peacekeepers in The Hunger Games: Catching Fire and The Hunger Games: Mockingjay.
- The F2000, along with the XM29, feature prominently in the third episode of Golgo 13 ("The Masterpiece Assault Rifle"). The guns were also fitted with a digital "super scope", whose maker hoped to prove their superiority by using them to kill the titular assassin.
- The F2000 was added to Payday 2 as part of the Reservoir Dogs Heist update, called the "Union 5.56". It's a good all-rounder weapon; it has good concealment, a high rate of fire, and excellent accuracy.
- The standard version with the GL1 appears as the SAS Assault's primary weapon in Battlefield 2: Special Forces, and with that expansion can also be unlocked to use with the class for other factions. Powerful and accurate, but kicks like a mule.
- The Tactical variation returns for the Battlefield: Bad Company duology. For the first one it was part of the "Find All Five" initiative, requiring the player to be a "Battlefield Veteran" (i.e. confirm through a website you owned a previous Battlefield game) to unlock, while BC2 made it a regular unlock for the Assault class. It deals low damage this time to offset its higher rate of fire than the other assault rifles.
- Once again in Battlefield 3 for the Assault class, this time closer to its BF2 incarnation with respectable damage but high spread and hard recoil making it only good at close ranges. It's not only missing the GL1 again, but isn't able to take underbarrel launchers or shotguns at all due to its unique handguard (though the short rail does still allow foregrips and bipods). Also appears frequently in singleplayer, appropriately given Pakistan uses the rifle in real life.
- It returns once more in Battlefield 4 with the Second Assault DLC, unlocked with the "Express Train" assignment (one Assault Rifle ribbon, two Kill Assist ribbons, and ten kills within one round in the DLC's returning "Operation Metro" map), much the same as in the BF3 appearance other than that its recoil and spread are reduced and the original 1.6x sight is available as a default attachment.
- Also available in Battlefield Hardline with the Robbery expansion, strangely available only to the Criminal's Operator class. It's fitted with the CQB variation's railed foregrip, and this time its unique scope is equipped by default if no other sights are used (otherwise it goes back to the Tactical's top rail).
- A 2-star T-Doll in Girls Frontline, a very good AR for early portions of the game mostly through sheer rate of fire (only FAMAS matches her fire rate and, outside of RoF-boosting skills, only G11 fires faster). Outside of battle, she loves movies and TV and is also something of The Fashionista like her squad leader FAL.
- The F2000 appears with an odd carrying handle in the shape of the original scope in Hitman: Blood Money, found in a room in "Death on the Mississippi" and carried by the CIA Agent in a suitcase in "A Dance With the Devil".
- In Steins;Gate 0, the F2000 is shown as the standard-issue weapon of SERN's forces in the dystopian future of 2036.
- Rainbow Six Siege with the Operation Shadow Legacy update got a Splinter Cell-style "SC3000K" as a unique primary weapon for Zero (aka Sam Fisher). Though it has plenty of differences both physically (more rounded edges and a P90-style foregrip) and under the hood (it's apparently rechambered for .300 AAC Blackout), it's still obviously based on the F2000, including using the original F2000 handguard as its version of the Angled Foregrip attachment.
- The "Tactical Rifle" available to GDI commando Patch in Renegade X is a boxier F2000 Tactical with a 50-round magazine, an ammunition counter built in below the rear sight, an ambidextrous charging handle, and a short scope attached to the sight rail.
Interestingly, the FNC uses a long-stroke action that resembles that of the AK family, but adapted for more advanced production. The FNC's flash hider also serves as a launcher for NATO 22mm rifle grenades. Accessories for the FNC include a spike bayonet or a lug adapter to mount the M7 blade bayonet, alongside a blank-firing adapter and a bipod. It is capable of single, three-round burst (absent on Swedish models), and full automatic fire.
Other notable users of the FNC include Sweden, who license produced it as the Ak 5 (with modifications for Arctic conditions), and Indonesia, who license-produced it as the Pindad SS1 and 2, respectively. Each has its own variants.
- A select-fire FNC-80 is used by Lieutenant Vincent Hanna during the bank heist shootout in Heat, where he fires it in semiauto to avoid harming civilians.
- Xander Cage uses an FNC fitted with a Beta C-mag in XXX State Of The Union, notably using it to fatally wound Yorgi.
- Appears as a usable weapon in Counter-Strike Online.
- The FNC appears as a customizable weapon in the Rainbow Six series, introduced in the Black Thorn expansion for Rogue Spear and returning for Raven Shield and then Vegas 2.
- The Ak 5 variant appears as a usable weapon in PAYDAY 2, one of the few weapons in the game to not get the A.K.A.-47 treatment. It gets a variety of unique attachments to turn it into other variants, including "Bertil" and "Caesar" stocks based on those of the Ak 5B and C variants. As a Shout-Out to Heat, it also gets a "Belgian Heat" handguard based on that of the original FNC, with a later free update also adding a shorter barrel to match the barrel length of the weapon in the film.
- The Ak 5c compact carbine version of the FNC is a usable weapon in Battlefield 4, acting as the first all-class Carbine unlocked for making points with the Engineer kit.
- The FNC is an unlockable weapon in Alliance of Valiant Arms.
- In Upotte!!, Funco appears as the personification of the FNC.
- The AM-MRS-4 from Metal Gear Solid V: Ground Zeroes and Metal Gear Solid V: The Phantom Pain strongly resembles an FNC in its default configuration.
- One of the best performing 3-star AR in Girls Frontline, owing to her excellent base stats and damage buffing skill. A later update adds Ak 5, the Swedish variant of the FNC.
- The Ak 5 appears anachronistically as the Krig 6 in Call of Duty: Black Ops Cold War, in the hands of both CIA and Soviet agents.
As of late, it's been showing up in quite a few types of media, especially Video Games, due to its futuristic appearance and connection to Special Forces soldiers. The GL1 grenade launcher of the FN F2000 was modified to fit the SCAR, in the form of the the Mk 13 Mod 0 EGLM; the primary differences are that it is modified to have a swing-out chamber and an additional component which essentially extends the magazine well so, like on the bullpup F2000, the launcher's trigger is right next to the rifle's. The SCAR-L also served as the basis for weapons entered in both the USMC's Infantry Automatic Rifle competition (the Heat Adaptive Modular Riflenote ) and the Army's Individual Carbine competition (the FN Advanced Carbinenote ).
- Trivia: There are three generations of the weapon. Gen 1 models can be differentiated from later ones by the typical all-black finish (Gen 3 come in multiple finishes, but are typically variations of tan), a Minimi-style pistol grip (Gen 2 and 3 can use any pistol grip the AR-15 can), a different flash hider (Gen 1 and 2 use M16-style birdcage flash hiders, which are still used on modern civilian versions of the SCAR-L, while Gen 3 switches to the more distinctive three-pronged duckbill style with the SCAR-H one being noticeably longer), and a slightly different stock design (the Gen 1 version has a noticeable hump near where it attaches to the receiver, while the Gen 2 stock is much more angular and the Gen 3 stock has more smooth curves to it). For the longest time, most media, particularly video games, showcased the Gen 1 models rather than the Gen 3 ones, even as the weapon passed ten years of production and five of military service.
- Navy SEAL Team 9 uses the SCAR-L late in the plot of Jormungand when the HCLI team kidnaps a prisoner from Guantanamo Bay, resulting in one of the biggest shootouts of the series.
- G.I. Joe: Retaliation has the Joes use both versions of the weapon, with General Joe Colton making the most notable use of the SCAR-L.
- Arthur uses a SCAR-L to hold off combat projections in Inception until Eames dares to dream bigger.
- In Alive in Joburg, the short film that served as the basis of District 9, CGI Soldiers use SCAR-Ls to engage an attacking alien.
- Call of Duty: Modern Warfare 3 uses the SCAR-L, replacing the -H version used in MW2 as a lower-damage but higher-capacity alternative that is, like in the previous game, the first alternative assault rifle unlocked after the default M4 and the burst-firing M16.
- Black Ops II, alongside the SCAR-H under the AR category, includes a SCAR-L mocked up as the HAMR IAR, fitted with a 75-round drum magazine, as a light machine gun. The real HAMR's heat-adapting/closed-to-open-bolt ability is reproduced in game by having the first seven rounds of a burst firing at a high rate, before the eighth and beyond fire slightly slower to reduce the recoil.
- The Combat Rifle in Left 4 Dead 2 is a modified SCAR-16S, the semi-auto civilian version of the SCAR-L, treated as a military model (the in-game commentary mentions they were diverted from the Middle East and shipped back home to control the infection). It has the highest capacity and is the most accurate of the assault rifles, though it fires in three-round bursts, an operation expected of the M16, and it also has a much slower reload.
- It shows up several times in the Battlefield series, starting with Battlefield 2, and with the Battlefield: Bad Company spinoffs using the SCAR-L on its own, fitted with a suppressor as with all of the Engineer kit's carbines. As above, even up to Battlefield 3, it's universally the first-gen variant.
- Ghost Recon Advanced Warfighter has both the SCAR L and H models, as does the sequel.
- In Army of Two: The 40th Day, the SCAR-L is one of the rifles used by the 40th Day Initiative, as well as Salem and Rios.
- The AR-21 and its variants in Alpha Protocol are all based on the SCAR.
- ARMA II: Operation Arrowhead features many variants of the SCAR-L and SCAR-H with numerous attachments.
- The Blue Sun mod for 7.62 High Caliber adds both variants of the SCAR in various barrel lengths for virtually any purpose.
- Contagion has a silenced one. Like the M16, it's a Game-Breaker, given the high ammo capacity, full-auto capability, and very necessary flashlight attachment.
- The SCAR-L is the rifle of choice for Janus mooks in GoldenEye (2010), called the "Kallos TT9". The Wii version's model has a few oddities, including the use of straight SCAR-H mags and the omnipresent use of a vertical foregrip, even with a grenade launcher attached (which the foregrip will dutifully clip through). The weapon appears with two different models in the Wii version, one with a beige lower receiver and one with a gray one (both have a black upper receiver), exclusive to the Outpost mission in the campaign; Reloaded has all of them appear with a gray finish, though the Wii version's beige-colored model also makes an unusable appearance in one of the weapon showcases of the Reloaded version of the Dubai level.
- It features prominently in Batman v Superman: Dawn of Justice, where it's the main weapon used by both LexCorp security and Anatoli Knyazev's Private Military Contractors. The most notable user is Batman, who uses a modified one (with a Joker card taped to the stock) in the Bad Future seen in Bruce's "Knightmare".
- In The Division, both versions are available. The SCAR-L is treated normally as an assault rifle, retaining its normal rate of fire and with a decent ammo pool.
- SCAR-Ls with holographic sights, lasers modules and "jungle style" magazines are used by Nick Morton and Sergeant Vail as their primary weapons in the opening of The Mummy (2017).
- White-finished SCAR-L CQCs are used by Valentine's thugs in Kingsman: The Secret Service, with Eggsy taking one for the final shootout.
Constructed almost entirely of carbon fiber reinforced polymer material, and using a simple, self-regulating gas sytem, the G36K is a lightweight weapon that delivers high performance. With a 750 round per minute cyclic rate, and equipped with the optional 100-round dual drum magazine, the G36K definitely hits the mark.
Chambered in 5.56x45mm, the G36 utilizes a short-stroke gas pistol action (based on the Armalite AR-18's), which has since been used in several of Heckler & Koch's other weapons. The family is not compatible with NATO STANAG magazines by default, though the magazine well can be removed and replaced with an adapter to load STANAG mags. Several sighting options are available: a dual-sighting system with a non-magnified red dot sight built in above the carry handle and a 3x magnified sight below that, aimed through a rectangular cutout in the front of the handle, a single 1.5x telescopic sight (intended for export), and an accessory rail-equipped carrying handle with attached iron sights (introduced with the C variant).
The family comes in four main variants, easily distinguishable by the number of vent holes in its handguard and barrel length. The standard G36 has a six-vent handguard with an 18.9-inch barrel, the K or "Kurz" variant has a 4-vent handguard and shorter 12.5-inch barrel, and the "C" or Compact has a two-vent handguard and 9-inch barrel, and is by far the most widely depicted variant in games and movies, owing to its compact size and distinct shape (it is roughly the same size as an MP5, and five inches shorter than the M4 with its stock unfolded). The MG36 was a rejected LMG variant with a heavier barrel (which was deemed to be unnecessary after trials), Beta C-Mag 100-round double-drum magazine and bipod handguard. The name MG36 is often applied incorrectly to the light support weapon version of the standard G36, which has the bipod handguard and Beta-C magazine, but not the heavy barrel. The original civilian versions, the SL8 semi-auto and R8 bolt-action, are also among the most famously nerfed real-life firearms, having a variety of cosmetic alterations that seem to intentionally make it less cool than the G36, and both are often mocked as being the "emasculated" versions of the G36 by firearm enthusiasts.note
As of November 2013, H&K has been attempting to create and sell the HK243, a civilian version of the G36 which is closer in form to the military weapon but unable to accept or exchange parts from the G36 that would make it illegal for civilian ownership; rumors also circulated about an HK293, which was meant for the US civilian market and designed to accept STANAG-compatible magazines, though nothing has come of that yet. There is also a similar-looking Mexican-designed rifle, the FX-05 Xiuhcoatl, whose suspiciously similar look made its designers the target of a lawsuit by Heckler & Koch, though it was dropped as soon as its inner workings were proved to be completely different and derived instead from the AK.
In 2012, reports began surfacing of the G36 overheating and losing accuracy from overheating by firing, say, faster than 30 rounds a minute, due to its predominantly plastic construction. After further reports, in 2015 the Bundeswehr announced that the rifle would be phased out, citing the unacceptable overheating of the G36 and its detrimental performance as a result. H&K, however, pointed out that the rifle's horrible performance during extensive shooting was technically owed to a lack of good wording in the military contract that the company had fulfilled: Nobody stated that the weapon had to perform well if mistreated and discharged in hot conditions, and that the G36 did meet all of the requirements for adoption that were actually set out. As of 2017, a replacement for the G36 has not been finalized, and though testing of several replacement firearms has begun (the FN SCAR, SIG MCX, Haenel Mk556, H&K HK433 and Rheinmetall RS556 are rumored candidates) nothing has come of it yet, with all companies involved in the tender other than H&K themselves and Haenel having dropped out as of early 2020; some analysts such as Ian McCollum have concluded that, at best, Germany is overreacting to the problem (thus setting more stringent requirements for a replacement that turned out to be impossible for an infantry weapon to meet). In September 2020, in a big blow to H&K, the Bundeswehr officially chose the Haenel Mk556 as the replacement. However, less than a month later, the order was withdrawn due to "patent infringement", and the selection process has found itself once again mired in a quandary.
- Doctor Who — used by Van Staaten's forces in "Dalek", UNIT generally since 2005 and the British Army on occasions.
- Primeval — Helen's mercenaries carry them.
- Four Brothers — used by the bad guys during the siege of the Mercer house. Evidently it didn't melt during its prolonged full-auto use because it's fucking cold in Detroit in December.
- The "C" variant with a unique red dot scope that doesn't show up in multiplayer is Gaz's weapon of choice in Modern Warfare, the first weapon you use in the game, and is also seen in the hands of some Ultranationalists, particularly in the Chernobyl mission a few years before it started production. It's also available in Modern Warfare 3, as both the typical G36C and a G36KV mocked up as the MG36, the former version most notably in the hands of a GIGN soldier in the campaign and seen somewhat often in multiplayer because one of the default classes lets you use it far earlier than normal.
- Call of Duty: Black Ops III includes the "M8A7", a fictional four-round burst rifle that looks to be noticeably based on the SL8 (rather ironically, given its predecessor, Black Ops II's M8A1, was based on the later XM8). Interestingly, it's noted as firing .300 AAC Blackout rather than the real thing's .223/5.56mm.
- Call of Duty: Modern Warfare (2019), as of its first DLC season, features the weapon again as the "Holger-26". Like its Modern Warfare 3 counterpart it's mocked up as an MG36 to classify it as an LMG, though the much wider variety of attachment options let you attach 30-round magazines to use it like an assault rifle, even able to attach a short barrel and handguard to make a barely-modified G36C.
- Carried by the Mooks in Lara Croft: Tomb Raider.
- And the mooks in Equilibrium.
- Also the mooks in V for Vendetta, both elite fingermen as well as British army grunts.
- Rainbow Six: Rogue Spear features the G36K. Rainbow Six 3 switches to the KE, and with the Athena Sword expansion features the SL8 as a sniper rifle, while Lockdown switches to the more famous G36C, which returns for the Vegas (where one with an ACOG is Jung Park's Weapon of Choice for when you tell the squad to go loud) alongside the MG36 light support weapon with the 2x export sight (modified with a rail over the top of it) and a Beta C-mag; in Vegas, the G36C with an ACOG is Jung Park's Weapon of Choice when you give the team permission to fire at will. In Siege, the G36C returns in the base game as one of the weapons exclusive to the FBI SWAT attacking operator Ash.
- The full-size G36, renamed the "GP37", is the second-best 5.56 rifle in STALKER. It's reliable, fast-firing, stable, has a good scope and is about as durable as an AK-74. This is offset by it being nearly impossible to get until mid-game if you don't know what you're doing, as it's expensive when it's offered for trade at all, and the only ones that have it early on are high-tier stalkers from Freedom, a faction that's too much of a headache to piss off for just one gun. Prying it from a Monolithian's dead hands is a better option, but come this point (the tail end of the game for all three installments), you can get the superior FN F2000 almost the same gun stat-wise with an integrated grenade launcher at the cost of weight just as easily, so the G36 is Overshadowed by Awesome.
- The rifles in the Doom movie are visually modified G36s, Sarge using a more heavily-modified G36 with an aftermarket sight while Reaper, Duke and Portman get less-dressed-up G36Ks with the original dual-sight setup.
- J.D. and the team leader of the Umbrella response team use the G36K in the first Resident Evil film.
- In the James Bond movie Die Another Day, Moon's OICW rifle is actually a modified G36.
- The XM8 rifles used in XXX: State of the Union are modified G36 rifles; the most obvious sign of this is that they still have hinges for folding stocks visible.
- An SL8 was used in advertising materials for Perfect Dark, presumably standing in for one of the game's futuristic weapons.
- Perfect Dark Zero's version of the "Superdragon", meanwhile, is heavily based on the G36K with a magazine-fed grenade launcher vaguely based on the AG36 - rather appropriately as the same weapon in the original game was more based on the the XM8 with an integrated, mag-fed XM29-like grenade launcher.
- The SL8 with a long-range scope appears in Resident Evil 4, as a semi-auto alternative to the .223-converted Springfield rifle.
- First Encounter Assault Recon has two iterations of G36-inspired rifles:
- The Rakow G2A2 assault rifle, as standard for basically everybody with a gun that shows up during the game, is essentially a fully automatic SL8 fitted with an M14 rear sight, a compensator of some variety over the visible part of the barrel, and a tiny Beta-C magazine that holds 45 rounds.
- The Perseus Mandate Expansion Pack adds the Vector Engineering Systems V7 Advanced Rifle, the standard assault rifle of the Nightcrawler mercenaries. The VES seems to be based off a G36C fitted with a red-tinted light amplifying scope and a 20 round STANAG magazine; when fired, the muzzle flash is blue. Compared to the G2A2, it deals more damage per shot, fires in two-round bursts minimum instead of three and the fire rate is lower and more controllable in longer bursts (despite the increased recoil), but the magazine holds 10 less rounds, it's even less accurate if you're not standing still while firing it, and ammo is only plentiful when you're fighting Nightcrawlers - you can't loot ammo out of crates and nobody else uses it.
- The STAR 556 rifle in All Points Bulletin is heavily based on the G36, primarily the C version but with the original carry handle and integrated optics, with alternate variants adding parts from other variants, like the "LCR" fitting the SL8's thumbhole stock.
- In Dead Fantasy Part V, the squad of special forces-esque soldiers at the end appear to be armed with G36 rifles fitted with silencers.
- This weapon (particularly the G36K version) is becoming increasingly common in the various Stargate series, strangely enough. It was even Cameron Mitchell's Weapon of Choice.
- The Rittergruppen rifles in Alpha Protocol are modeled after the G36C.
- Yet another weapon in Black.
- Used (and referred to by name) by Ethan Hunt in Mission: Impossible III.
- Features in Combat Arms in 5 variants. The 3 variants based around the G36E are generally considered game-breakers due to the ridiculously high damage, easy to control (but still high) recoil, and accuracy better than many sniper rifles.
- Available in several variants in 7.62 High Caliber as an advanced assault rifle.
- Mirror's Edge has the G36C used by some SWAT teams.
- ARMA II has numerous G36 and XM8 variants as well as the MG36 light machine gun.
- Deimos in Madness Combat 9 dual-wields a pair of these.
- Army of Two allows the player to use a G36C; upgrades include a barrel and handguard about the length of the G36K's and an SL8 thumbhole stock.
- Appears in Grand Theft Auto V in the Business Update DLC as the "Special Carbine".
- Appears in Far Cry 1 as a late-game weapon that proves to be a more versatile alternative to the M4 carbine. It also features the AG36 underbarrel grenade launcher (which the game oddly chooses to refer to the rifle by) for added mayhem; problem is, rifle grenades are hard to come by, so players use them sparingly.
- The G36K appears in PAYDAY 2, as the JP36, with elements of the G36C, in particular the railed carry handle. It gets many unique attachments to turn it into other variants as well, with the base game including a "Compact Foregrip" to make it a full-fledged G36C, a "Solid Stock" taking the form of the G36KV's telescoping stock, and the fixed thumbhole stock of the SL8 as the "Sniper Stock"; the later Gage Spec Ops DLC also added an "Original Sight" taking the form of the original raised carry handle with integrated optics and a "Long Foregrip" to give it the barrel length and foregrip of the full-size G36.
- While it's a sniper rifle and not an assault rifle, "The Classic" from Team Fortress 2 is based off of it, fitted with a long barrel but given a short handguard to leave much of said barrel exposed.
- Two mooks threaten Johnny English with this rifle in his daydream. He remarks "Ah, the Heckler and Koch G-36. Quite deadly in the right hands," before knocking them out and continuing his mission.
- The G36K shows up in Max Payne 3 under the name "G6 Commando" as the primary assault rifle of UFE.
- Appears in Batman v Superman: Dawn of Justice, most notably used by Superman's troops and Batman himself in Bruce's "Knightmare" of a Bad Future where Kal-El has devastated the world.
- A G36C is used by one of The Joker's henchmen in Suicide Squad (2016), during an attack on Arkham Aslyum.
- One of the many weapons that appears in The Punisher MAX. Usually in the hands of the mooks that Frank goes up against.
- The vigilante in Dance of the Butterfly uses many guns. The G36C is one of regular use, often with subsonic ammunition, a suppressor, and laser light module.
- The G36C appears in GoldenEye (2010) as the "Anova DP3", while the semi-auto SL8 also appears as the much rarer "Talon HL 450" (replaced with the Mark 12 SPR in Reloaded).
- The C, KV, and regular G36 (with accessory rails) appear as usable weapons in The Division.
- The K is available in SWAT 3 for use by the player and their team, with an official mod included in later updates also adding the C. They're one of the more versatile weapon families in the game due to both versions including the built-in dual-sight and the ability to take a hundred-round Beta C-magazine, though the M4 still beats it for the ability to take a suppressor.
- G36 is a relatively rare 4-star AR in Girls Frontline. A later update introduces G36C... as a 5-star SMG. The official reasoning is that having a rifle and its carbine version in the same category would be too confusing, despite the fact that M16, M4A1, and M4 SOPMOD II are all classified as ARs. Furthermore, G36C receives a Deflector Shield skill instead of a firepower increase like the rifle-caliber PDWs (such as Colt SCW and SR-3M). That said, G36 and G36C still treat each other like siblings, despite interacting very little in the story. A much later update also added other members of the family, MG36 as a 5-star MG and SL8 as a 5-star RF. SL8 is more distinct from the rest of the family owing to her weapon's noticeably different appearance, while MG36, like their respective weapons, is almost physically identical to G36, differing only in hairstyle and eye color.
- The Angry Video Game Nerd, of all people, stashes a G36C (among an improbable amount of other weapons) in his backpack near the start of his Tomb Raider Games episode.
- Both the G36K and G36C with a reflex sight attached are used by Displace mercenaries in Splinter Cell: Chaos Theory as their standard assault rifle, the latter most notably by the thermal vision guards in Bathhouse. The G36C is also usable in Splinter Cell: Conviction and Splinter Cell: Blacklist by Sam, being part of the High Power Pack DLC in the latter.
- The K variant appears in Insurgency: Sandstorm as a 3 supply point assault rifle available to the Security Commander, Observer, Rifleman, and Demolitions. It can equip the unique Hensoldt ZF dual optical sight or a 1.5x CH sight.
- NYPD ESU teams are shown using this rifle in the climactic raid in The Professional.
- A S.W.A.T Team member uses it in Blade, brutally murdering a steel door while trying to hit the titular dhampyr. Some vampires can also be seen using it.
- The HK53 can be seen in Battlefield 2, as the standard carbine for the EU's Special Forces kit with the "Euro Force" expansion, with an incorrectly-increased capacity of 40 rounds (mags of that capacity do exist for it, but it's modeled with the shorter 25-round mags). It returns in Battlefield Play4Free and Battlefield 3 (the latter with the "Back to Karkand" DLC) as the G53.
- The crazed Norwegian at the start of The Thing (1982) uses an HK93 to try and shoot at a dog, before turning it on the men of Outpost 31.
- Goi uses it as a sniper rifle in War, using it to cover Jason Statham's character in a big shootout.
- In Four Brothers, a S.W.A.T sniper uses this to end the rampage of Detective Fowler.
- Used frequently in the German historical film Der Baader Meinhof Komplex, used by the leftist Red Army Faction characters in the film as well as German Police.
- G3 of Upotte!! has two sisters based on HK33 variants. One is 33, who even among G3's sisters bears a very close resemblance to G3 - to the point that she once takes G3's place for a day and almost nobody can tell the difference. The other is 53; due to the real weapon being an assault rifle with the proportions of the MP5, she's in the elementary classes with the SMGs but is about as tall as the middle-schooler assault rifles.
- In Rainbow Six Siege, the SAS recruit and attacker operator Thatcher can make use of the HK33A2, fitted with rail mounts above the receiver and below the handguard, renamed as the "AR33". Strangely, its capacity is reduced to 25+1 rounds, despite loading 30-round mags.
- Tony Montana has an HK93 in the same gun case he pulls the M16 from for his Last Stand in Scarface.
- Jagged Alliance 2 features both the shortened HK53 and the later full-sized G41. Back in Action replaces the G41 with the HK33, though it's still incorrectly referred to as the G41, and also renames the HK53 into the "MP53".
- The "MP5" in Blood Stone is actually a hybrid of that and the HK53, ejecting rifle casings and with magazines that are at the same width as the HK53's.
- The generically-named Assault Rifle in Turok: Rage Wars bears a heavy resemblance to the G41A2.
- The G41 appears as a five-star AR T-Doll in Girls Frontline. This dog-like Doll has well-rounded stats and loves head-pats. A later update added HK33 as a three-star AR, with similar but lower stats (trading off G41's high HP for greater evasion), a more reserved doll who doesn't like people getting close to her.
First introduced in 2005, the Heckler & Koch HK416 is a German 5.56x45mm assault rifle. Specifically designed to challenge the venerable M16 and M4 (hence the 416 designation), it is based closely on the Colt AR-15, with various improvements made to prepare it for the modern age. Most notably, it uses Heckler & Koch's short-stroke gas piston system from the G36 (in turn based on the AR-18's action), rather than the AR-15's original direct impingement system. Compared to the direct impingement system, the short-stroke action leaves no powder residue in the receiver, making cleaning much easier and is also claimed to extend the weapon's service life. Other improvements include a free-floating, cold hammer-forged barrel, and a railed handguard with a folding front sight and a top rail that meets the rail above the receiver, rather than being separated as they tend to be on an AR-15.
The weapon has gained popularity with a number of law enforcement and special forces units in the US and beyond, often supplementing or replacing its older cousin, the M16/M4. France and Norway in particular have adopted it as their new primary service weapon.
The HK416, as used by the US Navy SEALs, is also notable for being the gun used to kill Osama bin Laden.
The base HK416 comes in several different variants, with different barrel lengths. It also has a battle rifle variant chambered in 7.62x51mm NATO, the HK417, and a sustained fire variant, the M27 Infantry Automatic Rifle, which is currently the standard light machine gun for the US Marine Corps. The weapon can be ordered either as a standalone weapon, or an upper-receiver replacement to upgrade older AR-15 variants. An American clone of the HK416, the Coharie Arms CA-415, also exists and is sometimes used as a stand-in for the HK416 in movies and television.
- John Connor uses an HK416 for the first half of Terminator Salvation.
- The Detachment 88 commandos in The Raid Redemption use the HK416 as their primary weaponnote .
- An HK416 with a 10-inch barrel is Doug McCray's primary weapon in The Town.
- Call of Duty: Black Ops II eschews the usual M4 in favour of the HK416, referred to as the USMC's M27. It serves alongside the XM8 and SCAR as one of US forces' primary rifles, and can be fitted with the same array of crazy, futuristic accessories as the other assault rifles. For Black Ops III, the semi-fictional ICR-1 has taken its place (with the original model still present in the files, used solely to populate weapons crates in one mission). Ghosts features a more proper M27 in the LMG category, fitted with a hundred-round Beta-C magazine as well as a bipod and angled foregrip; this model is rather weathered, with the fire selector missing, plastic ties holding the handguard together, and part of the rear sight missing.
- Watch_Dogs has the HK416. It's a required purchase to complete a mission objective in the first act, and a unique variant with woodland camo and a higher rate of fire, the "Wildfire", can be unlocked for finding all six Missing Persons.
- The HK416 appears in Battlefield: Bad Company, as well as its sequel; in this case, it's renamed the "M416", apparently a pass at what its official designation would be if it were formally adopted by the US Army, which it seems to have been as it's your starting weapon in every mission of the first game. It returns for Battlefield 3, under the same name as the first unlock for the Assault class, alongside the M27 IAR variant with larger magazines as the first American weapon for Support (being the last unlock for the Russian Support, as such). Also available in Battlefield 4; in the campaign, Dunn uses it in the first mission, and you can unlock it for yourself by scoring enough points in the penultimate one, while in multiplayer it's once again an early unlock for the Assault class (the second unlockable rifle after the SCAR-H). It also returns for Battlefield Hardline, strangely restricted to the Criminal's Operator.
- In Skyfall, the mooks raiding the eponymous manor at the climax carry HK416s. Bond also procures one a short time later, and briefly uses it to shoot at an attacking helicopter.
- Merlin uses one in Kingsman: The Secret Service to defend himself when Valentine's thugs attack his jet.
- Serious Sam 3: BFE features the 416, named the M29 Infantry Assault Rifle, in the "basic automatic weapon" role. It features an EOTech holographic sight, a vertical foregrip, a flashlight that Sam never uses and an extended 40-round magazine, as well as a slightly-slower 600RPM cyclic rate of fire (mirroring rumors that the real M27 would fire at a slower rate than the base HK416). It's less spammable than the old Tommy Gun and twin Uzis due to a need to reload, but to compensate, its ammo pool is separate from the Minigun's and 100-round ammo boxes for it are very common, giving Sam even more dakka than usual. It also has considerable spread when hip-fired, but when sighted in, it's 100% accurate no matter the distance.
- As in real life, HK416s are carried by the US Navy Seals in Zero Dark Thirty.
- ARMA III's "Apex" expansion includes multiple variants of the HK416 under the name "SPAR-16".
- In PAYDAY 2, the ultra-compact HK416C (fitted with a vertical foregrip and 100-round drum mags) appears as the "Bootleg" with the Sydney Character Pack.
- Uncharted 3: Drake's Deception features the HK416D with a fixed AK-like stock under the name "M9".
- Ghost Recon: Advanced Warfighter 2 includes the HK416, named as the "M416", in the PC version.
- Rainbow Six Siege features the HK416C carbine, which is issued to the GSG-9 defender recruit and Jäger; it's one of only two assault rifles available to Defenders in the game, including the later-added K1A.
- Rick Flag uses a customized HK416 in Suicide Squad (2016).
- The HK416 appears as the 416 in Splinter Cell: Blacklist, Sam's new long gun of choice (replacing his F2000 from the previous games) and the second unlockable assault rifle, but can be unlocked by default with DLC. It has been adopted as the standard assault rifle of the US Military in-game, and is used by Briggs in the Transit Yard, US soldiers in the Detention Facility and Navy SEALs in the LNG Terminal.
- The HK416 appears as the HX AP-15 in Hitman: Absolution, used by penthouse guards in "Blackwater Park" and the Blackwater Tactical Team in "Countdown". It can be collected for use in Contracts mode, and is silenced by default in that mode.
- The HK416 appears as a DLC weapon in Tomb Raider (2013), under the same HX AP-15 name as Hitman: Absolution.
- The title character of John Wick makes frequent use of Coharie Arms' CA-415 clone; his is fitted with a shortened barrel, an EOTech holographic sight, and a vertical foregrip.
- HK416s see extensive use in the hands of the heroes in The Expendables 2 and 3.
- The HK416 is the main armament of the protagonists in not one, not two, but three military special forces dramas that all debuted around the same time in Fall 2017: The Brave, SEAL Team, and Valor.
- Reportedly the most common 5-star unit in Girls Frontline. Part of the 404 squad led by UMP45. She is one of the few characters that actually acts like a proper soldier, and her excellent stats reflect this. She deeply resents the AR Team (M16 especially) and hates being called HKM4, a reference to the weapon's original advertising name.
- In World War Z, the HK416 is one of the Tier 3 weapons and is listed as the Assault Carbine (or HW416). Its a fast-firing gun with a considerably large magazine size, potent damage and manageable recoil, and is one of the best guns in the game with it shredding through crowds of zombies like wet cardboard. Like the other guns, it can be upgraded with various attachments, including larger magazines, a longer barrel, a vertical foregrip, and lasers and reflex sights.
- In Sword Art Online: Alternative Gun Gale Online Volume 6, during the Test Play battle, Pitohui uses an HK416C as her weapon. It is explicitly noted that she collapses the stock to its shortest length and holds the gun out in front of her using the carrying strap as a stabilizer, in essence using the firearm more like a short-barrelled rifle or AR pistol.
After The Yugoslav Wars came to an end, Croatia wished to put their army up to NATO standards and replace their APS-95 assault rifles (a copy of the Israeli Galil, which has its own entry below) and the myriad of Soviet-era weaponry obtained during the Croatian War of Independence. HS Produkt, who already tried (and failed) to build several bullpup variants of the AKM, stepped up to the task and released the VHS (Vienamjenska Hrvatska Strojnica "multifunctional Croatian machine gun") in 2007, in both standard (D) and short-barrel (K) variants
Although it bears a physical resemblance to the French FAMAS, the VHS' insides are completely different, utilizing a short-stroke gas piston and a different disassembly system. While praised for being quite sturdy and able to use rifle grenades, the VHS' main problems are a lack of 3-round burst mode and poor ergonomics, mainly a lack of ambidextrous features and a weirdly-positioned fire selector (inside the trigger guard). In an interesting tidbit, while the prototype of the VHS was compatible with STANAG magazines (the ones used by the M16 and M4), the production version is instead compatible with German G36 mags due to the Croatian army purchasing some of them for evaluation (passing them in favor of their indigenous rifle), in order to not let the magazines go to waste. In 2013, HS Produkte released the new version of the VHS, the VHS-2. Fixing several of the issues of its older brother, the new variant can equip an underbarrel grenade launcher in addition to rifle grenades, as well as using a integrated telescopic sight or regular iron sights with Picatinny rails.
While successful outside of Croatia, with its main foreign users being the Albanian, Bosnian and Iraqi police and the Cameroonian and Togolese militaries, one of the biggest claims to fame of the VHS-2 was to reach the final phase of the French Armed Forces bid to replace the FAMAS, competing with world-class guns such as the IWI Tavor (which would've been produced in France by local armorer Verney-Carron), FN SCAR-L, Sig MCX, Beretta ARX160 and the HK 416 (which was the ultimate winner of the bid).
- The gun makes its first major film appearance in Hobbs & Shaw, being used by many characters.
- The VHS-D2 appears in Far Cry 5 as the BP-2 with a hefty pricetag and a performance to match.
- It reappears in Far Cry: New Dawn as a Rank 4 weapon.
- The VHS-D2 appears in Payday 2 as the Lions' Roar, whose solid performance is diminished by a lack of mod options.
- The older VHS-D appears in Cross Fire, with it's most noticeable feature being the ability to bayonet opponents.
- The VHS-K2 appears in Survarium as an assault rifle for the Scavengers, unlocked at level 10. It is one of the stronger assault rifles in the game, with a fire rate of 850 RPM and generally decent stats in recoil control, spread and accuracy with fair reloads.
- Insurgency: Sandstorm features the VHS-D2 as an assault rifle for the Security faction, costing 5 supply points and being available for the Commander, Observer, Rifleman and Demolitions classes. It can be fitted with the VHS-BG grenade launcher with either smoke or HE shells.
- The VHS-D2 is a usable assault rifle in Ghost Recon Breakpoint, with it's blueprint being found in Whitestone Farm in Fen Bog.
The Galil served as the Israeli service rifle from the mid-1970s to the 1990s. While rugged and reliable, the gun proved to be a bit heavy, and expensive to manufacture. This, coupled with Israel receiving a large number of US M16s for a low price, meant that the Galil was never deployed en masse, only being issued to rear-echelon units, before being gradually replaced through the 21st century. However, the Galil's service life is far from over, as it continues to be used and manufactured. The newer Galil ACE, introduced in 2008, fixes the weapon's weight problem, and further improves the weapon, with a newer trigger set, a telescoping stock (a folding stock is also available), and accessory rails. The ACE is the current service rifle of the Colombian military, as well as the future service rifle for the Chilean and Vietnamese military.
In addition to Israel, Galil variants are also license-produced by several other countries. In particular, South Africa adopted a variation with a lengthened stock as the Vektor R4, which has a number of its own variants, including the R5 carbine, the R6 compact carbine, and the bullpup CR-21.
The Galil has several different variants: the standard-length AR, the SAR carbine, the MAR (or Micro Galil) compact carbine, the ARM light machine gun, and the Galatz sniper rifle, all which are chambered in either 5.56x45mm or 7.62x51mm NATO. The ACE variant is available in both (5.56mm as the ACE 21, 22, and 23, 7.62mm as the ACE 52 and 53) and also comes chambered in 7.62x39mm (the ACE 31 and 32).
- The South African R4 version of the rifle can often be seen in South African media visually modified to resemble the Galil's immediate ancestor, the AK. A converted R4 can be recognized by its receiver design and by its straighter magazines.
- The thugs in Dredd are often seen using the R4 variant of the Galil.
- The R4 frequently appears in Strike Back, often modified to resemble the AK.
- Many of the MNU mercenaries in District 9 carry the R6 carbine variant of the R4, as well as the bullpup CR-21 version.
- The Galil frequently appears in the Counter-Strike series, as the Terrorists' equivalent to the Counter-Terrorist FAMAS.
- The 7.62 chambered version of the ARM appears in the original game, Condition Zero, and Online as the "IDF Defender". For some reason, it has the same magazine capacity as the 5.56mm chambered version.note
- The 5.56mm chambered version of the ARM appears in Source.
- The ACE 22 version (5.56mm with a mid-size barrel) appears in Global Offensive.
- Appears in Waltz with Bashir as the primary weapon of the Israeli soldiers.
- The ARM variant appears in Call of Duty: Black Ops and its sequel. Its appearance in the first game is anachronistic, as it was first introduced in the 1970s, while Black Ops takes place in the 60s. It's a somewhat popular weapon due to its higher capacity than other weapons in its class and rather open sights, though it doesn't compete with the faster bullpup bullet-hoses. It's also widely agreed to be one of the best weapons to obtain when battling zombies, due to its low recoil, high damage and huge magazine size.
- Cheritto from Heat carries one during the bank robbery shootout, alternately with and without the stock attached depending on the camera angle.
- The MAR is a common Mook weapon in the Marvel Cinematic Universe:
- A Ten Rings member carries one in Iron Man.
- Some of Loki's mercenaries use MARs with foregrips and holographic sights in The Avengers.
- A HYDRA agent wields an MAR with a foregrip and EOTech sight on the bridge in Captain America: The Winter Soldier. Several of Bartoc's mercenaries carry them as well.
- Some of Crossbones's operatives use MARs in Captain America: Civil War.
- South African police officers use the R5 carbine variant of the R4 against the Hulk in Avengers: Age of Ultron.
- Uncharted 3: Drake's Deception features the shortened Galil MAR (incorrectly fitted with 7.62mm magazines) as the "G-MAL". It fires in three-round bursts, even though the real-life Galil lacks a burst-fire mode, making it the third game's equivalent of the second's FAL. Uncharted 4: A Thief's End's multiplayer and the standalone expansion The Lost Legacy include a mostly-full-sized ARM 7.62, still with a slightly shortened barrel and given a full (though still folding) wooden stock, where it's misidentified as the INSAS, a vaguely-superficially-similar weapon used by India's armed forces.
- The ACE 53, the full-size 7.62mm variant of the Galil ACE, shows up in Far Cry 3 as simply the "ACE", which can be bought or otherwise unlocked upon reaching the second island. It can't be suppressed like the M1A from the first island can, and it's harder to acquire (no enemies use is, so your choices are buying it for a hefty sum or activating the much more difficult radio towers of the second island), but it competes with more options for sights (in particular it can get the 4x Marksman's Sight), doubled capacity (30 unmodifiednote and 40 extended, versus the M1A's 15/20), and a full-auto fire rate behind the same high power. It returns in Far Cry 4 with a different name (now the A52) but otherwise the same characteristics (in fact, being even better by association now due to the M1A's nerfed damage).
- The ACE 23 shows up in Watch_Dogs as the "AC-AR", given an oddly-shaped magazine (curved more like an AK-style mag) that only holds 20 rounds and a short-range scope to act as a burst-firing sniper rifle.
- Battlefield 4 includes four different ACE variants, two each in 5.56mm and 7.62mm. The 21 and 52 are classified as carbines and are available to every class (the 52 unlocked before the 21), as is the ACE 53 as a designated marksman's rifle (where it's the penultimate weapon of its class), while the ACE 23 is an assault rifle restricted to the Assault class, acting as the Bragging Rights Reward unlocked for the "Assault Expert" assignment. The ARM variant returns for Hardline as an assault rifle exclusively to the Operator class (an equivalent for Assault class), unlocked after you complete the "Operator Syndicate" assignment.
- The ARM is available in Rainbow Six 3: Raven Shield with the same set of attachments (suppressor, extended magazine, or scope) as the other assault rifles; strangely, it's fitted with the same 30-round magazine as most of the other assault rifles. It's also available in the console version, Black Arrow, where it's always fitted with a Beta-C drum magazine.
- The Vektor R5 shows up in sprite form as the primary assault rifle of the Gindra Liberation Front in Metal Gear: Ghost Babel.
- Upotte!!, like many of the other guns on this page, features a personification of the Galil, as well as one of the similar Finnish Rk 95, respectively named Galil and Sako. Like all other AK-derived weapons in the seriesnote they have exotic ears (respectively wolf for Galil and elf for Sako). The two are introduced prior to a war game, with Sako as a primary antagonist during it (intending on taking over the school by defeating Sixteen, who she identifies as its "queen") and Galil as her lackey; Galil ends up joining the regular cast after Ichihachi, the personification of the above AR-18, fishes her out of a lake and befriends her, while Sako disappears afterwards, except for an anime-only scene where she arrives to assist in the final battle against actual AKs.
- The 7.62mm version of the ARM is available as the "Gecko 7.62" in PAYDAY 2, with the Gage Assault Pack DLC. Modifications included with the DLC allow it to be turned into the original AR, a fictional 7.62mm conversion of the MAR, or a scope-less variant of the Galatz sniper rifle.
- Hal Mason's preferred weapon in Falling Skies are Galil variants.
- Appears as a 2-star AR in Girls Frontline, wearing a modified version of the IDF uniform and being touchy about her weight. In the story, she is part of Negev's squad. Her MOD 3 Upgrade has her switch to the Galil ACE variant.
- Available to both sides in Insurgency, Security's Rifleman, Specialist and Support getting an SAR with a polymer ARM handguard while the Insurgents' Fighter, Striker, Militant and Machine Gunner get a proper wood-gripped ARM, both with the bipod as an optional attachment. Despite the difference in barrel length, the two are identical in function to one another.
- Both return in Insurgency: Sandstorm, though only available for the Gunner class. They only costs 2 points, making them the cheapest machine guns available. The 7.62x51 Galil ACE 52 is available for the Insurgent Advisor for 5 points.
The Tavor has several main variants: the TAR-21 is the standard weapon, while the CTAR-21 is the "compact" short-barreled version, and the MTAR-21 (sometimes the "Micro Tavor") is the "micro" ultra-short barreled version. In 2009, the Israeli military chose the MTAR-21 to replace the M16 and M4 variants in service, and the first MTAR-21s were issued to infantry units in 2013. The MTAR-21 has since taken on something of a life of its own, being upgraded into the IWI X95 series that comes in various barrel lengths (13, 15, or 16.5-inch barrels, with SMG versions also coming with 11-inch barrels) and chamberings (standard 5.56mm NATO, as well as conversion kits or dedicated variants available in 9x19mm, 5.45x39mm, 5.56x30mm MINSAS, .300 AAC Blackout and 7.62x51mm NATO) and is more accepting of customization with rails both above the receiver and around the barrel. There are also two other variants of the original, the GTAR-21 with a notched barrel to accept the M203 grenade launcher, and the STAR-21 for designated marksman use with a folding bipod and attached ACOG.
One of the most interesting features of the weapon is that, unlike most other assault rifles, it comes standard-equipped with a combined red-dot scope and Laser Sight, the ITL MARS (Multi-purpose Aiming Reflex Sight); the battery for the scope itself is actually inside the rifle. Original prototype designs for the weapon didn't even have iron sights (they are on the production model). It's also one of the few bullpup designs designed to be configured for either right-handed or left-handed shooters, though the downside of this is that the standard cover for the unused ejection port has a tendency to leak gases and gunpowder residue from fired cartridges onto the shooter's face and down into their lungs, moreso when silenced (this is sometimes referred to as "Tavor face"; aftermarket covers are available to fix this).
A semi-automatic version of the rifle with a full-length top rail, the TC-21, became available for sale in Canada in 2008, followed by the United States in 2013, where it is known as the Tavor SAR. A Tavor 7 later arrived in 2018, which fires .308 Winchester rounds, using a short-stroke gas piston (rather than the original's AK-like long piston) to cut down on recoil and adding a notch at the rear of the cocking handle's path to let it lock back and be released with the HK Slap.
- The standard version and the prototype of the MTAR-21, converted to 9mm, are available in Rainbow Six 3: Raven Shield, both of which are equipped with the MARS by default. The standard version returns for the Vegas games, once again with the MARS if an alternate scope isn't attached, often bizarrely showing up in the hands of terrorists (and, equally-bizarrely, referred to as the shorter MTAR in the first Vegas).
- In Call of Duty: Modern Warfare 2, it has somehow ended up in the hands of the Russian Army, as well as Makarov's henchmen. The game interestingly makes use of the MARS, it showing up sporadically in singleplayer and being used as the weapon's unique model for the red dot sight in multiplayer.
- Call of Duty: Black Ops II has the X95, used by Menendez's mercenaries, Pakistani ISI commandos, and is selectable by the player on the loadout screen as of the second 2025 mission; it also appears in multiplayer as the first assault rifle unlocked, as a higher-power but higher-recoil and slower-firing alternative to the QBZ.
- Returns in Call of Duty: Ghosts, renamed the "MTAR-X" and with its textures claiming it's firing 5.45mm; despite this, it is now classified as an SMG, with fittingly-incorrect magazine capacities (32 in singleplayer, 38 in multi and 40 in Extinction). The OSA in the space portion of the opening level "Ghost Stories" use a unique version called the "MTAR-X2", which is fitted with a unique white skin and fires in three-round bursts.
- Call of Duty: Modern Warfare (2019) features the gun again as of the first DLC season, renamed the "RAM-7" (named after the 7.62mm Tavor 7 variant), with a few alterations to the model including, for some reason, the replacement of the fire selector with the AUG's cross-bolt safety.
- Nikolai carries the CTAR 21 variant in Resident Evil: Apocalypse.
- Both Shin Kudo and Edgar LaSelle carry CTAR-21s in episodes 2 and 3 of Macross Zero, Shin's in particular having the peculiar addition of a folding/telescoping stock for no reason at all (most likely an animation error).
- Staff Sgt. John Lugo of Spec Ops: The Line uses a customized TAR-21 in addition to his Scout Tactical sniper rifle. After he gets lynched, Walker can find it and equip it for himself. It's something of a mixed bag, as no enemies carry it and ammo can be only found from executions or refills. But once you find enough ammo to use it consistently, it's an extremely good primary weapon, with the accuracy of the M4A1 combined with the power of the M249.
- The Baksha ASP Rifle from F.E.A.R. is a TAR-21, apparently chambered for 7.62mm NATO (a round that Tavor variants wouldn't come in until more than a decade later), with a 3x scope added and firing in three-round bursts, making it similar to Halo 2's Battle Rifle; it's not as accurate as the Type-7 Particle Weapon at a distance, but it's still a noticeable upgrade in power over the G2A2, with few enemies across the game requiring more than one burst. With a much-reduced capacity of 12 rounds, added select-fire capability, and another apparent rechambering for a fragmenting 5.2x30mm bullet, it returns as the "Kohler and Boch IDW-15 Semi-Auto Rifle" in F.E.A.R. 2's defunct multiplayer mode.
- Shows up with a left-handed charging handle in GoldenEye (2010) as the Ivana Spec-R. Fires fast and hits hard as befitting being one of the last assault rifles (only shows up in appreciable numbers late in the campaign and the last weapon unlocked in multiplayer), though accuracy when hip-firing is surprisingly low.
- Deadshot and generic enemy snipers in Batman: Arkham City are armed with TAR-21s, which are given a massive barrel extension that apparently converts the normal 5.56mm rounds into .50-caliber ones (except for Deadshot's, which is treated as a unique and one-of-a-kind weapon - including apparently instead firing rounds used by the CheyTac Intervention - despite being the exact same model).
- The CTAR-21 shows up in Grand Theft Auto V as the "Advanced Rifle." It only becomes available for purchase after the last heist - though the player can get it for free, complete with a scope and extended magazines, if they choose the "Obvious" strategy for said heist.
- Used by the FIA guerillas in ARMA III, both the standard TAR and the short CTAR available, respectively as the TRG-21 and TRG-20, the former also available with an FN EGLM Grenade Launcher.
- The MTAR was added to Battlefield 3 with the "Close Quarters" DLC as an Engineer weapon, unlocked for completing the "My Own Terminator" assignment (a hundred kills with Engineer carbines and a kill with the EOD Bot after completing the earlier "Done Fixing" assignment). Battlefield 4 upgrades to the X95 version as an all-kit PDW with the "China Rising" DLC, this time unlocked for the "Multi-Talent" assignment (one kill each with an assault rifle, light machine gun, sniper rifle, and grenade launcher all in a single round).
- Featured in Girls Frontline as a 4-star AR. Owing to the weapon's appearance, her outfit is suitably sleek and futuristic. Like Galil above, she is also part of Negev's squad in the story. A later update added X95 as well, as a 5-star SMG due to the weapon's shorter length; oddly, despite being even more recent than the base TAR-21, her outfit is much more traditional (including a talit over her outfit, even though outside of some progressive Jewish communities women wearing talits is extremely rare).
- The X95 with a 13-inch barrel was added to Payday 2 as part of Crimefest 2018. As per the game's usual A.K.A.-47 rules, it is renamed the "Tempest-21"; before an update, however, it actually averted that trope for the most part and was called the "MTAR-21" (which was only technically incorrect, since the MTAR was the basis of the X95).
- Ghost Recon: Future Soldier and Phantoms both feature(d) the TAR-21, the former giving it a full-length top rail and barrel options to mirror the shorter CTAR and longer STAR, while the latter featured one with the original short rail as the "AR-21". The standard version also shows up in Ghost Recon Wildlands, coming with the CTAR's barrel by default (though with the standard barrel length as the long barrel option) and used by Los Extranjeros men with 20-round magazines.
- Insurgency: Sandstorm features a fully-automatic Tavor 7 as the Security Advisor's counterpart to the ACE 52.
The M16 is sometimes depicted as horribly unreliable, though this is only actually true of the earliest production versions, which were issued without cleaning instructions or kits due to false rumors that the new high-tech rifle was "self-cleaning", and ammunition that used a dirtier-burning propellant than the rifle was designed for, which threw off the timing of the gas system and caused malfunctions, made worse by the lack of a chromed bore and chamber as a cost-saving measurenote . The original M16 lacked a forward assist (the Army insisted on its addition, while the Air Force and Eugene Stoner himself didn't believe it was necessary), making it difficult to manually push the bolt forward if, say, the recoil spring couldn't force the bolt forward on its own note . Inevitably, the US Congress found out about soldiers' complaints, conducted an inquiry, and found that the mechanical problems and false rumors came from the Army Ordnance Department deliberately sabotaging the rifle just to make the private sector's guns look bad. The resulting scandal, coupled with the problematic M14 battle rifle (which Army Ordnance had touted as the ultimate rifle in spite of its obvious deficiencies in almost every role it was used in) and the disastrously fragile M60 general purpose machine gun (which was inadequately tested before its field deployment in Vietnam), ruined the reputation of the US Army Ordnance Corps, and said reputation has yet to recover since.
Major variants of the standard M16 include the M16A1, which improved the weapon by adding a forward assist, a chrome-lined chamber, and a new "bird cage"-style flash hider less prone to snagging on vegetation like the original "duckbill" one, amongst other things. The M16A2/A3, introduced in the 1980s, was a more major update, introducing a heavier barrel, adjustable sights, a stronger buttstock, a brass deflector by the ejection port, a circular handguard, and changed the rifling rate to 1:7. The A4 version introduces a removable carry handle as designed for the M4 carbine and railed handguard, allowing for the attachment of accessories.
M16snote , M16A1s, and A3s are capable of semi and full automatic fire, while M16A2s and A4s replaced the full-auto function with a mechanically-limited three-round burst.
As it has been the basic combat rifle for the US and several other nations for half a century, the M16 and its variants are fairly ubiquitous in popular culture, often used by the good guys in action movies.
Has a huge number of variant designs, including the M4 [see below]. The M16's 5.56mm caliber has since become the standard for all wealthy first-world nations, and even versions of the Russian AK and Chinese QBZ-95 have been made to fire that caliber. The gun is very popular in the US civilian firearms market, and dozens of manufacturers of different quality and price produce the AR, as well as its over 9000 different accessories and upper receivers of various lengths and calibers. The 16-inch-barrel AR-15 dominates the world of tactical shooting and 3-gun, in no small part due to its exceptional inherent accuracy, as well as being the gun that millions of shooters, who were formerly in the armed forces, learned to use. It is the favorite gun of Mall Ninjas and all other sorts of shooters. The modular nature of the AR-15 platform means that it's also easy to buy all the component parts and build your own, and some shooters prefer to do exactly that.
Contrary to popular belief, it is frequently claimed that AR stands for Assault Rifle. Actually, its just short for ARmalite. The company called all of its designs AR-__, including a .22LR survival rifle and a 12-gauge shotgun (civilian AR-15 type rifles are by definition not assault rifles since they are semi-auto only; select-fire AR type rifles, while legal, are absurdly expensive and require extensive paperwork and a government-mandated background check to acquire).
- Cool Action: The "tap and slap," sometimes seen in military based films where the soldier who is reloading lightly taps the top of the magazine on his helmet before inserting the magazine into the rifle (this is to ensure the rounds are stacked correctly and prevent misfeeds)note and hits the bolt release paddle with his palm, though in more modern media it's often shortened to just slapping the bolt release, usually with just a thumb. This is also done with the M4. The tap action might end up being performed with any gun on the simple basis that it looks badass, but is particularly associated with the M16.
- Pretty much any video game in a modern war setting will include a member of the AR-15 family.
- Any work set during The Vietnam War will almost invariably feature the M16. It's almost 50-50 whether the early reliability issues will be acknowledged (in which case the gun will never make it through a full magazine without jamming) or not.
- "Say hello to my little friend!" Tony Montana of Scarface (1983) uses this with an underbarrel grenade launcher to mount a final stand against Sosa's assassins.
- Pacino accidentally grabbed the exposed segment of the barrel and burned the shit out of his hand during filming.
- Most of the Marines in American Sniper, all carry standard issue M16A4s.
- Among the many, many weapons used by Mack Bolan.
- Shows up in Metal Gear Solid 3: Snake Eater as the XM16E1, despite being set before the introduction of the weapon. A Hand Wave explains that the Russians must have stolen one of the experimental versions, which has been modified to accept suppressors and to switch between automatic fire, semi-automatic fire and three round burst fire (real select-fire AR-15s typically only go for semi-auto and one of the other two, not both). This does nothing to explain why they have so many suppressors for the weapons lying around, or the completely incompatible ammunition in every armory and the pockets of nearly every soldier you shake down.
- Duke Togo uses a scoped variant with a custom cheek pad.
- In a Shout-Out, the Sniper Rifle in Unreal Tournament is also a custom scoped and long-barreled M16. Which is presumably firing a much bigger bullet than in real life, as the barrel looks suitably larger, it has enough recoil to point itself 90 degrees upwards in its firing animation, and it can completely remove a target's head with one shot.
- Carried by the guards in Escape from New York and one is also use by the president in his CMOA at the end, notable in that for some bizarre reason, the handguards had been removed from all of them.
- And in the sequel Escape from L.A., the rifle given to Snake before he goes into the city is a cut down M16 with a scope and some kibble added to make it look futuristic.
- The M16A2 plays a big part in Operation Flashpoint, where it's the standard rifle of the U.S. soldiers and is given to the player in 90% of the missions. At one point, one of the other soldiers in the player's unit proclaims his admiration of it, saying: "It's beautiful. How could you not love it?" However, the M16A2 would have been inaccurate for that time period; the M16A1 would have been more correct.
- Operation Flashpoint: Dragon Rising features the M16A4 in several configurations, as well as the M4A1. ArmA and ArmA II also feature both the M16A2 and A4, with options of various optics and/or a grenade launcher. ARMA III's "Katiba 6.5mm" is modeled after the Iranian KH2002 version, modified with a G36C-style carry handle and rechambered for 6.5mm bullets.
- The Battlefield 2 mod Project Reality features the M16A4 as the primary weapon of the US Marine Corps faction, with an optional M203 launcher, ACOG scope, red dot sight, or a bayonet for when things get up close and personal. The Hamas faction likewise gets several variants of the M16A1, with options of an A2 handguard, M203, or a scope.
- In normal Battlefield 2, the M16A2 with an attached M203 is the primary weapon for the USMC's Assault class, and the Medic class for both them and Special Forces' Navy SEALs get one without the launcher.
- Battlefield: Bad Company has the M16A4; in the first game it incorrectly fires full-auto and is a somewhat common weapon in use with Legionnaires, in the second it's properly firing in bursts and is the final weapon unlocked for the Assault class (as such, a camouflaged version is also available with the "SPECACT" DLC). It's also improperly named in both games, as simply the M16 in the first game and the A2 in the second.
- Battlefield 3 is notable in that it includes both the full-auto M16A3 and the three-round-burst M16A4; they're well-liked despite being respectively the opening gun for the USMC's Assault (and the last unlock for their Russian counterpart) and one of the earliest unlocks, due to having the fastest reload among their class and being second-best at basically every other attribute. Getting enough points in the Co-Op mode also unlocks an Iranian-made bullpup based on the weapon, the KH2002, which also makes occasional appearances in singleplayer. Battlefield 4 has just the A4 returning as a collectible weapon in the campaign and the last assault rifle unlocked through scoring points with weapons in its class in multiplayer.
- Featured in all three Modern Warfare games, though it's a rare sight outside of multiplayer, where it is the first-unlocked assault rifle in the first and third games and one of the best guns of its class in 2; the campaigns tend to only make use of it in a single mission per game, as well as making it fire full-auto.
- Call of Duty: Black Ops and its sequel both feature the original USAF M16. The former's multiplayer has it incorrectly fire in bursts like the A4 in the Modern Warfare games, and also makes it unreasonably rare for the time period (you only get it in three missions, one before it was even widely adopted). The latter features it as the recommended weapon for the last flashback mission and refers to it as the later M16A1 (which isn't even wrong for the right reasons; the A2 would have been standard-issue by the invasion of Panama, and given the close-range urban combat of the level it probably would have made more sense for a shortened Colt carbine like the prototype XM4 to show up instead).
- Call of Duty: Modern Warfare (2019) allows for the basic M4 to be fitted with a solid stock and a 20-inch barrel, either with a modern railed handguard or a classic M203 heat shield, which effectively turns it into an M16A3, or an A4 if one also attaches the Burst weapon perk.
- The flamethrower in Aliens was made from cut-up M16 receivers and an M203 handguard.
- The A2, incorrectly firing in full-auto, is used in both Left 4 Dead games, with a 50 round magazine and a 600/650RPM fire rate, as the only assault rifle in the former game and the middle-ground in the latter, having the fastest full-auto rate of fire compared to the slower AK and burst-fire-only SCAR.
- Fitting for a Vietnam veteran, The Punisher has an M16A1 as part of his arsenal, sometimes fitted with the M203. The original M16 shows up in one issue so Frank can bitch about how it was a useless piece of plastic crap that got GIs killed in Vietnam. As he stated once, "break the stock over someone's head and that's all you've done." We get to see the original M16 in action in The Punisher MAX: The Platoon, where Frank's first command experiences infuriating jamming issues during a muddy and rainy battle. This leads to them handing vast quantities of captured AKs in exchange for a large amount of M14s, which Frank uses to re-equip the platoon (who are still familiar with its operation).
- The 1980s run of The Mighty Thor has long-standing villain Skurge the Executioner dual-wield M16s as he held the line at Gjallerbru against the forces of Hel, so that the heroes can escape. This act of HeelFace Turn eventually earned him a place in Valhalla.
- Sometimes used by The A-Team.
- The M16 is a late-game weapon in Black. A version with an integrated M203 is the weapon of choice for the Harder Than Hard difficulty, the final unlockable, and a nifty Bragging Rights Reward.
- The rifles used by the zombified soldiers in Doom are modeled on the M16. The Brutal Doom mod replaces the pistol with one of these, making it quite a step up from the classic pistol.
- The "Service Rifle" in Fallout: New Vegas, and by extension the unique 12.7mm "Survivalist's Rifle" in Honest Hearts, is a full size AR-15 variant with red Bakelite or wood furniture (often associated with Sudanese versions of the AR-10). It also features a charging handle on the side (the AR-18 is the only AR variant that has this) for some reason. It's also worth noting that this charging handle is mounted directly to the bolt or its carrier, but the ejection port has not been lengthened to allow for the travel of the charging handle, therefore the bolt wouldn't be able to cycle far enough back to extract or chamber a 5.56 round. In other words, it couldn't possibly work.
- On Sons of Guns Vince and Will assemble and test several AR-15 variants with a lightweight design (partially through selected parts, partially through the elimination of accessories) called the Katana.
- 7.62 High Calibre features the M16, as well as numerous variants (chief among them the CAR-15, which is available earlier). The 5.56mm round is acceptable for shooting at long range, but the M4 hits the perfect balance between accuracy and compact size to make it useful in a wide variety of situations. The Blue Sun mod adds even more, including semi-auto variants.
- The M16A4 with M203 underneath is Eldritch's preferred weapon in the Whateley Universe. And she has super strength, so she can carry around a lot of ammo. Even on campus.
- The M16A2 is available in the first three Rainbow Six games, debuting in the first game as Team Rainbow's only real higher-powered or longer-ranged alternative to their usual MP5s, though only being able to fire in three-round bursts rather than full-auto to compensate. After disappearing entirely for Lockdown and Vegas, Siege with the Operation Velvet Shell update adds a version of the Colt Canada C7 used by the military of the Netherlands as a primary weapon for the GEO operator Jackal, incorrectly able to fire both full-auto and in three-round bursts.
- The M16A2 and a lot of its variants are used heavily in Dawn of the Planet of the Apes.
- As the standard weapon of the US Army, the M16 is seen wielded by soldiers deployed during a terrorist threat in The Siege. When General Devereaux explains of how he would proceed if ordered to deploy, he refers to the M16A1note as "a humble enough weapon until you see it in the hands of a man outside your local bowling alley or 7-11."
- The M16A1 is given to Aya after the prologue of Parasite Eve when Da Chief authorizes you to take a heavy weapon out of the police precinct's armory. In a New Game+ in the Chrysler Building, you can also find an M16A2 and even an XM177E2 (a carbine variant of the M16) in there.
- A short-barreled, full-auto M16A4 (more properly an R0901, which basically is a full-auto M16A4) appears in PAYDAY 2, as the AMR-16. Among the plethora of sights, magazines and other accessories shared among most weapons, it can be modded with the full 20-inch barrel and an M16A1 foregrip, alongside replacement upper and lower receivers to boost damage. Notably, attaching an optic, much like in the Call of Duty series, removes the front sight and its built-in gas block, which would render the weapon unable to cycle in real life.
- Mad Dog got the chance to use an M16A1/M203 combination in the hospital shootout in Hard Boiled. In some cases, he uses a buckshot shell to make it like a powerful shotgun.
- Shows up in Cry of Fear, a hybrid between the military M16A2 (the fixed carry handle with adjustable rear sight, its ability to fire in three-round bursts) and the civilian Stag Arms AR-15 (no bayonet lug under the front sight, the semi-auto mode is labeled on the receiver as simply "Fire" rather than "Semi"). It's rather rare, but it's possibly your most powerful option in normal gameplay, being the only weapon in the game that's bigger than the shotgun, and being capable of automatic firing in some form but not restricted from semi-auto like the VP70 or the donators-only MP9.
- Red Dwarf. John F. Kennedy uses one to assassinate himself when the crew bring him back from a Bad Future to restore the timeline to normal. Try not to think too hard about the logistics of this one.
- One of the main leads of Upotte!!, Ichiroku, is the personification of the M16A4. She has a habit of keeping herself clean due to her rifle's constant need for cleanliness - the others at one point comment on how, whereas they spent the day picking up garbage while she didn't, she still spent four times as long in the bath as any of them that night, and the one time she isn't careful and starts jamming (from eating a chicken nugget that was overloaded with spice [i.e. firing a bullet that was too dirty]), she does so on every single shot. She also moonlights as a model, as the M16 series is a very popular line of rifles.
- In Jagged Alliance and Deadly Games, an "M-16" (really an AR-15 as it's semi-automatic only, M16s have select-fire) appears as one of the high-end weapons. Jagged Alliance 2 gives us the Canadian C7 instead with the "Canuck Motto" of "Anything the Yanks can do, we can do better". Back in Action switches to a proper M16, although the variant is unknown - while the description text claims it is the M16A4 with flat-top receiver, and the ingame model bears this out by losing the carry handle when optics are put on it, the actual inventory image for it shows it with a fixed original M16 or M16A1 carry handle/sight (and it's mirrored for some reason too, so other parts like a forward assist or brass deflector aren't visible to determine the exact model).
- The M16A1 is used by many characters in Kong: Skull Island, including both the explorers and G.Is. Captain Cole in particular performs the tap and slap when giving a spare magazine to Warrant Officer Mills.
- The M16A1 is the standard-issue primary weapon for many of Tim O'Brien's platoon in The Things They Carried. They also carry cleaning kits for the gun when available and occasionally a bandolier of 12 to 20 spare magazines depending on the situation.
- A heavily customized, red-and-gold AR-15 is used by Deadshot in Suicide Squad (2016).
- Killing Floor 2 added a full-auto M16A4 as of the "Tactical Response" update, fitted with an M203 grenade launcher to make it a cross-class weapon between the Commando and Demolitionist.
- Shadowrun has the Colt M22A2, which is basically a futuristic version of the M16A4 except it has a fixed, sniper-style stock for better control and optimization. It is a favorite among most runners in-universe for use as a general-purpose weapon.
- Both AR-15 and M16A1 appears as members of the Anti Rain squad in Girls Frontline. Being the oldest of the bunch, M16 acts as a mentor and big sister figure to the rest of the squad. Her kit is rather odd; instead being a Jack-of-All-Stats damage dealer like other ARs, she can be built into an efficient tank instead. On the other hand, AR-15 is explicitly based on Spike's Tactical AR-15s. In other words, she is the only non-military firearm in the team, something she is not proud of. The AR-15's modularity is referenced by her extra accessory slot and the fact that she often change parts between costumes.
- The basic rifle for the Security team in Insurgency is the M16A4, correctly firing in semi-auto or three-round bursts.* It suffers in close quarters compared to the M4A1 or the Mk 18 owing to its long barrel and burst-fire limit, but for medium- to long-range encounters it excels due to its longer barrel giving it better reach and higher damage than them, and its low cost (only one supply point for the gun itself, compared to 3 or 4 for its shorter brothers) means it's easier to customize extensively, particularly able to make it into a budget DMR with the right scope. It's also issued more extensively, as the Rifleman, Sniper, Designated Marksman, Demolitions, and Specialist classes can all make use of it.
- The M16A4 returns in Insurgency: Sandstorm as the cheapest rifle available for the Security Commander, Observer, Rifleman and Demolitions classes at 2 supply points. The M16A2 also appears in the hands of the Insurgents for the same classes, though it has fewer optical attachments and only costs 1 point.
- The M16A1 is available for the US Army, US Marine, Australian Army, and ARVN factions in Rising Storm 2: Vietnam.
- The M16A1 is used by weasel guards in the Heist chapter of Conker's Bad Fur Day, and is a usable weapon in the Deathmatch mode of multiplayer.
- Far Cry 5 adds an M16A1 with the Vietnam-set Hours of Darkness campaign, which can also be used in the main game by owning said DLC.
After the US military adopted the M16 as its primary service rifle, Colt looked to developing a compact variant of the weapon for use with special forces and commandos. The result was the CAR-15 (Colt Automatic Rifle-15), or Colt Commando series of carbines, which entered service in the early 1960s. Compared to the regular M16, the CAR-15 series had shortened barrels, with later versions adding cylindrical handguards and telescoping buttstocks. The shortened barrel was found to negatively affect performance and muzzle blast, so a long "moderator" was attached to the end of the barrel, to reduce muzzle flash and sound.
After the Vietnam War, Colt continued to develop M16 carbines (albeit without the moderatornote ), selling them to other countries, with a small number adopted by the US military for special forces use. These carbines were built in many different configurations and forms based on user requests and requirements.
In the 1980s, Colt decided to develop a standardized variant of the M16 carbine, combining the best characteristics of the M16 and the many previous carbines. Thus, in 1994, the M4 carbine, with a 14.5-inch barrel, entered service with the US military. The standard M4 can fire in semi-auto and 3-round bursts, while the M4A1 fires in full-auto. The earliest versions kept the built-in carry handle and rear sight of earlier M16 variants, though very early on a removable carry handle with sight rails and a railed handguard were introduced, allowing one to mount accessories of their choice.
Since its introduction, the M4 has come to supplant other weapons in U.S. military usage and even the M16 both in real life somewhat (the shorter length improving maneuverability in enclosures such as vehicles or buildings) and moreso in fictional depictions. The shorter barrel does reduce the effective range of the weapon, and the reduced velocity meant that until recently, the 5.56mm bullet was less prone to fragmenting inside the target's body; the M16's 20-inch barrel is just about the perfect length to cause reliable fragmentation in the NATO-standard loading of 5.56mm, a problem eventually fixed for the M4 line by the introduction of the M855A1 round). The M4A1 has otherwise fully replaced the M16A2 as the US Army's main service rifle, with surplus M16A2s going to American allies, National Guard units and state police forces.note
Thanks to the AR-15's modular nature, Colt Carbines come in a variety of models and configurations, with different receivers, accessories, and barrels. The most common barrel lengths are 14.5* and 16* inches, while 11.5,* 10.5* and 10.3* inch barrels can also be found. Different manufacturers also create their own versions of the carbine, with the most common alteration being the use of a gas piston operation rather than the original direct impingement system to supposedly improve reliability; such weapons include the earlier-mentioned HK416 and HK417, Bushmaster M4 Type Carbine, LWRC M6, and Barrett REC7.
- Used in many television shows (such as The Unit) and movies (such as S.W.A.T.) involving firearms. If it involves special forces, it's even more likely to appear.
- The M4 appears in almost equal numbers to MP5 submachine guns in the hands of police SWAT teams in films and television. These M4's are hardly ever seen without some sort of accessory, be it flashlights, laser pointers, or some sort of red dot sight or close-range scope (sometimes all of the above!).
- More recent stories have depicted Frank Castle replacing his classic M16A1 with a M4A1. Which he usually has outfitted with all manner of accessories such as an underslung grenade launcher, suppressor, red dot sight and etc.
- Shows up plenty of times in American Sniper, mostly in the hands of Army troops, Navy SEALs, and Private Military Contractors.
- Also in a number of video and computer games such as Metal Gear Solid 4: Guns of the Patriots (Snake's signature weapon is the "M4 Custom" due to being the most customizable weapon in the game), America's Army (where there's both a regular M4A1 Carbine and a customizable M4A1 exclusive for Special Forces missions), Tom Clancy's Rainbow Six and Ghost Recon games, the SOCOM series... if it's a military-themed shooter, an M4 or M4A1 variant is most likely in it.
- Special mention should be made of the M4 in Call of Duty 4: Modern Warfare, where, in the campaign, the SAS uses the M4 SOPMOD (Special Operations Peculiar MODification), which includes an infrared laser, suppressor, Grenade Launcher and some variety of optic.note
- While the version in Modern Warfare 2 is often mistaken for an HK416, it's actually an M4 S-System, an airsoft gun developed by the Tokyo Marui Model Company that was based on the real weapon. It's essentially an M4 with an ARMS Selected Interface Rail, a PRI folding front sight and an ARMS #40L rear sight.
- Black Ops features a CAR-15 amalgamation (most closely resembling the Air Force's GAU-5A/A) as the "Commando"; it's apparently a customized model, replacing the carrying handle with an M4-style flat top rail. That's just the first of this weapons issues however, as it also features a sling that's not actually connected to anything, but rather just wrapped around the handguard and tucked behind the bolt catch (which in real life would prevent it from functioning, it would block the bolt from coming forward and chambering a round), and the default rear sight is a Troy Industries Battle Sight mounted backwards.
- Call of Duty: Black Ops Cold War brings back the "Commando" from the original, but this time calling it the "XM4". It still has the same technical failings and historical inaccuracies, adding yet another one with the fact that the real XM4 was an M16A2 variant with a 14.5 inch barrel, while the weapon in the game retains the M16A1 grip and 11.5 inch barrel by default. Strangely, a much more accurate XM4 can be made by attaching the 16.3" Titanium Barrel and Commando Assembly Stock to the full-size M16 - all that's incorrect in this case is the barrel's length and lack of a step cut for an M203's front attachment point.
- Modern Warfare 3 also keeps an M4 stylistically similar to the MW2 version. It should also be noted that a modeling mistake in every previous game has an essential component to the weapon's operation (the gas block) removed along with the front sight when the player mounts alternate optics; MW3 is the first game to keep a low-profile gas block on an M4 with optics.
- After a no-show for several games, it returns for Call of Duty: Modern Warfare (2019) as the basic assault rifle, modeled by default as the shorter Model 933 and with several alternate attachments to turn it into other versions, including the shorter Mk 18 or a full-sized M16A3, and with alternate ammo types to convert it to .458 SOCOM or 9x19mm.
- Used by the Umbrella Biohazard Countermeasures Squad in Resident Evil 3: Nemesis; in CG cutscenes it appears unmodified, but the in-game model and inventory icon show it kitted out with a foregrip, a bipod ahead of that, an Aimpoint red dot scope, and a backup rear iron sight. On the easiest difficulty, Jill starts with a fully-loaded one and a spare magazine for it, which thanks to the classic games' use of percentage-based ammo counts for automatic weapons, effectively gives you six hundred bullets for it.
- The M4 appears as the primary weapon of the USMC's Special Forces class in Battlefield 2, fitted with a red dot scope (which interestingly makes the front sight disappear when aiming). After a no-show in the Bad Company spinoffs (asides from being on the cover of the second game), it returns as an Engineer weapon in Battlefield 3 and 4. Like above, 3 is notable for including both the full-auto M4A1 as the starting USMC Engineer carbine (and as such the last unlock for the RGF Engineer) and the original burst-fire M4 as a later unlock for both sides; 4 is even more so for completely eschewing the full-auto version.
- Neil McCauley (Robert De Niro) and Chris Shiherlis (Val Kilmer) use CAR-15s in Heat. McCauley uses the Model 654 during the armored car robbery, then switches to the shorter-barreled 733 for the infamous bank heist, while Shiherlis uses the 733 in both.
- In the Killzone series, the LR300 (now known as the Para-Ordinance Tactical Target Rifle), an M4 variant using a patented gas system with no recoil buffer tube to allow the mounting of a side-folding stock, becomes the M82-G Assault Rifle◊ used by the ISA. The M82-G has an early production handguard, and is shown as a bullpup (which would be unlikely to function in real life, given how far back the magazine is). In the first game it has a non-functional tube reflex sight and an M203 grenade launcher; in the second, an EOTech holographic reflex sight and what appears to be a flashlight replacing the grenade launcher.
- Max Payne's most powerful automatic weapon (apart from the Jackhammer) in the first two games are AR-15-derived carbines, the first game using the Colt Model 733 as the biggest full-auto weapon in his arsenal and the second using the M4A1 as an upgrade over the earlier AK.
- A popular weapon in Counter-Strike, it is the standard assault rifle of the Counter-Terrorist team. It was an M4A1 until Global Offensive changed it to the shorter-barreled Mk. 18 Mod 0 (under the name "M4A4"); a later update added the similar Model 723 as a silence-able, slightly-cheaper (before later patches upped its cost to the same as and then higher than the Mk. 18) but lower-capacity alternative.
- Two versions appear in Fallout: New Vegas, the "Assault Carbine" in the game's fictional 5mm round based on the Colt Model 733, while the "Marksman Carbine" in the original 5.56mm is a longer-barreled copy of the Model 933, fitted with an ACOG-like scope and a PRS stock more commonly associated with the SR-25 sniper rifle. The Marksman Carbine also has a unique variant hidden in the armory of the irradiated and ghoul-infested Vault 34, the "All-American" - this one has slightly higher damage, rate of fire, mag capacity and accuracy, and comes with a camo pattern and the emblem of the US Army's 82nd Airborne regiment printed on the magwell; this is rather odd considering that the setting takes place in post-apocalyptic Nevada, where the terrain is primarily desert, and a wood camouflage isn't exactly the right kind of decoration for a weapon in such a location.
- Also mentioned above in the M16 rifles section, but the unique Survivalist Rifle variant of the Service Rifle could belong here, as besides being beat to hell and chambered in the 12.7mm, it closely resembles the Colt Model 605, which was the first attempt at an M16 carbine. Essentially, the 605 was a full length M16 with its barrel cut down to just in front of the front sight tower. This puts the barrel at approximately 15.5 inches, making the weapon right about the same size as an M4 with the stock fully extended. The Survivalist Rifle is also marked on the receiver as PROPERTY OF US GOVT CHKPNT CARBINE 12.7MM
- King of Thorn: Colt M4A1s are seen in the hands of American soldiers patrolling the US-Mexican border and SAS operators during Operation Sleeping Beauty. Marco Owen takes a M4 from a dead SAS operator for himself which is later taken by ALICE mimicking Laura Owen. All of these rifles are fitted with EOTech holographic sights, AN/PEQ-2 illuminator/lasers and a forward handgrip.
- The M4A1 appears in PAYDAY: The Heist as the "AMCAR-4", your starting primary weapon. It can be fitted with a flash hider, extended magazines and a holographic sight. It returns as simply the "CAR-4" for PAYDAY 2 as one of the most versatile assault rifles in the game (able to be modified for high concealment, high damage, and/or high accuracy), alongside the Model 733 taking up the old "AMCAR" name as the starting primary weapon (and possibly the worst), and the secondary "Para" submachine gun is an Olympic Arms K23 carbine with aspects of several other similar ultra-short CAR-15 derivatives, and with attachments able to make it a somewhat-close approximation of the Mk. 18. Later DLC has added other derivatives, including Taran Tactical Innovations' TR-1 Ultra-light (mocked up as a .308 rifle and fitted with a scope to serve as a semi-auto sniper rifle) as the "Contractor .308" with the John Wick Heists pack.
- The Half-Life HD Pack replaces the original MP5 with a Colt Model 727: a version of the Model 723 "M16A2 Carbine" with a redesigned barrel for use with the M203 grenade launcher.
- Takedown: Red Sabre includes multiple variations of the M4 for the player's use, from the standard M4A1 to a shorter-barreled "PDW" version or the Mk. 18 CQBR and the similar long-barreled LWRC M6 in various alternate calibers.
- STALKER has the LR300 rifle (named as TRs-301) as a mid-game NATO weapon. Among the NATO weapons, it is considered a Jack-of-All-Stats in that it can accept any attachment (for Western weapons, of course) without having to pay for tiered upgrades, and utilizing the more powerful 5.56 round which becomes ubiquitous in the later levels of the three games. The only shortfall of this gun is its sub-par reliability, as is stereotypical with both AR-15 style rifles and with NATO weapons in general compared to WarPac ones.
- The M4A1 with an M203 is used by the Winter Soldier as one of his three weapons of choice in the film, the others being a Sig Sauer P226 and a Skorpion.
- The Police Quest: S.W.A.T. series makes plenty use of these and similar weapons - SWAT 2 frequently arms the bad guys with the LR300, while SWAT 3 lets the player use an M4A1 with varied combinations of sights, a suppressor, and/or a 100-round drum magazine. SWAT 4 features the M4A1 again with a foregrip and a flashlight as a good all-rounder.
- An M4A1 is available early on in Parasite Eve 2 and it is easily one of the most useful and versatile weapons in the game, owing largely to the high number of attachments you can put on it.
- Perfect Dark Zero features the Model 727 as the "FAC-16"; it's essentially a straight upgrade from the earlier DW-P5 SMG (which was itself an upgrade on the P9P Sniper Pistol you start with), featuring the same scope on the carry handle and detachable silencer alongside even higher capacity, better damage, and a grenade launcher.
- The Delta Force series of games features the M4 or similar weapons like the Model 733 as one of the available primary weapons. In the earlier games, it's pretty much the best gun in the game, as it comes with a scope and an M203 or Masterkey depending on the game, has a thirty round magazine, provides more spare mags than any other weapon, and all enemies are One Hit Point Wonders, making the extra firepower provided by sniper rifles and the M249 essentially unnecessary except at extreme ranges.
- Most Ubisoft games as of 2012 seem to like using the similar Patriot Ordnance Factory P416, which is at least advertised as one of the first piston-driven AR-15 derivatives. Ghost Recon: Future Soldier and Far Cry 3 introduced it to their games (the former using it under the name "Goblin", the latter including both a regular version and one with jungle camo, a suppressor, 4X sight and extended magazines as the Signature "Bushman"), and since then the gun, usually reusing the FC3 model and the "Goblin" name, has also shown up in Splinter Cell: Blacklist, Far Cry 4, and Watch_Dogs.
- Far Cry 5, ironically considering its series' extensive recycling of weapon models since 3, features a new conglomeration of AR-15 parts as the "AR-C", now featuring as the standard weapon of the bad guys rather than a late-game upgrade over the generic AKs from the first half (true to life, since the game takes place in America and AR-pattern rifles are arguably the most popular long guns in the US civilian market, with estimates of there being anywhere between 5 to 15 million of them among the public). Also features in a longer-barreled DMR variation called the "AR-CL".
- Present in Soldier of Fortune II: Double Helix, and in fact is the only assault rifle you can choose in the loadout in the second mission. It always comes with an M203 grenade launcher attached (even though the worldmodel doesn't have it, and enemies never employ it), and though it has the least bullet spread of all three rifles, it has a ridiculous muzzle climb that wouldn't be out of place in a gun firing 7.62x51mm NATO, greatly limiting its usefulness.
- The M4A1 shows up in Spec Ops: The Line as Captain Martin Walker's Weapon of Choice, as well as being used by many 33rd soldiers. It's a bog-standard assault rifle for the most part, but arguably one of the best weapons in the game for having better range than the AK-47 and the ability to be suppressed. Ammo for it is short at first in the early chapters, but eventually becomes abundant in later chapters. Curiously, the barrel of Walker's M4A1 is slightly longer than a real M4A1. It also ejects comically-oversized casings when firing and is fitted with two rear sights for some reason, one of which is mounted backwards for good measure.
- Grand Theft Auto IV and Grand Theft Auto V have the M4A1 show up as the "Carbine Rifle"note . It deals less damage per bullet than the AK (or "Assault Rifle"), but makes up for it with better accuracy and range.
- Rainbow Six, as above, has also made extensive use of the M4. The short-barreled CAR-15 was in the first two games, as a middle ground between the MP5 and the M16A2, then in Raven Shield the team switched to the M4A1. Vegas 2 features the similar Barrett M468, the ill-fated predecessor to the aforementioned REC7 (came solely in 6.8x43mm SPC and kept the AR-15's direct impingement system), while Siege includes Remington's R4-C, the Colt Model 933 with an M26 underbarrel shotgun as of Operation Black Ice, and finally a Block II M4A1 with a slightly shorter barrel from Operation Grim Sky.
- Persona 5: Yusuke Kitagawa's long range weapons of choice are various assault rifle models, one of which is based on the M4 called the "AR-M4".
- Shows up a lot in the DC Extended Universe, used by the military in Man of Steel, Batman v Superman: Dawn of Justice (most notably, by the SWAT team that arrests Lex Luthor at the end of the film) and Suicide Squad. Also used in Suicide Squad by one of The Joker's henchmen (the one wearing the Batman mask) and by Amanda Waller against the Big Bad's henchmen. Joker and his henchmen also carry them when they break Harley Quinn out of Belle Reve at the end of the film.
- Killing Floor added two versions of the M4A1 with the 2011 Twisted Christmas event, one version for the Commando with a red dot sight, and one version for Demolitions with an underbarrel M203; the former is also available with a digital desert camo pattern with one of the DLC packs.
- The Colt M23 from Shadowrun is a futuristic M4-style carbine that is essentially a stripped-down M22A2. It is usually cheaper and slightly more common than the latter, and serves as a good mid-tier rifle among runners.
- The first Far Cry 1 game featured the Model 727, incorrectly referred to as the M4, as the first assault rifle you get in the beginning portions of the game. Much later, towards the end of the game, you get stripped of all your weapons as you get captured by the Big Bad and then get booted off his helicopter into a jungle with a few monkey Trigens. To show that he's not without a heart, the Big Bad drops off one of these with 10 rounds for you to try fending off the Trigens that give you chase. The Far Cry Classic Updated Re-release replaces it with a proper M4 (at least its first-person model, as the third-person one is still the old 727 with a hastily-added railed handguard).
- As befitting its focus on American special forces, the Ghost Recon series makes extensive use of these sorts of weapons:
- The original game and its trilogy of expansions feature the M4A1 as the primary weapon for the Demolitions kit, fitted with a red dot sight. It's full-auto capable compared to the Assault's M16A4 being limited to three-round bursts, but it doesn't get an option of a grenade launcher (most explosives that kit gets are meant for completing mission objectives rather than just multiplying his firepower against enemy infantry). Island Thunder adds a tricked-out variation for the Assault kit called the "M4 SOCOM", which is fitted with a suppressor and a red dot scope, and modified to fire both full-auto and in three-round bursts.
- The Advanced Warfighter duology feature the Barrett M468 in the console versions. In the first game it comes with a red dot scope and is available in either its normal version with a suppressor, or with DLC a version with the prototype XM320 Grenade Launcher attached, while the second allows the player their choice to fit any of the three.
- Future Soldier, as mentioned above, includes the Patriot Ordnance Factory P416 under the "Goblin" name as one of the starting Personal Defense Rifles for the Ghosts. Weaker and less accurate than other options owing to its short barrel and low caliber, but it's one of the most versatile, able to be set up for just about any situation.
- Appears in Ghost Recon Wildlands. A regular M4A1 can be obtained from a locked weapons box, or taken from dead sicarios. The unique, semi-auto only M4A1 Tactical is given to the player after Carl Brookhart is defeated, while the Special Forces Pack unlocks the M4A1 Commando. Curiously, the M4A1 starts with a 20-round magazine, and can be modified not only with 30-round mags, but drum magazines, laser sights, optical sights, vertical foregrips and underbarrel grenade launchers as well. The aforementioned P416 also returns, surprisingly going by its real name rather than the "Goblin" moniker as in every other Ubisoft release for the previous five years, once again as one of the starting weapons; it's described as a high-end update to the M4, despite the Sorting Algorithm of Weapon Effectiveness making this the complete opposite, even with the unique "Micteca" unlocked for completing the Season 2 challenges. A similar weapon, the KAC PDW in 6x35mm, also appears in the game as a submachine gun, misidentified as the slightly larger SR-635.
- In addition to the Metal Gear Solid 4: Guns of the Patriots example above, the Metal Gear games have several different variants appear in various games:
- Metal Gear Solid 2: Sons of Liberty has an M4 available to Raiden. The Marines in the Tanker Chapter and the Navy SEALs in the Plant Chapter, including Iroquois Pliskin, carry them. Pliskin continues to use his even after revealing himself to be Solid Snake.
- Metal Gear Solid: Portable Ops adds an XM177 as an alternative to the M16A1, carried by FOX Operatives. The Portable Ops Plus expansion adds a modern M4 and Old Snake comes with the custom variant from MGS4.
- A Colt Model 653 can be developed in Metal Gear Solid: Peace Walker and can be fitted with an underbarrel shotgun or grenade launcher. It's lighter than the M16A1, but has less stopping power and can't mount a Laser Sight.
- M4A1 and M4 SOPMOD II make the other half of the Anti Rain team in Girls Frontline. Despite being very shy, M4 is the leader of the squad and one of the few Tactical Dolls with command capability. Her kit is fairly generic save for her ability to buff other ARs near hernote . Interestingly, her illustration shows her wielding a tan M4 with a 20-round Magpul magazine instead of a 30-round STANAG mag, though she switches to a more conventional configuration with her MOD 3 upgrade. SOP II, on the other hand, is an adorable sadist with a penchant for ripping off limbs from other androids and grafting them into her own body, yet another reference (as twisted it may be) to her real-life weapon's modularity. In gameplay, she shares the same extra accessory slot gimmick as AR-15.
- With her MOD 3 upgrade, ST AR-15 supplements her main rifle with a Spike's Tactical Piper Hitters SBR. She uses both guns while her Crime and Punishment skill is active.
- W from Arknights carries a Mk 18 Mod 0 in her character art, though it's a bit hard to notice considering she prefers using explosives of various kinds in gameplay. The presence of this rifle is also a Mythology Gag; W's initial design originated as the sixth AR Team member in Girls Frontline who was cut before release.
- In the Command & Conquer: Tiberian Series, Nod soldiers rely on these - they're stated to use them in the original Tiberian Dawn and are outright shown carrying them in some cutscenes in Renegade. While both sides have upgraded to "M16 Mk II Pulse Rifles" for Tiberian Sun, Nod's live-action cutscene variant is otherwise still just an M4 with M203, compared to GDI's more fancy use of the M41A and M590.
- In Just Cause 2, the basic "Assault Rifle" is an M4A1 with aftermarket ironsights and an odd skeleton stock. It's by far the most common of the two-handed weapons, most frequently in use by elite soldiers and the most common type found in weapons crates.
- In Annihilation (2018), Dr. Ventress's all-female team is equipped with these.
- Rising Storm 2: Vietnam has the XM177E1 appear, as a longer-ranged SMG substitute.
- Mercenaries features the M4A1 carbine as a starter weapon. It's a fairly normal Jack-of-All-Stats with nothing too fancy about it, but it's an effective gun that remains useful throughout the entire campaign.Jennifer Mui: M4A1 Carbine...barrel tends to overheat. Other than that, a fine weapon.
- Insurgency features the M4A1 for the Security team's Rifleman, Recon, and Demolitions classes. While more expensive and thus less customizable than the M16A4, it does offer full-auto firepower at a competitive price point to the AK-74. The game also features the shorter Mk 18 Mod 0 used by the Specialist and Recon classes, distinguished by tan parts.
- Insurgency: Sandstorm brings back the M4A1 as a 5 point assault rifle for the Security Commander, Observer, Rifleman and Demolitions and is even more customizable with more optics, grips, underbarrel shotguns and more. The Mk 18 has been upgraded to the Mod 1 standard with full-length rails and is available to the Security Advisor for 4 supply points.
- The M4 appears throughout the Hitman series. It's rare enough in the earlier games, turning up in the hands on UN troops in Silent Assassin and SWAT team members in Contracts. Killing the UN troops to obtain the M4 in Silent Assassin will result in failing the mission. Killing SWAT officers in "Deadly Cargo" in Contracts has no such penalty and completing the mission with a Silent Assassin rating unlocks a silenced variant. The M4 appears more frequently in the "World Of Assassination" trilogy and a custom version is one of 47's moddable weapons in Blood Money.
In the same year, the QBZ-97 variant in 5.56x45mm NATO which accepts STANAG magazines was produced for the foreign market. The QBZ-97A variant, with a modified grip and 3-round burst mode has been particularly successful, seeing large sales overseas and being adopted by the Cambodian special forces, plus the Laos and Myanmar military. The QBZ-97B, a carbine variant, is also used by Rwandan UN Police.
Not all soldiers were satisfied with the ergonomics however, as they found the rear fire-selector switch to be slow and cumbersome, while the brass ejection of the bullpup configuration limited their abilities to fire the rifle left-handed. The newer QBZ 95-1 not only moved the fire selector to the pistol grip, but also modified the ejector to eject casings at a 45 degree angle, supposedly allowing for sustained left-handed fire. In addition, a bolt release was added behind the magazine to greatly decrease the time needed to reload an empty rifle. The sight line was also lowered and accessory rails were added to the base of the front sight.
In response to complaints about the 5.8mm's lethality (or rather the lack of), the 95-1 was upgraded to accept the heavy variant of the 5.8mm originally intended for the QBU-88 sniper rifle and QBB-95 light machine gun. This QBZ 95-1 is now the standard variant with the People's Liberation Army. However, the Type 87 gained a life of its own, being developed into the QBZ-03 rifle with a more conventional layout. As of 2017, the PLA is planning to replace the QBZ-95-1 with a conventional-layout rifle, being unhappy with the bullpup, though whether the replacement will be the QBZ-03 or some other design remains to be seen.
- Chinese soldiers in the first Splinter Cell use the QBZ-95 as their standard rifle, and are notable for being the first enemies that will empty their magazines in Sam's direction with one trigger pull instead of going for wimpy semi-automatic shooting. They mark the game's most pronounced Difficulty Spike. Splinter Cell was also the very first time this rifle appeared in any form of entertainment media, even China. Sadono's bodyguards in Jakarta in Pandora Tomorrow also use QBZ-95s.
- Söldner: Secret Wars.
- Multiple variants are common in the modern-era Battlefield games.
- Battlefield 2 features the QBZ-95B carbine as the primary weapon for the Chinese Spec Ops kit, misidentified as the 5.56mm QBZ-97. Its more realistic mod, Project Reality, keeps it for the PLA's Vehicle Crewman class, while also upgrading the regular soldiers to the full-size QBZ-95, with options of a bayonet, scope or LG-1 grenade launcher. Both also feature the QBU-88 and QBB-95, respectively the primary sniper rifle and support weapon for the Chinese, the latter also being seen mounted in defensive positions and on fast attack vehicles.
- The Battlefield: Bad Company spinoffs keep the QBU-88 for the Recon kit, while skipping out on other versions in favor of the earlier QJY-88 GPMG as a Medic weapon.
- Battlefield 3 once again features the QBU-88 and QJY-88 in the default game for the Recon and Support kits. The "Back to Karkand" DLC brings back both the QBZ-95B and the QBB-95, the former as an Engineer carbine for completing the "It Goes Boom!" assignment (fifty kills with shoulder-fired rockets, destroying an enemy vehicle with the repair tool, and winning five Conquest rounds after completing the earlier "Fixing It" assignment), the latter as a Support machine gun for completing the "Let it Rain" assignment (20 kills with machine guns and 2 kills with a mortar).
- Battlefield 4, as before, also features the QBU-88, this time as an all-kit DMR, and the older QJY-88 for Support, while also featuring multiple versions of the QBB-95 mocked up as the shorter assault rifles. The normal QBB-95 is one of the earliest Support unlocks, while one mocked up as a QBZ-95 is unlocked for the Assault class by completing the "To Valhalla" singleplayer assignment (choosing not to give the C4 to either Irish or Hannah and letting the Valkyrie sink in the finale of the campaign), and another one with a shortened barrel to stand in for the -95B carbine is an all-kit carbine unlocked by making a certain number of points with other carbines.
- Mercenaries 2: World in Flames calls it the "Bullpup Rifle".
- Ghost Recon Advanced Warfighter 2 features the QBZ-95 as well as the QBU-88 and QBB-95; only the QBB-95 returned for Future Soldier.
- Operation Flashpoint: Dragon Rising and its sequel Red River, where the PLA are the antagonists.
- Kane & Lynch 2: Dog Days, which takes place in Shanghai has it.
- Call of Duty: Modern Warfare 3 has the QBZ-97A with the 3 round burst, incorrectly referred to as the "Type 95".
- Rainbow Six 3: Raven Shield has the QBZ-97B.
- A QBB-95 mixed with some Canadian Type-97 upgrades appears in Rainbow Six Siege for the Operator Ying. It reloads unusually quickly for a LMG, making it more of an oversized assault rifle for Ying than the other light machine guns in the game.
- School Shock, being a Chinese-produced work, unsurprisingly has QBZ-95s appearing frequently whenever Chinese soldiers are present.
- The QBZ-95 is the model for the DLC "Bullpup Rifle" in Grand Theft Auto V, with a scope, flashlight, and other mods. It can easily carry you until the LMGs or the Carbine/Advanced Rifles are unlocked and can be almost the same as the Advanced Rifle if you can afford the expensive addons.
- The generically-named "Carbine" used by both sides in Project: Snowblind heavily resembles the QBZ-95.
- ARMA III: Apex adds the QBZ-95 under the name "CAR-95 5.8mm" as a new weapon for the Pacific CSAT forces, fitted with the slightly-lower rail of the civilian Type 97 FTU but otherwise unmodified, including continuing to use its original 5.8mm rounds instead of being rechambered for 6.5mm. As with most other standard assault rifles it's available in multiple variants, including one with a grenade launcher and a lengthened support-weapon variant with an integral bipod and the drum mag of the QBB-95.
- Uncharted: The Lost Legacy features this gun for the first time in the franchise as the Type 95.
- Both Type 95 and Type 97 appear as 5-star ARs in Girls Frontline, presented as sisters. Oddly enough, Type 97 has a Canadian flat-top receiver instead of the original one.
- Insurgency: Sandstorm adds the QBZ-97 to the Insurgent Rifleman, Demolitions, Observer and Commander as a 3 point bullpup with similar stats to the AK-74 and L85A2, except with much less recoil and a unique 3x YMA-95-1 scope.
The sights attached to the rifle bear a resemblance to those of the Heckler & Koch G3 and its progeny such as the MP5.note The rifle had a folding, skeletonized polymer stock, and could be fitted with a bayonet and the SIG GL5040 Grenade Launcher under the full barrel. The full length SG 550 also has a foldable bipod attached onto the rifle. The magazines for the SG 550 have studs on each side that can connect two magazines together, allowing easy jungle-style reloading. In 1998, the SG 552 Commando Carbine (as shown in the picture) was introduced for a more compact rifle intended to fulfill the PDW role, which like the G36C quickly became the most well-known variant of the weapon; though internally it was drastically different from its predecessors with the gas piston on the bolt (like an AK-47) and a recoil spring behind the bolt (like a MP5). Unfortunately, these changes had lead to unusual-for-SIG reliability issues with the carbine;note the improved SG 553, introduced in 2008, is identical to the 552 in nearly all ways except for having the recoil spring wrapped around a gas piston that is separate from the bolt, in the same manner as the 550 and 551.
There is also the SG 556, an American-made semi-auto only version of the rifle designed primarily for the civilian market, which includes a rail atop the receiver and takes STANAG-compliant magazines; the 556 comes in both a "HOLO" version with a new handguard and an AR-15 buffer tube with sliding stock, and a "Classic" one with a folding stock and handguard designed to resemble those of the earlier weapons in the series. As of 2012 there is also the SIG 556R, a 556 Classic rechambered for 7.62x39mm (a similar conversion exists for the SG 553), and the more modular 556xi in both calibers following in 2014. All versions of the SIG 556 except the Classic have been discontinued as of May 2017, with the weapons no longer being listed on the products section of SIG's websitenote .
The rifles in this series are often boasted to have accuracy that matches other nation's sniper riflesnote , so much that there was an actual sniper rifle variant of the SG 550, which is no longer in productionnote , and the 556 is also available in a DMR variation with a longer barrel and bipod. The rifle is standard issue for civilians who undergo basic military training for the militia in the case that Switzerland needs to fight, and because the rifle is so good, many Swiss citizens choose, and are even encouraged, to keep their rifles too after their service, provided the full-auto is removed.
- Cool Accessory: The magazines, as mentioned, are designed to facilitate quick reloading by attaching to each other; their design means one can attach as many magazines as they want to either side. Actual Swiss Army practice is to clip three together at a time.
- Note also that the series is issued with magazines with both 20- and 30-round capacities (5- and 10-round ones also exist for civilian use). Nine times out of ten, a video game featuring a rifle from the series will model it with the 20-round magazine, but give it a 30-round capacity.
- Sig from Upotte!! is the personification of an SG 550. Both the boasted accuracy and the difference in ammo from other NATO assault rifles are noted, the former by pitting her against G3 in a sniper duel and the latter by having her friends get caught trying to pass off her target-practice results as their own.
- Robert De Niro's character from Rōnin used an SG 551 during an assault on some convoy guards.
- The SG 552 Commando with an ACOG appears in Counter-Strike as the Krieg 552, used exclusively by Terrorists as their equivalent to the AUG. In Global Offensive it's been replaced with a full-auto-converted SG 556, misidentified as the SG 553.
- The Sniper variant of the SG 550 also appears in the original game and Source as the Krieg 550, this time exclusive to Counter-Terrorists; it too is replaced for Global Offensive, this time with a sniper conversion of the SCAR-H.
- Another SG 552 (the same model from CS: Source) appears in the German release of Left 4 Dead 2. It has the highest fire rate of all the rifles, and a usable 2x scope. It's also a somewhat popular target of re-animation and/or model-replacement, primarily due to the fact that the default animation ends a full second before the ammo count is updated.
- Elsa from Gunslinger Girl uses the SG 551 as her weapon of choice. She sometimes keeps it in a violin case.
- The SG 551 is a common weapon James Bond can pick up in NightFire. Known as the SG5 Commando, and can be found with a laser sight along with a suppressor and white finish, or with a scope and normal finish (former setup allows for Semi-Auto/Burst fire with silenced shots while the latter allows Full-Auto/Burst, and zooms in for more accurate shots while aiming.)
- The SG 553 is available in both Far Cry 3 and Far Cry 4, both times under its German designation of "STG-90". While an average weapon in the former (being the first assault rifle given to you, only being an upgrade to the AK enemies carry by a higher rate of fire and the option to attach a red dot sight), it's been noticeably buffed in the latter, in particular having the highest accuracy of any assault or battle rifle in the game (tied with the Signature version of the P416, the Infinity +1 Sword of its category).
- The SG 556 appears in Call of Duty: Black Ops II as the SWAT 556, converted to burst-fire as one of that game's futuristic equivalents to the M16 from earlier games.
- The 550 appears in the STALKER series as the "SGI-5k". It's presented as one of the most durable NATO weapons in the game, though at the cost of heavy weight and only being compatible with the grenade launcher without special variants in the first game or costly upgrades in the later two. In Call of Pripyat, a special variant belonging to Strelok appears as a lootable gun in the second map after recovering and unblocking a memory module from a crashed UAV in the northwestern area. The gun randomly appears in one of the three stash locations in the map after unblocking the module; this variant can accept all of the attachments without upgrades like the TRs 301.
- Leon S. Kennedy carries a 552 Commando with an EOTech sight as his primary weapon in Resident Evil: Retribution.
- Resident Evil 5 features full-auto versions of the SG 556 as standard-issue for BSAA operatives. Your characters can pick it up in Chapter 5-2.
- In the first Kane & Lynch game, Kane uses the SG 552 as his signature weapon for every level between the initial bank robbery (where he uses a P90) and the finale (where he switches to an AK-74).
- An SG 552-2 appears in PAYDAY 2 with the Armored Transport DLC, as the Commando 553. The ingame name, however, does suggest a closer relationship to the SG 553, and attaching the Railed Foregrip mod turns it into one.
- The standard GUN rifle in Shadow the Hedgehog is modeled after the SG 551.
- An SG 550 Sniper is a weapon Gabe Logan frequently uses in the Syphon Filter series. It's modified with a suppressor and a digital scope that can identify bodyshots and headshots. Although it only holds 10 rounds rather than 20.
- Mercenaries are armed with the 552 in Dead Rising 2. Also Chuck can use the "Blitzkrieg", a wheelchair that has three of these slapped on to it for more firepower.
- One of the many assault rifles you can acquire in the Firearms: Source mod of Half-Life 2. Although it's called the "SG550", it's really an SG 551, which has good accuracy despite lacking a long-range sight. The 552 Commando was added in v2.0 along with the other carbines.
- The SG 552 appears in the Rainbow Six: Vegas series as the default assault rifle and one of the three assault rifles unlocked by default, the other two being the G36C and FAMAS. It is the standard rifle of Rainbow, the weapon of choice for your teammates Logan and Gabe in the prologue of Vegas 2, and is also used by some terrorists. It is the only assault rifle in the game with a 3-round burst fire option. The SG 552 returns in Siege alongside the SG 556xi, with the 552 being available to GSG-9 Attacker recruits, IQ and terrorists, and the 556 to FBI recruits and Thermite.
- The SG 552 is usable in Hitman: Blood Money, where it only appears in and can be collected in "The Murder of the Crows", in Mark Purayah's office leaned against his desk. However, Mark himself never seems to use the rifle, even if provoked into attacking.
- A version of the 556 DMR, chambered up for 7.62mm NATO, is added to ARMA III with the Marksmen DLC, as the "MK1 EMR 7.62mm". Befitting the 550 series' reputation for accuracy, it is one of the most accurate and furthest-reaching of the rifles added with the DLC, though its comparatively-small cartridge means it doesn't hit as hard at extreme ranges.
- The console versions of Ghost Recon Advanced Warfighter 2 have both the regular SG 556 and 556 DMR as usable weapons in multiplayer, the latter being classified as a sniper rifle. The regular 556 has an Aimpoint CompM2 attached, and can also be equipped with an M320 grenade launcher.
- Naturally shows up in Recruit Sophie, a one-shot manga about a female enlistee in the Swiss Army during the target practice segment.
- In the 2010 version of Nikita, the 552 is Division's Weapon of Choice, usually suppressed and fitted with a C-More dot sight.
- Added to Call of Duty: Modern Warfare (2019) with Season 2, as the Grau 5.56. By default it's the 552, though the longer barrels of the 550 and 551 are available, as is the 550 Sniper's unique pistol grip. Surprisingly, it's actually fitted with 30-round magazines.
- In The Predator, several of Project Stargazer's operatives make use of the SIG SG 552 fitted with EOTech 551 sight. When the Fugitive Predator wakes up and escapes from the Project's lab. He steals the rifle from one of the operatives and makes use of it himself. Not only firing it one-handed (with ease due to his super strength) but also using the "Bandit Shooting" technique to take care a bunch of operatives in a sweep, before discarding it.
- White House Down: Vadim wields a short-barreled 552 with a flash-hider and standard diopter sights. John Cale takes it from him and uses it until the helicopter sequence.
The AUGnote is incredibly versatile and simple to take apart; it can easily be swapped from an assault rifle to an LMG or a sniper simply by switching out the barrel for a heavier or longer/shorter one, which takes all of a few seconds. Disassembly is also accomplished by pushing a button in, and sliding the receiver out. While like most bullpups, the AUG is not ambidextrous (since the action is moved back into the stock, spent casings will eject directly at the face of a "wrong-handed" shooter), each rifle is shipped with a spare left-handed bolt that allows the bolt, charging handle and ejection port to be reversed when the rifle is issued to a lefty. Another advantageous feature is the use of transparent magazines, allowing the user to visually see how many rounds they have left without unloading the weapon. The AUG also mounts a distinctive top-mounted 1.5x scope; later variants introduced a universal scope mount and accessory rails for users to mount their sight of choice.
Major variants of the weapon include the HBAR/LMG, which has a longer, heavier barrel designed for use as a light machine gun, the Para, a submachine gun variant chambered in 9x19mm (sharing magazines with the MPi 81 and TMP submachine guns), and the A3 variant, which features accessory rails.
Along with Austria, it is also used by the Australian armed forces and the Irish Defence Forces, both of whom have their own variants.note
The weapon's distinctive and rather villainous appearance (the very narrow barrel and front section makes it almost appear the AUG is skulking behind the shooter's arm, up to no good) made it a favorite for arming the Big Bad or The Dragon until bullpups became more common around the turn of the millennium.
- Cool Action: The "HK Slap" can be done on the AUG as well, due to the cocking handle being almost identical in location and design to the G3's cocking handle, although doing it as a full Hollywood-style karate chop is difficult with the A1's scope or having optics attached to the later variants (due to it being much closer to the primary grip, lining up directly above the trigger when locked back). Also, inserting the barrel and slapping the secondary firing grip with their hand to lock it into position looks particularly badass, giving the impression that the user is about to get serious.
- It actually is standard practice to let the AUG's mags simply drop out of the magazine well and onto the ground when reloading, since the polymer mags resist such a fall much better than metal AK or STANAG mags (which will maybe survive one or two, but will dramatically shorten their lifespan if you drop them regularly) and are cheap enough to replace if lost. Some armies that have adopted the AUG even train their soldiers to use a fresh magazine to depress the (suitably large) magazine release tab and drop the old mag. While these techniques are quite common in fiction, this is one of the few rifles where people are actually trained to this.
- Cool Accessory: The AUG A1's integrated optic and its simple, yet effective aiming reticle, often referred to as the "donut of death". It's notable enough that the reticle design was widely copied for other optic reticles, such as those on the Leupold Mark 4 CQ/T, Burris MTAC, and EOTech holographic sight series.
- The Dragon in Die Hard had one of these, forever cementing it in the public consciousness as a bad-guy gun.
- The Big Bad in Commando.
- Shows up every now and then in The Punisher MAX. Usually in the hands of some bad guys.
- The Hidden (1987). The criminal puppetmaster alien wields one of these while possessing the body of a nightclub stripper, as well as a bullpup Mossberg shotgun.
- The first scoped weapon available to the player in Vampire: The Masquerade Bloodlines.
- Shows up the hands of mooks alongside the FAMAS in Call of Duty: Modern Warfare 2; in multiplayer it's the HBAR variant, utilized as an LMG with the larger 42-round magazines, and utilizes the Swarovski scope in place of the ACOG.
- Also appears as an early prototype wielded by CIA agents in Call of Duty: Black Ops. In multiplayer, alongside the aforementioned FAMAS and the AKS-74U, it's one of the big three game breakers that everyone uses for its high rate of fire and low recoil. Like the above, it once again gets the standard Swarovski scope when attached with an ACOG. As with most of the weapons in the game, it's anachronistic to the 1960s time period, but is a particular standout for having two variants in the game - with the scope, as it always has in singleplayer, it's the A1 variant that was introduced in 1977. Without it, it instead gets a raised scope rail, making it the even more anachronistic A2 variant from 1997.
- The AUG made its return in Call of Duty: Modern Warfare (2019). This time it's the A3 Para XS submachine gun variant by default. In multiplayer mode, it can be modified to its assault rifle and HBAR configurations by using Gunsmith customization options to change to 5.56mm ammo. In the campaign, Farah's brother and lieutenant Hadir is often seen armed with one. The fact that it's also wielded by the insurgents' lieutenant who steals the chemical weapons when things go tits-up in the first mission serves as huge foreshadowing.
- One of the Colombian gangsters is seen with one at the beginning of Predator 2.
- Shows up in Jackie Brown as part of Ordell's TV show. He mentions that it's a good weapon, but since most of his sales are driven by what appears in popular films and shows, there's no demand for them.
- A silenced one is used to assassinate the Chinese ambassador during the dinner celebration for the US/China trade agreement in The Art Of War (the below average action film starring Wesley Snipes, not the book).
- Counter-Strike had the A1 as the Counter-Terrorist equivalent to the scoped SG 552, including the "HK Slap". Global Offensive updated it to the AUG A3 with an ACOG; the model is interestingly fitted with the extended 42-round magazine, but it still only has a 30-round capacity.
- Rainbow Six of course, in both assault rifle and Para versions, no doubt to the lone Aussie's delight. All three primary variants have shown up in the series: Rogue Spear and Raven Shield utilize the A1, fitted with the integral scope that can, in the latter game, be paired with a suppressor or extended magazines. Lockdown updated to the A2. Vegas switched to the A3, one of the weapons available through making "Marksman" kills in Vegas 2 and as such extremely accurate; the A2 version is also available in Para form in Vegas 2, as a late-game weapon where it largely serves as a faster-firing but slightly weaker version of the earlier UMP. Siege switches it around, with the GSG-9 operator IQ and their Recruit using the full-size AUG A2 and the later GIGR operator Kaid using the Para version of the A3.
- It shows up as a burst rifle in Dirty Bomb as the "Stark AR" available for Kira, Arty, Stoker, and Thunder.
- One of the Irish mercenaries in Sin City shoots Dwight with one.
- Available in 7.62 High Caliber as a very accurate, powerful, and relatively compact late-game rifle. It's mostly seen early in the game in its Para form, converted to a 9mm submachine gun, in use by the Algeiran police.
- The standard rifle aboard Red Dwarf.
- Supposedly, the Mooks in Metal Gear 2: Solid Snake carry them. Due to the graphical limitations, it's impossible to tell. The backstory states that it replaced the SA80 the year before. The MSF can research and make use of them in Metal Gear Solid: Peace Walker three years early after completing a certain mission with an S-rank.
- The AUG Para shows up as a criminal-only weapon in SWAT 3, where it is possibly the most dangerous weapon they can use given its extremely high rate of fire.
- The A2 appears in PAYDAY 2 as the UAR, or Universal Army Rifle - a direct translation of the AUG's full name, the Armee Universal Gewehr. It can be modded to closely resemble the A3 or the Thales F90 (only missing the bolt-release button near the magazine).
- Doc carries one with a carbine barrel and a suppressor in The Expendables 3.
- The 9mm Para variant appears in Hitman: Contracts, used by SWAT officers raiding the lab in "Asylum Aftermath" and by Fabian Fuchs' bodyguards in "The Bjarkhov Bomb", and found in the basement of the biker bar in "Rendezvous in Rotterdam".
- The Austeyr F88 variant is used by the protagonists of Sea Patrol, which is Truth in Television for the Australian Navy.
- An A3 variant appears in Wasteland 2 as a late game rifle, and is one of the better ones chambered in 5.56mm.
- Aug from Upotte!! is the personification of the Steyr AUG A1. She wears glasses due to the telescopic sight integrally mounted on the rifle. She's also shown wearing a short-haired wig or going with her real longer hair depending on the barrel length of her weapon, with her personality likewise changing to match - more quiet and reserved with the wig/short barrel, and more aggressive with her real hair/long barrel.
- Customized Thales F90s are used by the crew of the Covenant in Alien: Covenant.
- The Governor from The Walking Dead uses one in all three attacks on the prison.
- In the 1995 film Rage, the A1 is used by a cop as a sniper rifle.
- Turns up in Phantom Doctrine as a late game assault rifle.
- The A1 version with 20" barrel shows up as a 5-star AR in Girls Frontline. Her skill imitates the weapon's quick-change barrel function into an LMG, as she cranks her fire rate to the maximum and sweeps over the enemy ranks. In the story proper, she serves as the lieutenant of IWS-2000's squad.
- The "Dual Randomness" event adds a Para conversion of the A3 as a 5-star SMG, a more easy-going girl who doesn't realize she's a T-Doll. Her skill takes the form of a Stance System, alternately trading evasion for accuracy and power or vice-versa.
- Angelica from the Gunslinger Girl collaboration also uses an AUG, specifically the HBAR variant with a bipod; fittingly, her active skill mirrors AUG's, only significantly differing in that it focuses on a single enemy target rather than switching with every shot.
- In The Usual Suspects, McManus uses a HBAR-T marksman variant to snipe several thugs in the opening stages of the climactic shootout.
- In Sword Art Online: Alternative Gun Gale Online, during the Test Play battle in Volume 6, the enemy NPC Cain uses a Steyr F90, which is the 2012 update of the AUG designed by Thales Australia at the Lithgow Small Arms Factory for the Australian Defence Force.
- The A3 was added to Insurgency: Sandstorm in the Operation: Breakaway update, available to the Security's Rifleman, Demolitions, Commander and Observer classes. It can be fitted with both the A1 and A3 scopes.
- Low-level guards use the AUG A2 in Geist, and can be used by the player when hijacking their bodies. It's animated somewhat oddly, with the charging handle not only sliding back and forth with every shot (which doesn't happen with the real gun) but doing so backwards, staying in the rear position normally and sliding forward when firing, as if it were an open-bolt weapon.
The idea for a dedicated machine carbine that combined the roles of the self-loading short rifle and the submachine gun had floated around during the interwar period. Haenel and Walther both started projects for such after other ideas, such as Heinrich Vollmer's automatic rifle series and the Luftwaffe's FG 42, had been rejected for service in the German Army owing to design complexity, performance shortcomings, and manufacturing costs. Both firms decided to accept contracts for gas-operated automatic rifles chambered for a new intermediate cartridge that would theoretically allow the new weapon to bridge the gap between rifles and submachine guns while being more flexible than the both combined, the 7.92x33mm Kurz ("Short"). Haenel and Walther both submitted prototype series of new rifles, the MKb 42 (H) and MKb 42 (W) respectively, to be tested on the Eastern Front against the Soviet Red Army. Haenel's rifle acted more like a submachine gun as it fired from an open bolt and had a linear firing striker, with the gas cylinder positioned just above the barrel. Walther, drawing up on its experience from designing the Gewehr 41 (W), made its prototype act more like a proper rifle, with a firing hammer, closed-bolt operation, and a selector switch, along with Walther's troublesome annular gas piston system. Both weapons fed from a 30-round box magazine and handled more like submachine guns than like rifles, with their shoulder-stocks designed to mitigate muzzle-rise. Troop feedback led the German Army ordering the best features of both weapons (Haenel's gas system and Walther's closed-bolt-hammer-fired receiver) being thrown into a "new" design, the MP 43. Troops on the front realized that the MP 43 could not replace the Kar98K bolt-action rifle, and thus Haenel discarded the bayonet lug, optical sight mount, and the grenade launching muzzle-thread, making the MP 43 a new category of its own. Political infighting led to Hitler attempting to suspend the machine carbine program because of production development complicating an already bad logistical mess, only for logistics troops and their commanding officers to start smuggling more MP 43s to the front under a machine pistol disguise. Hitler begrudgingly permitted the machine carbine program to continue for evaluation purposes after finding out how he'd been tricked and how well the weapons performed, personally ordering some more improvements, resulting in the MP 44. Once the Fuhrer personally test-fired the MP 44 (as mentioned above), he gave it the designation "Sturmgewehr."
In service, the Sturmgewehr was appreciated by German troops who had the opportunity to use it, as it had much longer range than a submachine gun, but at the same time, was much more useful in close-range combat than a bolt-action rifle, and easy to control on full-auto thanks to its inline design. In particular, the weapon provided a much-needed counter to Soviet troops, who were frequently armed with automatic weapons like the PPSh-41. Problems included its heavy weight relative to its size (11.3 pounds fully loaded), weak magazine springs (troops usually only loaded 25 rounds to improve reliability), and the long 30-round magazine made the weapon difficult to fire while prone. Troops were trained to fire it in semi-auto mode only except in emergencies, in order to improve reliability and prolong its service life.
The Allies were somewhat averse to the weapon. British tests showed that it was possible to render it totally unable to fire simply by propping it up and then pushing it over, and that pinching the sides of the upper receiver with the finger and thumb of one hand (or even sitting on the receiver) could bend it enough to immobilize the bolt, though they held that the material problems were products of sacrifices made to mass-produce the MP44. The Americans were less than unimpressed with the StG 44, and derided it as mediocre, bulky, prone to jamming, too fragile to be used as a melee weapon (using it to butt-stroke a person into submission could possibly break the rifle's receiver), and "ultimately of little value and in many ways inferior to the M1 Carbine". They were also unimpressed with the intermediate round it fired, instead praising the FG42 (since it fit their preconceived notion of the "perfect" military rifle) and held that future American rifles should not be chambered in anything weaker than the .30-06 used by the M1 Garand - a decision they would later reverse after the downsides to using full-size rifle rounds in a full-auto weapon became obvious more than a decade later.
A common misconception is that it was the basis for the AK-pattern rifles; while the Sturmgewehr certainly did impress the People's Commissariat of Arms of the USSR enough that they set about to create a similar intermediate weapon, which eventually lead to the AK's existence after the war, the mechanism of the AK is not related to the StG's (instead derived from the Garand), and the similarities of form are purely due to similarities of function.
Though it arrived too late and in too little amounts to significantly impact the outcome of the war, the Sturmgewehr was highly influential in the firearms development world; its principle of reducing muzzle impulse to get useful automatic fire within actual ranges of combat was gradually taken up by other nations as they found automatic battle rifles impractical due to either weight or heavy recoil.
- Cool Accessory: One unusual accessory for the weapon is the Krummlauf, a bent barrel attachment with a periscopic sight. It was meant to be used for firing around corners or out vehicle firing ports for point defense. Unfortunately, the Krummlauf had a short lifespan, as the bend put stress on both the barrel and the bullet, and it had a tendency to cause the bullets to shatter.
Anime & Manga
- Jin-Roh: The Wolf Brigade. The Special Unit are seen using these on a firing range, as it takes place in an Alternate History where Japan was occupied by Germany. A training exercise at one point also sees them use a predecessor, the Haenel MKb42(H), loaded with rubber bullets.
- Agent Aika. This is the weapon of choice of the Delmos despite the show being set 20 Minutes into the Future and the weapon's obsoletion by newer assault rifles.
- Strike Witches, being set in an alternate World War II where Germany is one of the leading nations against the alien threat, makes some use of this weapon. Waltrud of the 502nd "Brave Witches" in particular makes use of one, and the fourth episode of the anime centered on them also briefly shows a rack full of them at the firing range.
Films — Live-Action
- At least two appearances in The Professionals: A pair of Bulgarian intelligence mooks are seen carrying these in a spy exchange, and a Brainwashed and Crazy Manchurian Agent uses one for an assassination plot that Doyle and Bodie must foil. Presumably real AK-type firearms were unobtainable on a TV serial's budget in The '70s.
- Telly Savalas uses one during the uprising in the WWII action movie Escape to Athena (1979).
- Appears in perhaps larger quantity than any other movie in Downfall. Truth in Television, the Nazis at first issued the weapon in a rather tentative manner, but as they started to run out of men to arm, they handed out the guns to everyone that looked capable of lifting it and/or didn't evacuate to the west fast enough.
- Also because it was a popular weapon among German troops, who soon asked for more to be supplied after the initial trials had been introduced. This caused Hitler's opinion about the weapon to take a 180-degree turn and so for the weapon to be mass-produced toward the end of the war.
- In a manner similar to how a lot of Western movies would dress up Western weapons to look like Soviet weapons, the Soviets tended to do the same in reverse for their movies, or at least with whatever stock guns they had available. In a few Soviet-era films from Russia and other parts of Eastern Europe, StGs were dressed up to look like M16 rifles.
- Rebel Blastech rifles in Star Wars: The Empire Strikes Back, are dressed up StGs. Interestingly given the above, the rifles they use in the following Return of the Jedi are M16s dressed up to look like the StG-based weapons from Empire.
- Sgt. "Wardaddy" wields a commandeered STG-44 as his primary weapon in Fury.
- Several are taken from German prisoners in Battle of the Bulge, which is a rare note of historical accuracy for that particular movie.
- The Master Sniper by Stephen Hunter. The title character, a German sharpshooter in the last days of World War II, spends some time developing a specialized version for the assassination he's been tasked with.
- In Hidden & Dangerous, one mission set in occupied Norway in the winter of 1943, there are guards equipped with the StG 44, which only entered mass production in July 1944.
- Medal of Honor: Underground, Allied Assault, European Assault, Frontline, Vanguard, and Airborne all feature it as an endgame gun, and easily one of the best available in terms of ammo reserve, fire rate, accuracy and damage, though it noticeably hinders movement speed.
- In Airborne, it comes with a few upgrades, including the ZF4 scope.
- The first Call of Duty features enemies equipped with this weapon in a level set in Stalingrad in November 1942, a case of Anachronism Stew and Improperly Placed Firearms. While an early prototype version, the MKb42(H)◊, did exist at that time (in extremely small numbers, even relative to the production model's rarity) and a few might have been present at Stalingrad, that version had distinctive features (including a bayonet lug) that are absent in the StG44 depicted in the game. The American and British levels as well as the sequel have soldiers in Normandy wielding it in June 1944. In all cases, the MP44 is a Master of All and a valuable asset when found.
- Call of Duty 4 features the StG44 as the top-tier assault rifle the player can unlock through online play. It's something of a booby prize. The weapon's autofire is difficult to control and inaccurate at long range, and no attachments can be added to improve it; most people who use it for any significant length of time are either CoD2 veterans who are used to those shortcomings, showing off, or working to unlock the golden AK-47 to show off harder.
- The main weapon for the German assault soldiers in Battlefield 1942.
- Also the main gun for the Support class of Day of Defeat and Day of Defeat: Source.
- Available from Bobby Ray's Guns and Things, though it's not worth it in the slightest (rare ammo, bad range and high complexity).
- Appears in Commandos 3: Destination Berlin, even during the "Stalingrad" campaign (set before the invention of this weapon). In gameplay terms, it falls in between the pistol and rifle in terms of lethality, requiring two shots to kill an enemy compared to one shot for the rifle and three for the pistol.
- Similar to the Call of Duty example above, the earlier prototype, the MKb 42(H) (able to be told from the later StG by the longer gas piston with the front end attached to the front sight) is used by the Germans in Red Orchestra 2: Heroes of Stalingrad, by the Assault/Elite Assault classes. Unlockable by the Russians for double your fun.
- Possibly in reference to this gamenote , Killing Floor added the MKb 42 to its list of weapons for its 2012 Halloween event. Dr. Hans Volter in Killing Floor 2 uses a pair of them with the stocks removed and bayonets attached, referred to as his "Twin Fangs". The Halloween 2018 event eventually let the player use them as an alternate tier three Commando weapon.
- Appears in Men of War, used by German squad leaders, Panzergrenadiers, Fallschirmjägers and other elite units. It uses 'SMG Ammo' (due to the game's Universal Ammo restrictions) and is one of the highest damage-per-round guns of its class.
- A lone German Stormtrooper of a Stormtrooper squad and the Knight's Cross Holders uses the Sturmgewehr in Company of Heroes. A Stormtrooper Squad can be upgraded to have more StG44s. The Assault Grenadiers of the Panzer Elite use these too.
- The sequel has lots more StGs in the hands of Ostheer Panzergrenadiers and Oberkommando Sturmpioneers, both mainline units that you can fill your entire army with. Other units can also take them as weapon upgrades.
- Somewhat common in later Wolfenstein games:
- The 2009 game makes use of the slightly-earlier MP43 as a more Jack-of-All-Stats of the regular firearms compared to the weaker but more common MP40 and the stronger but slower Kar98. It can't be used for stealth since it doesn't get a suppressor, but it is good for long, full-out assaults since it fires noticeably faster than either, and its upgrades include a tactical scope for better accuracy at middle range, a drum magazine to double its capacity and an ammo pouch to double its reserve capacity as well.
- The "Assault Rifle 1946" in Wolfenstein: The New Order's prologue chapter, the Nightmare Sequence retread of a Wolf3D level, and in Wolfenstein: The Old Blood, is for all intents and purposes a slightly-upgraded StG 44, the primary differences being bulged-out tubes on the side (which are apparently "bullet acceleration tanks") and a folding foregrip to give it a profile reminiscent of the better-known MP 40 (which, in true Good Guns, Bad Guns fashion, only the Nazis ever fold out despite the advantages it would add). In The Old Blood it also has a three-round burst mode, which fires the individual bullets faster than full-auto.
In turn, the "Assault Rifle 1960" from The New Order is also slightly based on the StG, with a more drastic and extensive set of modifications that make it similar to the G3. It keeps the folding foregrip from the '46 version (and characters keep the tendency to only make use of it if they're Nazis) and the bulged-out bullet acceleration tanks, feeds from larger triple-column magazines that give it an increased 45-round capacity, and in the Gibraltar Bridge level you can find a multi-shot drum-fed Grenade Launcher to stick under the barrel, which makes it one of the most versatile guns in the game. It returns with most of the same characteristics in Wolfenstein II: The New Colossus, this time identified as simply the "Sturmgewehr", though its capacity is reduced to 30 rounds per magazine (so as not to obsolete the "Maschinenpistole", which gets the 45-round capacity but is weaker) and the underslung rocket launcher is worked into a different gun; it can be upgraded to tape two mags together for a sort-of doubled capacity with a much quicker reload on the first mag, armor piercing bullets, and a side-folding scope to let it serve the same role as the previous game's more fictional "AR Marksman".
- Available in the second and third games of the Sniper Elite series as a DLC item. Not particularly accurate, interestingly, but cuts through enemy infantry, with a fairly small cone of fire in automatic mode. The fourth features the prototype version, the M Kb 42 (H), instead.
- Day of Infamy features it for the Wehrmacht's "Kampfunterstützung" (Support) class, realistically restricted to maps based on battles that take place after its adoption in mid- to late-1944, such as Foy.
- Appears as a 3-star AR in Girls Frontline. She has a strict and zealous personality. One of the ubiquitous grenade-launching ARs, hers is supposedly based off the Schiessbecher device.
- Hell Let Loose features this weapon as the standard-issue rifle for the German Automatic Rifleman class, and is their answer to the US Browning Automatic Rifle.