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Added a section on 10mm pistols and SMGs, as it\'s not a particularly common caliber (and showing no signs of gaining in popularity) yet it seems to be THE caliber of choice for sidearms in near-future sci-fi.
to:
Added a section on 10mm pistols and [=SMGs=], as it\\\'s not a particularly common caliber (and showing no signs of gaining in popularity) yet it seems to be THE caliber of choice for sidearms in near-future sci-fi.
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I agree that it\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\'s the whole point of his character. The author of this series has a history of creating \
to:
I agree that it\\\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\\\'s the whole point of his character. The author of this series has a history of creating \\\"mental genius heroes\\\" who use brain over brawn to solve their problems. The author also has these heroes work towards socioeconomic and sociopolitical change. Basically a pen is mighter than the sword, across a vast distance. In that respect, the DTP was largely as successful as they were, because Shiroe did all the crucial planning. Sure, he couldn\\\'t have done those quests solo, but they couldn\\\'t have done those quests as a group without his tactics. It\\\'s no different than how a nation with a massive strong army will repeatedly lose without an equally great general to lead them. Shiroe may not swing sword, but he certainly tells the sword where it must swing. Time and time again, people in the story comment how DTP was epic because they won impossible quests... but with Shiroe\\\'s godlike mastery of the game system. Even former members of the DTP keep gushing over how Shiroe was so cool (harem master Soujirou comes to mind).

Shiroe does pick up a unique power later in the novel. Spoiler tag, because I don\\\'t know if the anime will get to that point: [[spoiler: he gets this ability that lets him predict people\\\'s next move (or is able to generate how by their stats) that will happen in the next 10 to 30 seconds]]. For a tactician, that\\\'s a HUGE advantage. Nyanta learning the secret of cooking first, was largely because the game\\\'s \\\"laws of physics\\\" prevented him from using the Scientific Method to unlock it (and Shiroe\\\'s passing remarks indicate he tried). All it took was for Nyanta to explain why Shiroe couldn\\\'t do it and then... BAM!!! Shiroe was brainstorming how that info could be used to revolutionize things -- not the \\\"take over the city\\\" part quite yet, but he was thinking of advantages it could do. The anime didn\\\'t show it, but in the book, Shiroe was also brainstorming how the other \\\"secondary class skills\\\" could be used innovative like that.

Because Shiroe is such an author\\\'s pet of a character (i.e. the mentalist who changes the world), I think there\\\'s strong MarySue in him. However the not getting a harem (though a cute ninja is fine too), Shiroe actually having to \\\"learn\\\" his tricks (as gamebreaking as they end up being), and not being a true solo player do counterbalance it. You\\\'ve also reminded me that while Shiroe bends the game system to his advantage, he still hits walls when going to far. Kirito of SAO actually does things the game designer claims were impossible. I agree that MaryTzu fits better with less argument.
Changed line(s) 1 from:
n
I agree that it\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\'s the whole point of his character. The author of this series has a history of creating \
to:
I agree that it\\\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\\\'s the whole point of his character. The author of this series has a history of creating \\\"mental genius heroes\\\" who use brain over brawn to solve their problems. The author also has these heroes work towards socioeconomic and sociopolitical change. Basically a pen is mighter than the sword, across a vast distance. In that respect, the DTP was largely as successful as they were, because Shiroe did all the crucial planning. Sure, he couldn\\\'t have done those quests solo, but they couldn\\\'t have done those quests as a group without his tactics. It\\\'s no different than how a nation with a massive strong army will repeatedly lose without an equally great general to lead them. Shiroe may not swing sword, but he certainly tells the sword where it must swing. Time and time again, people in the story comment how DTP was epic because they won impossible quests... but with Shiroe\\\'s godlike mastery of the game system. Even former members of the DTP keep gushing over how Shiroe was so cool (harem master Soujirou comes to mind).

Shiroe does pick up a unique power later in the novel. Spoiler tag, because I don\\\'t know if the anime will get to that point: [[spoiler: he gets this ability that lets him predict people\\\'s next move (or is able to generate how by their stats) that will happen in the next 10 to 30 seconds]]. For a tactician, that\\\'s a HUGE advantage. Nyanta learning the secret of cooking first, was largely because the game\\\'s \\\"laws of physics\\\" prevented him from using the Scientific Method to unlock it (and Shiroe\\\'s passing remarks indicate he tried). All it took was for Nyanta to explain why Shiroe couldn\\\'t do it and then... BAM!!! Shiroe was brainstorming how that info could be used to revolutionize things -- not the \\\"take over the city\\\" part quite yet, but he was thinking of advantages it could do. The anime didn\\\'t show it, but in the book, Shiroe was also brainstorming how the other \\\"secondary class skills\\\" could be used innovative like that.

Because Shiroe is such an author\\\'s pet of a character (i.e. the mentalist who changes the world), I think there\\\'s strong MarySue in him. However the not getting a harem (though a cute ninja is fine too) and Shiroe actually having to \\\"learn\\\" his tricks (as gamebreaking as they end up being) do counterbalance it. You\\\'ve also reminded me that while Shiroe bends the game system to his advantage, he still hits walls when going to far. Kirito of SAO actually does things the game designer claims were impossible. I agree that MaryTzu fits better with less argument.
Changed line(s) 1 from:
n
I agree that it\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\'s the whole point of his character. The author of this series has a history of creating \
to:
I agree that it\\\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\\\'s the whole point of his character. The author of this series has a history of creating \\\"mental genius heroes\\\" who use brain over brawn to solve their problems. The author also has these heroes work towards socioeconomic and sociopolitical change. Basically a pen is mighter than the sword, across a vast distance. In that respect, the DTP was largely as successful as they were, because Shiroe did all the crucial planning. Sure, he couldn\\\'t have done those quests solo, but they couldn\\\'t have done those quests as a group without his tactics. It\\\'s no different than how a nation with a massive strong army will repeatedly lose without an equally great general to lead them. Shiroe may not swing sword, but he certainly tells the sword where it must swing. Time and time again, people in the story comment how DTP was epic because they won impossible quests... but with Shiroe\\\'s godlike mastery of the game system. Even former members of the DTP keep gushing over how Shiroe was so cool (harem master Soujirou comes to mind).

Shiroe does pick up a unique power later in the novel. Spoiler tag, because I don\\\'t know if the anime will get to that point: [[spoiler: he gets this ability that lets him predict people\\\'s next move (or is able to generate how by their stats) that will happen in the next 10 to 30 seconds]]. For a tactician, that\\\'s a HUGE advantage. Nyanta learning the secret of cooking first, was largely because the game\\\'s \\\"laws of physics\\\" prevented him from using the Scientific Method to unlock it (and Shiroe\\\'s passing remarks indicate he tried). All it took was for Nyanta to explain why Shiroe couldn\\\'t do it and then... BAM!!! Shiroe was brainstorming how that info could be used to revolutionize things -- not the \\\"take over the city\\\" part quite yet, but he was thinking of advantages it could do. The anime didn\\\'t show it, but in the book, Shiroe was also brainstorming how the other \\\"secondary class skills\\\" could be used innovative like that.

Because Shiroe is such an author\\\'s pet of a character (i.e. the mentalist who changes the world), I think there\\\'s strong MarySue in him. However the not getting a harem (though a cute ninja is fine too) and Shiroe actually having to \\\"learn\\\" his tricks (as gamebreaking as they end up being) do counterbalance it. I agree that MaryTzu fits better with less argument.
Changed line(s) 1 from:
n
I agree that it\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\'s the whole point of his character. The author of this series has a history of creating \
to:
I agree that it\\\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\\\'s the whole point of his character. The author of this series has a history of creating \\\"mental genius heroes\\\" who use brain over brawn to solve their problems. The author also has these heroes work towards socioeconomic and sociopolitical change. Basically a pen is mighter than the sword, across a vast distance. In that respect, the DTP was largely as successful as they were, because Shiroe did all the crucial planning. Sure, he couldn\\\'t have done those quests solo, but they couldn\\\'t have done those quests as a group without his tactics. It\\\'s no different than how a nation with a massive strong army will repeatedly lose without an equally great general to lead them. Shiroe may not swing sword, but he certainly tells the sword where it must swing. Time and time again, people in the story comment how DTP was epic because they won impossible quests... but with Shiroe\\\'s godlike mastery of the game system. Even former members of the DTP keep gushing over how Shiroe was so cool (harem master Soujirou comes to mind).

Shiroe does pick up a unique power later in the novel. Spoiler tag, because I don\\\'t know if the anime will get to that point: [[spoiler: he gets this ability that lets him predict people\\\'s next move (or is able to generate how by their stats) that will happen in the next 10 to 30 seconds]]. For a tactician, that\\\'s a HUGE advantage. Nyanta learning the secret of cooking first, was largely because the game\\\'s \\\"laws of physics\\\" prevented him from using the Scientific Method to unlock it (and Shiroe\\\'s passing remarks indicate he tried). All it took was for Nyanta to explain why Shiroe couldn\\\'t do it and then... BAM!!! Shiroe was brainstorming how that info could be used to revolutionize things -- not the \\\"take over the city\\\" part quite yet, but he was thinking of advantages it could do. The anime didn\\\'t show it, but in the book, Shiroe was also brainstorming how the other \\\"secondary class skills\\\" could be used innovative like that.

Because Shiroe is such an author\\\'s pet of a character (i.e. it\\\'s the mentalist who changes the world), I think there\\\'s strong MarySue in him. However the not getting a harem (though a cute ninja is fine too) and Shiroe actually having to \\\"learn\\\" his tricks (as gamebreaking as they end up being) do counterbalance it. I agree that MaryTzu fits better with less argument.
Changed line(s) 1 from:
n
I agree that it\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\'s the whole point of his character. The author of this series has a history of creating \
to:
I agree that it\\\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\\\'s the whole point of his character. The author of this series has a history of creating \\\"mental genius heroes\\\" who use brain over brawn to solve their problems. The author also has these heroes work towards socioeconomic and sociopolitical change. Basically a pen is mighter than the sword, across a vast distance. In that respect, the DTP was largely as successful as they were, because Shiroe did all the crucial planning. Sure, he couldn\\\'t have done those quests solo, but they couldn\\\'t have done those quests as a group without his tactics. It\\\'s no different than how a nation with a massive strong army will repeatedly lose without an equally great general to lead them. Shiroe may not swing sword, but he certainly tells the sword where it must swing. Time and time again, people in the story comment how DTP was epic because they won impossible quests... but with Shiroe\\\'s godlike mastery of the game system. Even former members of the DTP keep gushing over how Shiroe was so cool (harem master Soujirou comes to mind).

Shiroe does pick up a unique power later in the novel. Spoiler tag, because I don\\\'t know if the anime will get to that point: [[spoiler: he gets this ability that lets him predict people\\\'s next move (or is able to generate how by their stats) that will happen in the next 10 to 30 seconds]]. For a tactician, that\\\'s a HUGE advantage. Nyanta learning the secret of cooking first, was largely because the game\\\'s \\\"laws of physics\\\" prevented him from using the Scientific Method to unlock it (and Shiroe\\\'s passing remarks indicate he tried). All it took was for Nyanta to explain why Shiroe couldn\\\'t do it and then... BAM!!! Shiroe was brainstorming how that info could be used to revolutionize things -- not the \\\"take over the city\\\" part quite yet, but he was thinking of advantages it could do. The anime didn\\\'t show it, but in the book, Shiroe was also brainstorming how the other \\\"secondary skills\\\" could be used innovative like that.

Because Shiroe is such an author\\\'s pet of a character (i.e. it\\\'s the mentalist who changes the world), I think there\\\'s strong MarySue in him. However the not getting a harem (though a cute ninja is fine too) and Shiroe actually having to \\\"learn\\\" his tricks (as gamebreaking as they end up being) do counterbalance it. I agree that MaryTzu fits better with less argument.
Changed line(s) 1 from:
n
I agree that it\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\'s the whole point of his character. The author of this series has a history of creating \
to:
I agree that it\\\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\\\'s the whole point of his character. The author of this series has a history of creating \\\"mental genius heroes\\\" who use brain over brawn to solve their problems. The author also has these heroes work towards socioeconomic and sociopolitical change. Basically a pen is mighter than the sword, across a vast distance. In that respect, the DTP was largely as successful as they were, because Shiroe did all the crucial planning. Sure, he couldn\\\'t have done those quests solo, but they couldn\\\'t have done those quests as a group without his tactics. It\\\'s no different than how a nation with a massive strong army will repeatedly lose without an equally great general to lead them. Shiroe may not swing sword, but he certainly tells the sword where it must swing. Time and time again, people in the story comment how DTP was epic because they won impossible quests... but with Shiroe\\\'s godlike mastery of the game system. Even former members of the DTP keep gushing over how Shiroe was so cool (harem master Soujirou comes to mind).

Shiroe does pick up a unique power later in the novel. Spoiler tag, because I don\\\'t know if the anime will get to that point: [[spoiler: he gets this ability that lets him predict people\\\'s next move (or is able to generate how by their stats) that will happen in the next 10 to 30 seconds]]. For a tactician, that\\\'s a HUGE advantage. Nyanta learning the secret of cooking first, was largely because the game\\\'s \\\"laws of physics\\\" prevented him from using the Scientific Method to unlock it (and Shiroe\\\'s passing remarks indicate he tried). All it took was for Nyanta to explain why Shiroe couldn\\\'t do it and then... BAM!!! Shiroe was brainstorming how that info could be used to revolutionize things -- not the \\\"take over the city\\\" part quite yet, but he was thinking of advantages it could do.

Because Shiroe is such an author\\\'s pet of a character (i.e. it\\\'s the mentalist who changes the world), I think there\\\'s strong MarySue in him. However the not getting a harem (though a cute ninja is fine too) and Shiroe actually having to \\\"learn\\\" his tricks (as gamebreaking as they end up being) do counterbalance it. I agree that MaryTzu fits better with less argument.
Changed line(s) 1 from:
n
I agree that it\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\'s the whole point of his character. The author of this series has a history of creating \
to:
I agree that it\\\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\\\'s the whole point of his character. The author of this series has a history of creating \\\"mental genius heroes\\\" who use brain over brawn to solve their problems. The author also has these heroes work towards socioeconomic and sociopolitical change. Basically a pen is mighter than the sword, across a vast distance. In that respect, the DTP was largely as successful as they were, because Shiroe did all the crucial planning. Sure, he couldn\\\'t have done those quests solo, but they couldn\\\'t have done those quests as a group without his tactics. It\\\'s no different than how a nation with a massive strong army will repeatedly lose without an equally great general to lead them. Shiroe may not swing sword, but he certainly tells the sword where it must swing. Time and time again, people in the story comment how DTP was epic because they won impossible quests... but with Shiroe\\\'s godlike mastery of the game system. Even former members of the DTP keep gushing over how Shiroe was so cool (harem master Soujirou comes to mind).

Shiroe does pick up a unique power later in the novel. Spoiler tag, because I don\\\'t know if the anime will get to that point: [[spoiler: he gets this ability that lets him predict people\\\'s next move (or is able to generate how by their stats) that will happen in the next 10 to 30 seconds]]. For a tactician, that\\\'s a HUGE advantage. Nyanta learning the secret of cooking first, was largely because the game\\\'s \\\"laws of physics\\\" prevented him from using the Scientific Method to unlock it. All it took was for Nyanta to explain why Shiroe couldn\\\'t do it and then... BAM!!! Shiroe was brainstorming how that info could be used to revolutionize things -- not the \\\"take over the city\\\" part quite yet, but he was thinking of advantages it could do.

Because Shiroe is such an author\\\'s pet of a character (i.e. it\\\'s the mentalist who changes the world), I think there\\\'s strong MarySue in him. However the not getting a harem (though a cute ninja is fine too) and Shiroe actually having to \\\"learn\\\" his tricks (as gamebreaking as they end up being) do counterbalance it. I agree that MaryTzu fits better with less argument.
Changed line(s) 1 from:
n
I agree that it\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\'s the whole point of his character. The author of this series has a history of creating \
to:
I agree that it\\\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\\\'s the whole point of his character. The author of this series has a history of creating \\\"mental genius heroes\\\" who use brain over brawn to solve their problems. The author also has these heroes work towards socioeconomic and sociopolitical change. Basically a pen is mighter than the sword, across a vast distance. In that respect, the DTP was largely as successful as they were, because Shiroe did all the crucial planning. Sure, he couldn\\\'t have done those quests solo, but they couldn\\\'t have done those quests as a group without his tactics. It\\\'s no different than how a nation with a massive strong army will repeatedly lose without an equally great general to lead them. Shiroe may not swing sword, but he certainly tells the sword where it must swing. Time and time again, people in the story comment how DTP was epic because they won impossible quests... but with Shiroe\\\'s godlike mastery of the game system. Even former members of the DTP keep gushing over how Shiroe was so cool (harem master Soujirou comes to mind).

Shiroe does pick up a unique power later in the novel. Spoiler tag, because I don\\\'t know if the anime will last long enough to get there: [[spoiler: he gets this ability that lets him predict people\\\'s next move (or is able to generate how by their stats) that will happen in the next 10 to 30 seconds]]. For a tactician, that\\\'s a HUGE advantage. Nyanta learning the secret of cooking first, was largely because the game\\\'s \\\"laws of physics\\\" prevented him from using the Scientific Method to unlock it. All it took was for Nyanta to explain why Shiroe couldn\\\'t do it and then... BAM!!! Shiroe was brainstorming how that info could be used to revolutionize things -- not the \\\"take over the city\\\" part quite yet, but he was thinking of advantages it could do.

Because Shiroe is such an author\\\'s pet of a character (i.e. it\\\'s the mentalist who changes the world), I think there\\\'s strong MarySue in him. However the not getting a harem (though a cute ninja is fine too) and Shiroe actually having to \\\"learn\\\" his tricks (as gamebreaking as they end up being) do counterbalance it. I agree that MaryTzu fits better with less argument.
Changed line(s) 1 from:
n
I agree that it\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\'s the whole point of his character. The author of this series has a history of creating \
to:
I agree that it\\\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\\\'s the whole point of his character. The author of this series has a history of creating \\\"mental genius heroes\\\" who use brain over brawn to solve their problems. The author also has these heroes work towards socioeconomic and sociopolitical change. Basically a pen is mighter than the sword, across a vast distance. In that respect, the DTP was largely as successful as they were, because Shiroe did all the crucial planning. Sure, he couldn\\\'t have done those quests solo, but they couldn\\\'t have done those quests as a group without his tactics. It\\\'s no different than how a nation with a massive strong army will repeatedly lose without an equally great general to lead them. Shiroe may not swing sword, but he certainly tells the sword where it must swing. Time and time again, people in the story comment how DTP was epic because they won impossible quests... but with Shiroe\\\'s godlike mastery of the game system. Even former members of the DTP keep gushing over how Shiroe was so cool (harem master Soujirou comes to mind).

Shiroe does pick up a unique power later in the novel: [[spoiler: he gets this ability that lets him predict people\\\'s next move (or is able to generate how by their stats) that will happen in the next 10 to 30 seconds]]. For a tactician, that\\\'s a HUGE advantage. Nyanta learning the secret of cooking first, was largely because the game\\\'s \\\"laws of physics\\\" prevented him from using the Scientific Method to unlock it. All it took was for Nyanta to explain why Shiroe couldn\\\'t do it and then... BAM!!! Shiroe was brainstorming how that info could be used to revolutionize things -- not the \\\"take over the city\\\" part quite yet, but he was thinking of advantages it could do.

Because Shiroe is such an author\\\'s pet of a character (i.e. it\\\'s the mentalist who changes the world), I think there\\\'s strong MarySue in him. However the not getting a harem (though a cute ninja is fine too) and Shiroe actually having to \\\"learn\\\" his tricks (as gamebreaking as they end up being) do counterbalance it. I agree that MaryTzu fits better with less argument.
Changed line(s) 1 from:
n
I agree that it\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\'s the whole point of his character. The author of this series has a history of creating \
to:
I agree that it\\\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\\\'s the whole point of his character. The author of this series has a history of creating \\\"mental genius heroes\\\" who use brain over brawn to solve their problems. The author also has these heroes work towards socioeconomic and sociopolitical change. Basically a pen is mighter than the sword, across a vast distance. In that respect, the DTP was largely as successful as they were, because Shiroe did all the crucial planning. Sure, he couldn\\\'t have done those quests solo, but they couldn\\\'t have done those quests as a group without his tactics. It\\\'s no different than how a nation with a massive strong army will repeatedly lose without an equally great general to lead them. Shiroe may not swing sword, but he certainly tells the sword where it must swing. Time and time again, people in the story comment how DTP was epic because they won impossible quests... but with Shiroe\\\'s godlike mastery of the game system. Even former members of the DTP keep gushing over how Shiroe was so cool (harem master Soujirou comes to mind).

Shiroe does pick up a unique power later in the novel: he gets this ability that lets him predict people\\\'s next move (or is able to generate how by their stats) that will happen in the next 10 to 30 seconds. For a tactician, being able to predict your opponent\\\'s next move is a HUGE advantage. Nyanta learning the secret of cooking first, was largely because the game\\\'s \\\"laws of physics\\\" prevented him from using the Scientific Method to unlock it. All it took was for Nyanta to explain why Shiroe couldn\\\'t do it and then... BAM!!! Shiroe was brainstorming how that info could be used to revolutionize things -- not the \\\"take over the city\\\" part quite yet, but he was thinking of advantages it could do.

Because Shiroe is such an author\\\'s pet of a character (i.e. it\\\'s the mentalist who changes the world), I think there\\\'s strong MarySue in him. However the not getting a harem (though a cute ninja is fine too) and Shiroe actually having to \\\"learn\\\" his tricks (as gamebreaking as they end up being) do counterbalance it. I agree that MaryTzu fits better with less argument.
Changed line(s) 1 from:
n
I agree that it\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\'s the whole point of his character. The author of this series has a history of creating \
to:
I agree that it\\\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\\\'s the whole point of his character. The author of this series has a history of creating \\\"mental genius heroes\\\" who use brain over brawn to solve their problems. The author also has these heroes work towards socioeconomic and sociopolitical change. Basically a pen is mighter than the sword, across a vast distance. In that respect, the DTP was largely as successful as they were, because Shiroe did all the crucial planning. Sure, he couldn\\\'t have done those quests solo, but they couldn\\\'t have done those quests as a group without his tactics. It\\\'s no different than how a nation with a massive strong army will repeatedly lose without an equally great general to lead them. Shiroe may not swing sword, but he certainly tells the sword where it must swing. Time and time again, people in the story comment how DTP was epic because they won impossible quests... but with Shiroe\\\'s godlike mastery of the game system. Even former members of the DTP keep gushing over how Shiroe was so cool (harem master Soujirou comes to mind).

Shiroe does pick up a unique power later in the novel: he gets this ability that lets him predict people\\\'s next move (or is able to generate how by their stats) that will happen in the next 10 to 30 seconds. For a tactician, being able to predict your opponent\\\'s next move is a HUGE advantage. Nyanta learning the secret of cooking first, was largely because the game\\\'s \\\"laws of physics\\\" prevented him from using the Scientific Method to unlock it. All it took was for Nyanta to explain why Shiroe couldn\\\'t do it and then... BAM!!! Shiroe was brainstorming how that info could be used to revolutionize things -- not the \\\"take over the city\\\" part quite yet, but he was thinking of advantages it could do.

Because Shiroe is such an author\\\'s pet of a character (i.e. it\\\'s the mentalist who changes the world), I think there\\\'s strong MarySue in him. However the not getting a harem (though a cute ninja is fine too) and Shiroe actually having to \\\"learn\\\" his tricks (as gamebreaking as they end up being) do counterbalance it. I agree that MaryTzu fits way better with less argument.
Changed line(s) 1 from:
n
I agree that it\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\'s the whole point of his character. The author of this series has a history of creating \
to:
I agree that it\\\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\\\'s the whole point of his character. The author of this series has a history of creating \\\"mental genius heroes\\\" who use brain over brawn to solve their problems. The author also has these heroes work towards socioeconomic and sociopolitical change. Basically a pen is mighter than the sword, across a vast distance. In that respect, the DTP was largely as successful as they were, because Shiroe did all the crucial planning. Sure, he couldn\\\'t have done those quests solo, but they couldn\\\'t have done those quests as a group without his tactics. It\\\'s no different than how a nation with a massive strong army will repeatedly lose without an equally great general to lead them. Shiroe may not swing sword, but he certainly tells the sword where it must swing. Time and time again, people in the story comment how DTP was epic because they won impossible quests... but with Shiroe\\\'s godlike mastery of the game system. Even former members of the DTP keep gushing over how Shiroe was so cool (harem master Soujirou comes to mind).

Shiroe does pick up a unique power later in the novel: he gets this ability that lets him predict people\\\'s next move (or is able to generate how by their stats) that will happen in the next 10 to 30 seconds. For a tactician, being able to predict your opponent\\\'s next move is a HUGE advantage. Nyanta learning the secret of cooking first, was largely because the game\\\'s \\\"laws of physics\\\" prevented him from using the Scientific Method to unlock it. All it took was for Nyanta to explain why Shiroe couldn\\\'t do it and then... BAM!!! Shiroe was brainstorming how that info could be used to revolutionize things -- not the \\\"take over the city\\\" part quite yet, but he was thinking of advantages it could do.

Because Shiroe is such an \\\"author\\\'s pet\\\" of a character (i.e. it\\\'s the mentalist who changes the world), I think there\\\'s MarySue in him. However the not getting a harem (though a cute ninja is fine too) and Shiroe actually having to \\\"learn\\\" his tricks (as gamebreaking as they are) do counterbalance it. I totally agree. MaryTzu fits way better.
Changed line(s) 1 from:
n
I agree that it\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\'s the whole point of his character. The author of this series has a history of creating \
to:
I agree that it\\\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\\\'s the whole point of his character. The author of this series has a history of creating \\\"mental genius heroes\\\" who use brain over brawn to solve their problems. The author also has these heroes work towards socioeconomic and sociopolitical change. Basically a pen is mighter than the sword, across a vast distance. In that respect, the DTP was largely as successful as they were, because Shiroe did all the crucial planning. Sure, he couldn\\\'t have done those quests solo, but they couldn\\\'t have done those quests as a group without his tactics. It\\\'s no different than how a nation with a massive strong army will repeatedly lose without an equally great general to lead them. Shiroe may not swing sword, but he certainly tells the sword where it must swing. Time and time again, people in the story comment how DTP was epic because they won impossible quests... but with Shiroe\\\'s godlike mastery of the game system. Even former members of the DTP keep gushing over how Shiroe was so cool (harem master Soujirou comes to mind).

Shiroe does pick up a unique power later in the novel: he gets this ability that lets him predict people\\\'s next move (or is able to generate how by their stats) in the next 10 to 30 seconds. For a tactician, being able to predict your opponent\\\'s next move is a HUGE advantage. Nyanta learning the secret of cooking first, was largely because the game\\\'s \\\"laws of physics\\\" prevented him from using the Scientific Method to unlock it. All it took was for Nyanta to explain why Shiroe couldn\\\'t do it and then... BAM!!! Shiroe was brainstorming how that info could be used to revolutionize things -- not the \\\"take over the city\\\" part quite yet, but he was thinking of advantages it could do.

Because Shiroe is such an \\\"author\\\'s pet\\\" of a character (i.e. it\\\'s the mentalist who changes the world), I think there\\\'s MarySue in him. However the not getting a harem (though a cute ninja is fine too) and Shiroe actually having to \\\"learn\\\" his tricks (as gamebreaking as they are) do counterbalance it. I totally agree. MaryTzu fits way better.
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I agree that it\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\'s the whole point of his character. The author of this series has a history of creating \
to:
I agree that it\\\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\\\'s the whole point of his character. The author of this series has a history of creating \\\"mental genius heroes\\\" who use brain over brawn to solve their problems. The author also has these heroes work towards socioeconomic and sociopolitical change. Basically a pen is mighter than the sword, across a vast distance. In that respect, the DTP was largely as successful as they were, because Shiroe did all the crucial planning. Sure, he couldn\\\'t have done those quests solo, but they couldn\\\'t have done those quests as a group without his tactics. It\\\'s no different than how a nation with a massive strong army will repeatedly lose without an equally great general to lead them. Shiroe may not swing sword, but he certainly tells the sword where it must swing. Time and time again, people in the story comment how DTP was epic because they won impossible quests... but with Shiroe\\\'s godlike mastery of the game system. Even former members of the DTP keep gushing over how Shiroe was so cool.

Shiroe does pick up a unique power later in the novel: he gets this ability that lets him predict people\\\'s next move (or is able to generate how by their stats) in the next 10 to 30 seconds. For a tactician, being able to predict your opponent\\\'s next move is a HUGE advantage. Nyanta learning the secret of cooking first, was largely because the game\\\'s \\\"laws of physics\\\" prevented him from using the Scientific Method to unlock it. All it took was for Nyanta to explain why Shiroe couldn\\\'t do it and then... BAM!!! Shiroe was brainstorming how that info could be used to revolutionize things -- not the \\\"take over the city\\\" part quite yet, but he was thinking of advantages it could do.

Because Shiroe is such an \\\"author\\\'s pet\\\" of a character (i.e. it\\\'s the mentalist who changes the world), I think there\\\'s MarySue in him. However the not getting a harem (though a cute ninja is fine too) and Shiroe actually having to \\\"learn\\\" his tricks (as gamebreaking as they are) do counterbalance it. I totally agree. MaryTzu fits way better.
Changed line(s) 1 from:
n
I agree that it\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\'s the whole point of his character. The author of this series has a history of creating \
to:
I agree that it\\\'s pretty obvious Shiroe would lose a one-on-one fight with an equal level martial class, but that\\\'s the whole point of his character. The author of this series has a history of creating \\\"mental genius heroes\\\" who use brain over brawn to solve their problems. The author also has these heroes work towards socioeconomic and sociopolitical change. Basically a pen is mighter than the sword, across a vast distance. In that respect, the DTP was largely as successful as they were, because Shiroe did all the crucial planning. Sure, he couldn\\\'t have done those quests solo, but they couldn\\\'t have done those quests as a group without his tactics. It\\\'s no different than how a nation with a massive strong army will repeatedly lose without an equally great general to lead them. Shiroe may not swing sword, but he certainly tells the sword where it must swing. Time and time again, people in the story comment how DTP was epic because they won impossible quests with Shiroe\\\'s godlike mastery of the game system.

Shiroe does pick up a unique power later in the novel: he gets this ability that lets him predict people\\\'s next move (or is able to generate how by their stats) in the next 10 to 30 seconds. For a tactician, being able to predict your opponent\\\'s next move is a HUGE advantage. Nyanta learning the secret of cooking first, was largely because the game\\\'s \\\"laws of physics\\\" prevented him from using the Scientific Method to unlock it. All it took was for Nyanta to explain why Shiroe couldn\\\'t do it and then... BAM!!! Shiroe was brainstorming how that info could be used to revolutionize things -- not the \\\"take over the city\\\" part quite yet, but he was thinking of advantages it could do.

Because Shiroe is such an \\\"author\\\'s pet\\\" of a character (i.e. it\\\'s the mentalist who changes the world), I think there\\\'s MarySue in him. However the not getting a harem (though a cute ninja is fine too) and Shiroe actually having to \\\"learn\\\" his tricks (as gamebreaking as they are) do counterbalance it. I totally agree. MaryTzu fits way better.
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