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openNames changed due to copyright issues Videogame
What's the trope where a character gets a Dub Name Change due to possible legal issues? Basically, the original product was produce in Japan, but features Sherlock Holmes. That product just got announced for a Western release, and the character was renamed to Herlock Sholmes, presumably to avoid issues with the estate holding the copyright to the Sherlock Holmes stories still not in public domain.
This is in reference to today's announcement of the English version of Dai Gyakuten Saiban: Naruhodou Ryuunosuke no Bouken, or as it is now called The Great Ace Attorney Chronicles.
Edited by GoldenDarknessopenCutscene Skippability Tropes Videogame
Is there a trope for a Cutscene subtrope where you have to either rewatch the entire cutscene when replaying a level, or you have an option to skip it after watching it the first time? This doesn't even just have to apply to cutscenes, but any plot-relevant dialogue or other similar scene.
For an example of the latter, before the Mettaton-EX fight in Undertale, you have a chance to skip Mettaton's dialogue after trying the fight a second time and just get right to the battle by flipping his switch in advance.
For an example of the former, there's the lead-up to the Mecha-Bowser fight in Super Mario Sunshine. You can skip the Bowser Jr. reveal, but you can't skip the park manager's dialogue or the initial scene of Mario riding up the rollercoaster before you begin the battle. The idea of a frustratingly unskippable cutscene also got parodied in this Pro ZD video.
Unskippable Cutscene is an internal subtrope of Cutscene but the degree of skippability feels noteworthy somehow.
Edited by mightymewtronopenOverpowered RPG Protagonist Videogame
Is there a trope for when the “leader” of your RPG party has some overpowered ability, or something that lets them break rules that the other party members have to follow to set them apart from the rest of the party?
For example: Joker in Persona 5 can equip multiple personas and “craft” better ones, allowing him a huge amount of versatility compared to all other party members who only get 1 persona.
Shulk in Xenoblade Chronicles has a full set of Arts he can use like everyone else, but his Monado also allows him to use another separate set of Arts with a wide variety of effects designed to best exploit the system of seeing enemy’s future attacks.
Rex in Xenoblade Chronicles 2 is partnered up with his Blade, Mythra, who has a wide variety of incredibly powerful abilities, such as being able to completely negate the cooldown between using Driver Arts and being able to greatly increase the entire party’s evasion chance. She also has a unique element in Light, which almost no other Blades have. Later in the story, Rex himself can also use any one of his ally’s Blades, while everyone else can only use their own.
A non-example would be Octopath Traveler, where your chosen protagonist may be higher leveled than the other party members, but ultimately they receive no greater potential than anyone else in the party.
Edited by PTpirahnaopenVideo game grading system Videogame
Is there a trope for when a game has a grading system similar to school? E.G most modern Sonic the Hedgehog games have a system like this, although there is also an "S" grade that's above an "A", and there's no "F", as presumably failing would mean you didn't get through the level at all.
openOnly one magic ring per hand Videogame
Is there a trope for how Video Games and Tabletop Games usually only allow characters to wear one magic ring per hand (or, in tabletops, only benefit from one ring per hand)? The reason why being obvious (a character wearing a magic ring on every finger, or, worse, as many rings as they could fit on each finger would be way too powerful.)
openI Do This Because Videogame
Character has an in-universe reason to do something that the player wants to do that contradicts their established personality.
openSoft ban Videogame
What trope would work for the idea of "soft banning" something? I.E some weapon, power, etc is so overpowered that all the players just agree not to use it. For example. the cleric's Wraithverge in Hexen. The strategy guide for the game even recommends doing this in deathmatch.
Edited by BootlebatopenArmor breaks revealing stronger form Videogame
I'm sure this trope is listed somewhere. The example I'm thinking of is in Mega Man Zero 3, when Omega's armor breaks revealing Zero's original body. What's the name for that trope in general?
openRPGs: Subclasses are treated as different characters in-universe Videogame
not really sure how to explain this one, so i'll give an example:
In Dungeon Fighter Online, most of the game's playable characters are treated as a singlar character in animated cutscenes and trailers, either as their base class or one consistently-shown subclass. However, for the female Priest and Agent, more than one of their subclasses are shown. In both cases, they're justified as being multiple members of Arad's Holy Order and the Agent's PMC, "The Company", respectively.
openGold Pile (Empty) Videogame
No, you can not take these valuable and useful resources because they are just there for visual.
openOverpowered cutscene attack NOT depowered in gameplay Videogame
When a video game character uses a super powerful attack in gameplay, like a huge nuke that wipes out loads of enemies at once. Much later you get the ability to use that attack in gameplay, and it is JUST as powerful as it was in the cutscene (frequently resulting in it being a Game-Breaker). Is this a trope?
openCulture combo area Videogame
What trope is it for when a video game country/area is an obvious combination of 2 real-life cultures? E.G a medieval Norway-themed area that also has Egyptian-style pyramids everywhere. I'm thinking a combination of Hailfire Peaks and Fantasy Counterpart Culture
openCharacter naming attacks from friend? Videogame
Is there a trope where Character A gets a new form and all of their attacks are references to their good friend Character B? It wouldn't be a mythology gag because both are active in the same game.
openHealer boss Videogame
Boss alongside have good magic capable healing/reviving his mook Ex: Boss will revive his mook if killed, and if boss killed his mook will revive him
Edited by Baolen2445openHiding annoying but necessary game mechanics Videogame
Is there a trope for this kind of thing? The examples I'm thinking of are:
1. In the first ''Mass Effect, some of the loading screens are disguised by having the player travel to the new area by elevator, and showing the elevator ride instead of a loading screen.
2.Similarly, in the now-defunct Asheron's Call they represented loading the game world and entering dungeons (most of which had portals) as traveling through a "portal space" tunnel. While it technically is a loading screen, it makes the player feel like they really are traveling to get there, rather than just waiting for it to load.
openIn-universe Biblical allusions Videogame
In Hitman 3, the first level has a few allusions to Biblical stories:
- The level revolves around having to hunt down two high-ranking members of Providence, at the top floor of the world's largest building, where they're lying low from being hunted down. Its a lot like the Tower of Babel, which was built under the belief it could withstand another Noah-esque flood, just like how Stuyvesant and Ingram think they're completely safe isolated from the rest of the world. The Tower of Babel was based on mortal hubris, which fits both Stuyvesant and Ingram believing that Providence was completely untouchable.
- In the penthouse atrium, there is a single tree with two apples underneath it, clearly alluding to Adam and Eve. To further strengthen the references to the stories, Ingram even refers to Arthur Edwards, who usurped the Providence leaders, as the serpent from the story.
What trope would this go under?
openOne Branch, One Reveal Videogame
Do we have a trope for a form of Story Branching where each major branch addresses only one of the overall story's overarching mysteries, so you have to play through all of them to learn the full picture?
opena trope i love, but unsure if it exists. Videogame
a city style, based on modern times, usually 2000 to 2010, treated as ancient buried ruins. like the city in Entrien Oddesy: mellenium girl, or The Land of Morytha in Xenoblade 2. skyscrapers and high-rises and suburban areas, inside of a cave, overgrown with vines n such.
openScrappy Damage Type Videogame
Is there a trope for when, in a game with Damage Typing, a certain damage type is almost useless due to so few enemies being vulnerable to it? Example: in Asheron's Call cold damage started out this way, as there were only a few types of creature it was good against, namely, fire elementals, magma golems, and the rather uncommon hollow minions. They later fixed this by adding more cold-vulnerable monsters.
Simply sitting down can restore your health