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Is there a trope for a Cutscene subtrope where you have to either rewatch the entire cutscene when replaying a level, or you have an option to skip it after watching it the first time? This doesn't even just have to apply to cutscenes, but any plot-relevant dialogue or other similar scene.
For an example of the latter, before the Mettaton-EX fight in Undertale, you have a chance to skip Mettaton's dialogue after trying the fight a second time and just get right to the battle by flipping his switch in advance.
For an example of the former, there's the lead-up to the Mecha-Bowser fight in Super Mario Sunshine. You can skip the Bowser Jr. reveal, but you can't skip the park manager's dialogue or the initial scene of Mario riding up the rollercoaster before you begin the battle. The idea of a frustratingly unskippable cutscene also got parodied in this Pro ZD video.
Unskippable Cutscene is an internal subtrope of Cutscene but the degree of skippability feels noteworthy somehow.
Edited by mightymewtron