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  • Awesome Music: The series picks and chooses a number of great video game tunes, but probably the best example is the last song in the trilogy. The Golden Ending of the third game uses "Death Stranding" by Chvrches to represent the reshaping of history from the war of gods into a time of peace and harmony, putting the perfect coda on all that's come before it.
  • Best Boss Ever: In the true ending, the first fight against Malus where you have to fight him as Spencer, Randall, then Jennifer in order. Complete with stylistic callbacks to the previous two games.
  • Even Better Sequel:
    • Cursed 2 is very much this to the first game featuring cleaner visuals, cleaner animation, and a much much larger game world.
    • Cursed 3 features much, much more fluent animation and gameplay, even allows monsters to chase you into rooms.
  • Funny Moments: Despite being quite scary at times, none of the games are afraid to have some fun occasionally.
    • In the second game, once you clean the rag, Randall can wear it like an ascot. But that's not all- you can put the rag on the freaking GRIM REAPER of all people and he seems to be pretty happy about that. This easter egg sotflocks the game so make sure to save and force close once you've had enough.
    • One of the phone numbers you can call in the third game is the infamous "Freak Phone". Jennifer's expression is indescribable but amazing.
    • In the third game, after Jennifer regains her true identity as Luna, you must duel with the Captain of the Guard. After the fight, he asks you to put your weapons away. The game makes you strike him three more times, with him getting more insistent, until you cut his head off. As he's dead already, this merely inconveniences him.
      The Captain of the Guard: Uhhhhhh... Hello, your majesty.
    • In the third game, put the computer's hard drive in the trash. The entire computer gets deleted.
    • Getting the true ending in 2's hardcore mode. It has to be seen to be believed.
  • Game-Breaker: One of the spirits you can unlock in the third game generates ammo over time. You can also find a spell that perfectly seals doors until you open them again. Combine the two (preferably in the bedroom so you can sleep as needed) and you have no excuse for ever running out of ammo again.
  • Narm:
    • Jennifer's face at the end of Cursed 1 can be unintentionally funny.
    • The general art style of the game is described as looking somewhat like a mid-2000s "Edgy" webcomic. In some ways? It feels very much this. In other ways, however, it actually makes the monsters seem more and more unsettling.
    • One of the instant-death traps is an apparent old lady watching TV. It seems hilarious that this can kill you. Until you turn the TV off.
    • Can be forced by the player in the third game. Before the player learns a spell that will seal doors off (and thus allow players to easily hide in rooms at midnight), the player will simply have to board up doors. There's a surprising amount of boards to board up the door with - meaning you can completely cover the door.
    • The use of music from other games is not in and of itself a problem. But one of the themes used in the third game is "The Ultimate Show". Music from a Paper Mario game really doesn't work as a fight theme in a survival horror.
    • The second game also has the same issue - when fighting the leader of the cult, the final boss theme from Mario & Luigi: Bowser's Inside Story plays. After the music had been fairly consistent with its chiptunes, hearing it shift so dramatically can be surprising.
  • Memetic Mutation:
    • The Staff is itself a boss fight. Explanation
    • Midnight Rave Party.Explanation
  • Narm Charm:
    • The art style - primarily Randall and even Jennifer's appearances - looks like something that would not be out of place in an "Edgy" comic in the 2000s or an amateur art. However? Many people will not care.
    • The games amateur art style actually makes many monsters seem scarier. Especially the undead enemies.
    • The sheer amounts of ways you can get Jennifer killed in the third game is arguably worth doing just to hear Death snark at you.
  • Quicksand Box: The first game is very straightforward. The second and third games not so much - it's very easy to get overwhelmed and spend hours wandering around not knowing an intended order of event(s).
  • Scrappy Mechanic:
    • Random Encounters in the first game serve little to no purpose other than to waste your time. The sequels keep the random encounters, but they now have leveling systems to make the fighting worth something.
    • The healing spell in the second game requires you to hold down the key and channel it. It's alright when it's done outside of combat since your mana regenerates, but in combat? It makes you into a sitting duck. The third game deals with this by changing it so that the spell gives you temporary Regenerating Health instead.
    • The sleep mechanic in the third game is not one of its more appreciated features. Jen will slow down considerably once her stamina runs out, so you need to make your way back to the bedroom on a regular basis. This is dangerous before you learn the door-seal spell and just plain annoying after you do, because the house will come under siege every midnight.
  • Signature Scene:
    • Fake Jen from the first game, hands down.
    • From the second game, the boss fight against the cult leader.
    • From the third game, either the End the curse Bittersweet Ending or the midway twist.
  • Spiritual Adaptation:
    • The games are intended to be this for MacVenture games, especially the second game which even uses a similar interface.
    • The second game in particular is about a person exploring an abandoned town with a cult trying to bring their god into the world - very similar to Silent Hill.
  • That One Boss: That damn Justin Carrington in Cursed 3. When you put him back together, he disappears... except he doesn't quite vanish on his own and you'll have to find him in a labyrinth. If you don't finish him off and go to bed, he nukes you, so hope you knew to keep your eye on the energy meter! For the kicker, the game never tells you how you're supposed to find him (listen to the music; when it's at its loudest, Justin is hiding in the trees on that square).
  • That One Level:
    • Any maze section - especially ones you have to go through multiple times.
    • In the second game, the tower features multiple puzzles that can be annoying.
  • That One Puzzle:
    • In the tower of the moon, the "Two are lying, one tells the truth" puzzle for one simple fact: It's randomized each time.
    • The room puzzle frustrates a lot of people due to only one option being right, but the logic to figure it out requires a lot of reading before you figure out what means what. What's more, there are a lot of potential choices - and many of them are dead. Oh, and you'll have to go through the "Two are lying, one is truthful" puzzle again.
    • At one point in the second game, Randall's truck gets a flat. You then have to replace it by unscrewing every lug nut and screw them back in. It's very very easy to misclick and cause the tool to fall to the ground. If you make too much noise it's game over.
  • The Woobie: Poor Jennifer, who gets killed and possessed and at the end loses everyone who helped her out.

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