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Webcomic / The Witch's Throne

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From top to bottom:Reksha, Grom Foster, Agni Arvelle, Mico Dharma (left), Valdis Aumont (right), Flora, and the Witch of Decay.

"The witch would mark her coming with a symbol of her might - a towering throne of bone and brimstone that ascended to the heavens, and signaled the end of the world."
Agni Arvelle, recounting her mother's tale

The Witch's Throne is a webcomic hosted in Tapas by WhatAHero. It debuted on August 27, 2017.

There is a prophecy in this world, where a girl is chosen every 10 years in a random month and day to become a Witch, a being with enormous magical power bent on destroying the entire world. She would use her newfound magic to raise an imposing throne over the world, to mark her coming. With her appearance, four brave heroes would rise to stop the witch and change fate, those who wish to become one of these heroes and join the journey to do so are called the Throne Seekers.

The Witch's Throne contains examples of:

  • Broken Bird: Alva the Prophet. Having been there at the beginning, when the First Witch appeared and destroyed her home, and the implementation of the Law of Numbers at the cost of the life of Alexander, her friend and after which; having to have people fight and kill one another in order to become powerful enough to face the being for ten generations has left her screaming about how nothing's changed, and wondering in despair if the cycle will ever end.
  • Calling Your Attacks: All characters do this, and if they don't, the attack's name and the damage it does is shown to us anyway.
  • The Chosen Many: A new Witch awakens every 10 years...against her own will by the looks of it.
  • Color Failure: When Agni begins to realize the Sacred Tournament is a fight to the death meant to empower the winning Throne Seekers, the color in the panels becomes more muted
  • Crapsack World: The world has been repeatedly attacked by all-powerful Witches, whose main goal is the destruction of all life in the world. Their first appearance led to the destruction of an entire kingdom as a whole, and the desperate creation of Levels and Classes, which you can only gain levels either through doing their job, or killing other people, along with a bloody fight-to-the-death tournament meant to empower four maxed-level individuals in order to give the remnants some chance of survival. What followed in the coming century were the creation of various guilds, one of which will hunt down anyone if they've been labelled a target. Meaning if you killed someone, or even just annoyed some noble or beat a disgruntled player, you're likely to be on the run for the rest of your life.
  • Deceased Parents Are the Best: Agni's mother dies off-screen, sometime after the prologue and before the first chapter, but based on what Agni tells of her, she seemed to be a good mother.
  • The End of the World as We Know It: If the Witch isn't stopped by the four heroes, all living things on the planet will be destroyed by her.
  • Eye Colour Change:
    • The whites of the Witch's eye turn pure black, and their pupils become three purple rings.
    • We later learn that while the color of the sclera remains the same between Witches, the color and design of their iris and pupils differ. For example, the First Witch's iris and pupil were red diamonds.
  • Gorgeous Garment Generation: The Witches get a full set of witch clothes after their magical transformation.
  • Greater-Scope Villain: The unnamed evil force that that chooses girls to become Witches. Everyone knows next to nothing about why the girls are transformed and what is exactly doing it. All that is known can be summed up by this one sntence: Girls are chosen to be turned into destruction seeking Witches every 10 years and have to be dealt with by 4 chosen Throne Seekers. And that is it.
  • Handicapped Badass: A variant: Agni's arms no longer have any flesh ever since she became an alchemist. It's played straight with Grom however, as he's a double amputee, missing both his legs, as well as an eye but that doesn't stop him from being able to handle himself well in a fight.
  • I Just Want to Be Badass: Agni wishes she could be more powerful and reliable in battles to help out her friends.
  • It Sucks to Be the Chosen One: The awakened Witch presumably loses their sense of self, being controlled by the dark magic to only want one thing: the eradication of all living things.
  • Oh, Crap!:
    • Grom and Reksha have looks saying as much when Agni reveals Romance Pyre for the first time while in a spar with the latter.
      Reksha: (In a nervous sweat) ...Just what the hell is this kid?
    • Agni herself when she realizes the Sacred Tournament is a fight to the death.
  • Orcus on His Throne: The Witch stays atop her throne while the Throne Seekers train, battle and level-up to try and defeat her.
  • Power at a Price:
    • The Witch awakens unrivaled arcane magic, but loses their free will in the process.
    • The Sacred Tournament is a competition meant to empower its winning combatants enough to kill the Witch... at the price of killing the losers to absorb their levels.
  • Powers That Be: The girl that awakens as a Witch has no choice in the matter, and her Witch powers come from an unknown force.
  • The Prophecy: The awakening of the Witch and rise of the four heroes to stop her. It's one that's been on repeat ever since the First Witch appeared 100 years ago.
  • Regularly Scheduled Evil: Although the month and day are random, a Witch always awakens every ten years.
  • The Right Hand of Doom:
    • The Witch gets a purple arm, filled with purple magical circles that resemble eyes.
    • We later learn the design of the arm differs between Witches. The First Witch, for example, had a black arm covered in red diamonds, to match her red diamond shaped irises.
  • Robe and Wizard Hat: The Witch gains these after her Transformation Sequence.
  • RPG Mechanics 'Verse: Due to an old world shaping spell cast by a great wizard named Alexander to help combat the First Witch, all characters have a level-up system and fights are decided by stats and life points, called the Law of Numbers , or Alexander's Will. This means that as an example, as long as one has at least 1 life point left, even after taking brutal attacks that would normally kill them, one can still live on. That doesn't stop some people from figuring out loopholes, like those who belong to undead classes and such.
  • Speaks in Binary: The Witch's hand gives a command in binary for a spell: It means: Construct Throne.
  • Technicolor Eyes: The Witch's eyes are black with three purple rings acting as the pupils. The previous Witches were different, the first has red diamonds for example.
  • Transformation Sequence: Once a new Witch is chosen, they have to go through one of these, whether they like it or not...not that they would.
  • Unseen Evil: Might as well also be the Unnamed Evil, as no one knows exactly WHAT causes innocent girls to be turned into Witches, for what reason, or even why the cycle must repeat every 10 years and work as it does. Alva the Prophet, who was there to combat the First Witch and witness the implementation of the Law of Numbers at the sacrifice of Alexander, her wizard friend who created the spell, has seen many generations pass and 9 more Witches arise, and she has no more clue than the CURRENT generation as to why this is all happening. All that is known is that some malevolent force is turning girls into Witches against their will and wishes the demise of all life by using them to enact the destruction.
  • Vicious Cycle:
    • Every 10 years, in a random month and day, a girl is chosen to become a Witch, a being with enough arcane power to destroy the entire world, losing her free will in the process, and four brave heroes must then rise to stop her, assumingly through killing her. No one knows how this started and why it repeats, only that it's been like this for the past 100 years, with no end to the cycle in sight.
    • Doubled down upon when it's made clear the Sacred Tournament, the competition meant to help choose said heroes, is actually a fight-to-the-death; meant to transfer the levels of all the losing combatants into the winners in order to become strong enough to kill the Witch.