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Video Game / Uncanny Valley

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Uncanny Valley is a pixel art Survival Horror video game, in which you play as a man named Tom - Tom apparently got involved in something horrible back in the city, and as such he's hiding out in a rural town, where he's taken a job as a security guard at an abandoned factory. While he questions the need for security at an abandoned facility, he needs the money, and continues the job anyway. However, in between his almost prophetic night terrors, a constant bad feeling and slowly finding little hints that something very wrong may have occurred in the factory, he must uncover the truth behind this place and what it's trying to hide.

Despite the name, it is not to be confused with the eponymous trope, Uncanny Valley. Even though it does contain the trope at points.


Uncanny Valley contains examples of the following tropes:

  • A.I. Is a Crapshoot: Something happened to the A.I. controlling the androids that's made them go beserk.
  • Always Night: With a few exceptions, it always seems to be dark around the factory. Justified, since Tom has the night shift.
  • Androids Are People, Too: Subverted. No, they are NOT.
  • Blackout Basement: The entire facility becomes one when the power goes out.
  • Dark and Troubled Past: The reason Tom didn't find a job closer to home. He's in some trouble with a group of gangsters.
  • Dark Is Evil: Those...THINGS that chase you in your nightmares.
  • Fat Bastard: Buck isn't that terrible, actually, but Tom's chronic lateness annoys him.
  • Jump Scare: If you've gotten used to the text speech used everywhere else in the game, the moment a android gets up and verbally shouts "HEY! YOU! COME HERE!" will set your teeth on end.
  • Nightmarish Factory: The actual facility downplays the trope. Its empty corridors and low lighting will keep you on edge, but there's no real reason to think it was a terrible place in its heyday. It then proceeds to play this trope straight when the true nature of the factory is revealed.
  • Nothing Is Scarier: The sheer emptiness of the factory, as well as the lack of backstory and understanding of the situation, is enough to keep you on edge. And every time you pass the elevator leading to the basement, it almost seems to stare at you — never doing anything, but always watching....
  • Ten-Second Flashlight: Averted, thank goodness. Tom's flashlight seems to have unlimited batteries.
  • Video Game Caring Potential: During one nightmare, it's possible to save a stranger who's tied to a chair. If you do this, he'll appear in the next nightmare at the hospital and help you escape before the shadow monsters can get you.
  • Yandere: Eve.

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