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Video Game / The Kore Gang

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A platformer exclusively for the Nintendo Wii, The Kore Gang had an odd development cycle, beginning on the Xbox before put in Development Hell, Later it was re-formatted into a Wii exclusive.
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One day, a girl named Pixie is climbing a skyscraper, an underground tremor unfortunately causes her to fall. She mysteriously survives, and finds a mechanical "Kore" suit, which orients itself around whomever is currently piloting it. She receives a transmission from Dr.Samuelson who created the suit as a backup to take on the Krank Brothers, a trio of villains who intend to invade the surface through a gargantuan drill/fortress called the Krank Tank with their monsters. Pixie agrees to Help Samuelson escape from Dr. Oong, one of the Krank brothers, and ventures into the Krank Tank, along the way she comes across Mad Boy and Rex, his dog, who join her to save Samuelson, find out the Kranks invasion plan and put a stop to them with the aid of WEEBA, a resistance against the Kranks.

The game is a platformer in similar vein to 'Banjo-Kazooie, Epic Mickey'', and so on. It has mixed reception, many critics though, generally note the games creative presentation and charm, but note its repetitive objectives and occasional control difficulties.

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The Kore Gang contains the following tropes:

  • Bad Boss: All three of the Krank Brothers. Tick Von Tock kills disgruntled workers with a giant hourglass filled with acid.
  • Big Bad Duumvirate: The Krank Brothers, consisting of Dr.Oong, Tick Von Tock, and Hunter Bunter.
  • Darkest Hour: The Krank Tank reaches the surface world, and prepares to fire off a Crap-ton of killer Zooks to clear the way for the Krank's invasion.
  • Heavily Armored Mook: there is a kind of enemy which only appears when you traverse the buildings of the city it blocks your way by shimmying left and right.
  • Killer Rabbit: The Zeeks you've been collecting can turn into Invincible Minor Minion Zooks when the hear a certain noise developed by the Kranks.
  • Nothing Is Scarier: During your foray into Dr.Oongs part of the game, There is a hallway that never, ever, ends. its never explained why this is, and Samuelson seems confused while telling you how to get out.
    • The Final Level is in the mouth of the Krank Tank's Zook-launching cannon. There are countless numbers of these black killer creatures that act as Grimy Water, swinging their scythe-like legs all around. there's no music aside from the Zooks constant yelling and shifting around each other.
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  • Our Zombies Are Different: Elite Mooks here are ape-like things controlled by a smaller green guy, which enters and exits via a zipper on the bodies head. Without those little guys, the bodies switch from using weaponry toshambling towards you like the living dead.
  • Poke the Poodle: Torture Technician Dr.Oong love to make people suffer through such heinous act as pulling people's nose hairs, and slapping their feet with a ticklish tongue sword.
  • Ridiculously Cute Critter: the Zeeks, tiny spirit-like energy being things that you collect throughout the different parts of the Krank Tank.
  • Spinning Clock Hands: Tick Von Tock's machine has three that go at different speeds during his boss fight.
  • Tank Goodness: The Krank Tank, an absolutely HUMONGOUS Drill Tank slowly making its way to the surface world.
  • Underground City: Up to Eleven with the Krank Tank, as its huge enough to house multiple communities. Each is its own room with day and night cycles, painted skies, lightblubs, and hanging clouds.
  • Villain Song: Each Krank Brother gets their own song to sing at some point:
    • Hunter Bunter sings about his arsenal of weapons to a polka tune.
    • Dr.Oong gets a disco song as his mood improves from listening to new music.
    • Tick Van Tock gets a tango tune to sing to, which picks up in pace as it goes on.

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