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A platformer exclusively for the UsefulNotes/NintendoWii, ''The Kore Gang'' had an odd development cycle, beginning on the Xbox before put in Development Hell, Later it was re-formatted into a Wii exclusive.

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A platformer exclusively for the UsefulNotes/NintendoWii, Platform/NintendoWii, ''The Kore Gang'' had an odd development cycle, beginning on the Xbox before put in Development Hell, Later it was re-formatted into a Wii exclusive.
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Up To Eleven is a defunct trope


* UndergroundCity: UpToEleven with the Krank Tank, as its huge enough to house multiple communities. Each is its own room with day and night cycles, painted skies, lightblubs, and hanging clouds.

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* UndergroundCity: UpToEleven Exaggerated with the Krank Tank, as its huge enough to house multiple communities. Each is its own room with day and night cycles, painted skies, lightblubs, and hanging clouds.
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The game is a platformer in similar vein to 'VideoGame/BanjoKazooie'', ''VideoGame/EpicMickey'', and so on. It has mixed reception, many critics though, generally note the games creative presentation and charm, but note its repetitive objectives and occasional control difficulties.

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The game is a platformer in similar vein to 'VideoGame/BanjoKazooie'', ''VideoGame/BanjoKazooie'', ''VideoGame/EpicMickey'', and so on. It has mixed reception, many critics though, generally note the games creative presentation and charm, but note its repetitive objectives and occasional control difficulties.
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* TurnsRed: Bosses become more difficult and dangerous as they accumulate damage.
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Added DiffLines:

* WombLevel: Early into the game, you'll have to escape the digestive system of a giant, humanoid alien monster that devours the Kore Suit.

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* OneHundredPercentCompletion: Work on capturing all Zeeks and Zeekrets throughout the game and you'll unlock entries in a compendium to learn more about the world of ''The Kore Gang''.
* AttackItsWeakPoint: Most bosses have a certain vulnerability you must expose and attack.



* OurZombiesAreDifferent: EliteMooks here are ape-like things controlled by a smaller green guy, which enters and exits via a zipper on the bodies head. Without those little guys, the bodies switch from using weaponry toshambling towards you like the living dead.

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* OurZombiesAreDifferent: EliteMooks here are Moscows, ape-like things controlled by a smaller green guy, which enters and exits via a zipper on the bodies head. Without those little guys, the bodies switch from using weaponry toshambling towards you like the living dead.

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A platformer exclusively for the Nintendo Wii, ''The Kore Gang'' had an odd development cycle, beginning on the Xbox before put in Development Hell, Later it was re-formatted into a Wii exclusive.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/kore_gang.jpeg]]
A platformer exclusively for the Nintendo Wii, UsefulNotes/NintendoWii, ''The Kore Gang'' had an odd development cycle, beginning on the Xbox before put in Development Hell, Later it was re-formatted into a Wii exclusive.
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The game is a platformer in similar vein to 'VideoGame/BanjoKazooie'', ''EpicMickey'', and so on. It has mixed reception, many critics though, generally note the games creative presentation and charm, but note its repetitive objectives and occasional control difficulties.

to:

The game is a platformer in similar vein to 'VideoGame/BanjoKazooie'', ''EpicMickey'', ''VideoGame/EpicMickey'', and so on. It has mixed reception, many critics though, generally note the games creative presentation and charm, but note its repetitive objectives and occasional control difficulties.
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moved to YMMV subpage as it's a subjective, Just For Fun wick


* XMeetsY: Creator/TimBurton film meets SaturdayMorningCartoon meets 'VideoGame/BanjoKazooie''

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* XMeetsY: Creator/TimBurton film meets SaturdayMorningCartoon meets 'VideoGame/BanjoKazooie''----
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The game is a platformer in similar vein to ''BanjoKazooie'', ''EpicMickey'', and so on. It has mixed reception, many critics though, generally note the games creative presentation and charm, but note its repetitive objectives and occasional control difficulties.

to:

The game is a platformer in similar vein to ''BanjoKazooie'', 'VideoGame/BanjoKazooie'', ''EpicMickey'', and so on. It has mixed reception, many critics though, generally note the games creative presentation and charm, but note its repetitive objectives and occasional control difficulties.



* XMeetsY: Creator/TimBurton film meets SaturdayMorningCartoon meets ''BanjoKazooie''

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* XMeetsY: Creator/TimBurton film meets SaturdayMorningCartoon meets ''BanjoKazooie''
'VideoGame/BanjoKazooie''
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* RidiculouslyCuteCritters: the Zeeks, tiny spirit-like energy being things that you collect throughout the different parts of the Krank Tank.

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* RidiculouslyCuteCritters: RidiculouslyCuteCritter: the Zeeks, tiny spirit-like energy being things that you collect throughout the different parts of the Krank Tank.



* UndergroundCity: UpToEleven with the Krank Tank, as its huge enough to house multiple communities.

to:

* UndergroundCity: UpToEleven with the Krank Tank, as its huge enough to house multiple communities. Each is its own room with day and night cycles, painted skies, lightblubs, and hanging clouds.
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None

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* DarkestHour: [[spoiler: The Krank Tank reaches the surface world, and prepares to fire off a Crap-ton of killer Zooks to clear the way for the Krank's invasion.]]
* HeavilyArmoredMook: there is a kind of enemy which only appears when you traverse the [[spoiler: buildings of the city]] it blocks your way by shimmying left and right.
* KillerRabbit: [[spoiler: The Zeeks you've been collecting can turn into InvincibleMinorMinion Zooks when the hear a certain noise developed by the Kranks.]]
* NothingIsScarier: During your foray into Dr.Oongs part of the game, There is a hallway that never, ever, ends. its never explained why this is, and Samuelson seems confused while telling you how to get out.
**The Final Level is in [[spoiler: the mouth of the Krank Tank's Zook-launching cannon. There are countless numbers of these black killer creatures that act as GrimyWater, swinging their scythe-like legs all around. there's no music aside from the Zooks constant yelling and shifting around each other.]]
* OurZombiesAreDifferent: EliteMooks here are ape-like things controlled by a smaller green guy, which enters and exits via a zipper on the bodies head. Without those little guys, the bodies switch from using weaponry toshambling towards you like the living dead.
* PokeThePoodle: TortureTechnician Dr.Oong love to make people suffer through such heinous act as pulling people's nose hairs, and [[ItMakesSenseInContext slapping their feet with a ticklish tongue sword.]]
* RidiculouslyCuteCritters: the Zeeks, tiny spirit-like energy being things that you collect throughout the different parts of the Krank Tank.


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* TankGoodness: The Krank Tank, an ''absolutely HUMONGOUS'' DrillTank slowly making its way to the surface world.
* UndergroundCity: UpToEleven with the Krank Tank, as its huge enough to house multiple communities.
* VillainSong: Each Krank Brother gets their own song to sing at some point:
** Hunter Bunter sings about his arsenal of weapons to a polka tune.
** Dr.Oong gets a disco song as his mood improves from listening to new music.
** Tick Van Tock gets a tango tune to sing to, which picks up in pace as it goes on.
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* XMeetsY: TimBurton film meets SaturdayMorningCartoon meets ''BanjoKazooie''

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* XMeetsY: TimBurton Creator/TimBurton film meets SaturdayMorningCartoon meets ''BanjoKazooie''
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* BadBoss: All three of the Krank Brothers, But Tick Von Tock especially, who kills disgruntled workers with a giant hourglass filled with acid.

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* BadBoss: All three of the Krank Brothers, But Brothers. Tick Von Tock especially, who kills disgruntled workers with a giant hourglass filled with acid.
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----
!!''The Kore Gang'' contains the following tropes:

* BadBoss: All three of the Krank Brothers, But Tick Von Tock especially, who kills disgruntled workers with a giant hourglass filled with acid.
* BigBadDuumvirate: The Krank Brothers, consisting of Dr.Oong, Tick Von Tock, and Hunter Bunter.
* SpinningClockHands: Tick Von Tock's machine has three that go at different speeds during his boss fight.
* XMeetsY: TimBurton film meets SaturdayMorningCartoon meets ''BanjoKazooie''
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A platformer exclusively for the Nintendo Wii, The Kore Gang had an odd development cycle, beginning on the Xbox before put in Development Hell, Later it was re-formatted into a Wii exclusive.

to:

A platformer exclusively for the Nintendo Wii, The ''The Kore Gang Gang'' had an odd development cycle, beginning on the Xbox before put in Development Hell, Later it was re-formatted into a Wii exclusive.



The game is a platformer in similar vein to BanjoKazooie, EpicMickey, and so on. It has mixed reception, many critics though, generally note the games creative presentation and charm, but note its repetitive objectives and occasional control difficulties.

to:

The game is a platformer in similar vein to BanjoKazooie, EpicMickey, ''BanjoKazooie'', ''EpicMickey'', and so on. It has mixed reception, many critics though, generally note the games creative presentation and charm, but note its repetitive objectives and occasional control difficulties.
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None


The game is a platformer in similar vein to BanjoKazooie,

to:

The game is a platformer in similar vein to BanjoKazooie,BanjoKazooie, EpicMickey, and so on. It has mixed reception, many critics though, generally note the games creative presentation and charm, but note its repetitive objectives and occasional control difficulties.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

A platformer exclusively for the Nintendo Wii, The Kore Gang had an odd development cycle, beginning on the Xbox before put in Development Hell, Later it was re-formatted into a Wii exclusive.

One day, a girl named Pixie is climbing a skyscraper, an underground tremor unfortunately causes her to fall. She mysteriously survives, and finds a mechanical "Kore" suit, which orients itself around whomever is currently piloting it. She receives a transmission from Dr.Samuelson who created the suit as a backup to take on the Krank Brothers, a trio of villains who intend to invade the surface through a gargantuan drill/fortress called the Krank Tank with their monsters. Pixie agrees to Help Samuelson escape from Dr. Oong, one of the Krank brothers, and ventures into the Krank Tank, along the way she comes across Mad Boy and Rex, his dog, who join her to save Samuelson, find out the Kranks invasion plan and put a stop to them with the aid of WEEBA, a resistance against the Kranks.

The game is a platformer in similar vein to BanjoKazooie,

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