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Video Game / RAVON

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RAVON is a Rhythm Game for iOS and Android, developed by the team Synthnova (notable for having former members of the Dynamix dev team) and initially released on December 22, 2019. The iOS version comes with a starter pack of songs and missions while the Android version comes in a lite edition with fewer songs and a full edition for the same price as the iOS version. Both versions have additional songs available through paid Downloadable Content.

The gameplay takes place on a 5×3 grid, with notes coming in from any of the four cardinal directions. You hit notes by touching them when they overlap with the targets on the correct squares. Occasionally, you may have to press two or more simultaneous notes, marked in blue, and hold down on long notes.

Compare jubeat, which also uses a grid for displaying notes and for gameplay input, and Dynamix, which also uses the concept of notes coming from different directions.


RAVON provides examples of the following tropes:

  • Anti-Frustration Features:
    • The Chip missions for playing songs' Core charts require you to get a B rank on the chart...or you can play it five times, if you can't get the rank. The same goes for the Overnight chart unlocks in Station and Asteroids, but then again, if you can't get a B on the Core chart, you're likely not prepared for Overnight.
    • Sometimes notes will be "doubled up", that is, there are 2-4 notes that you have to press at the same time but they all have the same target square. For scoring and combo purposes, they are counted as as many notes as you see, however these notes will only count as one for the chart's Distribution diagram and Density rating to avoid tricking players into thinking that a chart will be more intensive than it actually is.
  • April Fools' Day: Every April 1, the game switches over to a ramen theme:
    • The logo is changed to instead read RAMEN.
    • Advertisement:
    • All of the song jackets are replaced with pictures of food, mainly ramen.
    • Note targets are redesigned to look like chopsticks.
    • The starfield background is replaced with flying bowls of ramen.
    • Tap notes are designed to look like bamboo shoots (one of the ingredients of a typical ramen bowl, while hold notes look like ramen noodles when being picked up by chopsticks.
  • Bribing Your Way to Victory:
    • Q-Chips are obtained with in-app purchases and can be used to either purchase Asteroids songs, or in lieu of a regular Chip on Mission maps, allowing the player to bypass Chip missions they don't want to or can't do.
    • Fuel Boost multiplies the amount of Fuel you get when playing a song. You can obtain them by completing missions, or you can purchase Fuel Boosts with in-app purchases.
  • Call a Hit Point a "Smeerp": Many elements of the game that are common to the rhythm game genre have unique space/astronomy-themed names:
    • The unlock maps are named after constellations, galaxies, and other space objects: Station (as in a space station), Asteroids, Milky Way, Aries, Taurus, Gemini, and Cancer.
    • What other rhythm games call a "full combo" (no missed notes), this game calls a Nova. What other games call an "all Perfect" (all notes hit perfectly), this game calls a Super Nova.
    • The Gameplay Grading uses stellar classifications for most letter ranks; in order of lowest to highest, they are: U, M, K, G, F, A, B, Onote .
  • Difficulty Levels: Each song has three or four: Enjoy, Handzup, Core, and sometimes Overnight. Notably, unlike most other rhythm games, song charts do not have difficulty ratings. The most the game will tell you is where on the grid notes are distributed, as well as the density of the chart in notes per second, and while harder charts tend to have more notes, a higher density chart isn't always harder than a sparser one.note 
  • Downloadable Content: Two kinds:
    • Mission maps, on which you can complete objectives and spend the rewards on new songs.
    • The Asteroids map, on which you can use Q-Chips, which are obtained by spending real money, to immediately unlock new songs.
  • Earn Your Fun: Amongst the in-app purchases are Mission maps, which do not immediately unlock any new content. Instead, on each map, you have to gather Fuel by playing songs, complete missions to earn extra fuel and to earn Chips which are required for Core and Overnight charts, and spend Fuel and Chips on songs in each tier to move onto the next tier of songs and missions.
  • Flawless Victory: Complete the chart without missing any notes to get a "Nova" clear status. Complete it with all Exacts (and thus a perfect score of 1,000,000) for "Super Nova".
  • Gimmick Level: "Fragments" is an inversion. All of its charts have notes that descend from above and land only on the bottom row of tiles, much like a more traditional vertical-scrolling rhythm game. That does not mean the charts are easier, however.
  • Harder Than Hard: Some songs have a fourth difficulty level, Overnight. Unlike the other three difficulty levels, Overnight uses a 6×4 field. Many songs have Overnight unlockable from the Mission map, but others require completing them through Station objectives. Not only do Overnight charts have more notes and more complex rhythms, but they feature chords of three or more notes at once, whereas on Core you only ever have to press up to two notes at the same time.
  • Idiosyncratic Difficulty Levels: In order of easiest to hardest, the difficulty levels are Enjoy, Handzup, and Core. Some songs have an additional difficulty level: Overnight.
  • Money Multiplier:
    • Fuel Boosts, which multiply how much Fuel you get when playing a song. You can earn them through missions or through in-app purchases.
    • As you complete missions within a Chapter, you'll gain a multiplier to your Fuel gain that persists whether you use Fuel Boost or not.
  • Non-Indicative Name: Due to score grades being named after stellar classifications rather than using the traditional F(-E)-D-C-B-A(-S) model, some of the letter grades may not be obvious in terms of how good they are:
    • An F grade is actually pretty good, requiring 900,000 points out of 1 million.
    • A B grade (980,000 points) is higher than an A grade (950,000 points).
  • Portmanteau: The title is one of "rave" and "nova" spelled backwards.
  • Purple Is Powerful:
    • Difficulty levels are color-coded, with the hardest one, Overnight, being colored purple.
    • O rank, the highest letter rank attainable on a song, uses a purple font.
  • Scoring Points: The maximum score for each chart is 1 million points. Each note is worth a fixed number of points, inversely proportional to the number of notes. An Exact hit is worth the full value of the note, a Great hit is worth 60% as many points as an Exact, a Near hit is worth 20% as many points as an Exact, and a Lost (miss) is worth no points. There are no combo-based bonuses.
  • Sound-Coded for Your Convenience: Version 1.9 introduces optional hit sounds, which play when you hit notes. The hit sound will vary in pitch depending on how accurately you hit the note.
  • Stellar Name: Many elements of the game are named after various astronomical terms, including gameplay terms. For example, the score grades are named after star spectral types rather than the conventional F-A (and sometimes S) system, and the mission maps are named after galaxies or constellations.

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