Marcy: Like in Harville?
Justine: ...Yes. You remember self defence training?
Two young women are promoting safety on college campuses by handing out personal alarms. Unfortunately, when they first arrive, the college students don't want any. How to solve this problem? Why, show them just how dangerous the park can be at night ... personally. FEAR IS VIGILANCE!
Fear is Vigilance is a minimalist Beat 'em Up originally created for Ludum Dare (a 48-hour game creation competition) by randomnine. The current version of the game can be found here.
- Action Girl: Justine and Marcy
- Catchphrase: "FEAR IS VIGILANCE!"
- Cosmetic Award: The various Merit Badges.
- Cruelty Is the Only Option: You are not going to give away many personal alarms until you start beating people up.
- Endless Game: The arcade mode.
- Graphics-Induced Super-Deformed
- Les Yay: At the end, after all is accomplished, the two girls share a quiet moment, say each others' names, and stare at each other longingly, about to kiss... until Justine declares that she's not gay.
- Incompatible Orientation: Alluded to in the narration of the finale.
- Kick Them While They Are Down: There's a Merit Badge for doing this to a character who is already unconscious.
- Monster Protection Racket: Judging by initial results, the students didn't actually need the alerts before you came along.
- Palette Swap: There are only three different character designs: male, female, and Marcy in disguise. All other variation is by changing the color scheme.
- Slippy-Slidey Ice World: The skating rink arcade level.
- Theme Music Power-Up: Paint it Black plays when Marcy starts beating people up.
- There Are No Police: Instead, the college students themselves try to beat you up.
- Unblockable Attack: There are two attacks — a fast punch and a slow body-slam. The latter breaks through blocking.
- Unlockable Content: The arcade mode in which you play as Justine.
- Well-Intentioned Extremist: Marcy and Justine.