Atlantis no Nazo (Mystery of Atlantis) is a Platform Game released in Japan in 1986; it was the first game created by Sunsoft for the Nintendo Family Computer that was not based on an old Sun Electronics Arcade Game.
The game's adventure takes place on a mysterious island in the South Pacific, where a novice adventurer named Wynn is seeking to find his master. Wynn is equipped with bombs, which help defend him against enemies and uncover some of the doors that connect approximately 100 zones together.
This game provides examples of the following tropes:
- Blackout Basement: Several zones are pitch dark, and a powerup is needed to make the surroundings even briefly visible.
- Bottomless Pits: A nearly ubiquitous hazard.
- The Cameo: The old master whom you rescue at the end is the hero from Sunsoft's earlier game Ikki.
- Cycle of Hurting: The 42nd Zone ("BLACK HOLE!"), reached through a door in Zone 29.
- Death Throws: The falling-off-the-screen death animation is actually the only way to access some secret doors.
- Goroawase Number: "Nagoya" = 7, 5, 8.
- Inexplicable Treasure Chests: Chests are everywhere, and they contain nothing but points.
- Invincibility Powerup: The star protects against all enemies and their attacks. It doesn't let you defeat them by walking into them, but it stays with you until you die.
- Magical Mystery Doors: All the game's Zones are linked together through these. Some are invisible and require a stick of dynamite to reveal their location, while others will teleport Wynn the instant he touches one.
- Make Me Wanna Shout: The microphone powerup lets the player stun all enemies on the screen by shouting into the second Famicom controller.
- Mummy: The toughest type of enemy in the game.
- Smart Bomb: A powerup turns all bombs into this.
- Solid Clouds: Clouds can be walked on with special boots.
- Spikes of Doom: Subverted. Several of the cave zones have dangerous-looking spikes in the background that do nothing.
- Timed Mission: The game has a time limit on every level. Getting the clock powerup slows the timer down, and the timer will always reset every time you enter a door, even if you return to the Zone you were just in.
- A Winner Is You: After playing through the Final Zone and getting the crystal, the enemies stop firing, the dude who you had to rescue comes to life and starts laughing, and the word "CONGRATULATION" is splayed over the middle of the screen. The game doesn't actually end, though. The prototype Dolled-Up Installment localization, Super Pitfall II, did pluralize the word.