As a young boy named Albert, the player must traverse a haunting world set in 1939 Germany. He is in search of a mysterious girl with rabbit ears. However, Albert is not alone on this adventure, as help comes in the form of the girls magical bunny, Otto.
Tropes used so far:
- Artificial Limbs: One of Albert's arms is a prosthetic that allows him to shoot out grappling hooks. It is often used to grab sheep and use them in one of the game's many puzzles.
- Background Boss: The first boss is a large robot that is affixed to background and strikes from there with a giant hammer in one of its arms. Albert obviously cannot harm it himself, and instead needs to trick it into striking a mechanism that will drops boulders of unprocessed ore from a chute above its head.
- Black Comedy Animal Cruelty: Many puzzles involve sacrificing sheep.
- Breath Weapon: Right before the episode ends, there is an encounter with a boss who can only be described as a sea dragon, and who will easily breathe out long jets of flames. It first needs to be distracted with a sheep, and then crushed with a conveniently placed spiky ball on a chain.
- By the Lights of Their Eyes: On all characters that aren't simply silhouettes.
- Collection Sidequest: There are 25 shards that you can collect throughout the first episode.
- Cliffhanger: At the end of the episode, Albert falls into the river and nearly drowns, but his unconscious body gets dragged out by Otto to the shore. Otto then spots a figure in a gas mask near him, and the game flashes a "To be continued".
- Creepy Crows: Huge crows that are at least the size of an adult (and much larger than Albert) are one of the game's key opponents to be avoided or outsmarted.
- Damsel in Distress: The girl with rabbit ears who owns Otto, and who gets kidnapped by a tendril of darkness in the prologue, thus kicking off the plot.
- Deliberately Monochrome: Aside from the occasional bit of red, there are no colors outside of shades of grey.
- Does This Remind You of Anything?: Given the game's setting, it's quite clear that the girl with rabbit ears is meant to be Jewish, while the dark dogs and crows represent the Nazis. A robot boss not only has the top of its head shaped like a period-era German helmet, but also outright has an SS lightning symbol on its forehead.
- Drop the Hammer: The robot boss attacks exclusively with its enormous blacksmith-style hammer.
- One Hitpoint Wonder: Like many a typical Puzzle Platformer protagonist, Albert is instantly killed by anything that may hurt him.
- Spikes of Doom: Spiky obstacles that instantly kill Albert are present at some points of the game.
- Spike Balls of Doom: These are also present at times. The dragon boss at the end of the episode ultimately needs to be killed with one.
- Super Drowning Skills: Albert instantly dies if he falls into any body of water. At the end of the episode, he falls in in a cutscene, but his unconscious body gets dragged out by Otto to the shore.