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Video Game / Alchemist Code

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"For Whom The Alchemist Exists" note 

"We were always together.
Spending our time together.
Having the same dreams.
Falling in love with the same person.
Laughing together—Crying together.
We shared both joy and sadness.
Because we had always been united in our hopes.
Yet, a day would come when our paths would diverge."
The Opening Prologue spoken by two of the main protagonists, Logi Crowley and Dias Crowley

A long time ago on the continent of Babel where the Tower of Babel stands, two siblings—a brother named Nimul and a sister named Emmel—invented the Art of Alchemy in order to reach their ambition to become gods. However, as a consequence, humanity itself was in danger due to the exploitation of Alchemy as a tool of war, nearly pushing themselves to the brink of annihilation. Seeing the threat to mankind and its devastating powers, the Kingdoms of Babel formed the alliance of the Seven Kingdoms in which it is headed by a state called Northern Pride. As a result, Alchemy was branded as a forbidden art. A delicate balance and peace followed, being maintained by the Seven Kingdoms for several centuries.

However in the year of 911, the tenuous peace crumbled when the Western Kingdom, Wratharis, revived Alchemy again as an instrument of warfare. And as a result of their actions, the remaining kingdoms formed a United Suppression Army, with Envylia as their vanguard. The Kingdom of Wrath was dissolved and Alchemy as a weapon of war was once more sealed away.

Twenty years later, things began to change as the forbidden seal of Alchemy begins showing signs of weakening, signaling an eminent foreshadowing of what is to come. And as a result, seven heroes from different nations are called for this epic journey: Logi Crowley and his half-brother Dias Crowley from Envylia, Edgar L. Leonhart from Slothstein, Lisbeth Finn Lustberg from Lustberg, Tina from Saga Region, Kamui from the Desert Region and Akame from Wadatsumi.

The game was created and published by Fuji Games (Phantom of the Kill), with a global version via Gumi Inc. (Brave Frontier, Chain Chronicle). The Alchemist Code offers turn-based tactical RPG combat with a 3D isometric view and animations, plus Visual Novel style cutscenes featuring voice acting from Natsuki Hanae, Kaito Ishikawa, Yōko Hikasa, and others. New playable units are obtained via a gacha system, which in addition to original units from the game's story also periodically offers crossover events featuring titles such as Fate/stay night, Disgaea, and so on. It also offers multiplayer elements such as co-op missions as well as an Arena mode to pit your best team against another player's defending squad.

An anime film adaptation produced by Satelight with Shoji Kawamori as the general director has been announced for a June 14, 2019 release. It takes place a few years into the events of the game, when a high school student named Kasumi Nagasaka is suddenly transported to the continent of Babel, where she encounters the game's protagonists.

This game transmutes the following tropes:

  • Aerith and Bob: There are some characters who have fairly standard names, such as Edgar, Zeke, and Fiona. Then there are characters with non-English names like Kagura, Yomi, and Celliers, which aren't as common in the western world but are still sensible. And then, we get characters with names like Kudanstein, Gormalas, and Othima.
  • A.I. Roulette: Too bad that you can't control some of your units when playing in the Arena. And as a result, this gives the AI enemy player's team a fighting chance; however, it also leads to many frustrating moments. But even then, there's a skip battle button if you don't feel like watching. A later update brought in a fully player-controlled Arena scenario.
  • Alchemy Is Magic: Alchemia particles and the art of Alchemy itself gives the users the ability to use certain types of magic and/or summon Phantoms, the souls of past warriors to fight by your side. However, Chapter 3 reveals that Alchemy and Magic are two different types of powers, with the the former being forbidden in the view of the general public.
  • All There in the Manual: You can access some information regarding unit's story and much more info in the Unit Guides, and you could also replay the story and cutscenes in the "Replay Story" menu.
  • Anachronic Order: The game's main, side and event storylines are all sorted out according to a single, cohesive chronology, even though the timeline can mostly be only deduced through mentions of past events and characters. The 'major' side storylines in particular are prequels to the Main Story, in order of earliest to latest: The Dragon Roars in a World of Circles (aka Ancient Story), Godless Revolution (aka Genesis Story), Sacred Stone Memories, and finally the Main Story.
  • Ancient Conspiracy: 'Corpse', said to be "the shadow" of the Holy Order of Babel, has been hunting for the Seven Sacred Stones for an as of yet unexplained goal and are willing to resort to any means to claim them. It's revealed later on in Chapter 1 that Gabirond leads a section of Corpse and had orchestrated the fall of Envylia, then becoming Dias' handler.
  • Arc Number: Seven.
    • There are seven protagonists for the Main Story: Logi and Dias (the sole exception for being a duo) for Chapter 1, Edgar for Chapter 2, Lisbeth for Chapter 3, Tina for Chapter 4, Kamui for Chapter 5, and Akame for Chapter 6.
    • The seven nations are named after the Seven Deadly Sins.
    • The event In Our Fated Future reveals that the Holy Guard actually has seven regiments, the 7th Regiment being a secretive one consisting only of those proficient in Alchemy to contain the Sacred Stone Lucifer from snatching souls near death.
    • Godless Revolution shows there used to be seven Belt Regions named after the Latin versions of the seven sins.
    • In The Dragon Roars in a World of Circles, there are seven dragon pillars of the world during that era.
  • Arc Words: "The cycle of hatred" in Chapter 1.
  • Artificial Stupidity: One of the low points of the game. Enabling the Auto function during or before battle hands over control of your units to the AI, who would proceed to display some.... highly questionable tactics. Admittingly, when overleveled and/or against weaker enemies, the AI does a pretty good job overall making completing daily missions easier.
    • The AI would blindly send squishy units to the front of the battle, often right next to an enemy heavy unit just so that it can utilize a skill.
    • Enemy AI may not even respond at all to an attacker beyond their specified range. This leaves them extremely vulnerable to long-range units with the Sniper or Gunner jobs who can snipe them from a perfectly safe distance.
    • AI are also overenthusiastic with using skills and wasting Jewels, even if it was more advantageous to use a normal attack to build up SP.
  • Back from the Dead: Of the various uses Alchemy has, a common form of it is to summon Phantom Soldiers, deceased people whose souls are transmuted into physical forms to fight for their summoner. As seen in various stories, Phantoms retain the abilities they had in life and are sentient, though other questions such as whether they need a constant supply of Alchemia to maintain their existence or if they're the same people every time they are summoned are not answered. This also has rather unfortunate implications however given that the Phantoms you summon are, well, all dead, which includes people still alive in the main story and thus might eventually die, whether of their full lifespan or death at any time.
  • Batman Gambit: Edgar pulls off a few of these near the end of Chapter 2, given that the Alkaroids are starting to adapt to everyone's tactics. One notable one has him intentionally pissing off Don Taras enough to pull out his bazooka on him, just so he can shoot the bazooka itself and have his bullet ricochet off and hit an enemy.
  • Belly Dancer: The Dancer class, as most of them bare their midriffs and have Arabian-styled clothing.
  • Berserk Button: Never... Ever! hurt a woman in front of Edgar, otherwise you will have some unfinished business from him.
  • Big Brother Instinct: Both Dias and Logi have this for their sister, Agatha. Dias in particular has it really bad, as he had previously lost his biological sister Yuffy in the previous war, traumatizing him to the point that any mention of her would trigger his Berserk Button.
  • The Beastmaster: One of the classes in the game, as noted by their animal summoning abilities and Physical Attack involving throwing a spirit wolf two squares away, or one square diagonally.
  • Blood Knight:
    • In the stories, Sabareta is a great example of this. While his goal is well-intentioned by avenging people's deaths from Wratharis, Sabareta has no remorse in killing everyone else in his path. Dias is shaping into this too in the storyline. He truly crosses into this territory post-Chapter 1.
    • There is also a job based on this trope called Dark Knight and Dark Cavalier respectively that could be obtained by some units such as Dias, Zahar or Anastasia. They are essentially the Evil Counterpart to the Holy Cavalier or Holy Knight classes; focused more on raw damage potential by sacrificing durability.
  • Bonus Dungeon: When you're clearing some event dungeons like for example, the Sacred Stone Memories dungeons or Sabareta Chronicles, you will see an Extra Dungeon for them especially in the multiplayer section when you haven't cleared it yet. Mind you, these dungeons are decidedly not for beginners.
  • Bribing Your Way to Victory: Like some other RPGs such as Brave Frontier, Alchemist Code has a secondary currency called Gems. The Gems are not only used to summon new units but also used for many shortcut functions like continuing lost battles or recharging waiting times for stamina, ability points, etc. The Secret Shops also blatantly sell the week's featured units' Soul Shards for insane amounts of Gems.
  • Cain and Abel: Two of the protagonists, Logi and Dias Crowley are easily this. Logi is the Abel to Dias's Cain.
  • Chivalrous Pervert: Edgar, whose character sheet even lists ladies as his “likes”, but he will always stand up for a woman in danger without thought of reward.
  • Combination Attack: After completing Chapter 2 and every chapter afterwards, a Combo Character Quest will be unlocked that, when completed, will unlock a Combo Skill that can be performed together in-game when the two units featured are near each other and have the Jewels for it. So far, there's Logi and Edgar's "Blade Breaker", Lizbeth and Dias's "Blink of a Dream", Tina and Mocca's "Mutual Mistral", and Kamui and Malta's "[Blazing Vein] Purifying Grief".
  • Crossover: As with many gacha game RPGs, Alchemist Code also has some collaborations with other works such as Phantom of the Kill, Brave Frontier, Dragon Genesis (although most of the units star in their own prequel storyline, Sacred Stone Memories, and cameo in the Main Story amongst others), Etrian Odyssey, Fate/stay night, Shinobina, Disgaea, Final Fantasy XV, Radiant Historia and Fullmetal Alchemist (2003).
  • Cute Witch: Many of the magic-based characters, obviously.
    • Chapter 3's protagonist, Lizbeth Finn, matches this trope quite nicely.
    • There is also Kagura from Sacred Stone Memories. Although she will become a grown-up like one of her batchmates, Kanon, she still retains her cuteness.
    • Lofia, Mielikki and several others qualify.
  • Dangerous Forbidden Technique: Alchemy as a whole is viewed as this, as any negative emotions would easily corrupt it's users towards evil. Fortunately, the Holy Order of Babel is a international organisation dedicated to finding such users or those with the potential to use Alchemy, and train them to control their feelings and powers.
  • A Day in the Limelight: Various weekly events places one or several playable units as the main protagonists of that particular story. Each of the Character Stories also reveals a significant event in their personal lives.
  • Dead All Along: Pretty much all of the heroes available from the gacha are in fact, dead by the beginning of the game's main plot. The game does not try to even hide this, but you can learn about their past exploits and stories by various weekly events and their personal Character Story.
  • Deadly Euphemism: In the Magni Historia storyline, at one point Soren mentions he had a "little friend" to help him out. While Soren just means a squirrel, Roxanne thinks it's this, thinking that he's far too young to join the mafia.
  • Defector from Decadence: In the Magni Historia storyline, it turns out Siegfried was a former member of the Holy Order.
  • "Do It Yourself" Theme Tune: The theme song of the game was sung by Agatha's voice actor, Yōko Hikasa herself.
  • Downer Ending: The ending of Chapter 1. Gabirond literally stabs King Patrick in the back, and thanks to the manipulations of Lord Gabirond and Corpse, Dias slays his father Zeke in the middle of attempting a mercy killing at Agatha's request. Agatha is accidentally stabbed by the brothers during the ensuing battle and vanishes along with the Sacred Stone in her. Envylia's monarchy is essentially destroyed, putting it under the temporary administration of Northern Pride. Logi is stabbed by Dias right before the Leviathan Sacred Stone (which was in Patrick's sword the whole time) teleports him away, and is branded as a traitor alongside his disgraced (and very dead) father.
  • Early-Bird Cameo: Kamui, one of the upcoming protagonists makes an appearance in side story event (and Logi's job change quest}, Blue Flame & Scarlet Blood Tide as the summoner of Logi's former teacher, Setsuna.
  • Elemental Powers: The Alchemist Code has elemental mechanics that provides resistances and weaknesses for the various playable units and enemies. The elements are no other than Fire, Water, Wind, Thunder, Light and Dark.
  • Elemental Rock-Paper-Scissors: Like most other RPGs, Alchemist Code plays this trope straight, where Fire beats Wind, Water beats Fire, Wind beats Thunder and Thunder beats Water. Light and Dark do much more damage compared to the other elements, but are weak to one another.
  • Fantasy Counterpart Culture : Based on the architecture, dress and naming sense, we can roughly pinpoint which real-world locale and cultures the kingdoms based on:
    • Envylia and Wratharis are based off of steel-era Medieval European Fantasy civilizations, with the latter carrying a more Gothic feel.
    • Slothstein is based on a clockwork-punk Edwardian-era London, with heavy doses of Steampunk added for good measure.
    • Wadatsumi is clearly feudal-era Japan, with all the samurai, ninjas and shrine maidens running about.
    • The Saga Region is a mix of several different nomadic cultures, closely resembling the Ainu peoples of Northern Japan/Russia. It also incorporates certain linguistic elements commonly found in Mesoamerican language.
    • The Desert Region is very obviously an Arabian Nights-styled Middle Eastern culture, complete with genies, nomadic Bedouins and flying carpets.
    • Lustburg is essentially a Magician's Ruritania, based-off Scandinavian architecture and Germanic-ish names.
    • Greed Dike is based off Imperial China.
    • Gluttony Foss appears to be an Ancient Greek/Roman hybrid culture.
    • Northern Pride may be based on Renaissance-era Europe, and specifically Renaissance Italy and Spain. In addition to being the home of the dominant religion (at least for the other European elements), the architecture has a Mediterranean bent to it in the stages set there. In addition, characters who originate there often have names that could be derived from Spanish or Italian, including Cadanova, Ines, and Nasario. And, it is also home to the Corpse, who resemble and fill the thematic role of the Spanish Inquisition in-universe.
  • Genre Roulette: Each story chapter is unique in it's themes, settings and character archetypes.
  • Glass Cannon: Many classes have this attribute as their gimmick.
    • Dark Knight/Dark Cavalier jobs are basically this. While they have a pretty huge attack attributes to the point that they could kill their enemies in one shot, the sacrifice is that they have a pretty low defense that could probably get them killed unless if you're lucky.
    • The Samurai class gives mobility and hard-hitting skills alongside an impressively high-damaging counter move, at the cost of dexterity and defence.
  • A God Am I: Alvarez in Chapter 2, to the point that his Alkaroid form is even called "Alvarez Messiah".
  • Guns Akimbo: The Gunner class is this, wielding a pair of steampunk-looking pistols with a cowboy getup to match. The normal attack subverts this by having the gunner aim and fire only one of the handguns, but the skill, "Bullet Shot" causes him/her to fire a barrage of rounds with both pistols in an area effect in front of the gunner.
  • Hair of Gold, Heart of Gold: Logi and Dias's adopted sister Agatha is this despite being a descendant from(and the princess of) a kingdom that was succumbed by greed to the point they broke up peace with other kingdom, Wratharis. Kanon from the Sacred Stone Memories saga could also qualify.
  • Hero Killer: In Sacred Stone Memories, Kudanstein falls into this trope more and more as he gradually falls off the slippery slope, mortally wounding Zain at the end of Chapter 5.
  • Heroic Second Wind: For a certain definition of "heroic", but just when Sabareta thinks he has Dias defeated with his new demon form, Dias gets a second wind and cuts him down.
  • Hope Spot: At the end of Chapter 2 of Sacred Stone Memories, Mizuchi and Chihaya make it back to Wadatsumi to aid with the reconstruction efforts. It seems like this chapter will have a happier ending than Chapter 1... only for them both to be unceremoniously killed off by Waginau, sending the country into even further turmoil.
  • Jack of All Trades: The Martial Master job has skills for each type of physical attack; one Slash, one Strike, one Piercing, and one Missile.
  • Job System: While the game initially starts with a Character Class System, it actually becomes this trope later as you level up a hero unit with Soul Shards, unlocking new jobs and the ability to mix and match passive and active skillsets for the base class. For example, a character may start off as a Hunter (archer) class, but unlocking his/her second job, the Mage class will give access to the magical abilities of one, giving you the opportunity to have either an archer with elemental spells, or a mage that can shoot long ranged arrow spells and maybe the agility boosts that of a archer.
  • Knight in Shining Armor:
    • Logi Crowley is obviously this. An idealistic young squire for Envylia along with his brother Dias whose father is also a notable Knight from Envylia, Zeke Crowley. However, unlike Dias—while not entirely evil—who is obsessed with power, Logi has a heart of gold and so does with his adopted sister Agatha and tries at his best to get stronger in order to protect the people he cherishes most.
    • There are also Jobs based on this, mainly the Holy Knight or Holy Cavalier obtainable by some units such as Chloe or Vettel.
    • Zain, Lord Commander of the Holy Guard, and Kanon (his successor) in Sacred Stone Memories, also fit this trope.
  • Limit Break: A pretty common mechanic for The Alchemist Code since when you summon for units you will also get the Soul Shards or duplicates for them which is highly important to unlock the units jobs and their other abilities. The more shards you get, the higher the level cap gained from the limit break(up to 25 levels for a 5* unit). Sometimes, the shards themselves are farmable in some missions on Hard Mode, but there are certain units like collaboration characters (Noctis from FFXV, for example) or limited ones (like Kanon) that can only be obtained through the event rewards.
    • While the name is used to reference raising the level a unit can reach, the "powerful attack" version of the trope also exists in the form of several Master Abilities. Certain units can equip rare gear to gain a super-attack of some form. In addition, the Memento/Nensou system can give more such abilities; many of the five-star Nensous come with at least one attack, some of which can only be used by specific units, but others which anyone can use.
  • Little Bit Beastly: Several races of half human-animal hybrids exist in Babel, mostly the kemonomimi-types, but the Lizard Folk of the Lizard Brigade appear to be the bottom-half-human, top-half-lizard type.
  • The Mafia: Don Taras and his subordinates in Chapter 2 are this. Slothstein's seedy underground is ruled by these in general.
  • Mana: Alchemia Particles.
    • Alchemia Particles are an invisible energy in the environment that fuels Alchemy, particularly in summoning formerly deceased Phantoms. It is also capable of other feats such as strengthening Magic as seen in Chapter 3.
    • Alchemia exists as far back as Nimul and Emmel’s era in Godless Revolution, which powers magical arts and Magitek alike and is termed 'magil' (and 'Sephiron Particles' for the Sephira of the Gula Belt Region). Notably, only the Black Knight has used the term ‘Alchemia’ during his first appearance in Chapter 1.
    • The Brave Frontier collaboration story has Vargas trying to use his flame powers, only to find them not working. Ouroboros herself explains to him that he has to use Alchemia Particles to fuel his powers, which he manages. That being said, characters of other crossovers don't seem have this problem, like Noctis and his party of FFXV still being able to use the Lucian royalty's magic and Fullmetal Alchemist State Alchemists having no problems using their own version of Alchemy. This is likely due to said powers being independent of the environment or having their own source; in gameplay, Units in Brave Frontier need Battle Crystals that are gained by attacking enemies to fuel Brave Bursts, which is similar to the way Phantoms hit enemies for Jewels, thus making Vargas dependent on environmental sources for his magic.
    • In gameplay, your Phantoms require points called "Jewels" (presumably the same as Alchemia, only for Phantoms) that regenerate a set amount every turn to use their skills. There are equipment and skills that can influence Jewel gain.
  • Mana Burn: A few skills do damage and also take away an enemy's Jewels. Roxanne's Null Grenade was the most notorious until it received a Nerf, as it was an area of effect attack that lowered Jewels to 0 and could be used multiple times.
  • Mysterious Stranger: Not much is known about Ouroboros' backstory and we can only speculate she is neither a human, angel nor a demon. A future update will shed more light on this subject, as she will be made a playable character, albeit in the form of a younger child.
  • Numerical Theme Naming: The Veda Templars. With the possible exception of Sol, they seem to be named based on the German words for numbers. In Sacred Stone Memories, we're introduced to Vier ("Four"), Füry (from Fünf, "Five"), Sieba (from Sieben, "Seven"), Acht ("Eight"), Neun ("Nine"), and Zehn ("Ten"). And, in Sol's case, his name is part of the Latin "solo," or "one."
  • Poor Communication Kills:
    • The entire plot of Chapter 1 could be avoided if the people closest to Dias could properly explain the circumstances of important plot developments carefully, and if Dias ACTUALLY let them talk to him instead of just cutting them off mid-sentence. That being said, Lord Gabirond lying his ass off to a mentally unstable Dias certainly didn't help things.
    • A similar case occurs in Chapter 3, where the teachers and Court Mages automatically assume that Lisbeth is after the Sacred Stone Asmodeus for malicious purposes, with nobody giving her a chance to explain herself. This isn't that much of a problem at first, as Lisbeth heals all of them after fighting them, until she gets to the palace, where the mages would rather end their own lives to empower their allies and the Queen.
  • Power Glows: All playable phantoms have prominent patterns on their clothes and/or body that glow blue.
  • Prequel: The major side storylines are all prequels before the Main Story, forming a timeline encompassing the history of the continent of Babel, though the events were released in reverse order of chronology, starting from Sacred Stone Memories before moving backwards into the past. The timeline of events would be this: The Dragon Roars in a World of Circles (aka Ancient Story) > Godless Revolution (aka Genesis Story) > Sacred Stone Memories > Main Story.
  • Ridiculously Human Robot: The Alkaroids and Alkemonos of Slothstein speak like humans, but with a forced-robotic demeanor. In fact, it's their display of gender-specific traits and mannerisms that it made Edgar hesitant to fight one that had a feminine physique and voice. Also in battle, they scream in pain when attacked.
  • Seven Deadly Sins: The kingdoms of Babel are blatantly named after them, as a reminder of the sins in which the Gods punished humanity for; Envylia, Wratharis, Greed Dike, Slothstein, Lustburg, Northern Pride and Gluttony Foss.
    • Furthering the theme, each of the nations above has a "Sacred Stone" named after a demon that is associated with the sin in question - Envylia's Leviathan, Wratharis' Satna (an anagram of Satan), Slothstein's Belphegor, Lustburg's Asmodeus, Gluttony Foss' Beezlezebub, Greed Dike's Mammon, and Northern Pride's Lucifer.
    • In addition, several crossovers have utilized characters who have similar themes. The Fullmetal Alchemist (2003) collaboration brought us Pride, Envy, and Wrath, and in Japan Lust as well; Seven Deadly Sins also has had two collaborations, with all seven of the titular sins (plus Zeldris and Elizabeth) becoming playable units.
    • To advance characters past the base cap of 85, there are seven gates that may be unlocked. As of 2018, five of these are potentially available (though certain units haven't gotten all or even any of the gates). Each is titled after a sin, and requires statues of animals associated with the sin - in this case, a serpent for Envy, a bear for Sloth, a goat for Lust, a boar for Gluttony, and a Unicorn for Wrath. The last two are not revealed yet; however, certain units (see below) strongly suggest a fox for Greed and a griffon for Pride.
    • In the film story, six phantoms are transformed into Dark Phantoms, each tied to one of the sins and getting the animal symbol on their new outfit. Interestingly, two characters (who are twins) are both tied to Sloth, and Lust and Gluttony are not seen. However, given the outfits of [[spoiler Othima and Zain]], who represent Greed and Pride respectively, we can see a fox-like design and a clawed quadrupedal creature, possibly with a beak - likely a griffon.
    • The Phantom of the Kill crossover gives us even more sinful fun. Seven of the main characters in that game have personalities that are heavily influenced by particular sins, and are summonable and playable here; in addition, their "Black Killer" counterparts (empowered by the Seven Demon Lords of their realm, who share names with the seven stones in this one) also have been brought over.
  • Sinister Minister: Lord Gabirond. Oh boy, is he ever! As he is the one who manipulated Dias and the reason why the Kingdom of Envylia collapsed. Oh, and he also killed King Patrick and framed Zeke for it AFTER Dias killed him. Jerk.
  • Spoiler Opening: The tutorial prologue mission is this, showing Logi and Dias fighting with Agatha in the back lamenting over the corpses of both the King and their father, Zeke strewn on the floor of the throne room of the Castle.
  • Tower of Babel: Part of the game's backstory and lore. It follows the tale very closely; gods punishing humans for trying to build a tower, confusing their tongues and all therefore plunging the kingdoms into conflict without end. Despite being destroyed however, the ruins of the tower can still be seen from every corner of the continent still piercing through the stratosphere.
  • The Unfettered: Seems to be a favorite trait among characters who value power over everything else.....
    • Dias, in the storyline. After he lost one of his mentors, Bertrand, and Agatha always being kidnapped(mid-chapter, she starts running off with Sabareta to head to Patrick's castle to make an alliance between Envylia and Wratharis), he swore to himself that he will attain great power at any cost. Even to the point that he sacrificed his right arm to Ouroboros.
    • One of the characters in Sacred Stone Memories, Kudanstein, was also this. While not entirely evil, he only cares about power rather than empathy towards their teammates. Fortunately, Kanon manages to calm him down in the earlier chapters, but as the tale progress he gets more and more unstable to the point where she simply can't get to his head anymore.
    • Zahar could also fit to this trope. Once an aspiring knight wanting to be a captain of a great organisation that secures peace in the continent of Babel, but when he learned truth that lurks within the organisation following the fall of his home country of Wrathris, he defected and began to seek power enough to destroy the very organisation he once served, no matter the cost, such as using innocent cadets such as Kanon and Chloe and had no qualms disposing them afterwards.
  • Vague Age: Very few of the Phantoms have stated ages, beyond some of them being described as "young" or "old". Notably Averted with Rahu, who is explicitly stated to be 21.
  • Visual Initiative Queue: The battles run on this mechanic, with high-agility characters sometimes getting multiple chances within the visible queue, even more so when time-boosted by Chronomancer skills.
  • Weapons Kitchen Sink: Babel is an absolute hodgepodge of weapons, slightly justified with the different nations with unique cultures and technological prowess. It strays into the lines of Anachronism Stew however when you compare the medieval swords of Envylia/Wratharis to the positively Asian-looking katanas and kanbos of the Wadatsumi region, and then suddenly wheel-lock pistols, clockpunk scoped rifles and STEAMPUNK ROCKET LAUNCHERS from Slothstein get thrown into the mix.
  • Wouldn't Hit a Girl: Edgar L. Leonhart is this, as he doesn't want to hurt any woman or girl that he comes across, even if it's a robot with a feminine voice box.
  • Written by the Winners: Thanks to Gabirond, Zeke went down in history as a great sinner and the one directly responsible for Envylia's downfall. Also, Sabareta calls out the existence of the Paladins' Magna Code as this in the Lizards of the Lost Kingdom event, forcing the world to bend to the rules of the victors.
  • You Are in Command Now: In Sacred Stone Memories, Zain hands over the leadership of the Holy Guard with his dying breath to Kanon after Kudan mortally wounds him.

Alternative Title(s): The Alchemist Code