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Trivia / Detroit: Become Human

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  • Acting for Two:
    • As various lines of android models share the same body and face and occasionally interact, this is common. Bryan Dechart as Connor can die and be replaced several times over the course of his story, and while some of his memories are backed up he can claim to be a different Connor; he also ends up talking to himself during a tense faceoff between the playable, now-deviant Connor and his latest would-be replacement. Amelia Rose Blaire did the motion capture for some of and voices all the Tracis. Kristopher Bosch as the Jerrys often shares a screen and dialogue with various other Jerrys, particularly during their introduction at the Pirates' Cove.
    • Neil Newbon does the motion capture and voice work for Elijah Kamski and Gavin Reed.
    • Audrey Boustani did the motion capture and voice work for both Alice and Emma Philips.
    • Ben Lambert performed both Daniel and Simon.
  • Billing Displacement: Despite her character having the least playable sections and having the least relevance to the android revolution, Valorie Curry, who plays Kara, gets top billing.note 
  • Children Voicing Children: Alice and Emma Philips were voiced and portrayed by child actress Audrey Boustani, who was around the same age as her characters, as her sole acting credit.
  • Continuity Nod: When Markus is in the android junkyard looking for parts to fix himself, he can find a desiccated AX400 (Kara's model) that starts singing Sakura, Sakura when disturbed, as a nod to the tech demo that inspired the game.
  • Dummied Out:
  • Fake American:
    • Neil Newbon is English, but he uses American accents for both Gavin and Kamski.
    • Same goes for Ben Lambert, who portrays Daniel and Simon.
  • Hostility on the Set: Clancy Brown did not get along with writer/director David Cage during development, as Brown has spoken in an interview that he considered Cage to be a Control Freak focused on technology over directing actors.
  • Role Reprise: Valorie Curry plays Kara in both the game and the 2012 tech demo.
  • Throw It In!:
    • According to Bryan Dechart, a few of the scenes in Connor's story were ad-libbed, among others Connor's wink and Hank slapping Connor's face when he doesn't pull him up the ledge during the chase scene.
    • Originally, the room of pigeons was supposed to be full of sparrows, but Bryan Dechart pointed out that no one hates sparrows.
  • Typecasting: A few instances in the Japanese Dub:
    • Hanawa Eiji (Connor) has done a lot of similar dub voice roles for crime dramas, from CSI to Law & Order.
    • Yuuya Uchida (Markus) is the dub voice of Professor X of the X-Men Film Series, who is also fighting for the rights of prejudiced group of people, this time for the androids.
  • What Could Have Been:
    • One of the commercial spots has Connor deactivate his skin, which never happens in the game, though does indicate that it was considered.
    • According to David Cage, there was a fourth player character (who he declined to identify) in earlier versions of the game script that had to be cut because he felt it would be impossible to fit them into the game with the level of story branching he had planned. Additional developer comments and concept art point to this cut protagonist being Traci, an Eden Club android who would have disguised herself as a human journalist after going deviant, whose name would ultimately be repurposed to refer to all of the androids employed by the Eden Club.
    • Giving Markus love interests other than North (one of whom was a human) was considered for a time, but due to the amount of hassle it would be to program in it was never implemented.
    • Since androids can communicate nonverbally via wireless connection, an early idea of the game was to have them always communicate this way. However, the team realized that characters "talking" to each other without their faces moving was emotionally stunted and overall just odd. Non-verbal communication only becomes a major element in the story branch that sees Kara and Alice sent to an android death camp.
    • Cage considered giving the player the option of who would lead a revolution out of Kara, Connor, and Markus; Kara would take up the responsibility if Markus and Alice died. However, Alice was established as pivotal to Kara's story, and it overall would have had too many possibilities.
    • Concept art notes for Kara say that she, a "housewife model", takes care of a single father and his mute child. Notably, Alice is very quiet for her first couple of scenes in the completed game.
    • Alice was originally intended to be a human child in the concept art. Her appearance was also different from the final product's, being a dark-skinned child with frizzy brown hair.
    • During "The Pirates' Cove", Kara and company would have been attacked by a group of humans riding in a truck, dubbed the "Bad Boys", who regularly came to the park for target practice on the Jerrys. It would be possible for Luther to die during this sequence, which would've had a notable effect on how "Midnight Train" played out: without Luther to confront the police officer if he becomes suspicious, Kara ends up being the one shot dead should the officer finds the hidden androids, and a mid-credits scene would show Alice being adopted by the Chapman family.
    • In Connor's scene where he addresses the liberated androids at the end of the game (if he went deviant and successfully infiltrated CyberLife and Markus is no longer leading Jericho) he was meant to give Markus' speech in his stead, rather than Amanda hijacking his program immediately.
    • During the "Kamski" ending, Kamski himself would have vocally expressed his disappointment at the failure of the android revolution, vowing to spark a second uprising with himself at the helm - hence his eventual reinstatement as CEO of CyberLife.

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