This page lists the various characters that populate the Trails In The Sky trilogy. As with the main page, there are a fair number of spoilers, so highlight them at your own risk! For characters associated with the Bracer Guild, see their respective page.
- 100% Adoration Rating: He's well-loved by his citizens.
Receptionist at the Rolent Bracer Guild.
- Handbag of Hurt: Aina uses hers as an improvised bludgeoning tool when she and Schera are evading assassins in Grancel. Played mostly for laughs but it can do respectable damage when it connects. She keeps all kinds of things that can be made into improvised weapons inside it.
- Hard-Drinking Party Girl: She is apparently a heavier drinker than Schera.
- Never Gets Drunk: Olivier calls her a bottomless hole. In one amusing scene in SC, Olivier and Anton drink an alcohol-countering drug and challenge her to a drinking contest where she has to drink as much as both of them combined. They end up passed out after drinking eighteen glasses of an unspecified Gargle Blaster each. Aina had kept up with them the whole time, and said that they'd just gotten to the level that she considered social drinking.
- Improvised Weapon User: When she was chased around during Moon Door 2, she used her briefcase to hit enemy units.
- Inheritance Murder: Played with. Her uncle hires Jaegers to capture her and force her to give up on her grandpa's inheritance, but if they end up killing her, they'll just forge papers to get her inheritance anyways.
- Ojou: She's the heiress of the Holden family, but this resulted in a lot of terrible treatment from her greedy relatives who wanted her inheritance.
- Regal Ringlets: A hint at her family history. She's also the most reserved receptionist of the Liberl Branches.
- Unexpected Inheritance: Always knew she was going to receive an inheritance from her rich grandfather, but didn't expect that he'd leave her everything. This lead to her relatives trying to control the family fortune by controlling the underage heiress.
- Unskilled, but Strong: During her time as a guest character, Schera notes that she's physically fit enough to keep up with her in terms of stamina. Aina's normal attack also deals decent damage, but with very low accuracy.
The mayor of the Bose region, noted for her dedication to her job and her city. She took over the job when her father died and, despite initial misgivings from some of the townsfolk about the mayoralty being handed to one so young, she has performed with aplomb and is now widely respected and adored by Bose's citizenry.
- Ambiguously Gay: She deeply cares about Lila to the point of expressing significant jealousy when she believes Lita is planning on getting married (and later relief when she finds out it isn't true)
- Establishing Character Moment: Estelle, Joshua, and Schera arrive at her home to conduct a meeting, only to find her in the marketplace, soundly chewing out a pair of merchants trying to take advantage of the local economy. After giving them an earful, she politely dismisses them and goes back to have a calm, reasonable discussion with the Bracers.
- Married to the Job: More-so than any other mayor in the game, to the point where even random townsfolk are worried she's working herself to exhaustion. Notably, she routinely skips out on church service (instead sending Lila to pray on behalf of both of them) so she can conduct inspections at the market.
- The Ojou: Naturally, as the closest to an inherited ruler of the region.
- Ojou Ringlets: Subtle, but there.
- Reasonable Authority Figure: In spite of her occasionally stubborn behavior in getting her job done, she's the most responsible mayor in Liberl.
- Tomboy: According to Lila, she was one in her youth.
Mayor Maybelle's trusty and ever-present maid. She tends to the more mundane aspects of Maybelle's life, such as running errands and making sure the meals are prepared on time, and also serves as the mayor's close friend and confidante. She is also not above scolding Maybelle for skipping out on church service or otherwise indulging her workaholic tendencies, much to Maybelle's consternation.
- Broken Bird: At first, Lila appears to simply be The Stoic, but SC reveals that she suffered greatly when she lost her parents to the Erebonian ambush. If her picture is anything to go by, she used to be a much more emotionally-normal girl.
- Diving Save: Shoves Maybelle out of the way of some falling debris when the dragon attacks Bose, and is subsequently buried under a large piece of the roof. Fortunately, she pulls through.
- Dark and Troubled Past: Unbeknownst to most, "Lila" is actually Raini, an immigrant from a far-off nation. During the Hundred Days War, Raini - then just a child - and her parents were visiting Bose when the Erebonian Empire attacked. Raini's parents were killed and a severely traumatized Raini was taken in by Maybelle's father, who gave her the name "Lila" when she couldn't give her own name due to the shock of losing her family.
- Dumb Struck: When Lila was first rescued by Maybelle's father, she could barely speak. Eventually they had to give her a new name, simply because they couldn't get her to tell them her old one.
- Emotionless Girl: Doesn't have very broad range of expression.
- Eyes Always Shut: For the most part. With a single exception, when they are opened they are still only half-open.
- Happily Adopted: After losing her parents during the 100 days war, she was adopted into Maybelle's family.
- Meido: To go along with her Ojou employer.
- Not So Stoic: When you show her a picture of her younger self, she briefly adopts a stunned expression with her eyes wide before recomposing herself. This is the only time you see her without her usual Eyes Always Shut expression.
- Single-Target Sexuality: She's outright claimed that the most important thing her life is Maybelle, period.
- That Woman Is Dead: When confronted about her past, Lila insists that "Raini" died with her parents.
- Undying Loyalty: To Maybelle.
Receptionist at the Bose Bracer Guild.
- Call-Forward: The swindler responsible for their fall from grace is briefly shown in The 3rd but appears in person in Ao.
- Enemy Mine: With Joshua in SC.
- Impoverished Patrician: The Capuas used to be minor Erebonian nobility until they fell so deeply in debt that their creditors seized their ancestral lands - at which point the Emperor stripped them of their noble status.
- Leitmotif: "We Are the Capua Family!"
- Sibling Team: The group is led by three sibings.
- Sky Pirate: What they do for a living. They don't particularly enjoy it. They get a royal pardon and assistance reorganizing as a legitimate transportation company after the events of SC.
- Starter Villain: They serve as the antagonists early in FC but are quickly demoted to a Goldfish Poop Gang (at best).
- You Gotta Have Blue Hair: All three of them have the exact same shade of blue hair colour.
The oldest of the siblings and the leader of the group.
- Affably Evil: Once he's free from brainwashing, he turns out to be a surprisingly Nice Guy, while still being a sky bandit.
- Badass Beard: Sports one, as the eldest of the family.
- BFG: He has a huge orbal cannon, allowing him to easily attack a wide area with his normal attack. He can also use it as a blunt weapon against close range enemies.
- Brainwashed and Crazy: Weissmann brainwashes him into escalating his crimes so that Richard can gain popularity after capturing him.
- Even Evil Has Standards: At first, he causes this in his siblings when he declares that he plans on killing the hostages. After the brainwashing wears off, this tropes applies to him as well, since he doesn't believe he would have resorted to taking hostages in the first place.
- Large and in Charge: The most physically imposing of the Capuas and easily the most threatening while he was brainwashed.
- Laser-Guided Amnesia: Doesn't seem to remember the crimes he committed after his defeat.
- The Leader: While Kyle's the most levelheaded and Josette's the first to dive into action, Don's the one calling the shots with the crew.
- Meaningful Name: Don is presumably his given name, and it's obviously fitting for a bandit leader.
- Mighty Glacier: He's slower than his family members, but he wields an orbal cannon and has the STR to back it up.
- My Greatest Failure: He feels guilty for falling for a scam and putting the family into debt. He doesn't even talk back when Josette brings it up in one of her tantrums.
- Red Eyes, Take Warning: He lost it following his defeat and Laser-Guided Amnesia, though.
- Rugged Scar: Of the "cut under one eye" variety.
The middle sibling of the trio.
- Bishōnen: He's quite handsome for a bandit.
- Elegant Classical Musician: He used to play◊ the violin.
- The Goggles Do Nothing: Like Josette, he is never shown actually using his goggles.
- Smoke Out: His favorite means of escape is to use a smoke bomb. He can also use one as a craft, though this requires casting time.
The youngest Capua sibling and the only girl of the group. Early on, she disguises herself as a student from Jenis to commit a burglary in Mayor Klaus' house. Has a crush on Joshua but quickly forms a rivalry with Estelle.
- A-Cup Angst: In The 3rd she tells Schera to stay away from Joshua with her "bombastic boobs" and complaining that she's dressed to show them off, before muttering to herself that life's not fair.
- Bokukko: Estelle even calls her this in lieu of her name in the original Japanese (Tomboy in the English translations).
- Bitch in Sheep's Clothing: Subverted. She appears like this at first, but...turns out? Not so much.
- The Bus Came Back: To the surprise of many, a grown up Josette makes an appearance in Cold Steel III in an event, where she meets up with Rean Schwarzer.
- Butt-Monkey: Poor Josette. She's the Hopeless Suitor who has trouble acknowledging that she never stood a chance or that even without Estelle, there's still someone else closer to Joshua than she is. Then there's her whole backstory which she hasn't dealt with all that well.
- The Cameo: In Cold Steel III, where she makes several brief appearances and even helps out in the final chapter when the cryptids start rampaging through the streets of Erebonia.
- Can't Catch Up: by the time she joins the party near the end of SC, her equipment, stats, and Orbment is severely outdated. Her Orbal gun does Scratch Damage, and her Slots haven't been upgraded, let alone the new and stronger Slots the party has access to at endgame.
- Clingy Jealous Girl: She's very attached to Joshua and is quick to suspect any girl around him to be getting in the way. Sadly for Josette, she's not on any firmer ground when it comes to her romantic aspirations.
- A Day in the Limelight: Gets a starring role in Sun Door 1 as she fights off with Gilbert during one of their delivery runs.
- Don't You Dare Pity Me!: Has this reaction whenever Estelle voices sympathy for her situation.
- 11th-Hour Ranger: In SC. She becomes a full party member in The 3rd.
- Failure Is the Only Option: Her relationship with Joshua. It takes her longer to accept than it did Kloe.
- Fallen Princess: Her family was once counted among the Erebonian aristocracy before their fortunes were lost in a bad business deal. Josette didn't take it well. In a bit of Fridge Brilliance, this explains why she was so easily able to fool everyone in Rolent. Pretending to be a student at the prestigious school was as close as she's ever been to the girl she once was.
- Foreshadowing: VERY important for one of the themes. Everyone has secrets, and nobody is exactly what they seem. This foreshadows Weissman, Joshua, etc.
- The Goggles Do Nothing: She wears a pair around her neck. Theoretically they would be useful when running around on an exposed airship deck but she never uses them on-screen.
- Grenade Spam: Orbal Bomb has her toss a whole bunch of the things at once.
- Guns Akimbo: She lets out a second orbal gun during her Stampede craft.
- Hidden Depths: For all her tomboy habits, she's shown to be skilled at a number of more feminine aspects. She enforces a cleanliness policy aboard the Bobcat that no one crosses her on, and is mentioned to be in charge of the group's cooking, laundry, and bookkeeping (she even bonds with Kloe over a shared love of baking sweets in The 3rd). Finally, she's shown to be skilled at nursing sick or injured people, to the point where Joshua and Kloe both compliment her skills in this area.
- Inferiority Superiority Complex: Josette tries very, very hard to convince everyone around her that she's capable and strong, even in situations where she's outmatched and emotionally vulnerable.
- Limit Break: In SC and The 3rd, her S-Craft is "Bobcat"note
- Master of None: Statistically one of the worst characters in The 3rd across the board, even underperforming when compared to the Dump Stat of some highly-specialized characters. Her one real point of value is her extremely useful Remote Ability which increases the Sepith and item drop percentages... and that rewards you for not having her in your party.
- Nice Hat: She sports a visor in The 3rd and blushes when Joshua tells her it looks good on her.
- Nonstandard Skill Learning: Compounding her Master of None status, her S-Crafts are exclusively learned through story progression. Hours before the Final Boss of SC, Josette doesn't even have an S-Craft! It is only gotten after her mandatory status as a party member is revoked. In the 3rd, she has to relearn it again after finishing Sun Door 1, and doesn't get an upgrade until you've beaten Kyle and Don late in the game.
- Not So Different: Several characters note that for all their bickering, Estelle and Josette have more in common than they'd care to admit. In fact, their similarities are why they clash so often.
- Odd Friendship: Would you believe Josette and Kloe of all people share a lot of hobbies? They get along surprisingly well in the 3rd, and even look forward to meeting back in Grancel when Josette's business takes her there.
- The Promise: before Joshua makes his assault on the Glorious, Josette begs Joshua to come back alive, and offers him a place on the ship if he does. Joshua, naturally, can't make that promise, but is clearly touched.
- Sour Outside, Sad Inside: behind the many, many layers of toughness she projects, occasionally Josette shows that a part of her still hasn't recovered from her former status as a noble.
- Throw the Dog a Bone: Her Sun Door 1 event throws her a lot of bones. At first, it looks like Joshua's letter to her was accidentally sent to one of the Capua family's clients, causing her to lash out at Don. Then she and her brothers are attacked by Gilbert and a large group of Ouroboros's Archaisms. Fortunately, the Bobcat proceeds to shoot them all down and Josette makes up with Don. To top things off, one of the crew members found the letter still on the Bobcat.
- Tomboy: Adopts a more extreme attitude than Estelle does, with Boyish Short Hair, a confrontational mindset, a hard-edged manner of speaking, and even uses a masculine personal pronoun in Japanese. It's mostly put-on since she's been forced to take up piracy ever since the loss of her family's fortune.
- Tsundere: to the extent that she's in tsun mode 95% of the time, and her dere moments are few and far between. In SC, she bickers with Joshua during his alliance with the Capuas, especially when he shows little regard for his life, but is clearly worried for his safety and even invites him to join the Capuas for real. This doesn't go unnoticed by Estelle.
- Video Game Stealing: Her Plunder Craft in the 3rd gives her the unique ability to try and steal an enemy's item.
- Volleying Insults: Whenever she and Estelle are in the same screen, this is expected.
Kloe Rinz/Klaudia von Auslese
A student at the prestigious Jenis Royal Academy. Kind, determined and quite skilled with a rapier.
- Actual Pacifist: She abhors violence, especially against other human beings. She even first joins the party as a noncombatant who you can't control; she'll heal you fairly regularly, but that's it.
- Reluctant Warrior: Unfortunately for her, the darkening tone of the story in the last act of FC and throughout SC doesn't allow for much in the way of dedicated pacifism, and she's forced to take up arms.
- Ambiguously Bi: She develops a crush on Joshua in FC, but also develops an extremely close friendship with Estelle that borderlines on Les Yay. The 3rd adds to it with her blushing at how pretty Lucy is in Moon Door 3, flat out admitting she loves both Joahua and Estelle (how much of it is platonic is up for debate) in Star Door 3, and the sheer amount of Ship Tease between her and Lechter in Moon Door 3 that extends to Ao no Kiseki.
- Arranged Marriage: Part of the plot in FC was to remove her from the political playing field by marrying her off to Prince Olivert Reise Arnor of Erebonia. Said arrangement fell apart when the coup did, and Kloe didn't find out about it until Olivier told her the first time they end up meeting as members of their respective royal houses rather than as traveling companions.
- Badass Cape: Her royal outfit in Cold Steel IV has one.
- Berserk Button: Insulting Mercia Orphanage and especially the children is a really bad idea. This kind girl will verbally tear you a new one and Aidios help you if you threaten them in any way. Clem being put in danger is what caused Kloe to drop her Actual Pacifist stance in the first place and she's willing to risk blowing her cover to ensure that the Orphanage stays safe and the guilty party is brought to justice. She also once blew up at her best friend because of an offhand comment about the orphans.
- Beware the Nice Ones: Kloe is a very kind girl who would rather solve problems with words than with violence whenever possible. However, for the love of all that is holy do not threaten the kids at Mercia Orphanage in any way. She can and will mobilize the Royal Guards to tear you a new one. Also, she's the best fencer at Jenis and her talent is entirely applicable to actual combat.
- Blade Spam: Her Sturm craft hits one target three times.
- Boyish Short Hair: Has the shortest hair of any female character aside from Julia, which is kind of funny since she's the girly girl side of the equation to the aggressively tomboyish and long-haired Estelle. It's partly done because she can get away with it at Jenis as part of her disguise, which she couldn't do back in Grancel. When Colonel Richard stuffs her into a dress, she gets a hairpiece to make her look more like a 'proper' princess. She ultimately keeps the short hair after finally accepting her position in SC.
- The Bus Came Back: Just like with the majority of her Liberl kin, Kloe is set to return in Cold Steel IV.
- The Cameo: Sadly, this is her entire role in Cold Steel IV; showing up for a few minutes at best and then disappears from the plot more or less, save her very minor appearances at the start of the world war and Olivert and Schera's marriage in the true ending.
- The Chick: The nearest thing the party has to one.
- Combat Medic: Her three Water-aligned Slots and first S-Craft mean that she's naturally great at healing and recovery but her huge EP pool and high ATS mean that she's also capable of dishing out extreme magical hurt, especially in later games when you get more Slots and advanced Quartz so she can access really powerful Arts despite her Slot restrictions.
- Cool Crown: Wears one during Cold Steel IV.
- Cool Sword: Combined with Royal Rapier. Her weapon of choice is a thin, one-handed sword, which is unusual for her Squishy Wizard stat build.
- Escort Mission: First introduced as the subject of one: Kloe's pacifism prevents her from fighting even Ruan's local wildlife, so the protagonists offer to protect her while they travel to a shared destination.
- Hair Decorations: Wears one embedded with a red gem all the way up to Ao no Kiseki. Replaced by a Cool Crown as of Cold Steel IV.
- Heavenly Blue: Toyed with a bit. She has blue hair and wears blue, was the Blue Knight in the school play and one of her strongest weapons is called the Celeste Blue. She also calls on divine power in her final S-Craft and is descended from Celeste D. Auslese, who lived 'in the heavens' as an inhabitant of Liber Ark. Her strongest weapon to date is called Divine Nova.
- Holy Hand Grenade: Sanctus Nova calls on Eidos to smite enemies with holy light. It became considerably more powerful between SC and The 3rd when it went from being STR-based (where Kloe is weak) to ATS-based (where she excels), making it one of the most powerful attacks in the game.
- Hopeless Suitor: In SC, she reveals to Estelle that she was attracted to Joshua. However, she seemed to quickly realise that his heart already belonged to Estelle and didn't try to press matters. She finally comes clean about it to Joshua and confesses despite knowing her feelings won't be reciprocated during a banquet in Grancel Castle to let it out of her chest.
- Identical Ancestor: When telling a computer on the Liber Ark that she's Celeste D. Auslese, the computer declares that she's a 73% match and accepts her, despite the fact that the ancestor whose name she borrowed lived twelve centuries (forty to fifty generations) ago. She lampshades the unlikeliness of it.
- Lady of War: She's the chick yet still the finest fencer in Jenis Royal Academy.
- Leitmotif: 'Royal Capital of Grancel' might as well be hers, since her image song Always On My Mind is an arrangement of it and it's associated with both Jenis and Grancel, the two locations that Kloe is strongly associated with.
- Limit Break: In FC, her S-Craft is "Lichtkreis." SC and The 3rd also gives her "Sanctus Nova."
- Making a Splash: Her orbment setup has three water slots to build her towards healing and high ATS.
- Noble Bird of Prey: Her falcon Sieg can fly at twice the speed of an airship, which is very useful for delivering messages.
- Pimped-Out Dress: Wears one on certain formal occasions in her role as Crown Princess
- Politically Active Princess: What she becomes late in SC when she finally accepts her role as Crown Princess. She represents Liberl at home and abroad and tries to solve problems diplomatically but she's not afraid to fight for her country or her beliefs when needed.
- Portmanteau: Kloe comes from bits and pieces of her full name. This is more obvious in Japanese where Klose is written with the first three syllables of her first name and the final syllable of her last name
- Proper Tights with a Skirt: Whenever she's not wearing her Pimped-Out Dress from SC onwards.
- Royal Blood: Played with. It doesn't make her special or worthy to inherit the throne (she earns it through effort) but it does allow her to do things onboard Liber Ark that nobody else can. This is because the person who founded the royal line was also the person who sealed Aureole away 1200 years ago. The Ark's computers recognize her as a descendant of Celeste and assume she's authorized to be there.
- Royals Who Actually Do Something: After her identity as Liberl Princess is revealed in FC and she comes to term with it in SC, this trope applies.
- Ship Tease: Quite a few moments with Joshua thorough FC and SC. The Third, however, drops a massive one with Lechter. How big? One of them even eats half of screentime in a door dedicated for OLIVIER AND MUELLER. And there's more in Ao no Kiseki!
- Ship Sinking: For all the Ship Tease she has with Joshua, she fully recognizes that he and Estelle are in love and gracefully steps aside, after a heart to heart talk. The ship sinks further from Joshua's confirmation that he wouldn't fall in love with her even if he had met Kloe first instead of Estelle in Star Door 3 Event.
- Spot of Tea: While it isn't her default solution to problems, whenever it's available she'll suggest sitting down for a nice cup while everyone talks things over. She also does this for pleasure, inviting Julia to join her on her day off.
- Supreme Chef: Seems to be a good baker, if the children in the orphanage is to be believed.
- Tomboy and Girly Girl: Plays the extreme girly-girl to Estelle's equally-extreme tomboy.
- White Magician Girl: The extreme slant toward water in her orbment means she will inevitably have extremely powerful healing spells and she has one of the deepest EP pools of the entire cast, her first S-Craft is a healing/revive move instead of a damage ability, natch, she is a real pacifist at first before fate forces her to fight, and she crushes on Joshua like, well, a schoolgirl.
- You Gotta Have Purple Hair
The Dean of Jenis Royal Academy.
- Expy: His occupation and Wizard Beard might make him one to Albus Dumbledore.
- Secret Keeper: He knows Kloe's true identity as Klaudia von Auslese.
The President of the Student Council at Jenis and Kloe's best friend and roommate.
- Evil Genius: Self-described.
- Innocently Insensitive: Has some moments of this in the third game, where she unknowingly insults Kloe by pitying the orphans and painting her to be a straight-laced "good girl" student. This is apparently a major frustration for her, as she feels terrible about it afterwards and Hans mentions that she has lost friends because of it in the past.
- Meganekko: Overlaps with Scary Shiny Glasses on occasion.
- Platonic Life-Partners: With Hans. They apparently have known each other for some time, and she uses him as a confidante and a grounding rod, but there's no hint of romance between the two.
- Scary Shiny Glasses: When she enters her Yaoi Fangirl mode. The effect is... unsettling, to say the least.
- Secret Keeper: She knows Kloe is a princess.
- Student Council President: She's the president, having inherited the position from slack-happy Lechter. She takes it seriously but isn't above having some fun with her authority either.
- Yaoi Fangirl: She displays an unhealthy fixation on seeing Joshua in his princess dress whenever she gets the chance.
The Vice-President of the Student Council at Jenis.
- Crush Blush: In the third game, towards Lucy.
- Platonic Life-Partners: With Jill.
- Secret Keeper: He knows Kloe is a princess.
The President of the Student Council during Kloe's first year at Jenis. For tropes relating to him, see his entry in ''Cold Steel''
The Vice-Present of the Student Council during Kloe's first year, who later became a researcher for the Seirand Medical Equipment Company in her home country of Leman. Dr. Seirand is her aunt.
- The Bus Came Back: Reappears in Cold Steel IV, accompanying the monarch of Remiferia and she's still berating on Lechter.
- Oblivious to Love: She doesn't seem to notice Hans's crush on her.
- Tsundere: She's strict towards Lechter due to his lazy and whimsical behavior, but she does seem to feel bad about being too harsh on him at times.
Leo E. Lawrence
The Secretary of the Student Council during Kloe's first year.
- The Stoic: Very serious and in control.
- Not So Stoic: He ends up shouting when Lechter left the academy.
The Ravens (Rocco, Deen, Rais)
A gang of delinquents in Ruan.
- Brainwashed and Crazy: In order to frame them for the burning of the Mercia Orphanage.
- Japanese Delinquents: Seem partially based on this trope.
- Joke Character: The three leaders are playable in one segment of The 3rd, where they take the final exam to become Junior Bracers. And they have to fight their former leader, Agate.
- HeelFace Turn: They were never really villains, just a bunch of punks, but in SC, they were a big help in Ruan when all the Orbal power was cut off. By the time of The 3rd, the three leaders have become Junior Bracers.
- The Leader: The three listed all seem to lead the Ravens, but Rocco in particular seems take charge the most.
- Lethal Joke Character: Downplayed on the lethal part. Their stats are crap, they have no orbments, and they don't have an S-Craft, but they do have a skill that lowers a target's defense to 0. Given how the damage formula works, this allows them to deal decent damage if the target isn't immune to DEF down.
- Took a Level in Badass: As Estelle points out, they do get stronger each time she fights them, and in The 3rd, they've managed to become Junior Bracers, which is stated to take more than just combat ability.
A kind woman running the Mercia Orphanage in the Ruan region.
- Parental Substitute: For the orphans in Mercia Orphanage, and to some extent, Kloe.
- Orphanage of Love: She is in charge of one.
- Shout-Out: To Mother Teresa.
Mayor Morris Dalmore
The mayor of Ruan.
- Bitch in Sheep's Clothing: The one behind the orphanage arson? It's him. Even without the brainwashing, dialogue from Gilbert implies he wasn't the most ethical mayor to begin with.
- The Corrupter: He passed his obsession with status to his assistant, Gilbert.
- Fed to the Beast: Keeps two monsters called Fango and Bronco in a hidden room, and lets them out to dispose of the heroes as well as Dunan, Phillip and Nial for knowing too much.
- Hazy Feel Turn: In SC, he's running a Sepith shop, but it's implied he's using illegal channels to maintain his stock.
- Laser-Guided Amnesia: Like the Capua's, he doesn't remember his crimes.
The receptionist at Ruan Bracer Guild.
A cheerful and optimistic mechanic from the town of Zeiss. Uses a variety of guns. Her grandfather is a famous scientist.
- Amazingly Embarrassing Parents: Her father is a nice and reasonable guy. Her mother on the other hand...
- Child Prodigy: She has comparable orbal engineering skills with veteran experts in the field, something her father lampshades during Orbal Gear Project.
- The Cutie: Just ask Estelle and Anelace or people in general.
- Duel Boss: In the second part of Moon Door 1, Tita pilots the Orbal Gear and acts as a boss to Agate. After Agate wins the first round, he has to fight the Gear again in its malfunctioning, but stronger state.
- Everyone Can See It: Everyone knows that Tita has a crush towards Agate, who only treats her like a little sister (to be fair to Agate, he's already in his mid-late twenties while Tita's still 16 by Cold Steel III).
- Foreign Exchange Student: She ends up studying in Erebonia at Thors II to study under Schmidt, a colleague of her grandfather and the second member of Epstein's students.
- Gadgeteer Genius: She knows Orbal technology like the back of her hand and can jury-rig a solution to just about any problem on short notice. Her first major on-screen project at ZCF involves the construction of the Orbal Gear.
- Gatling Good: Her Cannon Impulse S-Craft. It becomes the only attack she can use without a Field Disruptor equipped during Chapter 8 of SC since it's non-Orbal and she rocks the gun out during the Jenis Acadamy rescue mission. Taken Up to Eleven with the Orbal Gear, which carries two heavy machine guns.
- Guest-Star Party Member: In Cold Steel III, she's playable twice in Chapter 4: once for the monthly session at the Einhell Fortress, and once while assisting Rean with Lechter's request. In Cold Steel IV, she is consistently available once she joins during Chapter 2, with the exceptions being the "Sanctuary of Luna" in Chapter 3, as well as the final dungeon (because she's already doing her, her team, and other characters doing their own final dungeons). She rejoins for the True Final Boss fight though.
- Glass Cannon: Tita's regular attacks can hit multiple enemies and she hits hard, becoming even more powerful in later games when you get great Quartz to add all sorts of nasty extra effects to those attacks. Unfortunately, she's only twelve and can't take hits very well. This weakness is fixed when she's using her Orbal Gear.
- The Glomp: Tita frequently delivers these, usually to Estelle. She's twelve remember. She's also on the receiving side on occasion, usually from Estelle or Anelace. In Cold Steel III, she does this to Agate, causing people to ship them.
- Go Through Me: She puts herself between Loewe and a wounded Agate and declares that the only way Loewe will hurt Agate is over her dead body. It Makes Sense in Context
- The Goggles Do Nothing: The one thing she keeps from Sky to Cold Steel III.
- Hair of Gold, Heart of Gold: She has honey-blonde hair, and is an absolute sweetheart.
- Honorary True Companion: To the new Class VII in Cold Steel III. She might be in a different class, but she still interacts with them on a very frequent basis, and she's shown to be quite close to them (in Musse's case, they're roommates and former classmates).
- Hyperspace Arsenal: It's the only explanation for how such a little girl can carry around a cannon, a gatling gun and a portable computer, any one of which is is at least the size of her own torso. Taken Up to Eleven in Alternative Saga when she adds a flamethrower to her arsenal as well.
- I'm Taking Her Home with Me!: Tita inspires this reaction frequently.
- Innocent Blue Eyes: Has bright blue eyes to go with her blonde hair and is one of the kindest, sweetest characters in the entire franchise.
- Kill It with Fire: In Alternative Saga, Tita gets a flamethrower to suppliment her already considerable arsenal.
- Kill Sat: Her second S-Craft Satellite Beam. Don't ask how it got there.
- Lightning Bruiser: Due to the way buffed stats are calculated in The 3rd, Tita's Orbal Gear has her stats before transformation as its "base stats," causing buffs to be more effective. This ends up being her default set up in Cold Steel III as she's constantly riding on it in battle. Her only weakness was that she didn't have a S-Craft once she was on her Orbal Gear though Cold Steel IV fixes this issue.
- Limit Break: In FC, her S-Craft is "Cannon Impulse," with SC and The 3rd adding in "Satellite Beam." In Cold Steel IV her S-Craft is "Omega Impulse."
- The Load: Tita actively works to avert this and is determined to pull (more than) her weight. Played straight and justified in Chapter 8 of SC when all Orbal devices stop working... and Tita's arsenal is almost entirely Orbal-powered. Fortunately, there's a way around this, unfortunately other characters can make better use of that accessory.
- Mini-Mecha: Her Orbal Gear was created by Zeiss for the purpose of matching Renne's Pater-Mater. It's much smaller, but Tita can directly pilot the Orbal Gear. In Cold Steel III, she uses it by default in battle, whilst her normal orbal cannon is only used in cutscenes and on the map.
- Miss Fixit: Do you need something repaired? Something where the rest of the party might not even know what it is? Whether it's thousand-year-old technology from a long-lost golden age or the newest orbal circuitry, Tita's your girl. And in Cold Steel III, she and Tio help out Alisa in building a 3rd generation Orbal Gear.
- More Dakka: Her preferred method of fighting. Her weapons start at the "shoulder-braced portable mortar" level and only get bigger from there courtesy of her S-Crafts. In Cold Steel IV, her Orbal Gear III S-Craft has her firing all of her arsenal at the enemies.
- My Beloved Smother: Erika does not approve of that lout Agate hanging around her precious little girl.
- Nice Girl: Really, she's one of the sweetest girls you'll ever see, whether in the Sky series or in Cold Steel III.
- Nice Hat: In the Sky series. She doesn't have one in Cold Steel III though she can obtain it if players buy her Cold Steel IV DLC outfit, complete with a school uniform version of her old clothes, only brown.
- Parental Abandonment: Her parents work abroad and haven't been home for several years. She understands the reasons why but she's still lonely about being separated for long stretches at a time.
- Precocious Crush: On Agate no less.
- Raised by Grandparents: Not raised precisely but her parents have been away from home for quite some time when FC starts.
- Rule of Cool: More than any other character in the trilogy, Tita runs on this. She has a Hyperspace Arsenal, including a Mini-Mecha and a Kill Sat despite there being no evidence of a space program in her universe.
- She's All Grown Up: She appears in Cold Steel III having grown up quite a bit traveling the world with Agate. Now 16-years old, she enrolls in Class IX of Thors Second Branch School at Leeves.
- Ship Tease: With Agate of course. Taken Up to Eleven in Cold Steel III where Everyone Can See It except for Agate who still treats her like a little sister. A
- Small Girl, Big Gun: Her basic weapon is about the size of her torso and the gatling gun she whips out for her Cannon Impulse S-Craft is bigger than she is.
- Techno Babble: Oh god, give her an inch...
- Tender Tears: Tita cries more than the rest of the cast combined. She's also the youngest in the cast except for Renne, who's... different and going through all kinds of crazy things so it's pretty understandable.
- Token Mini-Moe: For the party in FC and SC, though she shares the role in The Third with Renne. Not in Cold Steel III, though (she's actually slightly taller than Musse).
- Wave Motion Gun: Her S-Craft in Cold Steel IV has her firing the Omega Impulse at the enemy using her Orbal Gear III.
- Wrench Wench: Embodies this trope in everything from her skills to her job to the clothes she wears in the Sky games.
Professor Albert Russell
Tita's grandfather and a renowned scientist, he is one of the fathers of the Orbal Revolution.
- Einstein Hair: As befits any aging inventor.
- Gadgeteer Genius
- Mad Scientist: In a way. He's still a good guy, though.
- Mr. Fixit: The only character to outstrip Tita in this role.
- Techno Babble: He is Tita's grandfather, after all. Though he is a bit better at reining it in.
Professor Erika Russell
Tita's mother and Professor Russell's daughter.
- Bitch in Sheep's Clothing: She isn't a bad person, but she can be quite rude and bitchy when she's in a bad mood. Despite that and her age of 33 she looks positively cute.
- Bunny-Ears Lawyer: She's completely obsessed with cute things (especially her daughter) and has a number of childish quirks (such as the Success Dance she does before every big experiment), but as a researcher and inventor, she's every last bit as talented and skilled as her father.
- Calling the Old Man Out: With an old man like that it's no surprise that they just can't get along.
- Fangirl: Of Lieutenant Julia Schwarz, machines and everything that's cute.
- Gadgeteer Genius: Like father, like daughter.
- Glowing Eyes of Doom: She really isn't happy about the close relationship between Agate and her daughter.
- Huge Guy, Tiny Girl: Her husband is about two heads taller than her.
- Mama Bear: To Tita. Unfortunately, the target of her wrath ends up being Agate.
- Nun Too Holy: She apparently wanted to be a sister of the church when she was a child; the local priest very pointedly explained that her personality was pretty much the polar opposite of what they were looking for.
- Older Than They Look: She's 33 and yet she still looks young and beautiful.
- Saying Sound Effects Out Loud: Whenever she's particularly excited for a new experiment (especially if she's planning on using it on Agate). ZOOOOOOOOM!
Tita's father and Erika's husband.
- Big Damn Heroes: He saves Tita and Agate from the malfunctioning Orbal Gear.
- The Mentor: He taught the art of staff fighting to Cassius.
- Overprotective Dad: Downplayed compared to his wife. He isn't too happy with Tita's interest in Agate, but he's polite and professional about it.
- Retired Badass: Erika mentions that he used to be a bracer before Cassius joined.
- Simple Staff: Uses a bo staff like Estelle and Cassius.
- Ugly Guy, Hot Wife: While not ugly, he's very generic-looking compared to his wife.
- The Unfought: His duel with Agate is interrupted by the Orbal Gear going haywire.
The receptionist at the Zeiss branch of the Bracer Guild. Originally from Calvard, he seems to be old friends with Zin.
- Aloof Dark-Haired Girl: She's pretty much always in control, and never fails to snark at Zin's expense.
- Big Damn Heroes: In Zero, she saves Wazy, Ke A and the SSS from a bunch of Revache thugs during the Black Auction.
- Limit Break: As a boss in The 3rd, her S-Craft is "Dual Dragon Helix.
- Classy Cravat: In Zero.
- Put on a Bus: She decides to retire as receptionist so she can go back to Calvard and become the aide to President Rocksmith.
- Red Baron: "The Crimson Swallow."
- Two Guys and a Girl: With Zin and Walter.
- You Killed My Father: Averted. As it was something her father agreed to, she doesn't really hold her former boyfriend Walter accountable for his death. And it turns out that her father was actually terminally ill when they did that duel.
The chief of Zeiss Central Factory and mayor of Zeiss.
- Cigarette of Anxiety: A sidequest reveals that he stole a pack of cigarettes to cope with the stress of his work.
The maintenance chief at Zeiss Central Factory.
Olivier Lenheim/Olivert Reise Arnor
A wandering bard from the Empire. Uses a gun, but his deadliest weapon is probably his mouth, which gets him into more trouble than anyone else in the party.
- Ambiguously Bi: Claims in his introduction to love both "daughters of serenity" and "sons of elegance", and shamelessly flirts with anything that catches his eye, be it male or female (with Aina, Joshua, and Mueller seeming to be his favourite targets, though Agate and much of the female party cast are on the receiving end of his affections at least a few times). Given that Olivier seemingly loves nothing more than getting under people's skin, it's hard to tell how much of this is genuine affection and how much of it is simply Olivier being The Gadfly.
- Ambiguous Situation: At the end of Cold Steel III, the Courageous blows up in the sky and he even says some Famous Last Words for Schera. It's unknown whether he is really dead or if a miracle saves him as the game abruptly ends with Osborne declaring that the end is now starting and despair is about to roam all over the lands. Cold Steel IV reveals that he and the crew survived thanks to George rigging a contraption that gives the crew enough time to get them to safety, though Olivert loses his left eye in the process.
- Arranged Marriage: Had events at the end of FC gone differently, he'd have ended up married to Kloe for reasons of politics.
- Beware the Silly Ones: A lot of his over the top antics are designed to make people underestimate him or to deflect attention or suspicion. This leads people to sometimes forget that he's an Imperial Prince and can call upon a substantial fraction of the resources of the most powerful military in western Zemuria at will. He's also extremely capable in a fight.
- Big Good: Of Cold Steel I and II. He forms a third faction to oppose both the Noble and Reformist factions and change Erebonia for the better, and he was the one who proposed Class VII in the first place. Regains this status in Cold Steel IV where he ends up leading the Shimmering Wings team. Rean might be the leader of Class VII but Rean answers to Olivert.
- Bishounen: And he goddamn knows it, too.
- Big Damn Heroes: Twice in Cold Steel II, showing up to extract Rean and Alfin from the Pantagruel in the Intermission and showing up with Toval to distract Bleublanc and Duvalie in Final Chapter
- Bishie Sparkle: Part of his victory pose, actually.
- Bitch in Sheep's Clothing: Subverted. Schera catches him contacting someone in secret, making it look like his goofy facade is a cover for espionage. After his true identity as a prince is revealed, he plays Devil's Advocate for Erebonia's invading forces a while before revealing that he really does believe in love and peace, though he's more serious about politics then he lets on.
- Bunny-Ears Lawyer: He's an extremely competent mage and gunner despite his antics; in fact, he's probably one of the most powerful characters in the game, and even leaving his antics aside, you'll probably want him in the party anyway. His competence is a hint to his true nature.
- Cain and Abel: He and Alfin are the older Abel to Cedric's younger Cain in Cold Steel III.
- Childhood Friends: With Mueller.
- Dark and Troubled Past: Because the emperor liked a commoner woman and even had a son with her, the other nobles weren't happy and hired one of the jaegers to kill them. The only reason why Olivert is alive is thanks to Mueller who saved his life.
- Devil's Advocate: When the Liber Ark appears and causes a massive orbal shutdown that extends beyond Liberl's borders, the Erebonian Empire sends their tanks to occupy Liberl under the premise that the Ark is their secret weapon. Olivier then shows up as Prince Olivert and makes the case for Erebonia, arguing that even if the Ark is really part of Ouroboros's plot, the tanks should enter Liberl to "help", unless Liberl can prove they have a countermeasure. This is a ploy both to buy time and to allow Cassius to counter his argument with the ZFG-equipped Arseille, thus forcing Erebonia to temporarily pull back.
- Earn Your Happy Ending: It took him a long time, but he finally is able to fulfill his lifelong wish in Cold Steel IV, while marrying Schera.
- Easily Forgiven: Played for Laughs regarding his antic of stealing a high-value wine in Bose.
- Evil Costume Switch: Played with. In his 'Imperial Prince' uniform worn when accompanying the Third Armored Division to Liberl's border he wears black with a distinctly military design in contrast to his usual white civilian outfit. Of course, he's actually trying to accomplish the same thing Kloe is, he just can't let certain people in Erebonia realize it.
- Eyepatch of Power: Survives the explosion in Cold Steel IV at the cost of his left eye.
- The Gadfly: Seems to have some elements of this, as he appears to love watching other characters squirm, with Estelle, Joshua, and Agate being his favourite targets. How much of it is Olivier's true personality and how much is just an act is open to interpretation.
- Given Name Reveal: Turns out "Lenheim" is from his mother's last name, Ariel Lenheim, as revealed by his father, the emperor, in Cold Steel III.
- Guest-Star Party Member: In Cold Steel III, he is playable in both the last half of chapter 2 and the last half of chapter 4, alongside the other guest characters in his Olivier Lenheim costume. He ends up demoted in Cold Steel IV to a Support Party Member despite participating in a side quest in Cold Steel IV, mainly because there's so many characters already and he's in the Courageous II during the final battle, busy distracting the Glorious.
- The Gunslinger: Favors an orbment pistol, which in gameplay terms gives him incredible reach on the battlefield and the player's first S-Craft which can hit multiple opponents, often for massive damage.
- Handsome Lech: Acts this way to nearly every woman (and some men) he meets. It's partly just an act and a coping mechanism... but only partly.
- Happily Married: Ends up marrying Schera in Cold Steel IV.
- Heroic Bastard: His father is Emperor Eugent, his mother was a commoner. As a result, he has the style of Prince but isn't eligible to inherit the throne, despite being the Emperor's firstborn. He is however one of the most heroic characters in the series, clearly wants what's best for Erebonia and has nothing but love for his legitimate siblings, who love him right back.
- Hidden Depths: There is much more to Olivier than initially meets the eye, and he arguably has the most hidden from view than any other character in the party.
- I Just Want to Be Normal: It's not so much that he minds being royalty (it can get him a lot of girls, after all), but he absolutely despises the excesses of the Empire and really wants to either leave it all behind, or by the end of SC, change it.
- I'm Dying, Please Take My MacGuffin: In Cold Steel IV, a flashback reveals that he entrusted Schera with his artifact that allows long distance communications if anything should ever happen to him.
- Internal Reformist: As an Imperial Prince, he pretty much is the system and he would like to reform it without the bloodshed that seems inevitable. This is one reason why he and Osborne are arch-enemies.
- Class VII is his pet project, an attempt to create even more internal reformists who can bridge the gap between Erebonia's classes
- I Owe You My Life: In his backstory, it turns out that the only reason why he's even alive when his mother is dead is because Mueller protected him from the jaegers sent to assassinate him and his mother because his dad decided to want a commoner as his wife and even had a son.
- Large Ham: It's one of his defining traits.
- Late-Arrival Spoiler: His real name is Olivert Riese Arnor and he's a prince of Erebonia who is not in succession to the throne. This is casually revealed in his later appearances despite being a huge spoiler.
- Limit Break: In FC, his S-Craft is "Howling Bullet," with SC and The Third also giving him "Requiem Hearts." For Cold Steel III his S-Craft is "Akashic Star."
- Manipulative Bastard: He has his moments of it, playing entire scenes like a fiddle.
- My Species Doth Protest Too Much: Or his country does, at any rate. He makes it pretty clear from the beginning that he's saddened by the violent expansionism of his homeland. This is actually a major driving force in his will to overthrow Chancellor Osborne and steer the Empire towards more peaceful and just policies.
- Noodle Incident: He once snuck into a Jaeger group for some purpose, without even bothering with a disguise to blend in. All we know is that it worked and it gave Mueller a heart attack.
- Obfuscating Stupidity: There's a mix of this since his antics are still part of his original personality. He only amplify the quirks when he's outside Erebonia.
- Odd Friendship: With Mueller.
- Out-Gambitted: Try as he might to make things right for Erebonia, he really can't do much against Osborne's planning. By the end of Cold Steel 3, Osborne has more or less brought his plans to fruition, while Olivier was last seen inside the Courageous right before it exploded.
- Plucky Comic Relief: In the Sky series where he's more liberated for himself. While he does have his moments in Cold Steel, he's a bit more serious in this regard even on his Olivier Lenheim disguise.
- Purple Prose: He loves to speak in this way. Except when he's wearing his "official" face as Olivert Riese Arnor, where the shift in tone is almost jarring.
- Sacrificial Lion: Unwittingly made into one in Cold Steel III as the Courageous exploding in the sky rallies the red plemora flower crazed citizens of Erebonia to go after Calvard as they were all influenced by Osborne's speech.
- Sarcastic Confession: A very clever and easily missed one. At the end of Chapter 1 in SC, Kloe and Estelle reminisce about their role as knights in the festival play and Olivier promptly adds in that his role must be "the lone, wandering prince from a nearby country, here to take back the dark-haired princess, even if by force." Estelle quickly blows him off, but this is actually an incredibly apt description of his actual role in the story (with the dark-haired princess actually being Kloe, rather than Joshua).
- Say It with Hearts: On occasion.
- Sensitive Guy and Manly Man: He's the sensitive guy to Mueller's manly man.
- Sorry That I'm Dying: Apologizes to Schera as the Courageous is about to blow up at the climax of Cold Steel III.
- Sure, Let's Go with That: When Scherazard confronts him at the start of Chapter 2 of FC, demanding he confess who he really is, he admits they yes, she's right, he's an Erebonian Mole. She wasn't entirely correct. He's actually much, much more.
- Squishy Wizard: He's one of the few characters with a single-line orbment and has good ATS, but has lower physical stats to compensate, though his range compensates for this somewhat.
- Uncertain Doom: As of the end of Cold Steel III, it's currently unknown if he actually perished when the Courageous exploded, or if a third party saved him. Cold Steel IV reveals that George deliberately gave a way for the bridge to survive and Bleublanc arrives at the scene of the crash site.
- Unwitting Pawn: No matter what he does, Osborne will find a way to manipulate Olivert's plans to his advantage. Even when it seems like Olivert is winning at something, Osborne will snatch the victory out of his hands.
- Worthy Opponent: He and Osborne may have different views, but he definitely thinks of Osborne as this.
A major (later Lieutenant-Colonel) of the Imperial Army of Erebonia and Olivier's childhood friend.
- Back-to-Back Badasses: Has a moment of this with Major Neithardt in the Finale of Cold Steel II, against several Magic Knights. They even decide to have a contest to see who can take down the most.
- Beleaguered Assistant: Courtesy of Olivier. Mueller is usually the one holding the bag for his nonsense.
- BFS: It's still pretty realistic in size compared to Agate's sword, though.
- Big Brother Mentor: In Cold Steel III, it's revealed that he has a younger brother named Kurt, who he encouraged to go to the Thors branch academy instead of dropping out.
- Blade Spam: Blade Dancer, which combines this with spinning around the enemy at high speed.
- Childhood Friends: With Olivier.
- The Comically SeriousOlivier: Ha ha... Fret not over [Mueller's] dark demeanor. Without it, his presence wouldn't light up the room the way it does.Mueller: Okay, you really need to shut up now.
- Colonel Badass: Gets promoted to Lieutenant-Colonel as of Cold Steel IV.
- Cool Big Bro: To Kurt, who according to the latter is the one who took him seriously and taught him well.
- Deadpan Snarker: Considering who his friend is, this comes as unsurprising.Mueller: But I'm guessing you'd rather hug than talk.
- Demoted to Extra: Mueller had it hard in the Cold Steel saga, barely showing up in the games despite it being set in his hometown, and by Cold Steel IV, he's not even a Support Party Member unlike Olivert, Schera, Towa, Elise, and Alfin who at least can use their Brave Orders during the final battle. To a certain extent it makes sense though as with the development and changes to Oliver's character he no longer needs Mueller to keep him on task.
- Duel Boss:
- At the start of SC Chapter 4, Joshua and Josette (Guest NPC) will have to fight him, but Josette will fall so quickly and deal so little damage that Joshua may as well be fighting alone.
- In Star Door 1, Julia has to fight him one-on-one. Unlike before, Mueller can use Righteous Witness and the available items and Arts are more limited.
- 11th-Hour Ranger: In SC, he can be recruited during the final dungeon. He becomes a permanent member of the party in The 3rd.
- Fantastic Fighting Style: His family's Vander Style is one of the two most prominent fighting techniques taught in Erebonia.
- Hero Antagonist: At the beginning of Chapter 4, he works with Liberl's soldiers to try to apprehend the Capua Sky Bandits. Unfortunately, Joshua is both in an Enemy Mine with the bandits and playable during that segment.
- Kubrick Stare: One of his expressions.
- Lightning Bruiser: In the 3rd, he has the highest SPD and the second highest DEF, STR, and HP.
- Limit Break: In SC and The 3rd, his S-Craft is "Rightous Witness."
- Majorly Awesome: He's a major and a Vander, a family with an awesome swordsmanship style in Erebonia along with Arseid. Of course he is awesome.
- Military Brat: The Vander family has a legacy of service to Erebonia. His uncle Zechs commands one of the Empire's armored divisions and encouraged his younger brother to go enroll at the branch school instead of withdrawing his application.
- Not So Above It All: Not present much in any of the Trails in the Sky games, but in Cold Steel II, he's surprisingly lighthearted, jokey and buddy-buddy with Major Neithardt.
- Odd Friendship: With Olivier.
- Officer and a Gentleman: He's fairly polite and professional to people who aren't Olivier.
- Perpetual Frowner: Take a look at his picture - that's his default expression. Being Olivier's Beleaguered Assistant has really taken it's toll on him.Olivier: My dear Mueller, fortune favors those who favor the people around them with a smile!Mueller: *scowls* I AM SMILING!
- Put on a Bus: Aside from a flashback voiced event in Cold Steel III telling Olivert to take care of himself before the Courageous explodes, he is nowhere to be seen throughout the story.
- Sensitive Guy and Manly Man: The manly man to Olivert's sensitive guy.
- Sir Swears-a-Lot: Fairly mild compared to most examples, as he only tends to speak roughly when addressing Olivier (which is somewhat justified).Mueller: I'm here because I've had to follow your stupid ass all over goddamned creation.orMueller: (after having to look for Olivier all over the place while the latter was participating in the tournament) You son of a bitch...
- Stab the Sky: His S-Craft Haja Kenshou / Righteous Witness
- Sword Plant: Part of his Victory Pose.
- Tall, Dark, and Handsome: Very much so and definitely more stoic. His little half-brother Kurt takes after him.
- Tractor Beam: Ragna Bind draws the targets towards him while inflicting Paralysis.
- Vitriolic Best Buds: With Olivier.
- Wham Episode: Cold Steel III reveals that he no longer is protecting Olivert and the royal family as the Vander family is dismissed from being the royal family bodyguards.
Queen Alicia von Auslese II
The elderly ruler of Liberl, widely beloved by all her subjects and noted for her pacifistic approach to international affairs.
- The Atoner: Part of her reason for pardoning Joshua is because she reluctantly conceded to Erebonia's truce condition to keep the Hamel false flag op a secret. Joshua forgives her, since he knows that she had to do so in order to prevent the rest of Erebonia's forces from conquering Liberl.
- 100% Adoration Rating
- Cool Old Lady: Estelle certainly thinks so.Estelle: Super-nice, but with a seriously strong will. I hope I'm even one-tenth that cool when I get old!
- The High Queen
- Iron Lady: Is actually the deconstruction of an aversion of an Iron Lady - she's a warm, kind, peace-loving idealist who adores, and is adored by, her people - and as a result is almost dethroned by Colonel Richard's coup d'etat after he perceives her as being too "soft" and "womanly" to effectively defend the country from foreign threats.
- Reasonable Authority Figure: Immensely so. In SC, in particular, she helps the party multiple times, supports their efforts wherever possible, and even pardons Joshua's crimes.
Duke Dunan von Auslese
The nephew of Queen Alicia, and one of two potential heirs to the throne (the other being the Queen's granddaughter, Klaudia). Unlike his aunt and niece, Dunan is an easily manipulated, self-important layabout. He spends most of his time drinking, eating donuts, and reading comics.
- Adipose Rex: He's quite large, which isn't surprising given his lifestyle.
- Bad Boss: Is a (literal) royal nightmare to his butler, Phillip.
- Break the Haughty: Happens several times over the course of the games.
- Character Development: Goes from Royal Brat to a responsible member of the royal family in SC.
- Evil Uncle: To Klaudia, although he's not evil as much as an obnoxious jerk.
- The Hedonist: Gets up late, spends every night getting drunk, and every afternoon eating donuts and reading comics.
- Heel Realization: Goes through one halfway through SC. He's much better behaved afterwards.
- Idle Rich: They don't get much idler or richer.
- It's All About Me: And how.
- Jerkass Has a Point: Though he's predictably less than polite about it, he's not entirely wrong when he says early in SC that Kloe does not currently have quite the demeanor, presence, or will to govern required of a monarch.
- Pet the Dog: Possibly. In FC, he's among those who donated to the reconstruction of Mercia Orphanage, though his reasons are unknown.
- Puppet King: What Richard intended for him to become in FC, a figurehead ruler who would appear in the public eye while Richard and the Intelligence Division ruled from the shadows. Thanks to Estelle and co, this plan falls through.
- Plucky Comic Relief
- Rich Bitch: Dunan is eminently hateable, from his very first appearance onwards.
- Royal Brat: Adult version?
- Straw Misogynist: Near the end of FC, he goes on an insulting spiel about women. Unfortunately for him, he says this in front of the current party, which is made up entirely of women.
The long-suffering butler of Duke Dunan. His duties generally involve running errands for the Duke, cleaning up after him, apologizing to everyone Dunan crosses paths with, and trying to correct his charge's poor behaviour (with such comments immediately and irritably brushed aside by Dunan). He is actually a retired Captain of the Royal Guard and, accordingly, a master swordsman.
- Battle Butler: Doesn't look the part, but it's true. You can see what he's capable of in The 3rd.
- Childhood Friend: To Hilda.
- The Jeeves: Ticks all the requirements. He's well-dressed, polite, and generally much smarter and savvier than Dunan.
- Limit Break: As a boss in The 3rd, his S-Craft is "Esmelas Hearts."
- My Master, Right or Wrong: Has this opinion about Dunan, especially considering he was the Duke's primary caregiver. He often sees Dunan's failings as his own and, even though he doesn't agree with the Duke's actions, will typically stand by his side as they play out (and take the punishment when it inevitably all goes sideways).
- Old Retainer: Given that he had a hand in raising Dunan, his service to the crown goes back a long, long way.
- Retired Badass: Phillip is a former Captain of the Royal Guard.
The head-maid of the Grancel Royal Castle. She oversees the upkeep of Grancel Castle, ensuring that all servants of the crown live up to her exacting standards. She has served the royal family for decades and is one of the Queen's most trusted servants.
- Apron Matron: Hilda doesn't care if you're a member of the most feared division in the army - you mind your manners while she's around or she WILL tear a strip off you.
- Childhood Friend: To Phillip. It's even implied they may have been romantically involved at one point.
- Death Glare: Intimidating enough to make hardened special-ops soldiers quake in their boots.
- Old Retainer: Has served the Castle for decades.
- Undying Loyalty: To Queen Alicia.
A journalist and recurring non-playable character. Kinder than he seems.
- Cigarette of Anxiety: He's almost always seen smoking. He knows it's bad for his health but his partner being Dorothy doesn't make quitting easy.
- Distressed Dude: Ends up as one of the hostages of Richard's coup in FC.
- Going for the Big Scoop: Particularly in SC, where he puts himself in harms way in order to record the deeds of your party onboard the Liber Ark. He and Dorothy win a 'Hulitzer' for their coverage of the events of SC (after being nominated for and failing to receive one for their coverage of the events of FC).
- Intrepid Reporter: You'll encounter him everywhere in Liberl, always on the lookout for the next big scoop. He even joins the cast on the Arseille to chronicle the investigation of Liber Ark firsthand.
- Jerk with a Heart of Gold: Grumpy he may be, but Nial is shown to genuinely care about Dorothy and is also willing to risk his life for his job.
- Knowledge Broker: Tends to trade information with the heroes, although usually he's on the receiving end due to being desperate for a scoop.
- Paparazzi: He's not above trying to get Dorothy to snap a "sexy" picture of Mayor Maybelle to attract readers.
- Perma-Stubble: Like Zin, Nial doesn't seem to shave that often.
An eccentric photographer working under Nial.
- Blinding Camera Flash: When she's an NPC party member, she'll sometimes take pictures of the enemy and inflict Blind. She also does this in-story at one point, unwittingly saving the party by dispelling Bleublanc's Shadow Pin.
- Cute Clumsy Girl: She has a bad habit of breaking things, to the point that when Nial sees her get off an airship in Kevin's company he immediately worries about what priceless work of Church art Dorothy must have destroyed that he'll have to pay for.
- Genius Ditz: A complete airhead, but very skilled with the camera.
Lieutenant Julia Schwarz
A First Lieutenant in the Royal Guardsmen and a close friend and confidant of Princess Klaudia.
- Bad Habits: Disguises herself as a nun in FC.
- Big Damn Heroes: The Royal Guards' ship, Arseille, arrives just in time to stop Mayor Dalmore's escape.
- Blade Spam: Lanzenreiter hits one enemy four times.
- Boyish Short Hair: Cuts her hair so short she looks manly enough.
- The Cameo: She attends Olivert's wedding at the end of Cold Steel IV.
- The Captain: Of the Arseille
- Cool Big Sister: She's this to Kloe.
- Even the Girls Want Her: Her popularity with women is borders on the supernatural. Even Estelle has expressed interest in seeing some random candid photo's of her. In fact, just about every female protagonist barring Schera and Kloe (for obvious reasons) have been charmed by her.
- Geometric Magic: Her S-Craft Trinity Kleis has her carve a glowing triangle into the ground with her sword which then explodes. The upgrade Pentagrammic Kleis turns it into a pentacle.
- Groupie Brigade: She's the target of one, composed of seemingly every female under the age of 60 or so in the entire Kingdom of Liberl. They come very close to storming Grancel Castle at one point.
- Ao reveals that her fanclub extends to Crossbell as well. Elie and the Seeker sisters are fans.
- Guest-Star Party Member: She's originally playable for one boss fight in SC, though later releases also added a method of recruiting her for the final dungeon. She becomes a full-time party member in The 3rd.
- Limit Break: In SC and The 3rd, her S-Craft is "Trinity Kleis."
- Magic Knight: While everyone can be one in this franchis considering how battle orbment system works, it's notable because she is a very balanced character who fights with a rapier with decent attack power but has above average casting ability, uses Geometric Magic in her S-Craft and can create a Single-Use Shield.
- Royal Rapier: Fights with one and is the person who taught Kloe how to fence. She also briefly studied under Cassius
- The Rival: To Captain Amalthea, apparently. In an optional conversation in SC, Julia says that their old rivalry helped shape them both and become stronger, and laments how far Kanone has fallen.
- Undying Loyalty: To Kloe.
- Vacation Episode: She's ordered to take a day off, leading to the events seen in Star Door 1.
Chief of Staff of the Royal Army.
- Authority Equals Asskicking: His boss battle in the 3rd shows that he's a powerful halberd wielder.
- Blade on a Stick: His weapon is an antique halberd with an oversized blade.
- Cool Old Guy: He's won the annual martial arts tournament at Grancel for years running as the series begins. After circumstances force him to take a year off, other characters quietly encourage him to give the young 'uns a chance, while still recognizing that if he fought, he'd probably win again.
- Four-Star Badass: He's a general and he can kick your ass hard.
- Good Old Ways: He firmly believes that the army can handle any crisis themselves and doesn't need the help of civilians (ie the Bracers) to handle them.
- Hostage Situation: Held in Haken Gate following the start of the coup, with his granddaughter taken hostage by the Special Ops Division to prevent him from taking action.
- Kiai: He often shouts "Seiya!" whenever he's attacking.
- Red Baron: "God of War".
- The Resenter: He despises Bracers, believing that they meddle in affairs that should be left to the Royal Army. He gets over it by the Second Chapter. Mostly.
- Teeth-Clenched Teamwork: This is pretty much his reaction when the Army has to work with Bracers. He eventually gets better.
Major Maximillian Cid
An officer in charge of the Leiston Fortress in the Zeiss region.
- Blow You Away: One of his move in battle is casting an all-targetting wind spell.
- Colonel Badass: He's been promoted to Lieutenant Colonel by the time SC starts. The badass part comes into play during his Bonus Boss battle and when he helps to free the queen and princess from the Enforcer's clutches.
- Kindhearted Cat Lover
- HeelFace Turn: Though he was never really on Col. Richard's side, he helped Prof. Russell and Estelle's group escape the fortress.
- Heroes Prefer Swords: He fights with a saber.
- Hero of Another Story: His heroism during the Hundred Day War is mentioned quite a bit.
- Magic Knight: He also can use top-level offensive Arts with great skill.
- Two First Names
Colonel Alan Richard
Colonel of the Royal Army's Intelligence Division.
- Affably Evil: In spite of being the antagonist of FC, his polite demeanor and love for his country is genuine. By the time of SC and 3rd he drops the "evil" part altogether.
- Anti-Villain: Type III. He and Intelligence Division staged a coup in Liberl but all of it was done out of genuine love for the country, as misguided as it was. In SC and 3rd, this aspect of his character is dropped entirely, as he wants to atone for what he did.
- The Atoner: In 3rd.
- Big Bad: In FC. Eventually it's subverted, as he's neither very big (other forces can easily manipulate him), nor bad (his actions being a very misguided attempt to bolster up Liberl's power). He drops off from this status in SC, even going as far to become a party member in 3rd.
- Big Damn Heroes: The entire Intelligence Division pulls this during Ouroboros' assault on Grancel Castle in SC. They wind up proving more badass than Ouroboros' regular forces and Richard himself gets to face down the Enforcers.
- Bishōnen: According to a comic in the 3rd special collection book, he apparently looks like one when his hair gets wet (and therefore, flattened).
- Blade Spam: Luminous Divide and both of his S-Crafts.
- Cherry Blossoms: Appear in his aptly named Sakura Morning Moonnote .
- Colonel Badass: Exactly what it says. After the first game he loses the Colonel but keeps the Badass. Trying to get people to stop calling him Colonel afterwards is a bit of a Running Gag. At the end he finally gives up and allows that the rest of the party can call him by his old rank if they want.
- Duel Boss: In Star Door 5, he serves as one to Anelace, a fellow Eight Leaves One Blade practitioner.
- Fantastic Fighting Style: Was taught Eight Leaves One Blade by Cassius Bright during his youth, he specializes in the Fifth Form, Zangetsunote .
- Flaming Sword: His sword is seemingly burning when performing his S-Craft Sakura Morning Moon.
- Flash Step: Some of his Crafts have him move like this albeit not quite as fast as, say, Loewe.
- HeelFace Revolving Door: Once used to be a honorable soldier under the wing of Cassius Bright. After Cassius left the army, along with Erebonia slowly becoming stronger, he took very drastic measures to strengthen his country. He finally makes the Face turn for real in SC.
- Heroic Sacrifice: Realizing he's been manipulated, he tries to atone by holding off Reverie while the party escapes. Subverted when Cassius arrives, curb-stomps Reverie for him and then verbally and physically smacks Richard around for forgetting everything he taught him
- Katanas Are Just Better: Richard uses them, although in a subversion the weapons aren't treated as being in any way better in-universe with Richard's Game-Breaker potential coming from his stats instead.
- Iaijutsu Practitioner: The only time his sword isn't sheathed is in the middle of his attacks and during the start of his victory pose.
- Lightning Bruiser: He's fast, his Crafts have ridiculously low cooldown and he hits extremely hard, especially with his second S-Craft Sakura Morning Moon which does the most single-target damage of any attack in the trilogy. He's also got good DEF and a surprisingly good Orbment setup with extremely good ATS for a melee attacker on top of that.
- Limit Break: In his boss fight during FC, his S-Craft is "Afterglow Smasher." As a party member in The 3rd, he keeps that, and also gets "Sakura Morning Moon."
- My Rules Are Not Your Rules: Inverted. Two of his Crafts have normal cooldown as an enemy and shorter cooldown as a playable character.
- Private Investigator: Star Door 12 shows that after the events in SC, he becomes one when he creates the R&A Research Agency with Kanone.
- The Man Behind the Man: Of the Sky Bandits and Ruan incidents. As it turns out, however, he is also being used.
- Officer and a Gentleman: In FC, despite being the antagonist, he is very formal and polite to the people around him.
- Pet the Dog: After the Duke's dinner party, he tells Estelle and Joshua about his army days with Cassius, even though doing so doesn't do anything for his scheme other than getting his thoughts off his chest and maybe learning more about his CO's reason for retiring.
- Redemption Promotion: Zigzagged. He doesn't have his boss stat advantage, especially on Nightmare mode, but as a playable character, his single-target Crafts have low cooldown.
- Two First Names
- Unwitting Pawn: To Ouroboros in FC.
- Well-Intentioned Extremist: Everything he did in FC was in a misguided attempt to bolster Liberl as a nation after its disastrous war with the Empire.
- Warrior Poet: He even recites poetry in his Sakura Morning Moon S-Craft.Richard: As clouds fall, sakura bloom. Fallen warriors gather in the evening bloom. And I present you, your doom!
Captain Kanone Amalthea
Colonel Richard's right-hand woman.
- Animal Motifs: Estelle associates her with a fox.
- Clingy Jealous Girl: When Richard sends her away so he can have a private chat with Estelle and Joshua, Amalthea gives the pair a Death Glare.
- Death Seeker: After realizing that Ouroboros played her like a fiddle, she resigns herself to be sent to the firing squad until Richard talks her out of it.
- Femme Fatale: Estelle sees her as one.
- The Gunslinger: Fights with a machine pistol and one of her attacks is called Dancing Gunner.
- HeelFace Turn: Once she learns Colonel Richard has given up on his plans and is now working with the army to fight Ouroboros, Kanone does the same.
- Ineffectual Sympathetic Villain: First, her plans to question Estelle and Joshua are interrupted by Zin's attempt to flirt with her. Later, during her second boss battle, her robot mooks can malfunction and inflict themselves with confuse. Somewhat averted in SC, since while she was manipulated, she's far more dangerous with her tank.
- It's Personal: Her copy in Phantasma doesn't like the idea of Renne joining the party, due to the latter's past manipulation of her.
- Jerk with a Heart of Gold: According to Zin. The heart of gold is shown when Richard convinces her to help him atone for their crimes.
- The Rival: She and Julia were this to each other since the academy. Julia was the skilled one, Kanone was the smart one. This culminates in the fight at Grancel where Julia helps the party stop Kanone.
- Sexy Secretary
- Tank Goodness: She rides the prototype Orgueil into battle.
- Time Bomb: Her mines, which she will deposit around the battlefield every few rounds.
- Undying Loyalty: To Colonel Richard. She spends months hiding from the authorities in the hopes that she can free him from his imprisonment and falls into despair when she thinks she's failed. She joins him at his newly formed company after the end of SC.
- Unwitting Pawn: Like Richard and the rest of the Intelligence Division, she's manipulated by Ouroboros. And then she's manipulated again in SC as part of a Gospel experiment.
The receptionist at the Grancel Bracer Guild.
- Motherly Side Plait: Male example.
The ambassador for Erebonia in Liberl.
The ambassador for Calvard in Liberl.
- You Gotta Have Blue Hair: Blue-green, in this case.
A large Archaism also known as the "Guardian of the Ring," as it was created to defend the Sept Terrion of Space, the Aureole. It is found in the deepest level of the Sealed Area beneath Grancel Castle.
- Clipped-Wing Angel: It has a third form that's only seen if you have a Bracer Rank of 5 or above. This form doesn't have much HP or defense, doesn't even try to attack you, and everyone begins the fight with their S-Crafts fully charged, making it more of a playable Coup de Grâce Cutscene than an actual boss fight.
- Combining Mecha: There are two mechanical hands that can dock on Reverie's arms.
- Dub Name Change: Its name in the original Japanese script was "Traumerei."
- Evil Knockoff: For a given value of evil, as all Reveries are just machines that just do their duty, but aside from the Dragions, the 3rd features a dark purple variant known as the "R-11 Gespenst" that serves as one of the last bosses.
- Final Boss: Of FC.
- Implacable Man: This thing takes an absurd amount of punishment before going down: two phases of almost 50000 combined HP and it still gets back up, then Cassius blows off its arm, and even then it still manages a Clipped-Wing Angel form before it's finally destroyed for good.
- Sequential Boss: After defeating it the first time, it combines two hand-like Archaisms for another fight.
- Super Prototype: In SC, Ouroboros is revealed to have made copies of the original white Reverie with the suffix "Dragion" added to the end of their names. There were at least 4 made, 1 black one that serves as Loewe's Ace Custom, and 3 red ones (that Loewe didn't know about), one of which serves as a boss that, while formidable, isn't at quite the same level as the original.
A large dragon born before the Great Collapse. He is a Sacred Beast tasked by the goddess Aidios to watch over the Aureole.
- The Battle Didn't Count: Played with. After you deplete Ragnard's HP in the boss fight, he just continues to stand there, with no defeat animation, and you don't even get victory music on the results screen. In the cutscene following the fight, he doesn't seem affected at all. It's implied that Ragnard is so powerful and ancient that you barely took off 1% of his actual HP. However, Agate does manage to break the Gospel controlling him after the fight, and the fight was just a distraction to give him the opportunity to do so, so in a story sense it did count for something.
- Big Damn Heroes: Catches Estelle and Joshua as they are falling to their deaths at the end of SC.
- Brainwashed and Crazy: Weissman installs a Gospel on his head, then has Loewe make him go on a rampage as part of an experiment. Loewe, being Loewe, made sure that the damage done to the city of Bose was kept to a minimum. After a boss fight with the dragon, Agate uses a specially-made heavy-blade to destroy the Gospel and return him to his senses. Now free, he expresses his apologies by giving the party a goldia crystal to be used in helping rebuild Bose.
- Dragons Are Divine: Or directly serve the divine, in this case.
- Evil Knockoff: One of the last bosses in the 3rd is "R-Tycoon," which looks like a red variant of the usually-blue Ragnard.
- Flowery Elizabethan English: Speaks like this in the localization.
- Loophole Abuse: He swore to Aidios not to interfere with the people, just watch. After the Aureole vanishes, he decides that the oath had become null and void, which was convenient, as it allowed him to save Estelle and Joshua from falling to their deaths from the collapsing Liber Ark.
- Obstructive Code of Conduct: He is bound by an oath to Aidios not to interfere with human culture, and while he apparently has some knowledge on the subject, he cannot reveal much of what he knows relating to the Sept-Terrions.
- Offscreen Moment of Awesome: He had a duel of sorts with Cassius back when he was still using swords.
- Talking Animal: In the sense that he can project words into people's thoughts to communicate.
A wandering priest of the Septian Church. First appears in the Second Chapter, and plays a leading role in The Third. He wields a crossbow.
- Abusive Parents: Although his mother used to be nice, she tried to kill herself and him out of despair when things got bad.
- Adapted Out: Does not appear in the OVA.
- Ascended Extra: From a Sixth Ranger to the main character of The 3rd.
- Authority Equals Asskicking: He is actually one of the highest-ranking knights in the Septian Church who is sent to assassinate Weissmann.
- Badass Preacher: He's a wandering priest who is quite capable of defending himself from monsters and bandits. Actually, he's the Fifth Dominion, one of the twelve most powerful Knights who protect the Church and as a result, very high up in the hierarchy of badassdom.
- Bad Habits: Kevin is a good person but he does sometimes take advantage of the automatic respect his priestly outfit gets him. He's also a shameless flirt.
- Beware the Nice Ones: Don't let the smile and goofy demeanor fool you, he's able and willing to defend himself and anyone in his charge.
- Bitch in Sheep's Clothing: Downplayed but it's there: he won't hesitate to murder if it comes to that (granted, Weissmann was an Asshole Victim). And as we learn from 3rd, he considered using Estelle and Joshua to get to Weissmann, even if it meant getting them hurt. He gets better.
- Breakout Character: Goes from a supporting party member in the second game to the protagonist of the third game.
- The Cameo: Makes an appearance in Cold Steel IV, attending Olivert's wedding and reeling Ries from eating more.
- Cast from Hit Points: Sacrifice Arrow gives up some of Kevin's CP in order to restore it to an ally.
- Childhood Friends: With Ries and Rufina.
- Church Militant: He's part of the Grals Ritter
- Darker and Edgier: Is this in The 3rd even before everything comes out, signified by his portrait showing him without his white outer jacket, his rerecorded lines and his new move Death Punisher.
- Death Seeker: His title "The Heresy Punisher" isn't a boast, it's a reminder. He wants to be punished for his perceived failure to prevent his mother's suicide and his accidental killing of Rufina and he willingly takes on all the worst jobs because of it.
- The Ending Changes Everything: Isn't that right, Weissmann?
- Experienced Protagonist: The protagonist of Sky The 3rd and already having so many accomplishments under his belt as the Heretic Hunter.
- Failure Knight: He was determined to become a Knight so he could protect Rufina and then that had to happen. He didn't take it well.
- Failure-to-Save Murder: He sees himself as being responsible for his mother's death because he ran away when it was obvious what she was planning rather than trying to stop her (or get help to stop her). Of course, he was six at the time but that doesn't stop him from blaming himself.
- Greater-Scope Villain: Played with in that it's somewhat out of his control, but Kevin himself, or rather his own self-loathing, is technically responsible for the events of The Third, creating the copy of Gehanna in Phantasma and in turn the Lord of Phantasma.
- Hell Seeker: He sort of gets his wish, because he was trying to rescue Ries after the latter took the bullet for him and they two both wound up in Gehenna. Of course, by this point he now wants to atone in a healthier way. Good thing it wasn't really hell.
- Heroic RRoD: After he used his stigma power at the end of Chapter 4 boss, he's too tired to go on and needs to rest for the entirety of Chapter 5, entrusting the artifact to Ries.
- He Who Fights Monsters: Deliberately does this to himself and asks to fight monsters because he believes he deserves it. He's stopped before he can go completely off the slippery slope.
- Holy Hitman: Kevin's special duties for the Church include assassinating particularly vile heretics. He doesn't quote scripture that frequently though. That's what Ries is for.
- Idiot Ball: He just had to hold it in SC when he lets Campanella escape with the staff Weissman owned, being unaware that it was the Aureole. He literally hands Ouroboros their first victory and the first phase of their plan finished just by letting Campanella get away with the staff. He doesn't even pull out his crossbow and fire a regular arrow or cast an art at Campanella. Admittedly, he had no idea that it was the Sept-Terrion but still.
- Laughing Mad: You'd react the same way if you were told that you were getting a promotion after you just killed your big sister figure and superior.
- Limit Break: In SC, his S-Craft is "Grail Sphere." The 3rd as gives him "Spear of Loa" and "Spear of Ur."
- Manipulative Bastard: Throughout all of SC and half of The 3rd, almost everything he says and does is in some way a lie calculated to advance his agenda
- Meaningful Rename: Kevin's decision to change his Dominion title at the end of The 3rd is meaningful on its own, and not only because it's the first time in the entire history of the Grals Ritter than anyone has done that. What he changes it to is even more meaningful as his new title is adapted from Rufina's own.
- My Greatest Failure: He unintentionally caused the death of his parent-surrogate Rufina.
- My God, What Have I Done?: His entirely understandable reaction to the aftermath of his Stigma manifesting.
- Nice Guy: His flirtarious behavior aside, Kevin is a pretty friendly man when you get to talk to him. Turns out, most of it is an act. In reality he can be quite cold and calculating, as his murder of Weissmann showed. By the end of the 3rd, he's starting to become this for real.
- Not So Different: With Weissmann, surprisingly. Both are clergymen who lost their family at a young age, both also put on a quirky and friendly facade in the present. Even one of Kevin's crafts, "Mortal Punishment" has spears similar to those from Weissmann's S-Craft. Almost makes you wonder what would happen if he didn't meet Rufina...
- Obfuscating Stupidity
- Please Kill Me If It Satisfies You: Kevin asks Ein to kill him following the Aster House incident. She gives him a What the Hell, Hero? speech and tells him that he's pledged himself to the Septian Church and he's not going to get to take the easy way out.
- Power Incontinence: Kevin suffers from this in the most tragic way possible when his Stigma fully awakens. The combination of the fact that he's a novice Squire and the Artifact his Stigma just absorbed was known to transform the bearer into a demon did not do anyone any favors.
- Power Makes Your Voice Deep: After he reveals his stigma in The 3rd, his voice becomes deeper, darker, and more menacing.
- Rain of Arrows: His second and third S-Crafts, Demon Lance Loa and Holy Lance Ur, summon an enormous number of arrows to follow the one launched from Kevin's bowgun. The latter combines this trope with Pillar of Light
- Red Baron: Known as "Heretic Hunter". After Event of the 3rd, he changed his alias into "Thousand-Hand Guardian"
- Sexy Priest: He's good looking and he doesn't mind taking advantage of it to flirt a bit.
- Sixth Ranger: While he is playable at the start of SC, it isn't until the second half of the game he fully joins the party.
- Single-Use Shield: Grail Sphere grants all allies within its huge reach Max Guard. At 200 CP, it grants a double-use effect.
- Tsurime Eyes: He has them. They get more pronounced in The 3rd.
- Two First Names
- Walking Spoiler: The ending of the game reveals there's more to him than being a Gralsritter squire.
- What the Hell Is That Accent?: Asked in-universe where Kevin's Japanese speech is distinguished by his use of full-on Kansai-ben. Dorothy wonders if that's how people from Alteria speak, though Kevin reveals that while he works there, it's not his actual home. There's a certain level of Obfuscating Stupidity involved in his use of it.
- Willfully Weak: Kevin could have revealed the full extent of his powers at any time before Chapter 4 of The 3rd but aside from blocking Weissmann's mental manipulation he keeps his skills in general and his Stigma in particular a secret until Ries' life is on the line. There's a couple of in-universe reasons for this, including not wanting to put Weissmann on his guard, the strain involved in using his full powers and the fact that he's afraid what might happen if he loses control again.
- You Gotta Have Green Hair: His hair is a very pronounced shade of green, which is the origin of a joke in The 3rd that really only makes sense in Japanese.
A Squire of the Grals Ritter. She wields a Templar Sword in battle.
- Badass Normal: Between challenging extremely powerful devils by herself, or willingly allowing herself to go to hell (because in her words, she'll come back) despite the fact that she's a simple squire with no special powers, she's this in spades.
- Berserk Button: Do not get between this girl and a meal.
- On a more serious note, she does not appreciate it when she's lied to. Especially from Kevin.
- Big Eater: She spends her entire salary on food. In her defense, she does have an eye for sales and cost-performance.
- Brutal Honesty: She's really blunt when it comes to describing unpleasant traits in people directly to their faces like when she says how Gilbert is so full of himself and how Renne is being a self-centered child despite her evident high intelligence.Ries: (to Gilbert) You couldn't look more like a nobody if you tried. You're the kind of person who constantly throws himself into things too big to handle and ends up sabotaging himself without anyone lifting a finger. And you refuse to learn from any of your failures too.
- The Cameo: In Cold Steel IV, eating as usual at Olivert's wedding.
- Childhood Friends: With Kevin.
- Comfort Food: After running off because she doesn't want to put up with Kevin obviously lying to her about his past during the events of Chapter 4 in The 3rd, Ries can be seen for most of the rest of the Chapter sitting in a corner of the Garden, eating.
- The Comically Serious: Has shades of this, especially when proposing to solve a problem by destroying whatever is in front of her.
- Church Militant: Like Kevin, she's a member of the Gralsritter.
- Family Abandonment: Her sister died and Kevin vanished five years prior to the start of the series and she doesn't understand why. This led to a 'now what do I do?' crisis before she decided to join the Grals Ritter.
- The Determinator: Her determination in the face of impossible odds is notable, even for a series filled with people with immense willpower. Nothing will stop her from helping Kevin. She dares the Lord of Phantasma to send her to hell because in her words, she'll just come back.
- Deuteragonist: Of The 3rd.
- Flechette Storm: Ries' Thousand Sparrows and its upgrade Infinite Sparrows, which launches the segments of her Templar Sword to attack the enemy from all directions.
- Food as Bribe: Kevin has learned that bribing Ries with food is a pretty effective technique.
- The Lancer: As a Squire, it's her job to be this to Kevin.
- Like Brother and Sister: Her relationship with Kevin. While she claims that it's just in the past, and they're not close any more, Estelle claims that, while there might not necessarily be romance between them, they're still important to each other. Eventually, Ries admits this to be the truth.Ries:: We're FAMILY, Kevin.
- Light Is Good: Has Mirage-aligned slots and her S-Crafts summon angelic creatures. She's also one of the main protagonists in The 3rd.
- Limit Break: Her S-Crafts are "Heavenly Strike" and "Heavenly Sphere".
- Non Standard Skill Learning: She learns her first S-Craft after deating the first chapter's boss in The 3rd.
- Nuns Are Mikos: Actually justified, she swears an entirely different set of vows from ordinary nuns.
- Nun Too Holy: Very lightly toyed with, she's a bit of a glutton and prefers to resort to violent solutions but she's definitely a good person and very sincere in her faith. Also, she's part of the Church Militant wing of the Septian Church so she probably gets a bit of a pass doctrinally.
- The Paladin: She's a nun who likes to quote scripture, wields a Templar Sword, has the Orbment setup to be a decent caster, has Mirage-aligned Slots which are the closest the series gets to a 'light' element, good strength, a useful support craft and her S-Crafts summon angelic guardians.
- Serious Business: Food. Even as a little girl she could tell you which brand of chocolate had the best ratio of taste to cost... and yes, that can totally be calculated mathematically.
- Ship Tease: At the same time her relationship with Kevin can be seen as family, there's still some amount of this between them, especially at the ending of the game.
- Summon Magic: Both of her S-Crafts summon angelic guardians to smite enemies.
- The All-Solving Hammer: Her preferred method of solving all problems is to hit them with her Templar Sword until they go away. When Kevin calls her out on this she usually replies that she was only joking. Kevin doesn't buy it.
- Trademark Favorite Food: As a child, Quincybell chocolate. As an adult, egg sandwiches and bread generally.
- Training Montage: Narrated actually, as Ries describes her Squire training in one of the drama cds.
- Whip Sword: Her Templar Sword is one.
A Knight of the Grals Ritter and Ries' older sister.
- The Ace: Ein viewed her as one and when the First Dominion says you're good...
- Badass Normal: Described as being as good as a Dominion even though she doesn't have any of the powers associated with them, by the First Dominion herself.
- Bow and Sword, in Accord: Fought with a Templar Sword in one hand and a Bowgun in the other. This inspired Ries and Kevin's respective choice of arms.
- Cool Big Sis: Was this to both Ries (her actual younger sister) and Kevin.
- Early-Bird Cameo: If you fight Loewe with Kevin in your party in SC, after the battle concludes he will ask about a Gralsritter he once knew named Rufina Argent and questions Kevin if she is still well; Kevin is shocked for a moment before solemnly explaining that she had passed away, to which Loewe offers his condolences. Rufina is just a name at that point, but The 3rd fully introduces her (and provides a few more details under the circumstances under which she and Loewe crossed paths).
- Named Weapons: Her two weapons are distinguished from most others by having names and titles, Magic Bow "Aion" and Spirit Sword "Silbern". Ries and Kevin can find copies of Rufina's old weapons in the Third Plane of Phantasma.
- Nun Too Holy: As with her little sister, very lightly toyed with. She flirts a bit and has an unconventional approach to making Kevin eat.
- Posthumous Character: By the time she's first mentioned at the end of SC, she's been dead for 4-5 years.
The head of the Grals Ritter and the inspiration for the fictional character Carnelia
- Asskicking Equals Authority: According to Crossbell Archive, being the Dominion most skilled at drawing out the power of your Stigma means you get to be in charge of the other eleven and in charge of the group that wields a lot of power within the Church.
- Combat Pragmatist: If the Carnelia books are even remotely accurate Ein has no problems kicking (or killing) an enemy when they're down, or any issues with fighting dirty generally.
- Crazy-Prepared: Crossbell Archive implies that she plans ahead with a vengeance. She was Elie's host during the latter's eyebrow-raising time studying forbidden scriptures in Alteria and it's implied she groomed her as a future ally for the Grals Ritter at the same time she was training Ries and setting up Wazy as a new Dominion
- Deadpan Snarker: For a holy knight, she's amazingly snarky.
- Death Glare: She delivers a couple of epic ones in Ring of Judgment.
- Famed in Story: Carnelia is a popular series of books, most people reading them don't know that the title character is not only real but much cooler than her fictional counterpart.
- Heroes Prefer Swords: We've yet to see her fight but she is seen in artwork wielding a sabre and she helped teach Ries how to use her Templar Sword.
- Heterosexual Life-Partners: She was very close to Rufina and tries to keep an eye on Kevin and Ries as a result.
- Invented Individual: Inverted, the invented individual is a cover for the real individual, created for Plausible Deniability purposes.
- Nun Too Holy: She snarks and she smokes and she's kind of a troll.
- The Paladin: She's the First Dominion, making her de facto the strongest Knight sworn to the service of the Church. She is also (possibly) the most powerful character in the franchise.
- Physical God: The only character known to have seen both fight suggests that Ein might be capable of fighting Arianrhod equally. Even if he's wrong, that still says a lot about how good Ein must be.
- Private Military Contractors: According to the Carnelia books, she's an ex-jaeger.
- The Red Baron: Like all the Dominions, she chose her own title: Carnelia
- Troll: Her appearance in Ring of Judgment smacks of this. She hires Estelle and Joshua with the promise of information on Renne's whereabouts and after they complete the job, she tells them that Renne did not rejoin Ouroboros after the Liber Ark incident and that information is 100% certain. It's also 100% useless and Ein knows it.
- She then shows her very well concealed soft side almost immediately afterwards, giving them much more helpful information that is 'only 99.9% certain'.
- You Gotta Have Green Hair: Her hair is a dark shade of green.
Ouroboros members appearing in this arc include Georg Weissmann, Campanella, Loewe, Walter, Bleublanc, Luciola, Renne and Gilbert Stein. View their profiles here.
The Lord of Phantasma
A mysterious masked figure who sends Kevin into the world of Phantasma.
- A.I. Is a Crapshoot: It's the AI of the Recluse Cube, who responded to Kevin's self-hatred to become what it is now.
- Be Careful What You Wish For: It represents Kevin's wish to punish himself for letting his mother die and accidentally killing Rufina.
- Big Bad: The Lord of Phantasma is responsible for dragging all the playable characters into its artificial world.
- Evil Knockoff: It's a copy of Kevin's Stigma possessing a copy of Rufina.
- Faux Affably Evil: Not to the same extent as Weissmann, but it usually talks to the party in a polite, yet condescending and sarcastic tone while putting Kevin through literal hell.
- Fusion Dance: It plans to do this with Kevin in order to gain total control of Phantasma.
- Leitmotif: The Lord of Phantasma, a quite menacing tune fitting for an enigmatic being far above the heroes' level.
- Malevolent Masked Woman: It always wears a creepy opera mask.
- Nice Job Fixing It, Villain!: By creating planes and enemies based on places and people that the party knows, it gave them an opportunity to come to terms with some of their issues.
- One-Winged Angel: It's Final Boss form is similar looking to Weissmann Angelus.
- Samus Is a Girl: Played with. Its host is female, but the lord itself is a copy of Kevin's Stigma.
- Shapeshifter Guilt Trip: It uses Rufina's form to guilt Kevin into falling into Gehenna.
- Utopia Justifies the Means: Its goal is to make Phantasma merge with the real world and materialize humanity's desires. Considering what happened in the Liber Ark civilization, this plan won't end well.
- Walking Spoiler: As the Big Bad of The 3rd, this is a given.
Celeste Von Auslese
The scientist who led the effort to stop the Aureole, or rather, a copy of her that exists in the Recluse Cube.
- Benevolent A.I.: Unlike the Lord of Phantasma, she's on the party's side.
- Big Good: She's responsible for the monuments that aid the party and when she regains enough of her power, she guides them directly.
- Greater-Scope Paragon: Her original self is this to Liberl by sealing the Aureole away so that it doesn't reduce her people to complete hedonism. The AI is also responsible for controlling Phantasma so that the original could succeed in her plan.
- Heroic Lineage: Her original self was the ancestor of the Auslese family.
- Heroic Sacrifice: Helping the party means the world of Phantasma will disappear, and her along with it.
- You Gotta Have Blue Hair: Her hair is a lighter shade of blue than Kloe's.