This page lists the various characters that populate the Trails In The Sky trilogy. As with the main page, there are a fair number of spoilers, so highlight them at your own risk! For characters associated with the Bracer Guild, see their respective page.
- 100% Adoration Rating: He's well-loved by his citizens.
Receptionist at the Rolent Bracer Guild.
- Handbag of Hurt: Aina uses hers as an improvised bludgeoning tool when she and Schera are evading assassins in Grancel. Played mostly for laughs but it can do respectable damage when it connects. She keeps all kinds of things that can be made into improvised weapons inside it.
- Hard-Drinking Party Girl: She is apparently a heavier drinker than Schera.
- Never Gets Drunk: Olivier calls her a bottomless hole. In one amusing scene in SC, Olivier and Anton drink an alcohol-countering drug and challenge her to a drinking contest where she has to drink as much as both of them combined. They end up passed out after drinking eighteen glasses of an unspecified Gargle Blaster each. Aina had kept up with them the whole time, and said that they'd just gotten to the level that she considered social drinking.
- Improvised Weapon User: When she was chased around during Moon Door 2, she used her briefcase to hit enemy units.
- Inheritance Murder: Played with. Her uncle hires Jaegers to capture her and force her to give up on her grandpa's inheritance, but if they end up killing her, they'll just forge papers to get her inheritance anyways.
- Ojou: She's the heiress of the Holden family, but this resulted in a lot of terrible treatment from her greedy relatives who wanted her inheritance.
- Regal Ringlets: A hint at her family history. She's also the most reserved receptionist of the Liberl Branches.
- Unexpected Inheritance: Always knew she was going to receive an inheritance from her rich grandfather, but didn't expect that he'd leave her everything. This lead to her relatives trying to control the family fortune by controlling the underage heiress.
- Unskilled, but Strong: During her time as a guest character, Schera notes that she's physically fit enough to keep up with her in terms of stamina. Aina's normal attack also deals decent damage, but with very low accuracy.
The mayor of the Bose region, noted for her dedication to her job and her city. She took over the job when her father died and, despite initial misgivings from some of the townsfolk about the mayoralty being handed to one so young, she has performed with aplomb and is now widely respected and adored by Bose's citizenry.
- Ambiguously Gay: She deeply cares about Lila to the point of expressing significant jealousy when she believes Lita is planning on getting married (and later relief when she finds out it isn't true)
- Establishing Character Moment: Estelle, Joshua, and Schera arrive at her home to conduct a meeting, only to find her in the marketplace, soundly chewing out a pair of merchants trying to take advantage of the local economy. After giving them an earful, she politely dismisses them and goes back to have a calm, reasonable discussion with the Bracers.
- Married to the Job: More-so than any other mayor in the game, to the point where even random townsfolk are worried she's working herself to exhaustion. Notably, she routinely skips out on church service (instead sending Lila to pray on behalf of both of them) so she can conduct inspections at the market.
- The Ojou: Naturally, as the closest to an inherited ruler of the region.
- Ojou Ringlets: Subtle, but there.
- Reasonable Authority Figure: In spite of her occasionally stubborn behavior in getting her job done, she's the most responsible mayor in Liberl.
- Tomboy: According to Lila, she was one in her youth.
Mayor Maybelle's trusty and ever-present maid. She tends to the more mundane aspects of Maybelle's life, such as running errands and making sure the meals are prepared on time, and also serves as the mayor's close friend and confidante. She is also not above scolding Maybelle for skipping out on church service or otherwise indulging her workaholic tendencies, much to Maybelle's consternation.
- Broken Bird: At first, Lila appears to simply be The Stoic, but SC reveals that she suffered greatly when she lost her parents to the Erebonian ambush. If her picture is anything to go by, she used to be a much more emotionally-normal girl.
- Diving Save: Shoves Maybelle out of the way of some falling debris when the dragon attacks Bose, and is subsequently buried under a large piece of the roof. Fortunately, she pulls through.
- Dark and Troubled Past: Unbeknownst to most, "Lila" is actually Raini, an immigrant from a far-off nation. During the Hundred Days War, Raini - then just a child - and her parents were visiting Bose when the Erebonian Empire attacked. Raini's parents were killed and a severely traumatized Raini was taken in by Maybelle's father, who gave her the name "Lila" when she couldn't give her own name due to the shock of losing her family.
- Dumb Struck: When Lila was first rescued by Maybelle's father, she could barely speak. Eventually they had to give her a new name, simply because they couldn't get her to tell them her old one.
- Emotionless Girl: Doesn't have very broad range of expression.
- Eyes Always Shut: For the most part. With a single exception, when they are opened they are still only half-open.
- Happily Adopted: After losing her parents during the 100 days war, she was adopted into Maybelle's family.
- Meido: To go along with her Ojou employer.
- Not So Stoic: When you show her a picture of her younger self, she briefly adopts a stunned expression with her eyes wide before recomposing herself. This is the only time you see her without her usual Eyes Always Shut expression.
- Single-Target Sexuality: She's outright claimed that the most important thing her life is Maybelle, period.
- That Woman Is Dead: When confronted about her past, Lila insists that "Raini" died with her parents.
- Undying Loyalty: To Maybelle.
Receptionist at Bose Bracer Guild.
- Call-Forward: The swindler responsible for their fall from grace is briefly shown in The 3rd but appears in person in Ao.
- Enemy Mine: With Joshua in SC.
- Impoverished Patrician: The Capuas used to be minor Erebonian nobility until they fell so deeply in dept that their creditors seized their ancestral lands - at which point the Emperor stripped them of their noble status.
- Leitmotif: "We Are the Capua Family!"
- Sibling Team: The group is led by three sibings.
- Sky Pirate: What they do for a living. They don't particularly enjoy it. They get a royal pardon and assistance reorganizing as a legitimate transportation company after the events of SC.
- Starter Villain: They serve as the antagonists early in FC but are quickly demoted to a Goldfish Poop Gang (at best).
- You Gotta Have Blue Hair: All three of them have the exact same shade of blue hair colour.
The oldest of the siblings and the leader of the group.
- Affably Evil: Once he's free from brainwashing, he turns out to be a surprisingly Nice Guy, while still being a sky bandit.
- Badass Beard: Sports one, as the eldest of the family.
- BFG: He has a huge orbal cannon, allowing him to easily attack a wide area with his normal attack. He can also use it as a blunt weapon against close range enemies.
- Brainwashed and Crazy: Weissmann brainwashes him into escalating his crimes so that Richard can gain popularity after capturing him.
- Even Evil Has Standards: At first, he causes this in his siblings when he declares that he plans on killing the hostages. After the brainwashing wears off, this tropes applies to him as well, since he doesn't believe he would have resorted to taking hostages in the first place.
- Large and in Charge: The most physically imposing of the Capuas and easily the most threatening while he was brainwashed.
- Laser-Guided Amnesia: Doesn't seem to remember the crimes he committed after his defeat.
- The Leader: While Kyle's the most levelheaded and Josette's the first to dive into action, Don's the one calling the shots with the crew.
- Meaningful Name: Don is presumably his given name, and it's obviously fitting for a bandit leader.
- Mighty Glacier: He's slower than his family members, but he wields an orbal cannon and has the STR to back it up.
- My Greatest Failure: He feels guilty for falling for a scam and putting the family into debt. He doesn't even talk back when Josette brings it up in one of her tantrums.
- Red Eyes, Take Warning: He lost it following his defeat and Laser-Guided Amnesia, though.
- Rugged Scar: Of the "cut under one eye" variety.
The middle sibling of the trio.
- Bishōnen: He's quite handsome for a bandit.
- Elegant Classical Musician: He used to play◊ the violin.
- The Goggles Do Nothing: Like Josette, he is never shown actually using his goggles.
- Smoke Out: His favorite means of escape is to use a smoke bomb. He can also use one as a craft, though this requires casting time.
The youngest Capua sibling and the only girl of the group. Early on, she disguises herself as a student from Jenis to commit a burglary in Mayor Klaus' house. Has a crush on Joshua but quickly forms a rivalry with Estelle.
- A-Cup Angst: In The 3rd she tells Schera to stay away from Joshua with her "bombastic boobs" and complaining that she's dressed to show them off, before muttering to herself that life's not fair.
- Bokukko: Estelle even calls her this in lieu of her name in the original Japanese.
- Bitch in Sheep's Clothing: Subverted. She appears like this at first, but...turns out? Not so much.
- The Bus Came Back: To the surprise of many, a grown up Josette makes an appearance in Cold Steel III in an event, where she meets up with Rean Schwarzer.
- Butt-Monkey: Poor Josette. She's the Hopeless Suitor who has trouble acknowledging that she never stood a chance or that even without Estelle, there's still someone else closer to Joshua than she is. Then there's her whole backstory which she hasn't dealt with all that well.
- The Cameo: In Cold Steel III, where she makes several brief appearances and even helps out in the final chapter when the cryptids start rampaging through the streets of Erebonia.
- Don't You Dare Pity Me!: Has this reaction whenever Estelle voices sympathy for her situation.
- 11th-Hour Ranger: In SC. She becomes a full party member in The 3rd.
- Fallen Princess: Her family was once counted among the Erebonian aristocracy before their fortunes were lost in a bad business deal. Josette didn't take it well. In a bit of Fridge Brilliance overlapping a bit with Tear Jerker, this explains why she was so easily able to fool everyone in Rolent. Pretending to be a student at the prestigious school was as close as she's ever been to the girl she once was.
- Foreshadowing: VERY important for one of the themes. Everyone has secrets, and nobody is exactly what they seem. This foreshadows Weissman, Joshua, etc.
- Failure Is the Only Option: Her relationship with Joshua. It takes her longer to accept than it did Kloe.
- The Goggles Do Nothing: She wears a pair around her neck. Theoretically they would be useful when running around on an exposed airship deck but she never uses them on-screen.
- Grenade Spam: Orbal Bomb has her toss a whole bunch of the things at once.
- Guns Akimbo: She lets out a second orbal gun during her Stampede craft.
- Hidden Depths: For all her tomboy habits, she's shown to be skilled at a number of more feminine aspects. She enforces a cleanliness policy aboard the Bobcat that no one crosses her on, and is mentioned to be in charge of the group's cooking, laundry, and bookkeeping (she even bonds with Kloe over a shared love of baking sweets in The 3rd). Finally, she's shown to be skilled at nursing sick or injured people, to the point where Joshua and Kloe both compliment her skills in this area.
- Master of None: Statistically one of the worst characters in The 3rd across the board, even underperforming when compared to the Dump Stat of some highly-specialized characters. Her one real point of value is her extremely useful Remote Ability which increases the Sepith and item drop percentages... and that rewards you for not having her in your party.
- Nice Hat: She sports a visor in The 3rd and blushes when Joshua tells her it looks good on her.
- Throw the Dog a Bone: Her Sun Door 1 event throws her a lot of bones. At first, it looks like Joshua's letter to her was accidentally sent to one of the Capua family's clients, causing her to lash out at Don. Then she and her brothers are attacked by Gilbert and a large group of Ouroboros's Archaisms. Fortunately, the Bobcat proceeds to shoot them all down and Josette makes up with Don. To top things off, one of the crew members found the letter still on the Bobcat.
- Tomboy: She acts even more extreme about this than Estelle to the extent of adopting Boyish Short Hair and using a masculine personal pronoun in Japanese. It's mostly put-on since she's been forced to take up piracy ever since the loss of her family's fortune.
- Tsundere: In SC, she bickers with Joshua during his alliance with the Capuas, especially when he shows little regard for his life, but is clearly worried for his safety and even invites him to join the Capuas for real. This doesn't go unnoticed by Estelle.
- Volleying Insults: Whenever she and Estelle are in the same screen, this is expected.
Kloe Rinz/Klaudia von Auslese
A student at the prestigious Jenis Royal Academy. Kind, determined and quite skilled with a rapier.
- Actual Pacifist: She abhors violence, especially against other human beings. She even first joins the party as a noncombatant who you can't control; she'll heal you fairly regularly, but that's it.
- Reluctant Warrior: Unfortunately for her, the darkening tone of the story in the last act of FC and throughout SC doesn't allow for much in the way of dedicated pacifism, and she's forced to take up arms.
- Ambiguously Bi: She develops a crush on Joshua in FC, but also develops an extremely close friendship with Estelle that borderlines on Les Yay. The 3rd adds to it with her blushing at how pretty Lucy is in Moon Door 3, flat out admitting she loves both Joahua and Estelle (how much of it is platonic is up for debate) in Star Door 3, and the sheer amount of Ship Tease between her and Lechter in Moon Door 3 that extends to Ao no Kiseki.
- Arranged Marriage: Part of the plot in FC was to remove her from the political playing field by marrying her off to Prince Olivert Reise Arnor of Erebonia. Said arrangement fell apart when the coup did, and Kloe didn't find out about it until Olivier told her the first time they end up meeting as members of their respective royal houses rather than as traveling companions.
- Badass Cape: Her royal outfit in Cold Steel IV has one.
- Berserk Button: Insulting Mercia Orphanage and especially the children is a really bad idea. This kind girl will verbally tear you a new one and Aidios help you if you threaten them in any way. Clem being put in danger is what caused Kloe to drop her Actual Pacifist stance in the first place and she's willing to risk blowing her cover to ensure that the Orphanage stays safe and the guilty party is brought to justice. She also once blew up at her best friend because of an offhand comment about the orphans.
- Beware the Nice Ones: Kloe is a very kind girl who would rather solve problems with words than with violence whenever possible. However, for the love of all that is holy do not threaten the kids at Mercia Orphanage in any way. She can and will mobilize the Royal Guards to tear you a new one. Also, she's the best fencer at Jenis and her talent is entirely applicable to actual combat.
- Blade Spam: Her Sturm craft hits one target three times.
- Boyish Short Hair: Has the shortest hair of any female character aside from Julia, which is kind of funny since she's the girly girl side of the equation to the aggressively tomboyish and long-haired Estelle. It's partly done because she can get away with it at Jenis as part of her disguise, which she couldn't do back in Grancel. When Colonel Richard stuffs her into a dress, she gets a hairpiece to make her look more like a 'proper' princess. She ultimately keeps the short hair after finally accepting her position in SC.
- The Bus Came Back: Just like with the majority of her Liberl kin, Kloe is set to return in Cold Steel IV.
- The Chick: The nearest thing the party has to one.
- Combat Medic: Her three Water-aligned Slots and first S-Craft mean that she's naturally great at healing and recovery but her huge EP pool and high ATS mean that she's also capable of dishing out extreme magical hurt, especially in later games when you get more Slots and advanced Quartz so she can access really powerful Arts despite her Slot restrictions.
- Cool Crown: Wears one during Cold Steel IV.
- Cool Sword: Combined with Royal Rapier. Her weapon of choice is a thin, one-handed sword, which is unusual for her Squishy Wizard stat build.
- Escort Mission: First introduced as the subject of one: Kloe's pacifism prevents her from fighting even Ruan's local wildlife, so the protagonists offer to protect her while they travel to a shared destination.
- Everything's Better with Princesses: She actually tries to subvert this, as she doesn't want anyone to know that she's the heir to the entire Kingdom of Liberl, and doesn't even want the responsibility anyway. She much prefers hanging out with Estelle and co. and doing what she considers real, demonstrable good.
- Hair Decorations: Wears one embedded with a red gem all the way up to Ao no Kiseki. Replaced by a Cool Crown as of Cold Steel IV.
- Heavenly Blue: Toyed with a bit. She has blue hair and wears blue, was the Blue Knight in the school play and one of her strongest weapons is called the Celeste Blue. She also calls on divine power in her final S-Craft and is descended from Celeste D. Auslese, who lived 'in the heavens' as an inhabitant of Liber Ark. Her strongest weapon to date is called Divine Nova.
- Holy Hand Grenade: Sanctus Nova calls on Eidos to smite enemies with holy light. It became considerably more powerful between SC and The 3rd when it went from being STR-based (where Kloe is weak) to ATS-based (where she excels), making it one of the most powerful attacks in the game.
- Hopeless Suitor: In SC, she reveals to Estelle that she was attracted to Joshua. However, she seemed to quickly realise that his heart already belonged to Estelle and didn't try to press matters. She finally comes clean about it to Joshua and confesses despite knowing her feelings won't be reciprocated during a banquet in Grancel Castle to let it out of her chest.
- Identical Ancestor: When telling a computer on the Liber Ark that she's Celeste D. Auslese, the computer declares that she's a 73% match and accepts her, despite the fact that the ancestor whose name she borrowed lived twelve centuries (forty to fifty generations) ago.
- Lady of War: She's the chick yet still the finest fencer in Jenis Royal Academy.
- Leitmotif: 'Royal Capital of Grancel' might as well be hers, since her image song Always On My Mind is an arrangement of it and it's associated with both Jenis and Grancel, the two locations that Kloe is strongly associated with.
- Making a Splash: Her orbment setup has three water slots to build her towards healing and high ATS.
- Noble Bird of Prey: Her falcon Sieg can fly at twice the speed of an airship, which is very useful for delivering messages.
- Pimped-Out Dress: Wears one on certain formal occasions in her role as Crown Princess
- Politically Active Princess: What she becomes late in SC when she finally accepts her role as Crown Princess. She represents Liberl at home and abroad and tries to solve problems diplomatically but she's not afraid to fight for her country or her beliefs when needed.
- Portmanteau: Kloe comes from bits and pieces of her full name. This is more obvious in Japanese where Klose is written with the first three syllables of her first name and the final syllable of her last name
- Proper Tights with a Skirt: Whenever she's not wearing her Pimped-Out Dress from SC onwards.
- Royal Blood: Played with. It doesn't make her special or worthy to inherit the throne (she earns it through effort) but it does allow her to do things onboard Liber Ark that nobody else can. This is because the person who founded the royal line was also the person who sealed Aureole away 1200 years ago. The Ark's computers recognize her as a descendant of Celeste and assume she's authorized to be there.
- Royals Who Actually Do Something: After her identity as Liberl Princess is revealed in FC and she comes to term with it in SC, this trope applies.
- Ship Tease: Quite a few moments with Joshua thorough FC and SC. The Third, however, drops a massive one with Lechter. How big? One of them even eats half of screentime in a door dedicated for OLIVIER AND MUELLER. And there's more in Ao no Kiseki!
- Ship Sinking: For all the Ship Tease she has with Joshua, she fully recognizes that he and Estelle are in love and gracefully steps aside, after a heart to heart talk. The ship sinks further from Joshua's confirmation that he wouldn't fall in love with her even if he had met Kloe first instead of Estelle in Star Door 3 Event.
- Spot of Tea: While it isn't her default solution to problems, whenever it's available she'll suggest sitting down for a nice cup while everyone talks things over. She also does this for pleasure, inviting Julia to join her on her day off.
- Supreme Chef: Seems to be a good baker, if the children in the orphanage is to be believed.
- Tomboy and Girly Girl: Plays the extreme girly-girl to Estelle's equally-extreme tomboy.
- White Magician Girl: The extreme slant toward water in her orbment means she will inevitably have extremely powerful healing spells and she has one of the deepest EP pools of the entire cast, her first S-Craft is a healing/revive move instead of a damage ability, natch, she is a real pacifist at first before fate forces her to fight, and she crushes on Joshua like, well, a schoolgirl.
- You Gotta Have Purple Hair
The Dean of Jenis Royal Academy.
- Expy: His occupation and Wizard Beard might make him one to Albus Dumbledore.
- Secret Keeper: He knows Kloe's true identity as Klaudia von Auslese.
The President of the Student Council at Jenis and Kloe's best friend and roommate.
- Evil Genius: Self-described.
- Innocently Insensitive: Has some moments of this in the third game, where she unknowingly insults Kloe by pitying the orphans and painting her to be a straight-laced "good girl" student. This is apparently a major frustration for her, as she feels terrible about it afterwards and Hans mentions that she has lost friends because of it in the past.
- Meganekko: Overlaps with Scary Shiny Glasses on occasion.
- Platonic Life-Partners: With Hans. They apparently have known each other for some time, and she uses him as a confidante and a grounding rod, but there's no hint of romance between the two.
- Scary Shiny Glasses: When she enters her Yaoi Fangirl mode. The effect is... unsettling, to say the least.
- Secret Keeper: She knows Kloe is a princess.
- Student Council President: She's the president, having inherited the position from slack-happy Lechter. She takes it seriously but isn't above having some fun with her authority either.
- Yaoi Fangirl: She displays an unhealthy fixation on seeing Joshua in his princess dress whenever she gets the chance.
The Vice-President of the Student Council at Jenis.
- Crush Blush: In the third game, towards Lucy.
- Platonic Life-Partners: With Jill.
- Secret Keeper: He knows Kloe is a princess.
The President of the Student Council during Kloe's first year at Jenis. For tropes relating to him, see his entry in ''Cold Steel''
The Vice-Present of the Student Council during Kloe's first year, who later became a researcher for the Seirand Medical Equipment Company in her home country of Leman. Dr. Seirand is her aunt.
- Oblivious to Love: She doesn't seem to notice Hans's crush on her.
- Tsundere: She's strict towards Lechter due to his lazy and whimsical behavior, but she does seem to feel bad about being too harsh on him at times.
Leo E. Lawrence
The Secretary of the Student Council during Kloe's first year.
- The Stoic: Very serious and in control.
- Not So Stoic: He ends up shouting when Lechter left the academy.
The Ravens (Rocco, Deen, Rais)
A gang of delinquents in Ruan.
- Brainwashed and Crazy: In order to frame them for the burning of the Mercia Orphanage.
- Japanese Delinquents: Seem partially based on this trope.
- Joke Character: The three leaders are playable in one segment of The 3rd, where they take the final exam to become Junior Bracers. And they have to fight their former leader, Agate.
- Heel–Face Turn: They were never really villains, just a bunch of punks, but in SC, they were a big help in Ruan when all the Orbal power was cut off. By the time of The 3rd, the three leaders have become Junior Bracers.
- The Leader: The three listed all seem to lead the Ravens, but Rocco in particular seems take charge the most.
- Lethal Joke Character: Downplayed on the lethal part. Their stats are crap, they have no orbments, and they don't have an S-Craft, but they do have a skill that lowers a target's defense to 0. Given how the damage formula works, this allows them to deal decent damage if the target isn't immune to DEF down.
- Took a Level in Badass: As Estelle points out, they do get stronger each time she fights them, and in The 3rd, they've managed to become Junior Bracers, which is stated to take more than just combat ability.
A kind woman running the Mercia Orphanage in the Ruan region.
- Parental Substitute: For the orphans in Mercia Orphanage, and to some extent, Kloe.
- Orphanage of Love: She is in charge of one.
- Shout-Out: To Mother Teresa.
Mayor Morris Dalmore
The mayor of Ruan.
- Bitch in Sheep's Clothing: The one behind the orphanage arson? It's him. Even without the brainwashing, dialogue from Gilbert implies he wasn't the most ethical mayor to begin with.
- The Corrupter: He passed his obsession with status to his assistant, Gilbert.
- Fed to the Beast: Keeps two monsters called Fango and Bronco in a hidden room, and lets them out to dispose of the heroes as well as Dunan, Phillip and Nial for knowing too much.
- Hazy Feel Turn: In SC, he's running a Sepith shop, but it's implied he's using illegal channels to maintain his stock.
- Laser-Guided Amnesia: Like the Capua's, he doesn't remember his crimes.
The receptionist at Ruan Bracer Guild.
A cheerful and optimistic mechanic from the town of Zeiss. Uses a variety of guns. Her grandfather is a famous scientist.
- Amazingly Embarrassing Parents: Her father is a nice and reasonable guy. Her mother on the other hand...
- Child Prodigy: She has comparable orbal engineering skills with veteran experts in the field, something her father lampshades during Orbal Gear Project.
- The Cutie: Just ask Estelle and Anelace or people in general.
- Duel Boss: In the second part of Moon Door 1, Tita pilots the Orbal Gear and acts as a boss to Agate. After Agate wins the first round, he has to fight the Gear again in its malfunctioning, but stronger state.
- Gadgeteer Genius: She knows Orbal technology like the back of her hand and can jury-rig a solution to just about any problem on short notice. Her first major on-screen project at ZCF involves the construction of the Orbal Gear.
- Gatling Good: Her Cannon Impulse S-Craft. It becomes the only attack she can use without a Field Disruptor equipped during Chapter 8 of SC since it's non-Orbal and she rocks the gun out during the Jenis Acadamy rescue mission. Taken Up to Eleven with the Orbal Gear, which carries two heavy machine guns.
- Guest-Star Party Member: In Cold Steel III, she's playable twice in Chapter 4: once for the monthly session at the Einhell Fortress, and once while assisting Rean with Lechter's request.
- Glass Cannon: Tita's regular attacks can hit multiple enemies and she hits hard, becoming even more powerful in later games when you get great Quartz to add all sorts of nasty extra effects to those attacks. Unfortunately, she's only twelve and can't take hits very well.
- The Glomp: Tita frequently delivers these, usually to Estelle. She's twelve remember. She's also on the receiving side on occasion, usually from Estelle or Anelace. In Cold Steel III, she does this to Agate, causing people to ship them.
- Go Through Me: Tita's biggest Crowning Moment of Awesome. She puts herself between Loewe and a wounded Agate and declares that the only way Loewe will hurt Agate is over her dead body. Doubles as a Crowning Moment of Heartwarming, It Makes Sense in Context
- The Goggles Do Nothing: The one thing she keeps from Sky to Cold Steel III.
- Hair of Gold, Heart of Gold: She has honey-blond hair, and is an absolute sweetheart.
- Honorary True Companion: To the new Class VII in Cold Steel III. She might be in a different class, but she still interacts with them on a very frequent basis, and she's shown to be quite close to them (in Musse's case, they're roommates and former classmates).
- Hyperspace Arsenal: It's the only explanation for how such a little girl can carry around a cannon, a gatling gun and a portable computer, any one of which is is at least the size of her own torso. Taken Up to Eleven in Alternative Saga when she adds a flamethrower to her arsenal as well.
- I'm Taking Her Home with Me!: Tita inspires this reaction frequently.
- Kill It with Fire: In Alternative Saga, Tita gets a flamethrower to suppliment her already considerable arsenal.
- Kill Sat: Her second S-Craft Satellite Beam. Don't ask how it got there.
- Lightning Bruiser: Due to the way buffed stats are calculated in The 3rd, Tita's Orbal Gear has her stats before transformation as its "base stats," causing buffs to be more effective. This ends up being her default set up in Cold Steel III as she's constantly riding on it in battle.
- The Load: Tita actively works to avert this and is determined to pull (more than) her weight. Played straight and justified in Chapter 8 of SC when all Orbal devices stop working... and Tita's arsenal is almost entirely Orbal-powered. Fortunately, there's a way around this, unfortunately other characters can make better use of that accessory
- Mini-Mecha: Her Orbal Gear was created by Zeiss for the purpose of matching Renne's Pater-Mater. It's much smaller, but Tita can directly pilot the Orbal Gear. In Cold Steel III, she uses it by default in battle, whilst her normal orbal cannon is only used in cutscenes and on the map.
- Miss Fixit: Do you need something repaired? Something where the rest of the party might not even know what it is? Whether it's thousand-year-old technology from a long-lost golden age or the newest orbal circuitry, Tita's your girl. And in Cold Steel III, she and Tio help out Alisa in building a 3rd generation Orbal Gear.
- More Dakka: Her preferred method of fighting. Her weapons start at the "shoulder-braced portable mortar" level and only get bigger from there courtesy of her S-Crafts.
- My Beloved Smother: Erika does not approve of that lout Agate hanging around her precious little girl.
- Nice Girl: Really, she's one of the sweetest girls you'll ever see, whether in the Sky series or in Cold Steel III.
- Nice Hat: In the Sky series. She doesn't have one in Cold Steel III.
- Parental Abandonment: Her parents work abroad and haven't been home for several years. She understands the reasons why but she's still lonely about being separated for long stretches at a time.
- Precocious Crush: On Agate no less.
- Raised by Grandparents: Not raised precisely but her parents have been away from home for quite some time when FC starts.
- Rule of Cool: More than any other character in the trilogy, Tita runs on this. She has a Hyperspace Arsenal including a Mini-Mecha and a Kill Sat despite there being no evidence of a space program in her universe.
- She's All Grown Up: She appears in Cold Steel III having grown up quite a bit traveling the world with Agate. Now 16-years old, she enrolls in Class IX of Thors Second Branch School at Leeves.
- Ship Tease: With Agate of course. Taken Up to Eleven in Cold Steel III where Everyone Can See It except for Agate who still treats her like a little sister. A
- Small Girl, Big Gun: Her basic weapon is about the size of her torso and the gatling gun she whips out for her Cannon Impulse S-Craft is bigger than she is.
- Techno Babble: Oh god, give her an inch...
- Tender Tears: Tita cries more than the rest of the cast combined. She's also the youngest in the cast except for Renne, who's... different and going through all kinds of crazy things so it's pretty understandable.
- Token Mini-Moe: For the party in FC and SC, though she shares the role in The Third with Renne. Not in Cold Steel III, though (she's actually slightly taller than Musse).
- Wrench Wench: Embodies this trope in everything from her skills to her job to the clothes she wears in the Sky games.
Professor Albert Russell
Tita's grandfather and a renowned scientist, he is one of the fathers of the Orbal Revolution.
- Gadgeteer Genius
- Mad Scientist: In a way. He's still a good guy, though.
- Mr. Fixit: The only character to outstrip Tita in this role.
- Techno Babble: He is Tita's grandfather, after all. Though he is a bit better at reining it in.
Professor Erika Russell
Tita's mother and Professor Russell's daughter.
- Bitch in Sheep's Clothing: She isn't a bad person, but she can be quite rude and bitchy when she's in a bad mood. Despite that and her age of 33 she looks positively cute.
- Bunny-Ears Lawyer: She's completely obsessed with cute things (especially her daughter) and has a number of childish quirks (such as the Success Dance she does before every big experiment), but as a researcher and inventor, she's every last bit as talented and skilled as her father.
- Calling the Old Man Out: With an old man like that it's no surprise that they just can't get along.
- Fangirl: Of Lieutenant Julia Schwarz, machines and everything that's cute.
- Gadgeteer Genius: Like father, like daughter.
- Glowing Eyes of Doom: She really isn't happy about the close relationship between Agate and her daughter.
- Huge Guy, Tiny Girl: Her husband is about two heads taller than her.
- Nun Too Holy: She apparently wanted to be a sister of the church when she was a child; the local priest very pointedly explained that her personality was pretty much the polar opposite of what they were looking for.
- Saying Sound Effects Out Loud: Whenever she's particularly excited for a new experiment (especially if she's planning on using it on Agate). ZOOOOOOOOM!
- Older Than They Look: She's 33 and yet she still looks young and beautiful.
- Mama Bear: To Tita. Unfortunately, the target of her wrath ends up being Agate.
Tita's father and Erika's husband.
- Big Damn Heroes: He saves Tita and Agate from the malfunctioning Orbal Gear.
- The Mentor: He taught the art of staff fighting to Cassius.
- Overprotective Dad: Downplayed compared to his wife. He isn't too happy with Tita's interest in Agate, but he's polite and professional about it.
- Retired Badass: Erika mentions that he used to be a bracer before Cassius joined.
- Simple Staff: Uses a bo staff like Estelle and Cassius.
The receptionist at the Zeiss branch of the Bracer Guild. Originally from Calvard, he seems to be old friends with Zin.
- Aloof Dark-Haired Girl: She's pretty much always in control, and never fails to snark at Zin's expense.
- Big Damn Heroes: In Zero, she saves Wazy, Ke A and the SSS from a bunch of Revache thugs during the Black Auction.
- Classy Cravat: In Zero.
- Put on a Bus: She decides to retire as receptionist so she can go back to Calvard and become the aide to President Rocksmith.
- Red Baron: "The Crimson Swallow."
- Two Guys and a Girl: With Zin and Walter.
- You Killed My Father: Averted. As it was something her father agreed to, she doesn't really hold her former boyfriend Walter accountable for his death. And it turns out that her father was actually terminally ill when they did that duel.
The chief of Zeiss Central Factory and mayor of Zeiss.
- Cigarette of Anxiety: A sidequest reveals that he stole a pack of cigarettes to cope with the stress of his work.
The maintenance chief at Zeiss Central Factory.
Olivier Lenheim/Olivert Reise Arnor
A wandering bard from the Empire. Uses a gun, but his deadliest weapon is probably his mouth, which gets him into more trouble than anyone else in the party.
- Ambiguously Bi: Shamelessly flirts with anything that catches his eye, be it male or female (with Aina, Joshua, and Mueller seeming to be his favourite targets, though Agate and much of the female party cast are on the receiving end of his affections at least a few times). Given that Olivier seemingly loves nothing more than getting under people's skin, it's hard to tell how much of this is genuine affection and how much of it is simply Olivier being The Gadfly.
- Ambiguous Situation: At the end of Cold Steel III, the Courageous blows up in the sky and he even says some Famous Last Words for Schera. It's unknown whether he is really dead or if a miracle saves him as the game abruptly ends with Osborne declaring that the end is now starting and despair is about to roam all over the lands.
- Arranged Marriage: Had events at the end of FC gone differently, he'd have ended up married to Kloe for reasons of politics. Whether or not they'll end up together on their own initiative has yet to be revealed.
- Beware the Silly Ones: A lot of his over the top antics are designed to make people underestimate him or to deflect attention or suspicion. This leads people to sometimes forget that he's an Imperial Prince and can call upon a substantial fraction of the resources of the most powerful military in western Zemuria at will. He's also extremely capable in a fight.
- Big Good: Of Cold Steel. He forms a third faction to oppose both the Noble and Reformist factions and change Erebonia for the better, and he was the one who proposed Class VII in the first place.
- Bishounen: And he goddamn knows it, too.
- Big Damn Heroes: Twice in Cold Steel II, showing up to extract Rean and Alfin from the Pantagruel in the Intermission and showing up with Toval to distract Bleublanc and Duvalie in Final Chapter
- Bishie Sparkle: Part of his victory pose, actually.
- Bitch in Sheep's Clothing: Subverted. Schera catches him contacting someone in secret, making it look like his goofy facade is a cover for espionage. After his true identity as a prince is revealed, he plays Devil's Advocate for Erebonia's invading forces a while before revealing that he really does believe in love and peace, though he's more serious about politics then he lets on.
- Bunny-Ears Lawyer: He's an extremely competent mage and gunner despite his antics; in fact, he's probably one of the most powerful characters in the game, and even leaving his antics aside, you'll probably want him in the party anyway. His competence is a hint to his true nature.
- Cain and Abel: He and Alfin are the older Abel to Cedric's younger Cain in Cold Steel III.
- Childhood Friends: With Mueller.
- Dark and Troubled Past: Because the emperor liked a commoner woman and even had a son with her, the other nobles weren't happy and hired one of the jaegers to kill them. The only reason why Olivert is alive is thanks to Mueller who saved his life.
- Devil's Advocate: When the Liber Ark appears and causes a massive orbal shutdown that extends beyond Liberl's borders, the Erebonian Empire sends their tanks to occupy Liberl under the premise that the Ark is their secret weapon. Olivier then shows up as Prince Olivert and makes the case for Erebonia, arguing that even if the Ark is really part of Ouroboros's plot, the tanks should enter Liberl to "help", unless Liberl can prove they have a countermeasure. This is a ploy both to buy time and to allow Cassius to counter his argument with the ZFG-equipped Arseille, thus forcing Erebonia to temporarily pull back.
- Easily Forgiven: Played for Laughs regarding his antic of stealing a high-valued wine in Bose.
- Evil Costume Switch: Played with. In his 'Imperial Prince' uniform worn when accompanying the Third Armored Division to Liberl's border he wears black with a distinctly military design in contrast to his usual white civilian outfit. Of course, he's actually trying to accomplish the same thing Kloe is, he just can't let certain people in Erebonia realize it.
- Eyepatch of Power: Survives the explosion in Cold Steel IV at the cost of his left eye.
- The Gadfly: Seems to have some elements of this, as he appears to love watching other characters squirm, with Estelle, Joshua, and Agate being his favourite targets. How much of it is Olivier's true personality and how much is just an act is open to interpretation.
- Given Name Reveal: Turns out "Lenheim" is from his mother's last name, Ariel Lenheim, as revealed by his father, the emperor, in Cold Steel III.
- Guest-Star Party Member: In Cold Steel III, he is playable in both the last half of chapter 2 and the last half of chapter 4, alongside the other guest characters in his Olivier Lenheim costume.
- The Gunslinger: Favors an orbment pistol, which in gameplay terms gives him incredible reach on the battlefield and the player's first S-Craft which can hit multiple opponents, often for massive damage.
- Handsome Lech: Acts this way to nearly every woman (and some men) he meets. It's partly just an act and a coping mechanism... but only partly.
- Heroic Bastard: His father is Emperor Eugent, his mother was a commoner. As a result, he has the style of Prince but isn't eligible to inherit the throne, despite being the Emperor's firstborn. He is however one of the most heroic characters in the series, clearly wants what's best for Erebonia and has nothing but love for his legitimate siblings, who love him right back.
- Hidden Depths: There is much more to Olivier than initially meets the eye, and he arguably has the most hidden from view than any other character in the party.
- I Just Want to Be Normal: It's not so much that he minds being royalty (it can get him a lot of girls, after all), but he absolutely despises the excesses of the Empire and really wants to either leave it all behind, or by the end of SC, change it.
- I'm Dying, Please Take My MacGuffin: In Cold Steel IV, a flashback reveals that he entrusted Schera with his artifact that allows long distance communications if anything should ever happen to him.
- Internal Reformist: As an Imperial Prince, he pretty much is the system and he would like to reform it without the bloodshed that seems inevitable. This is one reason why he and Osborne are arch-enemies
- Class VII is his pet project, an attempt to create even more internal reformists who can bridge the gap between Erebonia's classes
- I Owe You My Life: In his backstory, it turns out that the only reason why he's even alive when his mother is dead is because Mueller protected him from the jaegers sent to assassinate him and his mother because his dad decided to want a commoner as his wife and even had a son.
- Large Ham: It's one of his defining traits.
- Late-Arrival Spoiler: His real name is Olivert Riese Arnor and he's a prince of Erebonia who is not in succession to the throne. This is casually revealed in his later appearances despite being a huge spoiler.
- Manipulative Bastard: He has his moments of it, playing entire scenes like a fiddle.
- My Species Doth Protest Too Much: Or his country does, at any rate. He makes it pretty clear from the beginning that he's saddened by the violent expansionism of his homeland. This is actually a major driving force in his will to overthrow Chancellor Osborne and steer the Empire towards more peaceful and just policies.
- Noodle Incident: He once snuck into a Jaeger group for some purpose, without even bothering with a disguise to blend in. All we know is that it worked and it gave Mueller a heart attack.
- Obfuscating Stupidity: There's a mix of this since his antics are still part of his original personality. He only amplify the quirks when he's outside Erebonia.
- Odd Friendship: With Mueller.
- Out-Gambitted: Try as he might to make things right for Erebonia, he really can't do much against Osborne's planning. By the end of Cold Steel 3, Osborne has more or less brought his plans to fruition, while Olivier was last seen inside the Courageous right before it exploded.
- Purple Prose: He loves to speak in this way. Except when he's wearing his "official" face as Olivert Riese Arnor, where the shift in tone is almost jarring.
- Sacrificial Lion: Unwittingly made into one in Cold Steel III as the Courageous exploding in the sky rallies the red plemora flower crazed citizens of Erebonia to go after Calvard as they were all influenced by Osborne's speech.
- Sarcastic Confession: A very clever and easily missed one. At the end of Chapter 1 in SC, Kloe and Estelle reminisce about their role as knights in the festival play and Olivier promptly adds in that his role must be "the lone, wandering prince from a nearby country, here to take back the dark-haired princess, even if by force." Estelle quickly blows him off, but this is actually an incredibly apt description of his actual role in the story (with the dark-haired princess actually being Kloe, rather than Joshua).
- Say It with Hearts: On occasion.
- Sorry That I'm Dying: Apologizes to Schera as the Courageous is about to blow up at the climax of Cold Steel III.
- Sure, Let's Go with That: When Scherazard confronts him at the start of Chapter 2 of FC, demanding he confess who he really is, he admits they yes, she's right, he's an Erebonian Mole. She wasn't entirely correct. He's actually much, much more.
- Squishy Wizard: He's one of the few characters with a single-line orbment and has good ATS, but has lower physical stats to compensate, though his range compensates for this somewhat.
- Uncertain Doom: As of the end of Cold Steel III, it's currently unknown if he actually perished when the Courageous exploded, or if a third party saved him.
- Worthy Opponent: He and Osborne may have different views, but he definitely thinks of Osborne as this.
- What Happened to the Mouse?: He vanishes following the end of Cold Steel II's Final Chapter and three months later, his whereabouts are still a mystery. However, he does write a letter to Rean, that he really shouldn't think too hard about what he did if players talk to Alfin at the Reverie Corridor.
A major of the Imperial Army of Erebonia and Olivier's childhood friend.
- Back-to-Back Badasses: Has a moment of this with Major Neithardt in the Finale of Cold Steel II, against several Magic Knights. They even decide to have a contest to see who can take down the most.
- Beleaguered Assistant: Courtesy of Olivier. Mueller is usually the one holding the bag for his nonsense.
- BFS: It's still pretty realistic in size compared to Agate's sword, though.
- Big Brother Mentor: In Cold Steel III, it's revealed that he has a younger brother named Kurt, who he encouraged to go to the Thors branch academy instead of dropping out.
- Blade Spam: Blade Dancer, which combines this with spinning around the enemy at high speed.
- Childhood Friends: With Olivier.
- The Comically SeriousOlivier: Ha ha... Fret not over [Mueller's] dark demeanor. Without it, his presence wouldn't light up the room the way it does.Mueller: Okay, you really need to shut up now.
- Cool Big Bro: To Kurt, who according to the latter is the one who took him seriously and taught him well.
- Deadpan Snarker: Considering who his friend is, this comes as unsurprising.Mueller: But I'm guessing you'd rather hug than talk.
- Duel Boss:
- At the start of SC Chapter 4, Joshua and Josette (Guest NPC) will have to fight him, but Josette will fall so quickly and deal so little damage that Joshua may as well be fighting alone.
- In Star Door 1, Julia has to fight him one-on-one. Unlike before, Mueller can use Righteous Witness and the available items and Arts are more limited.
- 11th-Hour Ranger: In SC, he can be recruited during the final dungeon. He becomes a permanent member of the party in The 3rd.
- Fantastic Fighting Style: His family's Vander Style is one of the two most prominent fighting techniques taught in Erebonia.
- Hero Antagonist: At the beginning of Chapter 4, he works with Liberl's soldiers to try to apprehend the Capua Sky Bandits. Unfortunately, Joshua is both in an Enemy Mine with the bandits and playable during that segment.
- Kubrick Stare: One of his expressions.
- Lightning Bruiser: In the 3rd, he has the highest SPD and the second highest DEF, STR, and HP.
- Majorly Awesome: He's a major and a Vander, a family with an awesome swordsmanship style in Erebonia along with Arseid. Of course he is awesome.
- Military Brat: The Vander family has a legacy of service to Erebonia. His uncle Zechs commands one of the Empire's armored divisions and encouraged his younger brother to go enroll at the branch school instead of withdrawing his application.
- Not So Above It All: Not present much in any of the Trails in the Sky games, but in Cold Steel II, he's surprisingly lighthearted, jokey and buddy-buddy with Major Neithardt.
- Odd Friendship: With Olivier.
- Officer and a Gentleman: He's fairly polite and professional to people who aren't Olivier.
- Perpetual Frowner: Take a look at his picture - that's his default expression. Being Olivier's Beleaguered Assistant has really taken it's toll on him.Olivier: My dear Mueller, fortune favors those who favor the people around them with a smile!Mueller: *scowls* I AM SMILING!
- Put on a Bus: Aside from a flashback voiced event in Cold Steel III telling Olivert to take care of himself before the Courageous explodes, he is nowhere to be seen throughout the story.
- Sir Swears-a-Lot: Fairly mild compared to most examples, as he only tends to speak roughly when addressing Olivier (which is somewhat justified).Mueller: I'm here because I've had to follow your stupid ass all over goddamned creation.orMueller: (after having to look for Olivier all over the place while the latter was participating in the tournament) You son of a bitch...
- Stab the Sky: His S-Craft Haja Kenshou / Righteous Witness
- Sword Plant: Part of his Victory Pose.
- Tall, Dark, and Handsome: Very much so and definitely more stoic. His little half-brother Kurt takes after him.
- Tractor Beam: Ragna Bind draws the targets towards him while inflicting Paralysis.
- Wham Episode: Cold Steel III reveals that he no longer is protecting Olivert and the royal family as the Vander family is dismissed from being the royal family bodyguards.
Queen Alicia von Auslese II
The elderly ruler of Liberl, widely beloved by all her subjects and noted for her pacifistic approach to international affairs.
- The Atoner: Part of her reason for pardoning Joshua is because she reluctantly conceded to Erebonia's truce condition to keep the Hamel false flag op a secret. Joshua forgives her, since he knows that she had to do so in order to prevent the rest of Erebonia's forces from conquering Liberl.
- 100% Adoration Rating
- Cool Old Lady: Estelle certainly thinks so.Estelle: Super-nice, but with a seriously strong will. I hope I'm even one-tenth that cool when I get old!
- The High Queen
- Iron Lady: Is actually the deconstruction of an aversion of an Iron Lady - she's a warm, kind, peace-loving idealist who adores, and is adored by, her people - and as a result is almost dethroned by Colonel Richard's coup d'etat after he perceives her as being too "soft" and "womanly" to effectively defend the country from foreign threats.
- Reasonable Authority Figure: Immensely so. In SC, in particular, she helps the party multiple times, supports their efforts wherever possible, and even pardons Joshua's crimes.
Duke Dunan von Auslese
The nephew of Queen Alicia, and one of two potential heirs to the throne (the other being the Queen's granddaughter, Klaudia). Unlike his aunt and niece, Dunan is an easily manipulated, self-important layabout. He spends most of his time drinking, eating donuts, and reading comics.
- Adipose Rex: He's quite large, which isn't surprising given his lifestyle.
- Bad Boss: Is a (literal) royal nightmare to his butler, Phillip.
- Break the Haughty: Happens several times over the course of the games.
- Character Development: Goes from Royal Brat to a responsible member of the royal family in SC.
- Evil Uncle: To Klaudia, although he's not evil as much as an obnoxious jerk.
- The Hedonist: Gets up late, spends every night getting drunk, and every afternoon eating donuts and reading comics.
- Heel Realization: Goes through one halfway through SC. He's much better behaved afterwards.
- Idle Rich: They don't get much idler or richer.
- It's All About Me: And how.
- Jerkass Has a Point: Though he's predictably less than polite about it, he's not entirely wrong when he says early in SC that Kloe does not currently have quite the demeanor, presence, or will to govern required of a monarch.
- Pet the Dog: Possibly. In FC, he's among those who donated to the reconstruction of Mercia Orphanage, though his reasons are unknown.
- Puppet King: What Richard intended for him to become in FC, a figurehead ruler who would appear in the public eye while Richard and the Intelligence Division ruled from the shadows. Thanks to Estelle and co, this plan falls through.
- Plucky Comic Relief
- Rich Bitch: Dunan is eminently hateable, from his very first appearance onwards.
- Royal Brat: Adult version?
- Straw Misogynist: Near the end of FC, he goes on an insulting spiel about women. Unfortunately for him, he says this in front of the current party, which is made up entirely of women.
The long-suffering butler of Duke Dunan. His duties generally involve running errands for the Duke, cleaning up after him, apologizing to everyone Dunan crosses paths with, and trying to correct his charge's poor behaviour (with such comments immediately and irritably brushed aside by Dunan). He is actually a retired Captain of the Royal Guard and, accordingly, a master swordsman.
- Battle Butler: Doesn't look the part, but it's true. You can see what he's capable of in The 3rd.
- Childhood Friend: To Hilda.
- The Jeeves: Ticks all the requirements. He's well-dressed, polite, and generally much smarter and savvier than Dunan.
- My Master, Right or Wrong: Has this opinion about Dunan, especially considering he was the Duke's primary caregiver. He often sees Dunan's failings as his own and, even though he doesn't agree with the Duke's actions, will typically stand by his side as they play out (and take the punishment when it inevitably all goes sideways).
- Old Retainer: Given that he had a hand in raising Dunan, his service to the crown goes back a long, long way.
- Retired Badass: Phillip is a former Captain of the Royal Guard
The head-maid of the Grancel Royal Castle. She oversees the upkeep of Grancel Castle, ensuring that all servants of the crown live up to her exacting standards. She has served the royal family for decades and is one of the Queen's most trusted servants.
- Apron Matron: Hilda doesn't care if you're a member of the most feared division in the army - you mind your manners while she's around or she WILL tear a strip off you.
- Childhood Friend: To Phillip. It's even implied they may have been romantically involved at one point.
- Death Glare: Intimidating enough to make hardened special-ops soldiers quake in their boots.
- Old Retainer: Has served the Castle for decades.
- Undying Loyalty: To Queen Alicia.
A journalist and recurring non-playable character. Kinder than he seems.
- Cigarette of Anxiety: He's almost always seen smoking. He knows it's bad for his health but his partner being Dorothy doesn't make quitting easy.
- Distressed Dude: Ends up as one of the hostages of Richard's coup in FC.
- Going for the Big Scoop: Particularly in SC, where he puts himself in harms way in order to record the deeds of your party onboard the Liber Ark. He and Dorothy win a 'Hulitzer' for their coverage of the events of SC (after being nominated for and failing to receive one for their coverage of the events of FC).
- Intrepid Reporter: You'll encounter him everywhere in Liberl, always on the lookout for the next big scoop. He even joins the cast on the Arseille to chronicle the investigation of Liber Ark firsthand.
- Jerk with a Heart of Gold: Grumpy he may be, but Nial is shown to genuinely care about Dorothy and is also willing to risk his life for his job.
- Knowledge Broker: Tends to trade information with the heroes, although usually he's on the receiving end due to being desperate for a scoop.
- Paparazzi: He's not above trying to get Dorothy to snap a "sexy" picture of Mayor Maybelle to attract readers.
- Perma-Stubble: Like Zin, Nial doesn't seem to shave that often.
An eccentric photographer working under Nial.
- Blinding Camera Flash: When she's an NPC party member, she'll sometimes take pictures of the enemy and inflict Blind. She also does this in-story at one point, unwittingly saving the party by dispelling Bleublanc's Shadow Pin.
- Cute Clumsy Girl: She has a bad habit of breaking things, to the point that when Nial sees her get off an airship in Kevin's company he immediately worries about what priceless work of Church art Dorothy must have destroyed that he'll have to pay for.
- Genius Ditz: A complete airhead, but very skilled with the camera.
Lieutenant Julia Schwarz
A First Lieutenant in the Royal Guardsmen and a close friend and confidant of Princess Klaudia.
- Bad Habits: Disguises herself as a nun in FC.
- Big Damn Heroes: The Royal Guards' ship, Arseille, arrives just in time to stop Mayor Dalmore's escape.
- Blade Spam: Lanzenreiter hits one enemy four times.
- The Captain: Of the Arseille
- Cool Big Sister: She's this to Kloe.
- Even the Girls Want Her: Her popularity with women is borders on the supernatural. Even Estelle has expressed interest in seeing some random candid photo's of her. In fact, just about every female protagonist barring Schera and Kloe (for obvious reasons) have been charmed by her.
- Geometric Magic: Her S-Craft Trinity Kleis has her carve a glowing triangle into the ground with her sword which then explodes. The upgrade Pentagrammic Kleis turns it into a pentacle.
- Groupie Brigade: She's the target of one, composed of seemingly every female under the age of 60 or so in the entire Kingdom of Liberl. They come very close to storming Grancel Castle at one point.
- Ao reveals that her fanclub extends to Crossbell as well. Elie and the Seeker sisters are fans.
- Guest-Star Party Member: She's originally playable for one boss fight in SC, though later releases also added a method of recruiting her for the final dungeon. She becomes a full-time party member in The 3rd.
- Magic Knight: While everyone can be one in this franchis considering how battle orbment system works, it's notable because she is a very balanced character who fights with a rapier with decent attack power but has above average casting ability, uses Geometric Magic in her S-Craft and can create a Single-Use Shield.
- Royal Rapier: Fights with one and is the person who taught Kloe how to fence. She also briefly studied under Cassius
- The Rival: To Captain Amalthea, apparently. In an optional conversation in SC, Julia says that their old rivalry helped shape them both and become stronger, and laments how far Kanone has fallen.
- Undying Loyalty: To Kloe.
- Vacation Episode: She's ordered to take a day off, leading to the events seen in Star Door 1.
Chief of Staff of the Royal Army.
- Authority Equals Asskicking: His boss battle in the 3rd shows that he's a powerful halberd wielder.
- Badass Grandpa: General Morgan is a grandfather and he is very badass. He's won the annual martial arts tournament at Grancel for years running as the series begins. After circumstances force him to take a year off, other characters quietly encourage him to give the young 'uns a chance, while still recognizing that if he fought, he'd probably win again.
- Blade on a Stick / An Axe to Grind: His weapon is an antique halberd with an oversized blade.
- Four-Star Badass: He's a general and he can kick your ass hard.
- Good Old Ways: He firmly believes that the army can handle any crisis themselves and doesn't need the help of civilians (ie the Bracers) to handle them.
- Hostage Situation: Held in Haken Gate following the start of the coup, with his granddaughter taken hostage by the Special Ops Division to prevent him from taking action.
- Kiai: He often shouts "Seiya!" whenever he's attacking.
- Red Baron: "God of War".
- The Resenter: He despises Bracers, believing that they meddle in affairs that should be left to the Royal Army.
- Teeth-Clenched Teamwork: This is pretty much his reaction when the Army has to work with Bracers. He eventually gets better.
Major Maximillian Cid
An officer in charge of the Leiston Fortress in the Zeiss region.
- Blow You Away: One of his move in battle is casting an all-targetting wind spell.
- Colonel Badass: He's been promoted to Lieutenant Colonel by the time SC starts. The badass part comes into play during his Bonus Boss battle and when he helps to free the queen and princess from the Enforcer's clutches.
- Kindhearted Cat Lover
- Heel–Face Turn: Though he was never really on Col. Richard's side, he helped Prof. Russell and Estelle's group escape the fortress.
- Heroes Prefer Swords: He fights with a saber.
- Hero of Another Story: His heroism during the Hundred Day War is mentioned quite a bit.
- Magic Knight: He also can use top-level offensive Arts with great skill.
- Two First Names
Colonel Alan Richard
Colonel of the Royal Army's Intelligence Division.
- Affably Evil: In spite of being the antagonist of FC, his polite demeanor and love for his country is genuine. By the time of SC and 3rd he drops the "evil" part altogether.
- Anti-Villain: Type III. He and Intelligence Division staged a coup in Liberl but all of it was done out of genuine love for the country, as misguided as it was. In SC and 3rd, this aspect of his character is dropped entirely, as he wants to atone for what he did.
- The Atoner: In 3rd.
- Big Bad: In FC. Eventually it's subverted, as he's neither very big (other forces can easily manipulate him), nor bad (his actions being a very misguided attempt to bolster up Liberl's power). He drops off from this status in SC, even going as far to become a party member in 3rd.
- Big Damn Heroes: The entire Intelligence Division pulls this during Ouroboros' assault on Grancel Castle in SC. They wind up proving more badass than Ouroboros' regular forces and Richard himself gets to face down the Enforcers.
- Bishōnen: According to a comic in the 3rd special collection book, he apparently looks like one when his hair gets wet (and therefore, flattened).
- Blade Spam: Luminous Divide and both of his S-Crafts.
- Cherry Blossoms: Appear in his aptly named Sakura Morning Moonnote .
- Colonel Badass: Exactly what it says. After the first game he loses the Colonel but keeps the Badass. Trying to get people to stop calling him Colonel afterwards is a bit of a Running Gag. At the end he finally gives up and allows that the rest of the party can call him by his old rank if they want.
- Duel Boss: In Star Door 5, he serves as one to Anelace, a fellow Eight Leaves One Blade practitioner.
- Fantastic Fighting Style: Was taught Eight Leaves One Blade by Cassius Bright during his youth, he specializes in the Fifth Form, Zangetsunote .
- Flaming Sword: His sword is seemingly burning when performing his S-Craft Sakura Morning Moon.
- Flash Step: Some of his Crafts have him move like this albeit not quite as fast as, say, Loewe.
- Heel–Face Revolving Door: Once used to be a honorable soldier under the wing of Cassius Bright. After Cassius left the army, along with Erebonia slowly becoming stronger, he took very drastic measures to strengthen his country. He finally makes the Face turn for real in SC.
- Heroic Sacrifice: Realizing he's been manipulated, he tries to atone by holding off Reverie while the party escapes. Subverted when Cassius arrives, curb-stomps Reverie for him and then verbally and physically smacks Richard around for forgetting everything he taught him
- Katanas Are Just Better: Richard uses them, although in a subversion the weapons aren't treated as being in any way better in-universe with Richard's Game-Breaker potential coming from his stats instead.
- Iaijutsu Practitioner: The only time his sword isn't sheathed is in the middle of his attacks and during the start of his victory pose.
- Lightning Bruiser: He's fast, his Crafts have ridiculously low cooldown and he hits extremely hard, especially with his second S-Craft Sakura Morning Moon which does the most single-target damage of any attack in the trilogy. He's also got good DEF and a surprisingly good Orbment setup with extremely good ATS for a melee attacker on top of that.
- My Rules Are Not Your Rules: Inverted. Two of his Crafts have normal cooldown as an enemy and shorter cooldown as a playable character.
- Private Investigator: Star Door 12 shows that after the events in SC, he becomes one when he creates the R&A Research Agency with Kanone.
- The Man Behind the Man: Of the Sky Bandits and Ruan incidents. As it turns out, however, he is also being used.
- Officer and a Gentleman: In FC, despite being the antagonist, he is very formal and polite to the people around him.
- Pet the Dog: After the Duke's dinner party, he tells Estelle and Joshua about his army days with Cassius, even though doing so doesn't do anything for his scheme other than getting his thoughts off his chest and maybe learning more about his CO's reason for retiring.
- Redemption Promotion: Zigzagged. He doesn't have his boss stat advantage, especially on Nightmare mode, but as a playable character, his single-target Crafts have low cooldown.
- Two First Names
- Unwitting Pawn: To Ouroboros in FC.
- Well-Intentioned Extremist: Everything he did in FC was in a misguided attempt to bolster Liberl as a nation after its disastrous war with the Empire.
- Warrior Poet: He even recites poetry in his Sakura Morning Moon S-Craft.Richard: As clouds fall, sakura bloom. Fallen warriors gather in the evening bloom. And I present you, your doom!
Captain Kanone Amalthea
Colonel Richard's right-hand woman.
- Animal Motifs: Estelle associates her with a fox.
- Clingy Jealous Girl: When Richard sends her away so he can have a private chat with Estelle and Joshua, Amalthea gives the pair a Death Glare.
- Death Seeker: After realizing that Ouroboros played her like a fiddle, she resigns herself to be sent to the firing squad until Richard talks her out of it.
- Femme Fatale: Estelle sees her as one.
- The Gunslinger: Fights with a machine pistol and one of her attacks is called Dancing Gunner.
- Heel–Face Turn: Once she learns Colonel Richard has given up on his plans and is now working with the army to fight Ouroboros, Kanone does the same.
- Ineffectual Sympathetic Villain: First, her plans to question Estelle and Joshua are interrupted by Zin's attempt to flirt with her. Later, during her second boss battle, her robot mooks can malfunction and inflict themselves with confuse. Somewhat averted in SC, since while she was manipulated, she's far more dangerous with her tank.
- It's Personal: Her copy in Phantasma doesn't like the idea of Renne joining the party, due to the latter's past manipulation of her.
- Jerk with a Heart of Gold: According to Zin. The heart of gold is shown when Richard convinces her to help him atone for their crimes.
- The Rival: She and Julia were this to each other since the academy. Julia was the skilled one, Kanone was the smart one. This culminates in the fight at Grancel where Julia helps the party stop Kanone.
- Sexy Secretary
- Tank Goodness: She rides the prototype Orgueil into battle.
- Time Bomb: Her mines, which she will deposit around the battlefield every few rounds.
- Undying Loyalty: To Colonel Richard. She spends months hiding from the authorities in the hopes that she can free him from his imprisonment and falls into despair when she thinks she's failed. She joins him at his newly formed company after the end of SC.
- Unwitting Pawn: Like Richard and the rest of the Intelligence Division, she's manipulated by Ouroboros. And then she's manipulated again in SC as part of a Gospel experiment
The receptionist at the Grancel Bracer Guild.
- Motherly Side Plait: Male example.
The ambassador for Erebonia in Liberl.
The ambassador for Calvard in Liberl.
- You Gotta Have Green Hair: Blue-green, in this case.
A large Archaism also known as the "Guardian of the Ring," as it was created to defend the Sept Terrion of Space, the Aureole. It is found in the deepest level of the Sealed Area beneath Grancel Castle.
- Clipped-Wing Angel: It has a third form that's only seen if you have a Bracer Rank of 5 or above. This form doesn't have much HP or defense, doesn't even try to attack you, and everyone begins the fight with their S-Crafts fully charged, making it more of a playable Coup de Grâce Cutscene than an actual boss fight.
- Combining Mecha: There are two mechanical hands that can dock on Reverie's arms.
- Dub Name Change: Its name in the original Japanese script was "Traumerei."
- Evil Knockoff: For a given value of evil, as all Reveries are just machines that just do their duty, but aside from the Dragions, the 3rd features a dark purple variant known as the "R-11 Gespenst" that serves as one of the last bosses.
- Final Boss: Of FC.
- Sequential Boss: After defeating it the first time, it combines two hand-like Archaisms for another fight.
- Super Prototype: In SC, Ouroboros is revealed to have made copies of the original white Reverie with the suffix "Dragion" added to the end of their names. There were at least 4 made, 1 black one that serves as Loewe's Ace Custom, and 3 red ones (that Loewe didn't know about), one of which serves as a boss that, while formidable, isn't at quite the same level as the original.
A large dragon born before the Great Collapse. It is a Sacred Beast tasked by the goddess Aidios watch over the Aureole.
- The Battle Didn't Count: Played with. After you deplete Ragnard's HP in the boss fight, he just continues to stand there, with no defeat animation, and you don't even get victory music on the results screen. In the cutscene following the fight, he doesn't seem affected at all. It's implied that Ragnard is so powerful and ancient that you barely took of 1% of his actual HP. However, Agate does manage to break the Gospel controlling him after the fight, and the fight was just a distraction to give him the opportunity to do so, so in a story sense it did count for something.
- Big Damn Heroes: Catches Estelle and Joshua as they are falling to their deaths at the end of SC.
- Brainwashed and Crazy: Weissman installs a Gospel on his head, then has Loewe make him go on a rampage as part of an experiment. Loewe, being Loewe, made sure that the damage done to the city of Bose was kept to a minimum. After a boss fight with the dragon, Agate uses a specially-made heavy-blade to destroy the Gospel and return him to his senses. Now free, he expresses his apologies by giving the party a goldia crystal to be used in helping rebuild Bose.
- Dragons Are Divine: Or directly serve the divine, in this case.
- Evil Knockoff: One of the last bosses in the 3rd is "R-Tycoon," which looks like a red variant of the usually blue Ragnard.
- Flowery Elizabethan English: Speaks like this in the localization.
- Loophole Abuse: He swore to Aidios not to interfere with the people, just watch. After the Aureole vanishes, he decides that the oath had become null and void, which was convenient, as it allowed him to save Estelle and Joshua from falling to their deaths from the collapsing Liber Ark.
- Obstructive Code of Conduct: He is bound by an oath to Aidios not to interfere with human culture, and while he apparently has some knowledge on the subject, he cannot reveal much of what he knows relating to the Sept-Terrions.
- Offscreen Moment of Awesome: He had a duel of sorts with Cassius back when he was still using swords.
- Talking Animal: In the sense that he can project words into people thoughts to communicate.
A wandering priest of the Septian Church. First appears in the Second Chapter, and plays a leading role in The Third. He wields a crossbow.
- Abusive Parents: Although his mother used to be nice, she tried to kill herself and him out of despair when things got bad.
- Adapted Out: Does not appear in the OVA.
- Ascended Extra: From an Sixth Ranger to the main character of The 3rd.
- Authority Equals Asskicking: He is actually one of the highest ranking knights in the Septian Church who is sent to assassinate Weissmann.
- Badass Preacher: He's a wandering priest who is quite capable of defending himself from monsters and bandits. Actually, he's the Fifth Dominion, one of the twelve most powerful Knights who protect the Church and as a result, very high up in the hierarchy of badassdom.
- Bad Habits: Kevin is a good person but he does sometimes take advantage of the automatic respect his priestly outfit gets him. He's also a shameless flirt.
- Beware the Nice Ones: Don't let the smile and goofy demeanor fool you, he's able and willing to defend himself and anyone in his charge.
- Bitch in Sheep's Clothing: Downplayed but it's there: he won't hesitate to murder if it comes to that (granted, Weissmann was an Asshole Victim). And as we learn from 3rd, he considered using Estelle and Joshua to get to Weissmann, even if it meant getting them hurt. He gets better.
- Breakout Character: Goes from a supporting party member in the second game to the protagonist of the third game.
- Cast from Hit Points: Sacrifice Arrow gives up some of Kevin's CP in order to restore it to an ally.
- Childhood Friends: With Ries and Rufina.
- Church Militant: He's part of the Grals Ritter
- Darker and Edgier: Is this in The 3rd even before everything comes out, signified by his portrait showing him without his white outer jacket, his rerecorded lines and his new move Death Punisher.
- Death Seeker: His title "The Heresy Punisher" isn't a boast, it's a reminder. He wants to be punished for his perceived failure to prevent his mother's suicide and his accidental killing of Rufina and he willingly takes on all the worst jobs because of it.
- The Ending Changes Everything: Isn't that right, Weissmann?
- Failure Knight: Hoo boy... He was determined to become a Knight so he could protect Rufina and then that had to happen. He didn't take it well.
- Failure-to-Save Murder: He sees himself as being responsible for his mother's death because he ran away when it was obvious what she was planning rather than trying to stop her (or get help to stop her). Of course, he was six at the time but that doesn't stop him from blaming himself.
- Greater-Scope Villain: Played with in that it's somewhat out of his control, but Kevin himself, or rather his own self-loathing, is technically responsible for the events of The Third, creating the copy of Gehanna in Phantasma and in turn the Lord of Phantasma.
- Hell Seeker: He sort of gets his wish, because he was trying to rescue Ries after the latter took the bullet for him and they two both wound up in Gehenna. Of course, by this point he now wants to atone in a healthier way. Good thing it wasn't really hell.
- Heroic R.R.O.D.: After he used his stigma power at the end of Chapter 4 boss, he's too tired to go on and needs to rest for the entirety of Chapter 5, entrusting the artifact to Ries.
- He Who Fights Monsters: Deliberately does this to himself and asks to fight monsters because he believes he deserves it. He's stopped before he can go completely off the slippery slope.
- Holy Hitman: Kevin's special duties for the Church include assassinating particularly vile heretics. He doesn't quote scripture that frequently though. That's what Ries is for.
- Idiot Ball: He just had to hold it in SC when he lets Campanella escape with the staff Weissman owned, being unaware that it was the Aureole. He literally hands Ouroboros their first victory and the first phase of their plan finished just by letting Campanella get away with the staff. He doesn't even pull out his crossbow and fire a regular arrow or cast an art at Campanella. Admittedly, he had no idea that it was the Sept-Terrion but still.
- Laughing Mad: You'd react the same way if you were told that you were getting a promotion after you just killed your big sister figure and superior.
- Manipulative Bastard: Throughout all of SC and half of The 3rd, almost everything he says and does is in some way a lie calculated to advance his agenda
- Meaningful Rename: Kevin's decision to change his Dominion title at the end of The 3rd is meaningful on its own, and not only because it's the first time in the entire history of the Grals Ritter than anyone has done that. What he changes it to is even more meaningful as his new title is adapted from Rufina's own.
- My Greatest Failure: He unintentionally caused the death of his parent-surrogate Rufina.
- My God, What Have I Done?: His entirely understandable reaction to the aftermath of his Stigma manifesting.
- Nice Guy: His flirtarious behavior aside, Kevin is a pretty friendly man when you get to talk to him. Turns out, most of it is an act. In reality he can be quite cold and calculating, as his murder of Weissmann showed. By the end of the 3rd, he's starting to become this for real.
- Not So Different: With Weissmann, surprisingly. Both are clergymen who lost their family at a young age, both also put on a quirky and friendly facade in the present. Even one of Kevin's crafts, "Mortal Punishment" has spears similar to those from Weissmann's S-Craft. Almost makes you wonder what would happen if he didn't meet Rufina...
- Obfuscating Stupidity
- Please Kill Me If It Satisfies You: Kevin asks Ein to kill him following the Aster House incident. She gives him a What the Hell, Hero? speech and tells him that he's pledged himself to the Septian Church and he's not going to get to take the easy way out.
- Power Incontinence: Kevin suffers from this in the most tragic way possible when his Stigma fully awakens. The combination of the fact that he's a novice Squire and the Artifact his Stigma just absorbed was known to transform the bearer into a demon did not do anyone any favors.
- Power Makes Your Voice Deep: After he reveals his stigma in The 3rd, his voice becomes deeper, darker, and more menacing.
- Rain of Arrows: His second and third S-Crafts, Demon Lance Loa and Holy Lance Ur, summon an enormous number of arrows to follow the one launched from Kevin's bowgun. The latter combines this trope with Pillar of Light
- Red Baron: Known as "Heretic Hunter". After Event of the 3rd, he changed his alias into "Thousand-Hand Guardian"
- Sexy Priest: He's good looking and he doesn't mind taking advantage of it to flirt a bit.
- Sixth Ranger: While he is playable at the start of SC, it isn't until the second half of the game he fully joins the party.
- Single-Use Shield: Grail Sphere grants all allies within its huge reach Max Guard. At 200 CP, it grants a double-use effect.
- Tsurime Eyes: He has them. They get more pronounced in The 3rd.
- Two First Names
- Walking Spoiler: The ending of the game reveals there's more to him than being a Gralsritter squire.
- What the Hell Is That Accent?: Asked in-universe where Kevin's Japanese speech is distinguished by his use of full-on Kansai-ben. Dorothy wonders if that's how people from Alteria speak, though Kevin reveals that while he works there, it's not his actual home. There's a certain level of Obfuscating Stupidity involved in his use of it.
- Willfully Weak: Kevin could have revealed the full extent of his powers at any time before Chapter 4 of The 3rd but aside from blocking Weissmann's mental manipulation he keeps his skills in general and his Stigma in particular a secret until Ries' life is on the line. There's a couple of in-universe reasons for this, including not wanting to put Weissmann on his guard, the strain involved in using his full powers and the fact that he's afraid what might happen if he loses control again.
- You Gotta Have Green Hair: His hair is a very pronounced shade of green, which is the origin of a joke in The 3rd that really only makes sense in Japanese.
A Squire of the Grals Ritter. She wields a Templar Sword in battle.
- Badass Normal: Between challenging extremely powerful devils by herself, or willingly allowing herself to go to hell (because in her words, she'll come back) despite the fact that she's a simple squire with no special powers, she's this in spades.
- Berserk Button: Do not get between this girl and a meal.
- On a more serious note, she does not appreciate it when she's lied to. Especially from Kevin.
- Big Eater: She spends her entire salary on food. In her defense, she does have an eye for sales and cost-performance.
- Brutal Honesty: She's really blunt when it comes to describing unpleasant traits in people directly to their faces like when she says how Gilbert is so full of himself and how Renne is being a self-centered child despite her evident high intelligence.Ries: (to Gilbert) You couldn't look more like a nobody if you tried. You're the kind of person who constantly throws himself into things too big to handle and ends up sabotaging himself without anyone lifting a finger. And you refuse to learn from any of your failures too.
- Childhood Friends: With Kevin.
- Comfort Food: After running off because she doesn't want to put up with Kevin obviously lying to her about his past during the events of Chapter 4 in The 3rd, Ries can be seen for most of the rest of the Chapter sitting in a corner of the Garden, eating.
- The Comically Serious: Has shades of this, especially when proposing to solve a problem by destroying whatever is in front of her.
- Church Militant: Like Kevin, she's a member of the Gralsritter.
- Family Abandonment: Her sister died and Kevin vanished five years prior to the start of the series and she doesn't understand why. This led to a 'now what do I do?' crisis before she decided to join the Grals Ritter.
- The Determinator: Her determination in the face of impossible odds is notable, even for a series filled with people with immense willpower. Nothing will stop her from helping Kevin. She dares the Lord of Phantasma to send her to hell because in her words, she'll just come back.
- Deuteragonist: Of The 3rd.
- Flechette Storm: Ries' Thousand Sparrows and its upgrade Infinite Sparrows, which launches the segments of her Templar Sword to attack the enemy from all directions.
- Food as Bribe: Kevin has learned that bribing Ries with food is a pretty effective technique.
- The Lancer: As a Squire, it's her job to be this to Kevin.
- Like Brother and Sister: Her relationship with Kevin. While she claims that it's just in the past, and they're not close any more, Estelle claims that, while there might not necessarily be romance between them, they're still important to each other. Eventually, Ries admits this to be the truth.Ries:: We're FAMILY, Kevin.
- Light Is Good: Has Mirage-aligned slots and her S-Crafts summon angelic creatures. She's also one of the main protagonists in The 3rd.
- Non Standard Skill Learning: She learns her first S-Craft after deating the first chapter's boss in The 3rd.
- Nuns Are Mikos: Actually justified, she swears an entirely different set of vows from ordinary nuns.
- Nun Too Holy: Very lightly toyed with, she's a bit of a glutton and prefers to resort to violent solutions but she's definitely a good person and very sincere in her faith. Also, she's part of the Church Militant wing of the Septian Church so she probably gets a bit of a pass doctrinally.
- The Paladin: She's a nun who likes to quote scripture, wields a Templar Sword, has the Orbment setup to be a decent caster, has Mirage-aligned Slots which are the closest the series gets to a 'light' element, good strength, a useful support craft and her S-Crafts summon angelic guardians.
- Serious Business: Food. Even as a little girl she could tell you which brand of chocolate had the best ratio of taste to cost... and yes, that can totally be calculated mathematically.
- Summon Magic: Both of her S-Crafts summon angelic guardians to smite enemies.
- The All-Solving Hammer: Her preferred method of solving all problems is to hit them with her Templar Sword until they go away. When Kevin calls her out on this she usually replies that she was only joking. Kevin doesn't buy it.
- Trademark Favorite Food: As a child, Quincybell chocolate. As an adult, egg sandwiches and bread generally.
- Training Montage: Narrated actually, as Ries describes her Squire training in one of the drama cds.
- Whip Sword: Her Templar Sword is one.
A Knight of the Grals Ritter and Ries' older sister.
- The Ace: Ein viewed her as one and when the First Dominion says you're good...
- Badass Normal: Described as being as good as a Dominion even though she doesn't have any of the powers associated with them, by the First Dominion herself.
- Bow and Sword, in Accord: Fought with a Templar Sword in one hand and a Bowgun in the other. This inspired Ries and Kevin's respective choice of arms.
- Cool Big Sis: Was this to both Ries (her actual younger sister) and Kevin.
- Early-Bird Cameo: If you fight Loewe with Kevin in your party in SC, after the battle concludes he will ask about a Gralsritter he once knew named Rufina Argent and questions Kevin if she is still well; Kevin is shocked for a moment before solemnly explaining that she had passed away, to which Loewe offers his condolences. Rufina is just a name at that point, but The 3rd fully introduces her (and provides a few more details under the circumstances under which she and Loewe crossed paths).
- Named Weapons: Her two weapons are distinguished from most others by having names and titles, Magic Bow "Aion" and Spirit Sword "Silbern". Ries and Kevin can find copies of Rufina's old weapons in the Third Plane of Phantasma.
- Nun Too Holy: As with her little sister, very lightly toyed with. She flirts a bit and has an unconventional approach to making Kevin eat.
- Posthumous Character: By the time she's first mentioned at the end of SC, she's been dead for 4-5 years.
The head of the Grals Ritter and the inspiration for the fictional character Carnelia
- Asskicking Equals Authority: According to Crossbell Archive, being the Dominion most skilled at drawing out the power of your Stigma means you get to be in charge of the other eleven and in charge of the group that weilds a lot of power within the Church.
- Crazy-Prepared: Crossbell Archive implies that she plans ahead with a vengeance. She was Elie's host during the latter's eyebrow-raising time studying forbidden scriptures in Alteria and it's implied she groomed her as a future ally for the Grals Ritter at the same time she was training Ries and setting up Wazy as a new Dominion
- Deadpan Snarker: For a holy knight, she's amazingly snarky.
- Death Glare: She delivers a couple of epic ones in Ring of Judgment.
- Famed In-Story: Carnelia is a popular series of books, most people reading them don't know that the title character is not only real but much cooler than her fictional counterpart.
- Heroes Prefer Swords: We've yet to see her fight but she is seen in artwork wielding a sabre and she helped teach Ries how to use her Templar Sword.
- Heterosexual Life-Partners: She was very close to Rufina and tries to keep an eye on Kevin and Ries as a result.
- Invented Individual: Inverted, the invented individual is a cover for the real individual, created for Plausible Deniability purposes.
- Nun Too Holy: She snarks and she smokes and she's kind of a troll.
- The Paladin: She's the First Dominion, making her de facto the strongest Knight sworn to the service of the Church. She is also (possibly) the most powerful character in the franchise.
- Physical God: The only character known to have seen both fight suggests that Ein might be capable of fighting Arianrhod equally. Even if he's wrong, that still says a lot about how good Ein must be.
- Private Military Contractors: According to the Carnelia books, she's an ex-jaeger.
- The Red Baron: Like all the Dominions, she chose her own title: Carnelia
- Troll: Her appearance in Ring of Judgment smacks of this. She hires Estelle and Joshua with the promise of information on Renne's whereabouts and after they complete the job, she tells them that Renne did not rejoin Ouroboros after the Liber Ark incident and that information is 100% certain. It's also 100% useless and Ein knows it.
- She then shows her very well concealed soft side almost immediately afterwards, giving them much more helpful information that is 'only 99.9% certain'.
- Trying to Catch Me Fighting Dirty: If the Carnelia books are even remotely accurate Ein has no problems kicking (or killing) an enemy when they're down, or any issues with fighting dirty generally.
- You Gotta Have Green Hair: Her hair is a dark shade of green.
Georg Weissmann (aka 'Professor Alba')
An archaeologist whom Estelle and Joshua meet in the Prologue of FC and appears several times since. He is researching relics of ancient Zemuria. At least, that's what he claims. He is in fact a high-ranking member of the secret society Ouroboros.
- Absent-Minded Professor: Has shades of this as Professor Alba.
- Adapted Out: Does not appear in the OVA.
- Adventurer Archaeologist: Double Subverted. In FC, he appears to be a weak archaeologist who explores the Tetracyclic towers regardless of the risks, only to be revealed as the Big Bad. Then SC reveals that despite his false name and persona, he actually is a certified archaeologist.
- Asshole Victim: As cruel as his method of execution was, it's hard to feel the slightest bit of pity for him.
- Barrier Change Boss: The first half of fight with him at his second transformed form after merging with Aureole, thanks to the mooks around him. The vulnerability exist even after the mooks were defeated and he can summon those indefinitely.
- Big Bad: Of FC and SC
- Card-Carrying Villain: Zigzagged. He's a proud Sadist, yet he still views himself as the savior of humanity.
- The Chessmaster: Combined with Manipulative Bastard. He was playing Cassius, Joshua, and the Bracer Guild since the opening cutscene of the first game by making Joshua a Manchurian Agent. Years later, he brainwashes Richard into starting a coup that allows Ouroboros to further undo the seals on the Aureole.
- Cruel and Unusual Death: Very very cruel. He is shot with a Salt Bolt, a 'cursed' weapon that slowly transforms the victim into salt from the inside out. Weissmann is fully aware what is happening to him as his body succumbs to the effect, cursing his killer with his last breath. After his whole body was turned into salt, Campanella shattered his salt body to pieces.
- Cutscene Power to the Max: His True Evil Eye outright traps the party in cutscenes. In battle, it simply deals AOE damage while inflicting confusion and AT Delay.
- Dark Messiah: This is essentially how he sees himself. Not for nothing is the final battle BGM of SC called The Merciless Savior. Though this might be a subversion because he seems to be the only one who believes he's doing any "saving." The Enforcers working under him all have their own agendas and consider their teamwork with him to be a matter of convenience.
- Deader Than Dead: As a consequence of being killed with a Salt Bolt
- Death Glare: His Evil Eye craft is far stronger than Joshua's.
- Dying Declaration of Hate: His last words before dying are used to insult his killer.
- Eternal Recurrence: His view of human nature is such that he is convinced that humanity can't be trusted to not make disastrous decisions over and over. The fact that about half of the known issues with the modern world are Weissmann's fault or are otherwise attributable to Ouroboros seems to have passed him by.
- Evil Sounds Deep: In the Evolution remakes, when his voice sounds basically really deep, especially when he is gloating about his plans.
- Faith–Heel Turn: He used to be an academic priest after being taken in by the Septian Church, but his fascination with the Aureole and meeting with the Grandmaster led to him discarding the path of faith, in his own words.
- Faux Affably Evil: After his cover is revealed in FC, he tries to come off as an affable ex-boss to Joshua, while still planning on making his life miserable and turning him into a puppet again. At the end of SC, he even gives the party a historical lecture before forcing Joshua to kill Estelle in order to break him.
- Flaw Exploitation: He pulls this on Estelle, knowing that if some of her comrades are put in danger she'll charge in to rescue them. Cassius and Kevin pull this on him at the end of the game, knowing that he won't possibly be able to resist the temptation to be a completely sadistic asshole once he regains control over Joshua. They're right.
- For the Evulz: Subverted for the most part. While he's a card-carrying sadist, his acts of cruelty are usually related to advancing his agenda in some way, with everyone's suffering being treated as the cherry-on-top. Even the trauma he puts Joshua through is supposedly part of an experiment for brainwashing humanity.
- Four Eyes, Zero Soul: He wears glasses before and after the reveal. He's also the most evil character in the trilogy.
- From Nobody to Nightmare: A series of coincidences turned an ordinary young man into one of the most dangerous people in Zemuria. First, the Salt Pillar Incident devastated his homeland and led to him being taken in by the Church. Then, his curiosity led to his desire to study the Sept-Terion and the Stigma phenomenon, which is forbidden. His desire caught the attention of Rufina Argent, who informed higher authorities about it. Weissmann was eventually excommunicated, but not before making a great deal of progress studying Stigmas... and not before he was approached by Ouroboros.
- Good Eyes, Evil Eyes: His eyes are mostly shut as Professor Alba. As Weissmann, however...
- Greater-Scope Villain: Probably more so than any other members of Ouroboros as a lot of tragic events can be traced back to him. He was involved with the Hamel incident that does change the lives of Joshua, Loewe, Rean, Osborne, Lechter and Ash which then spiraled with Osborne becoming the chancellor and started conquering other countries, Joshua and Loewe becoming Enforcers, Rean having a Superpowered Evil Side because Osborne had to transplant his heart to Rean, Lechter joining the Ironbloods to atone for his father's sins, and Ash carrying an Erebonian curse with the activation that he has "shoot the ones responsible for the incident", culminating with Ash shooting the emperor (who was innocent but offered his life to cure Ash of the curse) with a gun from Calvard and allow Osborne to declare war on Calvard. In short, the entire series can be blamed on him for pulling the metaphorical trigger!
- Hate Sink: He has absolutely no redeeming qualities. Not even his fellow Ouroboros members seem to like him all that much: His treatment of Joshua earned scorn even from the other Anguis, such as Vita and Arianrhod. To top it all off, after Kevin shoots him with a salt arrow, Campanella makes sure he'll stay dead, by smashing him to pieces.
- Holier Than Thou: Estelle calls him out for acting this, complete with outright telling the trope name. Made ironic and somehow an inversion since he was excommunicated from Septian Church due to his heresy act.
- Jerk with a Heart of Jerk: He "cured" Joshua of his catatonic state, but only because he wanted to use the boy as a brainwashed pawn. Not to mention he was behind the tragedy that caused the latter's trauma in the first place.
- Karma Houdini Warranty: At the start of The 3rd, most of the party thinks Weissmann escaped and became a Karma Houdini for all his atrocities. They have no idea that Kevin delivered karma in the form of a Salt Bolt.
- Knight of Cerebus: His reveal as the Big Bad establishes that the lighthearted mood of FC isn't going to last.
- Knight Templar: A completely unsympathetic example. He insists that humanity is hopelessly flawed and is doomed to either constant warfare or complacent hedonism, so he wants to use the Aureole to brainwash them via Stigmas like he did to Joshua. He also likes to conveniently ignore his own role in actively causing conflict between Liberl and Erebonia and insists that the fact that he easily manipulated these conflicts is proof that humans are sinful. He sees himself so far above humanity that he thinks his sadism is justified.
- Light Is Not Good: His name certainly indicates this and even his One-Winged Angel form actually looks angelic in a way.
- Magic Staff: Uses one in combat, one given by the Grandmaster along with Loewe's Kernviter.
- Meaningful Name: His fake and real name mean "white" and "white man" respectively, which is the color he dresses in after The Reveal. His real name could also be considered a pun on "wise man", which fits as he is a scientist.
- Never My Fault: Even when Loewe gets him to admit to starting the 100 Days War, Weissmann has the audacity to claim that it was humanity's fault for being so easy to manipulate.
- Nietzsche Wannabe: The ultimate explanation for his Gospel Plan and why his final battle BGM is called The Merciless Savior: He believes humanity is doomed to continually repeat the mistakes of the past and that everything will be pointless unless he forces the species into a new direction. Other characters (namely Estelle) are only too happy to point out that part of the problems are ones he caused and get a few points for thinking more like Nietzsche had in mind when they tell him that they don't think humanity is hopeless and are working to overcome their flaws.
- Obfuscating Stupidity: Downplayed. He actually does own his archeology credentials, but he pretends to be ditzy in order to hide his role as the Big Bad.
- One-Winged Angel: Twice, as a result of his merging with Aureole. His first transformation is into a gigantic white monster with what look like wings folded over the front of his body, no legs and too many eyes. When Aureole forcibly transforms him further, the 'wings' unfold to reveal enormous arms, a serpent-like tail attaches to his lower body and actual glowing wings sprout from his back with a halo completing the angelic imagery.
- People Puppets: His specialty, and it's implied his plan for "evolving" humanity is going to involve brainwashing.
- Perpetual Poverty: Professor Alba's excuse for never hiring Bracers.
- Psychotic Smirk: His default expression after The Reveal.
- Red Baron: Weissmann the Faceless.
- Red Eyes, Take Warning: His eyes glow bright red when he finds opportunities to engage in sadism.
- Sadist: Ragnard accuses him of being unable to feel joy unless he's making his fellow humans suffer, which Weissmann takes as a compliment.
- Simple Staff: His weapon is a staff given to him by the Grandmasterwhich like Kernviter is described as being connected to the 'Divergent Laws' and was apparently given to Weissmann as a test and failsafe in case he went rogue
- Sinister Minister: SC reveals that Weissmann was once a member of the Septian Church who was excommunicated for unspecified reasons. He certainly dresses the part. Outside material explains in more detail that he wanted to conduct research the church considered to be tampering in the Goddess' domain, particularly concerning the Sept-Terion and the Stigma phenomenon.
- The Sociopath: He feels no guilt for the lives he ruined, acts charming to manipulate others, can only feel joy from tormenting others, and believes he's superior to the rest of humanity.
- Squishy Wizard: His human form has less HP than all the Axis Pillar Enforcers while having the highest ATS, though he still has high DEF thanks to being about 5 levels higher than all of them except Loewe.
- Taken for Granite: His death at the hands of Kevin is essentially this.
- Übermensch: He sees himself as this. The fact that his ideal is a new kind of human who will always make the 'right' decisions (as determined by Weissmann) should let you know how far off the mark he is.
- We Can Rule Together:
- He tries to convince Estelle to join Ouroboros under the rationale that she can reunite with Joshua this way. Though this is a ruse because he only kidnapped her to lure Joshua out of hiding.
- In Phantasma, a copy of him tries to convince Kevin to throw away his humanity to control the Stigma and be free from his grief. When Kevin refuses, the professor sics two devils, Rostrum and Astarte, on him to force him to change his mind.
Leonhardt/Loewe (aka 'Lorence Belgar')
A mysterious young man wearing a mask who was a member of the Army Intelligence Division. Joshua seems to know him. He's actually Enforcer No. II of Ouroboros,known as the Sword Emperor/Blade Lord.
- Absurdly Sharp Blade: His sword Kernviter.
- Aloof Older Brother: To Joshua, although they're not blood-related.
- All There in the Manual: The Loewe Monogatari manga published in Falcom's own magazine focuses on him, starting shortly before he joined Ouroboros and covering the events of the series from his perspective.
- Almighty Janitor: He might be an Enforcer, but he's as strong or stronger than some of the Anguis, including Weissman.
- Animal Motifs: Lions, obviously. Olivier even takes the time to remark on Loewe's name.
- Artifact of Doom: Kernviter's incredible power comes at a price: It makes its wielder more aggressive and can significantly alter the personality, eventually transforming its user into a figurative (if not literal) monster.
- Anti-Villain: He has a very good reason for resenting all parties involved in the Hundred Day War. He fits all the sliding scales, really:
- Noble Anti-Villain: He willingly carries out the destruction of Ravennue Village, but he holds back to minimize the damage. He could have slaughtered the entire population if he tried, but didn't.
- Woobie Anti-Villain: Life has not been easy for him. Even battle-hardened General Morgan says that Loewe has "stared into the pits of Gehenna with his own two eyes".
- Well-Intentioned Anti-Villain: Genuinely believes the Aureole is the only thing capable of saving mankind from continually hiding from reality and destroying themselves. Joshua convinces him otherwise.
- Villain in Name Only: The only really "evil" things he does are attack Ravennue Village and shoot down the Arseille. Once he runs out of reasons to support Ouroboros he pulls a Heel-Face Turn immediately.
- The Apocalypse Brings Out the Best in People: He wants to unleash the Aureole to see if people can stop being complacent and forget tragedies when convenient to them. In a way, he got his wish, since many people such as Duke Dunan, the Ravens, and the Fishing Guild turned out to be surprisingly useful during the country-wide Orbal Shutdown Phenomenon.
- Badass Baritone: What few lines you hear in English show that he has a deep, rich voice, in some contrast to his youthful looks.
- Badass Boast : Following his bossfight (which is considered one of the hardest fight in the game), he just get up and prepare to face the party again, while telling them they have no chance of winningLoewe: Only those who have attained enlightenment can hope to match one such as myself. The trial is over. Now comes the execution.
- Boring, but Practical: Despite being the Bladelord, he doesn't have much variety in crafts, since he only uses Zero Storm, Body Split, and his two S-Crafts. However, his Body Split craft is more than enough to pin down an unprepared party with extremely powerful normal attacks and Zero Storm has a huge AOE for an impede craft. Not to mention that being one of the few Magic Knight bosses in the game somewhat makes up for his lack of craft variety.
- Breakout Character: Although a very important character to begin with, he proved popular enough that Falcom gave him his own prequel manga and has kind of sort of brought him Back from the Dead on multiple occasions.
- Brutal Honesty: Probably the biggest example in the Trails series. He often has harsh but true words for the party, like when he criticizes Kloe for not fully understanding Liberl's political situation, Agate for being blinded by rage and grief, and Kevin for trying to deny his past.
- Char Clone: Let's see: A man with blond-ish hair wearing a mask? Check. Extraordinarily good at combat? Check. Is an Well-Intentioned Extremist and an Enigmatic Minion to the Big Bad? Check. And he also has a past with Joshua, who's one of the main characters.
- Climax Boss: He is the last Enforcer you fight in the Axis Tower before dealing with Weissmann.
- Cool Mask: Worn as part of his 'Lorence' disguise.
- Cool Sword: Kernviter
- Dragon Rider: He briefly rides Ragnard in SC when the Ancient Dragon is being controlled by one of the Gospel devices and consciously tries to minimize the damage caused as he gathers the data Weissmann needs.
- Doppel Ganger Attack: He creates many, many clones that can attack you (or summon another clone) and don't disappear until you defeat all of them normally or you defeat the real one.
- Dual Boss: A copy of him forms a tag-team with a copy of Cassius in the Nightmare Arena.
- Emotion Suppression: His aloof attitude is entirely a conscious choice on his part in order to supress the dangerous side-effects of his sword
- The Fettered: His combination of a code of chivalry and his emotional repression mean that he isn't nearly as powerful as he could be. The flip side is that this makes him a much better person.
- Heel–Face Door-Slam: Shortly after deciding to help Joshua take down Ouroboros, he gets injured by Weissmann. Shortly after that he is fatally wounded while helping the party fight the Aureole-empowered Angel Weissmann. He manages to go out in style.
- Heroic Sacrifice: Even though he's still injured from Weissmann's earlier attack, he shows up in time to break Weissmann's barrier, though he's hit by a fatal point blank attack.
- Hope Spot: After his Heel–Face Turn, he considers reigniting his dream of becoming a bracer, only to sacrifice himself to stop Weissmann.
- Hypocrite: Joshua points out that Loewe denies that Karin's sacrifice counts as an example of humanity's worth. Realizing this cause Loewe to have a minor Villainous Breakdown and then a Heel–Face Turn.
- I Am Not Left-Handed/Just Toying with Them: He's the first of many bosses in the series to go easy on the party during the in-game battle, only to reveal his true strength during the next cutscene.
- It Was a Gift: How Loewe acquired Kernviter in the first place; it was a gift from the Grandmaster.
- Expanded upon in Loewe Monogatari. After breaking the first sword he was using (an ordinary saber) Arianrhod actually makes the offer, knowing about the blade. The two then approach the Grandmaster together and Loewe is granted the sword after he accepts the consequences of using it
- Lightning Bruiser: In SC, all of his stats are very high compared to all the other bosses, especially his STR and SPD.
- Literally Shattered Lives: "Dead Emperor Sword" involves Loewe freezing the entire battlefield, then shattering the ice (and screen).
- The Lost Lenore: Joshua's sister, Karin was this, and her death in the Hamel Incident is the cornerstone of his motivations
- Magic Knight/Master of All: He's known for being the Bladelord, but he's also a powerful arts user who covers attack, healing, and support. The magic part is emphasized during the battle on the balcony, where he'll spam healing and support arts to win in a battle of attrition.
- Master Swordsman: It's right there in his Enforcer title. According to Word of God, he's the strongest fighter in the Sora trilogy in terms of battle prowess. In Ao we get to meet his former sparring partner Arianrhod. She's considerably stronger, although she considered Loewe capable of surpassing her in time.
- The Mourning After: Following Karin's death, he never show interest in another woman, despite the 2nd Anguis attempts
- Morality Pet: Joshua and Renne are both this for him and he tries to watch out for both of them.
- Noble Top Enforcer: Literally, as it turns out. He's by far the nicest active member of the Society and so much more virtuous than his boss Weissmann that it's not even funny. He pulls a Heel–Face Turn at the end after Joshua provides him the answer he joined Ouroboros to find.
- Not So Different:
- It's suggested in Loewe Monogatari that one reason Arianrhod thought Loewe could surpass her is because they're similar in so many ways
- Also, he thinks this is true of him and Agate. His Warrior Therapist turn in FC comes off as a subtle attempt to avert this by nudging Agate down a different path and he appears genuinely glad to see how Agate turned out if he's in your party the next time you fight him.
- In the manga, he notes that Richard shares his disappointment that people become complacent during times of peace.
- Not So Stoic: When Joshua asks him why he doesn't consider Karin's bravery during Hamel to be worthy of answering his trial, Loewe loses his composure.
- Oddly Shaped Sword: Kernviter.
- His Phantasma counterpart also uses an oddly shaped sword, although there's nothing explicitly special about it.
- Only Known by Their Nickname: You can count the number of people who call him Leonhardt on one hand. Pretty much everybody calls him by his nickname, Loewe.
- Red Baron: The Sword Emperor / The Bladelord.
- Redemption Equals Death: After he commits a Heel–Face Turn, Weissmann greatly injures him. In that condition, he Aureole's barrier using Kernviter so that the party can damage Weissmann. Said event ends in his death.
- Selectively Lethal Weapon: Kernviter seems to operate this way.
- The Southpaw: While not confirmed verbally, he is seen in most (if not all) artwork and sprites wielding his Kernviter on his left hand
- Spin Attack: Demon Flames combines this with Kill It with Fire. He has a new attack called Senpuuzan in his Alternative Saga appearance which also works this way.
- The Stoic: He almost never displays strong emotion. Loewe Monogatari explains this. He deliberately set out to become this (having previously had some rather extreme if understandable anger management issues) because his sword enhances aggressive impulses and is suggested to be able to turn weilders who ''can't'' control themselves into figurative if not literal monsters. Presumably this wasn't considered serious enough for the Grandmaster to discard the weapon but it was serious enough to Loewe that he decided to do something about it.
- Summon to Hand: It's implied that he can do this with his sword in the games and made explicit in the OVA, where he even throws the sword and then summons it back to his hand in mid-flight.
- Sword Beam: In Alternative Saga, Loewe gets two of these. His new attack Hienzan creates a wave of energy pillars while his nameless charged attack throws an energy blast shaped like a lion at the target.
- Together in Death: Implied in The 3rd, explicitly shown in Loewe Monogatari as he and Karin are together and smiling, watching Estelle and Joshua paying their respects at Hamel
- Used to Be a Sweet Kid: Before Hamel was destroyed, he was planning on becoming a bracer to protect people.
- Villain Respect: If Estelle, Schera, and Kloe manage to beat "Lorence" in Grancel Castle, he'll apologize for holding back and admits Estelle has potential ... right before getting up and taking everyone down with one strike.
- Weapon Tombstone : Following his death, Kernviter is put in Hamel alongside the monument to the villagers
- Wrecked Weapon: In Loewe Monogatari (but not the original game), Kernviter is broken in the backlash from destroying Aureole's barrier, with most of the blade being completely disintegrated. Joshua leaves what's left on Karin's grave as per the game
Initially introduced as "Phantom Thief B", Bleublanc is a master thief who also happens to be Enforcer No. X of Ouroboros, the Phantom Thief.
- Ahoge: He has a single pronounced hair antenna when going around unmasked in Cold Steel. You shouldn't trust him any more then than when he's masked.
- All There in the Manual: An in-universe version in the form of the Phantom Thief B Report, a special publication by the Imperial Chronicle of Erebonia which analyzes his actions and offers suggestions to his past.
- Beauty Is Never Tarnished: Despite his last appearance in SC being of him bleeding after the party breaks his mask against his face, the next time he's seen unmasked he is completely unscarred. Possibly explained by Ouroboros' access to extremely advanced technology.
- Big Damn Heroes: His entire role in Cold Steel IV is to rescue the heroes from the villains. A far cry from who he normally is.
- Bishie Sparkles: A part of his 'Baron' disguise.
- The Casanova: Has, on at least one occasion, stolen somebody's wife.
- Criminal Mind Games: He loves setting up riddles and watching people struggle to solve them. All evidence suggests that he really doesn't steal for material wealth at all, though for particularly beautiful things he will at least attempt to keep it for himself.
- Doppelgänger Attack: He can clone himself during battle while also teleporting each time he's making one, and each of the clone can attack you. Once you hit the real one though, all the remaining fakes disappear until he makes another set.
- Early-Bird Cameo: While the first time Estelle and company knowingly meet him is chapter one of SC, Estelle and Kloe had unknowingly met him while in disguise a couple times in chapter two of FC.
- Even Evil Has Loved Ones: In Zero no Kiseki, he thanks Lloyd and his party for helping out Renne. And as revealed in Cold Steel III, he was pretty close with Vita which is why when she went against Ouroboros for siding with the gnomes, he also decided not to partake in the recapture of the "Phantasmal Blaze Plan".
- Evil Counterpart: He's presented as one to Olivier, who disagrees with his definition of "beauty".
- Expy: Of Arsène Lupin.
- Graceful Loser: He accepts his final defeat and acknowledges the strengths of Estelle and her party before leaving.
- Grail in the Garbage: Many of the things of "beauty" he steals are things that he considers underappreciated, so he takes them takes them away and leaves them somewhere they will be appreciated more. Examples include artwork that had been left unviewed in a museum's storage area for years and a Trophy Wife.
- Hidden Depths: He apparently has enough expertise in singing to partake in a duet with Vita, a world-famous opera singer, in Cold Steel IV
- HP to 1: His S-Craft Death Magic in Cold Steel II will decrease target's HP to one as well as inflict poison. It fortunately is a single-target attack.
- Impossible Thief: His specialty. Highlights include stealing a prototype tank from the middle of a highly-guarded army base, a statue from Crossbell's city hall and his ultimate goal in FC and SC: "Hope".
- Just Like Robin Hood: He's noted to be popular in the Empire, partially because of how awesomely crazy some of his thefts are and partially because the poor tend to find themselves with free money after 'B' has stolen something. The authors of the Phantom Thief B Report caution the readers not to romanticize him since he's still a thief.
- Large Ham
- Ham-to-Ham Combat: His encounters with Olivier more or less turn into this.
- Laughably Evil: He's one of the more amusing members of Ouroboros, especially when he makes the party go through his sidequests and exasperates them with his audacious means of hiding clues.
- Magic Staff: The first unit shown in the series to use one in combat. It can be changed into a sword in the middle of his S-Craft.
- Master of Disguise: So much so. He has disguised himself as random passers-by, a person investigating one of his thefts and at his most audacious as a member of your party.
- Multiple-Choice Past: The Phantom Thief B Report examines three individuals who may or may not be the man behind the mask (A low-born thief and con artist they dubbed X, a middle-class painter/forger - whose forgeries B is in the habit of tracking down and destroying - they dubbed Y, and a bored noble-born prodigy they dubbed Z) but is unable to conclude which one (if any) is the true 'B'. The clues presented will point the player to the correct answer though (Blueblanc sent the paper a note saying that they were getting close, and that "his number reveals all". Given his Enforcer number, that would imply that his real identity is Con Artist X).
- Paper-Thin Disguise: In Cold Steel, his 'disguise' is simply to take off his mask while still going around calling himself by his usual name and acting much as he usually does. Of course, he's smart enough not to do it in front of people he knows could identify him and instead jerks around Class VII for his own amusement.
- Phantom Thief: It's his Enforcer title. He of course has skills to show he's truly one.
- Put on a Bus: He doesn't show up in Cold Steel III because Vita is going against her fellow Anguis for siding with the gnomes, the witches sworn enemies, and he was very close to her and decided to sit on the sidelines as a protest.
- Recurring Character: The only character in the Kiseki Series to appear in every game in some form.
- Shadow Pin: He has the ability to perform this in cutscenes using knives and has done it to the player in SC and Cold Steel II. The latter game finally included a means to turn it into a gameplay mechanic but didn't actually give it to him as a combat skill. Both times it happens the party has to be rescued by a third party, via dispelling the shadows in one case and removing the daggers in the other.
- Spot the Imposter: At one point in Cold Steel II, he kidnaps a member of Class VII and impersonates him purely to see if Rean can figure out who he switched places with.
- Worthy Opponent: Considers Olivier to be his.
Enforcer VIII of Ouroboros, known as the Lanky Wolf/Direwolf.
- Ambiguously Brown: As a Dark-Skinned Redhead with a German name who hails from a country with a lot of Eastern Zemurian immigration, Walter's ethnicity is up in the air.
- Animal Motifs: His title says it all.
- Arrogant Kung-Fu Guy: Deconstructed according to Zin, who believes Walter would have been even stronger if he had stayed faithful to Taito's teachings instead of blindly seeking power from other styles while never fully mastering any of them.
- Badass in a Nice Suit: Has the fashion sense of a mafioso or Yakuza bodyguard.
- Bare-Fisted Monk: The most physically imposing Enforcer so far and he does it all with just his fists and feet.
- Barrier-Busting Blow: Grancel Castle has a massive double-gate that could hold off tanks. Walter does not care and takes it down with a ki attack. The only reason it takes two hits to break it open was because there were two sets of doors.
- Beard of Evil: A goatee stubble, mirroring Zin's somewhat fuzzy chin.
- Blood Knight: He exposits to Estelle on the joys of fighting and not knowing if this is going to be the one you don't come back from. Estelle is suitably creeped out.
- The Brute: The muscle of the Enforcers that appear in Sky, as the Evil Counterpart to Zin.
- Cool Shades: Or possibly Sinister Shades since he's, y'know, an antagonist and a Blood Knight. But they do look cool, even characters in-universe think so.
- Evil Former Friend: Of Zin and Kilika.
- Gendered Insult: He taunts the the party, including Zin, Olivier and potentially Agate, by casually referring to them as "ladies". Later does the same to Grancel's (presumably mostly male) army before beating them.
- Heel Realization: When he belatedly realizes what his master was trying to teach him when he agreed to their duel. We haven't seen Walter since then so it's not clear to what extent this has affected him.
- Ki Attacks: Used in part of his S-Craft Ultimate Blow and his regular Craft Razor Bullet.
- Kick the Dog: In the OVA, he sees Estelle drop Joshua's harmonica. Rather than simply pass by or pick up the harmonica, he kicks it away from her.
- Love Makes You Evil: Downplayed. His second post battle dialogue with Zin implies that part of the reason he was upset at losing succession of the Taito style is because he felt he needed the succession to become worthy of his master's daughter.
- Nightmare Fetishist: In his first appearance, he describes how he wants people to die in a rather graphic manner, and he definitely has the power to make that happen.
- Offscreen Moment of Awesome: Yin mentions having fought him to a draw in Zero no Kiseki. Renne wishes she could have seen it.
- Pet the Dog: In The 3rd, if you bring Renne to the Wolf Pack Boss against him, Bleublanc and Lucciola, Walter will tell her afterwards that whether she remains in the Society or not is her choice to make, and offers to train her should she choose to remain.
- Red Baron: The Direwolf.
- Sir Swears-a-Lot: Rivals Agate as the game's most foul-mouthed character.
- Smoking Is Cool: He enjoys his cigarettes, as seen in his S-Craft.
- Unlucky Childhood Friend: Kilika officially dumps him after his first boss fight because she can't stand how he thinks of romancing her and inheriting the dojo as one and the same.
- Worthy Opponent: Walter seeks enemies stronger than him for the experience and the thrill. Loewe got him to participate in Weissmann's plot by telling him there's another Bracer in Liberl besides Cassius Bright who is strong enough to give him a run for his money. note
- Would Hurt a Child / Would Hit a Girl: The reason for his title.Walter: You GET why they call me the 'Direwolf,' right? I don't hold back for women or kids. Or both.
Enforcer VI of Ouroboros, known as the Bewitching Bell.
- Absolute Cleavage: Goes all the way to her navel.
- Bare Your Midriff: Thanks to the above, her midriff is exposed.
- Breath Weapon: At least it looks like this in her Second S-Craft "Hellfire". She appears in (presumably illusion) gigantic form and starts spewing fire on the party. She also has a lesser version of this in The 3rd.
- Blow You Away: Her S-Craft "Tempest Dance".
- Cameo: She appears as a fortune teller in the amusement park in Ao no Kiseki.
- Cut the Safety Rope: Downplayed. Before plummetting to her Disney Villain Death, Schera caught her with her whip. However, Lucciola allowed herself to fall down by cutting Schera's whip. Note that there are Estelle, Joshua, AND another whoever fourth party member that could help Schera but it was Lucciola's decision to fall down.
- Doppelgänger Attack: Complete with teleporting after creating one. Another feature to her clone is that it will switch with your party member when attacked, making one random party member take damage for the clone.
- Disney Villain Death: She plummets to her death at the end of SC, though Schera convinces herself that Lucciola could have survived thanks to her powers. She's right.
- Evil Former Friend: Scherazard's cool big sister figure.
- If I Can't Have You...: Her reason for murdering the head of the circus that she and Scherazard were in.
- Instrument of Murder: The bells she gets her title from.
- Master of Illusion: Her specialty. She can create many types of illusion (so far revealed are auditory, sensory and visual) with one chime of bell.
- Paper Fan of Doom: Lucciola uses a pair of fans as part of her attacks and as part of her illusion-crafting ability.
- Playing with Fire: It's illusory with real burning pain.
- Red Baron: The Bewitching Bell.
- So Proud of You: If Schera is in the party for her second battle, she'll compliment her former friend for becoming a successful Bracer.
- Spell My Name with an "S": Her name is often spelled with one C.
Renne Bright (formerly Hayworth)
A young girl that Estelle and company encounter during the Second Chapter. She seems sweet enough, but there's something... off about her at times. She turns out to have quite a few secrets... like turning out to be the murderous tool of Ouroboros.
- Abusive Parents: They sold her to a brothel to cover the cost of a business mistake. When she was five.
- Well, that's how she saw it. Actually they really did intend to come back for her and had no idea what was going to happen; they left her with people they thought they could trust to keep her safe during a tough time and it turned out they were wrong. Renne finally learns this for herself in Zero no Kiseki.
- The Ace: Magically speaking at least: She has the best Orbment setup possible (one line, no restrictions), the best ATS and her STR is higher than Olivier or Kloe and almost as good as Estelle. Her main weaknesses are her low natural MOV, her horrible HP and her low DEF although she still beats the other dedicated casters and Joshua in the latter stat. Also, as an enforcer and a certifiable genius, she's seen as this in-universe.
- Animal Motifs: Estelle frequently likens Renne to a cat due to her love of and skill at hide and seek, her mannerisms and her ability to get to unreasonably high places despite her size. She even mimics a cat in a rare alternate Victory Pose and in Zero no Kiseki when hacking into the Orbal Network she goes by the alias 'Kitty'.
- Even extends to her weapons. Her first scythe is called Nine Lives and she has another named Cat Killer.
- Awesome, but Impractical: The Gordias-class archaism is an extremely powerful weapon, but Ouroboros has never built more of them after the prototype Pater-Mater because the neural control interface is so difficult to adapt to that every test operator other than Renne has ended up dead, comatose or insane after trying (and given that Renne was already crazy when they stuck the interface in her, the only thing distinguishing her from the others is that she's still functional).
- Ax-Crazy: Her real default state of mind; she's the most emotionally disturbed member of the cast by a mile and a half. Even in The 3rd she's a bit quick to suggest scything things as a perfectly acceptable solution to problems.
- Broken Bird: Very broken. Estelle and Joshua's entire motivation in Zero is to help her get better.
- Bunnies for Cuteness: She carries a stuffed animal around with her which becomes extra creepy when you learn her backstory.
- Child Prodigy: It's obvious very early on, even to the other characters, that Renne is far more intelligent than her tender age would suggest. She uses this to help Estelle and crew early on in SC. Too bad the price she was forced to pay for her intellect was horrific abuse at the hands of D∴G, robbing her of her childhood and turning her into a psychotic killing machine.
- Creepy Child: When she stops pretending to be normal, she alternates between borderline insane creepy and outright Ax-Crazy.
- Cute and Psycho: Mostly cute even after The Reveal but when the scythe comes out all bets are off.
- Defeat Means Friendship: Ultimately how she's brought around; her defeat and subsequent epic breakdown force her to think about what Estelle and company have been telling and showing her all throughout SC.
- Double Consciousness: Renne struggles with her dual identity of Renne the eleven year old girl and Renne the Angel of Slaughter and the girl isn't winning.
- Dual Wielding: For her new S-Craft in Cold Steel IV, she dual wields scythes.
- Earn Your Happy Ending: It took three games but by the end of Zero no Kiseki, Renne finally has a family and a place to call home.
- Elegant Gothic Lolita: That is one frilly dress she wears, and she even carries a little stuffed black rabbit around with her. In the latter parts of SC and especially The 3rd, this serves to drive up the creepy factor around her character a good deal.
- Enfant Terrible: She's a cute girl around 11-12 years of age who also happens to be known as "The Angel of Slaughter".
- Everything's Better with Spinning: Taken Up to Eleven with her Cold Steel IV S-Craft, Nemesis Party, in which she pirouettes while twirling around a scythe in each hand to decimate her foes.
- Evil Knockoff: One of the last bosses in the 3rd is the "Gordias Type-0," which looks like a golden variant of the normally red Pater Mater.
- Go-Getter Girl: According to Cold Steel's promotional materials, she's been balancing her studies at Jenis with her job as a Bracer Guild receptionist AND is busy helping with introducing the Orbal Network to Liberl.
- Happily Adopted: At the end of Zero, by the Brights. Awwwwww...
- Humongous Mecha: Her partner and form of transportation, the giant cannon-toting Pater Mater who she named herself. This winds up saying a lot about her...
- Hyper-Awareness: One of the effects of her exposure to Gnosis is enhanced senses.
- Hyperspace Arsenal: Her scythe is larger than she is, yet she's able to surprise people when she pulls it out on several occasions (particularly Lloyd in Zero no Kiseki), suggesting this trope must be in effect. The OVA makes this explicit.
- I Just Want to Be Normal: Her ultimate reason for turning away from Ouroboros, as Estelle and crew help her realize that being a regular kid actually feels pretty good, and her life doesn't just have to be dominated by constant battle and murder. She still struggles somewhat with just how much she enjoys a bit 'o the ol' ultraviolence, though.
- Interface Spoiler: Invoked. During the short time when Estelle and co. have to escort her, trying to cast a friendly spell on her will reveal that she has 10202 HP (at a time when the party members have around 3-4k HP). Also in Zero, during the short time when she's with the party the player will find that she is at level 72 (far above pretty much anything you can encounter in Zero) and has 9999 HP.
- Manipulative Bastard: Renne does an amazing job of acting like a normal (if extremely mischievous) eleven year old girl when Estelle and co first meet her. Then you find out what she's really like.
- Mid-Battle Tea Break: In the final parts of her new S-Craft in Cold Steel IV, she inexplicably pulls out a saucer and a cup of tea, taking a sip while her opponents are being torn to shreds behind her by her scythes.
- Names to Run Away from Really Fast/Red Baron: The Angel of Slaughter, does anything else really need to be said?
- No Pronunciation Guide: Her name was the subject of some dispute pre-localization. The spelling of "Renne" suggested a pronunciation of "Ren-nay", but the voice acted portions of the Japanese games went with "Ren" instead. XSEED opted for the latter pronunciation when they localized The 3rd, as well as a throwaway line in Trails of Cold Steel.
- Only One Name: She is almost never referred to by her full name, either in-universe or in official materials, and the only time she acknowledges her last name is when she's jerking Estelle and co around by having them look for her "missing" parents, which required her to provide their full names.
- Playful Hacker: She's picked up hacking the orbal network as a hobby in Zero under the handle "Kitty", and it's shown in an event that she can outperform Tio, a skilled hacker in her own right.
- Precision-Guided Boomerang: Somehow Renne is able to throw a scythe and have it return even after it's potentially struck multiple targets, in cutscenes as well as in battle.
- Purple Is Powerful: She's an Enforcer of Ouroboros with a Humongous Mecha companion and an enormous scythe, is bar none the best caster in the entire franchise and she wears a purple-accented dress and has purple hair. Oh, and her mecha is also purple.
- Red Baron: Angel of Slaughter.
- Self-Harm: Her arms and legs are covered with self-inflicted wounds. Loewe speculates (and is correct) that it was a means of maintaining some control over her identity while in Paradise. If official artwork and her subsequent appearances in later games are of any indication, she has since gotten better.
- SexSlave: She was formerly this at the hands of the D∴G Cult. It explains a lot of her current behavior.
- Shed the Family Name: Renne did this a long time ago, which might have something to do with the fact that as far as she knew, her parents sold her into sex slavery at the age of five and she refuses to acknowledge them as her real parents.
- Following the events of Zero, she has a new family and a new name: Renne Bright.
- She's All Grown Up: During a flashback from Tita in Cold Steel III, players see Renne sporting the Jenis Academy uniform and a bit taller now.
- And she's been confirmed to appear in person in Cold Steel IV (see here◊).
- Sinister Scythe: Her Weapon of Choice. According to the drama CDs, Ouroboros made the scythe especially for Renne.
- Spin Attack: Blood Circle
- Split Personality: Renne did this to herself in Paradise as a coping mechanism. The extent to which any of the other children were ever real is a debated issue in the fandom.
- Spot of Tea: Although she sometimes uses the term as an Unusual Euphemism, she also appears to genuinely enjoy having tea parties with Loewe and Joshua. Crossbell Archive even lists 'Black Tea' as one of her Likes.
- Squishy Wizard: In the 3rd, she has the highest ATS and one of the lowest HP and DEF.
- Summon to Hand: It was suspected she could do this in the Liberl arc but made really obvious in Zero no Kiseki where she couldn't possibly have been wandering around Crossbell with her weapon without Lloyd noticing. He's shocked when she pulls it out to fight off a group of monsters. The OVA explicitly shows her doing this.
- Sweet Tooth: Renne really likes ice cream.
- Teen Genius: Renne is the first person to realize that Phantasma is reacting to the wishes of the characters, within a few minutes of her arrival. Also in the 3rd, she mentions to Estelle that she writes Ph.D. level theses on multiple subjects (under pseudonyms).
- The All-Solving Hammer: Once she gets angry or afraid, Renne has a two-step approach to handling the problem: First, she'll try to scythe it to death. If that won't work, she'll call Pater Mater to crush, atomize or otherwise maim the problem.
- The Bus Came Back: She was one of the first few characters teased in Cold Steel:The Last Saga and not just rendered as a flashback character◊.
- There Is No Kill Like Overkill: When Grancel Castle's gate apparently proves impregnable, Renne's idea is to call out Pater Mater to blow the door down, never mind that this would take a good chunk of the castle with it.
- Third-Person Person: More common while she's still pretending to be a normal child, but even after her reveal, Renne will occasionally refer to herself in the third person (including one of her voice clips when chosen for the party in The 3rd, where she calls out "Leave it to Renne!").
- Took a Level in Kindness: In The 3rd, she's surprisingly considerate of the party members' troubles, as shown when Joshua has to face a copy of Loewe in the Farewell Arena. This is in contrast to her more selfish behavior in SC.
- Troubling Unchildlike Behavior: Motivates Estelle's interactions with Renne because eleven year olds should act like eleven year olds, not like Ax-Crazy killers.
- Tsundere: Played mostly for drama in The 3rd. Though she still initially acts like an Ax-Crazy psychopath, as the game progresses it's clear she's starting to enjoy being part of the party, as she shows genuine concern for some of her party-mates (though she immediately denies it if pressed about it). Her final scene in the game is her running away from Estelle and Joshua in tears, screaming that she hates them... and loves them.
- Unusual Euphemism: If a little girl in a frilly dress invites you to a tea party, politely ask where it is and when it is, then make sure to be in another country at the appointed time. Unless your name is Loewe, in which case she really is inviting you to tea, Renne's idea of a fun tea party involves chaos, explosions, and cutting things to bits with her scythe.
- Walking Spoiler: She appears in five of the nine games in the franchise to date and is a major character in three of them. It's virtually impossible to talk about her without mentioning the twist that occurs about a third of the way into SC.
- What Is This Feeling?: Renne has a hard time processing love and affection, likely due to her traumatic upbringing. Her first reaction whenever Estelle shows her genuine care is unease and confusion, sometimes bordering on outright panic. This is best demonstrated in the final scene of The 3rd, where Renne reacts to Estelle and Joshua's offer to join their family by promising that she will run away, so far and so fast that they will never catch her, before screaming that she hates - and loves - them both.
- Yandere: Before she meets Estelle, Renne considers killing her for partially causing Joshua's defection.
A young boy who comes to Liberl on behalf of the Grandmaster to observe the progress of the Gospel Plan. Enforcer No. 0 of Ouroboros, known as The Fool.
- Ambiguous Gender: He looks and dresses like a boy but his VA is female and his gender has always been listed as either 'Male (?)' or 'Unknown' in official sources.
- Ambiguously Gay: Campanella speaks and dresses in a very flamboyant manner, has a female VA, jokes about swapping skin-care tips with Joshua, and even dresses up in drag when hosting one of the (non-canon) quiz events in The 3rd.
- Badass Fingersnap: Some magical things he does involve this; Burning Gilbert or teleporting are the most prominent example.
- Baleful Polymorph: He can use True Mirror to transform a character into a strange creature for several turns, limiting their abilities.
- Blow You Away: His normal attack is a small AoE Razor Beam in Cold Steel III. When fought in Chapter 3 of the same game, he can cast the srongest wind arts available.
- The Bus Came Back: Fully comes back in Cold Steel III without any changes to his appearance◊, save for being rendered in 3D for the first time.
- The Cracker: He breaks into the systems of Orchis Tower, steals the floor plans and then locks down the security system during the subsequent terrorist attack. He's forced out of the system by resident Playful Hacker Tio, with help from Jona.
- Creepy Child: He looks like he might be around thirteen at best but he's easily the creepiest of the Enforcers.
- Deadpan Snarker: One of his major character traits; he almost never stops snarking so when he does, it's significant. Specifically, his demeanor completely changes and he becomes the soul of respect when speaking to the Grandmaster, even though he was snarking at all six remaining Anguis only a minute previously and goes back to snarking immediately afterwards.
- Dragon with an Agenda: His job is to observe the various plans Ouroboros has in motion in order to provide a firsthand account for the Grandmaster. This doesn't always go hand in hand with helping the person in charge of carrying out those plans, as Weissmann learned
- Enigmatic Minion: To Weissmann. He's more of a straight Dragon to the Grandmaster.
- Even Evil Has Standards: Campanella might not be the nicest character in the series but in Cold Steel III, even he thinks that George blowing up the Courageous with Olivert, Toval, and Victor inside the ship was a bit too much.
- Everything's Better with Rainbows: He has a new attack in Cold Steel III called Seven Spheres where he uses seven balls of varying colors to units in an area for seven random strikes.
- Idiot Hair: Has two of these. Despite this, he's far less of an idiot and more of mischievous.
- Leaning on the Fourth Wall: On several occasions, Campanella will talk as though he knows he has an audience even when nobody else is present. On one occasion, he addresses the player directly, telling them to stop watching him.
- Lemony Narrator: He serves as the narrator for the Ouroboros Report drama CD and as per usual, he snarks his way through the entire thing when he's not Leaning on the Fourth Wall. Except for when he's speaking to the Grandmaster
- The Jester: He is the least restrained member of Ouroboros and will tell other members of the Society exactly what he thinks of them. Except for the Grandmaster.
- Manipulative Bastard: He orchestrated the terrorist attack on Orchis Tower then "forgot: to mention to the terrorist groups that his plan called for them to be captured or killed by some of his other catspaws shortly after they escaped.
- Master of Illusion: He can create large-scale illusions, an ability he uses to screw with the SSS in Ao on multiple occasions. Also, it's stated that most of the flames he creates are illusory.
- Midair Bobbing: It's reeeeeally subtle but you can see him bobbing in Ao's battle sprite.
- Mouth of Sauron: Generally fulfills this role for the Grandmaster; it appears that only he and the Anguis speak to the Grandmaster directly and even then Campanella is frequently tasked with delivering the Grandmaster's orders and observing the operations of the Anguis and Enforcers.
- My Rules Are Not Your Rules: His bag of tricks includes infinite Arts Reflection until you knock his HP down to 50% and the ability to redirect your S-Crafts from himself to your allies.
- Older Than They Look: Joshua claimed that Campanella was this due to his seemingly unchanged appearance. Campanella jokingly answers he "Never miss skin care even one day".
- Peek-a-Bangs: A "showing deception" variation considering his personality.
- Playing with Fire: Although his flames are illusory, the pain is very real.
- Really 700 Years Old: His age is officially listed as 'Unknown' and in SC Joshua comments that he hasn't appeared to age a day in the ten years since he last saw him, despite looking like a young boy who really should be visibly older.
- Red Baron: Campanella the Fool.
- Teleport Spam: When fought in Ao, he spends as much time teleporting himself around the arena (or teleporting your party around randomly to mess with your formation or you when casting a line AOE art) as he does actually attacking you.
- The Trickster: Plays the role perfectly, right down to his title.
- Troll: Seemingly loves to get under people's skin and almost never acts in a serious manner.
- The Unfought: The only agent of Ouroboros we meet in the Sky trilogy who never fights directly. Averted in Ao no Kiseki and Cold Steel III when Lloyd and co (and Rean and co in Cold Steel) fight him.
- Villain of Another Story: Spent the entirety of FC causing problems off-camera so that Cassius would be too busy to interfere with Ouroboros' plans in Liberl.
- Villain Teleportation: Frequently makes use of this when escaping the heroes.
The right-hand man of the former mayor of Ruan, Dalmore.
- Ambition Is Evil: He's willing to resort to all sorts of corruption and crime to get ahead in life, even if it means burning down an orphanage or taking his Alma Mater hostage.
- The Bus Came Back: Reappears in Cold Steel IV after how many years of not knowing what happened to him.
- Butt-Monkey: To all of Ouroboros, who know that he's Campanella's personal chew toy. He also manages to get himself imprisoned by unintelligent monsters multiple times throughout the events of The 3rd. To add insult to injury, he loses an aerial dogfight to the Capua family, the Goldfish Poop Gang of the first game.
- Catch-Phrase: "I am an elite, damn it!"
- Dragon with an Agenda: Combined with The Starscream. During his days as Dalmore's steward, he secretly planned to usurp the mayor.
- Enemy Mine: At the end of the 3rd, he helps the party invade Phantasmagoria because they're his only hope of escaping Phantasma.
- Future Copter: He eventually becomes the pilot of a G-Apache, one of Ouroboros' advanced Overmuppets.
- Hidden Depths: He wrote and published a book called "From Fat to Fit" at some point.
- I Fight for the Strongest Side: Since Ouroboros practically rules the world from the shadows, Gilbert joins them in hopes of getting a slice of their pie. Needless to say, this plan isn't really working out for him.
- I Surrender, Suckers: He has weaponized this as one of his Crafts. Humorously, it doesn't do much damage, but does debuff the target's strength - by being so pathetic that his enemies lose the will to hurt him.
- Ineffectual Sympathetic Villain: He somehow manages to be this despite being part of a nearly invincible N.G.O. Superpower.
- Kick the Son of a Bitch: He's on the receiving end of this trope when his knees are shot at by the Intelligence Division soldiers and when Campanella roasts him figuratively and literally. Of course, he could have avoided all of this if he wasn't ruled by his selfish ambitions.
- Laughably Evil: His failures are amusing, though he'll still stick with Ouroboros in the hopes of gaining glory.
- Leitmotif: "I've Forgotten You" in The 3rd.
- Miles Gloriosus: So very much.
- Mook Promotion: Gilbert was somewhat forgettable in FC, but then gains minor prominence in the society and an expanded role in SC. In your first battle against him, he is barely more powerful than the mooks with him. By the third battle, he's definitively stronger than other Jaegers, but still weaker than your individual party members.
- Recurring Boss:
- You fight Gilbert three times in SC. The first is a pseudo Hopeless Boss Fight (actually more of a challenge boss), the second is optional, and the final is in the final dungeon.
- In the 3rd, he's the boss of the prologue alongside his G-Apache and he shows up in Sun Door 1 as a minigame boss.
- Smug Snake: Most of his appearances are just a cycle of him getting smug about moving up in the world through illegal means, and then paying the price for his actions.
- Time Bomb: His mines, which he'll set randomly on the map every few rounds.
- Used to Be a Sweet Kid: According to Dean Collins, Gilbert used to be a Wide-Eyed Idealist who wanted to use his academic knowledge for good. Then he met Mayor Dalmore, who taught him that political power and status are the only things that matter.
- Villain Forgot to Level Grind: He claims he's stronger than before each time you fight him but he's not really. However, his backup does get progressively better.
The Lord of Phantasma
A mysterious masked figure who sends Kevin into the world of Phantasma.
- A.I. Is a Crapshoot: It's the AI of the Recluse Cube, who responded to Kevin's self-hatred to become what it is now.
- Be Careful What You Wish For: It represents Kevin's wish to punish himself for letting his mother die and accidentally killing Rufina.
- Big Bad: The Lord of Phantasma is responsible for dragging all the playable characters into its artificial world.
- Evil Knockoff: It's a copy of Kevin's Stigma possessing a copy of Rufina.
- Faux Affably Evil: Not to the same extent as Weissmann, but it usually talks to the party in a polite, yet condescending and sarcastic tone while putting Kevin through literal hell.
- Fusion Dance: It plans to do this with Kevin in order to gain total control of Phantasma.
- Leitmotif: The Lord of Phantasma, a quite menacing tune fitting for an enigmatic being far above the heroes' level
- Malevolent Masked Woman: It always wears a creepy opera mask.
- Nice Job Fixing It, Villain!: By creating planes and enemies based on places and people that the party knows, it gave them an opportunity to come to terms with some of their issues.
- One-Winged Angel: It's Final Boss form is similar looking to Weissmann Angelus.
- Samus Is a Girl: Played with. Its host is female, but the lord itself is a copy of Kevin's Stigma.
- Shapeshifter Guilt Trip: It uses Rufina's form to guilt Kevin into falling into Gehenna.
- Utopia Justifies the Means: Its goal is to make Phantasma merge with the real world and materialize humanity's desires. Considering what happened in the Liber Ark civilization, this plan won't end well.
- Walking Spoiler: As the Big Bad of The 3rd, this is a given.
Celeste Von Auslese
The scientist who led the effort to stop the Aureole, or rather, a copy of her that exists in the Recluse Cube.
- Benevolent A.I.: Unlike the Lord of Phantasma, she's on the party's side.
- Big Good: She's responsible for the monuments that aid the party and when she regains enough of her power, she guides them directly.
- Greater-Scope Paragon: Her original self is this to Liberl by sealing the Aureole away so that it doesn't reduce her people to complete hedonism. The AI is also responsible for controlling Phantasma so that the original could succeed in her plan.
- Heroic Lineage: Her original self was the ancestor of the Auslese family.
- Heroic Sacrifice: Helping the party means the world of Phantasma will disappear, and her along with it.
- You Gotta Have Blue Hair: Her hair is a lighter shade of blue than Kloe's.