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Characters / Persona 5: The Phantom Thieves of Hearts - Second Half

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The members of the Phantom Thieves in Persona 5 that join the team throughout the game.

Main Character Index | The Phantom Thieves of Hearts - Founding Members / Later Members | Confidants | Targets - Major / Minor | Other Characters

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    Yusuke Kitagawa / "Fox" 

Yusuke Kitagawa / Fox

Arcana: IV. L'Empereur (The Emperor)

Persona: Goemon, Kamu Susano-o

Weapons: Japanese-style swords and assault rifles

Arcana Bonus: Skill Card duplication.

Voiced by: Tomokazu Sugita (JP), Matthew Mercer (EN)
Click here to see Fox 
Click here to see Goemon 
Click here to see Kamu Susano-o 
The Artist of the Phantom Thieves

It was fun while it lasted. Goodbye.
Goemon: "Have you finally come to your senses? How foolishly you averted your eyes from the truth... A deplorable imitation indeed. [...] This world is filled with both beauty and vice... It is time you teach people which is which!"

A student attending Kosei Public High School on an art scholarship and live-in disciple to a world-famous artist named Madarame. Eccentric and obsessed with art, he comes into contact with the group after chasing down Ann in a fit of artistic inspiration. After Madarame's true colors are revealed, he gains a Persona and joins the crew.

Yusuke specializes primarily in physical attacks, much like Ryuji; although he's not as tanky, his stats are far more balanced. He can also use the Bufu line of spells. His Persona is the Emperor Arcana's Goemon - Ishikawa Goemon, a real world ninja who would steal from the rich to give to the poor in 16th century Japan. After a failed assassination on a civil war-era warlord, Goemon and his son were executed. Persona Goemon is dressed in exaggerated classical Japanese attire, complete with massive sandals and garish robes.

Yusuke's ultimate Persona is Kamu Susano-o, god of storms and the seas in classical Japanese Mythology. In the earliest of his myths, Susanoo destroyed the property and killed one of the attendants of his sister and ruler of the Heavens, Amaterasu, after she claimed five gods he had birthed from her necklace belonged to her. As a result, Susanoo was cast from the Heavens, leading him to wander the lands of ancient Japan.

In the same vein as the Demon Painter, Inari the fox, and Marie, Yusuke can replicate Skill Cards, and he can replicate cards with stronger skills as you level his Confidant up. In his link, Yusuke suffers from a terrible artist's block, and he spends time with Joker in order to improve his skills as an artist and to better understand the human heart, given that he had been mostly isolated while living with Madarame. When a patron willing to sponsor him approaches him midway through the link, his reasons for being an artist are put to the test.

  • Abusive Parents: He was abused by Madarame, his father figure, who claimed his paintings, overworked him, and generally exploited and manipulated the hell out of him. He was raised with the belief that he would be helpless without Madarame's guidance, and thus could not bring himself to escape Madarame's exploitation.
  • Adorably Precocious Child: Yusuke was utterly precious with how he looked up to Madarame as a child, which only underscores his feelings of betrayal when he discovers the truth of their relationship.
  • Ambiguous Disorder: His focus on art is single-minded to the point of excluding nearly everything else in life (he is notably extremely frugal with money in order to buy art supplies), and he sometimes has difficulty immediately understanding and recognizing social rules and cues. Unlike Futaba, who is almost deliberately characterized as someone on the spectrum, a lot of these aspects of Yusuke are played for laughs, following the standard convention of eccentric artists.
  • Ambiguously Bi:
    • Or Ambiguously Gay, or Ambiguously Asexual, depending on who you ask. He's a histrionic artist with flamboyant mannerisms who claims to have no interest in the opposite sex beyond appreciating the aesthetics of the female form, even calling a pair of lobsters as "beautiful" as Ann at one point. His romantic interactions with women also leave a lot to be desired—he shoots down two interested girls during the summer festival event without a second thought, and his behavior during both of the game's "babe hunts" is markedly different from the other boys', seeming either uncomprehending of what they actually intend on doing or acting outright annoyed at having been roped into their hijinks. Unlike Ryuji, he has no problems going to couple-centric locations with Joker,note  and should Joker offer to strip or pose nude for him in some capacity (which can happen twice in-game), Yusuke happily agrees to the suggestion. That being said, he does have to pep-talk himself into focusing while Ann undresses herself to model for him, buying wholesale into her flirty antics despite how bad her acting is, and he's also not above staring at the girls when in compromising situations, though he always vehemently denies it's out of anything other than aesthetic appreciation. For what it's worth, Matt Mercer, Yusuke's English voice actor, has thrown in his lot with Yusuke being bisexual.
    • In Persona 5: Dancing in Starlight, he claims that he's attracted to the artistic inspiration a woman can give him and their "individualities" rather than specific traits like body type or personality. Because of this, he claims that he has no type and thus all women are within his strike zone for as long as they can inspire him, which explains his initial attraction to Ann. He also gets noticeably offended when Ryuji is about to ask if Yusuke swings that way.
      Yusuke: My preferred type of woman... ...I have none.
      Ryuji: You wha—!? Then—wait, Yusuke, are you—
      Yusuke: [irritated] Enough of your preposterous prying.
  • Animal Motifs: Foxes. More precisely, his outfit seems modeled after Inari, a Japanese fertility god often associated with the animal.
  • Armor-Piercing Slap: For whatever reason, sometimes Yusuke may not use a fan for the "Harisen Recovery" Confidant skillExplanation  - he'll openly slap an ally out of their doldrums instead, like the female party members do in Persona 4.
  • Assault Rifles: His firearms of choice alongside Battle Rifles.
  • Badass Baritone: Appearances aside, Yusuke speaks in a deep baritone in both the English and Japanese versions.
  • Battlecry: "Goemon, strike!"/"Crush them, Kamo-Susano'o!"
  • Berserk Button:
    • While he's still living with him, it's badmouthing Madarame. When the Thieves ask him about Madarame plagiarizing his students' work, Yusuke gets very angry and threatens to call the police. It's only after seeing Madarame's Shadow that he starts to question his loyalty, only outright freeing himself from that notion when he learns that Madarame let his mother die.
    • Once he's living by himself, you discover that he has two more: Creating art strictly for profit (the source of one of the major conflicts of his Confidant link), and whenever someone else insults or even notes his strange mannerisms, the latter being something he's rather sensitive about.
    • Questioning his sense of aesthetics, as might be expected of an artist, is a major red button.
  • Big Eater: So much. Yusuke is seen eating all the time in the background, and is the first one to ask if food is involved with the task at hand; justified in that his former mentor and foster father kept him in a state of semi-starvation for years, and he often mentions forgetting to eat or not having the money to afford food. At one point, he even states that he prefers women with healthy appetites, though how reflective this is of his "tastes" is open for debate.
  • Bishōnen: Yusuke has a graceful demeanor, a well-proportioned face, and a noticeably thinner build than the other male characters. He was purposefully designed to be a pretty boy (albeit with a perverted streak), and his physique is modeled after male models. This was lampshaded in-game. (See Informed Attractiveness below.)
  • Blunt "Yes": When Makoto asks if she's useless to the Thieves, Yusuke says, "To be frank, yes."
  • Boring, but Practical: In glaring contrast to his idiosyncratic personality, Yusuke has the most realistic weapon set out of the Phantom Thieves, save for maybe Joker. Swords and assault rifles are tried and true mainstays, even if they aren't as fun as whips, knuckledusters, slingshots, or grenade launchers.
  • Both Sides Have a Point: The conclusion of his Confidant arc is him making peace with the Doing It for the Art mentality and Money, Dear Boy mentality. One can truly love something for its intrinsic value but also profit from it. It's keeping the balance between the two that is key.
  • Bridal Carry: Yusuke carries Ann in this manner when they land inside Madarame's Palace.
  • Broken Pedestal: He initially looks up to Madarame, until he learns that Madarame stole his work and let Yusuke's mother die. That said, he admits to Sojiro that he can't bring himself to completely hate Madarame.
  • Brutal Honesty: Ann mentions that Yusuke would have been a Chick Magnet if it weren't for his blunt comments, but Makoto says that, at the same time, it shows how Yusuke stays true to his ideals.
  • The Cameo: Along with the founding thieves, he makes a vocal cameo in Super Smash Bros. Ultimate in Joker's reveal trailer.note  He and the other Phantom Thieves appear on the Mementos stage, as well.
  • Camera Abuse: In Persona 5: The Day Breakers, Yusuke summons Goemon after slicing apart "the camera" with a rapid display of swordsmanship, causing his mask to vanish and multiple cut-ins for Goemon as the camera slides apart.
  • Characterization Marches On: The first time Ann models for him, Yusuke notes with disdain that Joker and Ryuji have come along uninvited as well, with Ryuji protesting that the three of you have no reason to just trust Yusuke alone with Ann. Yusuke claims that his motives are pure and that he will not take advantage of Ann... yet in a fit of anger over his Berserk Button being pressed later in the conversation (plus a dosage of continued denial over the subject), threatens to sue them for trespassing and slandering his mentor, and on-the-spot turns this around into explicitly blackmailing Ann to pose nude for him alone in his home as his condition for dropping this. For anyone else this would be a Moral Event Horizon note  or a dark Establishing Character Moment note , but this is glossed over by later events, particularly when the truth gets exposed. Not to mention, nothing else he ever does lines up with such a self-centered, immoral action again note  - when Ann is over to model (stalling as much as she possibly can), he only gently pushes her to begin the session and ends up being easily manipulated by her, and the incident is rarely brought up again after he joins the group. He still has his fair instances of being overly harsh, but it's noticeably toned down by comparison. Ultimately, the above incident is a blatant case of Yusuke being Not So Different from Madarame, and his arc deals with slowly realizing their shared similarities, but stepping away from the things that corrupted Madarame and in time becoming a better person.
  • Character Tics: He'll often put a hand on his shoulder and roll his neck around. Given that he's an artist and looks down for extended periods of time, it's likely he has a lot of neck strain.
  • Chekhov's Skill:
    • Zig-zagged. In Shido's palace, the Thieves take advantage of Yusuke's painting skill to create a tattoo for the Yakuza Shadow, who falls in love with his odd style; however, Yusuke refuses to work for him.
    • He was also able to help locate the yakuza's car by hastily copying down the license plate information after Makoto gets kidnapped.
  • Cloudcuckoolander:
    • Yusuke is obsessed with making art, to the point he doesn't really care about most other things. He doesn't even blink over the fact Morgana is a talking cat. He justifies remaining with the Phantom Thieves by saying the Palace will allow him find interesting subjects to paint. And in a case of Gameplay and Story Integration, his idle animation has him framing his surroundings with his fingers as if he's looking for a new subject, regardless of the situation.
    • He's also obsessed with saving money to an absurd degree, to the point where he has cost-performance algorithms for home cooking and prefers to walk everywhere to save on travel expenses. This is partly justified, as he's a scholarship student who doesn't have the biggest income...but then it becomes obvious that it's in part due to him prioritising new art supplies (which can be expensive) over things like food. Rather than trying to cost-cut with his paints or brushes, he cost-cuts with his food instead.
  • Comically Missing the Point: As a result of being a Cloudcuckoolander with No Social Skills.
  • The Comically Serious: For someone so eccentric, he's ridiculously literal and can say the most outrageous things with the straightest face when his obsession with art is showing.
    Yusuke: [To Ann] If you're willing to bare everything to me... I will put my heart and soul into creating the best nude painting ever!
  • Covert Pervert: Downplayed. As an artist, he's aware of the artistic value of the female form; consequently, he stares at Ann (and occasionally Makoto) quite a bit, ostensibly out of aesthetic appreciation, and he'd really love to paint Ann naked. The other Thieves are vocally disbelieving of him, but there's very little else in-game that supports the idea that he has ulterior motivation for wanting her or any other woman to model for him—he rarely talks about anything other than art, describes a pair of lobsters as being akin to Ann in terms of aesthetic appeal, and doesn't seem to be all that interested in the women who do approach him. In one of the later ranks of his link, he even says that he doesn't believe he'd be able to portray Ann as a representation of "pure beauty" now that he knows her personally, though he still did get pretty flustered the one time he thought she was actually going to undress for him.
  • Critical Hit Class: Like Chie before him, Yusuke's Physical skills slant towards having a high Critical Hit chance, coupled with the game's highest Strength. Yusuke also learns several Physical skills that increase in power if you Baton Pass to him. Considering Baton Passing to a party member already increases their attack power, this allows Yusuke to deal pretty high damage after a teammate either exploits a weakness or lands a critical hit themselves first.
  • Cultured Badass: Just as willing to scrap as the other Thieves, happens to be an artist-in-training and speaks in very old fashioned Japanese. He is also responsible for designing the Thieves' logo and Calling Cards with his artistic talent.
  • Death Glare: If looks could kill, his critical/spell weakness cut-in would make short work of Shadows!
  • Death of a Thousand Cuts: Myriad Slashes and Tempest Slash function like this.
  • Diagonal Cut: His follow up attack is a single slash with his katana which instantly kills the target after he sheaths it.
  • Doing It for the Art: In-universe. Despite his master's abuse and plagiarism of his work, Yusuke truly desires nothing more than to pursue beauty through painting, in one case vehemently denying the patronage of an art institute when he learns of their plans to market him. Especially poignant considering how desperately he needs the money.
  • Early-Bird Cameo: He can be seen in the first trailer for around two seconds before being properly introduced in the second trailer. The third trailer reveals he's also a Persona user and a party member.
  • Finger Framing: He is often seen doing this as he looks for a subject to paint.
  • Fingore: When awakening his Persona, he scrapes his fingers so hard along the ground that they bleed.
  • Fleur de Lis: He has one embroidered on the collar of his winter uniform shirt.
  • Glass Cannon: Zig-Zagged. While Yusuke specializes in dealing high amounts of physical damage to enemies thanks to his exceptional Strength growth, his Agility and Endurance stats are surprisingly high too, being second only to Morgana and Ryuji respectively. However, with that said, since most of his skills continuously cost HP to use, he can't afford to take many hits. Fortunately, his buff skills increase his chances to dodge enemy attacks, which can help his survivability somewhat. His ultimate gun also gives him a whopping +10 Ag to further improve his speed.
  • Good Is Not Nice: He might seem calm, but Yusuke can get pretty crotchety with other people. He's the first in line to call out his teammates when something goes awry (like demanding Ryuji explain himself when he accidentally confirms Makoto's suspicions about them being the Phantom Thieves), dismisses criticism of his art as "unrefined drivel", and even picks a fight with a yakuza member! This post compiles a list of some of his more irritable moments.
  • Gray Eyes: He's the only ally with gray eyes, besides Joker.
  • Happiness in Slavery: Subverted, in a painfully realistic manner. Like many abuse victims, Yusuke is aware that Madarame is mistreating him and that his work is being plagiarized, but feels he can neither leave nor confront Madarame out of a sense of obligation to the man for raising him after his mother's death. To cope with the dissonance, he rationalizes Madarame's behavior, hindering the Phantom Thieves' attempts to change his heart. Yusuke only admits what is happening to him is abuse after Madarame's Shadow reveals that he allowed Yusuke's mother to die so that he could steal her masterwork, the Sayuri, and he doesn't fully let go of his conflicting feelings towards his adoptive father until the end of his Confidant link.
  • Hartman Hips: A mild example—he's mostly just thin, but a few of his outfits, particularly his casual summer clothes and his Dancing All Night outfit, exaggerate his hips and narrow shoulders while others make him look almost hourglass-like.
  • Hidden Depths: Joker can point out that with his high standards, florid language, and appreciation of food that he'd make an excellent food critic.
  • Iaijutsu Practitioner: Unlike many previous sword-wielders in the series, Yusuke keeps his sword sheathed when not in use.
  • Improbable Weapon User: Goemon's weapon of choice is a cartoonishly-large smoking pipe that he swings like a blade, and with just as much effectiveness. The anime adaption portrays his ice attacks as being blown out through the pipe like a mist.
  • An Ice Person: His Persona, Goemon, learns the Bufu line of spells, but on the whole is more geared towards physical attacks, much like Ryuji.
  • Infinity +1 Sword:
    • His best melee weapon is Usumidori, gained by itemizing Yoshitsune. It has a high chance of inducing fear.
    • His best ranged weapon is Heaven's Gate, gained by itemizing Uriel. It gives him +10 Agility.
  • Informed Attractiveness: While many, many characters in the Persona series are attractive in the eyes of fans, other characters also comment on Yusuke's looks. During the summer festival, two female NPCs approach Yusuke and ask if he is a model, and he receives chocolate on Valentine's Day, to Ryuji's chagrin. The player can choose to acknowledge his attractiveness.
    Ryuji: Why ain't I gettin' any chocolates!? I called Yusuke before headin' over here, and even he got some! I mean, the dude's a freak!
    Joker: He does have good looks.
  • Innocently Insensitive: How many people interpret his behavior towards Ann.
  • In Series Nick Name: "Inari" acts as one, given how Futaba calls him that and Ryuji uses it in place of his actual codename during the first scene of the game. Since this is the name of a god of harvest and fertility it's a bit of a soft jab at him in addition to referencing his Metaverse attire.
  • I Owe You My Life: If the Thieves hadn't intervened, Yusuke would have wound up like the rest of Madarame's students: used up and tossed out onto the streets, forever banned from the art world. He says as much in the wake of Madarame's confession.
  • It's Not Porn, It's Art: Yusuke tends to stare at Makoto and Ann a lot, and even asks the latter to pose nude for him. The others call him a pervert for it, but he swears up and down that he's only interested in the aesthetics of the female body.
  • The Jinx: Played for Laughs. After his trip to Los Angeles gets redirected to Hawaii because of bad weather, the group wonders if, in retrospect, he caused the rainstorm during the summer festival, and hopes he doesn't bring bad weather to Hawaii. Also a case of Gameplay and Story Integration given his low Luck stat, and the fact that every single time he comes to visit Joker at Leblanc there's "torrential rain". This could even be seen as Foreshadowing given how his Ultimate Persona turns out to be the Japanese god of storms himself.
  • Katanas Are Just Better: He wields a katana as his melee weapon.
  • Kimono Is Traditional: He wears a dark blue yukata during the summer festival, probably as a note to his traditional upbringing. Notably, he's the only male party member in the series to wear traditional clothing in any capacity.
  • Large Ham: He's usually a calm, reserved person. Get him into an "artistically inspired" mood, however, and this man unleashes the hog within.
  • Man in White: In the winter, Yusuke forgoes Kosei High's regulatory collared shirt, and blazer for a white, gakuran-style shirt instead.
  • Master of None: This is ultimately what he becomes gameplay wise. He's got good physical skills, and has the highest Strength stat in the game, but unlike the other party members, he never learns any buffs, neither for his physical attacks, nor for his ice-elemental attacks, so someone on your team will always be able to outperform him in battle. Most notably Ryuji generally performs better than him as a physical unit because he comes with Power Charge, meaning that while Yusuke might be able to do more damage on average, Ryuji's output at end game leaves him behind. On top of that, his Luck stat is dismal, meaning critical hits are much more rare for him. He's still a pretty good tank, though, just not as specialized as his teammates.
  • Mirthless Laughter: Does it a few times in Madarame's Palace, after more of Madarame's shady past is revealed to him. At first, it's because he's nervously trying to process what's being told to him. The final time, he's laughing out of a slow-boiling anger that's about to rise to the surface.
  • Mistaken for Gay: While on a rowboat with Joker at Inokashira Park's pond, he sketches a brother and sister, assuming they're a couple. In response, the siblings wonder what he and Joker are doing in the rowboat together, and wonder if they're gay.
    • In Persona 5: Dancing in Starlight, Ryuji wonders whether Yusuke swings that way when Yusuke exclaims that he doesn't have a specific type of girl that he's interested in. Yusuke gets offended that Ryuji would think that.
  • More Dakka: His gun of choice is an assault rifle that fires bursts of shots, unlike the single-shot pistols and shotguns preferred by most of the other Phantom Thieves.
  • Muscles Are Meaningless: In contrast to Ryuji, Yusuke's frame is extremely lithe to the point that he almost has Hartman Hips, exacerbated by the fact that his diet is almost non-existant. Despite this, Yusuke has the highest physical strength in the party.
  • Mythology Gag: Like Mercurius, this is the third time Susanoo has become a party member's Ultimate Persona.
  • Named After Somebody Famous: Seems to be named after Japanese artist Utamaro Kitagawa, sharing his surname (with his first name being a pseudonym Utamaro used), profession and background as the live-in pupil to another artist.
  • No Sense of Personal Space: Among his other lapses in good social judgment, he seriously thought it'd be a good idea to just casually ask Ann, then but an acquaintance, if he could live under the same roof as her, not even taking into consideration the fact that he already makes her very uncomfortable with his other intent to paint her naked.
  • No Social Skills: See Cloudcuckoolander above. His sheer lack of social tact is cemented in his first appearance alone: not only does he chide Ann for her assuming he's stalking her, but he's completely ignorant of her visible discomfort at his suggesting that she pose nude for his next art piece. He shares this trait with Akihiko and Kanji, being aligned with the Emperor Arcana and all.
  • Not So Stoic: He's normally a calm Cultured Badass... until something totally catches him off-guard, like when Ann starts to strip right behind him (long story), Yusuke is so taken aback by the gesture that he has to nervously remind himself that it's all for the sake of his art project. And of course, he reacts just about as well as everyone else upon awakening his Persona (mad frenzy).
  • Not What It Looks Like:
    • Yusuke's first encounter with the Phantom Thieves is him getting accosted after being mistaken for stalking Ann. He was really only trying to approach her so that she could model for his artwork.
    • He also literally says this to Madarame when he returns home to find Yusuke and Ann standing outside the now-unlocked door for the room where he keeps all the Sayuri forgeries.
  • One-Hit Kill: His follow-up attack instantly kills anything it hits.
  • Peek-a-Bangs: Seen from the right angle, his bangs cover his left eye.
  • Perpetual Poverty: As a result of Madarame's Financial Abuse of him, he's forced to consider how best to save money, such as by walking rather than taking transportation. Although he does have a penchant to make impulse buys on whatever catches his eye if he does have enough money, like the lobsters during the beach trip in August.
  • Pungeon Master: When turned into a mouse he tries to adopt the same punny species speaking style of an over-excited Morgana. Futaba is not amused by this.
    Yusuke: Hm... My ad-mice would be to pro-squeak cautiously.
    Futaba: ... ...
    Yusuke: Oracle, my ad-mice would be-
    Haru: I believe she heard you the first time.
  • Rage Against the Mentor: When he finally learns about the full extent of Madarame's crimes against him, he gets so pissed he awakens his Persona and joins the party to seek closure and vengeance. However, he later admits that he cannot truly bring himself to hate the man who raised and cared for him. During his social link, Yusuke has difficulty reconciling the cruelty Madarame displayed during his arc with the kind and sympathetic man he'd known since childhood, especially after hearing suggestions that Madarame's decision to take him in possibly wasn't entirely motivated by the selfish desire to exploit Yusuke.
  • Rockabilly: His outfit as Fox and Goemon's appearance lean heavily on Japanese rockabilly fashions, the biggest giveaway being Goemon's outrageously large pompadour.
  • Screw This, I'm Outta Here!:
    • Following their disastrous pick-up attempts at the beach, he's the first to spot the lecherous Camp Gay duo approaching him, Joker, and Ryuji from a good distance away. Instead of warning the other boys, however, he quietly walks out of sight and leaves his two friends to deal with the would-be harassers by themselves.
    • Jokingly attempts to do this in the True Ending when Haru mentions about the prospect of more Phantom Thieves work during their trip to bring Joker back to his hometown. He tried to bail out of the car that they're in while they're on a highway.
      Haru: My friend's in trouble, and I'd like everyone's input.
      Futaba: Ooh, that sounds like fun!
      Yusuke: If this is any more work, count me out.
      Futaba: You know you want to, Inari.
      Yusuke: (while opening the car door) I'm getting out.
      Ann: Why'd you open the - WE'RE ON THE TOLL ROAD!
  • Secretly Selfish: This trope shows up in the latter half of his confidant. Despite how much he wants to paint purely for the love of painting and the pursuit of beauty, it becomes obvious that he's also desperate for his work and talent to be acknowledged; he also admits later on that his financial situation is so dire that he's also having to consider how he's going to earn money from his artwork. Acknowledging that he has these other motives is part of what causes him to suffer from his art slump; he's worried that it means his heart is now "tainted" and he wishes that he could go back to how he was before he discovered Madarame's true nature. He gets over it once Ann and Ryuji reassure him that these motives don't make him a bad person, as long as he doesn't lose his altruistic reasons for painting.
  • Single-Stroke Battle: His follow-up attack, in keeping with its One-Hit Kill nature and Yusuke's own status as an Iaijutsu Practitioner. The screen turns red as Yusuke charges his foe. He slashes once, kneels and then sheaths his katana. The foe only explodes into black ink when the katana audibly clicks into place.
  • Slasher Smile: Flashes an absolutely vicious one right before his introductory fight begins.
  • Smoking Is Cool: His Persona Goemon smokes from a pipe so large it could be mistaken for a BFS.
  • Starving Artist: He's a talented artist, but Madarame steals all the credit and profit from his work and leaves Yusuke overworked and literally starving. Even after his situation is resolved, he is constantly seen eating in the background and often gets excited at the mention of food. The Anthology series reveals that he ends up spending money meant for his food on art equipment, forcing himself to ration on food.
  • Stealth Hi/Bye: When the Phantom Thieves from Shujin Academy are in Hawaii, Yusuke suddenly appears and joins them without notification, much to their surprise. His school was supposed to visit Los Angeles but got diverted due to a storm.
  • Suspiciously Similar Substitute: Bears more than a passing resemblance to Jun from Persona 2, with a similar hairstyle, school uniform, and tragic family backstory.
  • This Is Unforgivable!: When Madarame tells him he stood by and let his mother die of a seizure, he lets out a humorless chuckle, then thanks Madarame for effectively quashing any internal conflict about fighting his mentor he had left.
    Yusuke: I thank you, Madarame. Any reason for me to forgive you has disappeared without a trace at this very moment. You aren't some rotten artist... You're a despicable fiend, who wears the skin of an artist!
  • Vitriolic Best Buds: With Futaba. The two tend to needle each other at times, but actually care for one another, and Yusuke's among the first to have an actual conversation with Futaba.
  • Weapon of Choice: Having had a traditional Japanese upbringing, it's only fitting that Yusuke uses katana, in conjunction with assault rifles.
  • You Are Already Dead: His follow up attack is a single strike with his blade then slowly sheathing it. The target simply simply dissolves a few seconds later.
  • You Gotta Have Blue Hair: His hair is a deep blue.
  • You Monster!: After learning that Madarame let Yusuke's mother die, Yusuke declares that Madarame isn't a mere rotten artist, but a fiend who's pretending to be one.
  • You're Insane!: He says this about the Traitor after learning their motives, but unlike most examples, he adds that he pities the Traitor.

    Makoto Niijima / "Queen" 

Makoto Niijima / Queen

Arcana: II. La Papesse (The Priestess)

Persona: Johanna, Anat

Weapons: Knuckledusters and revolvers

Arcana Bonus: Increased Analysis screen info, change of in-battle cursor to reflect resistances.

Voiced by: Rina Sato (JP), Cherami Leigh (EN)
Click here to see Queen 
Click here to see Johanna 
Click here to see Anat 
The Chief Strategist of the Phantom Thieves

Justice has prevailed.
Johanna: "You have finally found your own justice... Please... Never lose sight of it again... This memorable day marks your graduation from your false self..."

The Student Council President of Shujin Academy, a third-year known for her rigid morals and sense of responsibility. Makoto is a straight-laced honor student who can't be compromised with... though once she awakens to her Persona, you find out she has quite a bit of repressed anger at the injustices around her. In combat, she utilizes knuckledusters and revolvers, and her Persona doubles as an ethereal motorcycle. She's also Sae Niijima's younger sister.

Makoto is a Jack-of-All-Stats; she is balanced offensively with a slight edge in Magic, and boasts the highest Agility, with only her Luck being slightly below average. Her movepool is one of the most diverse among the party, learning Frei spells, physical attacks, healing skills, and an assortment of buffs and support skills. Her Persona is Johanna, a Latin variation of the given name of the apocryphal religious figure, Pope Joan, and it is aligned with the High Priestess Arcana. According to legend, Joan was a talented and learned woman who disguised herself as a man to hold a position in the Catholic Church in The Middle Ages. Due to her abilities, she rose through the ranks and was even elected Pope, only to be branded a criminal when her true sex was discovered. In Protestant cultures Pope Joan was considered to be the person the La Papesse tarot card depicted. Interestingly, Makoto's Persona is the only one not associated with thievery in the traditional sense (beyond "stealing" a role meant for a man), matching her own straight-laced personality. As a Persona, Johanna manifests as a large motorcycle with her face inside a dome on the front of the bike.

Her Ultimate Persona is Anat, also known as Anath, a goddess of war that appeared in various forms in the northwestern Semitic regions note . In one legend, she attempted to retrieve a bow and arrow set meant for her from the grown son of a judge. When the son refused, questioning her right to hold weapons as a mere woman, Anat browbeat the head deity, El, into allowing her to pursue vengeance. Anat's servant managed to steal the bow back, but ended up killing the man in the process. To add insult to injury, the bows and arrows were accidentally thrown into the sea and lost forever. As the bow and arrows were meant to stave back a curse, Anat was presumably blamed for the incident. Anat appears as a Transforming Mecha, an alternative form of the motorcycle that is Johanna.

Makoto's Confidant enhances enemy analysis, allowing the player to see any potential items foes can drop and noting whenever foes can block, reflect, or drain attacks. As Makoto has been a model student for most of her life, Joker agrees to help her try to break that mold and learn how to act more her age. Conflict arises when she learns that an old classmate of hers named Eiko is dating a Shinjuku-based club host. Like with the other female party members, Joker can romance her near the end of her link. As the Phantom Thieves' analyst and the Student Council President, Knowledge is required to open her link, and in order to win over the host that Makoto grows suspicious of, Joker's Charm needs to be maxed out in order to complete it.

  • Academic Alpha Bitch: Subverted. Many students at Shujin think she is, including Ryuji and Ann at first, but Makoto is actually quite compassionate. For example, you can hear some girls gossiping about how she knew what Kamoshida was doing but hid it because she's only pretending to care about the student body. (The truth is that Makoto was furious, but felt she didn't have the power to do anything.)
  • Accomplice by Inaction: She suspected Kamoshida's abuses, but never did anything about it, which puts her on rough terms with Ann at first, until Ann acknowledges that the same could be said for herself. Makoto feels really bad about this and it factors into her feelings of uselessness.
  • Adorkable:
    • Despite her serious personality, Makoto is (by her own admission) more "book smart" than anything, and is a bit sheltered as a result. This means that, when she's not being a hard-assed biker thief strategist in the Metaverse, she can often come across as a bit of an adorable dork when she's trying to do things outside her usual wheelhouse.
    • She never quite let go of her love of mascot characters, and you find out during her Confidant that she's kept the same panda mascot pencil case since elementary school. Her Friendship Trinket is even a mascot calculator, which she claims is what kickstarted her interest in studying.
    • If you are romancing her during the School Festival and accompany her to the after-party, her version of meeting on the roof after you help her out in the jokey Q&A session (which you can do by yelling your love of her to the world) involves her noting that she always imagined a future husband being there for her like that... and then promptly engaging in a blushing verbal 180. Joker can even ask to hear that one again.
    • When she gets suspicious of you during the lead-up to her chapter, Makoto will try to tail you in various locations by keeping her nose buried in a big manga magazine that she clearly isn't really reading. She'll also run to keep up with you while still buried in the mag, which looks as hilarious (and precarious) as it sounds. Her deflections if you talk to her during this are also... not as masterful as her other plans, needless to say.
    • Once you get to Futaba's chapter, it becomes clear that Ms. Post-Apocalyptic Raider comes unglued surprisingly easy in the face of "spooky" things - scary movies, haunted houses, and the like. This leads to a particularly hilarious sequence early during Futaba's chapter. On the flip-side, she gets really enthusiastic about Yakuza flicks.
    • Even in battle, one of her three possible quotes at the end of her All-Out-Attack is her shouting "FIST OF JUSTICE!" in a hilariously hammy manner.
  • And Then What?: She asks her sister what the point of studying is, since even if she does well at school and gets into a good university, she'll then be thrust into the competitive real world. Sae, who's still obsessed with getting ahead, merely gives a dismissive response. Answering this question also becomes a point of contention in her Confidant, which she resolves at max rank: she wants to become the chief of police, and enact meaningful reform from atop the system.
  • Armor-Piercing Question: When Ann criticizes her for not doing anything about Kamoshida, Makoto responds by asking Ann what she did for Shiho. Ann then realizes that she was projecting her own feelings of guilt and powerlessness, and later apologizes to Makoto.
  • Authority Equals Asskicking: The President of the Shujin Academy student council also happens to be pretty badass. She's also the Phantom Thieves' chief strategist. Still, the rest of the party is notably scared of "Queen" when it's appropriate.
  • Awesomeness by Analysis: Her Confidant bonuses focus on information gathering, providing enemy abilities and item drops. In-universe, she manages to pick open Kaneshiro's Treasure in the real world by remembering the combination he used, having watched him open it so many times herself.
  • Badass Adorable: She's a rough and tough fighter, but she also has some cute endearing quirks to her, as shown in Adorkable above.
  • Badass Back: Her All-Out Attack ends with her back to the camera, while giving it a Death Glare.
  • Badass Biker: Her Persona, Johanna, doubles as a motorcycle. She casts skills by spinning donuts with it.
  • Badass Boast: When Tsukasa tries to attack her, Makoto dares him to mess with her, telling him she's from a long line of police officers.
  • Badass Driver: By virtue of being the only Phantom Thief who has taken driving lessons in the real world, she gets the gang out of at least one tight spot by taking the wheel of the Morganamobile during the collapse of the fourth Palace.
  • Badass in Distress: She and Haru get taken as prisoners of war by Kamoshidaman at the beginning of Persona Q2.
  • Battlecry: "Charge, Johanna!"/"Anat, come!"
  • Beware the Nice Ones: Makoto takes combat very seriously.
    • She has intense death glares when she gets a crit or delivers an All-Out Attack. As her Persona awakens, she also gives one to Kaneshiro's Shadow, who gets thoroughly unnerved at her. Just to hammer the point home, she shouts "I am done being nice!"
    • There's a chapter of the manga in which she takes over managing the team's money, and intimidates Ann and Ryuji out of making bad purchases with a Psychotic Smirk. In the same chapter, Makoto manages to unnerve Iwai, who is an ex-yakuza shady arms dealer.
  • Biker Babe: Johanna takes the form of a motorbike, which Makoto makes use of to run down her enemies during her awakening. She even mounts to her bike when preparing to use a skill in battle, and the manga adaptation has her explore Mementos on it.
  • Blackmail: Makoto manages to record Ryuji and Ann talking about being the Phantom Thieves and uses it to get the crew to help her follow up on the rumors surrounding the yakuza extorting Shujin students.
  • Blood Knight: Once Makoto awakens to her Persona, her "real face" as a thief is this, reflecting her underlying anger. Her melee combat style is the most distinctly brutal of the Thieves (which is discussed in some Mementos conversations), she has absolutely no problem beating the faces of evildoers in, and her spell/critical cut-in has the finest Death Glare the franchise has ever seen.
  • Brainy Brunette: She does very well in school (as is expected of her as the Student Council President) and is also The Strategist.
  • The Cameo: She and the other Phantom Thieves appear in Super Smash Bros. Ultimate, on the Mementos stage.
  • Central Theme: Both of her Personas involve women who were discriminated against due to their gender. It goes well with how Makoto struggles with other people's expectations of her being a prim and proper lady and criticizing her when she goes against that image.
  • Chekhov's Hobby: She practices aikido, and in battle, fights hand-to-hand.
  • Combat Medic: She's the only one other than Morgana who learns party-wide healing spells, though hers aren't as powerful as Morgana's.
  • Commonality Connection: It's implied that part of the reason why she's fairly close to Haru (aside from being the most senior Thieves age-wise) is that both of them want to change the hearts of loved ones who have been consumed by their obsessions.
  • Conflicting Loyalty: Downplayed. While she's loyal to the Phantom Thieves first and foremost, she also has trouble going against her sister. She's reluctant to steal data from her sister's laptop for Futaba to use, and while she tries to downplay it, Makoto notes that she'd rather change Sae's mind through some other method than stealing her heart.
  • Cool Bike: Her Persona Johanna is a sleek, ethereal motorcycle with a face on the front that she rides in battle. Its evolution Anat is a Transforming Mecha that is shown to have a motorcycle form, but Makoto no longer rides it.
  • Daddy's Girl: She looked up to her father and wanted to follow in his footsteps as a police officer, a dream she rediscovers in her confidant. At rank 10, she resolves to study to become the chief of police.
  • Death Glare: She looks ready to commit murder in more than one of her cut-in portraits.
  • Disappeared Dad: Her father died three years prior to the start of the game.
  • Dramatic Drop: After hearing the news about Joker's apparent death, she drops the papers she's carrying and expresses disbelief. She's actually just acting, knowing full well that he faked his death as part of their plan to discover the Big Bad's identity. She invokes this trope to avoid arousing suspicion in the event that she and the other Thieves are being monitored by The Conspiracy.
  • Dude Magnet: Similar to Ann, her looks can get her unwanted attention. Examples include the guys on the beach and Tsukasa. Ryuji also shows attraction to her and Joker optionally can as well in her confidant.
  • Early-Bird Cameo: Early on in the game, she can be found in the library, though she isn't identified by name. Since she doesn't join the party for some time, she'll behave like an NPC, commenting on ongoing events and then telling you she's busy.
  • Fingerless Gloves: Her Dancing All Night DLC outfit has her in toeless boots and painted toenails.
  • Fire-Forged Friends: While she's initially on bad terms with the Thieves, after their first excursion into Kaneshiro's Palace and a private talk with Ann, Makoto's considered one of them.
  • First-Name Basis: Upon joining, she requests that the other party members call her by her first name, and she does the same for them.
  • Gainaxing: A far more subtle example compared to Ann and Haru, but her swimsuit costume when using her persona shows her chest bouncing slightly.
  • Genius Bruiser: She's the most physical and the most tactically minded of the Phantom Thieves, as well as The Ace when it comes to schoolwork.
  • Girls Are Really Scared of Horror Movies: Much like Yukari, Mitsuru, Chie, and Naoto, Makoto is terrified of ghosts. When the team visits Futaba's house at night, Makoto asks to hold onto Joker's arm after they hear Futaba screaming. After Futaba accidentally frightens her, Makoto clings onto Joker's leg while calling out for her sister to save her.
  • Green-Eyed Monster: Downplayed, but she admits that she's jealous of Akechi's natural talent, and the fact that her sister trusts him.
  • The Gunslinger: Notably fires her revolver from the hip, cowboy-style, instead of using the sights like the rest of her team; except during a Hold Up where she'll take aim properly.
  • Hair Decorations: As revealed in the artbook, her "braid" is actually a hairband, designed to look like a braid, that also that happens to be the exact same color as her hair. It's almost "Jotaro Kujo's hat" level of hard to tell the difference between it and her actual hair.
  • Hartman Hips: Her main thief outfit and especially her Ultimax DLC outfit accentuate her rather nice hips.
  • Hate at First Sight: She gets off on the wrong foot with Akechi, as in his first meeting with her, he antagonizes her by calling her a pushover, and continues to push her buttons by comparing her to her sister. At best, Makoto admits that she respects and even envies Akechi's ability.
  • He Is Not My Boyfriend: Several times with Joker. During the main story when the group sneaks into Sojiro's house, he finds Makoto wrapped around Joker's leg after a terrifying encounter with Futaba, and assumes two are dating before she corrects him. During her confidant, Eiko also assumes that Joker is Makoto's boyfriend and doesn't seem to think otherwise however much Makoto denies it, which helps the pair pose as a fake couple later in the link. Even Kaneshiro assumed he was her boyfriend when he realized that someone was listening to them through her phone, but the situation was too dire then for Makoto to try to correct him. It's up to the player or not if they decide to actually take it to that level though.
  • Hell-Bent for Leather: Compared to Ryuji's more Western/American-inspired Metaverse outfit, Makoto's more resembles close-fitting racing leathers, albeit with a notable post-apocalyptic flair to it (see Post-Apunkalyptic Armor below).
  • Heroic Self-Deprecation: She admits at several points that she's started questioning her own worth as a result of her failure to do anything for students like Shiho. She's also shown to have very low self-esteem upon meeting her outside of school.
  • Idiot Ball: As noted of her Leeroy Jenkins habits below, her desire to prove herself useful ends up resulting in her making impulsive decisions that place her and the Thieves in danger, although they have surprising benefits.
  • I Just Want to Have Friends: Before she joins the group, her tone when she speaks to them is distinctly wistful. However, since her words are judgemental, that just makes the Thieves even more suspicious of her. Later she implies that being a Thief is the one role she has where she is genuinely respected. Furthermore, given her straight-laced personality and not fully understanding how teens her age act, it's pretty clear she was pretty friendless as a child. Fortunately, she ends up becoming part of a tightly-knit group of friends that she cares about.
  • I Know Karate: Unlike most of the other Thieves, she actually has had some self-defense training (in aikido) before entering the Metaverse. Her combat animations reflect this, though curiously her Persona is much more generalist than physical-focused.
  • I Love Nuclear Power: Uses Frei, or Nuclear, an element not seen since Persona 2.
  • Incredibly Obvious Tail: When tasked to investigate the Phantom Thieves, she'll always follow Joker around pretending to read a manga.
  • Infinity +1 Sword:
    • Her best melee weapon is Sabazios, gained by itemizing Cybele. It gives her a good boost to her crit rate.
    • Her best ranged weapon is Judge of the Dead, gained by itemizing Michael. It gives her +10 to all stats.
  • Iron Lady:
    • President of Shujin Academy's student council and a rigid, no-nonsense type of gal. Reflected in her thief costume, decorated with various metal implements.
    • Ends up being an Invoked Trope for why she gets the code name Queen. When Makoto tries to think up a code name for herself, the group ends up settling on Queen because she exudes such a commanding presence.
  • It's All My Fault: She blames herself for Kamoshida going unpunished for as long as he was and apologizes repeatedly for it. She says she knew suspicious stuff was going on and she should have done more, but instead she just listened to the adults around her and put her head down. Ann apologizes in turn for thinking badly of her before, saying that she'd been projecting her own feelings of guilt onto Makoto, and decides they're even.
  • Jack-of-All-Stats: Makoto utilizes all kinds of skills, including physical and magic attacks, healing, and support skills. However, she doesn't excel in any one area unlike her more specialized party members. The only real exceptional things about her are an enormous SP pool and below-average Luck. She can also deal good bonus damage from using her Frei spells on enemies with physical status effects (like burn or poison).
  • Jumped at the Call: Unlike every other party member before her, Makoto agrees to her Persona's offer of power without a second thought, being the first one to actually address it directly.
    Johanna: Have you decided to tread the path of strife...?
    Makoto: Yes... come to me.
  • Justice Will Prevail: A strong believer in this, much to the chagrin of her more cynical sister.
  • Kung-Fu Wizard: Outside of her potent Persona-based abilities, she's a fierce fist fighter.
  • Lady of War: Subverted. On the outside, she looked more like a prim and proper, no-nonsense student council president and even knows aikido, so unaware people might think she's this trope. But when she enters combat, she doesn't use aikido, but instead a straight-up in-your-face rowdy Good Old Fisticuffs style and casts magic on a bike. Justified as her combat style alludes to her repressed inner stress that is set loose.
  • Leeroy Jenkins: Early on in her character arc, multiple people tell Makoto that she's useless, and feels likewise helpless in her dealings with Kaneshiro. Makoto lets her emotions run away from her and makes a number of rash, nigh-suicidal decisions, including mouthing off to murderous gangsters and later Shadows despite not yet having a Persona. She gets much better over time.
  • Magic Knight: Makoto has balanced stats all around, with only Luck being lower than the rest. She does learn a few physical skills, but their power ends up paling in comparison to her Nuclear skills. However, her ultimate weapon has high power and a high Crit rate, meaning simply her regular attack can suffice when her Nuclear skills won't. She's also got a huge SP pool, and she can also support the team with defensive skills, and she learns a full HP healing skill in Mediarahan.
  • Meaningful Name:
    • Her code name is Queen, and she holds the top position in the student council.
    • Her given name (真) can be translated variously as "truth", "sincerity" or "seriousness", which are all concepts she values and describe her very well.
  • Missing Mom: Apparently since she was young. She only ever talks about her father raising her and her sister and then her sister takes over after his death. Her mother is never mentioned in the game at all.
  • Moment of Weakness: After weeks of being blackmailed by the principal, stressed about the Phantom Thieves, and told she's useless by everyone (including her own sister), Makoto becomes so desperate to prove she's useful that she recklessly charges into Kaneshiro's hideout. This gets her and the Phantom Thieves on the hook for a three million yen debt, though it fortunately allows them to access Kaneshiro's palace.
  • Mundane Utility: Well, for a measure of mundane; in addition to summoning her for fights, the manga reveals that Makoto uses Johanna as her transport through Mementos instead of riding in or driving Morgana.
  • New Old West: She fires from the hip and fans the hammer on her revolvers rather than using a proper two-handed aiming stance. Combined with this, Johanna being a motorcycle may bring to mind a western hero riding a horse, which is further enforced by the chaps on her Metaverse outfit.
  • Nice Girl: While not initially evident given her reputation and her initially poor relations with the party, Makoto is a truly kind person at heart.
  • Nice Job Breaking It, Hero!: In an impulsive attempt to prove herself useful, she goes into Kaneshiro's club, thus forcing the Thieves to follow her, enabling Kaneshiro to get blackmail material on all of them, and setting up the Kaneshiro arc's time limit. On the other hand, her actions do have the unintended outcome of getting the Thieves into the Palace.
  • Not Brainwashed: Some of those investigating the Phantom Thieves, like her older sister, wonder if Makoto has had her heart stolen when she starts considering the Thieves to be just, but that isn't true - she joined them of her own will.
  • Not So Stoic: Discussed near the end of her Confidant. She admits that she has a bad habit of getting caught up in emotion and acting in the moment, especially where injustice is concerned, so she actually has to try extra hard to keep her cool when things get heated - it's a trait she got from her dad.
  • Number Two: Makoto more or less becomes this shortly after joining the Thieves after realizing that they have been entirely winging it up until now. She takes the role of the strategist on herself, and ends up in command pretty much right behind Joker.
    Makoto: It seems my role is to be the brain of this team. I'll analyze Mona's information and give out orders.
  • Odd Friendship: With Eiko, a girl who doesn't have very good grades or much desire to go into higher education, and has a boyfriend on the side. Their friendship goes through a rough spot when Eiko gets angry at Makoto's suspicion that Eiko's boyfriend is up to no good, but after Makoto's vindicated, the two reconcile.
  • Offscreen Moment of Awesome: As Futaba reveals to the player after Joker returns back after faking his death, Makoto woke up one night realizing the possibilities of a Cognitive Akechi inside Sae's Palace, which the real Akechi could accidentally run into and ruin their plan to fake Joker's death. So the team heads to the Metaverse, and Makoto ends up singlehandedly knocking out Cognitive Akechi and tying him up somewhere inside Sae's Palace far from the path to the interrogation room to prevent that from happening.
  • Passive Aggressive Combat: Makoto's method of investigation of the Phantom Thieves kind of boils down to this. Already stressed out that Kobayakawa pushed this responsibility onto her, she immediately hones in on Joker and the others likely being the Thieves.
  • Post-Apunkalyptic Armor: Much to Ryuji's amusement, Makoto's Phantom Thief uniform resembles skintight biker armor in the vein of this, to the point where he even dubs her Ms. Post-Apocalyptic Raider.
  • Power Fist: Utilizes various kinds of caesti, knuckledusters, and other fist implements as melee weapons and happens to be the most visibly physical of the Thieves in combat, though she also mentions having some previous unarmed self-defense training.
  • Precision F-Strike: Model student Makoto only ever swears when her emotions boil over, which isn't very often. Her most notable is just before awakening her Persona, after Shadow Kaneshiro threatens to make a sex slave of her big sister.
    Makoto: Shut your damn mouth, you money-grubbing asshole!
  • The Profiler: Makoto's particular skillset that she brings to the team, along with being The Strategist, is her keen ability on figuring out people.
    • When tasked by the principal to track down the Phantom Thieves, Makoto almost immediately hones in on Joker and the others being the prime suspects because they have the strongest known motives to target Kamoshida.
    • Makoto catches all the red flags about Eiko's boyfriend, and sure enough, Tsukasa later on proves to be the Honey Trap component of a scamming/prostitution ring preying on lonely young women like her.
    • In The Night Breakers, a Perspective Flip Audio Play of the events of the Persona 5: The Day Breakers OVA, Makoto easily deduced that the Burglary Ring was at least partially motivated by the thrill of committing a crime rather than just the profit. She pointed out to the Phantom Thieves that the robbers stole goods they couldn't easily turn into cash, like booze or expensive perishables, and took with them objects that likely were intended as trophies.
    • Also gets Gameplay and Story Integration as doing her confidant allows her to take over from Morgana in doing analysis of shadows in Palaces and Mementos.
  • Properly Paranoid: In her confidant, she notices something's off about Tsukasa, but initially has no proof. It turns out that he's a con man who wants to trick Eiko into selling herself to the sex trade.
  • Proper Tights with a Skirt: She wears long black leggings with her uniform skirt, as well as with the all the DLC uniforms, and happens to be an upstanding person.
  • Rage Breaking Point: After weeks of being used and having her morals and capabilities called into question nonstop by seemingly everyone around her, she finally loses it when Shadow Kaneshiro threatens her older sister and mocks her powerlessness, her two biggest sore spots. This is what allows Makoto to awaken her Persona.
  • Rapid-Fire Fisticuffs: In the Persona 5 Royal trailer, she's shown doing this as a special attack.
  • Red Eyes, Take Warning: She has dark reddish-brown eyes and her melee fighting style involves savagely beating the snot out of her opponents. Take extra warning when she lands a critical; those eyes become bright and terrifying.
  • Red Herring: Since her sending the Calling Card out to her sister Sae is the last plot event to happen before the In Medias Res introduction, the game briefly tries to get you think she is the party's traitor. Since she is the closest to Sae, she has hesitation sending out the Calling Card and cries over having to steal her heart at the end of the scene. This might have been done to make the player think that Makoto is the traitor out of an issue of conflicting loyalty. As this trope indicates she isn't.
  • The Reliable One: Deconstructed. The principal exploits her as president by forcing her to do his dirty work (like looking into the mafia) and hanging a college recommendation over her head. But at home Sae, who constantly pushes her to be ambitious and is the one she really wants to please, still thinks she's a burden and actually says it straight to her face in a fit of anger one night. The next day Makoto's so desperate to be useful to someone that she recklessly goes to confront Kaneshiro alone.
  • Revolvers Are Just Better: Her firearm specialty is revolvers.
  • Right for the Wrong Reasons: While looking into the Phantom Thieves, Makoto decides to tail Joker because of the nasty rumors circulating about him. The rumors are false, but her target of suspicion is correct.
  • Robot Girl:
    • Discussed. She isn't a robot but her classmates (notably Eiko) believe her to have the personality of one. The reason her classmates get this impression from her is that they believe she blindly follows the principal's orders, doesn't show a lot of emotion, and is very focused on getting good grades. Even among the Phantom Thieves she takes on the role of analyzing and memorizing enemy data much like a computer would and even has a few robot-like mannerisms. One example is when the Phantom Thieves find a treasure chest in Mementos she will tell them to "await Joker's orders". In Dancing Star Night however, her movements are quite stiff to the point she can be considered a robot.
    • Played straight however with her Ultimate Persona Anat which actually is a Robot Girl in the same vein as Arcee from Transformers. In fact its robotic appearance may even allude to Makoto's robot-like qualities.
  • Scarf Of Asskicking: Wears a long black scarf while in her thief outfit.
  • Sempai/Kohai: As a third year, she is senpai to all the Thieves from Shujin (until Haru comes along), and she's referred to as "Niijima-senpai" by Shujin students more than once. Soon after she joins the team, they even have a group IM convo about how to address her properly. She tells them all not to worry and to call her Makoto, because she's just one of them now.
  • Sibling Yin-Yang: Makoto's highly idealistic and determined to fight for justice, in contrast to the cynical and bitter Sae.
  • Silk Hiding Steel: Makoto is a prim, proper young lady who just wants her social life to run smoothly, yet also possesses a more violent, combative side that manifests during hostile situations.
  • Situational Damage Attack: Makoto's Frei spells will do increased damage if an enemy is already suffering from a physical status ailment such as Combustion, Freeze, or Shock.
  • Stalker Without a Crush: During the latter parts of Yusuke's arc she starts following Joker around school and the rest of the city because of her suspicions that he's connected to the Phantom Thieves. It isn't until after she joins the group and the player steals Kaneshiro's heart that the player can start her Confidant and potentially pursue a romance.
  • The Strategist: Becomes one for the team. When she first gets the rundown of how the Thieves operate, she's pretty shocked to hear that they have basically just been winging it the whole time. She immediately takes it upon herself to form plans for them. From that point on, her voice takes over for Morgana's on the Analysis screen and advancing her Confidant adds a lot more info to that screen.
  • Student Council President: She's the head of the student government at Shujin Academy. Interestingly, it's a deconstruction of the role with nearly all the "anime" fantastical elements removed. Instead of being beloved by all, impossibly perfect, and more powerful than even the teachers, she's a completely powerless glorified gopher for the principal, all the students hate her because they assume she's in on the abuse coverup and sides with Kamoshida, and all the responsibility is a massive struggle for her, leaving her a far cry from the usual student council head role.
  • Sweet and Sour Grapes: While some people are somewhat jealous of Makoto's grades, Makoto has grown disillusioned with studying, as she starts to wonder what good it will do her.
  • Symbol Motif Clothing: Her summer school uniform's collar has the letters "B" and "J" embroidered on the left side. They stand for Boaz and Jachin, the names of the black and white pillars at the entrance of the Temple of Solomon and commonly depicted on the illustration of High Priestess major arcana tarot card.
  • Sympathetic Inspector Antagonist: She spends the Madarame/Yusuke arc trying to discover the true identities of the Phantom Thieves.
  • Team Mom: Big time. Being the oldest and most responsible, Makoto has a tendency to look out for the others. This is especially notable with Futaba, as well as a lot of her party chat while driving around in Mementos.
  • Thicker Than Water: While Makoto's relationship with her sister is strained as a result of Sae's various issues, Makoto still cares for Sae a great deal and thus finds it quite painful to face Sae's own Shadow, in part because it's born out of Sae's jealousy toward her.
  • Token Good Teammate: Downplayed. None of the Phantom Thieves put emphasis on the "anti" part of Anti-Hero, but Makoto is the most conventionally good one, being a would-be policewoman driven largely by the desire to enforce the spirit of the law.
  • Undercover as Lovers: Midway through her Confidant, she asks Joker to pose as her boyfriend, which requires maxed out Charm to convince her friend Eiko that Joker measures up to Eiko's boyfriend. Obviously, Joker can choose to pursue her for real after Eiko's problems are dealt with, or otherwise remain friends.
  • Unstoppable Rage: When this shy and somewhat meek girl gets pushed over the edge by Kaneshiro (and everyone including her own sister calling her useless), she awakens her Persona and proceeds to mow down every unfortunate mook in her path.
  • Waistcoat of Style: She wears a black one as part of her Non-Uniform Uniform.
  • Weapon of Choice: She is a straight-laced honor student who uses fist weapons in conjunction with her aikido training, who also comes from a family of police officers (and has a love of action films), hence her use of revolvers.
  • "Well Done, Son!" Guy: Towards her sister and legal guardian Sae. She overachieves in school and reluctantly does the principal's bidding to further her academic career all for her sister, because she's grateful to Sae for taking her in and doesn't want to weigh her down even more. Sae calling her a burden (which Ann inadvertently reminds her of by calling her useless) is the main catalyst behind Makoto uncharacteristically storming the mafia's hideout. Later on in her confidant, she partly grows out of it when she decides to apply herself to her studies for the sake of her own dreams, rather than just for her sister.
  • You Are Better Than You Think You Are: She manages to get through to her sister's Shadow (and by extension, her sister herself) by reminding Sae of the sense of justice she once possessed.

    Futaba Sakura / "Oracle" 

Futaba Sakura / Oracle (Navi)

Arcana: IX. L'Hermite (The Hermit)

Persona: Necronomicon, Prometheus

Weapons: N/A

Arcana Bonus: Free buffs and recovery, chance to fully map Mementos floors, chance to auto-block fatal attacks.

Voiced by: Aoi Yuuki (JP), Erica Lindbeck (EN)
Click here to see Oracle 
Click here to see Necronomicon 
Click here to see Prometheus 
The Genius Hacker of the Phantom Thieves

Here come the buffs!
Necronomicon: "What denies you is an illusion... A curse put upon you by the heartless... You knew from the very beginning... And yet, you cowered in fear. [...] Will you die as you are told? Who will you obey? Cursed words spat out by a seething illusion? Or the truth within your own soul?"

A 15-year-old Playful Hacker who eventually replaces Morgana as the Phantom Thieves’ Mission Control. Although her technological prowess is second to none, a mysterious incident years prior to the events of the game left Futaba a socially-crippled Hikikomori unable to leave her own house.

Even though she’s no front-line combatant, unlike Morgana, she can scan enemies for weaknesses and resistances, and learns an assortment of status-enhancing and healing spells which she employs at random—though increasingly often—as her Confidant is leveled. Her initial Persona is Necronomicon of the Hermit Arcana, the Tome of Eldritch Lore from H. P. Lovecraft's Cthulhu Mythos. Despite its name, Necronomicon takes the appearance of a UFO, the alien spaceships of urban legend rumored to abduct people and livestock.

Her Ultimate Persona is Prometheus, the Titan who stole fire from Mount Olympus to give to humanity. He manifests as a giant flaming sphere with rainbow Tron Lines forming a smiling face.

Once she becomes involved with the Phantom Thieves, her Confidant focuses on her gradual recovery from her time as a shut-in. Joker, as her designated “key item”, is charged with helping her develop the coping skills she needs to reintegrate into the outside world, and eventually reconnecting her with a childhood friend who needs help only the Phantom Thieves can provide. Like the other female party members, Futaba is also a possible Love Interest for Joker.

  • AB Negative: Her blood type, according to the artbook. Since most Japanese people are RH+, to the tune of 99% of the population, the distinction is very significant, likely meant to symbolize her isolation from the rest of the world.
  • Abusive Parents: Neither her mother before her death nor her adoptive father, but her extended family are different beasts entirely. In particular, her uncle Youji Isshiki starved her, forced her to sleep on the floor “like an animal”, and refused to let her bathe before Sojiro intervened and took custody of her. When he appears in Sojiro’s Confidant, he still has no qualms about calling her names and trying to hit her.
  • Actually, I Am Him: The Thieves recruit her to handle a hacker group called Medjed that has been issuing internationally-televised threats against them. It turns out that she's the original Medjed (her handle before she starting going by Alibaba), and that the people threatening the Thieves are a bunch of anonymous grunts reusing her code and coasting off her reputation.
  • Adorkable: To the surprise of nobody, she turns into a blushing, stuttering mess whenever you flirt with her while pursuing her as a romance option. Her Max Rank is halfway taken up by her desperate attempts to communicate coherently after inviting Joker up to her room for the evening (and fully aware of what that implies). And then there's the Valentine's Day date where she tries to charm Joker with an incredibly unsexy "sexy gaze."
  • Affectionate Gesture to the Head: This was Futaba’s mother’s way of showing her that she was pleased with her, and in her Rank 8 Confidant event, Futaba asks Joker to "pat-pat" her on the head to praise her for completing a years-old item on a promise list from Wakaba. Oblivious to Love as she is, though, she's caught completely off-guard by just how different the gesture feels when it’s coming from Joker—she leaps out from under his hand and has to take a few minutes to catch her breath.
  • Ambiguous Disorder:
    • Though her change of heart helps her overcome this somewhat, her auditory and visual hallucinations, paranoia, and suicidal ideation are highly suggestive of PTSD resulting from her mother's death.
    • Many of the traits that make her socially awkward—difficulty with interpersonal interaction, a tendency to become hyper-fixated, a narrow strait of interests, attempting to categorize every part of her life by a logical system—look a lot like those associated with autism spectrum disorders. Erica Lindbeck has gone on record saying that she played Futaba as if she might have been on the spectrum.
  • Ambiguously Bi:
    • She’s very much enamored by the "kinky" Phantom Thief costumes for the ladies. Even Ryuji picks up on it. That being said, she's also one of the female Confidants who always develops a crush on Joker regardless of whether or not he pursues a romantic relationship with her.
    • In response to Ann complaining about how bumpy the train tracks are in Mementos, Futaba mentions that "they" are so big and bouncy she doesn't know where to look.
    • If she's Makoto's partner in Persona 5: Dancing Star Night, she'll will try to grab Makoto's butt. If she's Ann's partner, she tries to grab Ann's boobs.
  • And Call Him "George"!: Unfortunately for Morgana, Futaba really, really likes to pinch his cheeks.
  • Badass Adorable: She's the smallest and youngest thief, and she was already a vigilante hacktivist before any of the others could even fathom what Personas were. In Persona 5R, Necronomicon is shown dropping giant bombs on the enemy.
  • Badass Boast: She delivers one at the start of the fight with the Big Bad.
    Futaba: Risking our lives to stop rotten adults... that's why we're Phantom Thieves!
  • Bastard Angst: Averted. Futaba doesn’t seem much bothered that her mother Wakaba chose to raise her alone, despite the heavy stigma children born out of wedlock face in Japan. But then again, she’s got bigger fish to fry.
  • Beauty Is Never Tarnished: She spent the better part of two years as a shut-in who refused to leave her dark room brimming with trash and did almost nothing but work on her computer and eat junk food. Nevertheless, she emerges slender with good skin and a well-maintained dye job, apparently no worse for wear.
  • Birds of a Feather: In Persona Q2: New Cinema Labyrinth, she heavily relates to both Ribbon's and Hikari's backstories: deviants who were ostracized and abused by their peers and relatives for their individuality and retreated into themselves to escape it. This is why she enters Ribbon's movie when she could have stayed safe outside of it and constantly reaches out to Hikari during their time together.
  • Blessed with Suck: Futaba owes a good deal of her book-smarts to her Photographic Memory, but it also made her stand out in school, something her classmates bullied her mercilessly for. She did eventually manage to make a single friend, Kana, but lost her when she accidentally caught a glimpse of Kana’s journal detailing the horrific abuse she was suffering at the hands of her parents, which she couldn’t forget.
  • Blind Without 'Em: In Dancing in Starlight, Futaba thinks she’s calling out to Morgana when she loses her glasses, but it’s really a vacuum cleaner.
  • Boobs-and-Butt Pose: Surprisingly, given there are far more overt Ms. Fanservice contenders in the group, it's Futaba who gets this pose in her official Metaverse artwork.
  • Born Lucky: While she doesn't fight, her highest stat is her Luck, which massively dwarfs everyone else's in the party. She even lampshades it in her Confidant.
    Futaba: [smugly] Hrmhrmhrm. It seems like help always comes my way when I need it most. I think my luck stats' really high.
    Joker: I think you're right.
    Futaba: Heck, yeah! I could prolly roll a natural twenty right now if you asked me to!
  • Broken Bird: When you first meet her, she's a lonely, suicidal mess who has hallucinations of her dead mother telling her she should never have been born.
  • Brutal Honesty: A consequence of her lack of social skills that results in such incidents as her calling Ryuji charmless, Mishima an NPC, and Yusuke uncultured.
  • Bunny-Ears Lawyer: Futaba might be certifiably odd, but she’s as close to being a genius as the they come, and her cracking skills are unmatched, destroying an international hacktivist organization in a single afternoon of keyboard tapping and even hacking into all of Japan’s airwaves to broadcast Shido's Calling Card.
  • Call-Back: Between her various disorders, her Persona being a literal Tome of Eldritch Lore and her Ambiguously Bi tendencies, she'd be right at home in Persona 2.
  • Calling the Old Man Out: Her relationship with Sojiro might be a bit distant, but she loses her temper and yells at him when he suggests that someone else might be able to take better care of her. Once she calms down, she feels awful about it, and they apologize to each other.
  • The Cameo: She and the other Phantom Thieves appear in Super Smash Bros. Ultimate, on the Mementos stage.
  • Cartoon Bomb: Introduced in Royal, her version of an All-Out Attack has her drop a huge bomb from Necronomicon.
  • Catchphrase:
    • "Sojiro, I hunger!"
    • “Time to make like a [blank] and [blank]!”
  • Chuunibyou: Per Word of God, Necronomicon's UFO form reflects what Futaba thinks is "cool" and "mature"—outer space, computers, and the occult.
  • Cloud Cuckoolander: Despite her online presence, she has no idea how to relate to average people her own age, and tends to apply gaming and tech terminology to real-life situations as a coping mechanism. She also has some strange physical quirks, most noticeably her habit of squatting with her knees to her chest instead of sitting normally.
  • The Cracker: Not only does she take down several script kiddies in Medjed, but she manages to crack into more-or-less every television broadcast in Japan to send a calling card from the Phantom Thieves to Masayoshi Shido, just to make absolutely sure he knows they're coming.
  • Cute and Psycho: She's one of the cutest members of the Phantom Thieves, but the look on her face when she's summoning her Persona can be terrifying.
  • Deadpan Snarker: As part of her No Social Skills personality, she's the snarkiest of the group and doesn’t hesitate to talk back, particularly when dealing with Ryuji or Yusuke.
  • Disappeared Dad: By Wakaba's choice, as she never told anybody who Futaba's father was or why she decided to raise their daughter without him. Not even Sojiro knows; when asked about Futaba's father, all Sojiro can say is "there wasn't a father."
  • Ditzy Genius: Futaba is exceptionally intelligent, gifted with a Photographic Memory, and has absolutely No Social Skills. She's totally lacking in tact and tries to avoid embarrassment at a beach by tightly wrapping a towel around her face.
  • Does Not Like Shoes: Futaba is the only character who usually takes their shoes off when in Joker’s bedroom, and generally has them off whenever possible to better accommodate her preferred sitting position of putting her feet up on the seat underneath her and squatting down.
  • Driven to Suicide: Her survivor’s guilt over her mother’s death is so intense that it gives birth to a fully-formed Palace structured around her suicidal ideation. She gets better though.
  • Dub Name Change: The localization changed her codename, Navi, to Oracle.
  • Emerald Power: Not only is her Phantom Thief costume covered in glowing green Tron Lines, but her Persona Necronomicon is a flying saucer covered in glowing green runes and hieroglyphs.
  • Everyone's Baby Sister: The Thieves really take care of their youngest member. Once she recovers from her Palace ordeal, they all devote several days to spending time with her to help her get comfortable around them and overcome her social anxiety, culminating in a successful trip to a crowded beach. Makoto even comments that being around Futaba reminds her of how she once wanted a younger sister.
  • Evil Laugh: When feeling particularly mischievous, she'll chuckle a signature "Mwehehehe!"
  • Failed a Spot Check: When she's working at her computer, the rest of the world may as well not exist to her. Joker takes out her mountains of trash bags and gives her room a good scrubbing while she takes care of Medjed. Futaba never notices a thing until she's finished working.
  • Family Theme Naming: She and her Missing Mom Wakaba both have the kanji for "leaf" (葉) in their names.
  • First-Name Basis: She calls Sojiro by his first name without honorifics, which is hardly proper.note  This is even considering that he's only her adoptive father, though her finally calling him "Dad" moves him to Tears of Joy. Most people who know Futaba call her by her first name, too, with the occasional “-chan” tacked on.
  • Flying Saucer: Her Persona, Necronomicon, takes the shape of giant UFO with a gargoyle on top.
  • Fun T-Shirt: Several of them, in fact. Her casual winter outfit includes an off-the-shoulder white top with five asterisks (as in a password prompt), and her summer tank top has a Tetris screen printed on it. A black T-shirt reading "JLMK!", an acronym for "Just Let Me Know!", is also a part of her loungewear.
  • The Gadfly: Her sense of humor is ever-present, and can best be described as "mocking."
  • Gamer Chick: She's an avid video gamer, frequently throwing around video game terminology in her speech. She refers to the activities on her promise lists as "quests," considers Joker her “key item”, and even calls Mishima an NPC right to his face.
  • Geek Physiques: Takemi notes that she's mildly stunted and has low muscle tone for her age, which makes sense, given that she’d barely left her house for two years at that point. She doesn't get much better once she does become more social, though, since she still prefers low-intensity activities. She even makes a few remarks about her poor athletic abilities and coordination in Persona 5: Dancing Star Night, quickly getting winded after only a few minutes of dance practice.
  • Glad He's on Our Side: How the other Thieves feel in regards to Futaba’s hacking skills. Makoto even says this verbatim when she hacks into Joker's phone to eavesdrop on them.
  • Goggles Do Something Unusual: It's implied that she uses them to read enemy data.
  • Hackette: The Phantom Thieves initially assume she’s male when she contacts them under the name Alibaba, and it takes some sleuthing on their part before they determine that’s she’s actually female. Currently the Image Source for this trope.
  • Happily Adopted: Sojiro is revealed to be her adoptive father, having taken her in after her mother's death. However, it's subverted by the fact that her status as a hikikomori stops her healing from the trauma. Upon having her heart reformed, she warms up to him far more, especially at the end of his Confidant, where she calls him "Dad".
  • Hartman Hips: It's difficult to tell in her street clothes, but in her thief costume, it's easy to see that her waist and hips are very defined, and that she has by far the smallest bustline out of the female party members.
  • Headphones Equal Isolation: Futaba is almost always seen wearing headphones, and she's a shut-in. It's implied that she wears them to drown out the auditory hallucinations she's experienced since her mother's death.
  • Heavy Sleeper: She's pretty sedentary, so it follows that she tires out easy. Sojiro isn't even surprised when she goes comatose after her change of heart, and even jokingly compares her to a dead battery.
  • Heroic Bastard: Wakaba gave birth to Futaba out of wedlock, and chose to raise her alone. Sojiro mentions that "there wasn't a father," in that (logically) someone has to be Futaba's biological father, but neither he nor Futaba have any idea who that is.
  • Heroic BSoD: She tends to freeze up whenever people start yelling at her, like when Sojiro confronts her and Joker over the calling card he found in Futaba's room.
  • Hidden Depths: The ancient Egyptian motif of her pseudonyms and Palace are pretty easy to pass off as references to semi-obscure internet culture and an apt metaphor respectively, but the poster of hieroglyphics on her bedroom door more certainly implies that she has an interest in Egyptology for its own sake.
  • Hikikomori:
    • Her storyline centers on her withdrawal from society at large after her mother’s death. She spends most of the game learning to overcome her agoraphobia with the help of the rest of the team, and her Confidant has her work on a "promise list" of tasks in order to get her more comfortable around other people so that she can go back to school.
    • Her Persona also reflects her isolationist tendencies, since it's basically a mobile "computer cave" on the inside, and lets her accompany the team while still maintaining distance from the action.
  • Hollywood Hacking: She's a master of this, cracking government databases for fun and even hacking the airwaves in Japan to broadcast the Thieves' final calling card. But even she admits that she isn’t omnipotent, and that there’s information even she can’t get ahold of.
  • Huge Guy, Tiny Girl:
  • Idiot Hair: Has a single strand of hair that's always a bit out of place, but she is most definitely not an idiot.
  • I Have Many Names: Futaba Sakura, Futaba Isshiki, Alibaba, Medjed, Oracle, Navi.
  • Inelegant Blubbering: Played for Drama. When Sojiro confronts her over the calling card he found in her room, her anxiety kicks in, and she starts crying so hard she can hardly form a coherent sentence.
  • Innocently Insensitive:
    • Futaba isn't mean-spirited or anything, but she can be rather... tactless at times. Take for example, when she calls Yuuki Mishima an "overwhelmingly forgettable guy" right to his face moments after they’re introduced, much to his chagrin.
    • She also hacks into the public record to collect evidence of her abusive uncle’s various debts after he tries to extort money from Sojiro. Sojiro rips into her for doing something illegal, but she doesn't understand why he's so upset about it at first.
  • Intelligence Equals Isolation: While Futaba was still in school, she had excellent grades but no friends.
  • Interface Screw: Her support skills make the screen go black and white with static before they go into effect.
  • I Owe You My Life: Considering that the Thieves basically stopped her from committing suicide, Futaba is incredibly grateful to them, which she explicitly admits to Joker at the end of her Confidant. And when Sojiro confronts her about the Phantom Thieves calling card he found in her room, Futaba passionately defends the Phantom Thieves, saying they saved her life.
  • Kick the Dog: On the wrong end of this. The Conspiracy could have easily passed off Wakaba’s murder as an unfortunate accident and swiped her research without much fuss, but instead chose to publicly blame her young and impressionable daughter for her death.
  • Kubrick Stare: During her Valentine's Day date, she tries to give Joker an alluring look up through her eyelashes, but her awkwardness means it comes across more like one of these instead.
  • Leaning on the Fourth Wall: Tying in neatly with her habit of using gaming lingo, Futaba makes various comments that liken her life to a video game.
    • One point in Futaba's Confidant has her muse that her Luck stat is really high. Based on the in-game stat menu, she's not wrong.
    • She deduces that Mishima is an NPC based on his bland looks and behaviour.
    • At the romantic final rank of her Confidant, she cheers over finishing her promise list like she just attained 100% Completion for Playstation achievements.
      "Th-Then... I finished the Promise List? I got the platinum? I did it! The trophy's gonna pop up in the upper right of my room here, right?"
  • Like Brother and Sister: Assuming that the player doesn't pursue a Relationship Upgrade with her, this basically sums up her relationship with Joker. She spends quite a lot of time in his room at Leblanc playing video games and the like, and Sojiro ends up becoming a parental figure for the both of them. All three of them celebrate Christmas Eve together if Joker is single, and the Sakuras are the last two people he talks to the day before he leaves.
  • Literal Metaphor: In its first mention in The Hound, the Necronomicon was only described as "something so strange and out-of-place, you knew what it was and what it stood for”, not unlike an unidentified flying object covered in runes.
    Lovecraft: Alien it indeed was to all art and literature which sane and balanced readers know, but we recognized it as the thing hinted of in the forbidden Necronomicon of the mad Arab Abdul Alhazred; the ghastly soul-symbol of the corpse-eating cult of inaccessible Leng, in Central Asia.
  • Little Miss Snarker: The youngest and smallest in the party, and the snarkiest with only Morgana as competition.
  • Mad Libs Catch Phrase: She likes to say she'll "make like a (x) and get out of here," whenever she’s leaving a place, which makes sense since she's a Back to the Ninja superfan.
  • Meaningful Name: She shares a name with Futaba Channel / 2chan.
  • Meganekko: Girl. Check. Glasses. Check. Endearing but awkward personality? Check.
  • Mixed Metaphor: On occasion:
    Ann: You know, lately it's felt like someone's been staring at me in class.
    Futaba: They say the walls have eyes. And as long as they watch you, you'll never boil! Wait...
  • Mythology Gag: This is the second time a character has had Prometheus for an Ultimate Persona, and Futaba even fills the same role for her team as a hacker that Baofu did for his as a wire-tapper. They’ve even got similar backstories with both having lost a loved one to the machinations of the main villain.
  • The Navigator: Her Japanese code name is Navi, after all. She also learns a Confidant skill that has a chance to automatically map out a whole floor of Mementos for you.
  • Nerd Glasses: She has large, circular glasses that go up to her forehead.
  • The Nicknamer: She gives Yusuke the slightly nonsensical nickname of "Inari" when he irritates her. While she may be making a pun on the Japanese deity Inari (the god of foxes, among other things), inari also is the name of a tofu sushi dish. Yusuke is not amused, at any rate.
  • No-Sell: With a maxed Confidant, there is a chance for her to completely block one lethal attack for the whole party.
  • No Social Skills: She was never a social butterfly, but two years of complete isolation have done a number on her already-weak interpersonal skills. In Persona Q2, she freezes up whenever she meets another team because of how many people there are.
  • Not in This for Your Revolution: Played straight, but later subverted. When joining the Thieves she admits that she isn’t concerned with social reform or justice, she just wants to find out who killed her mother, but later on she becomes driven to help people like the Thieves helped her.
  • Oblivious to Love: If Joker chooses to keep their relationship platonic, she confesses her heart always pounds when she’s around him, but then dismisses it as “[knowing] how much I care about my teammates", implying she does have a crush on him, but lacks the awareness to understand her feelings unless she’s directly told what they are. If Joker goes with the Relationship Upgrade route, she freezes up completely for nine lines of dialogue as she tries to process what’s happening.
  • Only Friend: Futaba befriended a girl named Kana when the two were young, only to have the friendship fall apart when Futaba learned that Kana was being abused. They reconcile after you steal Kana's parents' hearts, and get in touch again.
  • Photographic Memory: She apparently has this. She once memorized all the titles on a bookshelf with a single glance in grade school and was able to learn intimate details from her friend Kana's diary just by catching a glimpse of the pages when Kana dropped it.
    Futaba: Once I see something... I can't forget it.
  • Playful Hacker: She uses her abilities for good, but she’s still a Cute But Psycho gadfly who likes to crack government databases For the Lulz.
  • Rapunzel Hair: Her ginger hair reaches all the way down her back, ending just past her waistline.
  • Redheads Are Uncool: Played with. She's a nerdy shut-in with bright orange hair; the catch is that it's actually dyed, and if it weren't, she'd almost certainly be a Brainy Brunette.
  • Reed Richards Is Useless: Dancing in Starlight reveals she made an in-universe Killer App for mobile phones on a whim but gave the rights away because she didn’t want to deal with a contract.
  • Security Cling: Whenever she's approached by a stranger she cowers behind Joker. She also does this during some cutscenes, but with Makoto.
  • Sensor Character: Like Fuuka and Rise before her, Futaba's Persona allows her to locate and analyze enemies.
  • She Cleans Up Nicely: The rest of the team is rather impressed by how she looks in a swimsuit... after she removes the towel wrapped around her entire face.
  • Shipper on Deck: A downplayed example, but prior to her mother's death, she was able to catch on to Wakaba's feelings for Sojiro, and how much he loved her in turn. Had her mother lived, she would have gladly supported the prospect of them getting together, which she mentions to Joker in her Confidant link.
  • Shorter Means Smarter: Serves as the Navigator once she's recruited, and wow, she is small, especially standing next to Joker and Yusuke.
  • Shrinking Violet: As a recovering shut-in, she’s an anxious wreck, and can barely stand to even be seen when you first meet her. Joker is initially the one of the few people she's comfortable being around (even calling him her "key item", as in the important inventory item you need to advance the plot of an RPG!). Eventually, she opens up to the rest of the team as well.
  • Shut Up, Hannibal!: During the battle with the Big Bad, when he asks the party whether they know what it means to defy him, Futaba says, "I don't want to understand!"
  • Sitcom Archnemesis: Futaba’s had it out for Yusuke ever since he rearranged her Featherman action figures without her permission. She constantly ribs him (even in the epilogue), christens him with the Embarrassing Nickname "Inari", and is hardly amused by his attempts at humor.
  • Support Party Member: She doesn't fight on the front lines (being that her Persona quite literally absorbs her into itself during battle, it's not a stretch as to why), but she will sling out buffs and healing spells at random from the sidelines, acting as an AI controlled fifth party member.
  • Tall Poppy Syndrome: When she was in elementary school, the other children called her a freak for having a Photographic Memory that could memorize the titles of every book on the shelf with a glance. They would also accuse her of cheating because she got perfect scores on all of her exams, which made her so upset that she handed in an untouched test in hopes of getting them to stop. Her bullying got so bad that she refused to go to recess, locking herself in the bathroom to cry.
  • Tank-Top Tomboy: Both her summer and winter outfits include tank tops. The summer one has a Tetris design.
  • Teen Genius: She is a programming prodigy with a Photographic Memory, after all.
  • Trademark Favorite Food: If she's going to ask for food, it's going to either be sushi or Sojiro's curry. Both hold special significance for her, because they were meals she shared with her mom.
  • Trash of the Titans: Her room is piled to the roof with garbage bags before Joker cleans them up for her while she deals with Medjed.
  • Tron Lines: Appropriately enough, her thief outfit features a skin-tight bodysuit covered in these. In a random Mementos exchange, Haru wonders aloud about what causes the lines to glow.
  • Troubling Unchildlike Behavior: Played for Laughs. Mementos conversations reveal that she apparently hacks into foreign military networks for fun.
  • Vitriolic Best Buds: With Yusuke. She enjoys teasing him and gives him the somewhat mocking nickname of "Inari," but likes him and opens up to him relatively early on.
  • Who Wears Short Shorts?: During winter, no less. In the summertime, she wears baggy cargo pants instead.
  • You Gotta Have Blue Hair: According to the artbook, she chose to dye her hair to its signature neon-orange color on a whim.
  • You Killed My Mother: Admits that she only wants to join the Phantom Thieves to avenge her mother’s murder, not to change hearts. When she finally gets to face the person responsible, she lets them have it.
  • Zettai Ryouiki: Grade B in her winter street clothes as seen here.

    Haru Okumura / "Noir" 

Haru Okumura / Noir

Arcana: III. L'Imperatrice (The Empress)

Persona: Milady, Astarte

Weapons: Axes and grenade launchers

Arcana Bonus: Horticulture of SP-recovering vegetables.

Voiced by: Haruka Tomatsu (JP), Xanthe Huynh (EN)
Click here to see Noir 
Click here to see Milady 
Click here to see Astarte 
The Fair Lady of the Phantom Thieves

Milady: "I see you finally made up your mind, my dear, fated princess. Freedom for you must stem from betrayal. If you yearn for it now... then you must not err. Now tell me... who shall you betray?"
Haru: "My heart has been set... You should know."
Milady: "Yes, that gaze...! I can finally display my true strength. I am thou, thou art I... Let us adorn your departure into freedom with a beautiful betrayal."

A third-year student at Shujin Academy and daughter of the president of a large food manufacturer. She is refined and good at communicating with others, but naive to the ways of the world.

Haru's stats are balanced similar to Makoto, albeit with an edge in Strength instead. She learns Psi spells, defensive spells like Tetrakarn and Makarakarn, and is the only one (aside from Joker) that can learn Gun skills. Her Persona is the Empress Arcana's Milady, as in Milady de Winter, a spy and thief in Alexandre Dumas' famous 1844 novel The Three Musketeers. As a Persona, Milady takes an appearance of a living ball gown with a fan and a handheld domino mask for a face. Her dress also hides a multitude of firearms beneath it.

Her Ultimate Persona is Astarte, also known in Abrahamic lore as Ashtoreth and a counterpart to Ishtar, the Mesopotamian goddess of love and war. In Sumerian mythology, Astarte is known for stealing from Enki, god of wisdom. Astarte was later demonized in Judeo-Christian traditions into Astaroth, one of the three dukes of Hell. Astarte manifests as a female figure on top of a huge, pink, floral-patterned, three-faced skull in constant rotation.

Haru's Confidant provides one of the few places where the player can easily obtain SP-healing items (vegetables in this case); she shares her services with Sojiro Sakura, who provides coffee and curry instead. Her Confidant is also the very last one the player can open, and since it involves gardening, max-level proficiency is required early on. Interacting with Haru involves the player watching her cope with the aftermath of her father's death and getting tangled with the inner workings of Okumura Foods; since Kunikazu had only intended to use her as an entryway into politics via an Arranged Marriage, Haru is completely ill-equipped to run his company. Like the other girls, she can be romanced near the end, although dialogue in and out of her link implies that she had a crush on Joker to begin with.

  • Aborted Declaration of Love: Even if Joker doesn't romantically pursue her, Haru falls for him anyway. If he rejects her romantic advances late in her Confidant, she goes briefly cold before scaling it back.
  • Adaptational Heroism: Not Haru herself, obviously, but her Persona. Milady is presented as an honorable Trickster alongside the other Phantoms' Personas, and she has a book in the game that stars her as a hero. Anyone who's read The Three Musketeers knows that if anyone there can be called a hero, it sure isn't the utterly vile, full-blown sociopath Milady de Winter.
  • Adorkable: Haru's introduction as a "rival thief" to the Phantom Thieves is full of it. She actually gets stage fright during her first encounter with them because she hadn't yet thought of a code name for herself and couldn't remember the script she'd prepared with Morgana beforehand.
  • Affectionate Nickname: She calls Makoto "Mako-chan", because Makoto is the first friend her own age she's ever had - Makoto's a bit surprised but thinks it's a nice touch, especially after Haru had been excessively formal early in the conversation. She also calls Morgana "Mona-chan" both in and out of the Palace and uses affectionate honorifics for her fellow Thieves - -kun for boys and -chan for girls - along with their first names.
  • All-Loving Hero: She's in the running for nicest character in the entire game. After her father dies, she takes days off from school and the team but still sends messages to check up on them, even though she's the one being put through the wringer. Later she admits she briefly doubted the Thieves, completely understandably, but actually apologizes for it. She even shows compassion for the Traitor, after The Reveal, saying that while she can't forgive them, she does understand them.
  • Archnemesis Dad: Zig-zagged. Her father is a major Target, but he's easily one of the most sympathetic ones encountered, and Haru feels guilt-ridden over his death.
  • Arranged Marriage: Being stuck with a fiancé she isn't particularly fond of is one of the reasons why she feels trapped by her father. She gains the resolve to get out of it once you reach a certain point in her Confidant.
  • The Atoner: Though she admits that it may be a bit self-serving, her involvement with the Phantom Thieves of Hearts is to atone for her father's actions. The actual reason is so that she doesn't have to get married. But later on, she's more classically an Atoner who is, among other things, trying to make sure her father's death had some meaning.
  • Attack Reflector: She learns Tetrakarn and Makarakarn, which reflect physical and magical attacks respectively.
  • An Axe to Grind: Her primary weapons are large two-handed axes. In Persona Q2: New Cinema Labyrinth, she's considered the party's expert on axes and they consult her about how to deal with an F.O.E. that wields one.
  • Badass Adorable: She's a cute young lady who also wields the largest and heaviest weapons out of the crew, and has some pretty adorable mannerisms when in battle.
  • Badass in Distress: She and Makoto get taken as prisoners of war by Kamoshidaman at the beginning of Persona Q2.
  • Bait-and-Switch: The team's initial meeting with Haru has an ominous air to it. She appears before them standing up high in her thief suit, saying nothing and wearing a black mask. The Phantom Thieves initially wonder if she's the mysterious "Black Mask" abusing the Metaverse, but as soon as she starts interacting with the party no one believes her to be that threat.
  • Ballet: Haru's main dance style in Persona 5: Dancing Star Night.
  • Battlecry: "Rush them, Milady!"/"Descend, Astarte!"
  • Beware the Nice Ones:
    • In a more comedic sense, she has one of the more aggressive reactions should you cheat on her on Valentine's Day. Her face and voice remain composed and cheerful, but you can tell she's barely holding it together.
      Haru: Take my chocolate, please... before I crush it.
    • In one Mementos exchange, happy little Haru chirps that she gets shivers whenever she hears Shadows plead for their lives. Judging by her cheerful tone, she's not talking about shivers of dread, either... Lampshaded here in proper Hiimdaisy style.
    • There's another Mementos exchange that shows her Blood Knight side.
      Haru: Cutting down enemies as they approach...Ah, what a thrill!
      Makoto: Noir, I'd appreciate it if you held off on the homicidal remarks until after you put your weapon down.
    • In one conversation Ann talks about her whip, and Haru mentions that she wouldn't mind using one herself...
    • One battle quote has her say, "You shouldn't annoy a girl with an axe!"
  • Blade on a Stick: Uses axes and halberds as her melee weapons.
  • Blood Knight: She seems to enjoy fighting Shadows and finds it a great stress reliever. She even freaks out Makoto in one Mementos exchange.
  • Bond One-Liner: "Adieu."
  • Break the Cutie: Her father's death hits her pretty hard, especially since it occurred due to their attempt to reform him.
  • Call to Agriculture:
    • Considering her status, it's a bit surprising to see her primary pastime at school is taking care of plants. However, prior to meeting the Thieves, she wasn't exactly the best with interacting with other people, so a solitary activity like plant care is rather fitting.
    • At the end of her Confidant, she declares this to be her dream rather than fully devoting her time to Okumura Foods. Her plans are to grow her own coffee beans and vegetables to use in a cafe she will run someday.
  • The Cameo: She and the other Phantom Thieves appear in Super Smash Bros. Ultimate, on the Mementos stage.
  • Cannot Spit It Out: In her romance path, she can't directly admit her attraction to Joker, relying on him to make the first move after the new CEO of Okumura Foods brings it up. Even after they get in the relationship she gets easily flustered should Joker mention her feelings.
  • Caring Gardener: Paired with some serious Artistic License – Biology (or perhaps even a subtle case of Green Thumb), as Haru can grow and harvest vegetables (such as tomatoes) from seedlings (normally a three-to-four-month endeavor in the best of conditions) inside of a week. On a Tokyo rooftop. In December.
  • Chekhov's Gunman: Can be spotted getting into a limousine during the fireworks festival and during the school trip to Hawaii quite some time before her formal introduction to the team.
  • Child Marriage Veto: Goes through with this during her Confidant with Joker.
  • Chronic Backstabbing Disorder: Downplayed. Milady likes the idea of betrayal but means no harm to the party.
  • Classy Cravat: Her thief costume comes with a fancy cravat.
  • Cute and Psycho: A low-key example, but the signs are there. It's pretty clear that sweet little Haru has quite the thing with using violence as a means of helping her feel better. Then there's the fact that she happens to love watching slasher movies...
    Haru: Why is it that I get a shiver of excitement whenever Shadows plead for their lives?
  • The Cutie: That being said her violent tendencies are restricted towards Shadows alone so she's still certainly one of these. Even more so than Futaba, as Futaba is significantly more of The Gadfly.
  • Death Glare: While not quite on the level of Makoto's, she sports a pretty decent one in her critical cut-in that contrasts a great deal with her usual compassion.
  • Delayed Causality: She's able to perform this after using an All-Out Attack, using the pause to set up a Mid-Battle Tea Break and taking a sip of the tea just in time for the enemies to start spurting High-Pressure Blood.
  • Dem Bones: Astarte's bottom half is a huge pink flowery skull.
  • Don't Call Me "Sir": When Ann calls Haru "Senpai" at school, Haru asks Ann to call her "Haru" instead.
  • Dramatic Spotlight: One falls on her during her awakening, likely courtesy of Milady, and befitting both of their theatrical tendencies. It also has the effect of putting more pressure on Haru's answer as Milady asks her who she ultimately wants to side with.
  • Drives Like Crazy: Given how the Morganamobile operates which requires a driver, part of a chase sequence in Mementos has the Phantom Thieves find the Morganamobile tipped on his side with Haru apparently had been driving it.
  • Early-Bird Cameo: Before meeting Morgana, Haru made several earlier appearances, namely during Summer Festival and the trip to Hawaii.
  • The Face: Befitting her status as the Ojou, she has good communication skills.
  • Forehead of Doom: Her hat does a good job hiding it when she's in Phantom Thief mode, but Haru has a noticeably large egg-shaped noggin, made prominent by her hairstyle. It even gets clear focus in some of her animated cut-ins.
  • Foreshadowing:
    • When Sojiro meets Haru at Leblanc on September 18th, he teasingly asks Joker what's the deal with him bringing over yet another girl note . Depending on the player's choices, Sojiro might specifically warn him to not break her heart. It turns out that he's got quite a keen eye for women: Haru is the one romanceable Confidant that takes the Just Friends route the worst and her Tranquil Fury if cheated on during the Valentine's Day Episode is pretty damn scary.
    • Among all of Joker's possible girlfriends, Haru is the only one who openly compliments his physical features (e.g. pointing out how handsome he is) very early into her Confidant, way before the chance for romance becomes available. This is but a precursor to The Reveal upon reaching her penultimate rank—that she's been harboring feelings for him all this time.
  • Fourth Date Marriage: Her in-game Confidant description should she be romanced makes it very clear that she already dreams of Joker being her fiancee soon after they begin a relationship.
  • Gainaxing: A little hard to see, but some of her animations, such as her basic attack and items animations, show visible bounce. This is most noticeable in her Phantom Thief and Shadow Operative costumes.
  • Girly Bruiser: She's pretty girly but slashes Shadows with axes and blows them up with grenade launchers.
  • Graceful Ladies Like Purple: She wears a violet hat and gloves in her thief costume, and is an elegant and refined girl from a wealthy family.
  • Gratuitous French: Seems to favor using French words, with her code name being "Noir" and saying "Adieu" in her All-Out Attack.
  • The Gunslinger: The only character other than Joker who can use Gun-based physical attacks. Despite this, she doesn't actually wield a gun; opting instead for a grenade launcher.
  • Heroic BSoD: She breaks down after her father's death.
  • Heroic Self-Deprecation: She refers to gardening as her only unique talent.
  • Hidden Buxom: Her cardigan appears to hide a great deal of her bosom, which becomes obvious when she's in her Noir outfit because of its puffier nature.
  • Hidden Depths: Despite her upbringing and rather "refined" personality, Haru's interests actually run counter to it. She's a big fan of horror movies, loves gardening and partakes in manual labor for it, and during her Confidant treats Joker to Black Ivory Coffee. note 
  • Horned Humanoid: Astarte has her symbol, the crescent moon horns, on her head.
  • Humble Goal: Revealed through her Confidant, Haru's ultimate ambition in life is to open a cafe that specializes in serving healthy and organic food and coffee. This is something her grandfather originally did before her father took over the family business and warped it into a fast-food chain.
  • Hypocritical Humor: As "Beauty Thief," after insulting the other Thieves on Morgana's instructions, she declares that the time for "small talk" is over, prompting Ann to point out that Haru was the one who started it.
  • I Need to Go Iron My Dog: In the Rank 9 of her Confidant, should the player turn down her Love Confession, a now distraught Haru will quickly change the topic and mention that she should really start studying for her college entrance exams before excusing herself.
  • Infinity +1 Sword:
    • Her best melee weapon is Fleurs du Mal, gained by itemizing Beelzebub. It gives her +5 Magic and a high chance to inflict dizziness.
    • Her best ranged weapon is Yagrush, gained by itemizing Baal. It gives her a medium chance to inflict shock.
  • Irony: Haru's father likes to remind her of his (and by extension, the family's) motto: "Overcome failure at all costs, even if it means betraying others." Haru lives up to it nicely, betraying her own father for the good of both of them.
  • Jack-of-All-Stats: Haru has a very diverse movepool. She specializes in Psy magic, and is the only Phantom Thief aside from Joker who can use Gun skills. She can also use reflection barriers, has the best status effect removal spell, and the best single-target buff with Heat Riser, which improves every stat. Her movepool is so diverse that no matter how you choose to specialize her, you'll have to give up some part of her kit. This is only compounded by the fact that she gets two passive buff skills; one for Psy and one for Gun. This does present a downside, however; she's flexible with her skills, but the player might need to focus her more on one to two strengths over the rest, as she simply doesn't have enough room to learn everything.
  • Kicking Ass in All Her Finery: Her initial Persona Milady is a sentient Victorian-style ball gown concealing an entire arsenal inside of it. Haru herself doesn't exactly skimp on the clothing for her thief outfit, either.
  • Lady of War: Subverted. Despite being the Ojou character of the group, her battle style is rather clumsy, and she wields axes and grenade launchers, weapons that aren't really ladylike.
  • Last Girl Wins: She is this if you romance her, as she's both the last female party member and the last female Confidant that you get.
  • Late Character Syndrome: Her Confidant is only available on 10/30, a whole Palace later than the one she is introduced in. By contrast, aside from the Knowledge requirement, Makoto is available before her deadline once Kaneshiro's Palace is completed. Furthermore, Haru's food growing ability is useful, but comes so late into the game that its utility is quite limited. Even worse is that when Akechi joins, he gains all four of his battle abilities straight away (Baton Pass, Follow Up, Detective Talk and Harisen Recovery), meaning he is more useful than Haru is before the player even has a chance to start her Confidant.
  • Lonely Rich Kid: Pretty much had no friends prior to her interactions with the Phantom Thieves, mostly due to her father being very particular about who was influencing her.
  • Loners Are Freaks: One of the reasons Haru is considered eccentric is that she doesn't make many friends, as she finds it hard to trust others.
  • Look Behind You: When the party corners her in Mementos, she uses this ploy in order to distract them long enough to get away in the Morganamobile. Yusuke even lampshades how they fell for "the oldest trick in the book".
  • Love at First Sight: It's implied that Haru quickly fell for Joker upon meeting him in proper, judging by her heartbroken reaction when you take the friendship route with her.
  • Love Hurts: Has by far the worst reaction if you decide to take the friendship route with her. While the other Confidants are pretty ambiguous in their reactions, Haru is explicitly heartbroken, and has to leave Joker's presence quickly to avoid becoming emotional.
  • Loves the Sound of Screaming: In Mementos, some of her dialogue says that she loves hearing the Shadows suffer. The party is understandably a little unnerved.
  • Magic Knight: Haru sports above average Strength and Magic stats, making her an excellent all around attacker. If her Psi attacks hit a target with mental status effects, her damage can get particularly impressive. Meanwhile, she also learns Gun skills, like the high Crit rate One-shot Kill. This is further emphasized with her ability to learn skills that amplify both her Psy skills and Gun skills.
  • Meaningful Name:
    • She chooses "Noir", which means "Black" in French, because as much as she'd like to play the hero, she knows that as a Phantom Thief, she's on the "dark" side of the law.
    • Her name, Haru, means "Spring". Fitting for a gardener.
  • Mighty Glacier: Q2 turns her into one, she has amazing strength, magic and endurance at the cost of lackluster speed and luck. Additionally her Axe Guard signature skill will always have a chance of nullifying an attack which plays into this role.
  • Minion with an F in Evil: "Evil" is putting it too strongly, but she nevertheless tries to act appropriately adversarial to the Phantom Thieves during her brief stint as Morgana's sidekick while the latter is having a falling out with them. She flubs her lines, has trouble remembering her own code name, and fails to intimidate anyone. And when she's confronted off the clock at school the next day, she doesn't even bother with the antagonism.
  • Moment of Weakness: Upon hearing her father beg for forgiveness, she lowers her guard long enough for him to spring a trap on the other Thieves, save Morgana.
  • More Dakka: Milady hides an absurd amount of firepower underneath that gown. By absurd, we mean two miniguns, a rocket launcher, and an armed missile. She's also the only Persona in the party (besides Satanael) who learns Gun skills.
    Skull: [the first time Milady unveils her firepower] Geez!
  • Muscles Are Meaningless: Haru possesses a dainty figure suitable for a sheltered heiress. At the same time, she wields the loudest and heaviest weapons in the party and can effortlessly chop through a blockade of fallen trees by spinning around in Persona Q2.
  • Named After Somebody Famous: Seemingly named after Haru Hiratsuka and Hiroshi Okumura, a Japanese feminist from the early 1900s and her lover. Like Haru, Hiratsuka was also from an upstanding family and rejected the ideology that women were to be obedient to their husbands.
  • Nice Girl: Haru is easily one of the nicest characters in the entire game.
  • Nice Hat: Wears a spiffy-looking hat with a large feather in it as part of her Metaverse outfit. She also sports a sunhat with her bathing suit.
  • Nightmare Fetishist: During Mementos conversations she mentions that she considers the shadows to be "cute" and full of "character." Also, she is surprisingly a fan of horror films.
  • No Good Deed Goes Unpunished: All she wanted was to change her father's heart and help him become a better man. It's a shame The Conspiracy had other plans.
  • Non-Idle Rich: She's a rich Ojou who moonlights as a classy thief, fighting with supernatural powers in order to change her corrupted city.
  • Ojou: The daughter of a food manufacturing company's president who lives a sophisticated life.
  • Pink Means Feminine: She dons a pink cardigan in her regular outfit, and is a graceful young lady.
  • Pintsized Powerhouse: Not only does she utilize an axe and a grenade launcher as her weapons of choice, but she also has the third highest Strength stat in the party (despite her meager HP pool), and the capability to out-damage Ryuji and Yusuke under specific circumstances. Not to mention that she's the second shortest girl in the party, only surpassing Futaba by a few inches.
  • Proper Tights with a Skirt: She wears white, flower-patterned tights with her winter uniform, is the daughter of a bigwig, and has a prim personality. In fact, of the five outfits she is normally seen wearing, four of them (winter uniform, both summer and winter casual outfits, and Phantom Thief outfit) all sport tights of some kind. This even extends to Persona 5: Dancing in Starlight, where her dancing outfit has plain white tights.
  • Psychic Powers: Milady uses Psi type skills.
  • Purple Is Powerful: Her arcana is the Empress, she's the daughter of a food industry mogul, her chat portrait as well as her Phantom Thief costume are mostly purple, and she uses a two-handed axe and a grenade launcher as her weapon of choice.
  • Red Herring: The Phantom Thieves are quick to suspect Haru for being the black-masked killer, but they quickly dismiss her after they notice she's not only partnered with Morgana, but is quite inexperienced as well.
  • Rich in Dollars, Poor in Sense: Downplayed. Haru is naive about how the world normally works so she's seen as eccentric by others.
  • Rose-Haired Sweetie: Haru's hair is colored in pink tones, and she's the kindest member in the party.
  • Saying Sound Effects Out Loud: Occasionally, when firing her grenade launcher, Haru will shout "Ka-boom!" in a rather adorable manner.
  • Secretly Selfish: Downplayed. She does want to help the employees of Okumura Foods, but what really set her on stealing her father's heart was to get out of her Arranged Marriage. This is why she has a formless, weak Persona until the battle with her Fiance's cognitive existence, and she realizes for herself how truly callous Kunikazu has become.
  • Self-Made Orphan: Arguably, as The Conspiracy wouldn't have ended her dad's life had the Phantom Thieves not intervened in the first place (although it's implied that they planned for him to have his heart stolen and frame the Thieves for his death), although neither she or any of her friends are remotely responsible for actually pulling the trigger. Her own belief that she's guilty of this nearly destroys her.
  • Senpai Kohai: Like Makoto, she's senpai to Joker, Ryuji and Ann, but insists that they call her "Haru" instead. She's aware of her status as the most junior thief except for Akechi, which is why she's overly polite to the others at first, and once calls Morgana "Senpai."
  • Shaped Like Itself: One Mementos exchange:
    Futaba: This darkness is so...undergroundy.
    Haru: There are few things undergroundier than the underground.
  • Silk Hiding Steel: Her sweet and ladylike demeanor belies a strong will and even bloodlust. Milady mirrors this trait literally with the large array of guns hidden under her skirts.
  • Sins of Our Fathers: Ulterior motives aside, Haru is legitimately concerned about her father's misdeeds and wants to put a stop to them. When Yusuke warns her that this will gain her a bad reputation as the daughter of a criminal, Haru says that she's prepared for this, and doesn't want happiness that's derived from someone else's wrongdoing.
  • Situational Damage Attack: Her Psi spells do more damage if the enemy happens to be suffering from a mental status ailment.
  • Skeleton Motif: Astarte, her Ultimate Persona, has a jeweled skull for its bottom half, likely referencing her journey to the Underworld. It also likely references Haru having to confront the death of someone she dearly loved.
  • Small Girl, Big Gun: This dainty little lady wields the largest, and loudest, weapons out of the entire crew.
  • Soft-Spoken Sadist: Zigzagged. Haru is a Friend to All Living Things except enemy Shadows, whose suffering she discovers she revels in.
  • The Southpaw: In battle she holds her melee weapon in her left hand. Milady also holds her fan with the left hand. However, she uses both hands to swing her axe, fires her gun right-sided, and has her Evoker on her right thigh while wearing the Gekkoukan uniform.
  • Spoiled Sweet: Despite her naivety, she has a good heart and a strong moral compass, to the point of awakening her Persona in order to stop her own father. This is why what happens to her father hits home that much harder.
  • Status Buff: Aside from the reflective skills mentioned above, Haru is the only party member besides Joker who's capable of using the impressive buff skill Heat Riser.
  • Suspiciously Similar Substitute: Shares multiple similarities with Mitsuru Kirijo from Persona 3 as another Gratuitous French dropping Ojou representing the Empress arcana. Her father also dies during the plot, sending her into a Heroic BSoD.
  • Suspiciously Specific Denial: When she tells Joker how her unwanted engagement came to be, she stresses the fact that, while in a nominal relationship with her fiancé, "no 'relationship' stuff" has ever happened between them. Atypically for this trope, the "denial" part wasn't a lie at all. Instead, it's implied that Haru was "suspiciously specific" on this particular point because she was already crushing on Joker by then and really didn't want to hurt her chances with him over a misunderstanding.
  • There's No Kill Like Overkill: Haru and Milady's offensive style seems to be based on this principle. Haru carries (of all things) an axe and a grenade launcher, while Milady has two guns, one rocket launcher, and one missile hidden beneath her dress.
  • This Is Unforgivable!: She says this to the Big Bad regarding his plans and the actions that he takes to further them, including having her father killed.
  • Throw Down the Bomblet: Uses grenade launchers in combat.
  • Tranquil Fury: If you cheat on her on Valentine's Day, the tone she takes with you tries to seem calm, but only barely contains the inferno within.
    Haru: Take my chocolate, please. Before I crush it.
  • Visual Pun: The front panels of Milady's skirts are embroidered with a serene feminine face, but open to reveal a metallic Slasher Smile with jagged teeth and a mouth full of firepower. Fittingly for her namesake, she's two-faced.
  • Walking Spoiler: To some degree. It's a bit difficult to discuss her in full without talking about what happens to her father, and that's meant to be a major twist and the point at which the stakes really begin to ratchet up and also informs a good deal of Haru's character later in the game.
  • Walking Techbane: In Dancing in Starlight she reveals that her one major weakness is machines. She mentions not knowing how to use a smartphone, she breaks new computers by touching them, and has taken her current PC in for repair at least 10 times. Futaba's reaction is, "I've only heard urban legends about people like you."
  • Was It Really Worth It?: After escaping from the Phantom Thieves' second attempt to cooperate with them, she asks Morgana if he's really adamant on not going back with them. This shows that she's starting to have second thoughts about their collaboration.
    Morgana: Hmph, serves them right!
    Haru: Are you sure that's what you wanted?
    Morgana: Of course it was!
  • Weapon of Choice: In spite of her distinctly feminine Phantom Thief costume, she uses distinctly unfeminine weapons: heavy axes and grenade launchers. This is emblematic of her rebellion against her father, who wants to mold her into the perfect little daughter to advance his agenda.
  • Wham Episode: The arc involving her father marks the real change of tone in the story.
  • What the Hell, Hero?: Gives a subdued one to the Thieves when refusing to cooperate with them, saying that she doesn't trust them to look out for the weak if they didn't look out for Morgana.
  • Wholesome Crossdresser: Her thief outfit is an old style (ala The Three Musketeers) male outfit modified to suit a woman.

    Goro Akechi / "Crow" 

Goro Akechi / Crow

Arcana: VIII. La Justice (Justice)

Persona: Robin Hood

Weapons: Toy laser blades and ray guns

Arcana Bonus: Accelerated battle abilities.

Voiced by: Soichiro Hoshi (JP), Robbie Daymond (EN)
Click here to see Crow 
Click here to see Robin Hood 
The Charismatic Detective of the Phantom Thieves

My sole interest is uncovering the truth.

The ninth and final member of the Phantom Thieves of Hearts. Akechi is a teenage detective who initially tracks the Phantom Thieves, but eventually realizes they've been targeted by a larger conspiracy and strikes a deal to help them find the true culprit, citing his hatred for injustice.

Akechi is a Guest-Star Party Member, only joining the Phantom Thieves for a single Palace. He's very well-rounded stat-wise, and he has the most diverse set of attack skills other than Joker, being able to learn Bless, Curse, and Almighty spells in addition to physical skills. His Persona is Robin Hood of the Justice Arcana, the legendary and mythical 14th Century thief of Sherwood Forest who steals from the rich to give to the poor. As a Persona, Robin Hood has a superhero-like appearance with white armor, a blue cape, a huge winged bow, and a Chest Insignia.

Akechi's Confidant is one of four that ranks up automatically, and aside from getting most of his battle abilities when he joins you, his Confidant provides no extra bonuses. His Confidant initially involves him running into Joker by chance and trying to reach out to him, despite the rest of the Thieves' misgivings. Even as their ideals clash and Akechi worms his way onto the team, he still gives Joker praise, having been fascinated by him during a brief debate they had during a television interview.

  • 11th-Hour Ranger: Allies himself with the Phantom Thieves for the penultimate Palace.
  • Adaptation Expansion: The Animation gives more roles to Akechi to that in the game, including those where he shows his detective abilities in other Confidants, and those where he bonds with Ren. In Yusuke's Confidant, Akechi is on an investigation to a fund embezzlement case in Kawanabe's foundation. Ren helps him to track down the true culprit while they start discussing the Phantom Thieves, playing chess and making debates over the terms of justice. In Sojiro's Confidant, Akechi supercede Futaba's role in assisting Ren and Sojiro to deal with Futaba's uncle. In the same Confidant, Akechi helps Ren to resolve Futaba's negative feelings caused by Sojiro discovering the Phantom Thieves' calling card in her room. The beginning of Episode 26 also adds scenes in Akechi and Makoto's respective when they witnessed Ren to be arrested by the police force, before Akechi regretfully laments that he does not really want Ren to be arrested, neither does he want things to be end up like this. The Proof of Justice OVA also expands on his backstory, and reveals that when he was younger, he would play as an ally of justice with a toy ray gun, which made his mother smile, and also explains why he uses toys for weapons as opposed to realistic replicas.
  • Adorkable: Tends to be obsessed with the Phantom Thieves to a fanboy-ish degree. He also has a tendency to ramble, before apologizing and getting back on topic. In a case of Story and Gameplay Intergration, a lot of his animations and mannerisms while in Dungeons make him come across as something of a showy tryhard, like he really wants to make a good impression on the other Phantom Thieves, and his choice of weapons is among the goofiest of the bunch.
  • All the Other Reindeer:
    • It's implied that much like Naoto before him, for all of his fame and positive press, Akechi isn't particularly well-liked by the Police Force or the DIU for upstaging them. He also seems to suffer from a case of Intelligence Equals Isolation, in which because people hold him on such a high pedestal, he's not actually able to connect with anyone.
    • After the Phantom Thieves take down Kaneshiro, a gangster that even the cops had failed to apprehend, and bust international hacker group Medjed, the Thieves' popularity skyrockets and Akechi's plummets for daring to speak out against them in the past. Some online users even suggest him as the next Phantom Thief target.
  • Badass Boast: When summoning Robin Hood, he can sometimes say "My skills exceed yours!" to his enemy.
  • Badass Cape: Both Akechi (as Crow) and his Persona Robin Hood wear capes, and are very competent in battle.
  • Badass in a Nice Suit: Akechi is not only well-dressed, but a very competent detective and party member as well.
  • Bishōnen: Akechi has slender features and shoulder length hair, giving him an attractive, slightly androgynous appearance. He was meant to have the appearance and give off the vibe of "fresh youth", if that's any indication.
  • Bitch in Sheep's Clothing: Somewhat downplayed, but while Akechi presents himself as a clean cut, kindhearted and morally upstanding young man, he reveals a more detached and cynical side when in private. He is also shown to be surprisingly tactless, to the point where his insults are one of the main causes of Makoto joining the Phantom Thieves.
  • Blackmail: He uses photographic evidence of Yusuke and Ann leaving the Palace to force his way onto the team and make the Thieves agree to his plan to steal Sae's heart, and then disband for good.
  • Blatant Lies: When he eats the "special" red takoyaki, he tries to pretend he enjoyed the extreme spiciness even though his body and words are both shaking profusely, and his initial reaction made it seem downright painful to swallow.
  • Broken Ace: Behind all the grandstanding of his Detective Prince persona lies a lonely teenager who really just wants friends and a place to belong.
  • Brought to You by the Letter "S":
    • Robin Hood's massive departure from his typical portrayal includes his initials as a Chest Insignia much like that of Superman, and Akechi has an "A" on his costume's belt buckle to match it. Ironically in the case of the latter the codename he picks later begins with a C.
    • Akechi also frequently carries around a briefcase with a large "A" symbol on it in the real world.
  • By-the-Book Cop: In a sense. He's the one that sticks the closest to doing things by the book and caring about solving crime, catching criminal and discovering the truth for moral reasons. When the police department and the upstairs investigation heads make it clear that they care more about their own pride, self-images or agenda, he ends up forging an alliance with the Phantom Thieves as damage control.
  • Camp: The only word that can be used to describe Akechi's mannerisms in the Metaverse. From his outfit and weaponry, which are flashy even by the standards of the rest of the Phantom Thieves, to his movements, which are almost always needlessly over-the-top and flamboyant (his dodge animation is a pirouette) to his dialogue, which ping-pongs between coming across as a failed attempt at sounding like a super hero and being overly-complimentary towards his teammates, everything about him screams "trying way too hard".
  • Casting a Shadow: Robin Hood can use Curse spells, despite being weak to them.
  • Catharsis Factor: His motive for being a Great Detective turns out to be an In-Universe version of this. He's too jaded by his Dark and Troubled Past to fight For Great Justice, so he instead does it to see criminals suffer for their actions.
  • Chick Magnet: He has loads of fangirls in-universe and even has quite the fanbase in law enforcement, particularly among the younger female members.
  • Closet Geek: Never directly comes up but his weapons are laser swords and ray guns, in contrast to the other Thieves' more realistic weapons, and his Metaverse outfit and persona are designed to invoke comic book super heroes. The description of said weapons even says they're replicas of popular children's toys making this parallel Naoto from the previous game as her Shadow/Persona and dungeon were also based on media aimed at kids.
  • Dark and Troubled Past: Near the end of August, after getting a somewhat cold reception from Sojiro and casually noting that he's not welcome anywhere, Akechi admits to Joker and Futaba that he's a bastard child whose mother killed herself out of shame, causing him to be passed around between several abusive foster homes for years. He's remarkably well-adjusted, all things considered.
  • Developers' Foresight: Despite being a Guest-Star Party Member who only accompanies you for a single palace, he can be brought into Mementos, and has unique dialog, reactions, and conversations there, just like the permanent party members.
  • Ditzy Genius: Downplayed. He's extremely smart and charismatic, but has trouble with his fangirls and other people and a tendency to space out.
  • Enemy Eats Your Lunch: While more of a Hero Antagonist than an outright enemy, he nevertheless tries to invoke this trope during the school festival when he barges into the Phantom Thieves' meeting and decides to help himself to their takoyaki just to subtly assert his dominance over them. It backfires horribly on him when he eats the "special" red one, which turns out to be a little too spicy for him to handle.
  • Enemy Mine: By Akechi's own admittance, he agrees with the Phantom Thieves' philosophy, but not their methods. He forms a temporary alliance with the group to put a stop to the individual causing the Mental Shutdowns.
  • Friendless Background: In his Confidant, he reveals to Joker that his upbringing has left him alone his whole life, and that he's never had any real friends.
  • The Friend Nobody Likes: The Thieves only begrudgingly allow him into the party because he's got dirt on them. They do warm up to him somewhat once he starts to prove his skills, but he never manages to completely shed his outsider status within the group. In particular, Futaba almost never has anything but bad things to say to and about him, while Makoto barely suppresses her annoyance with his general attitude. Joker has the option of going either way with this, either being the member of the Thieves most willing to accept and bond with Akechi or being outright standoffish towards him whenever they interact. Since Akechi's Confidant advances with the story, Joker can be as dismissive of him as possible and still end the game with a maxed out bond with him.
  • Great Detective: He's a teenage detective who's initially after infamous Tokyo Thieves and later the criminal conspiracy the Thieves have been targeted by.
  • Guest-Star Party Member: He only joins the Phantom Thieves for a single target, as he's blackmailing them with the threat of exposing their identities to the police. Despite this, the party does warm up to him, as he shows some very clever thinking to outwit the Palace owner, and he has several dialouge options if one chooses to take him into Mementos with the rest of the team, showing him bonding with everyone.
  • Hero Antagonist: Until he joins the Phantom Thieves, anyway. Akechi holds the stance that, even though the Phantom Thieves may be doing good, they're still breaking the law. He wants to arrest them not out of any sense of malice, but because it's his job. As Sae becomes more obsessed with catching the Thieves, this stance softens.
  • Heroes Prefer Swords: As the Foil to Joker who brandishes knives, Akechi prefers to wield swords.
  • Hero with Bad Publicity: When the Phantom Thieves become a huge fad across Japan, Akechi inadvertently becomes the face for the anti-Thieves movement. He gets routinely criticized for his stance that the Thieves should be arrested because even if they're doing good, they're still operating outside of the law. This stance noticeably softens over time, but there are still people on the Phan-Site calling for Akechi's head for quite a while.
  • Hidden Depths: While he outwardly presents himself as an ace detective and upstanding young man with a strong sense of justice, it's revealed he's actually a fair bit cyncial than he lets on. He confesses to feeling used to feeling unwanted while also noting his detective work is more of a means of carthasis to strike at negative aspects of society that screwed him over as a kid. He also shows a surprisingly mischievous and deceptive side during the sixth dungeon, using his detective skills and natural cunning to help rig the palace's challenges in the Thieves' favor.
  • High Class Gloves: Puts on an elegant black leather pair when wearing what appears to be his school uniform.
  • Hoist by His Own Petard: Robin Hood is actually weak to Curse skills, so if he uses a Mudo skill on an enemy that reflects them, Akechi could be in serious trouble.
  • Holy Hand Grenade: He's the only party member besides Joker with access to Almighty skills.
  • Humble Hero: He frequently downplays his work as a Great Detective, insisting that he's simply an Ordinary High-School Student doing his part for society. But as a Phantom Thief, his costume and battle quotes become quite cocky and hammy.
  • I Ate WHAT?!: At the school festival, he decides to yoink one of the group's takoyaki. He pays for this dearly when it turns out to be a food version of Russian Roulette, and he just swallowed the "loaded chamber" whole.
  • Infinity +1 Sword: As far as you can consider him to have them, given his status as a Guest-Star Party Member.
    • His best melee weapon is the Quasar Saber, bought at Untouchable.
    • His best ranged weapon is the Golden Beam, won as a prize at the High Limit room in the sixth palace. It gives him a medium chance to inflict despair.
  • Intelligence Equals Isolation: As a result of his fame and success as the Detective Prince, Akechi finds it difficult to relate to his peers. The fact that Joker never holds back when debating him is why Akechi ends up respecting him so much.
  • Interface Spoiler: The fact that he isn't listed as having any further battle abilities to unlock besides the ones he gains upon joining the party is a pretty big hint that he won't be sticking around for very long.
  • Ironic Nickname: Invoked. Akechi's "thief" outfit is a white military dress uniform with red mask and cape, yet his Phantom Thief code name is Crow. He chose it deliberately, since he feels having a contradictory codename will throw off the team's enemies.
  • Jack-of-All-Stats: Akechi's stats are fairly balanced, with a slight edge towards Strength. Robin Hood compounds this, giving him access to a variety of Physical, Light, Dark, and Almighty attacks, as well as Samarecarm and Debilitate for good measure. The downside is that all of these skills take a lot of HP or SP to cast, and his health and magic pools are pretty small compared to the cost of his abilities. So while Akechi's moves are powerful, he'll be draining his reserves very fast.
  • Large Ham: Akechi is normally rather reserved, but his identity as Crow has him in a bright and colorful marching-band like costume and his All-Out Attack has him making grand, showy gestures against an equally colorful backdrop with confetti.
  • Last-Name Basis: Most characters refer to him by his last name, highlighting his status as the group outsider and The Friend Nobody Likes. The localization takes it to the point that he's even referred by his last name both in dialogue boxes and on all of the menus when he joins your party; the rest of the thieves are listed by their first name. Even in Q2, the Investigation Team and S.E.E.S. refer to him by his surname, presumably following the Phantom Thieves' lead.
  • Lawful Stupid: Played for laughs. He jokes on TV at one point that if Santa Claus were real, he'd have to arrest him for breaking and entering.
  • Light 'em Up: Akechi and Robin Hood use Bless spells (the Hama and Kouha series) and the latter is resistant to light.
  • Lonely at the Top: Akechi is a famous detective and has a lot of fans, but he had no one to call a friend. Said fans were willing to turn on him once he's proven wrong, as proven by the Phantom Thieves' victory over Kaneshiro and Medjed, to the point he's nominated as a target on the Phan-Site.
  • Magic Knight: To a similar extent to Makoto and Haru. Akechi's stats are mostly balanced, though has slightly higher Strength than Magic. Despite this however, Megaton Raid is the sole Physical skill that he ever learns, while he learns a several Bless, Curse, and Almighty spells.
  • Man in White: In deliberate defiance of his codename, Akechi dresses in a white suit with gold detailing and a red cape in the Metaverse.
  • Meaningful Name: He's named after Kogoro Akechi, a famous Japanese Expy of Sherlock Holmes created by novelist Edogawa Ranpo in 1925.
  • Nerf Arm: As opposed to the other Thieves, who all use realistic looking Weapons, Akechi's Weapon of Choice is a Laser Blade and a Ray Gun. They're just as effective as the other weapons however, and Akechi's Ray Gun is actually a silencer.
  • Not So Different: He admits that he isn't entirely different from the Phantom Thieves—his real motivation for working as a Great Detective is to get revenge against the corrupt aspects of society that screwed him over as a kid. His father abandoned him and his mother and after his mother committed suicide, Akechi was bounced between foster homes and he may have some Bastard Angst. The rest of the Thieves even comment on it as most also had absent parentla figures and screwed over one way or another.
  • Not So Stoic: A variation. While Akechi presents himself as a pristine Princely Young Man most of the time, several small moments showcase that he's not nearly as unflappable as he lets on, most notably when he eats a "Russian Takoyaki" during the school festival.
  • Only Sane Man: By the time the game reaches the fifth palace, Akechi has more or less become this for most of the law enforcement. Namely because his motivitation is in discovering the truth and doing things by the book as well as he could. Most of the police are now driven because they kept getting one-upped by the Thieves and making them look like incompetants. Their superiors are adding pressure to try and restore social order and save face. Even Sae Nijima's own growing frustrations at the case (egged on by her superiors) led to her developing a Palace based on her warped views and Akechi fears that in her ambition, she may try and falsify evidence if not frame someone... something that he believes the higher-ups would be all too willing to accept. It's what leads him to join the Thieves to try and end the madness.
    Goro Akechi: Unfortunately, there's nothing I can do alone to stop the flow of things...
  • Pet the Dog: While he remains generally antagonistic towards the Phantom Thieves even after working alongside them, his Mementos dialogue features several moments of him seemingly genuinely enjoying their company.
  • Princely Young Man: He's known as "The Second Advent of the Detective Prince", is very popular due to his charming personality, and his Metaverse outfit is lightly and brightly colored with a fancy military theme.
  • Ray Gun: Akechi uses it as his firearm of choice in a fight.
  • "The Reason You Suck" Speech: A couple of rather tame ones, both aimed at the Niijima sisters:
    • He gives Makoto a very brief one, namely by calling her "a good girl type of pushover." It stings, but it does force Makoto to question herself rather than just going along with what adults tell her to do.
    • Akechi criticizes Sae Niijima to her face for becoming overly zealous to catch the Phantom Thieves, even at the expense of due process. So much so that he confesses to the Phantom Thieves that Sae may end up making evidence out of thin air just to catch someone in the Investigation when forging the alliance. One of the reasons Akechi works with Sae is that she always follows the letter of the law; when she starts wavering in this, Akechi calls her out on it. This reversal by Sae is part of the reason he chooses to work with the Phantom Thieves.
  • Red Is Heroic: Like Ann, his Metaverse outfit doesn't have any black, and his presenting image as a result is a flashy almost comic book-esque hero of justice despite allying himself with a bunch of thieves.
  • The Rival: His primary role in the game is to be the dashing teen detective who opposes Joker's team of teen thieves. While he's given several sympathetic moments, he never quite completely sheds the mantle of being an antagonist, and his Confidant revolves around him becoming a Worthy Opponent to Joker rather than a more traditional friendship.
  • Sharp-Dressed Man: Akechi is a very well-dressed young man; aside from his uniforms, his casual wear is a sweater vest over a collared shirt and dark slacks. This even extends to most of his DLC outfits, save for his Dancing All Night costume.
  • Shutting Up Now: When Makoto tries to reason with her sister's Shadow, Akechi starts to point out that she's not talking to the actual Sae, but the moment Ann glares at him and objects, he immediately apologizes and keeps quiet.
  • Sir Not-Appearing-in-This-Trailer: A subdued example, though he is also literally the only teammate you can get who didn't have a trailer dedicated to introducing him. He's still on the game's cover and has appeared in streams and promotion, but had been noticeably absent from much of the direct publicity material before the game's release (like the above mentioned trailers) and left out of the game's opening animation, possibly due to his status as a Guest-Star Party Member. He is also the only member of the thieves to never appear costumed in the anime cutscenes, and didn't receive official artwork of his Crow outfit until a few years after the game was released.
  • Sixth Ranger: Is the last character to join the team, and only does so briefly.
  • Smug Snake: While he's unfailingly polite, this politeness oftentimes comes across as more arrogant and condescending than it does completely sincere. Nearly every other member of the Phantom Thieves comments about how obnoxiously smug he is at one point or another.
  • The Southpaw: Unlike the other Thieves, he wields his weapons with his left hand.
  • Spotlight-Stealing Squad:
    • In the anime adaption, Akechi makes recurring appearances in almost every episode and is also involved in certain Confidant events that he had nothing to do with in the original game.
    • In the opening sequence of Persona Q2: New Cinema Labyrinth, he appears in multiple scenes by himself as often as the four protagonists.
  • Stepford Smiler: Downplayed. He's fairly well-adjusted, but he has a rather Dark and Troubled Past that bothers him a lot more than he lets on.
  • Sympathetic Inspector Antagonist: He starts as a detective trying to capture the Phantom Thieves, before joining them to fight The Conspiracy they stumbled upon, claiming that while he may not approve of the Thieves' methods, he knows they wouldn't kill people.
  • Teen Idol:
    • In a sense. Unlike his Foil from the previous game, Goro revels in the attention being an attractive teen detective gives him, appearing on TV many times throughout the game. He has many fans, especially young female fans, creating an in-universe Periphery Hatedom of those who support the Thieves, which grows larger over time.
    • Also a mild Deconstruction. While he does enjoy the attention, it's implied the desire for attention stems from having been an unwanted child and bounced between foster homes along with a friendless background. Despite this, he is Lonely at the Top and while he revels in it, it doesn't fill the void. He even admits that his detective path is some form of retribution against the darker aspects of society.
  • Teeth-Clenched Teamwork:
    • He and Sae seem to have a professional relationship at best. At worst, tensions between them arise, with Akechi criticizing Sae for her overly aggressive methods, while Sae suspects that Akechi stole data from her laptop. By the time Akechi proposes stealing Sae's heart, he and Sae hardly trust each other.
    • To the other Thieves. They're not happy that he coerces them into an alliance through blackmail, and they're put off by his demeanor at times, though they do warm up to him when they learn more about his background and their optional conversations in the Metaverse. At the end of it all, they do grow to consider him one of them.
  • Weapon of Choice: For such a straight-laced ace detective, he chooses toys modeled after rayguns and laser swords as his weapons.
  • What the Hell, Hero?: He often criticizes Sae for her more aggressive investigation methods.
  • Worthy Opponent: Naturally, Joker differs from Akechi's opinion that the Phantom Thieves are unjust. Despite that, Akechi still praises Joker's conviction, even while suspecting that Joker is one of the Phantom Thieves. It becomes especially prominent if they player chooses favorable responses to Akechi, which makes him almost unfailingly polite.
  • Yin-Yang Bomb: Robin Hood uses Curse, Bless, and Almighty attacks. His black-alluding name and white and gold clothing can also be seen as a reflection of this.

    Kasumi Yoshizawa / ??? 

Kasumi Yoshizawa / ???

Arcana: La Foi (The Faith)

Persona: Cendrillon

Weapons: Rapiers and rifles

Arcana Bonus: Increased ambush distance.

Voiced by: Sora Amamiya (JP), Laura Post (EN)
Click here to see her thief outfit 

Beauty is devotion.

A new character introduced in Royal. Kasumi is a first year and a New Transfer Student who joins Shujin Academy in the Spring the same year as Joker. Since middle school, she has been an accomplished gymnastics athlete.

Her persona is Cendrillon, the lead character in French writer Charles Perrault's 17th century retelling of the Cinderella fairy tale that became the basis of the most popular contemporary versions of the story.

  • Adorkable: Despite presenting herself as an aloof ally for the Thieves, she tries to sneak up on Joker to spook him while visiting a gift shop in Hawaii with an adorable "Konnichi...WA!". Plus to a lesser extent, when she's surprised by something she tends to be struck speechless, such as when trying to hit a home-run at the batting cages (she fails to register that the ball is coming until it passes her, on both occasions) or when her stomach growls.
  • Aloof Ally: Promotional material for Royal states that Kasumi doesn't particularly agree with the Phantom Thieves' motives, only joining them for her own personal agenda as well as her admiration for Joker. This even extends to her Persona, as while the story of Cinderella is about oppression and injustice and rising above it, Cendrillon herself is not a thief. Even her rebellious spirit is at odds with the Phantom Thieves.
  • Badass Longcoat: Her thief costume has a stylish long black coat that reaches all the way down to her ankles, yet doesn't stop her from pulling off all manner of acrobatic battle moves.
  • Big Eater: She has an appetite that can carry her through the Big Bang Challenge as shown by her bento box, which is twice the size of a regular one and filled with nothing but large rice balls. While hanging out with Joker at a cafe, her side of the table is covered in plates while Joker has nothing but a cup of coffee.
  • Bilingual Bonus: Cendrillon is the French name of the fairy tale character known as Cinderella in English retellings of the story.
  • Blue Is Heroic: Her Persona, Cendrillon, is mostly colored blue.
  • Dance Battler: Her fighting style is based on the moves she performs in rhythmic gymnastics, and her reveal trailer even focuses on her dancing in a very balletic manner in the middle of a crowd. Her Persona, Cendrillion, spins around in a pirouette while using skills. Kasumi herself performs a ribbon dance while posing for the aftermath of an All-Out Attack.
  • Distaff Counterpart:
    • Her admiration for Joker leads her internal concept of a rebel, and as a result, her Thief costume, to resemble a feminine take on Joker. Her gun of choice also indirectly mirrors Joker's: a lever-action rifle, while not Joker's main type of gun, is the type wielded by Satanael, Joker's Ultimate Persona.
    • Personality-wise, she also shares a resemblance to Akechi. Both of them have an admiration for the player (Akechi as a civilian, Kasumi as Joker), and dislike the Phantom Thieves for reasons unique to them, and join the group to fulfill a specific purpose. Adding to this, both of them use Bless and physical skills, and have a flair for being showy during battle.
  • Flower Motifs: Her thief costume features a large silver rose on its belt.
  • Helping Would Be Killstealing: According to her reveal trailer, one of the reasons she disagrees with the Phantom Thieves is because she feels them helping people in such a manner actually defeats their self-stated purpose of helping people stand up for themselves. She believes that "the only one that can help you is you." This belief turns out to be a personal matter for Kasumi, as she feels as though she has been helped throughout her whole life.
  • Hidden Depths: According to a Famitsu interview, Kasumi has a different side to her than what was shown in her reveal trailer that slowly gets exposed as one progresses through the game and her confidant.
  • Leotard of Power: The thief costume she battles in features a black gymnast leotard.
  • Light 'em Up: Her Persona, Cendrillon, specializes in Bless-element skills.
  • Meaningful Name: Kasumi is often translated as mist, but it also can be translated as flowers or blossoms. Given she transfers during spring, her name seems to be relating to her arrival in the story. Her surname of Yoshizawa does not have any direct meaning but was the same surname as Akira Yoshizawa, famous for being considered the creator of origami.
  • Ms. Fanservice: Her outfit, consisting of a leotard, jacket, and thigh-high boots, is the most revealing out of the female Phantom Thieves. Justified since she's a gymnast and the lack of heavy clothing grants her more mobility.
  • New Transfer Student: She transfers to Shujin Academy in the spring around the same time as Joker.
  • Not in This for Your Revolution: Her reasoning for joining the Phantom Thieves is unclear, but she makes it clear in her reveal trailer she does not agree with what they do. She joins only because they can achieve what she needs, not because she wants to help their cause.
  • Red Eyes, Take Warning: Like Makoto, her reddish-brown eyes take on a more solid red color in her critical hit cut-ins and her All-Out Attack Picture.
  • Red Is Heroic: Her brilliant red eyes and hair stands out next to the brunettes of most of the Thieves sans Yusuke and Ann (both Ryuji and Futaba dye their hair).
  • Royal Rapier: Likely due to her more sophisticated aspects, such as knowing how to dance, Kasumi wields an estoc in direct combat (which is closely related to a rapier).
  • Sempai/Kohai: As a freshman, she's the kohai to nearly every member of the Phantom Thieves sans Futaba - the only non-student out of all of them.
  • She's Got Legs: Her legs are long and shown off by her thief outfit, which is fitting considering she's an athlete and an accomplished gymnast. This is further emphasized in her All-Out Attack pose, as she raises one leg into the air while spinning around, giving the viewer a gratuitous look at her thigh.
  • The Last of These Is Not Like the Others: In terms of Confidants, hers is the most unusual in that her Confidant has five ranks instead of the standard ten. Not only that but her card is also ripped in several places alluding that her confidant may not be what it seems.
  • This Is Something He's Got to Do Himself: Discussed. According to her reveal trailer, the Phantom Thieves have good intentions but she disagrees with their actions because she feels ultimately the person who needs to make the change in a bad situation is the person being affected. In her view, the Phantom Thieves going in and changing the hearts of abusers means the victim doesn't learn anything from the event except to rely on the Thieves to save them.
  • Tarot Motifs: The Faith is of the Visconti-Sforza, specifically the Cary-Yale incomplete deck, that represents faith in others and self. This of course leads back to the themes mentioned in Helping Would Be Kill Stealing and This Is Something He's Got to Do Himself, where her belief in the Phantom Thieves unintentionally doing more harm then good is because it doesn't allow people to gain that self confidence.
  • Tomboyish Ponytail: Has her hair in a ponytail to better illustrate her outgoing nature and athletic background.
  • Zettai Ryouiki: The thigh-high boots and black leotard she wears in her thief outfit exposes a small part of her thighs.


Example of: