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     General Trivia 
  • Ascended Fanon:
    • With Makoto's Persona Johanna having the form of a motorcycle, many fans have proposed that instead of riding in the Morganamobile in Mementos she instead rides her Persona. The joke later appeared, and was recognized, in the release of one of the P5 anthology mangas.
  • Actor Existence Failure:
    • Miyu Matsuki, the Japanese voice actress for Confidant Chihaya Mifune, passed away in October 2015, eleven months before the game's Japanese release.
    • Barely averted with Kaneshiro's Japanese voice actor Kazunari Tanaka, who died less than a month after the game's Japanese release from a brain hemorrhage.
  • Big Name Fan: Masahiro Sakurai of Super Smash Bros. fame is a fan of Persona 5. He would go on to add Joker to Super Smash Bros. Ultimate as a DLC fighter.
  • Content Leak:
    • A few days before Persona 5 was released in Japan, preloads of the game were datamined which inevitably led to said dataminers posting spoilers, most notably confirming the popular fan theory that Akechi was the one who sold out the protagonist during the Niijima's Palace heist.
    • Crow's official artwork was unintentionally leaked via the Persona O.A. app, where it was used alongside the other male Phantom Thieves' official artworks for a set of White Day-themed wallpapers, which lead to said wallpaper being pulled less than 24 hours later and replaced with a cropped version of his All-Out Attack finisher screen.
  • Defictionalization:
    • A replica of the headphones worn by Futaba were officially released by Atlus Japan in cooperation with AKG.
    • The in-universe "Phansite" created by Mishima actually exists.
    • An IM app styled like the one on the Protagonist's phone is available for Android phones.
    • An official replica of Shinya's "Get Smoked" hat is avaliable courtesy of Fangamer.
  • Do Not Spoil This Ending: As is standard with later games in the series, Atlus has asked players to avoid posting spoilers about the game to social media and to avoid uploading spoiler videos soon after the game's release.
  • Fan Nickname:
  • God Never Said That: Akechi's lack of presense in a lot of promotional material for the game up to and including not appearing in collaborations such as the Catherine Fullbody DLC and Super Smash Bros. Ultimate has caused some (mostly his detractors) to take it to mean that Akechi isn't officially counted as a Phantom Thief, even though official surveys and character popularity polls label him as one. It also ignores how he appears with the other Phantom Thieves as a Spirit, with only Igor, and Caroline&Justine, being Spirits outside of the group, even if he isn't in the group fight.
  • I Knew It!:
    • There was speculation that Ann would be Caucasian, as "Takamaki" is both a Japanese and Finnish surname and thanks to the complicated Kanji in her name, no one really knew if her name was "Anne" or "Anzu". Add to this her blue eyes and blonde hair, which, in a series where Blue, Red, Purple and Silver are both natural hair and eye colors, have been reserved for foreigners, such as Lisa (American) and Bebe (French). A profile released shortly after the third trailer revealed one of her grandparent was American, making her ¼ Caucasian. While it's not clear if she has any Finnish ancestry (although the game reveals she did live in Finland for a time), she is partly Caucasian as speculated.
    • After the fourth trailer revealed her character, many guessed that Futaba was a Hikikomori, based on her computer expertise and her name being a Shout-Out to 2Chan. This was confirmed by Famitsu a week later.
    • Many fans guessed that the boy seen on a plane in the fourth PV with the Protagonist and Ryuji would be a Confidant. This was confirmed in the July stream as Yuki Mishima, the Moon Arcana.
    • Virtually every fan correctly picked The High Priestess as Makoto's Arcana. Ditto for Akechi being Justice.
    • Many, many fans correctly called Sae being Makoto's older sister. Granted everyone knew they were related thanks to sharing a last name and the only other possible relation was Sae being her mother.
    • Practically everyone predicted that Akechi sold the protagonist out during the Niijima's Palace heist.
    • Several predicted that the molester the protagonist stops in the prologue would be the Big Bad.
    • As soon as the theme for this game's Personas were revealed to be famous literary characters who reflected the thief motif of the Main Characters, everyone immediately predicted one character would have Robin Hood as a Persona. It took a while to be confirmed, but it was eventually revealed to be Goro's Persona. Funny enough, the guy who owns the most recognizable Persona (or rather, his namesake) is the Sixth Ranger Traitor.
  • Late Export for You: The free Christmas costumes DLC was released on 21 December 2016 in Japan, and on 11 July 2017 in North America. Before the game's release, it was announced for that same date for Europe. But somewhere along the line Deep Silver, the European publisher, silently removed it from the list. When asked about it on Twitter, they answered Christmas was still some time away. Fans reacted to this as well as you might expect. It was eventually released as part of the paid Costume and BGM DLC bundle in late October with a free separate release still nowhere to be seen.
  • Meme Acknowledgement:
  • Milestone Celebration: Semi-unintentionally, but thanks to the delays, the game was first released in 2016, the 20th anniversary of the Persona series. A title card featuring the logos of all 5 schools the protagonists go to shows when booting the game up. The Japanese release also nearly matches up with the 25th anniversary of the Shin Megami Tensei series as a whole, with the Western release being a more even match.
  • Name's the Same: Makoto shares her given name with the Persona 3 Protagonist, who goes by Makoto Yuuki in the anime films and which became his canon name as of Persona 3: Dancing Moon Night. Even referring to his last name brings up this association with Mishima, whose given name is Yuuki.
  • Newbie Boom: Even more so than Persona 3, Persona 4, and the anime adaptation of the latter. Persona 5 is the best selling game in Atlus' history by a wide margin, and the growth of let's plays, online streaming, and social media since Persona 4's release way back in 2008 gave the game significantly more exposure to a wider audience. Persona 5 received even more exposure after its main character was included as a playable fighter in Super Smash Bros. Ultimate.
  • Posthumous Credit: Chihaya Mifune is voiced by Miyu Matsuki, who died before this game was released.
  • Promoted Fanboy:
  • Spoiled by the Merchandise: While Goro Akechi's lack of presence in a good percentage of the game's trailers, marketing, and artwork was intended to hide the fact that he joins the Phantom Thieves despite his public disapproval of their methods, a lot of people used this to correctly predict that Akechi was the one who sells the protagonist out during the Niijima's Palace heist. The initial intent of concealing Akechi's involvement with the Thieves in promotional material also backfired as he is present on the box art alongside the other Phantom Thieves, spoiling the fact he joins them in the first place.
  • Streisand Effect:
    • After Atlus mandated the game's streaming restrictions for the sake of not spoiling the plot, a number of content creators posted spoilers just to protest.
    • Another instance happened after Atlus tried to DMCA a PS3 emulator on the grounds that it could run Persona 5. Not only did it fail, but it also made more people aware of the emulators existence and that it could run P5 reasonably well.
  • Swan Song: Released over a decade after the console's launch and almost 6 months after the console was discontinued in North America, the PlayStation 3 version is considered this for western players, as it was the final big title to release for the system. Most tend to agree that it was an amazing way to go out.
  • Urban Legend of Zelda: A few rumors gained ground around the time of the game's Japanese release, when accurate information and translations were rare:
    • One was that Ryuji would end up with Ann if the player didn't romance her. Which gained traction with the fandom due to their chemistry and Ryuji/Ann being a popular ship within the fandom.
    • Another was that Goro Akechi's Bolivian Army Ending only occurred if you didn't max out his Confidant, and maxing it out and saving him was required for the "true ending". This one was quickly jossed after it was confirmed that Goro's Confidant ranks up automatically, and the game doesn't have a "good vs true ending" split like Persona 4 did.
    • Tying into the above was an abundance of rumours involving ways of accessing Akechi's Palace, with two of the more prominent involving having to max out the Justice Confidant or maxing out all your Confidants and handing in your diary to Sojiro.
    • Another suggestion was that the Protagonist could romance Sae if her Confidant was maxed out. Like Goro, Sae's confidant is automatic and even in the normal ending, Sae only sees him after the end of Mementos just to inform him that the police need to arrest him for breaking his probationary status. Dummied Out content implies she may have been romanceable at one point during development.
    • There are long-standing rumors about the game over/bad endings from failing to complete some of the Palaces, most talked about being Futaba committing suicide and her family blaming the protagonist for it, as well as Haru's fiance; personally suing the Phantom Thieves. In Futaba's game over, all that was mentioned was that the protagonist is arrested for coercion, blackmail, and suspicion for being a phantom thief, while Sojiro is also arrested for hiding a suspect. Okumura and Sae's palaces have the same game over in that the police was given an anonymous tip that the protagonist is the leader of the Phantom Thieves. In the first three game overs, the game was very explicit on who filed the charges, or in Makoto's, who was found at an "illegal services" shop. These seem to have come from fan analysis, and while certainly implied through the narrative, the victims were not mentioned in the game overs at all. Some fans went as far as so claim they were in the original version and the English localization had left them out for whatever reason. Those who have played the Japanese version will point out that the game overs in both versions of the game are, in fact, the same.
  • Word of Saint Paul:

     Voice Acting Trivia 

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     General Development 
  • Development Hell: The game was first announced in 2013 for a Winter 2014 release, which was later pushed back to a general 2015 release. Come September of that year, the game was pushed back again to a Summer 2016 release. And while they did work this out by finally settling on a September 2016 release for Japan, the English release was pushed back another five months instead of the closer release that had been previously implied. And then the English release was pushed back another two months in order to improve the localization. Developer interviews have strongly hinted that the delays were related to the financial difficulties of Index Holdings, Atlus's former parent company.
  • Executive Meddling: The way the document detailing the infamous streaming limitations was worded all but states that it's all because of Atlus Japan (with Atlus USA reluctantly enforcing the will of "their masters in Japan").
  • Limited Special Collector's Ultimate Edition:
    • Japan has a 20th Anniversary Edition which includes an art book, CD set with music from the entire series, and several in-game items.
    • Internationally, there's the "Take Your Heart" edition, which includes a CD with select music, Morgana plush, art book, steelbook case, and school bag.
  • Market-Based Title: Averted; unlike the original versions of Persona 3 and Persona 4, Persona 5 doesn't include the Shin Megami Tensei branding in its Western release.
  • Meaningful Release Date: The simultaneous Americas/Europe release date was going to be on Valentine's Day, tying into the heart motif but it was delayed until April 4.
  • Recycled Script: Just like the previous game the True Final Boss is a godlike entity who granted the protagonist and his Foil their Persona abilities as a part of a test of humanity. That said, rather than being disguised as a forgettable NPC, said god disguises themself as series Big Good Igor, so it's partially subverted.
    • On a related note, the final dungeon's plot takes some cues from Persona 2 as well. A benevolent and malevolent god have a "game" going between them as to whether humanity is worth saving, and the malevolent one is rigging it in his favor. This sums up Philemon and Nyarlanthotep in 2, and Igor and Yaldabaoth is this game.
  • Refitted for Sequel:
    • Ann is a blonde-haired girl who uses a whip as her main weapon, very similar to an abandoned beta concept for Rise Kujikawa.
    • Likewise, Munehisa Iwai's design resembles early concept art for 4's Kanji Tatsumi.
  • Schedule Slip: Infamously so. Persona 5 was initially announced in November 2013 to have a Winter 2014 release on PlayStation 3 - just before winter rolled around, the game was delayed to late 2015, alongside the announcement the game would also be appearing on PlayStation 4. And once again, as the end of the year approached with Tokyo Game Show, there was another long delay to Summer 2016 - in short, approximately a year and a half after the game was initially set to release. Finally, on May 5, the game's Japanese release date was announced for September 15, 2016, while it would be releasing in the West on February 14th, 2017. However, as if that wasn't enough, the Western version was delayed again to April 4, 2017. This meant that since its reveal until the international release, Persona 5 took three years and five months for the entire world to play.
  • Sequel Gap: The last mainline Persona titlenote  was Persona 4 which was released in July 2008 for Japan, making a gap of 8 years.
  • Teasing Creator: One of the earliest trailers was this, where the main character appeared to be the typical mild-mannered silent protagonist like the ones in the previous two games. This made the Phantom Thief reveal come straight out of left field.

     Dummied Content 
  • Unused dialogue for Sae Niijima has her commenting on things such as the weather and having short quips such as saying Hello and Goodbye, much like the other confidants. Considering that she cannot be interacted with outside of the story until after her Palace, this heavily implies that she was going to be a regular Confidant rather than one scripted by the story like Morgana and Akechi. The biggest find is that there is unused dialogue that is very romantic in nature, indicating she was planned to be another love interest for Joker.
  • A lot of dummied content is present for the Traitor.
    • There are unused files in the game's code suggesting that the Traitor was going to return as a permanent party member. Goro has voice clips in both Japanese and English for summoning Loki normally and code exists for him to be able to use it as a playable Persona instead of Robin Hood, and he also has a fully functional mouse form with voice clips despite not being playable while the mouse status condition can be encountered. He also has an animation intended to be used when the Protect confidant bonus activates, which is one of two teammate confidant bonuses he never gets in-game (the other being Second Awakening). In addition to all of these, there's dialogue for Morgana further hinting this: the first is an alternate set of dialogue after the first battle with Goro, and the second is a set of clips where Morgana refers to him by his given name instead of Akechi. Due to the societal importance of naming in Japan and given that everyone refers to Goro by his last name, this bolsters the suggestion further.
    • As noted in What Could Have Been, Akechi was considered to be a regular Confidant before being turned into an automatic one for the final release. There's a full list of bonuses that his proposed Confidant would give aside from his battle commands, many of them having to do with enhancing negotiation (like Ann), or making talking to characters during daily life easier, such as highlighting dialogue options that aren't recommended.
      • There are remnants of this in the finished game. At Rank 2 of Akechi's confidant, it is mentioned that he would teach Joker how to make deductions. This is not followed up on in the game that was released, but it is a clue to the context of Akechi's Confidant bonuses had he been a regular Confidant.
    • Unused Shadow negotiation dialogue implies that Akechi was even meant to have a palace at some point. The dialogue has the shadows referring to him as Master Akechi and Lord Akechi, with another piece of dialogue implying his palace would have taken the form of a castle. This dialogue is placed between the negotiation dialogue for the Casino palace and Cruise Ship palace. An unused environment effect likely intended for this palace still exists, and if loaded over another location's environment effect in-game it will produce a thick fog over the area. Any other remnants of this palace appear to have been deleted.
    • A notably boneheaded bit of dummied data is The Hero with a Bow, a book in Shujin's library for Akechi's initial Persona, Robin Hood, with its benefit being increasing Kindness. All of your other party members have a book on their initial Persona in the library available for reading after they join, with this one likely becoming available after Akechi joins. Many fans have noted that its lack of presence is one of the many red flags that note Akechi as the traitor.
  • A ton of unused rooms for Kamoshida's Palace still remain in the game, with most of them being for the dungeon area, which only gets visited briefly in game. Adding to this is that the final game's models for Kamoshida's Palace still have unseen geometry likely linking them to these unused locations.
  • There's dialogue for an unused cutscene involving the thieves having to play Poker against Shadow Sae in the Casino Palace in order to proceed past the High Roller's floor.
  • There are some unused voice clips of the thieves complimenting the others in battle, just like in Persona 3 and 4. Some of these aforementioned quotes seem to be complimenting Futaba/Oracle as if she was directly in battle. Futaba also has unused voice lines for summoning Necronomicon and Prometheus, although these unused voice lines might have been intended for when she interferes with the battle as opposed to being concrete proof she was meant to be playable.
  • Joker has tons of miscellaneous voice lines that are unused in the final game, including what sounds like more level up and save quotes, quotes for dying in battle, him naming off the days of the week, complaining about the weather, questioning who's calling on his phone, considering what his plans are for the day, and loudly complaining in distress that something is sold out.
  • A slew of datamined images and dialogue suggests that reversing and breaking Confidants was going to be implemented in the game. There are fully formed inverted, red-tinted cards standing for reversed and broken, along with text that tells you when your Confidant has entered a state of doubt or broken entirely. There's also text where your Confidants and party members get upset with you if you ignore them, with some expressing disappointment that lead to reversing/breaking the link.
  • Some notable miscellaneous unused images you can extract from the disc are some unused Security Meter Icons (one of a more visible Shadow Futaba, and one of Wakaba herself), a slew of unused Mementos dialogue, and unused facial expressions of Akechi in his Black Mask costume. There's also data from older trailers of regular portraits of the Protagonist, like this one, in lieu of the cut-in used whenever you pick his dialogue in the final version.
  • Data for various Personas that appeared in past games but didn't make it into this one appear in the game's files. None have models or associated voice clips, but some have compendium entries. The identifiable unused Personas are Alraune, Ares, Aliat, Hachiman, Helel, Kartikeya, Masakado, Atavaka, Hitokoto-Nushi, Sati, and Yatsufusa.
  • Personas only obtainable through fusion cannot be encountered as enemies, yet they all have unique titles for being encountered when not unlocked in the compendium, as well as animations for being hit, dodging, downed, and recovering. While most, like Odin and Metatron, share animations with other Personas, others have completely unique movements, as seen with Alice's dodge and approach, Yoshitsune's knockdown, and pretty much everything Cybele related.
  • At some point, this Phoenix Wright-esque model for Joker was used in the game. What it was originally for is unknown.
  • An untextured model of the protagonist sitting in an electric chair is unused in the game. Like the above, it is unknown where it would have been used.
  • A character that resembles a female version of the protagonist can be found hidden in a model for some buildings, the model seems to have been used for size reference. She makes an appearance in concept art alongside the male protagonist but is nowhere to be found in-game.
  • Black Mask has two unused voice clips intended for when he uses skills he doesn't have in the game, with one of them being intended for an Ice skill and the other being intended for the skill Bloodbath. He still retains the passive Ice Boost skill in his move set for the final game despite lacking an Ice skill.

     What Could Have Beens 
  • P5 was actually in development much earlier, with some work being done almost as soon as P4 came out in 2008-9... and then the Tohoku earthquake and nuclear accident happened. While the P5 team originally planned for the game's theme to be backpacking and world travel, they felt in the wake of the disaster that they needed to refocus on the issues facing Japanese society, which led to the massive Sequel Gap and the other delays on P5 itself (some JP info here and here). That said, parts of the original concept made into the game in the form of several of the Palaces (Futaba's in particular) and the school trip abroad.
  • Whatever exactly the relevance of the five chairs in the initial teaser image is unclear - in the final game, chairs have nothing to do with anything - suggesting some sort of abandoned concept for the original direction the game would take.
  • In an interview with the Person 5 Stalker Club, Game Director Katsura Hashino revealed a couple of concepts that they initially planned but later dropped:
    • Hifumi Togo was originally planned to be one of the Phantom Thieves and a playable party member. Due to the lengthy game development, and how long the game already was that point, her role ended up getting reduced and she was made a Confidant instead. A number of people further suspect she was going to be "Queen", the Strategist - she's even still called "Queen" in several places in her Confidant, and the role would make a ton of sense for her. When Hifumi was demoted, the role was instead mashed together with the existing Makoto character.
    • The Protagonist originally was not going to live above Sojiro's Coffee Shop, but instead live in the same apartment building as Makoto and Sae Niijima (which, among other things, might explain why the Niijimas have a relatively developed apartment "set", compared to many other homes barely being seen). It also explains why the apartment in which you begin the Temperance Confidant is completely unique and fully modeled, despite only appearing in a single scene; this was likely the protagonist's original apartment, re-purposed for that one scene.
      • Similarly, the school cafeteria was originally another place to hang out with Confidants (though likely limited to school-related characters). In-game, the cafeteria only appears in Rank 4 of Futaba's Confidant, with only the level of detail put into it serving as a hint to its original purpose, and Joker walks in front of its entrance during Kawakami's Confidant.
    • The Protagonist was originally envisioned to have the German Demon Mephistopheles as his Persona, but this ended up getting switched to Arsène to better fit the themes of the game.
  • The biggest change from early previews is the complete lack of the protagonist's "The Phantom" moniker. Despite the very first advertisements referring to him as such, at no point in the game is he called this, instead being referred to exclusively as "Joker"note .
  • The first trailer showcased the main area of Cafe LeBlanc as the initial base of operations, in the game proper, LeBlanc is the third Phantom Thief hideout after the school roof and accessway in Shibuya, and even then, it's Joker's room/the attic and not the downstairs area. Although, in a possible Development Gag, it does later serve as the fourth and final meeting place.
  • There is a scene in one of the trailers where the protagonist, Ann, Ryuji and Morgana were planning a heist on a desk, with a big paper drawn map scribbled over with marker. This no longer exists in the final game.
  • There's a scene in the first PV showing Joker, Ryuji, Ann, and Morgana chatting at a graffiti-laden overpass. Both the scene and area are nowhere to be found in the final game, though the overpass' similarities in design to the Shibuya accessway that serves as the Thieves' second hideout in the final game suggest it may have been redesigned.
  • In one of the early trailers, Futaba's "Final Guard" ability was called "Last Guardian". It's possible it was renamed due to the PS4 game of the same name.
  • The official art book revealed that certain characters underwent several design changes from their early concepts
    • Joker underwent several changes, one initial design pretty much was previous protagonist Yu Narukami with slightly longer hair, one design was close to his final look but with slicked back hair, one had rounder glasses and short, neat hair, and another had him extremely feminine to the point of androgyny. An early test video of the game had the protagonist wearing his uniform in a more unkempt style.
    • Yusuke had long brown hair he kept partially braided over his shoulder.
    • Ann's facial features were nailed down fairly early (being a Retool of a discarded concept for Rise Kujikawa), but her costume underwent huge revisions - the initial concepts riffed much more heavily off of Catwoman, with a gunmetal-grey catsuit with racing stripes, a headband with obvious cat ears and large, red glasses which were an obvious reference to the red goggles Catwoman wears in many of her modern appearances, like the Batman Arkham games. The same art also shows her using a scoped crossbow as her only weapon.
    • Makoto underwent a number of revisions - her earliest concepts had her looking younger than the ¡Three Amigos!, and her thief outfit incorporated goggles a bit more like what Futaba would end up with as well as a large cloak-and-muffler that would cover her face below the nose; it was also she who was the katana user at this point. Most of her later sketches show her drifting more toward her final design, though still with somewhat softer features than the version that went to print, and she actually wore a standard Shujin outfit with the coat.
    • Futaba originally had black hair and more "emo"-looking attire. According to Soejima, her initial attire was considered to be too stereotypical for her character. He also notes that her hair is dyed.
    • Two of Akechi's initial designs were a more mature-looking young man and one that bore even more of a resemblance to Yu Narukami, respectively. Both of these concepts show he was supposed to be a Shujin Academy student. He was also considered to be siblings with Makoto at some point, and he was also supposed to be a regular Confidant.
    • Munehisa Iwai lacked his hat and had long shaggy black hair that would often hide his eyes.
    • Sadayo Kawakami's initial design was almost identical to Sayako Uehara, the Nurse and Devil Social Link from P4.
    • Ichiko Ohya had a hairband holding her hair back and a large bandage on her forehead (which were probably meant to relate to her escapades with Kayo).
    • Sae had a few concepts, one that looked very much like Katherine with black hair, and an other had her smoking and wearing an eyepatch.
    • Shadow Sae's Stripperific black dress had an initial design that, while extremely similar to the final design, had noticeable differences. The initial design had the dress hiked so high and neckline dipped so low that you could see her wearing what appeared to be a purple thong. The second design didn't have that problem, because it was transparent barring a few strategically place straps and it was blatantly obvious the dress was the ONLY thing she had on. There's no way that would make it past the censors so the dress was reworked into the version used in-game.
    • Kamoshida was a lot more sleazy looking, with Perma-Stubble and thinning hair, as well as lacking the build he had in the final game.
    • One of Madarame's concepts was a Bishōnen, closer to the age of the main cast rather than the old man he was in the final game.
    • The thief outfits were a lot more low-key; simply being their school uniforms with a mask, gloves and a scarf.
    • At another point, Ryuji had a clown mask, Ann's mask was a pair of heart-shaped sunglasses, and Joker's mask was also originally blue.
  • Shido's boss fight ended with him (or at least his shadow) suffering a Disney Villain Death. This was probably discarded when the narrative rules of the Metaverse were more firmly put in place.
  • Kamoshida's boss fight originally had him riding a chariot pulled by giant cognitive versions of the volleyball team.
  • Leviathan was fought in the Casino's battle arena. As noted in Dummied Out above, the Phantom Thieves were also supposed to play Poker on the High Roller's floor in order to proceed, but this was cut.
  • A number of eye cut-ins did not make it into the final game. While the majority of them are for the Shadow Selves of the villains, there's also a nefarious one of either Akechi or his Cognitive double with a maniacal smile on his face.
  • An early trailer showcased a section in Kamoshida's palace where the thieves were turned into mice and had to navigate around without alerting enemies. This puzzle was cut from there and moved to Shido's palace.
  • Shujin Academy was originally much larger and located right next to the real life Tokyo Tower landmark, rather than the in-universe replacement Sky Tree Tower. In the game's credits, Tokyo Tower is still given a special thanks.
    • The interior of Kamoshida's Castle looked more like a twisted, medieval version of the school rather than a medieval castle.
    • The seventh palace; Shido's Cruise Ship was almost hilariously over the top, in addition to it being much, much bigger than the final version. It had a giant ferris wheel, a roller coaster that went into the sky, a space shuttle launch pad, complete with rocket, and behind all of that was an entire city located at the back. It also took place at night, with Zeppelins patrolling the sky.
    • The Velvet Room was originally more fancy looking, with a large stained glass window, an aquarium and multiple floors. A revised design more resembled the version used in the final version but with a large guard dog by Igor's side and a singular, adult warden as opposed to Caroline and Justine.
  • Some datamined textures for Yaldabaoth was internally referred to as "metathron". While the exact reason for this is not known, it would suggest that the design was originally supposed to be Metatron before being changed to fit with the Gnostic themes. This could also explain why Metatron does not appear with the angels in the final area before your battle with Yaldabaoth.
  • Morgana was originally going to turn into a sports car instead of a van. This idea was abandoned because a sports car wouldn't have been able to fit the entire team in it.

     Character Information 
  • As the protagonist is an extension of the player, his stats and preferences are deliberately unknown.
  • The Phantom Thieves' Astrological Signs:
    • Ryuji: Cancer (July 3rd)
    • Ann: Scorpio (November 12th)
    • Morgana: Unknown
    • Yusuke: Aquarius (January 28th)
    • Makoto: Taurus (April 23rd)
    • Futaba: Pisces (February 19th)
    • Haru: Sagittarius (December 5th)
    • Goro: Gemini (June 2nd)
  • The Phantom Thieves' Blood Types:
    • Type A: Makoto, Haru
    • Type B: Ryuji, Ann
    • Type AB: Futaba, GoroNote 
    • Type O: Yusuke


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