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A list of tropes for the original founding members of the Phantom Thieves in Persona 5.

Main Character Index | The Phantom Thieves of Hearts - Founding Members / Later Members | Confidants | Targets - Major / Minor | Other Characters


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    The Protagonist / "Joker" 

The Protagonist / Joker / Ren Amamiya / Akira Kurusu

Arcana: 0. Le Mat (The Fool), XXI. Le Monde (The World)

Persona: Arsène, Satanael

Weapons: Knives and semi-automatic pistols

Voiced by: Jun Fukuyama (JP), Xander Mobus (EN)

https://static.tvtropes.org/pmwiki/pub/images/protag.png
Click here to see Joker 
Click here to see Arsène 
Click here to see Satanael 
The Leader of the Phantom Thieves

The show's over.
Arsène: "Vow to me. I am thou, thou art I... Thou who art willing to perform all sacrilegious acts for thine own justice! Call upon my name, and release thy rage! Show the strength of thy will to ascertain all on thine own, though thou be chained to Hell itself!"

The game's main character, a second-year high school student who is transferred to Shujin Academy in Tokyo after being put on probation for assaulting a molester. While he seems meek and passive, this behavior hides the heart of a trickster that eventually leads to him becoming "Joker", a notorious Gentleman Thief. He is aligned with the Fool Arcana, and is subsequently the resident holder of the Wild Card. As such, he can switch between hundreds of Personas at will, and said Personas can grow stronger through fusion and through bonding with others.

His Persona is Arsène, the hero of Maurice Leblanc's Arsène Lupin novels. One of fiction's most famous thieves, Lupin is the archetypal Phantom Thief, a gentleman who steals from criminals worse than himself, both for profit and for the fun of it. As a Persona, Arsène looks like an almost demonic version of the original hero, combining his standard classy attire with massive black wings, long-fingered hands, and a constant Cheshire Cat Grin, all topped off with red and black attire.

His ultimate Persona is Satanael, the Gnostic equivalent of the Devil. Depending on the tradition, Satanael is either another aspect of God himself, or the greatest of God's angels, who rebelled against his creator in an attempt to steal back his freedom, only to be cast down from Heaven for his pride. In Persona 5, Satanael combines aspects of both, sporting elements of Yaldabaoth the Demiurge and Shin Megami Tensei's standard interpretation of Lucifer, the Rebel King of Hell.


  • The Ace: To be fair, the previous two protagonists in the series were good at pretty much everything they did, but Joker takes it to new heights with sheer style.
  • Adjusting Your Glasses: He's got a habit of pushing up his glasses by the bridge with his index finger. While it's generally done in a semblance of nonchalance, it becomes much more sinister when he does it in the bad ending where he cuts a deal with Yaldabaoth.
  • Adorkable: He's got the spirit of a troublemaker, can be a bit of a Troll at times, and is given to theatrics, but in his public mild-mannered persona, he can be rather gawkish yet very humble. In between Metaverse escapades, he can spend hours playing retro video games on a crappy secondhand console, eagerly brew coffee, and work out, with his first attempt at using a treadmill ends in an Epic Fail. Case in point.
  • Adult Fear:
    • The events of the bad endings during his recollection of events to Sae are his Fridge Horror moments about the real-world consequences that would have occurred if he had failed to use his supernatural abilities to change events.
    • Even on the True Ending route, the police beat him, isolated him in a room deep in the police station, and drugged him with a Truth Serum while interrogating him.
  • Affectionate Nickname: Since he can get under-the-counter pharmaceuticals at a shady back-alley clinic in exchange for his assistance in various clinical trials to help develop a new medicine, Dr. Tae Takemi christens him "my little guinea pig", almost exclusively refers to him as such, and continues to do so even if they start dating.
    • Also in the anime where Ryuji occasionally calls him Renren. His reaction to it makes it cross over into Embarrassing Nickname.
  • All According to Plan: The Phantom Thieves orchestrated the entire casino heist, up to and including Joker's arrest by the authorities, to give him the chance to convince Sae to cooperate with them directly, while also exposing Akechi and Shido as members of The Conspiracy. That said, it apparently never crossed his mind (or the other Thieves' for that matter) that the police would drug him in captivity just before his interrogation, turning the whole 'fake your death' thing into an insane Gambit Roulette.
  • All Girls Want Bad Boys: Subverted in-game to an extent. He has a record and looks the part, but all of the female cast members he can enter relationships with fall for him not for being sexy, or distant, or dangerous, but because he's a supportive, compassionate person who helps them learn to handle and overcome their own issues.
  • All-Loving Hero: Despite being dealt a bad hand and subject to injustice at such a young age, he not only helps twenty-odd people from all walks of life deal with their personal issues, but specifically forms his own Caper Crew that forcefully reforms corrupt members of society in order to galvanize abused people like himself to stand up for themselves.
  • All of the Other Reindeer: He starts the game with pretty much everyone wanting nothing to do with him due to his "record"; fellow students, teachers, police officers, his legal guardian, even his own parents (though we only hear this interpretation from Sojiro early on; it's unclear how true it actually is). While his situation never changes completely, at least his classmates eventually stop spreading rumors about him. Sojiro gradually warms up to him, to the point that he starts treating him like a son.
  • All Your Powers Combined: Like previous protagonists following Persona 3, Joker has access to the "Wild Card" ability, which allows him to control hundreds of different Personas and increase their power through the bonds he forms with his friends and accomplices.
  • Always Someone Better: Unintentionally becomes this to Goro Akechi, whose refusal to stand down during his boss fight stems from jealousy over Joker's good fortune in both the friends and love he gained despite being near-condemned by his false record. On top of that, there's his general refusal to believe that Joker is better than him.
  • Always with You: Even if Arsène isn't part of Joker's inventory, he makes it apparent to him that he won't permanently disappear. At least until he becomes Satanael and the Metaverse gets destroyed.
  • Animal Motif: It's not as prominent as Yusuke's fox or Ryuji's monkey, but Word of God noted that Joker was designed to be reminiscent of a cat (despite his mask being bird-themed), possibly due to him being deceptively docile, elegant, hiding mysteries, and the fact that he often wanders through town like a stray cat.
  • Armed Legs: Arsène's Combat Stilettos, which he uses in his attack animations.
  • Asleep in Class: Like in Persona 3, it's possible for him to do this with enough ranks in Kawakami's Confidant, granting him points with a certain other Confidant or a random social parameter rather than putting him in good condition for Dungeon Crawling.
  • Attack of the 50-Foot Whatever: Satanael as summoned in the final battle is massive, towering above the entire party and seems to be even bigger than the building-sized Big Bad. His summon-able version in a New Game+ is significantly smaller, though.
  • Aura Vision: His "Third Eye" ability allows him to detect the danger level of Shadows, see which receptacles are hiding treasure, identify otherwise interactable places like gaps and ledges, and even determine the identity of potential Confidants, by displaying various color-coded auras around the object or person in question.
  • Authority Equals Asskicking: His Wild Card ability in combination with the Personas he can access late in the game easily allow him to sweep all manner of encounters before his team has a chance to act.
  • Badass Adorable: His Adorkable mannerisms and personality, handsome looks and overall badassery certainly makes him this.
  • Badass Baritone: Both Jun Fukuyama and Xander Mobus give him a reasonably deep voice, particularly Mobus, which is more evident in his rather aggressive battle quotes (as seen here). Arsène, for his part, speaks in a Magnificent Bastard version of Joker's voice.
  • Badass Driver: Sort of. He's the Morganamobile's designated chauffeur in Mementos, but Makoto seems to be the crew's getaway driver since she actually has taken driving lessons.
  • Badass Finger Snap: Joker uses items in battle by snapping his fingers.
  • Badass in a Nice Suit: Joker's Metaverse outfit consists of a fancy suit complete with a double-buttoned vest and pocket handkerchief and a pair of red gloves. His Persona, Arsène, wears a white cravat, waistcoat, and an oversized top hat.
  • Badass in Charge: Although forming the Phantom Thieves was Ryuji's idea, Joker is The Leader, and a One-Man Party to boot. Gameplay-wise, he leads the Shadows he subjugates and turns them into his own Personas, and he has the best level gain curve.
  • Badass in Distress:
    • At the end of The Caper that serves as the game's Action Prologue, he's cornered by a triple wall of police officers carrying riot shields while acting as a decoy to allow the other Thieves to escape, and is subsequently captured, beaten, bound to a chair, drugged, and beaten again. Subverted in that he was supposed to get captured, and eventually he mostly rescues himself, provided you don't get a bad ending.
    • Played a bit straighter in the True Ending, as his friends' actions are instrumental in securing his eventual release from juvenile hall.
  • Badass Longcoat: His thief outfit incorporates a stylish high-collared black trench coat that goes down to his ankles, the coattails of which beautifully flap behind him as he runs.
  • Battle Couple: At his choice, he can become one with Ann, Makoto, Haru, or any combination of the three girls. Futaba doesn't count since her dynamic with Joker strictly falls under Combat and Support.
  • Battlecry: When attacking a Shadow's weakness, Joker will frequently order his persona to "Ravage them!". When using one of the DLC Personas, he will instead use the battle cry of the Persona's past user, such as shouting "It's Sho-Time!" when using Tsukiyomi.
    • His canon battle cry is "It's Showtime!", according to various sources (when he initiates an All Out Attack that wins the battle, his quote is "The Show's Over", referring back to it), but he doesn't say it much in the actual game itself.
  • Beware the Quiet Ones:
    • A fairly silent, humble figure in his day-to-day life, Joker regularly tucks himself into an invisible space while making himself small and out of the way: his greatest strength in the real world is helping others become stronger by helping them recognize and overcome their weaknesses. Even then, many of the responses he can give in-game are quite sassy and dismissive — and God help you if you are a target.
    • Depending on which options are chosen in dialogue, he can be quietly confident or snidely brash. But when he's confronted with actual injustice, he still holds himself back, even up to the point of potentially giving Akechi a second chance after Akechi tries repeatedly to kill him. But in battle, he has no qualms about going all out, and he will absolutely not stand for injustice even when he's trying to keep a low profile.
  • BFG: Taken Up to Eleven in the final battle, where Satanael carries a skyscraper-sized lever-action rifle.
  • Big Brother Mentor: To Shinya Oda from the Tower Confidant. Shinya himself notes halfway through the confidant that he sees Joker as an older brother. Amusingly, the Confidant starts with Shinya acting as a sort of mentor to Joker on how to handle gun fights. This dynamic reverses when Shinya's personal problems come to light, with Joker being there for him to listen and/or offer advice, guiding him through his problems. Unlike all of the other Confidants, who manage to figure out Joker's identity as a Phantom Thief, Joker actually explicitly tells Oda by the end of his Confidant, particularly because of how much Oda had grown.
  • Big Eater: Joker can eat his way through all of Big Bang Burger's colossal burger-eating challenges if he has enough Guts, Knowledge, and Proficiency (Level 2 in each for the first challenge, Level 3 for the second, and Level 4 for the final challenge). He has virtually no trouble with eating large amounts of food. Morgana expresses appropriate amounts of disbelief when Joker finishes the Cosmic Tower Burger.
    Morgana: Y-you've done it again! Come on, we should head home. I'm full just from watching you...
  • Bilingual Bonus: A bird motif is appropriate for a monster based the archetypical French Phantom Thief because the French uses the same verb ("voler") is used to mean both "to steal" and "to fly".
  • Bishōnen: Joker may be the prettiest Persona protagonist yet.
  • Blood Knight: Shows hints of this from time to time, from awakening his Persona in a bloody frenzy of smirking insanity to flashing scornful leers at his enemies when landing a Critical Hit. When ambushing Shadows, he launches himself several feet into the air to plant the heels of his boots into their shoulders and tear their masks off their faces, grinning while his enemy violently bursts into a tar under his hand. Arsène also seems particularly eager about killing his foes.
    Arsène: Kill them however you desire. Run wild to your heart's content!
  • Breaking the Fourth Wall: In February 2015, Atlus put out a Cut-and-Paste Note newspaper ad where Joker declared he would crash an upcoming Persona concert. Sure enough, near the end of the event, the lights were "shot out", and he proceeded to steal the show with P5's first gameplay trailer.
    • A similar stunt occurred when Joker shut down and "infiltrated" the 2018 Video Game Awards theater to announce his participation in Super Smash Bros. Ultimate.
  • Brilliant, but Lazy: As long as the player is maxing stats, he's absolutely this. Rarely does he ever pay attention to lectures, and almost every single time he's shown in class, he's either staring out the window or on his phone. Nevertheless, he's still considered one of the more intelligent members of the Phantom Thieves, and regularly makes anywhere from above-average to top-of-the-class grades. It becomes even more pronounced on a NG+, where he does little to no studying outside of school, unless Makoto is nagging the team to prepare for exams.
  • But Now I Must Go: Like the Persona 4 main character, he has to go back home at the end of the game, because he's no longer on probation. Unlike in P4, this doesn't stop Joker's friends from tagging along with him.
  • Call-Back: Interestingly, he's the third character in the series to be named "Joker", the other two being Jun Kurosu and Tatsuya Sudou from the Persona 2 duology. Like his predecessors, he also responds to people who have a wish to be made true by calling their phones and wears a mask to protect his identity. However, P5's Joker is the only one who genuinely helps people, albeit still through illegal means.
  • Call to Agriculture: Starting Haru's Confidant quest chain allows him to harvest vegetables with her at the school's rooftop.
  • Canon Name: While he has no static given name, he does have an official nom de guerre in "Joker." It's the code name that Morgana picks for him, and as with most Atlus games, in promotional material the creators enter his name as "Protagonist" even though they would address him often as "The Phantom" instead which doesn't come up often in the game itself. The manga adaptation, which began serialization shortly after the game's Japanese release, goes with "Akira Kurusu," after he just went unnamed throughout the Persona 5: The Day Breakers OVA, where he's referred only by his heist codename; similarly, Super Smash Bros. Ultimate simply refers to him as just "Joker", with no mention of any alter-ego. The odd thing here is that "Akira" is actually spelled with the kanji for "Daybreak. Huh. Though it's still unknown if Atlus came up with the name and named the OVA as such. The anime and the spin off game have both given him the name Ren Amamiya, making that his canonical name since.
  • Cape Wings: The image is invoked in Arsène's design. His wings are meant to simultaneously symbolize the dark cowls of thieves and the freedom they have to go wherever they please.
  • Cassandra Truth: As part of his interrogation, he tells Sae everything she needs to know about him working with a talking cat, stealing hearts, and wandering around mental landscapes, while leaving out details that would incriminate his friends and confidants. It takes him explaining half a dozen incidents for her to actually believe it.
  • Casting a Shadow: As the resident Wild Card, Joker can switch Personas at will, but his initial (and most iconic) Persona, Arsène, starts off with Eiha, which is a regular, dark-element attack spell.
  • Cat Smile: His in-game character model occasionally sports a smirking version of this, most easily observed when he obtains a new mask.
  • Celibate Hero: There is the option to play him this way, and the player is stuck with certain default choices if Joker does not enter a relationship:
    • In Hawaii, he has the option to hang out with Ryuji, Mishima, and Yusuke. Makoto or Hifumi are also available if he is close enough to either one, but the timing of the tripnote  means their "dates" are rather platonic compared to Ann's and Kawakami's.
    • If he has no relationship during the Cultural Festival, Haru acts as the game's default choice to have both get to know each other, although Ryuji can tag instead if his Confidant (much like Joker's potential girlfriends) has been maxed out.
    • He spends Christmas Eve with Sojiro and Futaba if he doesn't date anyone around that time.
    • Finally, Ryuji passes by the cafe on Valentine's and hands Joker a chocolate while complaining about girls.
  • Chained by Fashion: Arsène is surrounded by totally aesthetic, ornate iron chains which Joker grips onto whenever he's summoned. Joker breaks these chains when he evolves into Satanael.
  • Character Tics: Has quite a few. He can regularly be seen pushing up his glasses, playing with a lock of his hair, spinning his phone on his fingers, or shoving his hands into his pockets during his idle animations or in cutscenes, and he will often appear to rub the back of his neck when choosing certain Dialogue Tree response or doing an activity that raises a social stat. He also taps the floor with the tip of his shoe when nervous or bored and habitually tightens his gloves during his Phantom Thief activities, to the point it's part of his All-Out-Attack Victory Pose, Idle Animation, and running animation.
  • Char Clone: Wears a Mask and is part of the organization that resists society's current state and serves as a Big Brother Mentor to one of the confidants with red colored gloves and a red colored persona with the potential power that makes him stand out from the rest of the group as their ace.
  • Charles Atlas Superpower: A borderline example. Unlike his predecessors, Joker can regularly engage in various human parameter-increasing activities like martial arts workouts with a fighting dummy and pull-ups in his room; gameplay-wise, this actually boosts his stats.
  • Cheshire Cat Grin: Arsène has a constant grin made of hellish flames plastered across his face. In fact, the highest level of curse magic he can use to kill his foes with forms the same blood red flame-smile on use.
  • Chick Magnet:
    • He can simultaneously gain the affections of every last female party member and most female Confidants, for a total of nine potential romantic partners. In addition to Ann, Makoto, Futaba, and Haru, this includes a famous shogi player from another school, a journalist, a fortune teller, a medical doctor, and even his homeroom teacher. Cheating will get you punished, albeit not permanently (thanks to Sojiro). Even if one opts for the 'friendship' route during the penultimate stage of their Confidants, it's highly evident in their behavior that most of the girls end up falling for him anyway, and are just unwilling to act on their feelings unless he makes the first move. Ann, for example, admits to Joker (if you are dating her and bring her to his room) he was already making her heart race the first time she took him to Inokashira Park. Haru sounds outright heartbroken if you choose to stay platonic with her, and has to retreat to her room after her Rank 9 event. And while he can't actually romance the Velvet Twins, it's obvious that Caroline and Justine also fall for him, and their "fused" form, Lavenza, will even give him a heartfelt Love Confession if he talks to her with the reward for beating the twins in his inventory. Justified because... well, have you SEEN him?
    • It gets lampshaded in Persona 5: Dancing in Starlight. Ryuji and Yusuke are jealous of the fact that Joker is getting friendly with the ladies and interrogate him to learn his secret.
      Ryuji: You bastard, getting all of the sweet experiences alone. Speaking of which, this guy's relations with women is a real mystery, right? He's acquainted with people like that beautiful female doctor. There are others, aren't there? It'd be fine if you introduced them to us, right?
      Joker: Look for one yourself.
      Ryuji: You can't tell us? As expected, you're hiding something from us, eh?
      Yusuke: People say that "great men are fond of sensual pleasures". We should make that clear on this occasion. [flexing his fists] I'll have you confess everything. Are you ready?
      Ryuji: That's right! Let the interrogation begin! [Ryuji and Yusuke subject Joker to a rapid-fire series of questions]
    • In Persona Q2: New Cinema Labyrinth, the girls confront him about his womanizing with thinly veiled threats should he choose to flirt with Hikari.
      Morgana: Seriously... If you keep getting carried away like that, you're going to end up in some real trouble someday.
      Haru: [giggling] You're fussing too much, Mona-chan. There's no way Joker would ever do that—right?
      Ann: That's right. You'd never make a girl cry—huh, Joker?
      Joker: [Eye Take] [breaks into a cold sweat]
      Makoto: Yes, the rumors about him being sleazy turned out to be false accusations... Isn't that so?
      P4 hero: Ah—This maelstrom I'm sensing in them...
      P3 hero: Yeah... Joker, you might want to watch your back.
  • Chivalrous Pervert:
    • He checks out Ann along with the other boys during two animated cutscenes, and can potentially flirt with and tap nearly every girl he interacts with, but still, he's quite protective of the girls — especially Futaba, with whom he's shown to be very accepting of her general eccentricity and goes out of his way to protect her from her Evil Uncle — and there's no doubt that all of his female Confidants would be knee-deep in shit (if not dead) if it wasn't for his constant help.
    • He can also be very conscientious of the girls he's interested in if you choose to play him that way. In Persona 5: Dancing in Starlight, Ryuji asks what Joker's type is. Joker can respond by saying that the girl he's dating is his type, which Ryuji immediately lampshades.
      Ryuji: Alright, you're next! What type of girl are you interested in?
      Joker: The girl I come to like is my type.
      Ryuji: There it is! The model answer that offends nobody!
  • Chronic Backstabbing Disorder: Inverted. Over the course of the game, he's betrayed on three separate occasions: by the woman he protected from assault, by the Traitor who sells him out at the Casino, and by "Igor" himself, who turns out to be an impostor manipulating him to sate his own god-complex.
  • Chronic Hero Syndrome: Arsène himself notes this — as the last time Joker tried to help someone in need, the penal system slapped an assault charge on his record for his trouble — and even wonders if the resolve he showed in the past was genuine or not. This in turn proves to be the catalyst for his Persona Awakening, as his desire to help the helpless is the basis of his rebellious will, allowing him to form a contract with Arsène and summon him to save Ryuji from Kamoshida.
  • Clark Kenting: In a literal sense, as he wears Purely Aesthetic Glasses outside of his "Joker" persona. He's also the only one of the Phantom Thieves not to customize his school uniform.
  • Clark Kent Outfit: Kawakami's massages reveal his gallivanting around the Metaverse has given him a rather ripped physique, which is normally concealed by his outfit.
  • Classy Cravat: Arsène wears a long white cravat around its neck, to go with its classy top hat and other fineries.
  • Cloudcuckoolander: You have the option to play him as this, as there's a weird or joke response option in most Dialogue Trees.
    • While trying to get into Kamoshida's Palace via the Metaverse app:
      Ryuji: What's this eyeball-lookin' thing?
      Joker: Cute logo, huh?
    • After Morgana shows up in the real world:
      Ryuji: A cat's speaking! Can you hear it too?
      Joker: Meow?
      Ryuji: This is no time to be jokin' around!
  • Cloudcuckoolander's Minder: Plays this to both Yusuke and Futaba during their Confidants, but moreso with Futaba.
  • Clueless Chick Magnet: The manga has him unknowingly charming girls.
  • Cold Ham: Joker rarely speaks, but while in the Metaverse, his dramatic facial expressions, mannerisms, and penchant for flashiness say plenty.
  • Combat Parkour: Fights quite stylishly with his knives and guns, shredding his enemies with nimble, curving movements, and can learn a showy Gun Fu special skill that can knock even The Reaper off his feet.
  • Contrasting Sequel Main Character:
    • The P3 protagonist works for the express purpose of saving the world from Shadows, while the P5 protagonist and his crew are imparting justice on those they believe deserve it. The P3 protagonist is a relative newcomer to S.E.E.S.note , while the P5 protagonist founds the Phantom Thieves of Hearts. The P3 protagonist is a relatively well-respected student, and the majority of his/her friends are from the school, while the P5 protagonist has a bad reputation, and only two of his Confidants outside of the party are from Shujin Academy (and one is a teacher).
    • He makes a bigger Foil to the P4 protagonist, Yu Narukami:
      • Yu is a model student who works in secret to help the police solve a series of crimes. He wears his uniform in a casual style, but in contrast, his hair is neatly styled. Meanwhile, Joker is a delinquent on probation who commits crimes against the real crooks because the local police can't or won't do anything about it. He wears his uniform quite professionally, but his hair is unkempt.
      • Yu puts on glasses while fighting Shadows because said glasses help him see through the fog of the Shadow world, where he also wears his school uniform. Joker wears Purely Aesthetic Glasses to make himself look harmless, and he removes them while fighting Shadows in the Metaverse to reveal a stylish thief outfit modeled by his own Persona.
      • Both remove their glasses when they become unnecessary at the end of the game. Yu can see through Izanami's fog, and Joker's name is cleared and he no longer has to live a lie.
      • Yu has a pretty clunky fighting style that leaves the impression that his Weapon of Choice is more heavy than he would like, awkwardly swinging his swords like a baseball bat, and he only gets any proper fighting skills in the fighting game spin-offs. In stark contrast, Joker displays highly choreographed attacks and ultra-proficency with knives and handguns.
      • Yu went from a big city to a small town for a fairly mundane reason (his parents are overseas and he's living with his uncle), while Joker had to go from a small town to a big city because he's on probation after being Wrongly Accused for "assaulting" a Corrupt Politician, his parents apparently "got rid of him for being a pain the ass", and he had to transfer schools.
      • Yu's school life is extremely important, and the fun times he has at Yasogami High are a major part of the good times he has during his time in Inaba, as is his predecessor from P3 for whom after-school clubs were integral to keeping up Social Links. Joker's school life, in contrast, is almost non-existent (albeit not to Tatsuya's level), and all of his Confidants are with people around town who are similarly shunned by society. Some of the most unpleasant parts of the game take place at Shujin, and he even stops attending school altogether for a month after Sae frees him from his interrogation, although that's justified due to having to fake his own death. However, school does remain an integral for a few stat-boosting reasons (along with one of his confidants being his homeroom teacher) and often provides hints and foreshadowing in the game.
      • Both Yu and Joker have the option of pulling a Face–Heel Turn by cutting a deal with the main villains of their respective games; Yu with Adachi, and Joker with Yaldabaoth. Yu has to take the initiative in making the deal by willfully concealing Adachi's guilt and then privately confronting him about it later. Adachi is outright shocked when Yu willingly destroys evidence linking him to the crime and gleefully taunts Yu over it. Yu is visibly distraught by his actions, knowing that he'll remain under Adachi's thumb for the rest of his life. In Joker's case, it's Yaldabaoth who offers him a deal after a failed attempt to have him killed, and once Joker accepts, he keeps his word, not appearing to be particularly surprised by the outcome (though he does comment that Joker ultimately succumbed to his own desires). Joker, in turn, seems to have no issues whatsoever with his decision, and in fact sports a sinister smirk knowing that the city is effectively under his control.
      • In the animation versions, both used dragon-like Personas in specific scenes. Yu used the Kohryu Persona based on an Eastern dragon, while Joker used the Seth Persona shaped like a Western wyvern.
    • Previous protagonists generally tend to lean towards swordsmanship. Joker is a Gunslinging Knife Nut.
    • The ultimate Personas of the P3 and P4 protagonists are Messiah and the God of Gods Izanagi-no-Okami respectively. P5's protagonist's ultimate Persona is an analogue to the Fallen Angel Lucifer and an enemy of God.
    • Unlike his predecessors' anime counterparts, Ren is rather shy and introverted, and doesn't have a dry sense of humor or serves as a Straight Man when joining his friends' hijinks. While the anime adaptations of Persona 4 and 3 focus more on the protagonists' personal developments, Ren is mostly a non-entity in his anime, like in the game.
  • Conveniently Seated: On the second-last seat next to the window with Ann directly in front of him, usually to show them both whip out their phones in class.
  • Cool Big Bro:
    • He's only a year older than her, but he certainly acts this way with Futaba — aside from being her Living Emotional Crutch, he cooks for her, plays video games with her, and lets her barge into and monopolize his room. You can play a subversion, though, if you romance her, in which case the protagonist becomes an Understanding Boyfriend.
    • Played straighter with Shinya Oda, a troubled grade-schooler who the protagonist acts as a surrogate brother to in his Confidant link.
  • Cultured Badass: You can't increase the Knowledge stat without hitting the books. When he's not bashing Shadow skulls or making crooks repent for their crimes, he's likely back at Leblanc brewing some coffee or picking up shogi with Hifumi.
  • The Cutie: The first male Persona protagonist to hold this trope (preceeded by Maya) since his Adorkable personality makes him both adorable and endearing.
  • Dark Is Not Evil: He and his Persona wear black clothing, and Arsène naturally uses darkness spells and has a sinister, demonic appearance fit for a messenger of hell, but are actually anti-heroes fighting Shadows and far worse criminals, rather than outright villains.
  • Dark Messiah: In the second bad ending. After making a deal with Yaldabaoth, Joker keeps up his activities as the Phantom Thief, effectively taking over the town and turning it into his own police state.
  • Deadpan Snarker: There is almost always a sarcastic dialogue option available, even towards the snobbish Creepy Twins who act as his prison guards in the Velvet Room. Caroline always seems to get the blunt of it, though.
    Caroline: Hey, are you laughing at us!?
    Joker: I sure am.
  • Deal with the Devil: In the second bad ending, Joker is able to make a deal with Yaldabaoth in which in exchange for not interfering with his plans with the Holy Grail, he will stop the worlds from merging and leave control over the city to the Phantom Thieves.
  • Death Glare: Gives an especially icy one to Yaldabaoth in the final battle just before he blows the god's head off with a bullet empowered by the Seven Deadly Sins.
  • Defiant to the End: In the first bad ending, rather than give his killer the dignity of a response, he merely glares right at them right up until they pull the trigger.
  • Determinator: Massively so. Whether it be an unfair and unjust probation, two supernatural twins beating down on him, or the living embodiment of man's desire for social order erasing him from existence, he doesn't quit.
  • Did They or Didn't They?: Like the last two games, romancing a female party member or Confidant and then reaching the 10th rank of their Confidant link will heavily imply that Joker and his lady companion of choice were physically intimate, but this time, the game lays the suggestion every single time he brings a girlfriend to his room. This sometimes gets more blatant than usual, like, for example, Ann's dialogue during her Valentine's Day event:
    Ann: Argh, enough of this! I came here to have fun with you!...You've kept me waiting way too long. I'll smack you if you say I'm too heavy...
  • Did You Just Punch Out Cthulhu?: Did he just nail a physical god in the head to save Christmas? Nah, he just shot the godlike, corporeal manifestation of Tokyo's collective desire for social order to save Christmas. No big deal.
  • Diving Save: When first attacked by the Sphinx in Futaba's Palace, Joker leaps to push Makoto out of the way of flying debris before she gets squashed.
  • The Dog Was the Mastermind: An inversion, given that he's the viewpoint character, but Sae probably didn't expect the mastermind of the Phantom Thieves of Hearts to be that random kid in the background during one of her arguments with Sojiro.
  • Domino Mask: His bird-styled Mask of Power covers around his eyes and the bridge of his nose, but leaves the rest of his face visible.
  • Downloadable Content:
    • In Sonic Forces, his mask and longcoat are available as DLC costume pieces.
    • In Catherine Full Body, he is a DLC character for the Babel and Coliseum modes, and the other Phantom Thieves provide running commentary.
    • He is the second DLC character to be revealed for Super Smash Bros. Ultimate.
  • Earn Your Happy Ending: Like the P4 protagonist, Joker is also one of the few SMT protagonists to receive a happy ending in his game. With his probation complete, he is now a free man.
  • Equippable Ally: Not Joker himself, but he can execute one of his Personas to turn them into items or skill cards once-per-day. Many of the best weapons and armor in the game can only be obtained by itemizing his Personas this way. For instance, executing Lucifer along with a Model Gun as a base (which can be obtained from the Dark Net or by trading Mothman figures in Akihabara) will produce the Tyrant Gun, a weapon for Joker with a whopping 390 attack power, far exceeding any of the guns purchasable or customizable at Untouchable.
  • Et Tu, Brute?: After his capture in the prologue, he struggles as he's pinned to the ground... but when he's told that he's been sold out (presumably by one of his friends), he gives up. And then it's massively subverted when it's revealed that his behavior was all an act — he knew exactly who the traitor was from the very beginning and had anticipated every single one of their actions.
  • Evil Laugh:
    • As a demonic Anti-Hero, Joker's Persona Arsène is capable of very convincing evil laughs.
    • Joker will also spout impressive peals of impish laughter when certain villainous DLC Personas such as Tsukiyomi gain new skills through leveling up.
  • Expelled from Every Other School: He was expelled from the school in his hometown when he was convicted of assault. Shujin Academy, a stuffy, elite preparatory school looking to gain some good publicity for "reforming a criminal", warily accepts him on the condition that he behave himself while he's enrolled there. If he doesn't, his next stop is juvenile detention.
  • Face Death with Dignity: In the first bad ending, all his killer gets from him is a stoic glare. Averted in the Non-Standard Game Over, where he is visibly shaking with fear, and subverted in the route to the true ending, where he doesn't actually face death at all.
  • Face–Heel Turn: In the second bad ending via Deal with the Devil with Yaldabaoth.
  • Fake Memories: The details of how he is arrested in the Nonstandard Game Over endings — usually as an indirect consequence of failing to reform a target's heart in time, along with terrible things happening to some of his friends — are these due to his drugged state during the interrogation.
  • Faking the Dead: In order to avoid the bad ending where he dies, Joker exploits a phone modified by Futaba using the Casino's reality warping ability to activate the Metanav App when Akechi attempts to kill him and tries to make it look like suicide, making him kill a mental projection instead while Joker calmly sits in the interrogation room Magnificent Bastard-style with a smug grin on his face. Once his "death" is broadcasted, he escapes the police building with Sae's help, and has to remain in Leblanc without showing his face until the Thieves can send Shido's Calling Card.
  • Fallen Angel: His Ultimate Persona is the Gnostic version of the Trope Codifier, Satanael.
  • The Farmer and the Viper: At the beginning of the game, he rescues a woman from being sexually harassed by a drunkard. She thanks him by testifying that he randomly assaulted her. Justified as the drunkard is actually a powerful politician, and promised that he would make her life a living hell if she didn't. At the end of the game, she retracts her statements and confesses what really happened, which helps Joker go free.
  • Fighter, Mage, Thief: Fits the third mold in relation to his two immediate predecessors, being a gunslinging, knife-wielding Phantom Thief with the ability to Le Parkour, sneak around Palaces, Flash Step between various forms of cover, hold enemy Shadows at gunpoint, and One-Hit Kill Shadows on surprise attacks. He also has the best tactics of the three, such as Baton Pass, Random Fire, and Down Shot.
  • The Fixer: His team role outside of combat. Need to turn a pirate's hoard worth of gold and jewels into cash? Need to snap up an assault rifle or a medieval battle ax? Want an article on the front page of tomorrow's paper? Or a backpack's worth of experimental drugs? Joker knows the people to call and will happily take care of all of it.
  • Flash Step: In a step up from previous protagonists, Joker can jump from cover to cover during Dungeon Crawling, flying forward several feet in a flash of Speed Lines.
  • The Gadfly: Depending on how you characterize him, he's either this, a Cloudcuckoolander, or a mixture of both. Since choosing the weirder or more joking dialogue options tends to net a response, he could very well be saying them just to get a rise out of people.
    Makoto: Honestly though, I'm in shock. She thought I was a robot...
    Joker: Beep boop.
    Makoto: Don't tease me!
  • Gender-Blender Name: Both official names (Akira and Ren) are unisex names.
  • Gentleman Thief: His "Joker" identity certainly seems to evoke this, judging by his Nice Suit, Domino Mask, and dramatic performance at the Night of the Phantom event.
  • Good Wings, Evil Wings: His Persona Arsène sports black angel wings, to match his Anti-Hero personality. The wings of Satanael, his Ultimate Persona, are feathered at their base but become bat wings at the end.
  • Gray Eyes: Strong-willed, calm, reliable, and handsome, yet also quite cheeky and resistant to corrupt forms of control-based authority.
  • Grin of Audacity: His signature expression as Joker, fitting given his stance as a defiant rebel who stands against overwhelming odds.
  • Guest Fighter:
    • He was the first revealed downloadable character in the "Fighters Pack" for Super Smash Bros. Ultimate.
    • Joker is DLC for Catherine: Full Body, which has him replace Vincent with the other Phantom Thieves providing running commentary.
  • Guile Hero: Besides his talents as a pseudo-therapist, he's constantly noted to be a trickster at heart. He can bribe, manipulate, and negotiate with enemy Shadows to get them do what he wants, and he's even able to play the Traitor like a fiddle. Even more impressive, though, is the fact that he managed to earn the trust of jaded prosecuting attorney Sae by appealing to her lost sense of justice during an interrogation in which he was exhausted, beat-up, and blitzed on an unknown drug.
  • Gun Fu: His "Down Shot" ability (which you learn by befriending the Tower Arcana Confidant) allows him to knock down nearly any foe by unloading all his shots - or just six with Tower Rank 6 - while flipping all over the place like an acrobat.
  • Handguns: His firearms of choice.
  • Hello, [Insert Name Here]: Like previous games, the protagonist has no given name other than using "Protagonist" or "Yourself" in previews. His title "The Phantom", used outside of the game itself, however, is static, as is his heist code name "Joker". In spoken dialogue, the characters will avoid saying his name in various ways when it's included in text by using "Joker," "this guy," "him," or just skipping his name altogether.
    Sojiro meeting the protagonist, text box: So, you're (player's chosen name)?
    Sojiro meeting the protagonist, spoken line: So, you're the guy?
  • Heroic Mime: Downplayed. Unlike previous protagonists, he actually has a number of voiced lines, even in some cutscenes, and will often drop several Stock Phrases in in-game menus and battles. Likewise, most of the in-game narration is actually his Inner Monologue, instead of the second-person narration used in the previous games. However, he still never voices his Dialogue Tree lines, and has the fewest spoken lines of any main character in the game, for a total of about seven minutes of voiced dialogue in a 100-plus hour game. Zigzagged in the anime adaptation, where he's still quiet and at first visibly depressed, but in just two episodes, he manages to speak more than he did in the whole game. Despite that, however, he's still treated as a non-character in the anime and he only speaks short sentences in response to other characters, with some notable exceptions.
  • Hero with Bad Publicity: At the start of the game, he helps a woman being sexually assaulted, only to be treated as a violent delinquent by those around him due to the molester having connections with the local police.
  • Heterosexual Life-Partners: Forms such a bond with Ryuji and Morgana, but specially the latter due to their A Boy and His X dynamics.
  • Hidden in Plain Sight: Throughout the month of December, when Joker is forced to fake his death due to Akechi's betrayal, he still manages to operate without much trouble even despite the Japanese Government now knowing his identity. Thanks to Shido's obsession with subterfuge to keep anything from linking back to him, Joker's identity remains anonymous to the public at large and even most officials are largely in the dark.
  • Holy Halo: Inverted since it's treated as a symbol of how Satanael was holy before his fall from grace, rendering it now a demonic halo ringed with bat wings, but he still firmly falls under Dark Is Not Evil, making it visually contrasting Yaldabaoth's more classical halo with angel wings.
  • Horned Humanoid: Arsène has the appearance of a crimson man with two black and red horns coming out of its forehead.
  • Hot-Blooded: Underneath the cool exterior he puts on in his day-to-day life, he's a smug daredevil who leads a group of stylishly-dressed vigilantes with great gusto, has a flair for the dramatic, and is variously referred to as a passionate trickster, a gambler, and someone who never takes "no" for an answer.
  • Huge Guy, Tiny Girl: He's One Head Taller than Futaba and the two can be a couple. Fan-Art took this hard and ran with it.
  • I Know Mortal Kombat: He polishes his marksmanship by playing an arcade shooter with Shinya, letting him do things like hit someone whose cognition is supposed to make him "invincible" by dodging every attack.
  • Infinity +1 Sword:
    • His Ultimate Persona is Satanael, the Gnostic equivalent of the devil. It starts off at level 95, has top-tier skills like Maeigaon, Megidolaon, and Victory Cry, and at least resists every element.
    • His best melee weapon is Paradise Lost, gained by itemizing his Ultimate Persona. It gives him increased resistance to Curse damage.
    • His best ranged weapon is either Natarja (itemize Metatron to gain +5 to all stats) or the Tyrant Pistol (itemize Lucifer to gain +10 Magic and deal more gun damage).
  • Informed Attractiveness: Inverted. While he is really good-looking and his fangirls IRL are a testament to that (see Bishonen above), in addition to the fact that the artbook reveals the character designer intended him to be "polished and sexy", in-game, he's instead been described as looking disheveled at times, and once got the nickname "frizzy hair".
  • Inner Monologue: The game's narration consists primarily of his own thoughts as he's being interrogated by Sae.
  • Innocent Cohabitation: With Futaba, after she joins the party. They can both start staying at Leblanc during afternoons and on weekends without ending up in a romantic relationship for most of her Confidant quest chain. The player can then decide if they want to pull a Relationship Upgrade or play the trope straight.
  • Institutional Apparel: During visits to the Velvet Room, he is dressed in black and white pinstripes.
  • In the Hood: He starts wearing a gray hoodie with the hood up after he's "killed" late in the game, and has to stay incognito so the police and the Conspiracy don't realize the truth. It's deconstructed slightly in that wearing the hood in public with the other Phantom Thieves actually makes him stand out more next to his friends who are wearing their school uniforms, which draws the suspicion of a nearby police officer.
  • I Will Wait for You: On his last day, some of the girls he romanced say this to him before he leaves.
  • Just a Kid: At the beginning of the game, Sojiro mocks him by telling him his probation is what he deserves for sticking his nose into a dispute between adults, even if he did prevent a woman from being raped or physically assaulted.
  • Knife Nut: Wields a surprising hodgepodge of knives ranging from kukri knives to kopis and skinning knives, as well as various daggers, machetes, and at least one scalpel as his melee weapons, in contrast to most Persona protagonists, who prefer swords.
  • Large Ham:
    • Shown in full flux as he dramatically introduced himself at the first Persona 5 gameplay trailer unveiling, and even in the game proper he's incredibly theatrical with a penchant for tactical taunting. You can tell he's really enjoying the whole "Phantom Thief" angle. Futaba even lampshades it, calling him a showoff when he decides to jump headfirst outside of a stained glass window while the Casino's cognitive guards chase after him, all with a cocky smile on his face, and gracefully falling several stories below in a fall that would otherwise kill him. Even as a mouse, he's over-the-top.
    • It's worth noting that his battle cries are among the most aggressive out of the entire party, which is saying something. Particularly when using a DLC Persona to attack an enemy's weakness, Joker will dramatically shout stuff like "Face my fury!"/"It's Sho-Time!" when using Tsukiyomi/Tsukiyomi Picaro's Abyssal Wings, or even something as over-the-top as "DIE, DIE, DIE!" with Asterious/Asterious Picaro's Titanomachia.
  • The Leader: A more prominent example than his predecessors, as he exemplifies all four types at one point or another throughout the story. Of the four, he most often demonstrates his skills as the Charismatic type while occasionally dipping into the Mastermind type. Generally speaking though, he'll always trust his more knowledgeable (read: vocal) teammates when it comes to the plans, usually deferring to Morgana, Makoto, and Futaba depending on the situation.
  • Lightning Bruiser: Joker can become this at higher levels, with the right Persona or combination of skills. With the Nataraja Gun and the Crystal Skull accessory, he can get +10 to all stats, making him quite formidable. His ultimate Persona, Satanael, has well-rounded stats and literally no weaknesses; in fact, Satanael resists everything and learns some of the best skills in the game.
  • Likes Older Women:
    • All but three of his nine potential romance options are older than he is. Four of them are women in their twenties, one even being his homeroom teacher. Makoto and Haru are both a year older, being third-year students. And of the remaining three that aren't older, two of them are the same age (Ann and Hifumi), making Futaba the only love interest younger than him.
    • Lampshaded during Chihaya's Confidant, where she straight up asks him if he is into older women, with one of the responses, which starts her romance, being an enthusiastic "Hell yeah I am."
  • Living Emotional Crutch: Played straight, though increasingly downplayed, in Futaba's Confidant link. Having taken a shine to him almost immediately, Joker starts out as one of the only people she's comfortable with, and at the beginning of her link, he's the thin line standing between her and crippling panic attacks whenever she's faced with social interaction, but as her link progresses, and Joker helps engage her in situations further out of her comfort zone, she becomes less and less dependent on him for emotional support. Her Confidant link eventually ends in her being capable of socializing on her own (barring her romance path, where she says she doesn't want to be entirely independent of Joker, although, for the most part, she still is).
  • Looks Like Cesare: His disheveled appearance during the interrogation sequences fits all corners: sunken eyes, deathly pale skin, and a menacing scowl to go along with his already thin frame and scraggly black hair.
  • Mage Marksman: All of the Thieves can be considered this, but Joker stands out for two reason: one, he's a Wild Card which gives him a little bit of an edge over his peers in the mage category, and two, if Shinya's Confidant is completed, he becomes the best marksman in the team bar none.
  • Magikarp Power: With a lot of trial-and-error and fine tuning, it's entirely possible to get early Personas like Arsène to have much higher stats than any high-level Persona as well as some very powerful skills. Like so.
  • Magnetic Hero: He's able to assemble an incredibly diverse list of people to his cause by the end of the game, from his friends at school to a gamer genius pre-teen, to an Intrepid Reporter, to a disgraced back-alley doctor, to a politician running for a seat on the national government to supernatural beings.
  • Master of All: He has the power of the Wild Card, allowing him to wield multiple Personas. This means he can basically has ever elemental affinity in the game, all buffs and debuffs, and can be geared to do just about anything and everything. Personas fused or found at the endgame also usually have above average stats, making them quite well-rounded. His HP and SP stats might be middle-of-the-road among the Thieves, but even that can be remedied if he takes the time to train in the attic or the gym.
  • Meaningful Name: His Phantom Thief name, Joker. In a poker deck, the Joker is the wild card, representing infinite possibility, and is considered the equivalent to the tarot deck's Fool card, Joker's reigning arcana.
    • His Canon Name Amamiya Ren 雨宮 蓮: 雨 means rain, 宮 means palace and 蓮 means lotus. The double meaning here is that not only is he the leader of the Phantom Thieves come to rain on the palace, but the lotus in Buddhist teachings is symbolic of purity and cleansing.
  • Messy Hair: Lampshaded frequently throughout the game. He's still quite attractive, though.
  • Mistaken for Gay: In one of Yusuke's social links, they mistake a pair of siblings for a couple...and it turns out they thought Joker and Yusuke were a couple.
  • Mr. Fanservice: You judge. Between his looks, outfit, voice, and attitude, he's definitely got a devoted female fanbase and more than a few fanboys.
  • Mundane Utility:
    • He can use his Third Eye skill in the real world to identify fish and find the winner's tags at the fishing pond, and to slow down pitches in the batting cages.
    • While giving you a massage, Kawakami can make the observation that Joker is deceptively buff and muscled under his clothes, the implication being that running around in the Metaverse keeps him in shape.
  • Named by the Adaptation: The manga adaptation gave him the name "Akira Kurusu", while the 2018 Anime of the Game and the rhythm-game sequel Persona 5: Dancing in Starlight both use "Ren Amamiya" for him. Averted in Super Smash Bros. Ultimate; he has no proper given name there and has only been referred to as Joker thus far.
  • Nerves of Steel: Lampshaded by Mishima when being confronted by two violent street thugs didn't even do so much as make Joker flinch (whereas Mishima himself was practically crapping his pants). He's also fully willing to stand in the way of Futaba's uncle to defend her, even with the knowledge that another confrontation could lead to his probation getting revoked, simply side-stepping an oncoming punch and letting the guy fall flat on his face.
  • New Transfer Student: Becoming a trend for Persona protagonists. In his case, however, he gets sent away to Tokyo after a Miscarriage of Justice lands him on probation. You join him as he's forced to transfer from his local school to Shujin Academy.
  • Nice Guy: While he can be quite The Gadfly and something of an obnoxious show-off, he's also deeply caring and is constantly getting into trouble because he wants to help people even when they refuse him or if it's dangerous for him. He is also quick to stick up for people close to him and is willing to risk life-and-limb to change the world that has wronged him for the better.
  • Nice Hat: Arsène wears an extremely tall metallic top hat.
  • Nice Shoes: Joker's Metaverse outfit includes a neat pair of winklepickers, a type of Cuban-heeled boot with an elongated, pointed toe box.
    Random Shadow Dialogue:"Come at me, Clown-Shoes!"
  • Nigh Invulnerable: After beating the game's ultimate Superboss, Caroline and Justine, on New Game+, Joker obtains the Omnipotent Orb, allowing him to No-Sell literally any damaging attack in the game except for Almighty attacks. Though, by this point, it's more of an Infinity +1 Sword and a Bragging Rights Reward since you've beaten the greatest challenge the game has to offer.
  • No Good Deed Goes Unpunished:
    • He ends up in Tokyo after he attempts to help a screaming woman who's being assaulted by a drunken man, only for the man to end up injured. The man threatens the woman into lying to the police about Joker's involvement, eventually getting him sentenced to a year on probation. Joker is expelled, and forced to transfer to the only school that will accept him as a juvenile offender, and the man who landed him in criminal court walks away scot-free.
    • Finally subverted in the True Ending. Getting Masayoshi Shido convicted means he has to admit he violated his probation as part of his testimony against him, and he's consequently arrested and sent to juvenile hall the day after Christmas. However, the woman who falsely accused him of assault later recants her statement, his record is wiped, and he's able to walk out of juvenile after serving only two months.
  • Oh, Crap!:
    • You can see a few shocked exclamation marks above his head after he hears about the fact that testifying against Shido means that he'll be sent to juvenile hall.
    • He's also always taken aback whenever his non-team Confidants make it clear that he's given away his identity as a Phantom Thief.
  • One-Hit Kill: "Instant Kill", Ryuji's Rank 7 Arcana Bonus, is a skill that allows Joker to instantly defeat nearly any Shadow that's significantly weaker than him during an Ambush. Joker will then receive a free Persona so long as the player has an open slot and doesn't already have it, though he won't receive money, EXP or items. He is also one of the two Thieves who have access to the insta-kill Hama and Mudo spells.
  • One-Man Party: A properly-equipped Joker can beat any boss by himself and rip through Shadows that outnumber him 6 to 1 like a lawnmower through grass, only ten times as fast. In fact, upon playing a New Game+, he can even challenge Caroline and Justine by himself, and he can actually win (provided you know what you are doing, of course).
  • One-Note Cook: A downplayed example; he can learn to make a mean curry and coffee from Sojiro, but he's not going to be cooking the same variety of dishes as his immediate predecessor.
  • Opaque Lenses: Tying into the meek personality he adopts in public, the lenses on his glasses sometimes seem to block out his eyes entirely.
  • Pair the Smart Ones:
    • By increasing his Knowledge stat, Joker can pursue a romance with Makoto, the student council president and Hifumi, the champion Shogi player.
    • This trope also applies to a romance with Futaba, albeit to a lesser extent — her route isn't stat-locked by intelligence, but by kindness.
  • The Paragon: As has been the case since Persona 3. He's the leader and the person who inspires and helps the rest of the cast to work through their issues and become better versions of themselves.
  • Parental Issues: Possibly. In the beginning, Sojiro mocks the protagonist by saying that his parents "got rid of him for being a pain in the ass", and, as with his predecessors, it's true that his parents are completely absent from the game, but this is hardly conclusive — we know the least about his homelife prior to the events of the game as we do about any post-Persona 2 lead so far, and it's as likely as not that Sojiro was just picking on him, and that all the calls/visitation with his parents happened off-screen.
    • Also worth considering is the possibility of his parents deliberately maintaining distance from him to give him a home to come back to once his probation is over, simply because of how damaging a criminal conviction is in Japan, in a way that's unheard of in the West.
  • Le Parkour: Thanks to the nature of the Metaverse, Joker can navigate Palaces at a constant sprint, jump between various kinds of platforms, perform one-handed pull-ups when climbing walls that are twice as he is tall with little visible effort, and even jump out of buildings several feet high without having anything to break his fall. The trailers and opening sequences have him effortlessly leaping off high-rise buildings and wall jumping between obstacles without a care in the world.
  • Phantom Thief: As the leader of the supernaturally untraceable Phantom Thieves, he gets the title "The Phantom."
  • Playing Card Motifs: His Persona has multiple hearts on its shoulders, and his heist code name is Joker. In card games, the Joker can act as either the ultimate trump card, the beneficial Wild Card, or harmful unmatched card such as in the Old Maid game; this reflects his role in the story quite nicely.
  • The Power of Friendship: Like previous Persona protagonists, the variety and power of Joker's Personas is directly proportional to the number of bonds he is able to forge with his friends, which is reflected in being able to fuse increasingly more powerful Personas with more devastating skills as his Confidants progress.
  • The Power of Hate: Arsène advises Joker to channel his hatred for his enemies into the power of his Persona.
    Arsène: Detest the enemies before you! Change that animosity into power... and unleash it!
  • Pre-Mortem One-Liner:
    • Played for Laughs in the beginning of the game when the party talks to a pixie as part of the demon negotiation tutorial. She begs Joker to let her go and he has the option of telling her she can go... to hell. It's so bad she forgets the guns pointed at her and calls him out on it.
    • Played straight with the Final Boss Yaldabaoth, right before blowing his brains out with his Ultimate Persona Satanael.
    Joker: Begone!
  • Psychotic Smirk: He strikes these a lot. In the bad ending where he sides with Yaldabaoth, he gives a partcularly sinister one, complete with an impish chuckle.
  • Purely Aesthetic Glasses: He doesn't appear to need his glasses for vision correction, performing heists and firing guns with pinpoint accuracy even when he isn't wearing them in the Metaverse. As an equippable accessory, they are described as being just to make you look smart. He goes without them at the very end of the game, no longer needing to hide his true self.
  • The Quiet One: Played with and invoked. His seemingly quiet nature is actually a ruse to hide his true self and keep himself out of trouble in the public eye, this being Japanese society where people are quicker to judge. He's significantly wilder when in Phantom Thief mode, but still never speaks more than a single sentence at a time.
  • Raven Hair, Ivory Skin: He has light skin to contrast with his messy black hair and dark gray eyes, and is undeniably handsome.
  • Red Baron: Arsène introduces himself in his first appearance as "the pillager of twilight."
  • Red Eyes, Take Warning: His eyes are dark gray, but in the stylized red and black scenes and his All-Out-Attack finisher, as well as some official art, they're depicted as bright red. Considering his rebellious nature, it's fitting. On the other hand, Arsène and Satanael both actually have red eyes.
  • Refusal of the Call: He attempts to delete the Metanav app from his phone for a few days, before unwittingly using it to enter Kamoshida's Palace. At the time, Joker didn't know it was a call in the first place.
  • Reports of My Death Were Greatly Exaggerated: During the Phantom Thieves' calling card message to Shido, after it was reported earlier that their leader was dead, all the thieves appear at the end of the message in shadows and say they are all alive and well. He also is the only one to step out of the shadows and show everyone his face, and personally calls out Shido.
  • Ripple Effect-Proof Memory: In Persona Q2: New Cinema Labyrinth, he's supposed to have forgotten everything that happen due to the laws of space-time resetting themselves when he returned to his world. But his eyes widen and he smirks when he sees Hikari walk on stage at the end of her movie, implying that he recognizes her when no one else can.
  • Roundhouse Kick: One of Arsène's attack animations is a roundhouse kick, which brings emphasis to his literal stiletto heels.
  • Sanity Slippage: Throughout his entire interrogation, Joker is quite clearly under a lot of stress as he struggles with the effects of the drug in his body while trying to recount eight whole months of events to Sae on nothing more than sheer willpower. If the player ignores the deadline of any given Palace without getting the treasure inside, Joker will lose it to a point where his own mind fabricates horrific memories vaguely depicting what would have happened to each of his friends if he actually had failed to save them.
  • Satan is Good: His version of Satanael is heavily inspired by the Shin Megami Tensei interpretation of Lucifer, down to having the same character outline and sporting the same arms open wide Ass-Kicking Pose.
  • Scary Shiny Glasses: Can definitely power these up at will.
  • Secret Relationship: All of his possible relationships are kept secret for varying reasons, such as the stigma associated with a teacher-student relationship (Sadayo), the stigma associated with relationships to minors (Chihaya, Takemi, Ohya, as well as Sadayo), the girl in question having an Arranged Marriage (Haru), because he lives with his girlfriend's Overprotective Dad (Futaba), or simple preference (Ann, Makoto, and Hifumi). None of the other Phantom Thieves are even made aware if Joker has begun dating one/some/all of their female members, with the girl(s) in question opting to display her affections for him in private (e.g. Ann and/or Makoto inviting him for an afternoon stroll on the Hawaiian beach once "nobody else is looking").
  • Seven Deadly Sins: The ultimate attack used by Satanael, Sinful Shell, combines the power of all the deadly sins to kill Yaldabaoth, the God of Control.
  • Sexier Alter Ego: Normally he presents himself as a mild-mannered high school student with dorky glasses, but becomes a cocky, exquisitely dressed Gentleman Thief during his illicit activities to reform corrupt members of society.
  • Shirtless Scene: Doesn't wear a shirt while fighting a training dummy at the gym or doing inverted crunches in his room. There's also any time he visits the local public bath.
  • Shrinking Violet: In contrast to his stoic and resigned behavior at the start of the game and the manga, Ren Amamiya in the anime is far more timid and overly-deferential when he first moves to Tokyo, going so far as to soften and up his vocal pitch around adults.
  • Signature Scent: He lives, and occasionally works, in a coffee shop, so the scent tends to follow him around. Apparently, the other thieves can tell when he's nearby due to the smell alone (much to his embarrassment).
  • Skyward Scream: Arsène does this near the end of the final boss as he becomes Satanael.
  • The Slacker: He takes a few crap jobs, doesn't seem too invested in class, and can, by the player's choice and with one of his teacher's help, nap, craft tools, or read during class, and unlike the previous two protagonists, Joker actually never gets involved in any school clubs outside of assisting Haru with her gardening during her Confidant link. Depending on what the player chooses, this could instead be Brilliant, but Lazy.
  • The Social Expert: A low-key example. While his "school life" is practically non-existent, Joker has the best people skills in the party, and he also maintains a small but effective network of characters who owe him favors in some fashion, including a doctor who keeps him supplied with barely-legal drugs, an alcoholic ex-political reporter who personally delivers him contact info and writes puff pieces about the Thieves, a washed-up politician who teaches him oration, and even the owner of a Yakuza-affiliated "airsoft shop" who supplies the Phantom Thieves with most of their equipment.
  • The Stoic: He's quite unflappable, though not opposed to smiling and having fun.
  • Stoic Spectacles: Invoked. After the Miscarriage of Justice that lands him on probation at the start of the story, he starts wearing big, clunky circular glasses to appear more mild-mannered. He only takes them off whenever he's in the Metaverse, and he can see perfectly fine and whoop Shadow booty without them.
  • Summon Bigger Fish: Unlike his predecessors, he defeats the Big Bad by summoning a Persona physically bigger than him.
  • Super Window Jump: He escapes the casino by jumping backwards straight out a window without even pausing to grimace and landing completely unscathed several stories below. Futaba implies the only reason he did it was because it was "a stylish way to end the job", even calling him out for showing off.
  • Taking the Heat: He ultimately turns himself in as the Phantom Thief in order to prevent his friends from being implicated along with him and to testify against Shido to ensure his conviction. His friends' efforts manage to get him out early, allowing him to go free and is cleared of his probation in two months.
  • Teacher/Student Romance: Potentially with Sadayo Kawakami, the Temperance Confidant and his homeroom teacher. On the side she moonlights as a call-in girl, with Joker becoming her main client after discovering her secret. Though slightly suggestive, most of the activities she does are practical in nature, such as cooking, cleaning and giving him massages. She does this dressed as a Meido, though, so it's not entirely innocent. Towards the end of her plotline, however, they can enter into a romantic relationship.
  • Then Let Me Be Evil: In the "Bad Ending" where he sides with Yaldabaoth, his newfound Lack of Empathy to the consequences his actions have on the world in light of the realization that humans are simply too lazy, incompetent, or scared to take care of themselves pushes him to the brink of becoming a Knight Templar peace broker, whereas in the "True Ending" where he rejects Yaldabaoth's offer, his restored faith in humanity's ability to change allows him to use the collective hope of the citizens of Tokyo to summon the ultimate symbol of freedom to set everyone free from the Demiurge's totalitarian order.
  • Trauma Conga Line: Remarkably little seems to go right for this kid, and how. The reason he's in Tokyo in the first place is because the woman he personally tried to protect from being assaulted by a drunken man lied to the police about his involvement out of fear, dragging him through a criminal court case that puts an assault conviction on his record. When he gets there, his guardian doesn't trust him, and neither does anyone else at his new school, who all know about his past thanks to a slandering coach who threatened another student into leaking the information online. Once that's out of the way, he himself is blackmailed (arguably more than once), framed for murder (twice), betrayed a second time, and allows himself to be arrested, drugged to the point of incoherence, and nearly crippled to keep his Ragtag Bunch of Misfits from being caught by the authorities. Then, while he's still doped up out of his mind, he's put through a protracted interrogation where his testimony serves as the linchpin for a Gambit Roulette plan which, if executed successfully, will save him and his friends from being killed off by a sociopathic murderer. He's then betrayed a third time by the mentor figure who had, up until this point, been assisting him in honing the supernatural skills that allow him to alter other peoples' psyches, and is nearly wiped from existence. Even after saving the world, he's still forced to serve two months in a juvenile detention center to ensure that the man who got him convicted for assault goes to prison, and he undoubtedly would have had to serve for longer if not for the dedicated lobbying of his friends. He may get his happy ending, but even after all that, the police are still surveying him and his team for any signs of suspicious activity.
  • The Trickster: An oft-lampshaded trope, and discussed a few times, with Lavenza outright asking him to take the role of a "Trickster".
  • Troll: He can definitely show hints of this. For example, when arranging an interview between Ohya and Mishima, none of the options available to the player do anything to dissuade Mishima that it isn't a blind date.
  • Unkempt Beauty: A male example; he looks like he's never touched a hairbrush in his life, has terrible posture, and is referred to as looking messy and disheveled more than a few times in-game (most notably during Makoto's Confidant), but that said, he's probably the prettiest Persona protagonist, and is by far the sexiest.
  • Unresolved Sexual Tension: His and Kawakami's early interactions are changed to be much more awkward and heavy on the Ship Tease in the anime and all of it is Played for Laughs. Since Ren now has his own personality he gets very flustered and panicked around her, and freaks out at some of her more fanservicey moments.
  • Waistcoat of Style: Arsène, a Persona reflecting Joker's stylish Gentleman Thief tendencies, wears a black waistcoat.
  • Warrior Therapist: A literal example — his work as a Phantom Thief involves him and his friends directly affecting a target's psyche to induce a specific psychological shift, i.e. ridding them of their (self-)destructive tendencies.
  • Weapons of Choice: As befitting a flamboyant phantom thief with a flair for the dramatic, Joker uses knives and pistols.
  • We Cannot Go On Without You: It's an instant game over if he dies in a fight.
  • We Will Meet Again: If Arsène is not one of Joker's Persona during the Casino heist, he will appear before and after the battle with Moloch. Arsène warns Joker that his destiny is approaching, and promises to meet Joker again if he survives it.
  • What You Are in the Dark:
    • Near the end of the game, Yaldabaoth makes an offer to Joker, offering him the return of his friends, as well as making them all the gods of the new world he intends to create. Nobody would ever know what really happened. It's up to the player to choose the outcome, but of course, the good ending involves Joker refusing Yaldabaoth's offer, citing how it goes against everything he and the Phantom Thieves stand for.
    • It's not really obvious without Rewatch Bonus or by making the right question, but the entire opening sequence is this. It turns out that when Joker is intercepted by a SWAT team while escaping from the casino, those were regular police officers facing a high-leveled Persona User in the Metaverse. Joker could have easily moped the floor with them with his Personas, but he didn't even try to despite knowing what would happen to him after his capture. That showed some real commitment to the Thou Shalt Not Kill aspect of the Phantom Thieves' brand of justice, and to their plan to catch the real mastermind behind the Mental Shutdown cases.
  • Wife-Basher Basher: At the start of the story, Joker ends up on probation after getting arrested for confronting a man attempting to assault a woman. It's later shown that Joker only tried to pull him off of her.
  • Winged Humanoid: His Persona, Arsène, is a masked man with giant bird wings.
  • A Wolf in Sheep's Clothing: He shows up in public quiet and reserved, wearing Nerd Glasses he doesn't need and even carrying an air of penitence he doesn't feel, but when he lets the mask slide away, he can be cheeky, stubborn, and hard to control, and as Joker, he becomes a flashy, passionate, gun-toting, Shadow-eviscerating Gentleman Thief with incredible powers.
  • Wolverine Claws: Arsène has metal claws on the ends of each of its fingers.
  • Your Cheating Heart: He can juggle several lovers at a time, but will inevitably drop the balls come Valentine's Day.

    Ryuji Sakamoto / "Skull" 

Ryuji Sakamoto / Skull

Arcana: VII. Le Chariot (The Chariot)

Persona: Captain Kidd, Seiten Taisei, William

Weapons: Bludgeons and shotguns

Arcana Bonus: Insta-kill low level enemies on ambush.

Voiced by: Mamoru Miyano (JP), Max Mittelman (EN)

https://static.tvtropes.org/pmwiki/pub/images/ryuji.png
Click here to see Skull 
Click here to see Captain Kidd 
Click here to see Seiten Taisei 
The First Attacker of the Phantom Thieves

Freakin' boring!
Captain Kidd: "Since your name has been disgraced already, why not hoist the flag and wreak havoc...? The other you who exists within desires it thus... [...] There is no turning back! The skull of rebellion is your flag henceforth!"

A boy from the protagonist's school whose combination of attitude and appearance gives off the air of a delinquent. He's considered a "problem child" at school due to his rude and gruff-mannered speech and behavior, although it's said he wasn't always this way. In fact, he used to be a talented member of his school's Track Club before he quit.

Ryuji is the Mighty Glacier of the group, toting great Strength and the highest Endurance in the party; however, his Agility and Luck are abysmal. While he can learn all of the Zio spells, brutal physical attacks are his strongest assets. Ryuji's Persona is the Chariot Arcana's Captain Kidd — as in William Kidd, a real life Scottish sailor who lived in the 17th and early 18th centuries. After years of sailing, Kidd was arrested in Boston and executed by the British Parliament for five counts of piracy and one act of murder — despite no evidence that Kidd ever did anything illegal, and instead was simply a privateer. Captain Kidd appears as a skeletal pirate, complete with hat, eyepatch, and a miniature boat he triumphantly rides in on.

Ryuji's ultimate Persona is Seiten Taisei, also known as Sun Wukong the Monkey King, from the Chinese epic Journey to the West. As one of the classic trickster archetypes in Chinese Mythology, Wukong is particularly famous for stealing the secrets to immortality from the gods after they invite him to join them in the Heavens, only to appoint him a celestial stable boy. After an extended Rage Against the Heavens, Wukong is cast down from the celestial realms and imprisoned for several centuries. Wukong appears as basically himself (with a mohawk) on a cloud.

In addition to enhancing what he can do in battle, Ryuji's Confidant Link allows Joker to instantly kill enemies who are ten or more levels lower than Joker on the field as long as he attacks them from behind. Through his link, he and the protagonist grow closer by working out together, and the player learns of his tumultuous history as a member of Shujin's track team. When word through the grapevine spreads that a scheming teacher wants to revive the track team for unsavory purposes, Ryuji and the player plan to put a stop to him, giving a glimpse of how compassionate Ryuji truly can be.


  • Abhorrent Admirer: In the anime, his athletic body catches the eye of two gay men in Tokyo's redlight district while he and Joker are trying to meet with Ohya. Joker leaves him behind as the two men wrestle Ryuji to the floor to avoid missing Ohya. Ryuji calls Joker out of this later, but it's mostly Played for Laughs.
  • Abusive Parents: As Ryuji reveals fairly early on, his dad was a alcoholic jerk who beat both him and his mom before abandoning them.
  • Adorkable:
    • Tends to get overexcited when talking about upcoming plans for the Phantom Thieves, sometimes way too loudly for his/everyone's own good.
    • For all of his bravado, Ryuji gets really nervous during actual sexual encounters. Case in point, the beach trip: Ryuji stares at Ann when she comes out in a two-piece (and even makes an outright 'grabbing' gesture with both hands), but when she laughs it off and even hangs onto his arm, he suddenly gets very quiet and won't look at her directly.
  • All Men Are Perverts: Ryuji talks you into calling a maid service at the end of May based on a rather questionable flier.
    Ryuji: Maids! M-A-I-D-S! That will do anything! For! You!! So? ...So!?
  • All the Other Reindeer: He is ostracized by the rest of the former members of the track team because of Victim Blaming. Ryuji snapped and attacked Kamoshida for physically abusing them all, making comments about his abusive deadbeat father, and singling him out because he was the most likely to break under the pressure.
  • Amazon Chaser: Not really a chaser per se, but definitely Has a Type in strong, kickass ladies. Ryuji is downright infatuated watching his female companions whoop some ass, in particular their Persona awakenings, especially Makoto's. There's even a Mementos conversation where he'll compliment her, saying she looks pretty good in her suit.
  • Animal Motif: More subtle than most of his companions, especially compared to his own Skeleton Motif, but he does have a thing with monkeys throughout the game. His mask's exaggerated canines and brow can make it appear more based on a monkey than a human, he is called the "Vulgar Ape" in Kamoshida's library which Morgana later references in an insult towards him, and his Ultimate Persona is the infamous Monkey King himself.
  • Arm Cannon: His Persona Captain Kidd's right arm is a more literal example than most — it's an actual cannon, complete with cannonballs.
  • Artistic License – Gun Safety: As part of a Funny Background Event in Persona Q2, Ryuji casually waves around an Evoker and points it at his head and other people. Meanwhile, Junpei and Yosuke seem to be chastising him for it.
  • Attention Whore: After taking down Madarame, it becomes clear he's really itching to abuse his fame as a Phantom Thief to get attention, especially to hit on girls, which Morgana calls him out on later. Ryuji gets angry when it's made clear that he can't, and has to be reminded several times to rein it in.
  • Battlecry: When summoning his Persona, he might say "Whoop 'em, Persona!" Ryuji can also tell enemies to "get wrecked!" when attacking them or using a skill.
  • Because You Were Nice to Me:
    • Having become a pariah due to Kamoshida's treatment of him and his team, Ryuji becomes fast friends with Joker after their initial trip into the Metaverse, since Joker is the first person in a long time to treat Ryuji with any sort of kindness.
    • The feeling is mutual, since Ryuji is one of the first to befriend Joker and stick by him after all of the rumors and such with Joker's reputation being leaked.
  • Being Good Sucks: Often laments that, as Phantom Thieves who work anonymously in the shadows, they're never allowed to take any credit or reap actual rewards for their good deeds. Over time, he matures and grows to accept this.
  • Berserk Button: While each one of the Thieves detests crooked adults who abuse their power, Ryuji is the most vehement and vitriolic about it by a longshot.
  • The Big Guy: His choice of weapons and brutish behavior give off this impression. In battle, he has the most health in the party and a significant inclination towards physical skills over magic. He also has the second-highest Strength, and can learn Charge to hit even harder.
  • Book Dumb:
    • He has less-than-stellar grades, and consistently shows little effort or interest whenever the Thieves have to study for upcoming exams or do anything school-related.
    • Among other things, Ryuji believes that Los Angeles is located near the center of the United States, and also thinks it's the country's capital city. The other Thieves have a few jokes at his expense over this.
    • Tends to acknowledge it from time to time, like when he tells Joker he trusts Joker's judgement more than his own since "Joker is smarter than me."
    • He also says in Mementos that his eyes are good because he never reads anything.
      Makoto: It's dark... if I look at the map and notes now, it'll be bad for my eyes.
      Ryuji: Wait... I get it now! I got good eyes because I never read a damn thing!
    • Despite all the above, Ryuji has been shown to possess a wealth of knowledge regarding physical training and sports from his days as a star athlete, giving his friends tips on everything from exercises to recovery to dieting.
  • Butt-Monkey: As expected of the best friend of the protagonist of Persona series.
    • He makes a lot of comical screw-ups, and his teammates never stop giving him crap for it, though it's strictly optional for the protagonist. Even when Ryuji does well in combat, the compliments he gets from the navigators can be backhanded — the prime example is Futaba going, "Skull! You sure showed me." when he does something well, as if she expected him to do nothing but suck and fail. Interestingly, his Ultimate Persona is actually a monkey.
    • If you don't find his mistakes to be funny, or find his teammates' near-constant derision of him to be out-of-proportion, this makes him slide neatly into Chew Toy territory, or is another way for him to be The Woobie.
    • Even his All-Out Attack victory screen has him pathetically fall flat on his face before leaping to his feet and trying to look cool.
    • This all culminates in the scene after he appears to die in a Heroic Sacrifice after escaping Shido's Palace. Ann slaps him from Anger Born of Worry... and then all of the girls in the party approach him in silence and deliver an offscreen beatdown while the male party members do nothing to stop it.
  • Buxom Is Better:
    • Ryuji is pleasantly surprised to learn that the girls in Hawaii are "massive" compared to the girls in Japan.
    • Ends up being quite enamored by the female Draph's during his appearance in the Granblue Fantasy crossover.
  • The Cameo: Along with the other founding thieves and Yusuke, he makes a vocal cameo in Super Smash Bros. Ultimate in Joker's reveal trailer. He and the other Phantom Thieves appear on the Mementos stage, as well.
  • Camera Abuse: In Persona 5: The Day Breakers, he summons Captain Kidd by smashing the camera with a pipe.
  • Captain Morgan Pose: Captain Kidd stands on his pirate ship at an angle, creating this pose. Seiten Taisei stands on his cloud in a similar fashion, though more subdued in comparison.
  • Career-Ending Injury: Although he can still walk and run, when Kamoshida broke his leg, Ryuji was unable to compete in track like he used to anymore, making him drop the club. It becomes less noted, as it appears he is overcoming this. He engages in a full sprint by the time the Thieves steal the Treasure from Shido's Palace in order to secure a lifeboat for them to get to safety.
  • Catchphrase: "For real?!" As more Phantom Thieves join, they also get in on it.
  • Character Development: He becomes more and more obsessed with glory and recognition as the story progresses, coming to a head after the events of the Okumara arc in which the Phantom Thieves are put into a serious bind. He admits to letting things go to his head, and laments at how little he's changed as a person. Fortunately, with some encouragement from Joker, Ryuji resolves to get better.
  • Character Tics: Does things with his legs a lot. In particular, he'll tap his foot quickly when he's annoyed, or bounce his leg and then give a little kick when he's downbeat.
  • Chivalrous Pervert: He ogles the girls' chests, outright admits to it several times, and there was the whole maid incident, but overall he's a good guy who won't make any unwanted physical advances; he shamelessly admires their beauty, but respects the girls as individuals. Case-in-point, Ann felt it safe to sleep in the same room as him, Joker, and Mishima on the Hawaii trip, despite having called him out for an earlier incident where he was shamelessly staring at her bra. Even when Ryuji accidentally copped-a-feel of Ann in Kamoshida's Palace (trying to drag her out), his instinctive reaction was to say sorry/didn't mean to do that, and he doesn't give it another thought. In addition, he puts the beat-down on genuine perverts like Kamoshida, and a Mementos target forcing women to have sex with him to advance their careers.
  • Chronic Hero Syndrome: Ryuji always wants to take action first and is the most vocal about his resentment of selfish adults. It often works against him, since he's sometimes seen as just wanting the recognition and he rarely thinks about consequences.
  • Comfort Food: His favorite place to relax after a long workout is a local ramen joint he and the rest of the track team used to frequent. He brings Joker down there several times during his Confidant and offers to take Haru there until Joker tells him that they've already been.
  • Cool Boat: His Persona Captain Kidd rides a floating one like a skateboard. Seiten Taisei trades it for a cloud, but his third Persona introduced in Royal; William, rides one again in the style of a cruise ship.
  • Cute Little Fangs: In various official artworks, Ryuji has noticably enlargened canines that veer into this territory. His mask also has noticeably enlarged canines as well.
  • Delinquent Hair: Bleached his hair Blond prior to the events of the game. His natural hair color is said to be black.
  • Death from Above: In Royal, he's seen jumping high into the air to come down on his opponent with a crash.
  • Dem Bones: Besides Ryuji's skull mask, Captain Kidd is a skeleton pirate.
  • Disney Death: Seemingly dies helping the party escape the Cruise Ship Palace, but is quickly revealed to be alive all along.
  • Disproportionate Retribution: Played for Laughs: A combo attack with Yusuke introduced in Royal has him about to happily eat a bowl of noodles, only for the target Shadow to interrupt him and drop a piece of his food on the floor. His and Yusuke's reaction? Shoot it to pieces and blow it up with a grenade.
  • Dramatically Missing the Point: On Christmas Day, he enthusiastically greets Makoto, Futaba, and Sojiro in LeBlanc, clearly unable to read the mood and see that the three of them are depressed over the protagonist turning himself in.
  • Drop the Hammer: One of his strongest weapons is Mjolnir, which can only be obtained by itemizing Thor in the Velvet Room.
  • Dumb Blonde: Subverted. He's dense, but his natural hair color is actually black, according to Kawakami; he just bleaches it blond.
  • Dumb Muscle: Ryuji is The Big Guy of the party with heavy-hitting physical stats. He isn't bookish and generally flunks most of his exams and schoolwork.
  • Edgy Backwards Chair-Sitting: Engages in this in Joker's room after the party steals Kaneshiro's Treasure.
  • Eyepatch of Power: Not only does Captain Kidd sport one, the skull on his hat also has one.
  • Face of a Thug:
    • After being branded a delinquent and vilified by everyone in school, he decided to actively cultivate the image of a Japanese Delinquent so people would leave him alone. Those who actually get to know him are surprised to find out that under that facade, he's surprisingly nice, loyal, and forgiving.
    • In Persona Q2: New Cinema Labyrinth, this becomes a source of tension between him and Kanji, as both of them think the other is trying to pick a fight given the harsh looks on their faces. By the end of their special screening, they realize they have a lot more in common than they thought and resolve their differences after Kanji blurts that he just wants to feel Morgana's fur.
  • Formerly Fit: Less blatant than most examples, but Ryuji says his body has been "flimsy" and that his legs have been all tight since he left the track team. His Confidant sections involve building himself back up again as he tries to get back into running.
  • Fun T-Shirt: Wears a yellow t-shirt labelled "ZOMG!" and a red one with "NO MO' RULES!" printed on it.
  • Gameplay and Story Integration: He has trouble running nowadays due to having his leg and knee broken by Kamoshida, which ties into how he has the worst Agility stat in the party. On the other hand, he's also the most muscular and enthusiastic about fitness in the party, giving him the greatest Endurance stat as well as the second-highest Attack (only surpassed by Yusuke).
  • Ghost Pirate: His Persona, Captain Kidd, is a skeleton pirate.
  • Giver of Lame Names: His suggestion for Yusuke's codename is "Abura-age" (a kind of fried tofu, thought to be enjoyed by kitsune, and the main ingredient of the dish kitsune udon). Everyone thinks it's a stupid name...except for Yusuke himself, who accepts it immediately. He also suggests "Shoulder Pads" for Makoto, though she is less accepting of it. Morgana and Ann also treat his initial name for the team, "The Phantom Thieves of Hearts" as one of these, which is why the protagonist can change it. Subverted with Morgana's code name "Mona", which gets accepted easily, and with how it connects with his Persona (and seeming rather random in the game itself otherwise) could indicate some Hidden Depths.
  • Glory Seeker: Among the Phantoms, Ryuji is the most excited about becoming famous as a phantom thief and shows the most dismay when they initially remain unknowns. He grows out of it.
  • Good Parents: His mother is apparently quite kind and supportive, and when he got in trouble for punching Kamoshida, she apologized to Ryuji for not doing a better job raising him. As a result, Ryuji adores his mother and got into running in hopes of getting scholarship so she wouldn't have to worry about money.
  • Hair of Gold, Heart of Gold: His blond hair may be artificial, but he's extremely forgiving and kind-hearted at his core.
  • Handicapped Badass: Despite his injured leg, he is still capable of keeping up with his fellow thieves during heists and can run and jump at long distances. Notably, he still manages to run up an inclining road while on a sinking ship.
  • Hell-Bent for Leather: His thieving attire is "high-end" biker leathers.
  • Heroic BSoD: He nearly falls prey to Shadow Kamoshida's Breaking Speech, which blames him for the downfall of the track team and says that Joker and Morgana will die for siding with "trash" like him. He's also by far the most upset when the Thieves learn that the conspiracy had planned for them to become popular by taking down Medjed and Kunikazu Okumura, so they could be framed for the principal and Kunikazu's deaths.
  • Heroic Sacrifice: Subverted. His efforts to get the party a lifeboat to get off the Cruise Ship end in him being forced to stay behind and seemingly being killed as the ship explodes. Fortunately, he was far enough away that the blast only knocked him out for a couple minutes.
  • Hidden Depths:
    • He used to be the ace of the track and field club before he changed. Due to Kamoshida's "training", he broke his leg and was unable to perform like he used to, thus dropping out of the club.
    • He's also the one who gave Morgana the code name Mona, which, while he never explains his reasons behind it, does tie into how his persona is based on Captain William Kidd, so either he got a lucky guess (highly unlikely given his "Luck" stat) or he actually did some research in-universe about the guy.
    • In general, he seems to have a wealth of knowledge about physical activities and sports. A Mementos conversation with Yusuke about picking up a hobby may have him advise that taking up cycling can become expensive if you get serious about it, but admits he's interested in it despite that.
  • Hot-Blooded: It doesn't take much for him to get riled up or start raising his voice, much to the team's chagrin.
  • Idiot Hero: A frequently clueless and reckless hardhead who is nonetheless brave, kind, and loyal.
  • I Just Want to Be Special: One of his goals in forming the Phantom Thieves of Hearts is to make their names infamous around the world. When he finds out that he has to be a Secret Keeper about it, he's less than thrilled. However, his character development involves getting over this and helping people for its own sake.
  • Improvised Weapon: Much like previous Big Guy Kanji from Persona 4. Ryuji uses blunt instruments in combat, like pipes and hammers.
  • Infinity +1 Sword:
    • His best melee weapon is either Mjolnir (itemize Thor to gain boosted power for electric attacks), Ruyi Jingu Bang (itemize Hanuman to gain an automatic Tarukaja boost at the beginning of combat), or the Super Megido Rod (buy it from Untouchable for raw damage).
    • His best ranged weapon is the Megido Fire, gained by itemizing Shiva. It gives him a small boost to his crit rate.
  • Innocently Insensitive: Morgana ends up quitting the Phantom Thieves during the early part of the Okumura arc, partly due to Ryuji's constant ribbing over him being useless. From Ryuji's perspective, this was a surprise since up to that point, they were always constantly insulting one another.
  • Japanese Delinquents: He fits the mold appearance-wise, with his brightly-dyed hair, punkish attire, rough speech, and preference for blunt weapons.
  • Jerk with a Heart of Gold: Despite his brash attitude and rough exterior, he's ultimately an incredibly Nice Guy.
  • Jumped at the Call: It's his idea to start the Phantom Thieves. Out of the party, he's the one most excited about changing the world.
  • Keet: Very energetic, is often known to be loud, and is associated with the color yellow. The Hawaii Field Trip in general has him acting like a kid in a candy store when they first enter.
  • The Lancer: While he is the muscle and The Big Guy in regards to the team's professional roles, from a personality and overall group dynamic, Ryuji serves as Joker's right-hand man. He's the first of the Phantom Thieves to join, he's more-or-less acknowledged to be his best friend and is the closest to him out of anyone, with the arguable exception of Mona (which may explain some of Mona's spats with him).
  • Living Emotional Crutch: Admits that Joker is his, adding that he thinks of Joker as not only a positive influence, but also his best friend and the kind of person he wants to be like.
  • Magically Inept Fighter: Bit of a mixed bag here. On the one hand, his Zio spells don't hit anywhere near as hard as his physical attacks since his magic isn't that good. On the other, learning Shock Boost gives them a good chance of turning enemies into sitting ducks especially vulnerable to physical damage, which complements his main skill set nicely. On the third, this can easily backfire since the Shock status has a chance to transfer on contact.
  • Meaningful Name: In keeping with the game's theme of defiance and rebellion, his name is remarkably close to Ryōma Sakamoto (especially if read in kanji), a defiant Japanese samurai and revolutionary who was instrumental in the Meiji Revolution. Ryuji's character and temperament bear more than a passing resemblance to his namesake, who also excelled physically in his youth but performed poorly in school and didn't mesh well with the society or authority of his day. Portrayals of Ryōma in Japanese culture run the gambit from Boisterous Bruiser or Rebel Leader to a Dumb Muscle Blood Knight, but like Ryuji, he is noted to have been a straightforward man of action.
  • Men Can't Keep House: His room is a mess in Dancing in Starlight. His things are strewn about the floor, his bed is left unmade, and many of his things are coated in dust.
  • Metaphorgotten: In Dancing in Starlight, Ryuji gets really pumped about dancing, leading to this exchange.
    Joker: You sure are excited.
    Ryuji: What? I've always been into the Phys Ed stuff. You know me. Besides, you know what they say... "When in Rome, DANCE LIKE A FREAKIN' BADASS!" Right?
  • Mid-Battle Tea Break: In Royal, he has shares an attack with Yusuke that consists of Ryuji stopping by a bar run by Yusuke to enjoy a beef bowl. Just as he's about to dig in, the Shadow they're fighting barges in to continue the fight, only for Ryuji and Yusuke to unleash a hail of bullets from their guns in anger. The attack ends with Yusuke shooting a grenade Ryuji throws before congratulating each other and finally enjoying their meal.
    Ryuji: [flashing a Death Glare] I'm trying to eat here!
  • Mighty Glacier: Ryuji sports the highest Endurance and the second-highest Strength (behind Yusuke), and Ryuji can also learn Charge to make his physical attacks even stronger. However, he has the worst Agility and worst Magic among the Phantom Thieves.
  • Momma's Boy: He very much adores his mother. After stealing Madarame's heart and the team have a group lunch to celeberate, Yusuke asks Ryuji and Joker about their backstories. When he talks about the aftermath of his confrontation with Kamoshida, he sounds broken when he admits that, following a meeting with the school authorities, she apologized to him for being a single mother and not giving him a strong father-figure in life. He even calls himself a bad son.
  • Muscles Are Meaningful: He's repeatedly stated to be quite muscular as a leftover from his days as an athlete (not that this shows in-game due to being the same generic anime body in his art as Joker) and spends the early parts of his Confidant trying to get back into shape. As such, he has the second-highest physical Attack of the Phantom Thieves behind Yusuke and the highest Endurance.
  • Never My Fault: Downplayed. It's not so much he doesn't recognize when he's at fault, so much as he hates having to be the sole recipient of it when he feels that he isn't the only one at fault or if it was something beyond their control. Then again, he's already taken all the blame once before. For instance:
    • When Yusuke calls him out for getting caught on tape by Makoto, Ryuji deflects the blame and asks Yusuke why he's not getting on Ann's case as well, ignoring the fact that he was much louder than her and the one who implicated them by name-dropping the Phantom Thieves, while Ann was just responding to what he said. Then she apologizes, but he doesn't and changes the subject instead.
    • He never really gives an actual apology to Morgana, for calling him useless repeatedly. When he does apologize, it's only because everyone pressures him to and obviously half-hearted, which ends up causing Morgana to storm out yet again. Morgana eventually does come back, but for his own reasons and for Haru, not because he and Ryuji explicitly reconciled. It's kind of swept under the rug, since Morgana's not about to apologize for all the snipes he'd been making towards Ryuji over the entire game either.
  • Nice Guy:
    • With the exception of his clashes with Morgana, Ryuji an overwhelmingly forgiving and understanding person beneath his delinquent facade. (And even then, Morgana's constant belittlement of Ryuji gives him a convenient excuse.) In both his Confidant link and the main story, Ryuji is often the first person to step in and mediate when his friends begin quarreling, and is quick to support them when things go bad. This is especially prominent after Makoto's brief kidnapping — while the others are still somewhat bitter about her earlier treatment of them (and the fact she got them in trouble with the mob boss they were targeting), he immediately puts it in the past and comforts her. When they go to catch up to her and save her but all the taxis are ignoring them, he jumps into traffic to get one to stop.
      Ryuji: All right, enough of the blame game. What's done is done.
    • At different points, the facade is broken even when he's not with the team. During an intel gathering run, he's seen giving an elderly lady subway directions, even offering to help her find her train just in case, and later on he runs into a woman while he's at a shoe store who enjoyed watching him during his track days, which leads to a surprisingly warm and pleasant exchange.
  • No Good Deed Goes Unpunished:
    • Prior to the start of the story, Ryuji slugged Kamoshida in retaliation for the abuses Ryuji and his fellow track teammates suffered at Kamoshida's hands. Kamoshida used this as an excuse to get the Track Club disbanded, and Ryuji's teammates ended up blaming him for it.
    • It seems to be something of a running gag that Ryuji's good deeds are rewarded with beatings, as shown when the girls beat him up for worrying them after his near-Heroic Sacrifice, and at the end of his Confidant story, in which his former track teammates punch him after he unveils their new coach's plan. He did offer to let them hit him in the latter case, but still.
  • No Indoor Voice: Ryuji has a hard time keeping his voice down whenever talking about the Phantom Thieves despite Ann and Morgana constantly yelling at him to keep his voice down. Eventually, Makoto is able to deduce their identities because of exactly that.
  • Nose Art: The front of Kidd's boat sports a Slasher Smile and angry eyes.
  • Open Mouth, Insert Foot: While the gang is out at a fancy sushi restaurant, Ryuji toasts the Phantom Thieves' exploits with his typical volume, drawing the attention of their sushi chef and all the nearby patrons. Makoto has to salvage the situation with some quick wordplay.
  • Pipe Pain: One of the bludgeon weapons he can use are oversized pipe segments.
  • Precision F-Strike: Most of the time, Ryuji replaces the word "fuck" with "eff," but he still has the distinct honor of being the first main character to say "fuck" in a Persona game.note  During the fourth Palace, when a mural shows off the Palace ruler's troubled childhood, Ryuji comments "that's a fuckin' sick thing to do to a kid..." He drops another f-bomb when Sojiro finds out you and Futaba are Phantom Thieves, texting a "You gotta be fucking kidding!"
  • Real Men Eat Meat: During the victory meal at a high end hotel, he makes it his goal to spend the hour to eat every meat dish on the menu, much to Morgana's bewilderment. In Royal, he even stops to eat a beef bowl as part of a team attack with Yusuke until the Shadow they're fighting barges in on him.
  • "The Reason You Suck" Speech: On the receiving end of several of these from his former teammates, who tend to point out that they were all suffering from Kamoshida's actions, but endured it for the team's sake, and accuse Ryuji of wasting those efforts by punching Kamoshida.
  • Recurring Element: He's the latest "best friend" party member, carrying on from Junpei and Yosuke. However, unlike those two his Arcana is Chariot and not Magician, just like Masao.
  • Saying Too Much: He tends to blurt out important stuff, such as openly saying the group has been doing their jobs as the Phantom Thieves, which allowed Makoto to overhear this. He does it again while the group was in a sushi shop; naturally, the others call him out for his carelessness.
  • Scarf Of Asskicking: Wears one tied into an ascot as a Phantom Thief.
  • Scary Teeth: He makes a grin with pointy-looking shark teeth during an All-Out attack.
  • Screaming Warrior: He shouts a lot in battle. The whole party has battle cries, but he is the loudest. In fact, a large percentage of his dialogue in the real world is him yelling at the top of his lungs. This becomes an issue on more than one occasion.
    Ryuji: GET WRECKED!
  • Shock and Awe: Ryuji and Captain Kidd have thunder elemental skills, although they're more aligned towards physical skills. That said, even if he isn't the best at it going by stats, they can prove useful in a pinch if the protagonist doesn't have any thunder skills on hand. With Shock Boost active, he can even land the Shock ailment more frequently, allowing him to smack down physical-resistant enemies.
  • Short-Range Shotgun: Averted. During the Shadow Sae fight, he can snipe a small glass pane from several yards away with no issue.
  • Shotguns Are Just Better: Ryuji's gun type of choice.
  • Shut Up, Hannibal!: He tries this when he says they know the Traitor's powers inside and out, and accuses the Traitor of bluffing when the Traitor argues otherwise, but Makoto warns him that it's not a bluff.
  • Simple Staff: His strongest weapon is the Ruyi Jingu Bang, the famous magic staff of his Ultimate Persona, Seiten Taisei, better known as Sun Wukong or Son Goku.
  • Sir Swears-a-Lot: The biggest potty mouth in the game by far, to point the game identifies him as "Vulgar Boy" before learning his name. He frequently uses the words "dammit" and "shit" in particular, even when he gets hit in battle. It comes as a shock when he censors himself from saying "fuck", though he does let it slip in a few non-voice acted lines.
  • Skeleton Motif: In addition to the Skull he gets his codename from his Metaverse attire has armor along the back of his jacket like a spine, fitting how his persona is a skeletal pirate (as the Jolly Roger is one of the best known examples of a Skeleton Motif on it's own) and how he has a Disney Death moment later on in the game.
  • Skewed Priorities: When the team is faced with cyber terrorists threatening them to reveal their identities, he starts imagining how girls are going to fall over themselves for him once they realize he's a Phantom Thief.
  • Skull for a Head: His mask makes the upper portion of his head resemble a jawless skull, much like how Captain Kidd has one these, completing his Whole Costume Reference to Hell Biker.
  • Slasher Smile: Gives an EPIC one during his cut-in, befitting of his Hot-Blooded personality.
  • Sleep Mask: He uses one while sleeping on the plane during the Class Trip to Hawaii. It has painted eyes on it.
  • Something Else Also Rises: When checking out Ann in a bikini, Ryuji bites down on his Popsicle stick causing it to suddenly rise up.
  • Spotlight-Stealing Squad: In-universe deconstruction when he was The Ace of the track team. The success of the track team made Kamoshida mad that focus wasn't entirely dedicated to the volleyball team he was coaching. This results in him spreading rumors about Ryuji's home life, breaking Ryuji's leg in self-defense, and getting the track team disbanded.
  • Stock Shōnen Hero: He's loud, bright-haired, Hot-Blooded, and kind-hearted like a Jump protagonist. He's also got the trademark Idiot Hero tendencies and specializes in physical combat.
  • Suspiciously Similar Substitute: He's one to Kanji Tatsumi. Both are loud-mouthed delinquents with a soft spot for their mothers, and were forced to be delinquents due to the ostracism they faced in school. They both use Personas with a skull motif that excel in physical attacks and electric spells. Both of them even dyed their naturally black hair blonde. It's little wonder that they get a special screening together in Persona Q2.
  • Tempting Fate: After Morgana refuses to go to the Phantom Thieves the second time, Ryuji comments that he's going to get a beating the next time he sees him. Which he did from Haru's abusive, Jerkass fiancee.
  • Terrible Artist: He designed the original Phantom Thieves calling card but the group thought it looked too crude. He doesn't take it personally and is more than happy to let Yusuke do a redesign.
  • Then Let Me Be Evil: After events with Kamoshida, everyone at school treats Ryuji like a good-for-nothing delinquent. Ryuji decided to embrace the image, dying his hair blond among other things. His Persona Captain Kidd encourages Ryuji to run wild and wreak havoc since his name has already been disgraced.
  • Toxic Friend Influence: Subverted. Kawakami initially tells you not to associate too much with Ryuji since he's got a reputation for being a "bad influence". In point of fact, Ryuji turns out to be an incredibly loyal and compassionate person, whose loud nature compliments the smooth and quiet Joker.
  • Trademark Favorite Food: Ramen. Parts of his confidant include hanging out at his favorite ramen joint and he often goes three to chow down after a long run. In Dancing in Starlight, he offers to take Haru there to hang out and is surprised to learn that Joker already has.
  • Unskilled, but Strong: Compared to the rest of the team, Ryuji's skills are all centered around hitting things as hard as possible. He only learns two buff skills, and those only serve to increase his and the team's attack to hit even harder. Despite this, he does the job of hitting things hard very well.
  • Used to Be a Sweet Kid: He wasn't so bad when he was younger. It's thanks to Kamoshida that things went to shit. He spread rumors about Ryuji's shitty home life, resulting in Ryuji punching him, bringing about the end of the track club and making the track team blame him for its fall. All that in addition to Kamoshida breaking his leg. Jesus.
  • Vitriolic Best Buds:
    • His dynamic with Ann and Morgana, who constantly give him shade for being Book Dumb and having no No Indoor Voice, but also trust him with their lives and hang out constantly. He and Ann have also known each other prior to being Phantom Thieves.
    • It also gets Deconstructed in the case of Morgana, since he partially snipes at Ryuji because of his own insecurities. When Ryuji begins sniping back, especially when Futaba joins the group, Morgana can't take what he dishes out and it leads to Morgana temporarily leaving the group.
    • In Persona Q2: New Cinema Labyrinth, Ryuji rushes to Morgana's aid when he thinks Kanji is glaring at him. He's also happy to hand Morgana to Kanji to pet once things are cleared up, much to Morgana's chagrin.
  • Weapons of Choice: Ryuji has a reputation as a delinquent, which he leans into once he awakens his persona. Thusly, he favors brute force weapons: bludgeons (such as lead pipes) and shotguns.
  • Whole Costume Reference: His skull-faced biker outfit borrows heavily from Hell Biker, a Recurring Character in the MegaTen franchise (who himself is a Shout-Out to Ghost Rider).

    Morgana / "Mona" 

Morgana / Mona

Arcana: I. Le Bateleur (The Magician)

Persona: Zorro, Mercurius

Weapons: Curved swords and slingshots

Arcana Bonus: Item crafting recipes, chance to steal items when attacking.

Voiced by: Ikue Otani (JP), Cassandra Lee (EN)

https://static.tvtropes.org/pmwiki/pub/images/morgana.png
Click here to see Zorro 
Click here to see Mercurius 
The Pilot of the Phantom Thieves

Mission accomplished!

A mysterious shapeshifting creature with Persona abilities. Morgana has the form and the habits of a cat but claims not to truly be one, trying to find out the secrets to his true form and lost memories. Morgana takes interest in the protagonist after seeing his power and begins to masquerade as his pet house cat, living with and accompanying him everywhere. He also functions as the Thieves' vehicle of choice.

Morgana is the Combat Medic of the group, learning nearly every healing move in the game in tandem with powerful Garu spells. He's very squishy, with the lowest HP and Endurance in the party, but makes up for it with good Agility and the highest Luck. Morgana's Persona is Zorro of the Magician Arcana, a pulp hero created in the early 20th century by American Johnston McCulley for his stories of the same name. A Lovable Rogue at heart, Zorro is a swashbuckling defender of the weak who fights against an oppressive regime in Spanish California. As a Persona, Zorro is a top-heavy man with a rapier, cape, and spurs, notably lacking any sort of fox motif the classic hero is well-known for.

His ultimate Persona is Mercurius, aka Mercury/Hermes, god of travelers, communication, trickery, and most importantly the patron deity of thieves. In one of his earliest stories, Mercurius steals from his half-brother Apollo for his own amusement, only to be caught and appointed messenger of the gods to keep him out of trouble.

Morgana's Confidant allows the player to create special tools that make Palace and Mementos exploration far easier, such as lockpicks, gases for stealth, and items that deal damage. His Confidant is also one of four that rank up automatically, usually whenever a major story event happens (three rank ups occur after the first three Palaces are cleared, for example.) All of the events within highlight Morgana's personal issues over his memory loss and whether or not he's actually human.


  • 11th-Hour Ranger: Unless the player didn't finish another party member's Confidant, Mercurius will be the last of the Phantom Thieves' Ultimate Personas to become playable due to Morgana's Confidant advancing with the plot, only maxing out the day before the final boss is encountered. The exception is Satanael, the protagonist's Ultimate, and even then it's possible to fuse him beforehand on a New Game+.
  • Accessory-Wearing Cartoon Animal: Wears a black bandana mask, a yellow bandana around his neck, and a utility belt.
  • Achilles in His Tent: In the middle of September, after struggling with feeling useless compared to Futaba, he reaches his breaking point during an argument with Ryuji, temporarily leaving the team until he encounters Haru.
  • All Love Is Unrequited: Morgana continues the trend of characters of the Magician Arcana having unlucky love lives. He has a big crush on Ann from the very beginning. She seems to have no idea though and every time he tries to hit on her, he usually gets interrupted. And if you romance Ann, during Valentine's day, he is clearly saddened.
  • Ambiguous Gender: It's complicated. During pre-release, Morgana's gender was intentionally left vague. This remains true for the early game as well, until after Ann is first rescued. While Morgana and everyone else then start referring to him with masculine pronouns and identifying him as male, there's a dialogue option at one point to insist he's a girl - if taken, he gets flustered and says he thinks he's a guy, though the topic never comes up again after this. Most, though not all, Personas in the series match their user's gender, and both of his are male. "Wagahai", the personal pronoun he uses in the Japanese version, is masculine. Morgana and his codename "Mona" are obviously both feminine names. In both the Japanese and English versions, he's voiced by a woman performing a childlike, somewhat-androgynous voice, described as "boyish" in the prologue (the rest of the party's voices are firmly described as "Boy's voice" or "Girl's voice"). A good amount of his DLC costumes also have him dressed as female characters, and he receives a maid dress while the other guys have butler uniforms. Finally, his gender is listed as "???" in the Persona 5 Maniax User Handbook.
  • Amnesiac Hero: He's searching for his lost memories.
  • Angel Unaware: He's actually the manifestation of mankind's hopes, though no one learns this until shortly before the final battle.
  • Animalistic Abomination: Morgana is a shapeshifting entity that can move between a regular housecat, a Super-Deformed Funny Animal, and a Citroën H Van, that can only be understood by those who have entered the Mental World of the Collective Unconscious, an Eldritch Location he has in-depth knowledge on. His backstory reveals he was created from those same collective human desires by one of the Powers That Be to help the heroes stop an Eldritch Abomination out to eat reality, to be more exact, their hopes. In essence, he's very similar to the humanlike Velvet Room attendants, who he shares Persona-wielding capabilities with, and even regards Igor as his master once he regains his memories.
  • Animorphism: He can transform between a normal cat and a cartoonish, humanoid form, but not willingly. In the real world he's stuck as a cat, while in the Palace he takes the humanoid form.
  • Antiquated Linguistics: Speaks in an archaic manner, and uses "wagahai" to refer to himself in the Japanese version. He also refers to Ann as "Ann-dono" or "Lady Ann" in the English version, both constructions designed to show respect to someone higher than you.
  • Badass Adorable: He's a big-headed, incredibly cute cat who fights alongside the rest of the party.
  • Badass Arm-Fold: Makes an attempt at this in his All-Out Attack cut-in portrait and in his artwork above. Somewhat undermined by his adorable little paws.
  • Badasses Wear Bandanas: He wears a yellow bandanna around his neck. It serves as his Friendship Trinket, allowing Joker to randomly steal items from enemies he attacks on a New Game+.
  • Battlecry: "Zorro, show your might!"/"Show your might, Mercurius!"
  • Become a Real Boy: Sorta becomes this at the end when other than being able to still talk to the Phantom Thieves, he apparently becomes a full on cat at the end, complete with a new cat portrait replacing his humanoid one. Despite this, he's still interested in becoming an actual human, and still wants to stick around with Joker to find a way to do so.
  • Berserk Button: Hates being called a cat, despite clearly being in the body of a cat.
  • BFS: Due to how small he is: his sword is reasonably sized for a human but that means it's nearly as big as he is.
  • Bilingual Bonus: As if he didn't have enough cat puns in Japanese aspects of his design give him an extra set in English: He's a snarky cat who fights with a slingshot, which can be known as a "Catty" (though it's short for Catapult in this case) in British English. So it's a catty cat's catty.
  • Blow You Away: Zorro's primary element is Wind.
  • Blunt "Yes": His response to Haru questioning him if he's sure about not going back to the Phantom Thieves. At that time, she's starting to have second thoughts about their collaboration.
  • Brats with Slingshots: His ranged weapon of choice is the slingshot. Interestingly, it's noted that the slingshots Morgana uses are not suitable for human use.
  • Butt-Monkey: As expected of the Magician, in the Dancing Theme intro, Ryuji picks his up by the scruff of his neck and flings his towards the game's logo. He gets thrown again in the beginning of the third trailer, this time by Ann. Then there's the whole "button-mashing" bit during a specific train ride, if the player chooses to do it. Then there's the time when they escape Kaneshiro's Palace, with Morgana getting flattened by Kaneshiro's treasure right on top of him.
  • Call-Back: The Magician Arcana character being Vitriolic Best Buds with the Chariot Arcana character much like Yosuke and Chie.
  • Calling Card: He suggests leaving one when committing heists. Later it's revealed that leaving a card is actually required to make the Treasure manifest into a physical state, as it shocks the recipient into subconsciously pumping up their Palace's defences.
    Morgana: We need a calling card that says, "We will come and take your heart!"
  • The Cameo: Along with the other founding thieves and Yusuke, he makes a vocal cameo in Super Smash Bros. Ultimate in Joker's reveal trailer. He and the other Phantom Thieves appear on the Mementos stage, as well.
  • Camera Abuse: One of his victory animations has him bump into the screen.
  • Car Fu: Morgana's follow up attack involves turning into the bus and driving around into the shadows.
  • Catchphrase: A lot of his explanations about the workings of the Metaverse end on a confident summary followed by "...I think." He's usually spot-on, but Ryuji calls him on it after a while.
  • Cats Are Mean: Morgana has a tendency to belittle Ryuji for minor mistakes that he wouldn't scold the other Phantom Thieves over. This bites him in the ass later on after Ryuji decides he's had enough and starts dishing insults back at him, damaging his fragile ego and causing him to ditch the group for a short while.
  • Cat Smile: His default expression, for obvious reasons given both his species and personality.
  • Chivalrous Pervert: Less so than Ryuji, but he's clearly got a crush on Ann, one of the more obviously attractive female characters, and occasionally has lines that are pretty pervy ([After hearing Ann comment her boobs might be getting bigger] "Speak up, [Ann]! That sounds like vital information!" or [After Ann commented on things being bumpy while riding inside Bus!Morgana] "I can feel it! The tender touch of a soft butt.") However, he is always very gentlemanly with her, referring to her as "Lady Ann" and never getting too openly pervy around her.
  • The Chooser of The One: He was created by Igor for the purpose of gathering "Tricksters" that could stand up to Yaldabaoth.
  • Classy Cat-Burglar: Yes, despite being a guy. Unlike Ann he has the cat puns in addition to the cat-like appearance, a more cat-like and coy-ish attitude than she has and leans more towards this than a Gentleman Thief (Except in regards to his "Lady Ann"), not to mention the unusual ways the game treats him even after being a guy is no longer up for debate.
  • Clown Car: Downplayed. Even though the Morganamobile has enough room for 8 people (one 3-person bench seat in the front, another in the middle, and a pair of 2-person bench seats along the sides of the back), it's still as cramped as you'd expect it to be. Still, from what can gathered of all the interactions the team have as they drive through Mementos, it's safe to assume that Queen sits in the front with Joker, while Skull, Panther and Fox sit in the middle, and Oracle and Noir in the back, so it's not as bad as you would think. Then again, that's the interior shown in the in-game model during the first trip to Mementos and the escape from the Third Palace. The version in the animated cutscenes just shows it having just front and middle bench seats, with no seats in the very back at all, and having Ann and Makoto sharing the front while Ryuji, Joker, and Yusuke share the middle.
  • Combat Medic: Zorro/Mercurius' main abilities are Garu spells, and he can learn almost every type of healing move in the game. Morgana is similar to Yukari in that way, although he also has passable strength.
  • Critical Hit Class: They're not his main focus, but Zorro is capable of learning Lucky- and Miracle Punch as his only physical skills. While very weak, their high critical rate gives them an excellent chance of scoring extra turns.
  • Crutch Character: Downplayed. For a good amount of the first dungeon, he'll be the one keeping you afloat through Dia and Patra. However, Ann, who also knows Dia, is acquired before the dungeon ends and cuts down on the need of relying on him for healing. In addition, Morgana is such a good medic that taking him is always a good idea at almost any point in the game. It takes until Makoto hits level 65 and picks up Mediarahan for him to truly fall off, as she has better stats in general thanks to her Judge of the Dead and Salvation is Awesome, but Impractical due to the lack of status ailments in the endgame.
  • Deuteragonist: He can be viewed as one due to him almost always being around The Protagonist, the only party member other than Akechi to have their social link automatically go up as the story goes on, his role as Mr. Exposition, and his past being a major subplot in the game.
  • Disney Death: It initially looks like that he's disappeared along with the other world once Yaldabaoth is defeated. However, he shows up again months later. He tells the group he did appear in the real world at the same time as they did, but he didn't want to ruin the sad mood by coming back so suddenly. They still get pissed at him for leaving them to fend off for themselves.
  • Double Standard: A mild example early on. Morgana chastises and insults Ryuji and Joker's understandable confusion and fear when he first encounters them, but after they all rescue Ann, he acts more gentle and understanding once she reacts the same way. This bias can be easily chalked up to his massive crush on her.
  • Dramatic Irony: Ends up on the receiving end of this if Ann becomes Joker's girlfriend, especially if the player unlocks her romance as early as the end of the Madarame arc (made possible in New Game+ via acquiring her Christmas Eve gift on a previous playthrough). Morgana continues to daydream about her for the majority of the story, and mentions during Yusuke's welcome party how scared he is that someone might steal her away before he ever gets his chance. Unfortunately for him, a certain frizzy-haired young man has already done just that... but the poor cat remains blissfully unaware of it up until Valentine's Day, right before the game's conclusion.
  • Early-Bird Cameo: A variation. During September 2015, Morgana briefly hijacked the official in-character Persona Twitter from Teddie. He officially became the account host the following May.
  • Embodiment of Virtue: More specifically, he's literately made of humanity's collective hope.
  • Foreshadowing:
    • His main colour palette is blue, black and yellow. Just like a typical denizen of the Velvet Room.
    • In Persona Q2: New Cinema Labyrinth, he's unusually subservient and respectful to Caroline and Justine, calling them "Lady" the way he would with Ann, but he doesn't know why he's compelled to act like this. He also says the Velvet Room seems oddly familiar to him. In a roundabout, retroactive way, this alludes to how he's a creation of Igor forged from humanity's collective hope to guide Joker on his journey.
  • Fragile Speedster: Morgana has above average Magic and high Agility, but he can't take a hit.
  • Funny Animal: In his humanoid form, he puts on clothes like a bandanna and a utility belt, stands on two feet, and exhibits other non-animal behaviors.
  • Funny Background Event: Morgana is basically a walking version of this trope in the real world, since he: a) goes pretty much everywhere with Joker, and b) engages in typical cat-like behaviors the entire time. It's pretty entertaining to see his head pop out of Joker's bag during dialogue, or to see his undignified pose after watching a DVD.
  • Gender-Blender Name: Morgana is male, but Morgana and Mona are both female names.
  • Giver of Lame Names:
    • Haru's "Beauty Thief" moniker is something that Morgana comes up with completely on the fly. The Phantom Thieves' reaction to it is what sells the moment.
    • He also tries to name the Phantom Thieves after a meal he just ate, though Ryuji vetoes it immediately. Ironic given how Ryuji attempts to give Yusuke a food based code name later on.
  • Good All Along: While Morgana himself doesn't seem evil, his nightmares throughout the game would suggest that he might actually be a Shadow or other similar malicious entity. Turns out he's actually a manifestation of humanity's hope for freedom.
  • Healer Signs On Early: He's the first party member to become available and the best healer on the team for most of the game.
  • Heroes Prefer Swords: Morgana and Zorro both carry swords.
  • Heroic BSoD: Suffers a big one when Ryuji lays into him about just how little he actually contributes to the Thieves now that Futaba and Makoto not only do his jobs, but do them far better than he ever did. It gets so bad that he actually deserts the team and tries to clear the next Palace before them just so he can prove that he is useful.
  • Hope Bringer: He's the literal embodiment of the Collective Unconsciousness's hope for freedom from the oppressive order.
  • Hopeless Suitor: Towards Ann, although "suitor" would be stretching it. Morgana has a massive crush on her, but it never amounts to anything other than him talking to himself or Joker about his "future plans" to win Ann's affections once he returns to being human. The few times he does try to impress her, Ann either ignores him completely or doesn't even notice. The fact that he's a cat in the real world and a living plush toy-thing in the other do him absolutely no favors, either. The final nail in the coffin occurs once it's revealed he was never even human to begin with, leading him to quietly accept defeat by the time Valentine's Day rolls around should Ann start a relationship with Joker.
  • Hypocrite:
    • To a degree. He has no problem berating and calling Ryuji useless and stupid pretty much for the entire game, especially in situations where Ryuji's confusion is justified. After Futaba usurps his role as Navigator and Ryuji jokingly calls him useless, he even throws a temper tantrum and walks out on the team. Fortunately, as the story goes, he gets better.
    • Ryuji calls him out on this when despite all his warnings to be careful, and constant berating of Ryuji for his own lack of caution, he triggers a trap on some obvious Schmuck Bait in the second Palace that everyone else (including Ryuji, who actually warned him) ignored.
    • At the peak of their argument, Morgana mocks Ryuji for wanting to use the Phantom Thieves' fame to pick up girls. When Ryuji points out that Morgana is also using the Phantom Thieves for his own goals, Morgana says it's different because he wants to return to being human. Thing is, Morgana hopes to woo Ann once he becomes a human, and has given several perverted comments or actions towards her which can be no different or worse than what Ryuji has done in the same regards.
    • Morgana is noted to treat Ann as a lady and believes that girls should be treated properly. And yet he also has no qualms with using Haru, when first meeting the Phantom Thieves in Okumura's Palace, to basically voice out his complaints about the other Phantom Thieves to them. Morgana does mention getting Haru to rehearse it, and with lines such as telling Yusuke to get a clue, and that Ryuji is stupid and vulgar, it's no doubt that it's Morgana's words and not Haru's.
  • Hypocritical Humor: He quickly takes offense to being called a cat, but when Ann is cooing over how soft and fluffy Koromaru is in Persona Q2: New Cinema Labyrinth, Morgana tries to remind her that he's also cute and fluffy. Lampshaded by Ryuji.
    Ann: [while petting Koromaru] Awww, how cute! He look so soft and fluffy! A doggie with a Persona? Such a good boy!
    Morgana: Ah- Lady Ann... I'm also a fluffy, soft Persona user...
    Ryuji: Oh, so you can't be a cat, but you're fine with bein' fluffy, huh?
  • I Am Not Weasel: He strongly objects to being considered a cat (or worse a Yokai like a Bake-Neko or "Monster Cat"), despite everything about him indicating as such including his own "Meow-varlous" puns, as despite his memory loss he's convinced he had to be human at some point given that he can talk at all.
  • I'm Standing Right Here: While Ryuji and Joker are still deciding what to do with Kamoshida, Ryuji, unsure of whether they should believe Morgana, vents about it on IM to Joker... while Morgana's watching.
    Ryuji (IM): Do we just gotta go along with what that cat says? Ugh, that damn furball...
    Morgana: If he only knew I'm reading this, too...
  • Inferiority Superiority Complex: He's mouthy and feisty, but is secretly very insecure about his amnesia and his place in the team. After Futaba joins and wows everyone with her hacking skills (and her superior analytical skills in the Metaverse), he starts over-comparing himself to her and getting jealous, fearing he'll be left behind. It gets so bad that he actually leaves after a bad argument with Ryuji and tries to compete with the team for the next target by himself to prove he can do better without them (until he meets Haru, anyway).
  • Infinity +1 Sword:
    • His best melee weapon is Claiomh Solais, gained by itemizing Mother Harlot. It gives him +50 SP.
    • His best ranged weapon is Utopia HP, bought and customized at Untouchable. No fancy tricks here - it just hits really hard.
  • Involuntary Shapeshifting: He looks like a regular cat in the real world, and an anthropomorphic cat in the Metaverse. Unlike the Morganamobile, he can't control this transformation. He eventually loses the ability to shapeshift at all after coming back to life.
  • Jerk with a Heart of Gold: He can be smug and condescending at times, especially towards Ryuji, but his heart is definitely in the right place.
  • Know-Nothing Know-It-All: For the first half of the game, he often acts absolutely smug about his knowledge of the Metaverse, calling anyone who doesn't understand his explanations (mostly Ryuji) an idiot. In reality, most of his understanding of the Metaverse is theoretical. More often than not, Morgana gives in to temptation or envy himself, most notably when he gets drawn by a treasure demon and triggers the security infrareds in Madarame's Palace, or trying to solo Okumura's Palace only to fail miserably. Ryuji even notes that Morgana is suspiciously knowledgeable about the Cognitive World for all his claims of amnesia; in that sense, Morgana claims to know nothing about his past, yet knows-it-all about the Metaverse.
  • Layman's Terms: He initially tries to explain the Metaverse with more professional psychological terms for the concepts until he hits a wall as the high school kids he's talking to don't know what the Collective Unconscious or the other Jungian concepts in Persona are, and he just settles for using this trope to describe Mementos.
  • Loyal Animal Companion: He's Joker's constant feline companion, stowing away in his bag and accompanying him everywhere, from school to gym to late night video game binges.
  • Mascot: For the game as a whole, similar to Teddie, even getting to succeed him as host of the series official Twitter account.
  • Mascot with Attitude: In contrast to previous Persona mascots Morgana has a smart mouth and enjoys belittling the rest of the team, and Ryuji in particular (no surprise there). Not even Ann, the subject of Morgana's affections, is immune.
  • Meaningful Name:
    • Morgana is a feminine variant to Morgan which in turn came from an older Irish name Muirgen, meaning "born of the sea". Having been created in the Velvet Room Morgana was born of the Collective Unconscious, the Sea of Souls.
    • Also, Morgana's codename, "Mona" comes from the real-life Mona Island off the coast of the Dominican Republic. Mona Island was the last destination Captain William Kidd dropped anchor before his ship was destroyed by a storm in 1699, and is believed to be the location of his buried treasure. Appropriately enough, Morgana himself is obsessed with treasure and it was Ryuji, who has Captain Kidd as his persona, who picked this name for him.
    • "Mona" could also come from the Mona Lisa, which was considered a subpar work of art until it was stolen from the Louvre without anyone noticing for an entire day. The newspapers went wild, and the Mona Lisa became a sensation.
  • The Medic: He learns most of the healing spells in the game, including the game's best healing spell "Salvation".
  • Mentor Mascot: Morgana gives info on Persona lore and the Palace to the rest of the group, and gives pointers to the protagonist when he's training/working/studying/etc.
  • The Mind Is a Plaything of the Body: Morgana really can't stop himself from fawning over things when it comes to treasure and things of great value. This actually helps the party during Madarame's dungeon, as his inability to help himself from looking at the painting they stole allows them to see they've grabbed a fake.
  • Mr. Exposition: He provides most of the information to the party members about Shadows and Personas. Makes sense because he was sent to aid the heroes by the real Igor.
  • Mysterious Past: One of the mysteries in P5 is what exactly he is, how and why he has a Persona, and what is his relation with the Metaverse.
  • Mysterious Waif: He doesn't really look like one, but he fulfills the role of a walking plot device that pretty much kickstarts the plot.
  • Mythology Gag: This is the third time a protagonist's Persona is based on Mercury/Hermes (who skipped out the fourth game because the characters' persona are taken from Japanese Mythology).
  • The Napoleon: Morgana is the smallest member of the party and very, very, bossy at the start of the game (though it's never regarding his height). He gets better over time, but his ego never truly goes away.
  • No Biochemical Barriers: Mentions in a Mementos conversation that in order to prove to himself that he wasn't a cat, Morgana ate a whole onion, which are extremely deadly for cats to eat since they lyse their red blood cells.
  • Non-Human Sidekick: Like Teddie and Koromaru before, he's the sole nonhuman or humanoid member of the Phantom Thieves of Hearts.
  • Not Worth Killing: During his solo venture into Okumura's Palace, he gets severely injured, but the Shadows refuse to finish him off because they don't have time to waste on him.
  • Occult Blue Eyes: When appearing as a house cat, his eyes glow a vivid blue, tying into his mysterious, shapeshifting nature. They don't seem to glow at all in his humanoid form.
  • Outlaw: Morgana attempts to model himself off heroes from Westerns, wearing a bandanna around his neck, another over his face, and a leather Utility Belt that has holster looking pouches on the hips. Unsurprisingly, Morgana's Guardian Entity "other self" is Zorro, one of the Trope Codifiers.
  • Pinocchio Syndrome: Morgana is a Funny Animal talking cat that is convinced he Was Once a Man, despite suffering from complete Identity Amnesia. As it turns out, Morgana was an Animalistic Abomination from the start, and eventually comes to terms with his identity.
  • Pungeon Master: Nowhere near as bad as Teddie in this regard, although he does make his fair share of cat puns throughout the game.
  • Recurring Element:
    • Previous characters of the Magician Arcana have had bad luck with their love interests, and Morgana is no exception. Though at the very least his doesn't end tragically like Junpei and Yosuke's. His target of affection, Ann, either simply never realizes how he feels about her, or doesn't do anything because she doesn't want to get his hopes up.
    • He is also one for the non-human mascot character similar to Koromaru in Persona 3 and Teddie in Persona 4.
  • The Resenter: Downplayed but Morgana ends up developing a complex after Futaba joins the group and seemingly makes him come across as redundant. Not helping matters is Ryuji's constant ribbing over it.
  • Ridiculously Cute Critter: His "thief" form is one of these in the same vein as Teddy from Persona 4, and doesn't help his case against being called a "cat" as nothing else seems to match his design. He has the huge eyes, oversized head, stubby limbs, higher pitched voice (which also doesn't help his gender confusion, as he only has voice actresses), and has an excitable personality.
  • Right-Hand Cat: Inverted. He accompanies Joker everywhere and is always on hand, but they're the heroes.
  • Royal Rapier: Zorro's main weapon is a rapier.
  • Running Gag:
    • Party members grabbing and throwing him absurdly far distances.
    • Him being mistaken for a cat or monster cat ("bakeneko"), his rebuttal of the mistake, and his dismay.
    • His obsession with treasure, especially the treasure of the Palace.
    • Every time the gang gets sushi they promise to bring some back for Morgana. Unfortunately, what also happens every time is some complication and Morgana never gets his beloved sushi.
  • Series Mascot: In May 5, 2016, he replaced Teddie as the host of the official Persona twitter.
  • Shut Up, Hannibal!: When Kunikazu's Shadow tries to make a deal with him, Morgana tells him that there are things more important than money or power, and that he belongs with the Phantom Thieves. He also mocks Kunikazu for failing to understand Haru even after raising her for 17 years, then shoots the remote out of his hand.
  • Smoking Is Cool: One of the official artworks shows him smoking a cigar, and he also smokes a cigar in the aftermath of an All-Out Attack.
  • Spanner in the Works:
    • His comparison of the shape of the Dome Town structure to a pancake ends up eventually causing the discovery of an intricate plot to kill Joker thanks to Akechi being in hearing range of this conversation and his offhand remark without any idea that Morgana was talking about pancakes. Sometime later, the Phantom Thieves come up with a counter-plan to instead fake Joker's death using Akechi's involvement.
    • He was created by the real Igor to help the Protagonist and put a stop to the Big Bad's manipulations. Caroline and Justine even mention this before their bonus boss fight, as learning about Mementos was not planned by them or Yaldabaoth. His memories returning allowed them to learn they should head to the bottom of Mementos and stop his scheme.
    • He also ends up being one to the Traitor and Shido, as they've never seen anything like him despite their knowledge of the rest of the Palace (Shido actually wants to capture him for examination after they've defeated the rest of the thieves), and it's a minor mistake on the former's part in this regard that lets their identity slip.
    • After Mementos merges with reality to become Qliphoth he further breaks down Yaldabaoth's plans, as being born from hope makes him a shining beacon the people of Tokyo can't ignore as they slay the archangels and set in motion Tokyo itself supporting the Phantom Thieves over Yaldabaoth.
  • Super-Deformed: In his humanoid form, he has a giant head that's nearly the size of the rest of his body.
  • Technically Naked Shape Shifter: He was born with clothes as part of his body.
  • Token Non-Human: Like Aigis and Koromaru in P3, or Teddie in P4, he fills the "not-quite-human" position in your crew. The entirety of your Phantom Thief team is made up of high school students except for him, a shapeshifting cat and actually an Animalistic Abomination created by the Big Good to help out the heroes against the Eldritch Abomination Big Bad.
  • Top-Heavy Guy: In his humanoid form, he has a massive head and a tiny torso. Mirrored with Zorro, who has a muscular upper half and skinny, long legs. In fact, Zorro's fist dwarfs the hilt of the rapier it holds.
  • Trademark Favorite Food: Sushi. Never forgot his fatty tuna.
  • Twinkle in the Eye: He gets a star-shaped gleam in his eyes when preparing for an All-Out Attack. It's also one of his dialogue portraits, usually when near a Palace's Treasure.
  • Unusually Uninteresting Sight: He goes everywhere in the real world in Joker's backpack with his head sticking out. No one ever comments on this or even seems to notice the kid with the cat in his bag. Nor do they ever seem to notice Morgana chilling in Joker's desk at school.
  • Verbal Tic: Due to being stuck with the body of a cat, Morgana will start dropping "meow" into his words whenever he gets too excited.
  • Visual Pun: He is a cat that's part of a group of thieves, making him a literal cat burglar.
    • He also has the highest luck stats in the party, which can seem ironic if you consider him more of a black cat than a tuxedo, makes him (In English at least) a "Lucky Cat". For extra pun black colored lucky cats are meant to ward away evil spirits, which is essentially what all Shadows are.
  • Vitriolic Best Buds: With Ryuji; he'll jokingly mock and berate him even in the midst of battle, but in actuality, he truly cares about him and appreciates him through and through.
  • Voluntary Shapeshifting: He can also into a car dubbed "the Morganamobile" and back to his two-legged form while in the Metaverse, but he can't do this in the real world.
  • Walking Spoiler: Knowing the truth about Morgana spoils much of the game, especially the final act.
  • Was Once a Man: Despite having no memories before waking up in the Palace, Morgana believes he must have been a human who was twisted into the form of a cat by the collective unconscious, and wants to search the Palace to find a way to restore himself to his true form. In the end, he's proven wrong once the party reaches a certain point in Mementos which restores his memory, revealing that he was never a human at all.
  • Weak, but Skilled: Since Mona his primary skills are healing, he doesn't have many hard hitting spells outside the standard Wind ones. He does however have the most versatile skills for healing and getting rid of status ailments. He only learns two physical skills, and neither are particularly powerful, but they do have a higher chance of knocking an enemy down for a follow up attack.
  • Wheel o' Feet: Has this effect while running in his humanoid form at times, befitting of his cartoony appearance.
  • Wholesome Crossdresser: Comes up with some of the DLC alternate costumes, likely to go with their Ambiguous Gender, as despite considering himself a guy he can wear dresses or cosplay as female characters unlike any of his human companions of either gender.
  • Younger Than They Look: Not that he doesn't look young, but his way of speaking and level of knowledge makes him seem like he's been around a while. Since Igor made him in a last ditch attempt at thwarting the Demiurge, he can't actually be much more than a year old during the game's events.

    Ann Takamaki / "Panther" 

Ann Takamaki / Panther

Arcana: VI. L'Amoureux (The Lovers)

Persona: Carmen, Hecate

Weapons: Whips and submachine guns

Arcana Bonus: Bargains in negotiation, chance to redo failed Hold-Ups.

Voiced by: Nana Mizuki (JP), Erika Harlacher (EN)

https://static.tvtropes.org/pmwiki/pub/images/anne_0.png
Click here to see Panther 
Click here to see Carmen 
Click here to see Hecate 
The Actress of the Phantom Thieves

OMG!! We are SO awesome!
Carmen: "Tell me... Who is going to avenge her if you don't? Forgiving him was never the option... Such is the scream of the other you who dwells within. [...] There you go... Nothing can be solved by restraining yourself. Understand? Then I'll gladly lend you my strength."

A quarter-white girl who has lived abroad for much of her life. Due to her "exotic features", strange rumors about her have been circulating. Withdrawn in her daily life, Ann is much livelier and expressive in her Phantom Thief persona.

Ann is a magical Glass Cannon who specializes in Agi spells, status ailments, and to a much lesser extent, healing. The first two are respectively complimented by her Magic (the highest in the party) and her Luck (third highest after Futaba), but she has rather low Endurance and health. Ann's Persona is Carmen of the Lovers Arcana, the protagonist of French writer Prosper Mérimée's 19th century novella of the same name, and Georges Bizet's more well known opera adaptation. Carmen was a fiery Romani woman and smuggler who used her exotic features to seduce men for fun and profit, before inevitably becoming bored and dumping them - which eventually leads to one of her jilted lovers, a mentally unstable man, killing her. As a Persona, Carmen wears a Pimped-Out Dress with fancy rose designs, her face hidden by a panther mask and a cigar always in mouth. Most noticeably, she drags along two lovesick butlers with a vine leash.

Her ultimate Persona is Hecate, the goddess of magic in Classical Mythology and Trope Creator of The Hecate Sisters and The Three Faces of Eve. Among other things, Hecate is known for being cast down from Mount Olympus and coming to reside in The Underworld after stealing from the queen of the gods, Hera. Hecate appears as a large-eyed woman in a dress and a spiked bra wielding two dog-headed chains.

Ann's Confidant Link bonuses ease negotiation with Shadows in battle, allowing the player to try again if it goes sour. The story of her link revolves around Ann both coming to terms with the aftermath of her friend Shiho's near-suicide and improving herself on a personal level; we also learn about how she got into modeling, and midway through the link, Ann develops a rivalry with another aspiring model named Mika.


  • Adaptational Heroism: Not Ann herself, but her initial Persona, Carmen, is associated with the roguish, picaresque heroes and vigilantes that the other Phantom Thieves obtain. While Carmen's status as an outcast and as a sexually empowered woman serves as a basis for Ann breaking away from society's views of her being little more than an easy lay, Carmen the character is a deconstruction of the Manic Pixie Dream Girl trope: she's very shallow and conniving and not one for meaningful, long-lasting relationships, splitting up with the main male protagonist of her story for a flashy, macho bullfighter instead.
  • Adorkable:
  • Amazing Technicolor Population: Ann's Persona, Carmen, has red skin.
  • As Long as It Sounds Foreign: Zig-zagged and subverted beautifully; literally as soon as her name was revealed, people noted Ann's surname, Takamäki, is Finnish. Takamaki looks like a reasonable Japanese surname and is even spelled with kanji, but then again so is her non-Japanese given name. This combined with Ann mentioning she lived in Finland before moving back to Japan means it's possible her name isn't Japanese at all.
  • A-Team Firing: Between her gun's type and her Firing One-Handed, this girl's accuracy with them is less-than-accurate. There is one subversion, though - she can snipe the glass lid during the rigged roulette game in the Shadow Sae fight with no issues.
  • Badass Adorable: She's an absolutely beautiful girl with a tough demeanor. And not to mention she wears a Spy Catsuit when battling enemies.
  • Bad "Bad Acting":
    • A Running Gag throughout the game is that Ann's acting is terrible. And yet somehow, she manages to usually fool her target, to the general surprise of her friends. It helps that the targets tend to be idiots, or are too enamored with Ann's good looks to notice how bad her acting is. Funnily enough, Sae believes that Ann is the one who taught Joker how to deceive others.
    • This comes up again in the Cruise Ship Palace, where she uses her mediocre acting skills to trick a Shadow into giving the thieves the letter of recommendation that they need. When the target is furious over being fooled, Ryuji tells him that it's his own fault for falling for such bad acting.
  • Battlecry: "Dance, Carmen/Hecate!"
  • Beware the Nice Ones: She can grow quite acerbic and snarky if she's annoyed or upset. Not to mention, in her own words, she believed revenge against Kamoshida (who she actually wanted dead for he'd done to Shiho) was best carried out by making him repent for the rest of his life, believing it to be a Fate Worse than Death.
  • Book Dumb: Not as much as Ryuji, but she's bad at every subject except for English, where she excels mainly due to being bilingual.
  • Break the Cutie: Oh boy, where to start at the beginning? Her friend Shiho jumps off the roof and then Ann learns the truth about Kamoshida...
  • Bridal Carry: Ann lands in Yusuke's arms like this when they land inside Madarame's Palace, at least before Morgana lands on Yusuke's head.
  • Brilliant, but Lazy: Revealed through her Confidant to be this in regards to her modeling job. Unlike many of her peers, Ann only treats the job as a passing hobby. Because of her natural beauty and good metabolism, Ann is able to coast on her looks without ever having to diet or exercise. It takes a particularly cut-throat and ambitious colleague undermining Ann to get her to take the job more seriously.
  • The Cameo: Along with the other founding thieves and Yusuke, she makes a vocal cameo in Super Smash Bros. Ultimate in Joker's reveal trailer. She and the other Phantom Thieves appear on the Mementos stage, as well.
  • Character Tics: When she's purposefully acting ditzy or is genuinely carefree, she'll swing her arms a little bit.
  • Cigar Chomper: Carmen is always seen with a cigar in her mouth.
  • Classy Cat-Burglar: She's a Phantom Thief who dresses in a skin-tight red Spy Catsuit, wears a cat mask over her face, and goes by the code name "Panther".
  • Cleavage Window: Her catsuit has one, held open by two zippers. She is less than thrilled about this upon her initial transformation, but doesn't complain much about it later on.
  • Comically Missing the Point: While Ann is far from dumb, she can be a bit of an airhead at times. For all of her chastising of Ryuji for going off-topic, Ann is just as likely to get sidetracked during conversations with the other Phantom Thieves.
  • Cruel Mercy: She very nearly roasts Shadow Kamoshida when given the chance but ultimately spares him, not out of kindness but to sentence him to a lifetime of shame and punishment for his sins.
  • The Cutie: Considered as such by the obviously-smitten Morgana shortly after he meets her. In reality not so much, as she's lost the required idealism and naiveté by now thanks to how she's been treated for her appearance by her so called peers, who have slut-shamed her to the point Shiho is the only person in the school by the game's start she cares about at all. Plus, being treated as a Lust Object by a man over twice her age and not being able to do anything to stop it only leads to Ann's classmates seeing it as a confirmation of their misplaced assumptions about her, and further damaging her reputation.
  • Did I Just Say That Out Loud?:
    • Occurs near the end of her penultimate link if choosing the romantic path. Joker comforts Ann with a tender hug as she breaks down in tears following her best friend's departure. Unable to contain her emotions, she suddenly blurts out that she loves him before catching herself, stunned by that slip of the tongue. Instead of backtracking however, Ann reiterates that she truly meant what she just said - and not in a platonic way either.
    • Also happens at the School Festival, when you save her from the Q&A and if you're dating. She ends up thanking you but asks why you did it. Her response to your answer is to blissfully say she knew you'd be good together before she realizes what she just said.
  • Dominatrix: Her Metaverse outfit and Persona, as well as the whip certainly give her this feel and look. It doesn't seem to be just an act, either; her follow-up attack consists of her yelling "On your knees!" before stomping on the foe and whipping them. It also actually makes sense for Ann to be a dominatrix in the Metaverse. Early in her Confidant, she mentions that her idol growing up was the female villain on an anime she watched as a kid (probably a reference to Fujiko Mine). She specifically admired the character for being sexy, taking what she wanted, and being true to herself. Thus, her thief outfit, the true nature of her rebellious heart, takes a similar form. Hell, one of the Mementos skits has Ryuji say that Ann is "startin' to look like a dominatrix" after she comments on how much better her whip handling is.
  • Dude Magnet: A lot of guys have the hots for Ann. Morgana openly crushes on her, Ryuji mentions finding her attractive (though it is Ryuji), and Yusuke shows hints of attraction (at the very least wanting to paint her beauty after seeing her). Joker also has a couple of animated cutscenes and dialogue that imply that he's physically attracted to her as well, which he outright confirms in the manga. Then there's the whole unpleasant business with Kamoshida and his Perverse Sexual Lust. She usually enjoys flaunting her looks, but is very quick to object if it's not on her terms.
  • Dull Surprise: Ann's acting delivery during the nude modeling situation with Yusuke was hilariously flat. It actually ends up becoming an in-joke with the other thieves. Later in the game, during Shido's Palace when Ann pretends to be a foreigner, Yusuke ends up congratulating her for improving her acting.
  • Dumb Blonde: Played with. She struggles with her grades outside of English and tends not to understand the Metaverse aspects on a more than superficial (and even the latter is somewhat understandable due to its inherently abstract nature), but she never really comes as outright dumb and is mostly on the ball in regards to Phantom Thief activities. She does come across as rather flaky during her Social Link however. Kamoshida's cognition of her plays this trope straight.
  • The Empath: A downplayed example, but she is more receptive to the differences between a single Palace as opposed to Mementos, and can identify one of Madarame's plagiarized works due to the negative emotions from the painting.
  • Evil Is Cool: Invoked and zig-zagged. Ann recalled that when she was little, she used to watch a certain anime that has a sexy female villain character, and Ann ended up admiring her for her indomitable spirit more than she admired the hero of the story (which was eventually why she was fine with her rivalry with Mika in the end of her Confidant links, since she thinks Mika's similar to that cool villain in terms of spirit). However, when it comes to real life, she's disgusted at the evils done by the actual villains of the game; there is no admiration for them in her.
  • The Face: Increasing her Confidant gives her a better ability to smooth over bargaining with Shadows. If Joker selects a wrong answer, and Ann's in the party, there's a chance that Joker will get a do-over.
  • Fake Brit: In-Universe: One cognition in a palace is extremely snobbish and won't talk to anyone "lower than him". Ann pretends to be an English noble with a very fake accent, but she drops it after one sentence.
  • Fashion Model: Her part-time job. It becomes an issue in her Confidant where a fellow model objects to Ann only doing it part-time.
  • Femme Fatale: Carmen gives off this vibe, as she appears as an attractive woman leading along two men with hearts for heads on dog collars and chains. Ann's own Panther guise evokes this visually, but Ann's mannerisms don't always line up with the look.
  • Firing One-Handed: She uses an SMG with just her right hand. As a result, her targets are random when using her gun. It also emphasizes the Thieves' lack of experience with actual weapons.
  • First Girl Wins: If the player romances her. She is the first of the Phantom Thieves who is romanceable that you encounter.
  • Forgiveness: While she initially dislikes Makoto for supposedly being complicit in letting Kamoshida go unpunished, once Ann learns Makoto's side of the story, Ann apologizes for judging her, and the two become friends.
  • Four-Leaf Clover: She has a green four-leaf clover patch on the back of her hoodie, which ties into her high "Luck" stat in combat.
  • Gag Boobs: Downplayed in that her breasts are only ever the subject of gags during Mementos rides.
    Ann: Keep going! Run those Shadows over!
    Makoto: Um, Panther... is that your chest bouncing against my head?
  • Gameplay and Story Integration:
    • It's mentioned in Ann's profile in the art book that she's good at talking with other people. Her Confidant, apart from the bonuses it provides Ann as a party member, also helps with negotiation during Hold-Ups, occasionally giving the player a freebie if they pick a wrong answer. While other party members have the same ability, it only gives you an added chance; Ann's version counts the enemy's response as a positive result, no matter what result it actually was.
    • Ann learns the Crocodile Tears ability, which allows her to make negotiations easier for Joker, the same Confidant Rank that Mika uses them to screw Ann out of a model shoot.
  • Gamer Chick: According to her profile in the art book, Ann enjoys playing video games. Specifically, non-smartphone portable consoles. In-game she often talks about how she ends up playing games instead of studying, a trait she shares with Ryuji.
  • Generation Xerox: Joins the fashion industry as a model since her parents are involved as fashion designers.
  • Girlish Pigtails: She wears her hair in twintails, which Carmen mirrors, to emphasize her teenage youth to disturbing results with her teacher's understandably one-sided attraction to her and her schoolmates assumptions about her as a person.
  • Glass Cannon: Ann's Magic stat is the game's highest among the party, and she also learns Concentrate to boost her magical damage even further. But she also has the game's worst Endurance, second-worst max HP (just above Squishy Wizard Morgana), and second-worst Agility (just above Mighty Glacier Ryuji). So while Ann can dish it out, she can't take it back.
  • Gorgeous Gaijin: While Ann is only a quarter-white, the game still puts emphasis on her foreign traits (blonde hair and blue eyes), as well as her ability to speak fluent English. She's the biggest Dude Magnet among the girls and the most comfortable with her sex appeal, owing to her work as an aspiring model.
  • Gratuitous English: In the Japanese version, Ann will sometimes shout "Get ready!" in battle when summoning her Persona, and "Hey! Hold up!" after downing all Shadows. In Q2 she'll often shout a hearty "Let's go!" when opening doors. It's justified in-universe as her having a half-American father, and having lived in America for a brief period of time.
  • Half-Breed Discrimination: Ann is one-quarter white due to having a half-American father. Her appearance is one of the reasons why she has a hard time making friends. Furthermore, her "exotic" appearance contributes to her Slut-Shaming reputation, since Westerners are stereotyped in Japan as much more sexually aggressive. Therefore, a lot of her classmates don't seem very surprised she's Kamoshida's "favorite." In the early parts of the game, you can even listen in on a conversation between two boys on how "easy" Ann looks just by her appearance alone. However, everyone does seem to realize that they were assuming far too much and several girls apologize and try to get closer to her.
  • The Heart: All of the member of the Phantom Thieves of Heart play into this to a certain extent, but Ann is the most notable example. To wit, Ann often acts as the moral center of the group, with her motivation for being a Phantom Thief being entirely dependent on helping the powerless (whereas the other Phantom Thief members have more personal reasons). She's the only member of the group who could convince Futaba to come out of the closet by reaching out to her emotionally, and is also the first member to suggest working together with Goro Akechi after he betrays them. This trait of her persists into Dancing in Starlight as she is by far the most emotionally intelligent character in the game.
  • Hello, Nurse!: A more realistic version, but Ann's good looks are very noticeable, and she attracts a lot of attention (both good and bad) during the game because of it. Ryuji even asserts that she looks better than any celebrity, and the fact that she's capable of professional modelling without putting any real work into her appearance speaks volumes.
  • Heroic Seductress:
    • One of Ann's unique Confidant abilities lets her seduce Shadows, making them more compliant during Hold Up negotiations. The other has her use Crocodile Tears, which counts a wrong answer during a Hold-Up as if it were a right answer.
    • Also when trying to recruit Yusuke, Ann ends up playing the seductress to distract Yusuke since he has inspirations to paint her nude.
    • At one point in the seventh Palace, she and the other female party members have to talk up a Shadow for information. They all have to wear swimsuits for it, but she ends up doing most of the legwork by using her looks and some English to pretend she's half-white and related to the British Royal Family.
  • Hidden Depths: Ann has a surprisingly keen eye for detail, enabling her to sense the anger and frustration in Yusuke's painting when he tries to present it as Madarame's, and thus wonders how an old man who wears a peaceful face in public could've possibly drawn such artwork. She also sees through Madarame's lie just by pointing out a single, easy-to-overlook fallacy in his reason for creating multiple fake copies of "his" famous work, the Sayuri: how could Madarame make copies of the Sayuri if the original got stolen? And when Madarame says he recreated it from a photo, Ann shoots that down too by saying that his clients are supposed to have a fine eye for arts; they'd notice if he painted a copy of a copy.
  • Hypocrite: She has a distaste for rumors and how they've ruined her reputation at the start of the game. But when she overhears random gossip on the subject, she instantly seems to believe that Makoto knew about Kamoshida, and was either helping cover it up or did nothing about it. It's doubly hypocritical in that Ann herself continued to push Shiho to put up with Kamoshida rather than trying to get them both away from him. Eventually, Ann acknowledges that even if Makoto knew, Ann can hardly blame her for inaction when Ann was closer and did nothing as well.
  • Identical Grandson: Implied to be one for her Caucasian grandparent, see Implausible Hair Color on the general Phantom Thieves page.
  • The Immodest Orgasm: The way she writhes and moans while chained to a Saint Andrew's Cross as her Persona awakens is very suggestive. It makes you wonder if the only reason the scene wasn't cut from the final product was because the Theme Music Power-Up and Carmen's Dare to Be Badass speech drown out Ann's voice for the most part.
  • Impossibly-Low Neckline: Ann's Persona, Carmen, has one low enough it's a wonder that she never has a wardrobe malfunction.
  • Infinity +1 Sword:
    • Her best melee weapon is the Hard Branch, bought at Untouchable. It has a small chance to induce sleep.
    • Her best ranged weapon is the Wild Hunt, gained by itemizing Odin. It has a medium chance to induce despair.
  • Innocent Cohabitation: Stays with Joker, Ryuji and Mishima for a night during their Hawaii trip when she's locked out of her hotel room. While the boys are quick to point out how it could go wrong, she states that she trusts them. This happens regardless if Joker is her boyfriend or not at the time. True to their word, no hijinks ensure apart from a conversation among the founding Thieves about what kind of girls Joker and Ryuji would date, and Mishima getting sick from drinking tap water.
  • Innocently Insensitive: Ann's obliviousness to how much her fellow co-workers struggle with their modeling career is what causes Mika to want to undermine her.
  • It Is Pronounced Tro Pay:
    • Her name isn't pronounced as "An", the American English speaking way (rhyming with can, man, tan, etc), instead it puts heavy emphasis on the "A" sound causing it to be pronounced "Ah-n" (rhymes with on, wrong, gone, etc), a bit like Anna from Frozen. This can be chocked up to the Japanese "A" sounding like the American English "O" or the British English broad "A".
    • Her last name isn't immune to this either, with the English voice actors alternating between putting the emphasis on the first and second syllables. Most of the time, they pronounce it "ta-KAH-ma-kee", but occasionally a "TA-kah-ma-kee" slips in.
  • It's All My Fault: Deep down, she blames herself for Kamoshida's abuse and Shiho attempting suicide. During the confrontation with Kamoshida's Shadow, Ann ruefully notes that Shiho is an "idiot" for letting Kamoshida manipulate her and trying to kill herself, but that Ann herself is an even bigger idiot for not noticing anything. Ultimately, after realizing that she was projecting onto Makoto and that Makoto feels the same way, Ann is able to forgive Makoto and become friends with her.
  • Kicking Ass in All Her Finery: Carmen's regal, intricately-designed ballgown doesn't impede her from kicking butt.
  • Love Confession:
    • While hanging out in the park, Ann challenges Joker to say something that can catch her off guard as training to hone her Persona. He can reply with various stereotypical insults by calling her stupid or an airhead, but she remains unfazed and asks him to put on the pressure. Regardless if Joker and Ann become Platonic Life-Partners or get a Relationship Upgrade, he can say "I love you" to her, which does get her to become a stuttering mess before remarking "that's cheating!"
    • If the player decides to pursue her romantically, she says "I love you," backtracks for just a moment, then has Joker confirm what she just said, at which point Ann admits she absolutely meant it.
  • Lust Object: Is the unfortunate victim of this from the school's gym teacher, Kamoshida.
  • Mega Twintails: Carmen mirrors Ann's twintails but exaggerates their size.
  • Mixed Ancestry: One of her grandparents was a white American, very likely of Finnish descent, but she's otherwise entirely Japanese.
  • More Dakka: Her firearm of choice is a submachine gun; comes loaded with ammo and let's her fire on all enemies at once at the cost of being unable to choose a specific target.
  • More Deadly Than the Male: Not only was she the only member of the founding Thieves who actively wanted to kill Kamoshida, but she only stopped because she felt life with a change-of-heart was a Fate Worse than Death. Ryuji expresses shock at her brutality.
  • Ms. Fanservice: Deconstructed. She's this in-universe since she's a fashion model in her spare time, and it's exploited throughout the game. Not that she's particularly happy about it. Yusuke demands that she pose nude for him during the second target's arc; Ann only agrees to go through with it to get access to a door in the real world that the Phantom Thieves need to unlock, and she verbally protests almost the entire time.
    • Ann later explains in her Confidant that while she's perfectly fine with posing in skimpy outfits as a model, she's not okay with her body being used the way it was with Yusuke's painting because it wasn't on her own terms.
    • Despite the deconstruction, she's the single largest source of fanservice in the game, especially compared to the very conservatively dressed Makoto, Futaba, and Haru. She gets a slinky red Spy Catsuit with a dominatrix theme, and her attack pose seems...very hard on her back.
  • Mukokuseki: Actually part of her character: she has blonde hair and blue eyes despite being born in Japan to Japanese parents, due to one of her grandparents being an American. Her foreign features makes her the subject of numerous rumors at the school.
  • Nice Girl: She's kind, compassionate, and forgiving enough for Sojiro to point it out to Joker. For example, she looks out for Yusuke's living situation when Madarame is out of the picture, and wastes no time in clearing the air between herself and Makoto after Makoto joins the team.
  • Noblewoman's Laugh: Ann starts her follow up attack by laughing with the back of her hand to her lips before swinging her whip with mad abandon.
  • Not So Above It All: She usually has reservations about her dominatrix-esque costume and whip, but her Follow-Up has her playing it up to the n-th degree, complete with heel-stomping and telling the enemies to squeal like pigs before whipping them down.
  • Not So Different: While she initially dislikes Makoto for not doing anything about Kamoshida, Ann ultimately realizes that she was projecting her own feelings of helplessness and guilt. Once she realizes that Makoto also wanted to do something, the two exchange apologies and become friends.
  • Only Sane Man: Compared to the rest of the Phantom Thieves, Ann is definitely the most normal and most sensible member of the team. Her reactions to things that take place are largely in line with that of a normal person, and her own quirks are much more subtle.
  • Phenotype Stereotype: She's part American and happens to be blonde.
  • Pimped-Out Dress: Carmen rocks an incredibly fancy red and black dress with pink leopard print details near the top, paralleling the bikini "Princess Ann" wore.
  • Playing with Fire: Her Persona's element of choice is fire. Ann learns the Agi line of spells, and her ultimate ability is Blazing Hell, which does massive amounts of fire damage to all targets.
  • Psychological Projection: When she finds out that Makoto had suspected Kamoshida's abuse of his female students for some time, but never said or did anything about it, Ann furiously lashes out at her and chews her out for it. When Makoto later apologizes and acknowledges it was most likely her fault that Kamoshida got away with his actions for as long as he did, Ann acknowledges that the same could be said of herself and confesses she'd been projecting her own feelings of guilt onto Makoto.
  • Rapunzel Hair: In Persona 5: Dancing in Starlight, one costume option allows her to let her hair down from its twintails, and it reaches her lower back.
  • "The Reason You Suck" Speech: Gives a brief one to Makoto, calling her pitiful for taking on the Student Council President job and being an errand girl to the school authorities just for a good letter of recommendation. She soon comes to regret this attitude, though.
  • Red Is Heroic: Her catsuit is comprised entirely of various shades of candy apple red, and like Crow, hers is unique among the Metaverse costumes by lacking any shades of black or darker colors despite being a "thief".
  • The Red Mage: Aside from having the highest Magic stat in the party, she also gets access to all tiers of single-target healing, Dekaja, as well being the only character with access to status ailments like Dormina and Tentarafoo.
  • Regal Ringlets: Her Persona is quite regal, and sports some massive curls.
  • Reluctant Fanservice Girl: Downplayed. She's quite happy to play the Heroic Seductress, but only if it was her idea. Otherwise, she's usually the first to object, and very loudly at that.
  • The Resenter: Towards Makoto during much of the Madarame's arc, and the early parts of Kaneshiro's. Initially Ann resented Makoto for seemingly being a willing puppet of the faculty and turning a blind eye to Kamoshida's abuse of the students. This gets pushed to a breaking point where, after finding out their identities as the Phantom Thieves, Makoto blackmails the group into helping her take down Kaneshiro. The two end up making up and finally clear the air after Makoto awakens her own Persona and joins the team proper.
  • Say My Name: Screams Ryuji's name during the course of his apparent Heroic Sacrifice.
  • Shameless Fanservice Girl: Ann is a reconstruction of this type of character. So long as she feels in control of the situation, she actually seems to like showing off her body and garnering male attention. Her outfit and general aesthetic is implied to be subconsciously modeled after thieves like Fujiko Mine who use their sex appeal to trick men and get away with crimes. Plus, she's a model in her spare time, and has no problem wearing sexy clothes or posing for the camera. Part of her confidant is aspiring to be the number-one model in Japan when her ranks get high enough, regardless if Joker romances her or not. However, Ann hates being forced into situations where she has to be sexy, and is a truly terrible actress who only manages to pull through because men are too distracted by her looks to notice how blatantly she's trying to manipulate them.
  • She Cleans Up Nicely: While her hair is always in pigtails in the original game, Dancing in Starlight has the option for her to let her hair down and showcases her transition from looking cute to beautiful.
  • She's Got Legs: Ann often wears short skirts and shorts. In the fireworks festival cutscene, when the group is Caught in the Rain, Ann can be seen wringing out her yukata. Male Gaze on her legs ensues.
  • Shipper on Deck: Played with in Persona 5: Dancing in Starlight. During one of Makoto's Commu events, Ann and Makoto discuss Sae's lovelife, or rather lack thereof, causing Ann to ask Joker if he'd be interested in dating Sae. Should Joker respond that he'd prefer to date Makoto, Ann, while not saying anything, can be seen getting notably excited and happy, all while Makoto has a huge Crush Blush.
  • Shut Up, Hannibal!: When the Traitor tries to make the Not So Different argument, Ann replies as follows.
    Ann: We're not murderers!
  • Slut-Shaming: Ann is the victim of this at the start of the game, being accused of having a relationship with Kamoshida and even being referred to as "Kamoshida's bitch." Virtually all the girls besides Shiho dislike Ann, while the boys assume she is "easy" and only hesitate to act on that because of the teacher involved.
  • Smoking Is Cool: Carmen always has a cigar in her mouth. The original character worked in a tobacco factory, and is often depicted smoking in some capacity.
  • The Smurfette Principle: Was the only female member of the Phantom Thieves before Makoto joins them. After Yusuke joins you get a dialogue prompt to say that there are too many dudes in the group and you want better balance. After that the next party members are Makoto, Futaba and Haru, rounding out the gender balance. All things considered, while Ann does voice her relief about no longer being the only girl on the team, she's often depicted as being able to bounce off the guys very easily - not quite One of the Boys but close enough.
  • Something About a Rose: Carmen's waist is covered in roses like a belt, and she uses the vines from them to drag along two butlers.
  • Spell My Name with an "S": Hoo boy, you sitting down for this one? Good.
    • The kanji for her first name (杏) can be read as "Anzu", "An", "Ann", "Anne", "Azumi", "Anri", "Kyouji", "Kou", or even "Momo", which led to quite a bit of confusion before the official reading was confirmed to be Ann... *
    • Until shortly after PV#4 was released, when it was quietly changed to Anne...
    • But then the English trailers came out, revealing that the localization had opted to spell and pronounce it "Ann".
    • As of Dancing in Starlight and the 2018 anime, it appears that "Anne" is the canonical Japanese spelling, but "Ann" is the canonical English spelling.note 
  • Spy Catsuit: Wears a red latex jumpsuit, complete with a tail.
  • Squishy Wizard: Ann's specialties are powerful Fire spells like Yukiko before her, along with status ailments. She has the highest Magic stat in the game and above-average Luck, but she has the worst Strength, worst Endurance and the second-worst Agility (Ryuji having the worst).
  • Stranger in a Familiar Land: She was born in Japan and with the exception of when her parents worked outside the country, lived there most of her entire life. Despite that, she had trouble making friends (when you meet her, she only has one) and was generally ostracized for her "exotic" appearance.
  • Surprisingly Good English:
    • Her partially-Caucasian heritage and upbringing outside of Japan allowed her to be fluent in English; it's one of the qualities which attracts guys to her, and she's often the first person others go to for help with English, such as with tests and in the Hawaii trip.
    • During the Cruise Ship Palace, she pretends to be part of a British noble family to trick a Shadow into handing over a letter. During the conversation, she says (in English) "Nice to meet you. My name is Ann Windsor."
  • Suspiciously Similar Substitute: Of Lisa Silverman, who expresses distaste in her own game about being considered "exotic" because of her ethnicity, as well as both being of the Lovers Arcana.
    • They are rather different in terms of personality overall however, with Lisa generally being more irritable and confrontational in contrast to Ann's upbeat and cheerful nature.
  • Sweet Tooth: Ann likes eating sweet food, but she doesn't like soda. During the Thieves' victory meal at a famous hotel's buffet, she aims to eat through the entire dessert menu to Morgana's bewilderment.
  • Technician vs. Performer: In Ann's Confidant, she ends up in this dynamic with Mika, being the Performer to Mika's Technician: Ann's natural good looks mean she can afford to treat modelling as a hobby, whereas Mika has to work quite hard to keep up her appearance to the professional standard. Unusually for this trope, it's Mika who the narrative favors, as she chews Ann out for being unprofessional and for coasting by on natural beauty, and tells her she's an insult to the profession and to the people who work so hard. Rather than be insulted, Ann takes the criticisms to heart and resolves to take the job more seriously, which is the crux of her Character Development during her Confidant.
  • Technicolor Ninjas: Wearing a candy apple red catsuit with neon pink gloves (in contrast to her teammates, who wear mostly black) might not be the best choice for someone who calls themselves a Phantom Thief.
  • Terrible Artist:
    • In the original game, Ann mentions that when she came to Shujin, the first thing Shiho said to her was "Takamaki-san, your paintings suck"; according to Ann, Shiho thought they were really were that bad and just had to come over and say it.
    • In Persona 5: Dancing in Starlight, she tries designing some new clothes for later dances with Yusuke's help. Despite her keen sense of fashion, her drawing and coloring abilities leave... much to be desired, and seem to cause Yusuke physical pain. To her credit, she's somewhat aware of this and refuses to show Joker her drawings because of how terrible they are.
      Yusuke: [when Ann says she's going to keep drawing] Ugh... am I going to be tormented again by those shaping lines that stir up uneasiness and the mayhem of chaotic colors?
      Ann: [embarrassed] Do you have to go that far?!
  • Territorial Smurfette: Averted. Once she gets past her initial issues with Makoto, Ann's quite happy to have another girl on the team, and never shows any similar issues with Futaba or Haru.
    • Dancing in Starlight takes this a step further by having her insist that all of the girls in the Phantom Thieves are great in their own way.
  • The Vamp: Somewhat similar to the opera, Carmen's design gives this impression. Besides the story of her origin, she uses vine leashes to carry along two lovestruck male butlers and is constantly smoking on a cigar.
  • Vitriolic Best Buds: With Ryuji, whom she's known since middle school.
  • Weapon of Choice: As befitting her Heroic Seductress facade as a Phantom Thief, Ann uses whips in conjunction with small automatic firearms such as Uzis.
  • When You Coming Home, Dad?: Her parents are often busy due to their involvement with the fashion industry.
  • Whip It Good: Her primary melee weapons are whips.
  • The Wild Hunt: Her ultimate gun is named after this and can only be obtained by turning Odin into an item in the Velvet Room.
  • Zipperiffic: Her catsuit has four zippers, which somehow results in her Cleavage Window but not in a way she can seem to fix; when she saw, and strongly objected to, what her Metaverse outfit turned out to be, she tried to cover it by hand instead.

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