YMMV: Tales of Xillia 2

  • Alas, Poor Scrappy: Tell the cheeringly annoying Nova that Fractured Milla died for Prime Milla's sake, and you'll feel like an ass afterwards.
  • Base Breaker: Fractured Milla is massively split between those who like her, and those who really dislike her.
    • Ludger being a Heroic Mime also caused a split between those who like it, and those who greatly dislike it. There's a third party that like it, but hate that he does not talk the lines out unless you do a New Game+.
  • Breather Boss: The first fight with Rideaux comes off as this, especially after the brutally hard boss fights against Chronos and Catalyst Muzét immediately beforehand. He's utterly pathetic in comparison to those two, but it's probably intentional, as finally getting to smash his Jerkass face in is a huge Catharsis Factor, with the only possible challenge being a fairly high damage output, speed and frequently causing Bleed status which can be easily circumvented.
    • Several of the Character Episode bosses also count as they're not as hard as the main story bosses.
  • Broken Base: There seem to be three opinions on the game. One is that it's a lazy Tales of game, the second is that it's a very good sequel that is Darker and Edgier, while the third group says it's basically an Expansion Pack for a unfinished game.
  • Complacent Gaming Syndrome: Due to the sheer difficulty of the game, you are more or less required to use Elize for her multi group healing.
    • Also, despite bosses having weaknessess, you'll more often or not rely on Ludger's hammer due to the combo poential of it, as well as the Link Arte Pillar arte.
  • Crowning Music of Awesome: The theme song, Song 4 u by Ayumi Hamasaki.
    • In general, the game's music is considered much better than Xillia's, giving a more epic feel to it.
  • Disappointing Last Level: The Land of Canaan , while technically not very long, is incredibly obnoxious to navigate, forcing the player to go through a maze of disappearing platforms and walkways that all look nearly identical on top of being so thin that fighting the montsers there is almost unavoidable. The battles themselves aren't all that hard, but it gets annoying very fast.
  • Ensemble Darkhorse: Rollo. Lots of people love the fat cat. The fact that Rollo is part of a Link arte takes this even further.
  • Esoteric Happy Ending: The Tales of Xillia Official World Guidance Book reveals why the "Sacrifice Elle" ending is this. Yes, Ludger is alive, meets Lara Marta, and will have Elle as his daughter. But he's inevitably continuing a cycle of losing the Alternate Elle, having his dimension's own Elle, then losing that Elle to a different dimension, which is hinted to have happened multiple times (Victor's fractured dimension included). To drive the point in further, it's called the Fate Repeater Ending.
    • Actually, the contents of the supplementary materials do more to contradict this theory. The alternate timelines where Victor goes insane only occur because they exist in a fractured dimension, and thus are aware that their entire world will be destroyed. Canaan cannot appear in a fractured dimension, meaning the main plotline occurs in the prime dimension. The fractured Ludgers become Victor after they gather the Waymarkers and fail to summon Canaan, realizing that their world is doomed to die. Years later, Elle is born with the power of the Key of Kresnik, leading the protagonists, plus Bisley and Juilus, to attempt to use her to reach the Prime Dimension and bargain for their lives. Ludger then goes insane at the thought of being separated from his daughter, slaughters his allies, and drives his wife to suicide. None of this will happen in the normal ending because the Land of Canaan was reached.
    • Which becomes Fridge Horror when you remember that she wished for the fractured dimensions to disappear. If she dies this time, she's gone for good.
  • Fan Nickname: The Fractured version of Milla is often called "Tsundere Milla" or "Tsun-Milla" for her drastically different personality compared to the original Milla.
  • Fridge Horror: Leia's weak to shot-type artes. This is a rather dark Call Back to the first game, in which Leia gets accidentally shot by Alvin, and nearly dies as a result.
  • "Funny Aneurysm" Moment: In a small sidequest, Gaius names Leia's mother as the only person on his list of people he hopes to never have to fight. He really should have included Ludger in that list.
    • To make things worse, he's terrified of Sonia Rolando because she describes how she would break him physically. In Elle's fractured dimension he's bedridden and can't even stand, and it's heavily implied to have been caused by that dimension's Ludger.
  • Game Breaker: Ludger's Chromatus mode is broken beyond repair. Some see it as a way to have Mystic Artes in a one on one boss fight. Ludger can use it at any time in a fight, as long as he has the meter up. It allows him to, for the duration of the time, not take damage, have infinite TP, increase in damage, changes all of his artes to much more powerful and destructive ones. Not to mention it removes any arte lag meaning you can spam most of his artes. Many boss battles became easier simply by knocking them in the air and just constantly jabbing them a few times before following it up with a Mystic Arte...which can hit almost all the enemies stuck in it.
    • Even ignoring this, Ludger effectively has three movesets he can swap between on the fly, and can take advantage of any physical weakness an enemy has. If he wasn't forced in your party for most of the game, you'd probably still use him anyway.
    • Gaius and Muzet's support abilities are a lot more powerful than those of the rest of the party. Gaius can unleash a brutal counterattack just by blocking any enemy attack and forward-stepping, while Muzet lets anyone she links with teleport right next to the enemy or a HUGE distance away instantly, even while getting hit, making hit-and-run tactics extremely safe and easy. Ludger can also use these when linked with them.
    • When linked with him, Alvin can break an opponent's guard without fail, no matter how overly defensive certain enemies become.
  • Harsher in Hindsight: As if the violently protective behavior of Victor, and prime Ludger if you choose wasn't scary and tragic enough, the World Guidance book reveals that Ludger's mother Claudia, who was trying to hide Ludger's existence from Spirius, tried to kill a thirteen year-old Julius when he discovered them by pure chance and she mistakenly thought he was going to take Ludger from her. What makes this sadder is that when Julius came to care for Ludger, he was inadvertently upholding Claudia's wishes that her son wouldn't be involved in the Origin Trial like her late sister, who was Julius' mother.
    • Ludger's Chew Toy status throughout the game is a great source of amusement for players, even to those who don't like him as the Heroic Mime. Make no mistake though: the burdens, putdowns, and awful truths he has to take on do take a toll on him. On following playthroughs of the game, especially when the Ludger's Voice option is enabled, it's much easier to notice the clues that his mental stability is falling apart in a nonhumorous and downright tragic fashion, especially in later chapters. Some of the drastic choices he's able to makes (choosing Julius/Elle over saving the world, or sacrificing his life to what may be a Fate Worse Than Death) make a lot more sense.
  • Hilarious in Hindsight: With the inclusion of Puella Magi Madoka Magica outfits, any serious scene including Elise with the outfit on becomes funnier.
    • In one skit Gaius drinks some alcohol and gets drunk from it. Considering he's voiced Travis Willingham who is infamous for his tequila shot incident, it's quite ironic.
    • The costumes based on other characters from the Tales of series when combined with different character skins allow...interesting combos
    • Carrying over from the previous game, one NPC, Catt, is a needy cat-lover with 100 pet cats, and acts almost exactly the same way Rowen described cat-lovers in the previous game.
  • Jerkass Woobie: Alternate Milla is a very unpleasant woman. But the fact remains that her entire world was destroyed, no one seems to be bothered by it, and she's surrounded by people who she believes see her as a cheap substitute for the Milla they know, and she's right to a degree, at least at first. In the end, she's either abandoned so Elle can be saved and the "real" Milla brought back, or she willingly sacrifices herself for those same reasons.
  • Launcher of a Thousand Ships: Ludger.
  • Love It or Hate It: The general opinion of the game. Many like the changes, darker story, and new characters, while many hate the fact that it's (at least to them) more of a expansion pack then a full game and just hate the game for existing.
  • Most Annoying Sound: "MUTTON, FRESH MUTTON" has been confirmed to return in the localized version.
    • Elle shooting out an enemy's weakness every time Ludger hits it gets old fast, even more so because there's already the same means that the first game had to determine an enemy's strengths and weaknesses that make her doing that completely unnecessary.
    • Just over the general indisinct chatter that accompanies towns, there's a man who says "Oh hey Jerry, how've you been?!" It isn't that noticeable at first, but when you realise it seems to be on the same short loop as the mutton man...
    • The sharp pinging sound in the allium orb menu. It sounds every time you cycle to a different extractor.
  • Narm: That small, incredibly corny-looking spinning jump Rideaux does before his first boss fight. It almost completely ruins any chance of taking ensuing battle seriously.
  • Nightmare Fuel: Muzet's rape face.
    • The Teepo that authorities find in Elle's Dimension, the poor guy's been torn to shreds, burnt and seemingly drowned and his eyes are completely empty. Another NPC mentions finding the corpses of the X1 cast, shot, stabbed and worse still.
    • The first few times Ludger (unwittingly) transforms into his Chromatus. The first time, Ludger is flat-out yelling while his body seems to be moving on it's own, ultimately spearing an unlucky soldier through the chest. The second time goes the whole nine yards, thrusting pieces of light onto him before the final one attaches to it's head... in a manner heavily reminiscent of drilling into his skull (Ludger screaming the whole while, as the rest of his body jerks throughout the transformation).
  • Player Punch: Milla's death. Especially if Ludger chooses to immediately sacrifice her so he can save Elle instead; the look on Milla's face as Ludger lets go of her hand is heartbreaking.
    • The entirity of Chapter 12. You find a dimension that seems like a Good Future for the Xillia universe... except the entire cast was brutally murdered. And as you keep going, it becomes obvious who the culprit was: Ludger. But THEN you find out this world's Ludger, is Elle's father. Not an alternate version of him, her actual father. And he's the Catalyst, so you have to kill him. But there's a much deeper punch here, when you realise Ludger killing the rest of the party and becoming Victor is the game's Bad Ending... and you, the player, have to bring it about yourself if you want 100% Completion. In other words, it's a rare gameplay example of a Self-Fulfilling Prophecy
    • Being forced to kill Julius, who may have been The Rival but was still a loving brother to Ludger and an overall decent guy. You can be excused for choosing to save him instead.
    • A more minor example, but fron Gaius' sidequests, you have him (as Erston) befriend a group of youths from Elympios, and they're pretty much the first real friends he's ever made. Then one of them murders someone. And it was Kyle, the guy who seemed the nicest too. Genre Savvy players will assume he'd been framed, but no, he's actually guilty. It comes as a shock after you've spent several sidequests getting to trust him.
  • Rescued from the Scrappy Heap: If a character was disliked in Xillia, there's a good chance they were redeemed in the eyes of at least some players.
    • Jude for his Milla obsession being hugely toned down and actually having a story arc dedicated to him that doesn't reduce him to a Satellite Character.
    • Milla for not being shilled as much and her conflict with Elle. It helped that she looked much better compared to the other Milla and that the voice direction for Milla was handled much better well. For starters, the slight lisp that she had in the first game is completely gone now.
    • Alvin for his sincere attempts to atone for his previous behavior as well as being a extremely funny gadfly.
    • Gaius and Muzet both for taking a major level in kindness and being much more developed in addition to being made playable.
  • The Scrappy: Nova has gained a small hatedom for being the face of the game's debt system, which restricts your travel to certain places. She also has a tendency to harass you with phone calls asking for payments, often by "playing robber" to Ludger who is legitimately being blackmailed and robbed, all while never losing her Genki Girl attitude. However, the game does acknowledge that her always-on cheeriness can be annoying, and you get a chance to yell at her later (which makes her nervous whenever she calls for the next couple of chapters). She asks outright at one point that you not hate since she's just doing her job.
    • Rideaux is an in-universe Scrappy, but the game still goes out of its way to make you hate him with the same passion the game characters do.
  • Scrappy Mechanic: The above mentioned debt system. To break it down, it requires the player to pay a specific amount of money whenever you reach that amount over and over throughout the game or they'll be unable to travel to new areas. What makes it annoying is the travel restrictions as a result of it seems to exist just to prevent the player from going to areas they aren't supposed to be at yet when the same thing could be accomplished better by other means, the game will frequently prevent the player from going to said areas even when there's no reason they shouldn't be able to, (i.e. walking there) and it means that the player is constantly strapped for cash. The only benefit the system seems to have is that items are left in Ludger's mailbox for those diligent repayers to pick up (which means you have to backtrack there repeatedly to get said items) many of which the player could have easily purchased on their own or acquired by other means if they hadn't been forced to pay off a debt.
  • Super Dickery: The hotspring ending, ie one of the 'gag' endings. Ludger pays off his 20 million gald debt and Nova invites him to a hotspring to celebrate. Said hotspring is also co-ed. The females of the group tend to take issue with the last bit. So do they: A) Trust their friends to not try anything or look without their permission? B) Merely take turns? or C)Stuff all the guys into Teepo (yes, including the cat) making them all incredibly uncomfortable? If you didn't choose C, then congrats, you're a better friend than they are.
  • Tier-Induced Scrappy: Leia is an interesting case in that she hasn't really got worse since the first game, but changes to other characters made her less unique and useful than she used to be. In the first game, she was probably the best physical Combat Medic of the party, and was important due to several party members having no healing at all, and being one of the few members with Resurrection. Now that every character has at least one healing skill, Leia still can't cure status effects, and Muset has Resurrection, there's suddenly a lot less reason to use her. To make things worse, she's Out of Focus for most of the main plot, the few story fights she is involved in make you wish you had Elize instead and her sidequest arc is the least combat-related of the party, giving her few chances to truly shine. Becomes Harsher in Hindsight when you remember she had fears of being The Load in the previous game.
    • On the other hand, Leia has a REALLY mean aerial game. She has a wide variety of moves that can be used in mid-air, allowing her to keep her target juggled extremely easily. Combined with Milla (who has less mid-air artes but more air-friendly skills such as air-dashing and Quick Drop), you can keep even the strongest enemies in the air and helpless pretty much forever.
    • Jude, though only because he was nerfed considerably. Instead of being the gaming breaking, extremely fast and powerful back up healer he was in the first game, he became more akin to a Mighty Glacier. As a result, he's one of the least used characters.
    • Alt Millia lacks the ability to use Milla's Summon Spirts. This makes her a chore using, since it means she can't heal like the others can now and removes Milla's biggest strength. Really the only reason you'll use her is so when the real Milla comes back, she'd caught up to everyone. She also doesn't have a Mystic Arte.
  • That One Attack: Chronos' Tetra Spell is a Game Breaker. Remember Dhaos' Tetra Spell? Imagine that but with lower casting time. Now imagine that it's all at once, not one at a time like Dhaos' was. The water hits from beneath you making it virtually impossible to block, the fireball and rock coming right away after. It's a One Hit Ko during the first fight.
    • Gaius' counter is pretty nasty too. If you accidentally hit him while he's blocking, he can insta kill you before you know what you did wrong.
    • Every single one of Victor's Artes when he's in Chromatus. They hit about as hard as when the player is using them, come out extremely quickly, often have immense range, and can be followed by a Mystic Arte that will likely kill everyone caught in it.
    • Julius' Moonlight Assault attack, which inflicts the confusion status due to being Light elemental. Confusion is essentially a death sentence in a Duel Boss fight, all you can do is watch as Ludger walks up to Julius and lets him tear him apart, and you can't cure it since confused characters can't use items. What really seals it is this attack inflicts Confusion even if you block it.
  • That One Boss: Chronos is the most extreme example in the game. Every time you fight him, he has the ability to reset the fight if you're not able to stop him in time, he always has support from several rings that can nearly One Hit Ko your party members and each time you fight him and you're unable to set your own party up until the final boss fight with him. It doesn't help that on the second time you face him, you're playing with just Ludger, Milla, Gaius, and Muzet, which means you have no real healer. Its not uncommon to see players die easily at the fight.
    • Victor is a close second. Not only does he have ALL of Ludger's artes, he also has Chromatis, meaning he has two mystic artes he can hit you with. To add to that, he loves inflicting status effects with his guns. Oh, and he starts the boss fight in Chromatis form, meaning there's a huge chance he'll use his Mystic Arte and nearly wipe out your entire group...simply because they were close enough together. Similar to the above, you have no real healer save Jude.
    • As is typical of Duel Bosses in the Tales series, Julius. He can kill you in a few hits, inflict Bleed and worse, Confusion (see That One Attack above), has a hard-to-avoid Mystic Arte... and his defence goes through the roof when he's on low HP.
    • Really, any boss where the player has to leave Elize out is likely to be one of these. Yes, that includes the fights where Leia is present instead.
    • Exoplasma might very well be the most difficult Monster Hunt. To start with, the game flat out tells you it can't be hurt by anything, and that the only way to do so is to strike while it's trying to replicate itself. The problem is that it's defense is super high, so you have to block and use Power Charge 3 to break it, or trigger Chromatus. However, the time it takes to do that and correctly guess when it'll use it's replica ability, is a split second. The clones can be killed easily, but they often gang up and doing a very powerful spinning attack that takes a clean chunk of HP. To make the matter worse, they can hide underground and strike up at you, which makes comboing them even harder. They can even hide while in the Chromatus! They also inflict nasty status debuff's like Fire.
  • That One Sidequest: Gaius' second chapter hits you with a surprise battle against all four of the Chimeriad, something that never happened in the first game outside of the Arena. And there's another semi-tough boss fight right afterwards.
    • The Bad Ending also counts, especially for those who are still trying to get used to the game. Essentially, it's you, Ludger, versus the entire Xillia cast, a grand total of eight characters to plow down. In essence, you have to face everything that made the Xillia cast awesome alone, and while they only come out four at a time, with one replacing each fallen member, their sheer numbers, combined with the fact that they retain ALL of their special skills and can inflict status ailments, makes this a challenging fight.
  • They Wasted a Perfectly Good Plot: Chapter 10 introduces the ruins of a hyper-advanced ancient civilization and its Obliviously Evil AI protector, essentially confirms each dimension has its own version of Spirius that destroys other dimensions because they believe theirs is the Prime one, hints that there are alternate versions of the party on the exact same quest as the prime one, and shows there may be a way of saving people who's dimensions are destroyed (by storing them as data). Absolutely none of this is ever brought up again, leaving most of the chapter to feel like a Big Lipped Alligator Moment.
  • Unintentionally Unsympathetic: Alternate Milla strikes this way to many players, as her brash, Jerkass attitude makes it hard to feel for the character when she talks about her issues. It doesn't help that the original Milla was arguably Rescued from the Scrappy Heap for some western players, and it's also hard to feel sorry for Alternate Milla when she calls Ludger a world destroyer like he enjoys doing it and fails to keep in mind that Ludger has to destory the fractured worlds or else the real one will be destroyed.
  • Wake-Up Call Boss: Volt comes at a point where the game is still early and getting you used to the flow of the characters yet he's a nightmare. Let's see: sizable amount of health, hard to stagger for long, powerful attacks (including one that is practically a one-hit kill at this stage of the game, complete with a deceptively large AOE), and comes with two respawning minions who just love to interrupt you and keep you pinned in place so that the aforementioned AOE reaches you.
    • The first Chronos fight for sure. While Chronos is That One Boss already, the first fight deserves mention. Your group consists of Alvin, Jude, and Leia so already you have no offensive spellcasters and only one semi good healer. Chronos is a Magic Knight who deals AOE attacks more then anything, and since everyone uses physical attacks, you have to go up and attack him. Leia is a single target based healer, which means you can't get a consistent amount of heals on characters. His attacks rip through both the party, and Corpse Shell Ludger. The one character who would of made the fight easier, Rowen, is injured and this without his Magic Barrier passive, Chronos spells hit like a truck. Really he's there to show you that unless you master timing Corpse Shell with Link Artes, you can't win the game.
  • Win Back the Crowd: Some fans who hated how Vesperia and its successors were much Lighter and Softer than the games made in the previous generation days very much enjoyed how mercilessly dark Xillia 2 could get.
  • The Woobie
    • It can be surprisingly difficult to watch Muzét's reactions when her attempts to befriend the rest of the party keep backfiring.
    • Alvin's character quests, except for the last one, seem designed to make him suffer.
    • Elle is practically a magnet for horrible suffering.
    • Gaius's character episodes really make a point of how isolated he feels.
    • Ludger's life from the beginning is not an easy one, and it does not get that much better over the course of the game.
  • Woolseyism: There's a rabbit-like doll that is extremely popular among Rieze Maxian and Elympian children alike that was originally called "Banish" in the Japanese version. A bit of an odd name for a cute bunny doll, wouldn't you think? The English translators must have thought so as well, because it's called "Bunnykins" instead in their localization.