YMMV / DJMAX

  • Broken Base — While Beatcraft CYCLON and Superbeat XONIC are already pretty liked by DJMAX fans, there's still a small number of fans who dislike the drastically different BGAs, which are what seem to be generic graphics playing in the background and are different for each song.
  • Complacent Gaming Syndrome: In SUPERBEAT XONiC, higher-level players will use Shield and Fever Shield avatars, because losing Fever mode and/or the 10,000-point All Combo bonus due to one Break is not fun.
  • Contested Sequel:
    • Clazziquai Edition has framerate issues and is a little easy for some players, while Black Square has autocorrect and unnecessarily Nintendo Hard unlocks, and newer players may be turned off by the abundance of difficult charts. Both also have the song skip glitch.
    • Portable 3. Fans either like it for removing autocorrect, the new "remix" modes, and the game having an official Western release. Others are displeased with the low song count, the RNG-heavy and grindy unlock system, and the removal of all "classic" button modes besides 4- and 6-button modes.
  • Crowning Music of AwesomeA lot.
  • Default Setting Syndrome — 5 Key in Online, 4 Buttons in Portable.
  • Ear Worm — A good load of the songs.
  • Ensemble Darkhorse — The NB Rangers, a Super Sentai/Power Rangers team who first appear in the animation for the song "NB Ranger," which has since had three sequel songs to it. Part of what makes them popular is their ridiculous premise: beating up couples in love.
  • Everyone Is Jesus in Purgatory — Since the Korean Platinum Crew server had ceased to add any more monthly special charts past "Special 16", some of the Technika fanbase noticed a weird pattern; the first set of monthly special charts included the song "First Kiss", while the sixteenth special set included the song The "Last Dance". Hmm...
  • Fridge Brilliance — In Technika, the first SP set's first song is called "First Kiss". The final SP set's first song is called "The Last Dance".
  • Game-Breaker — Qyrie in SUPERBEAT XONiC has 60 Shield and 60 Fever Shield. In other words, you can miss 60 notes before having your combo break, and even if you exhaust that, you can miss another 60 notes in Fever before being kicked out of it (Shield is prioritized before Fever Shield). Given that the game has a hefty bonus for getting an All Combo, and that Fever basically doubles all points gained while it's active (and Fever remains active until you break combo with no Fever Shield left), it's a small wonder that the best players use it to avoid rage-restarting. Since having so much Shield basically means you're guaranteed an All Combo if you at least play decently, Qyrie basically takes most of the combo-based element of the game out of the picture; you no longer need to worry about losing over 10,000 points because of a single lapse in awareness.
  • Good Bad Bugs — Thanks to how Technika's touchscreen works, you can play the game in various, unusual ways: you can drag tap notes, tap individual dots of chain notes, drag chain notes on the wrong half of the screen, and cheat repeat notes that have tap notes that line up with the individual notes of a repeat segment.
    • In DJMAX Portable 3, you can play 6.2T mode in Normal difficulty well before you're supposed to unlock it, but unless you've been clearing songs in 6.2T Hard, your songlist will be quite limited.
  • Ho Yay — The background animations for "On," "Jealousy," "In My Heart," and "Hamsin." In fact, in the latter's animation, one character is explicitly described as a lesbian.
    • The animation for "Freedom" too. Doubles as Foe Yay.
  • It's Easy, So It Sucks — Any song that appears in the Portable series and gets a new, easier chart in a later installment gets this.
  • Love to Hate: The NB Rangers. Yeah, they're a bunch of jealous assholes who take on Sentai transformations to beat up couples on dates, but their methods are hilarious.
  • More Popular Spin-offPortable and Technika.
  • Most Wonderful Sound: "Max Combo! What a crazy mix!" Respect replaces this with an equally wonderful whoosh when you get one, and SUPERBEAT XONiC's equivalent: "All Combo, awesome!"
    • While they don't add these until Respect, CYCLON, and XONiC, the sounds that play when you get a Perfect Play are AMAZING, especially because of how difficult it is to get these.
  • Narm — Some of the songs have Engrish lyrics that tend to kill the moods of the songs once you understand them.
  • Nightmare Fuel — The NB Girls. For those who are currently in relationships, engaged, or married: imagine them pulling their tricks on you and your significant other. Especially if you've been together for a long time. At least the NB Rangers make it obvious that they're the ones being assholes, even if their methods involve violence.
  • Porting Disaster — While SUPERBEAT XONiC on Switch isn't a problem at the software level, it suffers because the Switch's buttons and analog sticks are not horizontally symmetrical; specifically, the left stick is above the directional buttons and the right stick is below the ABXY diamond. Cue missing analog notes all over the place, even if you haven't played the versions of the game on Sony platforms (which do have vertically-aligned sticks). You can try to use the touchscreen instead, but the game is unusually harsh when it comes to scratch notes, which seem to have a tendency to drop if you're so much as a few pixels off.
  • Scrappy Mechanic:
    • Combo-based unlocks in Freestyle mode. In Freestyle mode, instead of combos being set to 0 at the beginning of a new song, any combo you have from one song will carry over to the next, and in many games with a Freestyle mode, you need to raise your combo up to set values for unlocks. This is very bad in the original DJMAX Portable, where all notes, including hold notes, are only worth 1 to your combo each and there's no combo-break insurance, meaning that any lapse in focus will completely destroy your efforts. This has been alleviated in subsequent games, at the least: Portable 2 introduces Fever mode for combo inflation as well as the AUTO stat for converting Breaks to MAX 1%'s, Trilogy allows you to stop a song to restart it or go back to the song select and still preserve the combo you had at the end of the previous song, and SUPERBEAT XONiC has characters with the Shield attribute which works like AUTO but is significantly more generous.
    • Starting with DJMAX Portable 2, your save file is locked to the PSP that you made it on. While the most likely intent is to prevent players from simply downloading a fully-unlocked file from the Internet to avoid having to grind for unlocks (especially those pesky combo unlocks), it also means that if you switch over to a new PSP, you can't play your game on that new PSP without starting all over from no unlocks.
    • The "autocorrect" feature, featured in every DJMAX game from Black Square to Fever, except for Technika. Pressing the wrong button at the right time will still give you credit for the note. Not only does it confuse and annoy expert players, who believe that this feature dumbs down the game, even beginners and professional reviewers share the same opinion, as it makes the game more confusing to learn. Trilogy is the only game with the mechanic that allows you to turn it off in the control menu, while Hot Tunes completely removes this mechanic.
    • Analog nub notes. Some harder charts, particularly those supplied by Clazziquai Edition's Extended Edition patch, force you to alternate between the nub and the D-pad very rapidly.
    • The green notes, also from Black Square to Fever. They give you bonus points when hit, but when you miss them, the background music mutes until you hit the next one! This is terrible in a Rhythm Game. Once again, Hot Tunes removed this mechanic.
    • Technika 3 has Crew Missions, where a mission needs to be cleared by at least a set number of members in a crew for the mission to be marked as completed for the crew. Unfortunately, some missions require that the requisite number of members complete the mission within the same arcade. This might've been fine in relatively small South Korea, but international players can quickly see why this is a problem; for one, what if your crew is spread across the much bigger United States, or worse, across the world? Considering that Pentavision had been focused on exporting DJMAX games to the world, this is a rather glaring problem.
  • So Bad, It's Good: "Para Q" from DJMAX Online, "Xlasher" from Technika 2. The latter, due to a serious case of Engrish, may also qualify as Narm Charm.
  • "Stop Having Fun" Guys — You're not allowed to play the Portable games or Trilogy but not use Fever.
    • Still present in Respect, but ironically now applies to people who do use Fever online. Since scoring is mostly accuracy-based in that game, a lot of online players would much rather have Fever disabled.
  • That One Boss — Many of the recently-released Technika charts. Charts like "End of the Moonlight" TP and "Thor" TP will make your fingers hurt like hell.
    • Cypher Gate is one of Technika's hardest. Its SP chart in the first game is murderous already on its own, but the second game introduces an MX chart based on the song's RD arrangement from Black Square.
    • Technika 2 brings us the extremely fast "D2" MX.
    • You thought "Thor" TP/HD was hard? Technika 3 brings us "Xeus" MX, which basically takes "Thor" HD's note spam and turns it into a complex repeat note pattern.
    • Crew Race allows player-created forms of this. Have fun playing level 9 and 10 songs...with Blind and Fade Out...and needing to get Perfect Plays to achieve victory.
  • That One LevelBlack Square 's Club Tour Missions. In addition to requiring you to complete a song with certain, often-strict requirements (such as passing a song with more than x percentage or getting y combo), every time you restart or fail, you have to pay in-game currency to retry!
    • The Mr. Perfect Mission in Technika. The songs aren't really that hard ("Remember" TP, "Color" TP, "Son of Sun" PP), but when a single non-MAX judgment nets you a fail, fantastic rage quits ensue. Much worse than the Portable missions because you burn real cash!
    • Mr. Absolute in Technika 3's Ragnarok Mission set is Mr. Perfect's bastard cousin, requiring a Perfect Play performance from the player and nothing less. Like Mr. Perfect, the songs are nothing troublesome (Fallin' in Luv, Beautiful Girl and You Should Get Over Me, all NM charts), but that one COOL or GOOD judgment can ultimately screw you over. It gets worse; you have to finish the current mission to unlock the next and subsequently progress through the mission set. And only 20 or less players in the Korean server have accomplished this feat.
    • Any mission that requires you to get a Max Combo or getting no Max 1%s. They can be annoying to achieve, especially since both missions typically have harder charts.
    • Missions that require a Perfect Play. At least missions involving Fever, combo, score, or Break can be worked around with items or modifiers in most games, but the most you can do for a mission that requires perfect accuracy is turning down the game difficulty to loosen timing windows (which doesn't work in SUPERBEAT XONiC), and even then it won't guarantee that you won't suddenly stutter and screw up, getting a MAX 90% / COOL / GOOD as a result. These missions can show up early too, which is aggravating for players who don't have very steady hands.
    • In the same vein, any mission that subjects the player to Interface Screw, either through Fade or Chaos effectors (which, outside of missions, are mostly only used by people looking for a Self-Imposed Challenge), or mission-only modifiers such as swinging the playing field from side-to-side or tilting it 90 degrees to the left.
  • They Changed It, Now It Sucks — In Portable 3, they ported "NB Rangers Nonstop Remix" from Technika 2. Much excitement from fans until they realized after finally playing it that the entire second half containing "NB Power" and "Dark Envy" was removed, leaving only "NB Rangers" and "NB Rangers: Returns". Cue the very disappointed fanbase expecting all four songs.
  • What Do You Mean, It Wasn't Made on Drugs?:
    • A number of MVs. Taken literally with the MV for "D2" in Technika 2, which has boatloads of drug imagery.
    • Rule of thumb: If the song is visualized by ECO, and the song's not a relatively serious-sounding one, get ready for a weird time. Case in point.
    • Half of Kimys's videos are basically just a music player visualizer. The other half consists of 3D-rendered animations; some of them make sense, but then you get stuff like "Zet (Mr. Funky Remix)" consisting of various vehicles and mecha of rather unusual shape and "Drum Town" which features humanoid-shaped mecha playing hockey on a bridge without a puck, all to a song in which "Drum" and "Town" are repeated ad nauseam.


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