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* BreatherLevel: ''Portable 3''[='=]s iteration of the "Just 1%" mission. You still have to clear each song without any MAX 1% hits, but the songs used are just "Drum Town", "Cosmic Fantastic Lovesong", and "Xlasher" on 6T Normal difficulty, making it much easier than the mission's ''Portable 2'' or ''Respect'' versions, which throw boss-level songs at you.



** ''Portable 2'', ''Portable 3'', ''Trilogy'', and ''Respect'' each have a mission called "Just 1%". Their main gimmick is that if you get a MAX 1%, you immediately fail the mission. The window for a MAX 1%, which is wide to make it easier to achieve Max Combos, suddenly becomes your worst nightmare, as it now means you have to hit each note deliberately without mashing the keys/buttons. You ''are'' allowed to get Breaks, but Breaks still reduce your lifebar as usual so you have to be able to use your best judgement to determine whether to try to hit a hard-to-hit note (out of a thousand or so notes over the course of each approximately-2-minute song, as these are all charts with high-end difficulty) or let it pass at the cost of some health. Notably, ''Portable 3'' has a modifier called "1% GAME OVER" that allows you to apply the same effect to any song, and the modifier is indeed forced on for this game's iteration of "Just 1%".

to:

** ''Portable 2'', ''Portable 3'', ''Trilogy'', and ''Respect'' each have a mission called "Just 1%". Their main gimmick is that if you get a MAX 1%, you immediately fail the mission. The window for a MAX 1%, which is wide to make it easier to achieve Max Combos, suddenly becomes your worst nightmare, as it now means you have to hit each note deliberately without mashing the keys/buttons. You ''are'' allowed to get Breaks, but Breaks still reduce your lifebar as usual so you have to be able to use your best judgement to determine whether to try to hit a hard-to-hit note (out of a thousand or so about 500-1000 notes over the course of each approximately-2-minute song, as these are all charts with high-end difficulty) song) or let it pass at the cost of some health. Notably, ''Portable 3'' has a modifier called "1% GAME OVER" that allows you to apply the same effect to any song, and the modifier is indeed forced on for this game's iteration of "Just 1%".
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** ''Portable 2'', ''Portable 3'', ''Trilogy'', and ''Respect'' each have a mission called "Just 1%". Their main gimmick is that if you get a MAX 1%, you immediately fail the mission. The window for a MAX 1%, which is wide to make it easier to achieve Max Combos, suddenly becomes your worst nightmare, as it now means you have to hit each note deliberately without mashing the keys/buttons. You ''are'' allowed to get Breaks, but Breaks still reduce your lifebar as usual so you have to be able to use your best judgement to determine whether to try to hit a hard-to-hit note (out of a thousand or so notes over the course of each approximately-2-minute song, as these are all charts with high-end difficulty) or let it pass at the cost of some health. Notably, ''Portable 3'' has a modifier called "1% GAME OVER" that allows you to apply the same effect to any song, and the modifier is indeed forced on for its iteration of "Just 1%".

to:

** ''Portable 2'', ''Portable 3'', ''Trilogy'', and ''Respect'' each have a mission called "Just 1%". Their main gimmick is that if you get a MAX 1%, you immediately fail the mission. The window for a MAX 1%, which is wide to make it easier to achieve Max Combos, suddenly becomes your worst nightmare, as it now means you have to hit each note deliberately without mashing the keys/buttons. You ''are'' allowed to get Breaks, but Breaks still reduce your lifebar as usual so you have to be able to use your best judgement to determine whether to try to hit a hard-to-hit note (out of a thousand or so notes over the course of each approximately-2-minute song, as these are all charts with high-end difficulty) or let it pass at the cost of some health. Notably, ''Portable 3'' has a modifier called "1% GAME OVER" that allows you to apply the same effect to any song, and the modifier is indeed forced on for its this game's iteration of "Just 1%".
Is there an issue? Send a MessageReason:
None


** ''Portable 2'', ''Trilogy'', and ''Respect'' each have a mission called "Just 1%". Their main gimmick is that if you get a MAX 1%, you immediately fail the mission. The window for a MAX 1%, which is wide to make it easier to achieve Max Combos, suddenly becomes your worst nightmare, as it now means you have to hit each note deliberately without mashing the keys/buttons. You ''are'' allowed to get Breaks, but Breaks still reduce your lifebar as usual so you have to be able to use your best judgement to determine whether to try to hit a hard-to-hit note (out of a thousand or so notes over the course of each approximately-2-minute song, as these are all charts with high-end difficulty) or let it pass at the cost of some health.

to:

** ''Portable 2'', ''Portable 3'', ''Trilogy'', and ''Respect'' each have a mission called "Just 1%". Their main gimmick is that if you get a MAX 1%, you immediately fail the mission. The window for a MAX 1%, which is wide to make it easier to achieve Max Combos, suddenly becomes your worst nightmare, as it now means you have to hit each note deliberately without mashing the keys/buttons. You ''are'' allowed to get Breaks, but Breaks still reduce your lifebar as usual so you have to be able to use your best judgement to determine whether to try to hit a hard-to-hit note (out of a thousand or so notes over the course of each approximately-2-minute song, as these are all charts with high-end difficulty) or let it pass at the cost of some health. Notably, ''Portable 3'' has a modifier called "1% GAME OVER" that allows you to apply the same effect to any song, and the modifier is indeed forced on for its iteration of "Just 1%".
Is there an issue? Send a MessageReason:
None


** ''Portable 2'', ''Trilogy'', and ''Respect'' each have a mission called "Just 1%". Their main gimmick is that if you get a MAX 1%, you immediately fail the mission. The window for a MAX 1%, which is wide to make it easier to achieve Max Combos, suddenly becomes your worst nightmare, as it now means you have to hit each note deliberately without mashing the keys/buttons. You ''are'' allowed to get Breaks, but Breaks still reduce your lifebar as usual so you have to be able to use your best judgement to determine whether to try to hit a hard-to-hit note (out of a thousand or so over the course of each approximately-2-minute song, as these are all charts with high-end difficulty) or let it pass at the cost of some health.

to:

** ''Portable 2'', ''Trilogy'', and ''Respect'' each have a mission called "Just 1%". Their main gimmick is that if you get a MAX 1%, you immediately fail the mission. The window for a MAX 1%, which is wide to make it easier to achieve Max Combos, suddenly becomes your worst nightmare, as it now means you have to hit each note deliberately without mashing the keys/buttons. You ''are'' allowed to get Breaks, but Breaks still reduce your lifebar as usual so you have to be able to use your best judgement to determine whether to try to hit a hard-to-hit note (out of a thousand or so notes over the course of each approximately-2-minute song, as these are all charts with high-end difficulty) or let it pass at the cost of some health.
Is there an issue? Send a MessageReason:
None


** ''Portable 2'', ''Trilogy'', and ''Respect'' each have a mission called "Just 1%". Their main gimmick is that if you get a MAX 1%, you immediately fail the mission. The window for a MAX 1%, which is wide to make it easier to achieve Max Combos, suddenly becomes your worst nightmare, as it now means you have to hit each note deliberately without mashing the keys/buttons. You ''are'' allowed to get Breaks, but Breaks still reduce your lifebar as usual so you have to be able to use your best judgement to determine whether to try to hit a hard-to-hit note (out of a thousand or so over the course of each approximately-2-minute song) or let it pass at the cost of some health.

to:

** ''Portable 2'', ''Trilogy'', and ''Respect'' each have a mission called "Just 1%". Their main gimmick is that if you get a MAX 1%, you immediately fail the mission. The window for a MAX 1%, which is wide to make it easier to achieve Max Combos, suddenly becomes your worst nightmare, as it now means you have to hit each note deliberately without mashing the keys/buttons. You ''are'' allowed to get Breaks, but Breaks still reduce your lifebar as usual so you have to be able to use your best judgement to determine whether to try to hit a hard-to-hit note (out of a thousand or so over the course of each approximately-2-minute song) song, as these are all charts with high-end difficulty) or let it pass at the cost of some health.
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Please don't generic-fy examples by removing the mission title and changing the example to "any mission that has x objective"


** ''Any'' mission that requires you to get a Max Combo or getting no Max 1%s. They can be annoying to achieve, especially since both missions typically have harder charts.

to:

** ''Any'' ''Portable 2'', ''Trilogy'', and ''Respect'' each have a mission called "Just 1%". Their main gimmick is that requires if you get a MAX 1%, you immediately fail the mission. The window for a MAX 1%, which is wide to make it easier to achieve Max Combos, suddenly becomes your worst nightmare, as it now means you have to hit each note deliberately without mashing the keys/buttons. You ''are'' allowed to get a Max Combo or getting no Max 1%s. They can be annoying to achieve, especially since both missions typically Breaks, but Breaks still reduce your lifebar as usual so you have harder charts.to be able to use your best judgement to determine whether to try to hit a hard-to-hit note (out of a thousand or so over the course of each approximately-2-minute song) or let it pass at the cost of some health.

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