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Video Game: Toukiden
Just another day in Utakata.

Toukiden is an Action-RPG "hunting" game for Playstation Vita set in a fantasy world with medieval Japanese themes.

Throughout history, warriors known as mononofu, or "Slayers", have been protecting Nakatsu Kuni from malevolent beings from the Underworld known as Oni in secret. Eight years prior to the commencement of the story, a calamity known as the Awakening opened a massive gateway to the Underworld and brought an era of destruction as the Oni hordes ravaged the land and its people, forcing the mononofu to step out of the shadows and take charge of the fragmented remains of society. The story takes place in Utakata Village, one of the final lines of defense against the demons.

The game was published on June 2013 in Japan by Tecmo Koei Corporation, to great success. This was one of the few games that helped the sales of PS Vita: the weekly amount of PSV sold quadrupled during the week this game was released.

Compare Monster Hunter, Soul Sacrifice and God Eater Burst.

This game provides examples of:

  • Action Girl: Every female mononofu, both NPC and Player Character.
  • Affably Evil: Shusui. He's genuinely polite, encourages people to talk with him if they're upset or need a shoulder to cry on, and is an agent for the Council of Elders. He's very cavalier about revealing his and the Council's ambition, and cheerfully reminds the heroes that he'll be there to lead them down the dark path if they ever slip up.
  • All Myths Are True: Played with. Many of the Mitama are referred to in-universe as fictional characters, such as Kaguya and Jiriya, yet the presence of their Mitama implies that they were living people who were killed by the Oni at some point.
  • All Your Powers Combined: The Second Awakening is prevented by the combination of Mitama that emerge from each of the characters.
  • Aloof Dark-Haired Girl: Shikimi, the Shrine Maiden in training.
  • And I Must Scream: The Oni devour souls. Spiritually sensitive people, such as Kikka, can hear the constant screams of people whose souls are trapped in an Oni's body.
    • The Mitama themselves often comment how grateful they are that you saved them from this fate.
  • Apocalypse How: The setting currently in the aftermath of a Class 2. Human civilization has been reduced to a small group of primitive outposts and villages that struggle to survive. The Oni are attempting to bring about a Class X-4 by devouring souls and warping time, with the ultimate goal of distorting time and space so severely that history essentially unmakes itself.
  • Apologizes a Lot: Hayatori. Half of his dialogue is him apologizing for stealing someone's kills or for a mistake he felt he made.
  • The Archer: Nagi. Any player character with a bow can also be this.
  • Archived Army: The Mitama. They are also the only reason humanity has been able to survive as long as it has.
  • Artificial Brilliance: AI controlled allies are fully aware of all their Mitama and weapon capabilities and will use them accordingly
    • All AI allies will target unbroken/unpurified limbs with their Onichigiri/Destroyer attacks, and will divide efforts between fighting and purifying broken parts.
    • Nagi and allies with a Healing Mitama will run to your aid and heal you when your health is low and will attempt to cure your status ailments.
    • Ibuki and Spirit Mitama allies will fully charge their skills and use them to target hard to reach breakable parts.
    • Hayatori and Deceit Mitama allies will attempt to attack their targets from behind, use their Illusion skill to make purifying parts easier and save their Stupor skill for when large Oni are enraged and vulnerable to damage.
  • Artificial Stupidity: ...But they aren't without their faults. Notably, they aren't very good at dodging, particularly against large Oni that charge frequently, and while they try their darndest to revive you if you go down, they fail to realize when doing so might be a bad idea and feel the need to activate a buff before doing so, even if the extra second spent not reviving will kill you.
  • Bad Ass: There's a whole lot of badass to go around in the Age of Demons.
    • Bad Ass Adorable: Hatsuho, and probably Nagi. Maybe Ouka as well, though she's closer to Amazon than adorable.
    • Bad Ass Crew: The mononofu of Utakata, the Midlands first, last and only line of defense against the Oni hordes.
    • Bad Ass In Distress: Ouka, Fugaku and Hayatori all have a rather bad habit of running off alone and getting into trouble.
    • Empowered Badass Normal: The mononofu. Bonding to a Mitama just means you're capable of magic and surviving a hit from the Oni, you still need to be balls to the walls awesome if you want to have any hope of fighting back.
    • Four Star Bad Ass: Yamamto. Technically, all the mononofu have a rank, but only Yamamto is consistently and respectfully referred to as "Captain".
    • Retired Bad Ass: Yamato again, getting that Eye Patch Of Power during the Awakening forced him off the front lines.
  • Backstab: Deceit-type Mitama cause all your attacks to gain massive Critical Hit chance if you are attacking your target from behind.
  • Barrier Maiden: Kikka, and the purpose of Shrine Maidens in general.
  • Becoming the Mask: Shusui's initial goal is to sabotage Utakata's defenses by getting rid of Kikka. When Kikka proves how resolved she is to defend Utakata, and the Player Character and other mononofu defeat the Oni Commander, he grows genuinely fond of them and reveals his allegiances.
  • Berserk Button: Destroying their body parts is a good way to make the large Oni very cross.
    • Threatening Kikka is not something you want to do if Ouka is within earshot.
    • Flying Oni make Fugaku really, really mad. This is because the Oni that destroyed his village and ate most of his friends and family resembles a giant bird.
  • Big Damn Heroes: Several of the offline missions involve the Player Character and one or two allies running in to rescue someone who ran off alone or has been corned.
  • BFS: Every single sword in the game. They are far longer than their wielders are tallnote , which is a good thing since most enemies that matter are far taller than the humans. It's also Ouka's Weapon of Choice.
    • The large Oni Tokoyo no Ou and Tokoyo no Okami take this and combine it with Blade Below the Shoulder to ludicrous extent, and are guaranteed to make anyone feel inadequate.
  • Big Badass Bird of Prey: The Bladewing large Oni, a giant raptor made of stone.
  • Big Sister Instinct: Ouka has a very overt one toward Kikka.
    • Hatsuho claims to feel one for the kids of Utakata. However, her definition of "kids" includes Yamato and her fellow mononofu.
  • Bishounen: Ibuki. Hayatori is as well, but as a ninja he rarely ever reveals his face. Your character can be one too.
  • Blade on a Stick: The spear weapon class, and Ibuki's Weapon of Choice.
  • Body Horror: Some of the Oni are downright horrifying. One example is Kagachime, a large Oni that seems to have crawled out of one of Junji Ito's nightmares.
    • To wit: It's a giant snail with toothy maws on the end of its eyestalks, and growing up between its eyestalks is the body of a busty woman...with stony, cracked skin, a gigantic mouth with too many teeth, horns, sharp claws and a third eye on her forehead.
  • Boisterous Bruiser: Fugaku.
  • Boss Arena Recovery: Many sections of the map have small prayer shrines that can be used once to refill your health or Mitama skills. Some require your oni-no-me to be seen.
  • Break Meter: Present in two varieties for the large Oni, and visible with your Demon Eyes.
    • One is a purple bar above their health. When this purple bar is depleted, the large Oni goes berserk, but damage can be done to its health.
    • The other is for individual breakable parts. Initially, they are highlighted white, and change color from white to yellow to orange to red as they take more damage and finally break off.
  • Bullfight Boss: Most of the big Oni have a phase where it will charge blindly at you. If you've rendered their organ of locomotion ethereal, they will stumble at the end of the charge.
  • Camera Centering/Camera Lock-On: Which are very helpful for keeping track of some of the faster or more elusive Oni.
  • Centauroid Form: Tokoyo no Ou and its more powerful counterpart, Tokoyo no Okami.
  • Character Customization: You can select the name, the gender, the hair-style, hair-color, and skin-color of your character. The hair-style and hair-color can be changed later anytime in the game.
  • Charged Attack: Each weapon type has a Hold-type charge attack of some kind
    • Additionally, every weapon has a Collect-type in the form of the "Onichigiri" or "Destroyer" attack, which only becomes usable after dealing enough damage.
    • Spirit-type Mitama also qualify, giving you access to a variety of damaging spells that become more powerful the longer you charge before casting them.
  • The Chosen One: The Player Character, naturally. They possess the power to both communicate and bond with the Mitama, whereas everyone else can either only bond with them (Other mononofu like Ouka) or only communicate with them (Shrine Maidens like Kikka and Shikimi)
  • Climax Boss: Remember Goenma, that Big Red Devil in the tutorial? That's the Oni Commander and boss of chapter 4. Since he's directly responsible for pretty much everything you've gone through up to that pointnote , punching him in the face is a catharsis of the finest degree.
  • Crapsack World: Boy howdy.
    • Humanity scrapes a meager living out in the few remaining uncorrupted regions and show little to no sign of ambition outside of day to day survival.
    • Young girls are raised being taught their sole purpose is to be a Living Battery for the shields that keep the monsters at bay, and end up living short, miserable lives.
    • The Oni have ravaged and twisted the world into a bizarre temporal mess, where the very air is toxic, and are constantly laying siege to the last remaining human settlements so they can kill them and devour their souls.
  • Critical Hit: The Precision stat, which is present on some weapons.
  • Critical Status Buff: Some of the skills you can earn from your Mitama increases your attack and defense when you're near K.O. There is also an inversion of this, where the buff is when your Life Meter is full.
  • Co-Op Multiplayer: Ad-hoc mode in both PSP and PS Vita, as well as online-mode for PS Vita only. Considering that past certain points the Artificial Stupidity of the NPC will really begin to shine, you would want to have human allies to tactically take down the Oni.
  • Creature Hunter Organization: The Mononofu in general, being Oni hunters. But mostly the ones in Utakata, since they're in the spotlight.
  • Cuteness Proximity: Hayatori, despite being The Stoic, is very easily distracted by the sight of Tenko and repeatedly asks for permission to touch the one that lives with you.
  • The Cynic: Shusui, the record keeper. He has a very dim view of the horrible treatment of Shrine Maidens, and doesn't hesitate to let people know. Turns out he's doing this specifically to try and break Kikka's spirit.
  • Damage-Sponge Boss: Nearly all the bosses are like this.
  • Dark and Troubled Past: Everyone.
  • Dark Fantasy: This is not a game where samurai battle each others for honor. This is a war for the survival of Nakatsu-kuni, and prior to your arrival, the humans are losing badly.
  • David Versus Goliath: Every battle versus the big oni.
  • Death of a Thousand Cuts: How you defeat any big Oni. Knowing where to hit will cut the number from 1000 to, say, 800.
    • The dual blade weapon type deserves special mention, as while they have the lowest power rating of all weapon types they attack faster than every other weapon.
  • Didn't Need Those Anyway: In the Oni's case, they really didn't need their body parts, because they are animated by joryoku ('foul energy').
  • Did you just kill the God of the Underworld?
  • Downloadable Content: Like God Eater Burst, there is a long stream of them. One of them is gaining Toro Inoue as mitama (this extra mission is dubbed Torokiden).
  • Dream Weaver: The Oni Kagachime. It renders people comatose by inviting them to stay in their dreams and happy memories, then devours their soul after they've slept for 100 days or die of other causes. Hatsuho chooses to accept its offer and nearly dies, despite knowing full well what will happen to her.
  • Drowning My Sorrows: Ibuki gets extremely drunk after a rescue mission goes bad. Ouka and Fugaku imply this isn't the first time he's done this.
  • Dual Wielding: Dual-blades. These are Hayatori's Weapon of Choice.
  • Early Game Hell: When you just start the game, you will wonder just why you're even joining the fight against big Oni, because everyone else outclasses you by leaps and bounds.
  • Eldritch Abomination: The Oni, inter-dimensional and nigh-unkillable monsters, qualify.
    • Despite possessing physical bodies and internal organs standard of terrestrial life, they are all entirely tertiary. The Oni cannot be killed so long as their incorporeal essence is undamaged.
    • An Oni's essence warps and corrupts everything around them, is fatal to humans and animals and is created by time paradoxes.
    • The Oni are driven to slaughter and devour all non-Oni life, despite having no need for physical nourishment and instead trap their preys' still conscious souls within their bodies.
    • Many of the Oni's "body parts"note  utterly defy the laws of physics and are described in-universe as being otherworldly.
  • Elemental Powers: Fire, Water, Wind, Earth, and Celestial. Some monsters are weak against certain elements while strong against some others.
  • Emote Animation: What JRPG would this be without them.
  • Enemy Scan: Your oni-no-me (Demon Eyes). It reveals the Oni's HP, how close their body parts are to breaking, and certain hidden things, such as prayer shrines and rare enemies. Using it drains your kiryoku/Focus, though.
  • Energy Economy: Conventional money has become all but worthless after the Awakening, so everything is paid for in "haku", which is the magical substance that binds everything in the physical world together, including the physical forms of the Oni.
    • "Selling" an item is breaking it down into haku. Buying is exchanging raw haku for an item of equivalent value. Prayers and Mitama upgrades are feeding spirits haku to appease them or make them stronger. Crafting armor and weapons is using haku to shape, strengthen and bond the materials.
  • Everyone Calls Him Barkeep: The local blacksmith is called 'Tatara', which means... 'the blacksmith'.
  • Evil Counterpart: The Council of Elders is this to the mononofu, being a secret organization that protected the world from Oni, but employed horrific and inhuman methods to do so. Fortunately, they were wiped out during the Awakening prior to the events of the game.
  • Experience Meter: Your equipment has them. Wearing armor repeatedly and dealing damage with weapons fills up their Compatibility, which, when filled, allows Tatara to improve them at no cost.
  • Fainting Seer: Using her power to sustain the barrier protecting Utakata or divine the Oni's intentions really takes it out of poor Kikka.
  • Fantastic Foxes: The Celestial Fox, or tenko, that gathers items for you between missions. A few others can be seen wandering around Utakata as well.
  • Final Boss: Tokoyo no Ou (lit. Ruler of the Underworld), the Oni capable of opening a gate to the Underworld and causing a second Awakening, which is fought at the end of Chapter 5. That being said, it's regarded as just another large Oni among many, rather than a unique or singular entity.
  • Friendly Fireproof: Thankfully implemented, because attacks are flashy, incredibly damaging, and often have huge area of effect. If you actually hit your friends, you do no damage and cause no knockback.
    • Healing Shiv: You're actually encouraged to hit your friends at times, because friendly fire can remedy certain status effects like Sleep or being Frozen. If you have a Healing-type Mitama, you can even cure status ailment like poison and burns by hitting your allies!
  • Full Set Bonus: Wearing the full set of any armor gives you certain skills, usually bonus elemental resistance.
  • Genki Girl: Hatsuho, who is always upbeat and eager to help out.
  • Giant Flyer: Several big Oni, for example Hinomagatori and Daimaen.
  • Giant Spider: The big Oni Mifuchi and its tougher Palette Swap Mafuchi.
  • Graceful Loser: Shusui takes it very well when he realizes that despite his best efforts, he won't be able to talk Kikka or the mononofu of Utakata into abandoning their posts. He even goes out of his way to help them, even though it foils his and the Council's plans.
  • Heal Thyself: Mitama of every type have a skill that allows you to yourself, though Healing-type Mitama excel at it.
    • The Medic: Equipping Healing-type Mitama also allows you to heal your friends as well. NPC ally Nagi fills this role quite well.
  • Historical-Domain Character: By the library-load. What would you expect from a game developed by Tecmo Koei's Omega-Force Division. They are your Mitama, and they range from ancient mythological figures in Kojiki to famous persons of Meiji era. If two historical figures are related, their Mitama probably have Combo-Skill.
  • Hold the Line: Some mission requires you to hold against waves of Oni. Narrative-wise though, you're always holding the line because Utakata is one of the final defenses against the Oni.
  • Horror Hunger: The Oni's primary motivation. Technically, they only need their victims' souls, but they are driven to eat the rest of them anyway.
  • The Hunter: That would be every player characters, ever.
  • Impending Clash Shot: The cover pits the Default Player Character in the foreground with a Longsword and Nagi at the middleground against the first Oni you encounter, who takes up most of the shot as the background.
  • Inelegant Blubbering: Hatsuho falls to her knees in a mess of tears when Yamamto finally gives her the letter her parents left for her, after the Player Character rescues her from the Dreaming Disease.
  • Item Crafting: Courtesy of Tatara, so long as you bring him the materials.
  • Jack of All Stats: The Longsword and Flail are this, both having decent damage, speed and range, though doesn't specialize in either one.
  • Kick Them While They Are Down: The most effective way to whittle away the HP of the large Oni. Of course, you need to make them down first by destroying their feet-equivalent.
    • Worth noting that many large Oni can and will do this to you as well, as there are no invincibility frames for getting knocked down or standing up.
  • Lady of War: Ouka and Nagi. But Ouka will drop all her cool if Kikka is in danger.
    • Some of the available women Mitama are this as well.
  • The Legions of the Underworld: What the Oni are.
  • Level-Map Display: To the upper right of the display. This being set in fantasy ancient Japan, the areas are labelled with Japanese alphabet (i-ro-ha-ni-ho-he-to and so on) instead of numbers.
  • Life Drain: One of the skills available for Attack-type Mitama.
  • Life Meter: The green bar at the top of the screen. If you take damage, some of it are lost while some turns red; if you stay out of the action for a while the red part will regenerate back to green.
  • Limit Break: The aforementioned onichigiri or "Destroyer" move. Performing it causes your weapon to brightly shine white while the environment takes on a dark blue hue.
  • Little Miss Badass: Hatsuho, who manages to keep up with veteran mononofu like Ouka and Hayatori, despite being significantly younger and smaller.
  • Macross Missile Massacre: You can do this with any bow, logic be damned.
  • Manual Leader, AI Party: Single-player mode.
  • Mooks: The small Oni.
  • The Mole: Shusui. He's been tasked by the Council of Elders to sabotage Utakata's defenses.
  • Multi-Armed and Dangerous: Takeikusa and its more powerful counterpart Magatsuikusa. Each of his arms is attuned to different elements (except Celestial).
    • Yatononushi is basically Takeikusa with lower body of a snake.
  • Ninja: Hayatori.
  • Nintendo Hard: This game is more merciful than other games in the genre, but when it hits hard, it hits hard. You better be paying attention to the monsters' attack patterns.
  • Non-Action Guy: Shusui the record-keeper.
  • One Hit Break: Your onichigiri move, which instantly breaks whatever breakable body part it hits and instantly kills any smaller Oni. You can only do this after you've filled your soul gauge, after which it goes back to zero.
  • One-Winged Angel: Most Oni goes bigger and scarier after you whittle down their HP.
  • Our Giants Are Bigger: And they are so ludicrously big. There are few fully-humanoid giants though, one of them being the big oni Kueyama and its tougher counterpart Wadatsumi.
  • Palette Swap: There's one of every single Oni, both large and small. Most small Oni have "unclean" and/or "underworld" variants, which yield more valuable items while being marginally tougher or having an elemental attack. Meanwhile, every large Oni has a different colored version that is more aggressive, stronger, has a different elemental affinity and has some other minor aesthetic changes.
  • Playing with Fire: Some of the big Oni, such as the aptly-named Hinomagatori. Gouenma on the other hand takes this Up to Eleven, in that it's unlikely you can survive a direct hit from his fiery blast.
  • Post-End Game Content: A particularly exaggerated case: there is a whopping 5 chapters remaining after you defeat the final boss of the offline single player mode. Three of those chapters are only available in multiplayer. The story "ends" in chapter 5, so defeating the Big Bad means you're just halfway from actually completing the game. This doesn't count the inevitable DLC.
  • Power Fist: The Gauntlet weapon type. Notable in that they are amongst the most ridiculous examples in the history of video games: Each individual gauntlet is about as big as your character's torso.
  • Practical Taunt: One of the skills available to Defense-type Mitama. In addition to drawing the Oni's focus onto you, your defense is temporarily increased.
  • Preorder Bonus: Depending on who you pre-ordered the game with, you can get extra equipment, unique Mitama and bonus online missions.
  • Punched Across the Room: When a big Oni start charging at you, dodge.
  • Purely Aesthetic Gender: The only difference the player character's sex makes is how some armor looks and how people react if you walk in on them in the hot spring.
  • Randomly Drops: The majority of the materials. There are so many of them that there is an in-game encyclopedia that takes note of what monster drops which items and what can be foraged in which areas.
  • Rapid-Fire Fisticuffs: The Flurry special attack for Gauntlets, which starts off slow but gets faster and faster the more hits you land, and culminates in a shockwave producing Megaton Punch.
  • Reasonable Authority Figure: Yamato.
  • Relationship Values: With your NPC mononofu allies and some of the townsfolk of Utakata. They run the full range from "Acquaintance" to "Friend" to "Soulmate".
  • Repeatable Quest: All missions, barring the ones you get from raising the Relationship Values.
  • Respawn Point: If you're knocked out for any reason and are not revived by an ally, you find yourself at the starting point of the zone. You can respawn up to three times per mission.
  • Samurai: Zigzagged. The game's atmosphere is that of an archaic, pre-Samurai Japan. Your characters are not samurai, more like adventurers. However, the Mitama are supposed to be the soul of famous historical figures, some of whom were samurai.
  • Scenery Gorn: The Oni have really devastated the countryside surrounding Utakata.
  • Score Screen: The game doesn't actually rank how well you perform in the mission, but keeps records of how quickly you complete each missions and sometimes grants extra rewards if you break and purify every body part on a large Oni or complete a mission particularly fast.
  • Sequential Boss: Some missions requires you to fight one boss after another (after another...). In a few cases in those missions, if you're taking too long to dispatch a boss, the next one will come to fight you anyway.
  • Serial Escalation: So you can defeat a Mifuchi. How about two Mifuchi? How about Mifuchi, Kazekiri, and Kueyama at the same time?
  • Set Right What Once Went Wrong: The ultimate goal of the Council of Elders and Shusui. They want to cause a Second Awakening so they can go back in time and stop the first one from ever happening.
  • Shows Damage: The body parts of the big Oni become ethereal after you break them. The player characters don't show damage, though.
  • Solo Sequence: The battle against a Mifuchi at the end of chapter 2. You thought it has become easy to defeat huh? Well, try defeating it alone. If you've been paying attention this mission is somewhat bearable, if you're not then too bad for you.
  • Spin Attack: You'd be surprised at how many big oni have this kind of attack. You can also do this using dual-blades, by holding O. This is one of the most effective attack in the game.
  • Sprint Meter: The yellow bar below your HP bar represents how much kiryoku or "Focus" you have, which is drained when sprinting, dodging or using special attacks, and regenerates when not in use.
  • Stock Ninja Weaponry: The kusari-gama, or sickle and flail, which is Hatsuho's Weapon of Choice. The actual ninja character, however, use dual-blades.
  • Survivor Guilt: A major theme for many of the characters.
    • Deconstructed by Fugaku, while he admits that he feels responsible for the deaths of his loved ones, he decides he's not going to let grief stop him from living his life, and that his loved ones wouldn't want him to just give up. This perspective is critical for helping the Player Character snap Ibuki and Hatsuho out of their respective Heroic BSoDs.
  • Swirly Energy Thingy: How the Oni appears in this world. These are actually portals from the Underworld.
  • Tempting Fate: Seriously, who named the village 'Utakata'? It means foams, which in Buddhism implies fleetingness.
  • Tender Tears: Nagi is prone to them. Notably, after she overcomes her anxiety about failure and makes the medicine needed to save Kikka, and later, after she fights her hemophobia to perform impromptu surgery in order to save the Player Character.
  • Timey-Wimey Ball: The reason the world is so twisted and dangerous. When the Oni consume a soul, it becomes as if that person had never existed, yet the memories and records of that person are not lost. The resulting time paradoxes create the poisonous miasma that animates the Oni and warps the land into what it is today. Destroying the Oni frees the souls they consumed, returning them to their proper place in history.
  • Turns Purple: Destroying one of their breakable parts or just inflicting enough damage to its physical form makes the big Oni go berserk. In this state, the Oni becomes faster, stronger and more aggressive, but their actual health is vulnerable to damage. When an Oni is berserk, they take on a purple sheen, get glowing red eyes, and the entire environment takes on a dark purple tinge.
    • Some large Oni will go Berserk twice, in which everything turns blood red and the Oni radically changes into a more fearsome or monstrous form.
  • The War Has Just Begun: The 'end' of the single-player story mode. The threat of the day is punched back to the Underworld with the combined power of the Mitama, but the adventure continues. There are 2 more single-player chapters and 5 more multi-player chapters.
  • White Magician Girl: While you can't create this type of character yourself, and we assure you that such character would be mostly useless, many of the Healing-type Mitama are historical figures who were female and/or of gentle nature.
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