Rise Of Immortals(or RoI) is an online, free-to-play PC game that expands on the hit Multiplayer Online Battle Arena (MOBA) genre with new, innovative features designed to appeal to both core and casual players. It is Petroglyph's (of the Command & Conquer and Universe at War fame) first attempt on the genre.Rise of Immortals is set in the world of Graxia, 300 years after the events of “Guardians of Graxia,” Petroglyph’s fantasy-based PC game released last year. Rise of Immortals features the popular action-strategy gameplay of traditional MOBA games, but adds enhanced socialization features, along with persistent character progression – a first for the MOBA genre. Instead of an account- based leveling system, players can advance their Immortals through a diverse, persistent skill tree, customizing and upgrading the characters to unlock unique abilities that persist from match to match.In addition, Rise of Immortals features a social hub where players can show off their enhanced Immortals, chat, emote, browse leaderboards, shop, manage friend and guild lists and more. Players also have the option of taking their Immortals through cooperative Player versus Environment (PvE) scenarios to learn the game, try out new abilities, and earn persistent experience before jumping into Player versus Player (PvP) matches online.Players can purchase items via the in-game store to further enhance their Immortals, including new Immortal skins and consumable items like in-game boosters and elixirs. Petroglyph plans to release new content on a regular basis, including additional Immortals, arenas, skins, sound packs, pets and more.The game was renamed to 'Battle for Graxia' on November 28, 2012.The game was shut down on June 27 2013 and is no longer available to play.
This video game contains examples of:
Action Bomb: Azcadelia can detonate her Shadelings to do massive damage to anything nearby.
Arch-Enemy: Lazarus and Kyrie, Vezin and Netheurgist, Pycon and Kavashiir. If one character is mentioned as having a specific enemy in their Back Story you can expect to see that enemy in the roster soon.
Aristocrats Are Evil: Averted; Vezin is a pretty nice guy once you get past the 'undead wraith' part.
Bad Powers, Good People: Lord Vezin, despite having death and unholiness all over his theme, seems to be depicted as a sympathetic champion. Tzai is also a decent guy despite having powers that come from Demonic Possession.
Distaff Counterpart: Played straight and subverted by Nauria, to Netheurgist. In a backstory sense it's played straight, with both having very similar outlooks, mentalities, goals, and beliefs; they also both look like elves. In gameplay terms it's subverted since they're complete opposites.
Elemental Powers: There are some Immortals who control at least one element and then there's Kreed.
Enemy Mine: In gameplay, it's not unusual for two arch-enemies in the lore to be fighting on the same team. For a long time Vezin and Netheurgist, two of the biggest enemies in lore, were also an unstoppable duo if they wound up on the same team.
Excuse Plot: Structures called "Shrines" keep crystals that ensures a land's safety but the crystals must be reduced to a fewer number to focus its energy on the remaining ones to decelerate Graxia's destruction as a whole. The Immortals were chosen from lands near and far to fight for it.
Mysterious Past: The Netheurgist's past is so mysterious that nobody knows who he is, what he is, what sort of magic he's actually using, or even what his real name is. Everything that is 'known' is speculation.
Nubile Savage: Aislynn; the trope page may have very well been a How-To guide for her character designer.
Omnicidal Maniac: Graxia seems to attract people who enjoy wiping out all sentient life within a few thousand miles: Scorpix and Lazarus are more obvious examples, Shard, Tatiana, and Psychozen are borderline cases, and Ichorr hopes to invoke the full-blown world-destroying variety to get the attention of his people.
Our Dragons Are Different: Trovoc is pretty close to being a typical Western dragon except that he's only about the size of a motorcycle.
Our Dwarves Are All the Same: Balak toys with this. He fits most of the standard stereotypes, but he's just so friendly and good-natured it's hard to believe he's a dwarf.
Our Elves Are Better: Or at least eviler. They hunted Graxia's dragons to near-extinction to steal their blood. The fact their only real appearance in the Tournament is the Netheurgist doesn't say much for them either.
Nauria looks elven, too. No, she doesn't make their reputation any better.
Palette Swap: Vezin's three skins. Played perfectly straight with Count Vezin, who is simply Red Vezin. His other two skins have minor differences but are still basically White Vezin and Straw-Colored Vezin.
The developers admit to doing this with Ukkonen.
Kavashiir's skins as well, though they look different enough to not immediately tell.
Squishy Wizard: Played straight with Tatiana, who is notoriously easy to blow up. Zig-zagged with Netheurgist; his spells require him to be close in, so he's usually relatively durable for a caster but not always. Defied hard by Vezin, who is one of the most durable characters in the game when built for it.
Stripperiffic: Most of the female Immortals, but especially Tatiana. Her dance animation is her doing a quick pole-dance on her staff. After their redesign, even the creeps get in on this.