Homefront is a game set in an occupied USA in 2027. The entire free-market world has more-or-less gone to hell. The USA and China have collapsed in on themselves like disused flans in cupboards in the years after 2012. In the USA, the economic collapse served to promote great social unrest verging on but never quite spilling over into civil warnote think the 1920s, but bigger and worse. A rejuvenated Democratic People's Republic of Korea under the leadership of Kim Jong-un (son of Kim Jong-Il) quickly seized the day. Within the space of two decades of annexation and gunboat diplomacy, all of Asia except subcontinental India and China answers to the Government of the Greater Korean Republic.note Though The European Union seems to be doing fine.Looking to secure further resources in support of their domestic industries, Korean High Command determines the Americas to be the best option - the obsolescent US military is much weaker and the country's internal problems are far greater than either China's or India's, and the country is far more sparsely populated and resource-rich to boot. In 2025 the GKR detonates a high-yield nuclear weapon deployed from orbit over north America, the EMP killing electronics across 75% of the continent (bordering areas of Mexico and Canada are affected, but generally ignored). This is followed up by an invasion and occupation of the Pacific Coast of the USA and the securing of strategic sites further inland for resource extraction. The politicians in Washington finally stop bickering as they realize that the situation is truly beyond their control. With the partial invasion well underway and the remnants of the central government and military in total disarray, the USA has effectively been dissolved overnight. Everyone west of the now-irradiated — another Communist-Korean dick move— Mississippi river finds themselves living under Korean Quislings, in crazed survivalist enclaves or in total anarchy - and it's not quite clear which of those options is worse.You are put in the shoes of former Marine pilot Robert Jacobs, a man the occupying power is very interested in employing, forcefully if necessary. Fortunately for Jacobs, he is liberated when his prisoner convoy is hit by the local resistance chapter, who needs his piloting skills for a dangerous mission, that, if successful, could help the struggling remnants of the American military retake San Francisco.The game itself is a First-Person Shooter, similar in gameplay to the Call of Duty: Modern Warfare series. Like the Call of Duty series, the single-player campaign makes heavy use of scripting, and most levels involve the player following and taking orders from a small squad of fellow resistance fighters. The multiplayer is notable for featuring dedicated servers, with gameplay similar to the studio's previous release, Frontlines: Fuel of War.
A.K.A.-47: For the QBZ-03, known as the T3AK. The Panzerfaust 3 is simply called RPG launcher. Averted with almost everything else since they have their proper names.
Alternate History: Type III. The re-unification of Korea under the rule of Kim Jong-un (who would have to be a charismatic super-genius in order convince his generals to let him pull it off, among other things) is portrayed as a result of a veritable perfect storm of global socio-economic problems and Jong-un's clever appeal to Korean nationalism, all of which are at least plausible. The real issue comes from the rise of the newly formed Greater Korean Republic as a super power capable of supplying and equipping the immense army that it would take to invade and occupy the US, all of which happens without any apparent opposition by China, which would not be very happy about the belligerent new power on the block.
Hopper:(after Conner's Berserk Button has been pressed and the team has to kill a rather large platoon of soldiers where the original plan was simply to sneak by) Everyone's dead. You happy now?
Conner: Yeah. I am.
Artificial Stupidity: Partially averted. Your fellow members of La Résistance can easily take on small to medium pockets of enemies by themselves (helps that there are at least 2 of them with you always) and are invincible (in normal gameplay).
Artistic License - Military: Almost every piece of US military gear is hardened to withstand EMPs, and has been since the 50s, when mushroom clouds rising over the Fulda Gap were a very real possibility.
Asian and Nerdy: Hopper is the cell's "tech guy" and is clearly much more into computers and robots than fighting. The other Asians in the game are the sort of folks much more likely to stuff people into gym lockers than be stuffed into one.
Hopper can still kick some serious ass as well, looking not remotely like a stereotypical nerd in any respect.
Bad Future: There really is nothing good that can be said about a world where North Korea takes over the U.S..
Banned In Korea: Both North and South. In South Korea's case, it's because THQ never submitted Homefront to the Game Ratings Board of Korea in order to receive a rating. THQ probably figured that, due to the backstory involving South Korea submitting to North Korean rule being highly controversial to South Koreans, not enough people would buy the game to warrant a Korean localization.
The villains were originally going to be Chinese, but the developers were warned that China would probably ban everything their team made if such were the case. While China was cool with being the enemy in the purely military Dragon Rising, the marketing department though that a game depicting them as genocidal savages might be a bit much.
Passion Leading Army, a Chinese FPS game featuring Chinese resistance against NATO troops occupying the east coast of China is the closest it can get as a localization. They're using the same Unreal engine, the same recycled Gears of War scripts, similar weapon models and even the same control scheme.
Big Bad: Kim Jong-un and the Greater Korean Republic.
Big Blackout: The KPR's "message of peace" satellite broadcast, which is actually an EMP that kills power to 90% of the North American continent.
Fridge Horror here. Judging from the position of the bodies they made Boone watch as they killed the rest of the Resistance Cell.
Blatant Lies: Pretty much most of the Great Korean Republic propaganda is like this. For instance, a news clip shows that the North Korean launched a satellite that supposed to bring a "message of peace", immediately before the satellite fires an EMP over the United States so that the Greater Korean Republic army can invade countries easily and massacre the local population of the country they invaded.
Also, when the Greater Korean Republic invades United States, there are booklets and propaganda photos they show that they came to "help" the Americans in their bad economic situation. Mind you that "helping" them involves labor camps, execution squads, and mass graves.
One propaganda broadcast which claims that civilians were killed in the crossfire after resistance fighters took shelter from a Korean patrol in their neighborhood.
It's almost true, except the broadcast claims the resistance killed the civilians.
The lies of communism in general and the N. Korean claims to be "liberating" and "re-educating" the US. The commie officer who kicks down your door even has the nerve to claim they were trying to get you to "answer your nation's call", help the "American cause", and "teach you how to share your natural resources." Translation: "we're invading your homes, brain-washing everyone, recruiting collaborators to betray America, and we want to steal all your stuff and ensure equal distribution of poverty."
Blue Oni Red Oni: Connor and Riana. Riana is the compassionate and empathetic member of the group who does not want to put others in harms way, while Connor is a Blood Knight who believes any American not fighting the Koreans tooth and nail is worthless, and even changes an official order of ammunition to white phosphorus just to make his enemies suffer.
According to the Japanese/Asian distributor Spike, they did this to follow CERO regulations with regards to existing nations, especially when there are still tensions between Japan and North Korea. Not good.
The Japanese version's intro also leaves out the KPA irradiating the Mississippi River, opting instead for an extended sequence of American soldiers fighting desperately against the KPA. This is likely due to Homefront's Japanese version releasing a month after the March 2011 tsunami, and during the resulting nuclear power plant accidents (especially Fukushima Dai-ichi).
Brand X: Averted, with such brands as Hooters, White Castle, and Lumber Liquidator (yes, that is a real store and not just a take off of Home Depot). The reason they put this is not because of Product Placement, but rather to invoke the feeling of familiarity.
Car Fu: In Multiplayer, vehicles can be used this way, including unique kill icons for kills done this way. The game even keep a counter on the roadkills you made for each vehicles.
The Chick: Rianna. She may be able to kick ass like everyone else but she has her heart on her sleeve more than the others.
Companion Cube: A minor example; Hopper seems unusually fond of the remote-operated Goliath, and he's pretty crestfallen when Conner uses it as a rolling bomb after it's damaged beyond repair, even treating its destruction as a kind of Heroic Sacrifice.
Cool Car: Goliath, a self-navigating semi-autonomous combat vehicle with a Gatling gun and rockets launchers. Only while it's on your side though. The climactic battle involves you having to take down an enemy Goliath and experiencing exactly what it feels like to be on the other end of the gun.
Korea Takes Over The World: The game was originally was going to have Chinese as the bad guys, but the developers scrapped that idea and went with North Korea instead.
This is starting to sound familiar...note To elaborate, The exact same thing happened with the upcoming remake of Red Dawn (2012). They were originally going to use China as the main villains, but due to extenuating circumstances (in Red Dawn's case, they didn't want to offend Chinese investors) so they changed the villains to North Korea at the last second. And the fact that Red Dawn (1984) and Homefront share the same writer doesn't help either... or that in the new Red Dawn remake, the North Koreans conquer half of Asia and invade the United States using an EMP to disable all their tech first- once again, the exact same thing happens in the game.
Crazy Survivalist: Survivalist ideologies became very popular during the timeline when the United States economy is collapsing along with patriotic fervor, which could explain why all the states were given self-autonomy. This does not turn out well. To clarify, the Korean aggression sparked anti-Asian sentiment. At first, it was simply indirect violence such as burning down houses. But as the war progresses, it turns into full out racism to the point of some survivalist groups lynching Asian Americans and treating captives and each other as badly as the Koreans do. The survivalists you personally encounter in the game, for instance, 'offer' Conner his life and the aid they had previously promised in exchange for being able to lynch Hopper and keep Rianna as 'entertainment' and you can hear several conversations about the group collecting Korean bounties on resistance fighters.
Crushing The Populace: The first action we see the Greater Korean Republic take is shooting several parents in front of their children before they get sent to labor camps/breeding pens. It gets worse from there.
Determinator: The PC gets blown up in cutscenes several times, but always gets better. It's Lampshaded at one point.
Hopper: Jacobs! That's like, the fifth thing you've fallen off of and lived!
Disney Death: Amusingly enough Jacobs, your player character. During the final battle on the Golden Gate Bridge, you get knocked over the side by an explosion and everybody believes you to be dead; to say they are shocked to see that not only did you manage to save yourself from the fall but also cleared the enemy defenses obstructing your team's advance would be an understatement.
Disc One Nuke: The M249 light machinegun. It kills anyone who isn't an Elite Mook in one shot, has a 100-round magazine, is actually reasonably accurate, and can be found in most of the game's missions. It makes the Iron Man (no deaths) and Guerilla (Harder Than Hard difficulty) achievements a lot easier to obtain.
The Survivalists basically engage in wholesale torture of any Asian Americans they can lay their hands on.
The North Koreans also destroy your hometown as revenge for your successful Resistance raids.
Divided States of America: In the chaos leading up to the events of the game, the government grants the states full autonomy, which leads to this. One noteworthy incident being described in the backstory: Illinois threatening Texas with military action after border guards killed several migrating Chicagoans.
Also, the Koreans managed to literally bisect America by irradiating the entire Mississippi River.
Double Speak: If the Greater Korean Republic satellites that shoots EMP that gives "a message of peace" rings a bell.
Dynamic Entry: The Goliath when it crashes through the house in slow mo to save your ass. The Koreans didn't know what hit them.
Eagleland: Type I obviously. Though not played as straight as most examples since the American populace in the game is heavily fractured amongst resistance fighters, civilians, survivalists, and the military.
Type II is heavily parodied in an in-universe music video made by nationalists on the official website.
Easy Logistics: The GKR decides the best place for their next invasion is the United States, which is all the way across the ocean, rather than the nearby heavily populated and resource rich Chinese territories that are in disarray.
Elite Mooks: Korean Special Forces soldiers known as 718s comprise a large portion of the enemies in the last level of the game. They're equipped with high-caliber weaponry and have 50% more health than the standard KPA troops, allowing them to take 1 or 2 more bullets. At range their armor also makes them look like the Juggernauts from Call of DutyModern Warfare 2.
Empathy Doll Shot: Early in the game, Jacobs has to cover his allies from a nearby treehouse. Naturally, it still has crayon pictures up and the requisite teddy bear, with a Korean chopper flying past just as he reaches the top of the ladder.
The Empire: The Greater Korean Republic, which aggressively conquers all of Southeast Asia and Japan, and then goes on to invade the western US.
Everything Is Racist: The fact that the bad guys in this game are Koreans may make others think this game is highly racist towards Koreans. Nevermind the fact that the game developer team consulted with a former CIA field agent who happens to have Korean ancestry in order to paint out the realistic framework of North Korea invading United States. Conversely, though, it's shown that anyone can be equally monstrous such as the survivalist groups.
Expy: The entire game is an expy of Red Dawn (1984) written by its author. John Milinus even wrote the novelization (with the help of James Bond author Raymond Benson).
Fallen States of America: Even before the invasion, the US was a wreck, with a collapsed economy, rampant diseases, and internal fighting.
For Want of a Nail: The idea of North Korea invading the United States is considered highly unrealistic by many people, considering that the North Korean army, industry, and economy are in poverty, with Kim Jong blackmailing for food, and being nowhere near as competent as the in-game persona. However, a country or a regime thought to be harmless or pathetic in the present can become a threat in the near future, if they take the right steps (and if unfortunate events weaken the major powers). This is why the game is set Twenty Minutes into the Future—and, as mentioned by the Korean-American former CIA field agent:
"...we went to a very rigorous, academic research process to make sure to not only look at North Korea's current state but to look at historical examples how things could parallel and turn events. History repeats itself. From today to the day the invasion starts in the game, if you combine everything, the odds are very very slim this becomes true. But when you look at the storyline step by step, every step is a coinflip but a plausible step. So once you get there, it's plausible. And from there the next step is plausible as well. Even though the whole thing is fictional, it comes with plausible baby steps."
From Bad to Worse: Apparently, the getting worse part starts when Kim Jong-un (Kim Jong-Il's son) came into power.
Four Point Scale: Homefront has a metacritic score of 70. For comparison, Call of Duty: Ghosts has a metacritic score of about 74. The nicest way to put things is that very few people would say the two games are comparable.
Genghis Gambit: The collectible news articles reveal that Kim Jong-un was able to reunify Korea peacefully by making Japan their shared enemy, largely by taking advantage of the fact that South Koreans hate the Japanese much more than they hate North Koreans (in fact he was able to incorporate most of the smaller Southeast Asian nations in the GKR in large part due to their shared grievances against the Japanese stemming from WW2). It's strongly implied that quite a lot of the Korea military forces are actually South Koreans who are willingly and happily taking part in the process of bringing America down a peg.
Good Guns, Bad Guns: Averted. The Korean forces use entirely NATO or American firearms, instead of the Soviet overstock they have in real-life. Justified because of the reunification, which made former South Korean weapons accessible to the North and they have seized the American factories and armories. The German Panzerfaust 3 is justified since Japan and South Korea produces them (though still doesn't explain why they also show up in the hands of American soldiers in multiplayer). The only non-NATO firearm you'll encounter is the Chinese-made PLA-issue QBZ-03 assault rifle.
Harder Than Hard: Guerilla difficulty, in which the enemies all have perfect aim and can pretty much kill you in a split second. Fortunately, it's still not as hard as Modern Warfare's Veteran difficulty.
Gray and Black Morality: The KPR follows the rules of the mandated cliches of oppressive forces by executing people on front of their children, sending those who cannot be indoctrinated into the KPR to labor camps, and brainwashes children into child soldiers. The Resistance are the... Well, resistance against the KPR, who while focused on freeing the oppressed, follow the ideology of "If you're not helping us, you are a traitor" and frequently abandon others in need to rescue high priority targets only.
Hates Everyone Equally: Conner has quite a lot of this. While he has a burning, borderline sociopathic hatred for the Korean Occupation, in the later levels it becomes pretty clear this is purely nationalistic and not racial. He also strongly loathes the American Survivalist movement, civilians who don't participate in the Resistance, his own teammates when they fail to give 100%, and annoying kids. He also openly disdains the Survivalists because their cruelty towards Korean prisoners is purely for sick fun rather than serving any greater purpose.
Ironically, Rianna is the one who objects strongly to killing the Survivalists at the start. Then slowly, along with the player, she realizes that they are the biggest collection of psychos in America - and that includes the Nazi-esque North Koreans.
Heroic Sacrifice:In the final battle at the Golden Gate Bridge, a large North Korean convoy is heading towards the protagonists and their allies and the US Airforce is unable to identify who is friend and foe on the bridge. Connor, in what might be the most badass thing he has ever done, runs toward the convoy with a flare, telling the Airforce to target his position, sacrificing himself so the Airforce can destroy the convoy, killing him in process.
Connor: Ah, fuck it. See the flare!? Fire on the Flare!
I don't know. Audie Murphy survived calling Artillery strikes on his own position multiple times.
What, no love for the Goliath and its C4-rific sacrifice?
Hide Your Children: Averted, the developers worked quite hard to make the player feel that he is fighting for his or her children's future and make the fight that much more personal. there are children at the rebel hideout, a video at the game website shows a classroom of elementary school children being indoctrinated and the interview of a child in a labor camp, in the opening of the first mission where the KPA made a child watch as they executed his parents, and a loading screen photo depicts a mass grave for children.
Would Hurt a Child: Heavily implies that the Korean People's Army does this TOO many times. Of course, there are official clips of American children being brainwashed in an elementary school, but that for strictly propaganda purposes.
Historical Beauty Update: This◊ is Kim Jong-Un in Homefront.This◊ is Kim Jong-Un in Real Life. While Kim's scenes were re-shot with a chubbier actor after the real Kim Jong-Un became a public figure, Homefront's Kim is still much more photogenic than his real-life counterpart.
Hitbox Dissonance: Unlike the vast majority of FPS games, your hitbox is actually larger than your field of view. Thus, it's possible to be shot and killed even if you're hiding behind cover well enough that you can't see the guys shooting at you.
Hollywood Tactics: Usually averted; shortly after Jacobs' rescue by the Resistance, the cell comes across KPA infantry on the ground, with an MG on the second floor, which is more or less right out of the playbook. After Arnie betrays the cell, the KPA keeps Hopper and Connor pinned down on the ground with an MG, while troops move to flank on the second floor. Basically, if Jacobs couldn't Walk It Off, he'd be dead.
Hot-Blooded: Connor. Even when he's talking normally he sounds like he's shouting at you. The guy is just brimming with spiteful hatred towards the Koreans.
Improbable Power Discrepancy: The unarmored, t-shirt wearing survivalists can survive more damage than the body armor-wearing KPA soldiers that serve as the game's standard Mooks, simply by virtue of being fought later in the game.
Inferred Holocaust: Judging by some of the gameplay videos, backstory, and trailers, it appears that the Greater Korean Republic army kills everyone indiscriminately when they invaded the United States. Their occupied Asian states like Japan probably suffered the same fate as well.
Of course, like the Imperial Japan expansion, there are going to be quislings in the occupied United States who want to save their own asses or get themselves out of the bad economic situation.
In-Series Nickname: Connor refers to the KPA as "Kims", a reference to their leader. The right-wing survivalists call them "NorKs".
So do the soldiers you join up with in the final level. Hilariously, a few of those survivalists call you a collaborator, despite several of them having mentioned collecting Korean bounties on resistance fighters.
Insurmountable Waist-Height Fence: Types 3, 4 and 5 sprinkled all over the place. Some waist-high fences/barriers are meant to be crossed, but, apparently, only at certain points along their length.
Invisible Wall: Everywhere. If it's a path the developers don't want you to take, it will be impassible, even if there is no barrier there. If it's a path that you are supposed to take but that you're not intended to go through yet, it will be impassible. Even the few brief areas where you are given liberty to explore are littered with invisible walls so you don't explore the wrong places. Humorously, some of the invisible walls are rather poorly placed, with little gaps it's possible to slip through to get to places the developers don't want you to be. There's rarely any point in doing so, though.
Ironic Echo: Canada and Mexico closes their borders on United States.
Also, the Greater Korean Republic invades Japan.
From one of the collectible newspaper articles (dated September 13, 2018) found in-game:
Korea, which claims it is occupying Japan in an attempt to stamp out an attempted genocide against its citizens, taunted the US from Pyongyang, saying, "How can a regime that can barely feed its citizens or heat their homes gain the respect of the rest of the world?"
Just a Stupid Accent: The KPA in Multiplayer, unlike the Call of Duty series which have the non-English speaking factions speak their native tongue in multiplayer.
Kick the Dog: Truth in Television or not, Homefront has the North Koreans doing the following: separating families, executing parents in front of their children, putting people in labor camps (Doctors and Lawyers in shale mines), pressing people into North Korean service at gun point, and randomly gunning down civilians in a suburb where there's fighting. Oh and they massacre civilians every time you blow up targets.
Connor also does his share of this, including brushing off the desperate pleas from a starving child, and insisting on leaving a team of Korean soldiers to die a painful death, after bombing them with white phosphorus.
Which is probably why they wrote the survivalists also doing equally bad things to Asian-Americans and trying to do the same to your Action Girl sidekick plus...well... you.
La Résistance: The game makes it as clear as it can that these are ordinary citizens, not trained soldiers. The closest thing Boone's cell has to a traditional soldier is Connor, and he's more than a little unhinged.
Even the guns contribute; you're given only a few mags of ammo, and sometimes you end up picking up a gun with not even a full mag. Despite being a former Marine, Jacobs apparently doesn't know that certain weapons use interchangeable mags, so if his M4 is running low, and there's an M16 nearby, he cannot take the ammo from the latter for use in the former.
Boone himself used to be a Colorado state trooper.
Master of Unlocking: There are a few doors you can open yourself, but most doors, along with file cabinets, refrigerators, and other such barricades will forever hold you back until your NPC allies can move them out of the way.
Meaningful Background Event: During the first sentry encounter, you are told to watch the light to tell when to move, but if you watch Boone, who is loving up during this time, you can see the sentry gun bullet clip him, which comes up later during the white phosphorus briefing
Mercy Kill: One level has the Resistance shelling Korean troops with white phosphorus shells. You can kill them to put them out of their misery, or let the bastards cook Both choices give you an achievement.
A Nazi by Any Other Name: Appeasement on the Greater Korean Republic, taking advantage of an economic depression by taking over the world, mass graves and execution squads, a charismatic Kim Jong-un wanting to reunite his people for a single goal, seeking revenge on their former enemy (Japan and United States) from the previous wars they fought against them, and the United Nations collapsing. The Greater Korea Republic are like the Nazis in the 21st century, except they're communists and probably don't exterminate people on the basis of race.
There are collectables, like the newspapers that explain the backstory, and hidden weapons that are better than the typical guns found. However, you probably won't find most of 'em as your allies keep telling you to Continue Your Mission, Dammit!, causing you to miss most of these unless you deliberately look for them.
Plot Armor: In cutscenes, the protagonist survives many things that are effectively impossible to survive, solely because he is the protagonist. This gets lampshaded by Hopper near the end of the final level.
Product Placement: Apart from familiar stores, you can see advertisement billboards for the PWS Diablo, in addition that it is also one of the most common guns in the game. There is a promotional deal between Kaos and PWS.
The Plague: The 'Knoxville Cough', an apparent strain of the flu so named for its supposed origins in Tennessee, affecting much of the USA's population.
Real Is Brown: Averted. The game uses a remarkably vivid and colorful palette, especially considering its grim subject matter, and a majority of the missions take place outdoors in broad daylight. Indeed, while the textures are a development cycle or two behind other games released in the same time period, Homefront's attractive color palette and lack of "coffee filter" in front of the camera make the graphics look much better than they should.
Red Scare: Certainly in the eyes of many Americans. Then again, this game is made by the same guy who made Red Dawn (1984).
"The only good Communist is a DEAD COMMUNIST!"
Amusingly, that's not an actor - it's a rather infamous interview from a Tea Party rally.
Red Shirt: Tons of them, the unnamed resistance fighters and US marines.
Regenerating Health: For some reason, not getting shot for a few moments causes the player to be fine again.
Retcon: In the early trailers, Kim Jong-un was portrayed very differently, since the real life Kim did not have an official picture yet. However, when Kim Jong-un was finally officially revealed in the media, his actor had to be replaced in the site's trailers, which was justified in any case.
Sequel Hook: The game ends with the European Union thinking about helping out America, but the occupation still continues in a "The Battle is Won, The War Goes On"-type deal. A sequel has been confirmed by THQ despite closure of the game's developer. Crytek Uk now owns Homefront and are developing 2.
Shown Their Work: The game developer team actually consulted with an former CIA field agent with Korean ancestry to paint the backstory on how North Korea becomes a military superpower.
Silent Protagonist: Jacobs, the player character, never says a word and his face is never seen. The only background info given on him is that he's a former helicopter pilot, which is why the Resistance wants to recruit him.
Stock Scream: The Wilhelm scream shows up now and then, in varying speeds. Also referenced in one of the achievements which requires you to score at least 10 railing kills with the grenade launcher.
Suspiciously Apropos Music: When the cell raids a Korean fuel dump so they can tag a jet fuel convoy to steal later. The team's van crashes into the middle of the depot blaring "Burning Love". Considering that Connor managed to get his hands on some White Phosphorous mortar rounds... you can see where this is headed.
Tie-In Novel: Homefront: Voice of Freedom chronicles the origin of the Voice of Freedom aka Ben Walker. A few characters from the game cameo in the novel.
The Quisling: A map of the States shows the location of several strongholds controlled by collaborators.
The guy in the labor camp, Arnie, betrays your squad to the Koreans out of concern for his daughter.
Token Enemy Minority: Hopper is Korean-American. He mentions that anyone who looked even slightly Asian had been getting lynched when he left Oakland, and he was "lucky" to only have his home burnt down.
Oddly, its a better example than most because Hopper is surprisingly understated about the horrific treatment he's received. The Resistance Fighters are pretty stunned about it when he actually does mention it.
Twenty Minutes into the Future: set in 2027, but the world has been in recession since 2009, so technology has mostly stagnated during most of the interim.
The Voiceless: Jacobs, the Player Character, does not speak at all. The closest he comes is grunting in pain when he gets hit by his door that was locked down in the opening, and dry heaving when the group hides in a mass grave.
What Could Have Been: According to this article, the developer team were originally going to have the Chinese as the bad guys. However, due to America's Friendly Enemy relationship with China, American and Chinese economic dependency on each other, and fears of pissing off China's Culture Police, the team scrapped that idea and had North Koreans as the bad guys instead.
As a news site has noted, you'll sell more video games to the Chinese if you do not present them as genocidal invaders, while the North Koreans are unlikely to buy video games period.
What Happened to the Mouse?: Jeong, (as well as presumably his Dragon, Sergeant Moon) virtually the only named character in the KPA, is made out to be an enemy of some importance after forcing the protagonist out of his home. He is seen only twice, both times in cutscenes, and inexplicably vanishes without a trace after the second level, where you last see him.
Considering the note the game ends on (not at all finalizing), it's possible the devs intend for Jeong to show up again in later games. So this may end up being averted.
What Have I Done: Hopper after The mortar misfired and landed on the resistance position instead.
What the Hell, Hero?: Rianna called out Connor for using the white phosporous mortar shells to attack the KPA position.