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Video Game / Atonement RPI

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Atonement RPI was a roleplay intensive MUD that combined the genres of Science Fiction, survival horror, and a post-apocalyptic setting.

Alpha placed the players in the role of one of several crew members of a spaceship trying to return Home. Recently woken from cryogenic sleep, these survivors found themselves with no memory of their past lives, why they boarded the ship, where they're from, or even where they're going. Additionally, they soon learned that they're not alone, and the Ship was home to several ugly threats standing in the way of their survival.

In Beta, the theme shifted to a post-apocalyptic setting, following the tale of a fallen Lunar Colony. The Outlanders of Grungetown strove for survival against each other and the ever present "Evil Empire" New Phoenix, which had retrieved a fair amount of Utopian resources and instated themselves as lords of the moon. In addition to this, a new threat came with the Genetic Terrors, the hive-minded zombie like creatures which crashed with the Survivors of the SBS Phoenix II. As New Phoenix and Grungetown warred with each other and discovered long-lost aspects of Utopia, the Terrors presented their own threats...

In Gamma, the overwhelming power of the Terrors forced the remaining Lunar survivors to flee on the original colonization ship, the SBS Atlas, with the intent to go to Alpha Centauri, the only known successful human colony remaining...

The game ran from 2010 to 2012 before being deliberately shutdown by the creator to avoid the game going stale. It's spiritual successor Parallel RPI is still running.


This game provided examples of:

    open/close all folders 

    Alpha 
  • Duct Tape for Everything: Many crafts in the game required the use of duct tape. These crafted items ranged from makeshift spears, clubs etc. to helmets, pants and other assorted equipment.
  • Improvised Weapon: Only a handful of characters possessed actual weapons. Most people used scavenged everyday objects that were transformed into crude weapons.
  • Kleptomaniac Hero: Many of the items that existed in the game were looted from a corpse, stolen, or otherwise scavenged from some place initially.
  • Mission Control: Personnel in the panic room of the S.B.S. Phoenix fed information to others in the ship through the intercom.
  • Player Personality Quiz: During character creation, the MUD would ask you a series of questions involving the personality and traits of your character that would determine his or her starting skills and stats.
  • Power Equals Rarity: Only a handful of characters possessed the real weapons and armour. Most had to make do with makeshift ones, which were considerably weaker.
  • Respawning Enemies: Zombies continue to rise out of corpse piles until the source had been destroyed.
  • Scenery Gorn: Blood everywhere, the ship torn apart, and disturbing messages written in blood and chunks of flesh and/or brain matter.
  • Shout-Out: One of the scavenged items players could find is a copy of an Magazine/Analog magazine. Which in the future had apparently changed formats to include pornography.
  • Sound-Only Death: The MUD gave off random echoes to the players. One of these echoes mentioned a scream of death coming from another deck of the ship.

    Beta 
  • After the End: Beta's moon setting was more Post-Apocalyptic than Space Opera, taking place in the ruins of a fallen lunar colony.
  • Cybernetics Eat Your Soul: Inverted. Cyborgs bore a heavy social stigma, not for the belief that their implants make them less human, but because they were assumed to have done something at least shady — though more likely abominable — to even afford them.
  • Everything Trying to Kill You: The lunar ecosystem was incredibly harsh. If it breathes, it probably wanted to eat you, or wait around for something else to kill you and eat what's left.
  • Fantastic Racism: Mutants and cyborgs both labored under severe social stigma for varying reasons.
  • The Teaser: The pre-open timeline RPT for Beta, "How the West Was Won", showed how the water plant around which the game's main settlement, Grungetown, grew was captured by the Wilmingtons.

    Gamma and Part Four 

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