Video Game: Arc the Lad: Twilight of the Spirits
Choose Your Side...Arc the Lad: Twilight of the Spirits
is the fourth game in the Arc The Lad
series. The narration begins with Kharg, a young man who happens to be descended from noble blood, training with his mentor, Lloyd.
Everything is fine and happy, and we meet up with two other characters (his friend Paulette and a forest-dwelling child named Maru) before monsters called Deimos
attack one of the nearby mines for their main source of power, Spirit Stones.
After that, the story switches over to a half-human half-Deimos
young man named Darc, who is enslaved by a froggy hag named Geedo. Needless to say, he doesn't get treated very well. After meeting up with an Orcon named Delma, her brother Densimo, and being betrayed by both Densimo and Geedo to his father's murderers
, he claims that his ambition is to become King of the Deimos.
Each hero is also asked by one of the last remaining Sprits in the world to Save The World
, and thus begin on an epic quest to do so, crossing paths multiple times and discovering some interesting secrets about themselves?.
The game is a tactical RPG with a plot twisting through about every trope in the book
Tropes used in this game include:
- A Nazi by Any Other Name: Dilzweld is Anvilicious about it his hatred of the deimos and lack of fear of the international community.
- An Axe to Grind: Ganz, and possibly Volk. His weapon's rather unusual.
- Bad Ass: A good deal of the main characters, though Ganz deserves mention.
*cracks his neck* I'll grind you to fine powder!
- Bad Ass Boast: Volk's monologue to Darc in Chapter 2 of his story. He makes another that's possibly even more Bad Ass after you fight him. Volk is the master of these. Even his gorram skill use quotes are Bad Ass.
- BFG: You're required to collect a beam cannon for the Big Owl to progress the plot.
- Bi the Way: Samson. One of his battle quotes is "You'd better run, before you fall for me." He says it to everyone.
- Big Bad: The Divine Ruler/Lord of the Black Abyss is the one behind the trouble and takes up the role as the Final Boss.
- Big Damn Heroes: A minor example, when Darc and Lilia are surrounded by monsters in the Cave of Truth. It's Kharg who does the Big Damn Hero-ing.
- Body Horror: The Altered Deimos have what appear mechanized armor bolted onto their right arms. See also: Demon Droguza.
- Blow You Away: Kharg and Darc have wind powers because they're brothers. Kharg literally does this to some Dilzweld soldiers in a cutscene.
- Calling Your Attacks: Standard for every player character, and sort of used with the enemies - each move has a different animation/quote, especially for bosses. Being the stereotypical RPG hero that he is, Kharg has special, flashy animations for his two ultimate attack moves.
- Casting a Shadow: Maru does a lot of Standard Status Effects and many of his special moves are Dark-aligned, but he's one of the nicest people you'll meet.
- Cheerful Child: Maru is always in high spirits. Bebedora, on the other hand, is a Creepy Child.
- Continuity Nod: Peisus Library contains books that reference the events of the previous games.
- Cosmic Keystone: The Five Great Spirit Stones, plus the Ark that holds the Divine Ruler's power.
- Cree Summer: Plays Tatjana.
- Curb-Stomp Battle: The battle against two (yes, two) Dilzweld soldiers, just before you recruit Bebedora. She's just been unsealed and is now controlling their brains. Bet she didn't expect Darc and crew to be so tough.
- Dark Is Not Evil: Played with. The Big Bad is Dark-aligned, but so are Maru and Bebedora, two of the heroes. Darc isn't really a bad guy, either.
- Determinator: Kharg and Volk, as displayed by their battle quotes at critical health:
Kharg: Nothing can hold me back!
Volk: I don't care if my fangs are broken....
- Dishing Out Dirt: Ganz and Camellia have earth power.
- Disposable Woman: Kharg's mother is said to be a great warrior, and she's killed without even having a chance to fight.
- Does This Remind You of Anything?: Dilzweld's leader, Darkham, has short black hair, is trying to purge the world of Deimos, and is unafraid of
the United Nations the World Alliance. Hmmmmm....
- Double Entendre: May be intentional with some of Camellia's lines, but in other places, it's hard to not reinterpret some of the lines.
- Dueling Player Characters: You spend the game alternating between controlling two parties; a party of human characters led by Kharg, and a party of deimos led by Darc. In the final chapter of the game, both parties meet each other and you have to choose one party that you control in order to defeat the other (shortly before the Big Bad appears and forces them into an Enemy Mine situation).
- Eldritch Abomination: The Lord of the Black Abyss' final form.
- Elemental Powers: Each of the protagonists is aligned with one of the elements, and Ganz gets accessories that add these onto his basic attacks.
- The Empire: Dilzweld
- Exploding Barrels: Several battlefields are littered with them.
- Face-Heel Turn: Densimo, if he could even be considered a hero at all in the first place.
- Gameplay and Story Segregation: Your characters take gunshots from Dilzweld Mooks numerous times without much trouble, but a couple of characters including one who is an actual, temporary, party member go down in one shot. Nafia clutched her chest after she was shot - and walked all the way to Yewbell while injured.
- Improbable Weapon User: Bebedora uses her stuffed animal. However, Paulette takes the cake with her weapon, called a "Sling knife". She swings it around in circles to build up momentum and attacks by sending the bladed part into enemies. The best part is, she's an attacker; and possibly one of the most flexible characters so you'll see it a lot.
- Jerk Ass: The Deimos all have traces of this, sans Volk and Bebedora.
- Kill It with Water / An Ice Person: Volk has water and ice power.
- Marathon Boss: The Final Boss. Thankfully, because of how the battle system works, you can heal in between rounds.
- Mind Control: This is one of Bebedora's skills, see People Puppets. It never comes in handy in the plot.
- Mineral MacGuffin: The Five Great Spirit Stones.
- Ms. Fanservice: Camellia. Let's see: large breasts complimented by a Sexy Backless Outfit with an Impossibly-Low Neckline? Check! Actually 200 years old and still hot? Check! Battle quotes with a BDSM subtext? Check! Note that while this◊ is her when you first meet her, she gets better.
- Monster Arena: Two for each side. The humans have theirs at Cathena and Lambda Temple, while the Deimos arenas are in Orcoth and Rueloon.
- Noble Wolf / Savage Wolves: Volk is both in accordance with the game's theme. Kharg's party sees him as the latter (and he is introduced as the latter) because he killed Paulette's father. However, Darc's party sees him as the former because he is a trustworthy ally and is on board to save the world.
- The Obi-Wan: Lloyd, the Captain of the Defense Corps in Kharg's hometown.
- Official Couple: Believe it or not, Maru and Bebedora. This leads to many a Crowning Moment of Heartwarming, and is in fact cited as the reason the plot works. Sadly, this is abandoned in End of Darkness.
- Parenthetical Swearing: One of Camellia's kill quotes is "May you rest in peace." She puts a... special emphasis on that last word.
- Playing with Fire: Paulette and Delma.
- People Puppets: Bebedora is frighteningly good at this.
- Power Gives You Wings: Played with to the point of Zigzagging Trope. Kharg gains the ability to learn magic early in the game, but doesn't know why; when it's revealed later in the game that his magic is a result of his Half-Deimos lineage, the shock causes him to grow a pair of wings, which he rips from his back in disgust, making him both a justified case of the trope, and an aversion. Darc is an inversion; he begins the game with wings and spellcasting abilities, but shortly after his wings are torn off, he finds a human sword and decides to incorporate human martial arts into his fighting style.
- Punny Name: The names of the lakelta brothers: Tsee, Tsaw, and Fulkrum. Didn't get it? Say them out loud.
- Reliable Traitor: Darc welcomes Delma back into his service even after she stabs him in the back and tries to steal control of his clan from him.
- Right Behind Me: In Darc's fifth chapter, we witness a scene of a Dilzweld soldier badmouthing Deimos and the idea of Darkham using one (Droguza). Cue Tall, Dark, and Deimos Droguza....
- Royals Who Actually Do Something:
- The Royal Family of Milmarna, including Maru.
- Kharg and Darc count as well, due to Kharg being a prince (despite the fact that his country abolished the monarchy) and Darc intends to become King of the Deimos.
- Science Is Bad: Played With. The Dilzweld Empire does a lot of cruel things For Science!, and so they can take over the world (and wipe out the Deimos, while they're at it), but one of Tatjana's battle quotes is "Science protect us!"
- Schizo Tech: The Dilzweld Army has rifles while the heroes wield swords, axes, and other medieval weaponry. Justified with the Deimos, who fight with magic while humans use them to fuel their technology.
- Shown Their Work: With regards to gun safety. They use guns in impossible and often unsafe ways, but the enemies are shown using them better than in other video games. Tatjana attacks with a pistol/blaster, and whenever she has it drawn and isn't using it, she has it pointed down, even if it looks a bit like she's got safety on, she obviously hasn't dropped that habit. Likewise, enemies with firearms held in unsafe positions are shown loading them before attacking, or drawing them from a holster, and some enemies with guns as primary weapons always have them pointed at you.
- Slouch of Villainy: Darc, after taking over Orcoth, does this on his new throne.
- Spin to Deflect Stuff: How Paulette blocks.
- Stripperiffic: Most female Deimos NPCs, as well as Delma.