Arc the Lad: Twilight of the Spirits is the fourth game in the Arc The Lad series. The narration begins with Kharg, a young man who happens to be descended from noble blood, training with his mentor, Lloyd. Everything is fine and happy, and we meet up with two other characters (his friend Paulette and a forest-dwelling child named Maru) before monsters called Deimos attack one of the nearby mines for their main source of power, Spirit Stones.After that, the story switches over to a half-human half-Deimos young man named Darc, who is enslaved by a froggy hag named Geedo. Needless to say, he doesn't get treated very well. After meeting up with an Orcon named Delma, her brother Densimo, and being betrayed by both Densimo and Geedo to his father's murderers, he claims that his ambition is to become King of the Deimos.Each hero is also asked by one of the last remaining Sprits in the world to Save The World, and thus begin on an epic quest to do so, crossing paths multiple times and discovering some interesting secrets about themselves?.The game is a tactical RPG with a plot twisting through about every trope in the book.
Bad Ass: A good deal of the main characters, though Ganz deserves mention.
*cracks his neck* I'll grind you to fine powder!
Bad Ass Boast: Volk's monologue to Darc in Chapter 2 of his story. He makes another that's possibly even more Bad Ass after you fight him. Volk is the master of these. Even his gorram skill use quotes are Bad Ass.
BFG: You're required to collect a beam cannon for the Big Owl to progress the plot.
Bi the Way: Samson. One of his battle quotes is "You'd better run, before you fall for me." He says it to everyone.
Big Damn Heroes: A minor example, when Darc and Lilia are surrounded by monsters in the Cave of Truth. It's Kharg who does the Big Damn Hero-ing.
Body Horror: The Altered Deimos have what appear mechanized armor bolted onto their right arms. See also: Demon Droguza.
Blow You Away: Kharg and Darc have wind powers because they're brothers. Kharg literally does this to some Dilzweld soldiers in a cutscene.
Calling Your Attacks: Standard for every player character, and sort of used with the enemies - each move has a different animation/quote, especially for bosses. Being the stereotypical RPG hero that he is, Kharg has special, flashy animations for his two ultimate attack moves.
Curb-Stomp Battle: The battle against two (yes, two) Dilzweld soldiers, just before you recruit Bebedora. She's just been unsealed and is now controlling their brains. Bet she didn't expect Darc and crew to be so tough.
Does This Remind You of Anything?: Dilzweld's leader, Darkham, has short black hair, is trying to purge the world of Deimos, and is unafraid of the United Nations the World Alliance. Hmmmmm....
Double Entendre: May be intentional with some of Camellia's lines, but in other places, it's hard to not reinterpret some of the lines.
Dueling Player Characters: You spend the game alternating between controlling two parties; a party of human characters led by Kharg, and a party of deimos led by Darc. In the final chapter of the game, both parties meet each other and you have to choose one party that you control in order to defeat the other (shortly before the Big Bad appears and forces them into an Enemy Mine situation).
Face-Heel Turn: Densimo, if he could even be considered a hero at all in the first place.
Gameplay and Story Segregation: Your characters take gunshots from Dilzweld Mooks numerous times without much trouble, but a couple of characters including one who is an actual, temporary, party member go down in one shot. Nafia clutched her chest after she was shot - and walked all the way to Yewbell while injured.
Improbable Weapon User: Bebedora uses her stuffed animal. However, Paulette takes the cake with her weapon, called a "Sling knife". She swings it around in circles to build up momentum and attacks by sending the bladed part into enemies. The best part is, she's an attacker; and possibly one of the most flexible characters so you'll see it a lot.
Jerk Ass: The Deimos all have traces of this, sans Volk and Bebedora.
Monster Arena: Two for each side. The humans have theirs at Cathena and Lambda Temple, while the Deimos arenas are in Orcoth and Rueloon.
Noble Wolf / Savage Wolves: Volk is both in accordance with the game's theme. Kharg's party sees him as the latter (and he is introduced as the latter) because he killed Paulette's father. However, Darc's party sees him as the former because he is a trustworthy ally and is on board to save the world.
Power Gives You Wings: Played with to the point of Zigzagging Trope. Kharg gains the ability to learn magic early in the game, but doesn't know why; when it's revealed later in the game that his magic is a result of his Half-Deimos lineage, the shock causes him to grow a pair of wings, which he rips from his back in disgust, making him both a justified case of the trope, and an aversion. Darc is an inversion; he begins the game with wings and spellcasting abilities, but shortly after his wings are torn off, he finds a human sword and decides to incorporate human martial arts into his fighting style.
Punny Name: The names of the lakelta brothers: Tsee, Tsaw, and Fulkrum. Didn't get it? Say them out loud.
Reliable Traitor: Darc welcomes Delma back into his service even after she stabs him in the back and tries to steal control of his clan from him.
Right Behind Me: In Darc's fifth chapter, we witness a scene of a Dilzweld soldier badmouthing Deimos and the idea of Darkham using one (Droguza). Cue Tall, Dark, and Deimos Droguza....
Kharg and Darc count as well, due to Kharg being a prince (despite the fact that his country abolished the monarchy) and Darc intends to become King of the Deimos.
Science Is Bad: Played With. The Dilzweld Empire does a lot of cruel things For Science!, and so they can take over the world (and wipe out the Deimos, while they're at it), but one of Tatjana's battle quotes is "Science protect us!"
Schizo Tech: The Dilzweld Army has rifles while the heroes wield swords, axes, and other medieval weaponry. Justified with the Deimos, who fight with magic while humans use them to fuel their technology.
Shown Their Work: With regards to gun safety. They use guns in impossible and often unsafe ways, but the enemies are shown using them better than in other video games. Tatjana attacks with a pistol/blaster, and whenever she has it drawn and isn't using it, she has it pointed down, even if it looks a bit like she's got safety on, she obviously hasn't dropped that habit. Likewise, enemies with firearms held in unsafe positions are shown loading them before attacking, or drawing them from a holster, and some enemies with guns as primary weapons always have them pointed at you.
Video Game Cruelty Potential: After The Divine Ruler forces Bebedora into a Face-Heel Turn, you have to fight her. Maru, who has been subtly hinted at being attracted to her, is among your party members for this fight. In an outright cruel move, he is the most effective fighter in this particular battle, meaning he's probably going to be doing the most damage to 'dora. Even then, you had to have them fight each other before.
Weapon of Choice: Everyone has one. They get unique equipment parts to make up for it.
Who Wants to Live Forever?: Kirjath, a side character. His body ages and crumbles, but he can't die. Doing his sidequest resolves this fate, and gets you the Goddess Statuette, which gives a substantial HP boost.