Video Game: Arc the Lad: Twilight of the Spirits

Choose Your Side...

Arc the Lad: Twilight of the Spirits is the fourth game in the Arc The Lad series. The narration begins with Kharg, a young man who happens to be descended from noble blood, training with his mentor, Lloyd. Everything is fine and happy, and we meet up with two other characters (his friend Paulette and a forest-dwelling child named Maru) before monsters called Deimos attack one of the nearby mines for their main source of power, Spirit Stones.

After that, the story switches over to a half-human half-Deimos young man named Darc, who is enslaved by a froggy hag named Geedo. Needless to say, he doesn't get treated very well. After meeting up with an Orcon named Delma and her brother Densimo, he claims that his ambition is to become King of the Deimos.

Each hero is also asked by one of the last remaining Sprits in the world to Save The World, and thus begin on an epic quest to do so, crossing paths multiple times and discovering some interesting secrets about themselves?.

The game is a tactical RPG with a plot twisting through about every trope in the book.

Tropes used in this game include:

  • All of the Other Reindeer: Darc spent most of his life as a slave because of his obvious human lineage. This is actually what started his ambition to become the King of all Deimos.
  • A Nazi by Any Other Name: Dilzweld is Anvilicious about it his hatred of the Deimos and lack of fear of the international community.
  • An Axe to Grind: Ganz, and possibly Volk. His weapon's rather unusual.
  • Ass Shove: In-game example whenever you have Delma in you party. So, you're in a fight, maybe you're in trouble, one of your characters is in critical condition, you'd really need a healing item... Then you remember that you put one in Delma's inventory. Try and guess where she pulls it from.
  • Bad Ass: A good deal of the main characters, though Ganz deserves mention.
    *cracks his neck* I'll grind you to fine powder!
  • Bad Ass Boast: Volk's monologue to Darc in Chapter 2 of his story. He makes another that's possibly even more Bad Ass after you fight him. Volk is the master of these. Even his gorram skill use quotes are Bad Ass.
  • BFG: You're required to collect a beam cannon for the Big Owl to progress the plot.
  • Bi the Way: Samson. One of his battle quotes is "You'd better run, before you fall for me." He says it to everyone.
  • Big Bad: The Divine Ruler/Lord of the Black Abyss (also known as the Dark One in the first three ''Arc the Lad'' games) is the one behind the trouble and takes up the role as the Final Boss.
  • Big Damn Heroes: A minor example, when Darc and Lilia are surrounded by monsters in the Cave of Truth. It's Kharg who does the Big Damn Hero-ing.
  • Body Horror: The Altered Deimos have what appears to be mechanized armor bolted onto their right arms. See also: Demon Droguza.
  • Blow You Away: Kharg and Darc have wind powers because they're brothers. Kharg literally does this to some Dilzweld soldiers in a cutscene.
  • Calling Your Attacks: Standard for every player character, and sort of used with the enemies — each move has a different animation/quote, especially for bosses. Being the stereotypical RPG hero that he is, Kharg has special, flashy animations for his two ultimate attack moves.
  • Casting a Shadow: Maru does a lot of Standard Status Effects and many of his special moves are Dark-aligned, but he's one of the nicest people you'll meet.
  • Cheerful Child: Maru is always in high spirits. Bebedora, on the other hand, is a Creepy Child.
  • Continuity Nod: Peisus Library contains books that reference the events of the previous games.
  • Cosmic Keystone: The Five Great Spirit Stones, plus the Ark that holds the Divine Ruler's power.
  • Cree Summer: Plays Tatjana.
  • Curb-Stomp Battle: The battle against two (yes, two) Dilzweld soldiers, just before you recruit Bebedora. She's just been unsealed and is now controlling their brains. Bet she didn't expect Darc and crew to be so tough.
  • Dark Is Not Evil: Played with. The Big Bad is Dark-aligned, but so are Maru and Bebedora, two of the heroes. Darc isn't really a bad guy, either.
  • Determinator: Kharg and Volk, as displayed by their battle quotes at critical health:
    Kharg: Nothing can hold me back!
    Volk: I don't care if my fangs are broken....
  • Improbable Weapon User: Bebedora uses her stuffed animal. However, Paulette takes the cake with her weapon, called a "Sling knife". She swings it around in circles to build up momentum and attacks by sending the bladed part into enemies. The best part is, she's an attacker; and possibly one of the most flexible characters so you'll see it a lot.
  • Jerk Ass: The Deimos all have traces of this, sans Volk and Bebedora.
  • Kill It with Water / An Ice Person: Volk has water and ice power.
  • Marathon Boss: The Final Boss. Thankfully, because of how the battle system works, you can heal in between rounds.
  • Mind Control: This is one of Bebedora's skills, see People Puppets. It never comes in handy in the plot.
  • Mineral MacGuffin: The Five Great Spirit Stones.
  • Ms. Fanservice: Camellia. Let's see: large breasts complimented by a Sexy Backless Outfit with an Impossibly-Low Neckline? Check! Actually 200 years old and still hot? Check! Battle quotes with a BDSM subtext? Check! Note that while this is her when you first meet her, she gets better.
  • Monster Arena: Two for each side. The humans have theirs at Cathena and Lambda Temple, while the Deimos arenas are in Orcoth and Rueloon.
  • No Biochemical Barriers: Deimos and humans can have children. Justified since the former were created from humans to begin with.
  • Noble Wolf / Savage Wolves: Volk is both in accordance with the game's theme. Kharg's party sees him as the latter (and he is introduced as the latter) because he killed Paulette's father. However, Darc's party sees him as the former because he is a trustworthy ally and is on board to save the world.
  • The Obi-Wan: Lloyd, the Captain of the Defense Corps in Kharg's hometown.
  • Obstructive Bureaucrat: The World Alliance. They won't even listen to what Kharg has to say to them without a discussion, vote and an official letter from his country. It's exactly because of how unwilling they would help Darkham save his people just because of this is what began his Start of Darkness.
  • Official Couple: Believe it or not, Maru and Bebedora. This leads to many a Crowning Moment of Heartwarming, and is in fact cited as the reason the plot works. Sadly, this is abandoned in End of Darkness.
  • Parenthetical Swearing: One of Camellia's kill quotes is "May you rest in peace." She puts a... special emphasis on that last word.
  • Playing with Fire: Paulette and Delma.
  • People Puppets: This is Bebedora's shtick, and she is frighteningly good at it.
  • Power Gives You Wings: Played with to the point of Zigzagging Trope. Kharg gains the ability to learn magic early in the game, but doesn't know why; when it's revealed later in the game that his magic is a result of his Half-Deimos lineage, the shock causes him to grow a pair of wings, which he rips from his back in disgust, making him both a justified case of the trope, and an aversion. Darc is an inversion; he begins the game with wings and spellcasting abilities, but shortly after his wings are torn off, he finds a human sword and decides to incorporate human martial arts into his fighting style.
  • Punny Name: The names of the Lakelta brothers: Tsee, Tsaw, and Fulkrum. Didn't get it? Say them out loud.
  • Reliable Traitor: Darc welcomes Delma back into his service even after she stabs him in the back and tries to steal control of his clan from him.
  • Right Behind Me: In Darc's fifth chapter, we witness a scene of a Dilzweld soldier badmouthing Deimos and the idea of Darkham using one (Droguza). Cue Tall, Dark, and Deimos Droguza....
  • Royals Who Actually Do Something:
    • The Royal Family of Milmarna, including Maru.
    • Kharg and Darc count as well, due to Kharg being a prince (despite the fact that his country abolished the monarchy) and Darc intends to become King of the Deimos.
  • Science Is Bad: Played With. The Dilzweld Empire does a lot of cruel things For Science!, and so they can take over the world (and wipe out the Deimos, while they're at it), but one of Tatjana's battle quotes is "Science protect us!"
  • Schizo Tech: The Dilzweld Army has rifles while the heroes wield swords, axes, and other medieval weaponry. Justified with the Deimos, who fight with magic while humans use them to fuel their technology.
  • Shown Their Work: With regards to gun safety. They use guns in impossible and often unsafe ways, but the enemies are shown using them better than in other video games. Tatjana attacks with a pistol/blaster, and whenever she has it drawn and isn't using it, she has it pointed down, even if it looks a bit like she's got safety on, she obviously hasn't dropped that habit. Likewise, enemies with firearms held in unsafe positions are shown loading them before attacking, or drawing them from a holster, and some enemies with guns as primary weapons always have them pointed at you.
  • Slouch of Villainy: Darc, after taking over Orcoth, does this on his new throne.
  • Spin to Deflect Stuff: How Paulette blocks.
  • Stripperiffic: Most female Deimos NPCs, as well as Delma.
  • Teens Are Short: Averted. Kharg and Darc, supposedly 17 in the game, look like twenty-something men.
  • Tsundere:
    • Delma, a Type A for Darc. It's very easy to see, given one of her quotes when healed. To be fair, it's pretty obvious that being a Tsundere is how Deimos flirt.
    Delma: You... you looking for trouble?!?
    • Darc also acts this way towards Lilia; helping her out yet denying it and making excuses.
  • Twenty Minutes with Jerks: Darc's first chapter. Is it any surprise that he snapped and killed Geedo and Densimo?
  • Two Lines, No Waiting: It alternates between Kharg and Darc's narratives - eventually becoming one at the end. Even then, they overlap each other well.
  • Really 700 Years Old: Camellia, although it's kind of obvious when you first meet her. She gets better, and hotter.
  • Ridiculously Cute Critter: Firbles are adorable. Pyrons, their evolved form, are not.
  • Video Game Cruelty Potential: After The Divine Ruler forces Bebedora into a Face-Heel Turn, you have to fight her. Maru, who has been subtly hinted at being attracted to her, is among your party members for this fight. In an outright cruel move, he is the most effective fighter in this particular battle, meaning he's probably going to be doing the most damage to 'dora. Even then, you had to have them fight each other before.
  • Weapon of Choice: Everyone has one. They get unique equipment parts to make up for it.
  • Well-Intentioned Extremist: Darc will stop at nothing to save the Deimos, no matter how many he has to kill to do it. Darkham turns out to be this too as his objective was never world domination, but to destroy the Deimos for good.
  • Who Wants to Live Forever?: Kirjath, a side character. His body ages and crumbles, but he can't die. Doing his sidequest resolves this fate, and gets you the Goddess Statuette, which gives a substantial HP boost.


Alternative Title(s):

Arc The Lad Twilight Of The Spirits