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Aen Elle
The elf inhabitants of another world. From their capital of Tir ná Lia they are ruled by King Auberon Muircetach. Like many others, they are interested in gaining control of Ciri so that they may continue their experiments with Elder Blood, as well as invade, conquer and enslave the rest of the universe, and seek a way to stop the White Frost.


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    In General 

https://static.tvtropes.org/pmwiki/pub/images/aen_elle.jpg

  • Aliens Are Bastards: The Aen Elle more than fulfill this trope in the context of the medieval fantasy genre, instead of the sci fi one. The powerful, superior, coldly logical Alder Folk Kingdom regularly invades other worlds with their advanced magic and technology, mercilessly carrying out campaigns of genocide and enslavement against their inhabitants, slaughtering or abducting them, in addition to trying to enslave the Unicorns on their own world and having entire mountains of human skeletons there. They even have at least one flying ship, and go so far as to abduct certain humans, take them to their world, screw with their minds and experiment on them, and then drop them back off on their world after what seems years to them, while mere weeks to months have really passed back on their world, likely so the released abductee can spread rumors and horrifying tales about themselves among the superstitious humans.
  • Alien Fair Folk: According to Galahad, the land of the Aen Elle is known by the people of his (our) world and was given various names such as Faërie (by Britons), Annwn (by Celtics), or Elfland (by Saxons), making the Aen Elle the source of many a culture's myth. In actuality, they're not really supernatural aside from their powerful magic, technology, and their ability to use portals, but rather flesh and blood beings from another planet.
  • Beauty Is Bad: The Aen Elle elves are as beautiful as they are cold blooded and merciless to those they deem their lessers... which is everyone not Aen Elle.
    Gaunter O'Dimm: "Oh, the Aen Elle's grace. Their beauty. One wonders how anyone can compare these magnificent beings to vile beasts. Yet if only you knew the atrocities they've wrought."
  • Bizarre Alien Reproduction: Lore states that one reason the Aen Seidhe and Aen Elle alike reproduce more slowly is that elf women only ovulate naturally a more limited amount of times over a matter of decades, but something about human men's seed is able to elicit this response every time they have sex, whether it be pheremones or chemical, the cause is unknown. The human ability to breed faster played a part in the downfall of the Aen Seidhe when they intermingled with the humans and lost their lands over time as humans outbred them and took the power of magic, whereas the Aen Elle remained powerful on their own world through a Kill All Humans policy instead of attempted coexistence, though they do enslave human women to bring back to their world to serve them. Elf men also appear to be able to reproduce with human women regardless of how old the elf is, given the plan for Auberon to impregnate Ciri.
  • Evil Is Deathly Cold: Their magic tends to be associated with winter and ice. One way the Wild Hunt is heralded is through a substantial drop in temperature.
  • The Fair Folk: Interdimensional beings bereft of empathy who are known to kidnap children and sometimes return them decades older — but only a few months after they were taken. Season with Frost Giant as desired.
  • Fantastic Racism: They have a very low opinion about any race that is not their own, especially humans and Unicorns, and have in fact committed genocide on multiple occasions.
  • Hidden Depths: You get to visit their world and discover it's a Crystal Spires and Togas paradise. They're actually quite civilized and a bit sex-crazy in addition to being Nazgûl-expies.
  • Icy Blue Eyes: Most Aen Elle whose faces we see have grey or pale blue eyes, suggesting that it's a racial trait.
  • Multiversal Conqueror The Aen Elle wish to traverse the multiverse, conquering the limitless worlds. In the third game, it's heavily implied by Ge'els that they possess enough military power to overwhelm the multiverse.
  • Our Elves Are Different: If the Aen Seidhe of The Witcher's world are viewed as the Seelie Court in terms of Celtic mythology, then the Aen Elle are without doubt their Unseelie counterparts. They (or at least their best and brightest) are also far and away stronger and more powerful physically, technologically, militarily and magically than anything the Aen Seidhe or humans can achieve. Unlike the declining Aen Seidhe, they are nowhere near on their way out, with pretty much complete dominant control over their world and are raiding other worlds, having ruthlessly slaughtered all their enemies instead of attempting to coexist with them and slowly losing their civilization to the humans in the process. One notable difference from common fantasy depiction of elves is that, rather than being tall and lean and toting "graceful" weapons like bows and spears, they (or at least the soldiers) are bulky and muscular, and prefer heavy armor and weapons.
  • The Unfettered: Human morality and concepts of honor simply don't enter into their equation; their kingdom coldly slaughters or enslaves humans and Unicorns freely, among the others they massacre in their conquests.
  • Villainous Cheekbones: Seems to be a racial trait for the Aen Elle. Those whose faces we do see are shown to have prominent cheekbones that make them look very gaunt.

Leadership

    Auberon Muircetach 

Auberon Muircetach, King of the Alders

https://static.tvtropes.org/pmwiki/pub/images/auberon.png
"After having lived over six hundred and fifty years, little remains to excite."

Appears in: Lady of the Lake | Wild Hunt note 

The king of the Aen Elle elves, an Aen Saevherne (Elven Sage) and ruler of Tir ná Lia. He was determined to produce an heir with Ciri to bring back the Elder Blood to his people, but it never came to this due to him being poisoned. While it was ambiguous in the books whether he was killed or died by accident, the games have Avallac'h claim that Eredin was the one who orchestrated his death.


  • Alas, Poor Villain: He's the ruler of a warmongering civilization of slavers who can barely hide his contempt for Ciri, but his death is treated sympathetically, with him even confessing to Ciri that he's afraid to die. Despite everything, Ciri weeps for him.
  • Character Death: Gets poisoned by/overdoses on a aphrodisiac/performance enhancer supplied by Eredin.
  • Fantastic Racism: Against humans, just like pretty much any Aen Elle. He outright states that Ciri repulses him.
  • Functional Addict: He is addicted to Fisstech, though you wouldn't notice it without seeing him consume it.
  • The Loins Sleep Tonight: Despite numerous tries, he is unable to have intercourse with Ciri, which humiliates and angers the latter. While he claims that he is unable to do so because he can't find anything attractive about Ciri, it's implied not-so-subtly that his age is also a contributing factor.
  • The Lost Lenore: His late wife Shiadhal and deceased daughter Lara Doren are this to him, undoubtedly playing a large part in his reclusiveness and apathy.
  • Really 700 Years Old: He is 650-years-old.
  • Who Wants to Live Forever?: Whether Aen Elle are immortal or not, it is clear Auberon feels he has lived for too long and is withdrawn and tired of it all after losing his wife and daughter. It is very much implied he is not even really ruling Tir ná Lia anymore, he's just a figurehead, with the actual royal duties left to Avallac'h and Eredin for the most part. That said, subverted in that as expressed to Ciri, he does not want to die.

    Ge'els 

Viceroy Ge'els

https://static.tvtropes.org/pmwiki/pub/images/geels.png
"Naїvety is a fool's blessing."

Appears in: Wild Hunt
Voiced by: Andrew Greenough (English)additional VAs 

Eredin's viceroy in Tir ná Lia and the de facto leader of the government since Eredin prefers to spend most of his time with the Hunt.


  • Affably Evil: He's very civil and accommodating to Geralt, even though he views the Witcher as an inferior being from a race he's happy enough to subjugate.
  • The Bad Guy Wins: Not the Big Bad of Wild Hunt, but clearly a Greater-Scope Villain who comes out well ahead of all the other characters, with the White Frost threatening his world abated, Eredin deposed and him left the defacto ruler of the Aen Elle world.
  • Even Evil Has Standards: In a Blue-and-Orange Morality kind of way. A genocide against an inferior race? Insignificant. A regicide, on the other hand? Intolerable.
  • The Good Chancellor: The de facto leader of the government, since Eredin prefers to spend most of his time with the Hunt, and he's loyal to Eredin, at least before he hears about Eredin's apparent usurpation.
  • Greater-Scope Villain: While not an outright villain in Wild Hunt, he is by the end of the story the ruler of the ruthless, civilization conquering Aen Elle, with goals of conquering the multiverse and slaughtering or enslaving anyone who isn't one of them, which doesn't bode well for the future.
  • Honor Before Reason: Avallac'h explicitly namechecks this as his biggest flaw.
  • Large and in Charge: Subverted. He's huge, about a foot or so taller than Geralt and Avallac'h, but doesn't seem to be bigger than the average male Aen Elle elves. And unlike Eredin and his ilk, it's not accentuated by armor.
  • Man of Wealth and Taste: Clearly enjoys the finer things in life.
  • Minor Major Character: As Eredin's viceroy, he serves as the de facto ruler of the Aen Elle whenever the King of the Wild Hunt is absent, but only has one scene in the entire game.
  • Noble Demon: Indifferent to humans but suffers no injustice amongst his own kind, least of all regicide.
  • Non-Action Guy: Handles affairs of the state while Eredin raids and plunders with the Wild Hunt.
  • Reasonable Authority Figure: To a surprising degree. He is even willing to negotiate with enemies on their own ground if he finds them sufficiently honourable.
  • Screw the Rules, I'm Doing What's Right!: The fact that he owes Eredin his vassalage doesn't stop him from immediately throwing him under the bus as soon as Geralt and Avallac'h expose him for being a regicide.
  • Wicked Cultured: Paints portraits (in Cubist style!) in his spare time.

Sages

    Avallac'h 

Avallac'h / Crevan Espane aep Caomhan Macha

https://static.tvtropes.org/pmwiki/pub/images/avallach_tw3.png

Voiced by: Michael Maloney (English)additional VAs 

An enigmatic — and eccentric — elven wizard, known only to few in the Witcherworld and then mostly in the context of the Tower of the Swallow. Among Aen Elle, however, he is one of the top dogs, the real brains behind the plans and actions of theirs.


  • Adaptation Dye-Job: Is described as having blonde hair in the novels. In the games, his hair appears more gray.
  • Ambiguously Evil: He is one of the leaders of a powerful, warmongering empire that seeks to expand its territory. He is also a known liar, as he did constantly to Ciri, and played a huge role in kidnapping her with the intention of impregnating her with Auberon's child, and as stated by Eredin had no intention of letting her go even if she fulfilled her end of the deal. That said, Avallac'h's own goals and methods are often nebulous, he provides absolutely vital support to the protagonists in Wild Hunt, and it's hard to pin down how he truly feels about Ciri.
  • Arc Villain: In the fifth novel, along with Eredin. The two of them serve as the main villains during Ciri's visit to the world of the Aen Elle.
  • Berserk Button: While he can usually present himself as a pleasant individual, bringing up Lara Dorren can cause the mask to slip. Avallac'h won't necessarily snap, but his demeanor will nevertheless take a turn to Tranquil Fury. Certain Aen Elle seem to enjoy bringing her up to mock him with, such as Eredin and Ge'els.
  • Bitch in Sheep's Clothing: He initially acts as a guide for Ciri in the Tower of the Swallow, but it turns out that he has another agenda of his and his people in mind.
  • Bunny-Ears Lawyer: Depending on how you interpret his behaviour, he makes this kind of impression.
  • Closest Thing We Got: He has been trying to study, preserve, and control the power of the Elder Blood (Hen Ichaer) for eons, only for it to almost be entirely lost except for Ciri. Ciri, a human with very primitive understanding of magic and her own power, is far from Avallac'h's ideal source of the Elder Blood, but he'll take what he can get.
  • Contemplative Boss: His favorite pose is facing away from Geralt during their interactions.
  • Covert Pervert: In The Witcher 3: Wild Hunt, at Rosemary and Thyme, he can be found looking at some erotic images. The presence of a mistress and rope in his Skellige laboratory are also a fair indication of the given trope. Furthermore, it is heavily implied he is attracted to Ciri, initially, due to her resemblance to Lara Dorren, whom Avallac'h loved.
  • Defector from Decadence: He was, and by and large still is, a loyal wizard to the Aen Elle empire, but in the third game, Eredin's actions have caused him to go rogue and start working against the Wild Hunt.
  • Early-Bird Cameo: You’ll have seen him in the Gwent deck but named “Mysterious Elf” and depicted with his face shrouded in shadow to avoid spoilers.
  • Enemy Mine: He's no friend to the protagonists, but by the third game, they have a common foe in Eredin and the White Frost.
  • Everyone Has Standards: In the third video game, he opposes Eredin because he feels he has gone too far with his ambition.
  • Evil Genius: It's heavily implied he's currently in charge of the old Elven genetic program, and he plays this role in the triumvirate ruling the Aen Elle elves. The threat of being handed over to his lab is used on Ciri by Auberon in Lady of the Lake, though Avallac'h himself is against taking such measures with Ciri.
  • Evilutionary Biologist: His job.
  • Fantastic Racism: He doesn't really have a stellar opinion of humans for both personal and historical reasons.
  • Fire-Forged Friends: Ciri is convinced that this is the case between she and him, or even something more, after they work together to evade the Wild Hunt. The truth is a lot more complicated than that, which ends up turning him into a Broken Pedestal for her.
  • Forced Transformation: In the third game, Avallac'h is transformed into a deformed dwarven creature, Uma, by his apprentice.
  • Humiliation Conga: Being turned into Uma, though it doesn't really humble him.
  • Karma Houdini: Doesn't get any kind of punishment at the end of the third game, except maybe his lab being roughed up.
  • Manipulative Bastard: The very definition of his character from the novels to the games, though he seems to have let up a bit on this account by the time of The Witcher 3: The Wild Hunt, although it's entirely possible he is still tricking everyone with more subtlety, as Eredin claims.
  • Meaningful Name: His name is a cognate of Avalon from Arthurian legend.
  • Mysterious Backer:
    • Acts as one for Geralt once, providing him with explanations. Vague ones, but still.
    • His entire role in Wild Hunt is to support Ciri, for motives only he truly knows. After Geralt, Yen, and Ciri meet his female companion, Geralt can confront Avallac'h about the she-elf's words regarding his hatred and disgust for Ciri. Avallac'h remains completely unconcerned and unflappable, denying his hatred of Ciri, and instead of explaining a thing, tells Geralt: "You don't really expect me to confess my feelings to you, do you?"
    • Symbolized in his Gwent card: "Mysterious Elf". It's a spy card, which allows the player to draw two more cards upon play. It has zero attack value, which means it's worthless to the enemy (as the attack value is usually the counterbalance to drawing more cards). It's a Hero card, which means it can't be re-used by the opponent making a Medic or Decoy card play. It's the perfect spy card, essentially.
  • Nice Job Breaking It, Hero: The Wild Hunt's most powerful and dangerous sorcerer, Caranthir, was bred, raised, and trained by Avallac'h to be the Aen Elle's planar champion. It's thanks to Caranthir that the Wild Hunt are able to pursue Ciri relentlessly, and as long as he's alive, Eredin is nigh untouchable.
  • "Not So Different" Remark: Geralt can ask him that despite the Aen Elle lauding themselves as superior beings, if they feel guilt over murdering and abducting innocent people. Avallac'h only responds that humans and Aen Elle are much the same; seeing themselves as the superior race.
  • O.O.C. Is Serious Business: When talking to him, don't mention Lara Dorren in an unflattering context. Just don't.
  • Sheep in Sheep's Clothing: From the start, everyone was suspicious of him to be a Sixth Ranger Traitor, the Final Boss's last word is denouncing him, and he had secrets not even Ciri knew. However, in the end all he did was to permanently end the White Frost and he had been helping Ciri along the way. Of course it's left ambiguous what his true intentions were and are for the future.
  • Shorter Means Smarter: He's about the average height of a human, which is shorter than the average Aen Elle male and about the size of the average Aen Elle female, and one of their brightest.
  • Took a Level in Kindness: While still a manipulative asshole, he is shown to have seemingly come to care for Ciri as a person.
  • The One That Got Away: It's implied he loved Lara Dorren deeply, despite her ending up falling in love with Cregennan of Lod.
  • Troll: He just can't help himself once in a while.
  • Unreliable Narrator: Much of what he says comes accross as this, given how much of a Manipulative Bastard he is in the books and Wild Hunt alike, but especially his claim of Eredin's regicide, given his own motives and track record of lying for his own ends.
  • What Happened to the Mouse?: Vanishes without a word of explanation after the main storyline of Wild Hunt, despite his importance.

    Lara Dorren 

Lara Dorren aep Siadhal

https://static.tvtropes.org/pmwiki/pub/images/lara_dorren.jpg

If there is a face to the Elder Blood, she might as well be it. Centuries ago, she was the culmination of an Elven eugenics project, a generation away from the intended result — only to derail it by entering a love affair with Cregennan, a human wizard. Though she died soon after, she bore a daughter who would become an ancestor to the Cintran royal line. And through it, to a young princess known as the Child of the Elder Blood.


  • Blue Blood: Implied to have been Auberon's daughter.
  • Famous Ancestor: To Ciri, hence her importance.
  • Legend Fades to Myth: Nobody fully knows what were the circumstances of her death, which became the matter of children's tales. The Elven version makes her an innocent victim of brutish humans, while the human version depicts her as a cruel and angry witch who met a just and deserved end. Her story has also become intertwined with an unrelated tale of Falka, a partially Elven instigator of an infamously bloody rebellion which happened shortly afterwards and was in later times presumed by many to have been a result of her dying curse. Cregennan, however, is known to have died at human hands.
  • Living Macguffin: Was one in life, then the mantle passed to her descendants.
  • The One That Got Away: It's implied that Avallac'h was supposed to be her mate — or at least that he would have liked to have been.
  • Posthumous Character: Dead for centuries by the time of the Saga.
  • Spanner in the Works: To the whole Elven scheme, so much that they dropped the matter in disgust after her affair and death. Once her potential resurfaced in Ciri, they figured it means they can yet go back to it.
  • Star-Crossed Lovers: Lara was an Elven Sage and priceless genetic experiment. Cregennan of Lod was a human wizard. In the end, they could not avoid falling victim to bigotry. Cregennan was killed, and Lara died after bearing a child.

The Wild Hunt

    In General 

The Wild Hunt

https://static.tvtropes.org/pmwiki/pub/images/cutscene_wild_hunt_0.png

"The vague, ghastly shapes of riders become visible in the ribbon sliding across the sky. As they come closer and closer, they can be seen ever more clearly. Buffalo horns and ragged crests sway on their helmets, and cadaverous masks show white beneath them. The riders sit on horses’ skeletons, cloaked in ragged caparisons. A fierce gale howls among the willows, blades of lightning slash the black sky. The wind moans louder and louder. No, it's not the wind. It's ghostly singing."
Andrzej Sapkowski, (The Time of Contempt)

The Wild Hunt is known to most Nordlings as an omen of war, a cavalcade of spectral riders galloping through the skies. In fact they are actually part of Tir ná Lia's military forces known as Dearg Ruadhi, the Red Riders, warriors of Aen Elle, or the Alder Folk, projecting their wraiths across worlds, hunting for the heirs of the Elder Blood, along with raiding, abducting and enslaving people.


  • Black Knight: They all fit the physical description.
  • Cool Ship: A rather literal example. Naglfar is an icy longship said to be made from the nails of dead men that allows the Wild Hunt to physically sail between the worlds and can appear in any sufficiently large body of water almost at a moment's notice.
  • Dem Bones: They deliberately wear skeleton-themed suits of armour. Helps with the intimidation factor.
  • The Dreaded: The only people who don't fear them are the ones who don't believe that they exist. Even the Crones, who are practically goddesses in their own domain, think twice about crossing them.
  • Elite Army: Every single one of them is a two meter tall steroid-fueled mountain of muscle decked out in heavy plate armor and wielding a BFS or equivalent, backed by centuries of combat experience. The third game's artbook states that "each Dearg Ruadhri is a superbly trained fighter, more skilled than even the most elite soldiers of Nilfgaard or the Northern Realms." Their navigators' ability to teleport strike teams in and out of areas at will also makes them borderline impossible to fight conventionally.
  • Evil Is Bigger: They are all large compared to any other non-giant humanoid races, with their average troops standing about a head taller than Geralt.
  • Evil Is Deathly Cold: They open portals to the world of the White Frost to bring winter wherever they go. One of the earliest signs of their arrival is the temperature dropping sharply and breath becoming visible. Even after they're gone, places where they've been stay locked in snow and ice.
  • Evil Sounds Deep: They all have a deep, thundering voice but only when wearing their helmets. If the helmet is off then they sound like any other elf, only more arrogant.
  • Face Death with Dignity: Say what you want character wise about the top brass among The Wild Hunt, but when their Last Stand comes, they face it with their heads held high.
    • Imlerith, despite getting charbroiled inside his armor by a furious Geralt and his head smashed to paste, dies with a pleased grin due to how much he enjoyed his fight with Geralt.
    • Caranthir not only gives both Ciri and Geralt quite a fight back to back, but with his last breath he tries to kill Geralt by trying to drown him. And this after casually and with chilling ease overpowering five powerful sorceresses trying to slow down the Wild Hunt.
    • Eredin effortlessly kills Crache an Craite and countless Skelligers during the climatic battle at the end of the game and, per the glossary, gave Geralt a "long and difficult" battle "worthy of a poem — nay, an epic — all to itself.". His last words are not a Villainous Breakdown, but a darkly wry "Avallac'h tricked us both".
  • The Faceless: They hide every inch of their bodies under their suits of armour.
  • The Fair Folk: Of the Unseelie variety.
  • Hero Killer: The Wild Hunt generals live up to their reputation:
    • Eredin, the King of the Wild Hunt, effortlessly kills Crache an Craite during the climatic battle at the end of the game and, per the glossary, gave Geralt a "long and difficult" battle "worthy of a poem — nay, an epic — all to itself."
    • Imlerith, the largest and strongest of the Hunt's warriors, kills Vesemir during the Battle of Kaer Morhen.
    • While Caranthir, the Hunt's most powerful sorcerer, fails to rack up any kills of his own, he makes up for it with his sheer ferocity in battle. There are numerous instances where he clashes with the heroes, each time coming very close to killing them.
  • Leave No Survivors: The Wild Hunt kill out of hand any they don't take as slaves in their raids, though whether it's a pragmatic choice not to leave any witnesses to their presence or just a cruel act of spite is unclear.
  • Mini-Boss: Nithral, the boss of the “Wandering in the Dark” quest is by far the earliest named Wild Hunt soldier Geralt (and Keira) defeats and kills if the game’s played in the intended order. He is difficult to defeat but not much more so than other high-leveled enemies in Velen, with his only unique abilities being casting a protective shield whilst summoning Hounds (which Geralt and Keira will already have dispatched in great numbers in the previous section.)
  • Neverending Terror: The White Frost is an Eldritch Location which gradually leaks through the multiverse gradually freezing each and every world it touches. People who know about it live in constant fear of it eventually reaching their worlds (especially if they are immortal or long-lived). Finding Apocalyptic Logs in worlds that the White Frost has already destroyed conveys the slowly-dawning horror that comes with realizing that it's never going to stop snowing or growing colder, and colder...
  • Not So Above It All: Despite being haughty elves who think themselves superior to all other species, it is implied members of the Wild Hunt have spent so much time out exploring and plundering other worlds and around humans (slaughtering, abducting and enslaving them mostly) that they've started taking on human mannerisms and behaviors. Such as Eredin's uncouth personality when he meets Ciri, as well as strange attraction and respect for her and honor, respect towards humans who can fight, and Imlerith spending his free time sleeping with a harem of Succubi on the Crone's mountain in Velen.
  • Outside-Context Problem: Most educated people in the North or Nilfgaard don't even believe that they exist, and even the superstitious folk aren't aware of the true threat they represent.
  • Rage Helm: Most of them wear skull-themed helmets.
  • Sinister Scimitar: Though some of the Hunt wield spears and axes, the weapon of choice for most Riders is usually a curve-bladed sword.
  • Tin Tyrant: All of them are covered head to toe in skeletal looking armor.
  • The Wild Hunt: Naturally.

    Eredin Bréacc Glas, King of the Wild Hunt 

Eredin Bréacc Glas, King of the Wild Hunt

https://static.tvtropes.org/pmwiki/pub/images/king_of_the_wild_hunt.jpg
"Your flight from Death, ends here."

https://static.tvtropes.org/pmwiki/pub/images/marek_madej_eredin_by_marek_madej.jpg
"White Wolf! At last!"

Voiced by: William Roberts (English, The Witcher), Steven Hartley (English, Wild Hunt)additional VAs 

"So know, witcher, that you will surrender unto me the soul of a dear one. It is written. A person both dear and distant, a traveler beyond time. I shall ever be on your trail. Aen'drean, va, saov Leo, tuv'le!"

The top ranking military leader and monarch of the highly-advanced civilization of Elven people known as the Aen Elle, or 'Alder' Folk. Most don't even know they exist, but he himself — from a certain point of view — has gained the infamous visage of the Omen of War as the leader of The Wild Hunt.


  • Ambiguous Situation: Whether or not he really killed Auberon, or Avallac'h is lying. The books leave it ambiguous, with him seeming surprised when he finds out Auberon is dead, meaning it could have been an accidental overdose by Auberon who was also doing Fisstech regularly at the time, and Avallac'h is shown constantly lying to Ciri to get what he wants, with Eredin by contrast being entirely open and displaying Brutal Honesty towards her to a fault about her fate on the Aen Elle world and what is in store for her. Also warning her about Avallac'h and his Manipulative Bastard nature. The games have Avallac'h use Corinne Tilly to show dream visions of Eredin deliberately having Auberon poisoned. Of course Avallac'h is a powerful Aen Saevherne, and probably could plant illusions or false visions into the oneiromancer. Likewise it could be Ge'els doesn't believe the claim, pointing out to Geralt how untrustworthy he knows Avallac'h is, but sees the political opportunity in ousting Eredin, thus leaving Ge'els the defacto ruler of the Aen Elle, and goes along with the narrative. For his part, Eredin is never asked about the matter, and claims that Avallac'h tricked them all before he died, either as a Thanatos Gambit or a case of Villains Never Lie, just like he had displayed in the books already.
  • Arc Villain: In the fifth novel, along with Avallac'h. The two of them serve as the main villains during Ciri's visit to the world of the Aen Elle.
  • Arch-Enemy: Geralt's most powerful and persistent foe in the games.
  • Arrogant Kung-Fu Guy: In the third game, he comes across as this when compared to his Co-Dragons, Imlerith and Caranthir.
  • Ascended Extra: While he was a big threat, he was quite the minor character in the novels, where he formed more of a Big Bad Duumvirate with Avallac'h rather than being the biggest threat by himself, and he also only met Geralt once in the Time of Contempt novel. In the games, he becomes Geralt's Arch-Enemy and his machinations are the engine behind most plot points of the first two games. In the third game, he takes center stage as the Big Bad.
  • BFS: Uses a greatsword as long as a person in battle.
  • Big Bad: After being the Greater-Scope Villain throughout the novels and the previous two games, Eredin finally takes center stage in The Witcher 3: Wild Hunt.
  • Black Knight: He and his ilk wear dark, menacing, skeletal-looking armor. Though in the first game, he looks more like a lich (which is explained in the story, see Fighting a Shadow).
  • Brutal Honesty: In the novels, in contrast to Avallac'h constantly lying to Ciri, Eredin is strangely open with her from the get go about the unpleasant situation she is in on the Aen Elle world, and Avallac'h's true intentions for her.
  • Demonic Possession: At three points in the first Witcher game, he will possess Alvin when the boy is susceptible as he goes into prophetic trances in order to taunt his former horseman Geralt. The first time, he recounts Ithlinne's Prophecy to remind him of what's ultimately at stake, the second to taunt him of his escape from death by his foster-daughter's abilities, the third when Geralt is trying to supply his charge with a dimeritium pendant to control his nightmares... Well, just take a look at this low blow to Geralt's mutated testes.
    Eredin/Alvin: Would you want to live with ordinary people? Witchers protect people like these. Simple, defenceless, normal...
    Geralt of Rivia: Put on the necklace.
    Eredin: Dh'oine! Look into my eyes — See your death! I don't need to hear this, you're not even human.
    Geralt: Alvin!
    Eredin: Now do you see the necessity of this action, no matter the price? Geralt, open your mind.
  • The Dreaded: During multiple instances in The Wild Hunt Geralt himself will doubt his chances of besting Eredin and he even tells Ciri that she stands no chance against him in full battle-regalia. The only time she did fight him in the book series, her victory was the result of luck. In the Cave of Dreams, where everyone sees their greatest fear, Geralt sees a fully armored and masked Eredin. He is this to much of the world as well, as a legendary seemingly supernatural figure that is an omen of war, with humans fearfully dubbing him the King of the Wild Hunt even before he actually became the King of the Aen Elle world.
  • Evil Sounds Deep: In both The Witcher and The Witcher III: Wild Hunt, his voice is incredibly deep and menacing. This seems to be an effect of an enchantment on his skull mask, since when he takes it off he speaks in a gruff but otherwise fairly normal-sounding voice.
  • Eye Scream: In the third game, Geralt takes out one of his eyes before mortally wounding him.
  • Expy: The Witcher 3's Eredin evokes Peter Jackson's version of Sauron from Lord Of The Rings.
  • The Fair Folk: As the King of the Wild Hunt, he kidnaps human children so they can serve the Aen Elle as slaves or disposable pets.
  • Fantastic Racism: He utterly despises humans, seeing them as sub-elven. Even Ciri, who is of vital importance to his people's plans, is little more than "a gold nugget buried in dung" to him, and the part about "gold nugget" referred to her Elven ancestry. That said he does demonstrate seeming Villain Respect towards humans who can and are brave enough to fight.
  • Faux Affably Evil: He is rather cordial to Ciri during the latter's time in Tir ná Lia, treating her with enough courtly affection to make her attracted to him. He's still the vanguard for a race of world-conquering imperials, and after the king dies, he's more eager to show his truer, more vicious colors.
  • Fighting a Shadow: Is capable of sending 'spectral emanations' of himself through time and space, like the horrific-looking one you encounter in the first game.
  • Final Boss: For The Witcher 3.
  • Fluffy the Terrible: "Breac Glas" is Irish for "green trout".
  • Freudian Excuse: Invoked in Wild Hunt: Avallac'h claims Eredin has gone mad from terror at the impending destruction of the Aen Elle's homeworld, and is desperate to find Ciri and use her abilities to get his army to a new world to claim as their own before the White Frost devours their homeland.
    Avallac'h: Eredin succumbed to his knowledge of the apocalypse. Fear rules him now.
  • Galactic Conqueror: A medieval version. His navigators allow his riders to travel through interplanetary portals to invade other worlds; according to Imlerith's biography in Witcher 3's glossary, Eredin has led "countless" campaigns of conquest.
  • Generic Doomsday Villain: To non-book readers, he might seem this way in the third game, where you have to dig and deduce to get the full extent of his motives and he has barely a dozen lines, with no actual scene where he or the rest of his Wild Hunt are spoken with at length by the heroes, or his personality, perspective and motives during the game delved into or fleshed out. This is especially jarring as the Big Bad coming on the heels of a thoroughly fleshed out Anti-Villain Big Bad like Letho of Gulet in Assassins of Kings.
  • Greater-Scope Villain: His plans for Ciri are probably the greatest threat the world faces, but he doesn't play much of a role in the novels.
  • I Have You Now, My Pretty: In Lady of the Lake, it's made quite explicit that Ciri is attracted to him and though he clearly despises her human heritage, there's enough of Lara Dorren in his dear little Swallow to make you wonder at his intentions beyond simply elevating his world beyond all others. In The Wild Hunt, during a deadly battle he looks straight at her, removes his helmet and holds out his hand, for all the world as though he's asking if he may have the pleasure of a dance.
    Eredin: You were fascinated by me, you desired me and feared that desire. You desired me and you still desire me, Zireael. Me. My hands. My touch...
  • I Have Your Wife: Yennefer speculates this was the reason why Eredin took first her and then Geralt captive; he wanted to use them as bait in the hopes of luring Ciri into a trap.
  • Implausible Fencing Powers: He annihilates Crach en Craite like a child and only Geralt can stop him from carving a swathe through a deck full of battle hardened Skellige warriors.
  • Karma Houdini: In the books only and unlike in the third game where he is the final boss which, naturally, means he goes down by Geralt's blade.
  • Karmic Death: Killed by a human he had enslaved and forced to fight as a soldier. Adding to the karma is that Geralt uses the silver sword to deliver the death blow, which is reserved for monsters.
  • Large and in Charge: He towers over most of the Aen Elle, who are already much taller than humans on average.
  • The Man Behind the Man: He, along with Avallac'h, are the quintessential leaders of Aen Elle, due to King Auberon's reclusive nature. After Auberon's death and Avallac'h's defection, Eredin is the de facto leader of the Aen Elle.
  • Nice Job Fixing It, Villain: His poisoning of King Auberon sets the stage for his eventual defeat once Avallac'h passes the information on to Ge'els; of course, whether or not he actually did it on purpose is an Ambiguous Situation.
  • Obviously Evil: Video game version: seven feet tall, incredibly pale, Creepy Blue Eyes, deep voice that gets deeper when he puts on his mask, and dressed head to toe in black armor with a skeleton motif. In the books, he's not much above your typical Elven dick, as far as first impressions go.
  • Present Absence: Similar to Sauron, he appears very sparingly yet is mentioned constantly and casts a shadow over all the main story's events.
  • Pretty Boy: Depending on the Artist. He's depicted this way in the flashback scenes in The Witcher 2, but in The Witcher 3 he's shown with a burlier, more masculine face.
  • Psychotic Smirk: It seems to be the only expression he's capable of wearing. No matter what kind of setback he's facing, he's still got that smug smirk on his face. Even dying does nothing to sour his mood. Though he does drop it after Geralt takes his eye out.
  • Rank Scales with Asskicking: The leader of the Wild Hunt and an opponent even Geralt is wary of facing.
  • "The Reason You Suck" Speech: Delivers a long, scathing one to Geralt at the end of the first game, summing up how all his actions thus far have only sewn destruction.
    Eredin: "Reflect on your deeds, witcher. I stood near you when you arrived at Kaer Morhen, an omen of its downfall. I observed as you judged the villagers of the Outskirts, leaving only blood and fire behind you. You brought death upon Raymond, endangered Shani mindful only of your goals. Chaos followed in your wake. You slaughtered dozens with your witcher's sword. You helped create the foundation of the Order's fanatical reign.note  You left Vizima only to bring destruction upon Murky Waters. Every one of your decisions brought further devastation, each choice you made led to greater evil. Vizima blazes, the Order and the Scoia'tael bleed Temeria. Does your neutrality not taste bitter? Do not deny it, witcher. You are my greatest champion, a perfect means of destruction. Wherever you walk, death and chaos follow."
  • Red Baron: Also known as the King of the Wild Hunt and the King of the Red Riders. The Unicorns fear him as 'Sparrowhawk'.
  • Royals Who Actually Do Something: Played with. Unlike his depressed, shut in, elderly predecessor Auberon, Eredin is far more proactive about leading military conquests of other worlds personally as King, engaging in many campaigns of war and hunting for the Elder Blood. On the other hand he clearly despises the mundane day to day duties as King on the world of the Aen Elle, and assigned his Viceroy Ge'els to rule in his stead while away on conquests.
  • Slashed Throat: How Geralt kills him.
  • The Starscream: Willingly or not, the aphrodisiac/performance enhancer that he supplied Auberon with ended up killing him.
  • Teleport Spam: Makes liberal use in the final battle.
  • Thanatos Gambit: He possibly attempts one after his and Geralt's final duel. As he lays dying, Eredin tells Geralt that Avallac'h has deceived him and has abducted Ciri. Geralt races off to confront Avallac'h and comes close to killing the elf, only for Ciri to step in and reveal that it was all a lie. The issue is never fully explained, but it seems that Eredin was attempting a Taking You with Me ploy by setting Geralt against Avallac'h in the hopes that one (or even both) of them would kill the other. Or it was a case of Villains Never Lie, and Avallac'h really was secretly an evil mastermind all along, given how he vanishes after the main storyline, after getting his way and eliminating the White Frost, and his political rivals Eredin and the Wild Hunt, who he may have been framing for regicide.
    • Dummied Out content reveals that Eredin was originally going to be a late-game Disc-One Final Boss, after which Avallac'h would become the final antagonist. The circumstances around this development aren't clear, but knowing this puts Eredin's final moments into perspective.
  • This Is Gonna Suck: A downplayed example, but after Imlerith kills Vesemir, Eredin dons his helmet again, knowing Ciri will never surrender now.
  • Tin Tyrant: He is clad in an elaborate, spiky suit of armor that has a skull-like helmet with a tall crown on top.
  • True Final Boss: Of the first game. He can be fought after Jacques is defeated, but he's completely optional.
  • Unskilled, but Strong: While he commands an apocalyptic force that can easily conquer worlds, when he's fighting Geralt in a duel at the end of the third game, he's rather predictable, and the Witcher makes short work of him.
  • Villain of Another Story: In the fifth novel, where he's a mix between this and an Arc Villain. His goals for inter-dimensional conquest are a bigger threat than anything the heroes have faced before. However, this aspect of the book is never thoroughly explored and is rendered secondary to the main story.
    • Acts as this again in the second game. He is the villain of the flashback narrative that Geralt experiences. Much like in the novels, however, this is treated as a secondary story to the main one.
  • Villain Respect: Despite his disdain for humans he does seem to possess a VERY grudging respect for Geralt (during their final battle he says Geralt was taught well, and when Geralt escapes Eredin actually devotes time and effort to reclaiming him, indicating he considered Geralt a valuable asset). He also tosses Crach an Craite an axe and allows the guy to get back to his feet to die a warrior's death, rather than killing Crach on his knees. In the novels he even has a horse race with Ciri on the Aen Elle world, and is graceful and complimentary when he loses to her, human or not.
  • Walking Spoiler: He and Avallac'h serve as Ciri's (and our) introduction to a greater universe.
  • What the Hell, Hero?: Gives several delicious ones to Geralt over the course of the first game but one of his best is from the rarely chosen Order path.
    Eredin: The Order to which you handed power, aims to eradicate all who are not entirely human. What say you to that, mutant?
  • The Wild Hunt: His Dearg Ruadhri are seen as this by most people. It's not clear if their ghastly visages are solely a psychological weapon, or an imperfection of their ability to travel between the worlds.
  • Your Soul Is Mine!: After Geralt defeats Jacques de Aldesberg at the end of the first game, a spectral projection of Eredin appears to claim Jacques's soul. Geralt can either let the King of the Wild Hunt take it or refuse, in which case he has to fight the King of the Wild Hunt. When Eredin questions why Geralt opposes him, given they both want de Aldersberg dead, Geralt retorts he has his own reasons for killing Jacques, and he certainly doesn't owe the King of the Wild Hunt any favours.

    Imlerith 

Imlerith

https://static.tvtropes.org/pmwiki/pub/images/imlerith.png
"First you, then her."

Appears in: Wild Hunt
Voiced by: Jacek Król (English)additional VAs 

"The sisters said you would come. They saw you arrive in the water's surface... They did not see the girl, but she is with you, is she not?"

The Wild Hunt's Chief General and its mightiest warrior. He tries to hunt Ciri down on horseback through the forests of Velen after she escapes Ard Skellig, acting as Eredin's emissary to the Crones of Crook-back Bog and he later leads the ground assault on Kaer Morhen. Geralt recognizes him from his capture and enslavement among the Red Riders and respects his martial-prowess warily; to the extent of recognizing that the outcome of a battle between them — would be uncertain at best.


  • The Ace: The Wild Hunt's greatest warrior. Geralt only defeats him after being driven to rage by Vesemir's death.
  • Bald of Evil: Has a shaved head under his helmet.
  • Bed Full of Women: Just before his fight with Geralt, he is surrounded by a harem of Succubi. However, he's dressed in full armor by then, likely due to him anticipating Geralt's arrival.
  • Blood Knight: He positively relishes a good battle. Even when Geralt has him at his mercy, all it does is make him excited that he has finally met someone stronger than himself.
  • Boldly Coming: Inferior horned species from a lesser world or not, haughty Aen Elle elf or not, Imlerith isn't above sleeping with Succubi, and who knows what other species, during his conquests of other worlds.
  • The Brute: He's big even for an Aen Elle elf, and delights in violence and feats of strength.
  • Carry a Big Stick: Wields an enormous mace with one hand as his primary weapon.
  • Co-Dragons: To Eredin with Caranthir.
  • Cruel and Unusual Death: Geralt roasts his helmet glowing hot with the Igni sign, and when Imlerith tears the helmet off, Geralt grabs his mace and crushes his skull with a single blow.
  • The Dreaded: Even among the rest of the Wild Hunt, Imlerith was widely feared due to his brute strength. Geralt refuses to engage Imelrith until Vesemir's death, and even the Crones dread his presence.
  • Facial Horror: What's left of his face after Geralt cooks it inside his helmet with Igni is... not pretty.
  • General Failure: His assault on Kaer Morhen reveals that either his temper renders him a poor tactician, the Wild Hunt has gotten too used to fighting defenseless peasants, or a combination of the two. His response to the sorceresses casting a magic shield over the fortress is to simply dump his troops through portals in the woods outside and rush the main gate. Though they are eventually able to overwhelm the defenders, it's a tactic that gorily ends dozens of supposedly precious Aen Elle lives. And then he makes their sacrifice worthless by reacting to Vesemir.
  • Go Out with a Smile: Imlerith's final expression before Geralt caves his head in.
  • The Hedonist: Partakes in the Witches' Sabbath for their pleasurable debauchery and to revel in the subservience of his inferiors. His love for the joys of the flesh ends up being his downfall when Geralt and Ciri infiltrate the gathering and kill him.
  • Hero Killer: He's badass enough that Geralt doesn't want to risk taking him on even if he has Lambert and Letho as back-up. He becomes a literal example of the trope when he snaps Vesemir's neck in the Battle of Kaer Morhen when the captive witcher stabs him in the axilla.
  • Hidden Depths: He can tell if Geralt lies to him in their minimalist exchange, proving that he has more perspicacity than his violence-loving demeanour might suggest. When he catches one of the dying leaves from the Oak of Bald Mountain, he also seems to have caught on to the fact that the Crones are being butchered by Ciri.
  • Impaled with Extreme Prejudice: In their final duel, Geralt knocks Imlerith's mace from his hands with Aard and plunges his sword into the elf's gut. Unfortunately, a furious Imlerith shrugs it off, knocks the sword from Geralt's grasp and hoists him off the ground, forcing Geralt to charbroil Imlerith's skull inside his helm to get free.
  • Lightning Bruiser: Once he discards his shield and starts teleporting all over the place.
  • Luckily, My Shield Will Protect Me: Carries an enormous meteor iron shield that protects him from Triss's firestorm artillery strike during the Battle of Kaer Morhen. Just to show how sturdy it is, all the warriors in his company are roasted, but he's unscathed.
  • Neck Lift: Seems to be his preferred tactic for subduing smaller enemies.
  • Nice Job Fixing It, Villain: Eredin had almost gotten Ciri to surrender herself to him when Imlerith snapped and killed Vesemir, ensuring Ciri would never surrender and goading her to unleash her power, killing a large number of the Wild Hunt, as well as nearly killing Imlerith and his master. In Imlerith's defence, he was provoked (Vesemir stabbed him in the side with a hidden dagger, knowing what would happen).
  • No-Holds-Barred Beatdown: Smashes Vesemir's ribs in with a kick, stomps on his right forearm so that both bones snap, punches him repeatedly in the face until Eredin commands him to stop, then hoists him up by the throat and throttles him to death when the old witcher sticks him with a hidden dagger.
  • Noodle Incident: Apparently he and Geralt were acquaintances during Geralt's service with the Wild Hunt, meaning that the witcher probably saw him crushing alien faces while he was chained up and being dragged behind Eredin's steed.
  • Slouch of Villainy: You'll find him slouching lazily on a throne-shaped rock amidst a harem of Succubi at the Sabbath.
  • Teleport Spam: Utilises it extensively in the second phase of his boss-fight.
  • Tribal Face Paint: Has three red stripes painted across his face, resembling the game's logo.
  • Turns Red: Once he reaches half health, he ditches his shield and becomes much faster.
  • Worthy Opponent: He expresses respect for Geralt's skills as a warrior, acknowledging his bravery at Kaer Morhen and asking him who taught him to fight with such dexterity while they battle, and even manages to smile just before the witcher caves his skull in.
  • You Killed My Father: Though Vesemir wasn't a blood relative of them, both Geralt and Ciri considered him a father figure, and his death at Imlerith's hands is their primary motivation to kill the latter.
  • Your Head Asplode: Geralt stoves Imlerith's skull in with the elf's own mace.

    Caranthir Ar-Feiniel 

Caranthir Ar-Feiniel

https://static.tvtropes.org/pmwiki/pub/images/caranthir.png
"Almost Zireael... Almost. — Ysgarthiad!"

Appears in: Wild Hunt
Voiced by: Janusz German (English)additional VAs 

"You cannot win... Even should you kill me."

The Wild Hunt's Head Navigator and most powerful Mage. He was one of Avallac'h's most promising pupils, the best Navigator he has ever trained, and unlike his counter-parts can use exclusively Elder Blood sourced transitioning between planes, as he was also a throwback to Lara Dorren's heritage that his mentor wished to preserve. Now he helms the 'Naglfar'' across the multiverse, opening portals of intense cold that allow their great armies to sack and loot many planes of existence without a shred of opposition; searching for a way to save his race from the White Frost — as he uses it to destroy his King's enemies.


  • A Pupil of Mine Until He Turned to Evil: Avallac'h's most promising student, until he turned on his tutor and chose to back Eredin.
    Avallac'h: [speaking of Caranthir] The golden child who became a criminal.
  • The Ace: Magic or muscles, he curses his teacher to transform into a deformed midget, defeats Eskel in single combat (though thanks to cheating with his teleportation), overpowers Yennefer's magic shield to the extent that she collapses and he can freeze the rest of the defenders of Kaer Morhen solid. He then saves his compatriots from Ciri's Source maelstrom and later entraps Emhyr's fleet in a sorcerer's blizzard of such scale and potency that Phillipa, Yen, Fringilla, Triss and Margarita combined cannot overcome it. When Keira and Geralt first met him, he summoned the White Frost, a magical force so strong that Keira struggled to even keep their shield against it active, let alone dispelling it. In fact, without a berserk Ciri tearing into him, slicing his gut open and destroying his staff, Geralt probably would have been defeated much as his fellow witcher was. And as stated in a laboratory note of Avallac’h’s, he is the best Navigator mage he has ever trained.
  • Bring It: He throws down the gauntlet to Ciri as soon as he sees her.
    Caranthir: Zireael, I await!
  • Co-Dragons: To Eredin with Imlerith.
  • Enemy Summoner: Summons ice elementals in his final boss-fight.
  • Evil Counterpart: He's one to Ciri, surprisingly enough. He's the result of Avallac'h trying to recreate the Lara Doren bloodline. Avallac'h trained him like he trained Ciri, and they both possess the same ability to move through space and time, the main difference being that Ciri aids Avallac'h against Eredin, while Caranthir grew to despise his mentor and sided with Eredin. In the end, Ciri dueled Caranthir to a draw, to open the way for Geralt to kill him.
  • Evil Genius: In charge of steering the Wild Hunt across the worlds, a skill that normally requires centuries to master.
  • Evil Sorcerer: The Wild Hunt's most dangerous magic-user.
  • The Faceless: The only one of Eredin's lieutenants who never reveals his face.
  • Game-Breaking Injury: Courtesy of Ciri, once again allowing her foster father to pin down and slay another sorcerer that he might not have been able to defeat otherwise.
  • An Ice Person: While the Hunt is associated with ice and cold in general, only Caranthir is seen actually using ice-based magic in combat, which implies that the ice powers that the Hunt are associated with is mostly, if not entirely, his doing.
  • Impaled with Extreme Prejudice: He's fatally wounded when Geralt drives his silver sword right through Caranthir.
  • Magic Knight: For someone who is supposed to be a mage, he is shockingly good at close combat. He utilizes a staff in close combat, and can parry Eskel’s sword slashes with impressive skills and relative ease, which says a lot about his capabilities as Eskel is established to be equal with Geralt in terms of skills.
  • Magic Staff: Carries a staff with a glowing spherical crystal as a focus to breach the fabric of existence and summon the White Frost. It is strong and massive enough to double as a mace for close combat.
  • Meaningful Name: In the writings of J. R. R. Tolkien, Caranthir was the name of the most harsh and aggressive of the elven High King Fëanor's sons, an appropriate choice for the warlike and brutal sorcerer.
  • Minor Major Character: Although Eredin is the Wild Hunt's mightiest, Carantir, with his unique skills, is the single most important member of the Wild Hunt and the reason they are the threat they are in the main game. Caranthir makes it possible for the Wild Hunt to travel between worlds, he is behind the curse placed on Avallac'h that both Ciri and Geralt spend a significant amount of time trying to dispel, and he is so singularly powerful that there are two occasions where he would have killed the heroes had Ciri not intervened. Despite that, he has little screen time and even less characterization, serving as little more than the penultimate boss.
  • My Master, Right or Wrong: Is absolutely loyal to Eredin and can't be swayed with reason.
  • Red Baron: Also known as the Aen Elle's Golden Child, their finest template of the key between Worlds, though he pales in comparison to the true heir of their near-lost Power, Cirilla.
  • Taking You with Me: When defeated by Geralt, he teleports them both underwater in hopes of drowning his foe.
  • Teleport Spam: Teleports around the battlefield throughout his boss-fight.
  • Tyke Bomb: Avallac'h plotted out Caranthir's entire life before he was even conceived, producing him through an intense process of selective breeding to preserve Lara Dorren's genealogy, and apprenticed him to be a powerful sorcerer with the ability to bend time and space. He succeeded... and then Caranthir signed on with Eredin.
  • Villainous Rescue: When Ciri loses control of her power following Vesemir's death and starts decimating the Hunt's ranks, Caranthir opens a portal for himself and Imlerith to escape through, turning back at the last second to drag Eredin to safety through it as well.
  • Worf Had the Flu: Endures a smack-down by an awakened and incredibly empowered Ciri, which weakens him enough to allow Geralt to slay him comparatively easy compared to Imlerith. Had this not been the case, Geralt might not have been able to defeat him.
  • Would Hit a Girl: He gleefully fights Ciri and expresses a desire to slaughter the Lodge of Sorceresses for trying to thwart his magic.
    Caranthir: [duelling Ciri] You first, then those bitches of the Lodge!
  • Wrecked Weapon: Ciri shatters his staff with her blade, ending the ice spell he conjured upon the Naglfar's arrival and freeing Geralt and the others from it.


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