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Navigation: Main | The Turtles and Splinter | Allies and Civilians | The Foot Clan | Other Villains | The Pantheon

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    April O'Neil 
https://static.tvtropes.org/pmwiki/pub/images/april_3.jpg

A former Stockgen intern who cared for Splinter and the turtles pre-mutation. She continues to help them in any way she can while balancing her schoolwork and her relationship with Casey.


  • Age Lift: In the original comic, April was in her late twenties. Here, she's in her late teens.
  • Beleaguered Assistant: Ends up becoming one to Stockman of all people, first as a lab assistant, then as a campaign adviser when he runs for mayor. She clearly holds him in contempt and holds the position largely to be both a liaison and an insider for the Turtles. Though she doesn't complain about the decent pay.
  • Brains and Brawn: A romantic version of this with Casey.
  • Hypercompetent Sidekick: More assistant than sidekick, but she becomes this to Stockman after she returns to work for him. April is the one person who knows how to appeal to Stockman's ego and self-centered personality, getting him to help out against the Pantheon, the Triceratons, as well as aiding the city in the aftermath of the Triceraton invasion and even as his campaign adviser. She remains this even after Stockman becomes mayor, though we see that she has so much to do that it's taking its toll on her.
  • Team Mom: Despite her young age, she does have an almost matronly attitude to the Turtles. Helps that she knew them pre-mutation, and in this continuity was even the one who named them.
  • Took a Level in Badass: Over the course of the series she goes from Innocent Bystander, to Heroic Bystander, to Action Survivor, and finally up to Action Girl.

    Casey Jones 
https://static.tvtropes.org/pmwiki/pub/images/casey_12.jpg

An extremely talented athlete and academically-challenged college student. He takes to the streets at night with a bag of sports gear to rough up criminals. He and Raphael were fast friends and Casey is romantically involved with April.


  • Adaptational Wimp: In most continuities, while not quite on the Turtles' level, Casey can more than handle his own in a fight. This version gets overpowered and beat up a lot. He gets better over time, though.
  • Age Lift: Casey was in his early twenties in the original Mirage comic, but here he's a teenager.
  • Book Dumb: Not a good student, but with a fair amount of street-smarts, and a knack for fixing machinery.
  • Brains and Brawn: A romantic version of this with April.
  • Butt-Monkey: If something bad happens, it generally happens to him.
  • Out of Focus: He's one of the main characters in the comic's early years, but his role gets drastically reduced over time. Post-Time Skip he still shows up every so often to remind us that he's still around, but he seldom takes center stage the way he used to.
  • Fearless Fool: More levelheaded than in most other incarnations, but still prone to leap headfirst into danger without thinking.
  • Heterosexual Life-Partners: With Raphael. The two met and bonded while Raphael was still missing from his family — and when he was reunited with them he more or less took Casey along with him.
  • Took a Level in Badass: He was not the strongest or most skilled fighter early in the series, often getting beat up and at one point almost killed by Shredder. Overtime, though, he does grow into a better fighter and even becomes the new leader of the Purple Dragons after pretty much beating a lot of them up.
  • Vitriolic Best Buds: With Raphael. There's no disagreement the two can have that a good bout of kicking the crap out of each other won't at least patch up.

    Angel Bridge/Nobody 
https://static.tvtropes.org/pmwiki/pub/images/angel_7.jpg

Casey's childhood friend and former leader of The Purple Dragon gang. Like Casey Angel fights crime vigilante style. This is made easier when she convinces Harold Lillja to let her be a 'field tester' for his exosuit. Using the moniker 'Nobody,' Angel, in the suit, is a force to be reckoned with. After coming to the turtles rescue with Alopex the two become crime-fighting partners and good friends.


  • 24-Hour Armor: After she receives Harold's prototype combat suit, she is almost never seen out of it after. Though admittingly she is mostly seen at night or in dangerous situations.
  • Action Girl: She's an adept hand-to-hand combatant, and gets even better after becoming Nobody.
  • Adaptational Badass: In the 4Kids series, she was depicted as a troubled street kid who was in way over her head trying to get involved with the Purple Dragons. Here, Angel is introduced as the Purple Dragons' leader until Hun comes out of retirement, and is shown to be a more experienced fighter than her cartoon counterpart.
    • She cements her status as an Adaptational Badass when she gets a powered exo-suit and adopts the moniker of "Nobody", something that her 2003 TV series counterpart never did.
  • Age Lift: In the 4Kids series, she was around 14 years old. This version appears to be older and closer to Casey's age.
  • Ascended Extra: Angel was a minor character in the 2003 TV series and appeared in only five episodes. This version of Angel is a major recurring character and one of the Turtles' closest allies.
  • Book Dumb: Much like Casey, she's more of a hands-on kind of person.
  • Composite Character: "Nobody" was a completely unrelated masked vigilante in the original Mirage comics and the 4Kids series.
  • Gender Flip: As part of the Composite Character deal. The original Nobody was a man.
  • Powered Armor: She wears an advanced exo-suit which she uses to fight crime as Nobody.
  • Shipper on Deck: She's very supportive of the budding romance between Raphael and Alopex.
  • Static Stun Gun: One of the gadgets her suit comes equipped with is a taser.

    Alopex 
https://static.tvtropes.org/pmwiki/pub/images/alopex.jpg

A former Foot Clan ninja. In a test of loyalty Shredder burned down her former forest home and her fox family with it, causing Alopex to swear revenge and to eventually ally herself with the turtles. She is speedy, loyal, and quiet. Over time she has formed an experimental romance with Raphael and a close friendship with Angel.


  • Arch-Enemy: During her days as a Foot Clan assassin, she often faced up against Raphael. After betraying the Foot, Oroku Saki/The Shredder becomes this. Later on, her enmity switches to Kitsune, for putting her under mind control.
  • Battle in the Center of the Mind: Come issue #66, she faces off with Kitsune in her own thoughtscape, with her personal freedom in the balance. Alopex wins.
  • Brainwashed and Crazy: Kitsune uses her powers to secretly manipulate Alopex over an extended period of time. It isn't until Issue 66 that Alopex is finally able to break free.
  • Broken Bird: Between being raised by the ruthless Foot Clan, watching them slaughter her real family as part of an initiation, and getting off to a rocky start with the Turtles (Raphael in particular) after her Heel–Face Turn, Alopex is carrying a lot of baggage.
  • Characterization Marches On: In the beginning of the series, she was basically Shredder's attack dog, without much of a personality. Then with her Villain Micro issue she received a cuter redesign, a sympathetic twist to her story, and a loner personality. This quickly became the 'true' Alopex.
    • Justified to an extent; as it's implied that Kitsune was subtly manipulating her through much of her time under the Foot Clan's banner.
  • Deadpan Snarker: She's always had tendencies, especially when not feeling threatened.
    Alopex: I'm going to win. We all know that.
    Mook: We don't—
    Alopex: No, shhh, we do.
  • Expy: She's essentially Ninjara with the serial numbers filed off.
  • Facial Markings: She has a swash of purple fur around her eyes and muzzle, almost like a mask. Killing Kitsune's projection in her mind and finally freeing herself from her influence causes it to turn a pale blue.
  • Fire-Forged Friends: For all the rough spots in the beginning, she and Raphael end up forming a close bond. Nobody suspects it might be something more.
  • Friendless Background: She was mutated and immediately joined the Foot Clan which disallowed her from forming any kind of friendship. When the turtles start showing her kindness she was completely baffled.
  • The Glomp: Greets Raphael with a big hug near the end of Issue 66.
  • Half-Dressed Cartoon Animal: An interesting case - her thick fur preserves her modesty, yet she goes around wearing a sarashi (chest wrap) all the same to contain her bust.
  • Heel–Face Turn: She turns on the Shredder during the "City Fall" arc, joining up with the Turtles shortly afterwards.
    • Face–Heel Revolving Door: Temporarily, thanks to Kitsune's mind control. She ultimately ends up landing squarely on "Face" after banishing Kistune from her mind.
  • Loner-Turned-Friend: The turtles reach out to Alopex after she leaves the Foot and they warm up over time.
  • Mistreatment-Induced Betrayal: Alopex leaving the Foot was a direct result of Shredder maliciously burning her former home to the ground and killing her family.
  • Official Couple: Her and Raphael, as of issue 105. Though it could be over as of issue 131, with Alopex leaving upon Shredder's return. She does seem to reconcile with him in issue 143.
  • Running on All Fours: Alopex's preferred method of locomotion.
  • Sixth Ranger: As of issue 105, Alopex has officially been recruited into Clan Splinter. Bonus points for actually being the sixth member of the team (Jennika was the fifth).
  • Screw This, I'm Outta Here!: She angrily leaves the Hamato Clan upon learning that the turtles will have to be mentored by Shredder so they can fight the Rat King, absolutely refusing to have anything to do with him and disgusted that the turtles are okay with this. She does return in issue 135 but forms her own clan, the Claw Clan. It doesn't work out..
  • Slap-Slap-Kiss: A non-romantic (initially) version with Raphael - their first interactions are primarily fighting to the death, and it takes a while for Raphael to trust her after her Heel–Face Turn, but once they straighten things out, Alopex gets along rather well with him.

    Harold Lillja 
https://static.tvtropes.org/pmwiki/pub/images/harold_5.jpg

Donatello's taciturn inventor friend. He is brilliant, but extremely reclusive. In spite of his repellent personality he comes to care for Donnie and his friends his own way.


  • Character Catchphrase: "Meh", which allows Donatello to recognize him as his chatroom rival during their first meeting, and "Obtruse".
  • Cool Old Guy: With a heavy side-order of Grumpy Old Man, true, but when it comes down to it he does fit this trope a lot better.
  • Insufferable Genius: Where Donatello just flirts with the trope, Harold is married to it.
  • Jerk with a Heart of Gold: Harold is antisocial and very standoffish, but over time comes to truly care about the turtles and their allies. Also, a lot of his jerkishness is a front; at least Donatello is convinced that it is.
  • Old Flame: It turns out that his partner who stole his idea was also his ex-wife. And she didn't actually steal it, it was her idea. They rekindle their relationship when he is kidnapped by her boss (who is unaware of their relationship). Her getting nearly gutted is a large part of him cutting ties with the turtles.
  • Screw Politeness, I'm a Senior!: He's introduced as haughty, rude and prone to calling people names, both on and outside Internet messageboards.
  • Screw This, I'm Outta Here: He eventually breaks all ties with the turtles after seeing first-hand just how dangerous their missions can get. He wants nothing more to do with anything ninja-related and completely ignores Donatello's invitation to their Christmas party. He eventually reforms his friendship with Donatello, even if he isn't as active in their work.
  • You Keep Using That Word: He's extremely fond of the word "obtruse." While it is a legitimate English word, he's constantly using it in the wrong form. Neither Donatello nor Angel ever seem able to convince him that he's using it wrong.

    Woody Dirkins 
https://static.tvtropes.org/pmwiki/pub/images/woody_idw_6.png

A friend of Michelangelo's; he's a young employee of Rupert's Pizzeria, and one of the first human friends the Turtles made. While he doesn't get involved in the big fights or adventures, he does what he can to help in small ways — among other things, he makes sure that the Turtles always have something to eat. He's pretty blatantly based on IDW's head of marketing, Dirk Wood.


  • Hair of Gold, Heart of Gold: Blond and good-natured; he's the epitome of this trope.
  • Future Badass: Woody of all people ends up one of the leaders of the resistance against Shredder's dominion in a Bad Future the turtles end up in. He looks a lot more badass too, with a shaved head that's got scars.
  • Nice Guy: Well, when you see three gigantic mutant turtles digging through your trash in search of food, and your immediate reaction is not to faint or to call the cops, but to fetch them a fresh pizza so they'll have something decent to eat...you're one of the good guys.
  • Non-Action Guy: Doesn't get involved in any fights.
  • Screw This, I'm Outta Here: He doesn't take well to being attacked by Slash, and backs off from his friendship with Michelangelo for a while — though he still provides them with free pizza, he refuses to meet them in person. However...
  • Why Did It Have to Be Snakes?: After his first encounter with Slash, Woody develops a fear of him, showcased when they next meet much later at the turtles' Christmas party. Woody is instantly paralyzed with fear when Slash shows up and Mikey explains that Slash has changed for the better. Slash is unfailingly friendly towards Woody, apologizes for scaring him before and offers his friendship, and while Woody accepts it and forgives Slash for the scare back then, he's still visibly unnerved and spooked around the large turtle.

    Professor Zayton Honeycutt/Fugitoid 
https://static.tvtropes.org/pmwiki/pub/images/fugitoid.jpg

A former Neutrino scientist who was unfortunately trapped in a robotic body while trying to rescue his wife and child from General Krang. The professor is a valuable resource given his knowledge and access to extra-dimensional technology.


  • Adaptational Badass: In the Mirage comic, Honeycutt was a Non-Action Guy before he got trapped in the robot body of the Fugitoid, and was pretty useless in a fight even afterwards. This version, while not a fighter, is still a lot more badass from the start.
  • Adaptational Species Change: He was a Human Alien pre-Fugitoid transformation in the Mirage comic. Here, he was a Neutrino.
  • Arbitrary Skepticism: One of the differences between Honeycutt and Donatello is that Honeycutt averts this, pointing out that while there's no proof that many of the more mystical things exist, there's no proof that they don't either.
  • Brain Uploading: His human body is gone, but his consciousness lives on the robot.
  • Composite Character: In the Mirage comics, the pre-mutated Turtles' original owner was a boy named Chester "Chet" Manley. In the IDW comics, the pre-mutated Turtles are cared for by a scientist named Chester "Chet" Allen, who turns out to be Honeycutt in disguise.
  • Deal with the Devil: Allied with The Foot and Shredder in an attempt to defeat Krang.
  • Speech Impediment: In his earliest appearances as Chet, he speaks with a stutter due to a damaged vocal processor. After he gets proper repairs, though, the stutter vanishes.

    Renet 
https://static.tvtropes.org/pmwiki/pub/images/renet_4.png
An apprentice "Timestress" whose job it is to oversee and protect the timestream. She is, in fact, the same Renet as the one we see in the Mirage comics, just hopping between alternate timelines and dimensions. Sometimes she forgets which version of the Turtles she's currently hanging out with, referencing adventures she had with the Mirage Turtles — much to the confusion of their IDW counterparts.
  • Adaptational Modesty: As compared to her appearances in the Mirage comics, where she showed a lot of skin and cleavage; here she's more prone to wearing full body suits — though still skintight ones.
  • Canon Welding: She claims that there are no other versions of her in the Multiverse, this being one of many defining qualities that makes you a Time Master. This would mean that the various other versions of Renet in the Multiverse — the Mirage comics, the 2003 cartoon, the 2012 cartoon — are the same person, just at different points in time.
  • The Ditz: Nowhere near as bad as she was in her earliest appearance in the Mirage comic, but she still has a way to go before she sheds this particular trope.
  • Ms. Fanservice: She does like to wear skintight outfits that show off her curves. Compared to the skimpy numbers she tended to wear in her Mirage appearances, though, she's being downright modest here.
  • Valley Girl: Still speaks like one, with a side-order of Totally Radical.

    Pepperoni 
https://static.tvtropes.org/pmwiki/pub/images/pepperoni.jpg
A protoceretops whom Raphael adopted when he and his brothers were accidentally sent back to the Cretaceous Period by Renet.
  • All Animals Are Dogs: Pepperoni's behavior is oddly dog-like despite being a dinosaur.
  • Amplified Animal Aptitude: While clearly an animal, she's quite intelligent and seems to understand everything the Turtles say to her.
  • Future Badass: A Badass Adorable version of this trope in the 20/20 one-shot. Twenty years in the future, she's grown to the size of a pony and joins the Turtles on battle missions, equipped with a laser cannon strapped to her back.
  • I Just Want to Be Special: Pepperoni dreams of being a mutant ninja and fighting alongside the turtles (literally), going so far as to attempt training with one of Raph's sai.
  • Morality Pet: To Raphael, kind of. Even though Raph is very prone to Pet the Dog even on his darkest days, it's telling that Pepperoni is the only being he never treats with anything less than kindness.
  • Ridiculously Cute Critter: A sweet and adorable little dinosaur. Even her Future Badass self from the 20/20 one-shot, is still utterly adorable.
  • Team Pet: Ends up as this after she's taken to the modern times and lives with the Turtles.
  • The Bus Came Back: In her first appearance, during the Turtles' first time-traveling adventure, she was left behind in prehistoric times. The second time they traveled back to prehistoric times, she appeared again, this time returning to the future with them and becoming a permanent member of the cast.

    Klunk 
https://static.tvtropes.org/pmwiki/pub/images/klunk_9.png
Michelangelo's pet cat, whom he adopts shortly after issue #100, and who becomes the second family pet, after Pepperoni. (Pepperoni seems ambivalent about having him around.)
  • Adaptation Dye-Job: Klunk was originally gray in the Mirage comic, and orange in the 2003 series. Here, he's white.
  • Cute Kitten: Well, like all kittens he grows up, but he's still cute as an adult; very friendly and even takes to new people easily. His main functions in the comic so far is to ether be doted on by Mike, or being cute in the background while the mutants are talking.
  • Tropey, Come Home: Played with, in a way that's both sad and silly at the same time. Klunk vanishes from the farm when Mike accidentally leaves the door open, and Leo and Mike go out searching for him without being able to find him. Mike is heartbroken at the loss of his cat, particularly because he's already depressed about the death of Splinter, but then just as they think Klunk is gone, he turns up, sitting on the porch, none the worse for wear and happy to see them. Turns out he just went exploring for a while, like the cat he is.

    Mona Lisa 
https://static.tvtropes.org/pmwiki/pub/images/monalisa_9.png
One of the victims of Old Hob's mutagen bomb. A former college student majoring in physics, she is now a gray lizard mutant and an inhabitant of Mutant Town who befriends Jennika and later the other Turtles.
  • Adaptation Relationship Overhaul: In previous incarnations, Mona Lisa has traditionally been a Love Interest for Raphael. Here, while she's introduced as a bit of a Raph fangirl, she doesn't seem to have any romantic feelings towards him. She has shared a few flirty moments with Donatello, though.
  • Adaptational Wimp: Unlike her other incarnations, she doesn't show any significant athletic abilities to speak of, instead using her intelligence to help people in need. However, see the entry for Took a Level in Badass...
  • Ascended Fangirl: She knew of the Turtles through urban legends; particularly Raphael since Raph has spent six months acting as a sort of vigilante and protector for the people of Mutant Town. She's thrilled to meet the famous Ninja Turtles, and very quickly becomes a close friend and ally of the newly formed Splinter clan.
  • Genki Girl: She's unfailingly cheery and upbeat. Even being turned into a mutant lizard and pretty much having her entire life turned upside-down can't keep her down for long. While she's sad that she hasn't been able to see her parents since her mutation, and takes it pretty hard when they end up freaking out over her new appearance, for the most part she takes on a glass-half-full attitude to it all, even appreciating that being mutated is a "once in a lifetime transformational experience."
  • Just Like Robin Hood: While definitely not an Action Girl, and ninja-level stealth or acrobatics are beyond her, she is introduced like this. Too many people of Mutant Town were starving, and the Mutanimals in charge weren't good enough at sharing the food out fairly, so Mona Lisa began stealing food from their storage houses and donating it to the shelter.
  • Nice Girl: A sweet and sympathetic person; she copes with her radical change by committing herself to help people out in any way she can. She might grab the Jerkass Ball on occasion, usually on the rare occasion when the stress gets to be too much for her, but she feels bad after lashing out and always tries to make amends.
  • Smart People Wear Glasses: She wears a pair of glasses, clearly modified with tape to fit her lizard head, and she's bright enough to be a great help to Donatello in getting electricity back to Alopex's shelter, even though she insists she doesn't know anything about electricity.
  • Took a Level in Badass: Starts self-defense training at the Splinter Clan Dojo and is at least capable of holding her own against Hob's Enforcers in a street brawl by the end of the Mutant Town arc.
  • You Can't Go Home Again: She was very eager to contact her parents from inside Mutant Town since being mutated. She finally gets the chance to do a video call in issue 111, but its far from a happy reunion: they take one glance at what their daughter has become and immediately hang up the phone.

    Sheena Murphy 
https://static.tvtropes.org/pmwiki/pub/images/tmnt_idw_sheena.png
A victim of Old Hob's mutagen bomb. A punk rocker who was turned into a pig girl. Now an inhabitant of Mutant Town, she has become the lead singer of the band After the Bomb as well as a student at the Splinter Dojo.
  • Baldness Angst: As a human, Sheena had long, beautiful "heavy metal Rapunzel" hair that she was very proud of. After her mutation, all of her hair fell out, much to her misery, and she hides it with a pink wig. She is currently looking for hair implants to cure her baldness.
  • Early-Bird Cameo: She appears in front of the kennel club in issue 104 before her formal introduction.
  • Extreme Mêlée Revenge: Barlow's two minions go after her and her friends after they escape his destroyed lab. Despite Venus blasting a hole through one of their pursuers, a traumatized Sheena still repeatedly cave his skull in with a large rock until Donatello gets her to calm down.
  • I Just Want to Be Normal: She hates her new mutant form and would love to return back to being human.
  • Official Couple: With Jennika.
  • Perky Goth: She's a punk rocker who dresses in black and spikes but she's also a very pleasant and friendly young woman.
  • Pig Girl: What she became after the mutagen bomb, much to her displeasure.
  • Trauma Conga Line: The mutagen bomb turned her into a mutant pig and upended her life, she lost the hair she was so proud of and she was forced into Mutant Town. Later on, when see went to Dr. Barlow to see if he can help her look more human as he advertised, he instead subjected her to experimentation.

    Lita 
https://static.tvtropes.org/pmwiki/pub/images/lita_68.png
A very young, mutated albino turtle girl who lived on the streets of Mutant Town before eventually being taken in by the Splinter clan. She didn't know what her name was, or even if she had one, so Jennika named her "Lita," after her favorite singer, Lita Ford.
  • Badass Adorable: Develops into this relatively quickly. She's a cute little albino turtle, but with the training she receives from the Splinter clan she develops some very useful skills. She does end up failing when trying to go up against trained adults with weapons because she is really no match for them — but this doesn't mean she's helpless.
  • Cowardly Lion: Initially shy, skittish and easily scared, Lita is actually quite brave and resourceful when in a pinch.
  • Pink Means Feminine: Present-day Lita doesn't like pink, seeing it as too "girly." Time-traveling teenage Lita, however, decorates herself with pink body paint and has really come to love the color.
  • Set Right What Once Went Wrong: A teenage version of Lita steals Renet's time scepter and travels back in time to present day, to stop a Bad Future from happening. If the glimpse we get of the future she returns to is accurate, she succeeds.
  • Took a Level in Badass: Very rapidly, combined with Hidden Depths. Initially not a very good student of martial arts, and mocked by other students for being a wimp, she nevertheless manages herself very well when she's in danger, even managing to encourage and rally other mutant kids to cooperation.

    Mushroom, Zink and Zanna 
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Three young weasel mutants who were Old Hob's "daughters." He attempted to barter them to the Foot as new recruits in exchange for food, ammunition and winter gear for the people of Mutant Town, but they were saved by Sally, Jennika and Mona Lisa, and along with Lita adopted by the Splinter Clan.
  • Bait-and-Switch: When they were first introduced, it was indicated that they were dangerous Killer Rabbit type monsters but after they encounter Lita it's made clear that they are just somewhat overactive children.
  • Berserk Button: The Mutanimals seem to have become one to them, particularly Zink.
  • Children Are Innocent: They're little terrors, but it's mostly just because they're playful. They're actually quite friendly and trusting, befriending Lita from the start.
  • Daddy's Girl: Zanna is the closes to Hob and she can't contain herself when she sees him again.
  • Gender-Blender Name: While "Zanna" is very much a girl's name, "Mushroom" and "Zink"... are less obviously so.
  • Hulk Speak: They don't talk much, and usually when they speak it's in short sentences with no sense of grammar. Mushroom seems to have the most advanced vocabulary, but even she lapses into Hulk Speak more often than not. Though it's probably mostly because they're very young.
  • Tertiary Sexual Characteristics: Completely averted. They're all girls, but have no real feminine traits. Several fans have mistakenly identified them as male, especially thanks to the Gender-Blender Name situation of of Mushroom and Zink.
  • Wicked Weasel: Subverted. They're introduced as savage nuisances, but it quickly turns out that they're just hungry and playful children who are a little too hyperactive for their own good.

    Venus/Bonnie 
https://static.tvtropes.org/pmwiki/pub/images/venus_idw.png
A tourist from Florida named Bonnie that got caught up in the mutagen bomb with her friends. Initially having transformed into a mutant frog, she was critically injured and captured by Dr. Barlow, who experimented on her until she resembled a Turtle and renamed her "Venus".
  • Adaptational Backstory Change: Her original backstory from Ninja Turtles: The Next Mutation was that of a turtle named Mei Pieh Chi who was exposed to mutagen alongside the other Ninja Turtles but was separated from them and raised by a Chinese shinobi master who taught her mystical abilities. Here, she is a young punk from Florida named Bonnie who was mutated alongside her friends into frogs. She was then captured by Dr. Barlow and turned into a makeshift turtle from his experiments and given psionic abilities due to being exposed to the Dragon's scales.
  • Adaptation Species Change: Originally a mutated turtle in The Next Mutation, she is changed to a human who mutated into frog-based mutant. However, she was changed into a turtle via experimentation by Dr. Barlow.
  • An Arm and a Leg: Her original limbs were cut off by Dr. Barlow in his experiments after she tried to run away. He would later replace all but her left arm with turtle limbs. Her left arm would later detach when she chooses to not to join Donatello and the Turtles or return to the Punk Frogs, symbolic of how that she no longer views herself as Bonnie.
  • Bequeathed Power: She and Bludgeon get sent to a potential future as as side effect of Donatello using the space-time altering effects of his Retsu power. There she comes across a future version of herself who has become a skilled mystic warrior. When Armaggon attacks, the future version of Venus gifts her all her knowledge and power to her younger self before being consumed.
  • Broken Bird: A flashback to before her mutation and experimentation showed her to be an energetic, happy young woman. By the time Donatello meets her in she is far more reserved, having lost most of her memories aside from her capture by Barlow.
  • Canon Character All Along: She's initially a human who gets mutated into a frog, until she's captured by Dr. Barlow and extensively altered into the familiar psionic turtle.
  • Cruel Mercy: Near the end of the first volume, she and Mushroom turn Dr. Barlow into an ordinary rat with his mental faculties still remaining, instead of killing him. She considers this as her "gift" to him.
  • Healing Factor: As her mystical power increases,
  • Loss of Identity: Barlow's torturous procedures have resulted in her memories of her life as Bonnie being fuzzy.
  • Mindlink Mates: She has a mental and spiritual connection to Donatello due to Barlow implanting his old shell onto her and exposing her to the Dragon's scales
  • Mix-and-Match Man: Originally, Venus has had many parts of her body mutilated and replaced with body parts taken from other mutant turtles until she resembled a Frankenstein-like turtle woman. The only body part that is still obviously originally hers is her tattooed frog arm.
  • Soul Power: Due to her being extensively exposed to the Dragon's scales during Dr. Barlow's treatments, Venus has developed strong psionic powers such as projection, telepathy and energy blasts.
  • That Man Is Dead: Tells Donnie and Clyde that Bonnie is no more due to Barlow's experiments stripping away most of her memories of her old life.
  • With Great Power Comes Great Hotness: After being granted the memories and powers of her future self, her body loses its many stitches and artificial parts.

    The Punk Frogs 
https://static.tvtropes.org/pmwiki/pub/images/screenshot_2023_08_24_143330.png
A gang of punk rock tourists from Florida who got caught up in Old Hob's mutagen bomb.
  • Canon Foreigner: In addition to Attila, Rasputin, Genghis and Napoleon, there are four new members of the group created by IDW: Clyde, Bloody Mary, Zetia and Venus/Bonnie.
  • Dark and Troubled Past: We don't get specifics but they've always been social outcasts.
  • Misplaced Retribution: Their friend Bonnie was captured by Dr. Barlow, however their only lead was that Clyde saw taken by a turtle with a weird shell so they assumed that Donatello was responsible, resulting in them attacking the Ninja Turtles. In reality, the turtle in question was a disfigured Bonnie trying and failing to escape her captors.
  • Retirony: The night the mutagen bomb went off was supposed to be their last night in New York before they returned to Fort Lauderdale.
  • The Quincy Punk: Their whole aesthetic is this.
  • Unskilled, but Strong: They have no ninja training like the Turtles but they are physically powerful and athletic with enough street brawling experience to go toe-to-toe with the Hamato Clan.

The Mighty Mutanimals

    As a whole 
  • Badass Crew: They're exceptionally effective at what they do and each of them is skilled at something.
  • Ragtag Bunch of Misfits: Featuring a genetic mish-mash of organs in a jar, a skateboarding gecko who can turn invisible, and an ornery cat with a gun fetish.
  • Recruitment by Rescue: Seymour, Sally, and Ray were rescued from Null and, with nowhere else to go, they joined The Mutanimals' cause.
  • Secret Project Refugee Family: Most of them have been the subjects of cruel experimentation and all of them are outcasts sought after as commodities by shady organizations.

    Old Hob 
https://static.tvtropes.org/pmwiki/pub/images/hob_7.jpg

See the Other Villains page.

    Slash 
https://static.tvtropes.org/pmwiki/pub/images/slash_9.jpg

Stockgen mutated Slash, a snapping turtle, to hunt down the ninja turtles. After a near fatal run in with the turtles Slash is found by Old Hob who enlists Slash's help in creating his new army. Slash is dimwitted at first, but an injection of Splinter's psychotropic infused blood grants Slash great intelligence. Slash is good friends with Michaelangelo who taught him to be virtuous. He is one of Hob's few friends as well, though the cat's questionable methods eventually drove Slash away from The Mutanimals.


  • And I Must Scream: Slash has fleeting memories of the atrocities he's done while under Bishop's control.
  • Brainwashed and Crazy: Bishop captures him and uses science to take over Slash's mind, utilizing Slash as essentially a weaponized puppet.
  • Composite Character: He shares many similarities to the Mirage and 2003 incarnations of Leatherhead, such as his intelligent and calm personality as well as his tendency to go berserk when angry.
  • Friend to All Living Things: After his intelligence boost, he started reading The Grapes of Wrath to a flock of pigeons that he had each named, who for their part seemed happy to listen to him.
  • Genius Bruiser: He becomes extremely intelligent after an injection of Splinter's psychotropic-laced blood. To wit, at one point the turtles get spooked when they arrive home and find Slash casually sitting there waiting for them, and it's revealed that he got in by disabling Donatello's alarm system, which stuns Donatello that someone can actually do that.
  • Gentle Giant: The huge fearsome-looking Slash enjoys reading quietly and would rather not fight if he could avoid it. Until he gets mad anyhow.
  • Heroic Sacrifice: When he's freed from mind control, he realizes a nuclear bomb was implanted in his neck so he has Sally fly him out so the explosion doesn't harm anyone.
  • Hulking Out: Slash is normally gentle and virtuous, but when suitably angry he goes berserk on his enemies. He seems to cool down naturally after the adrenaline has worn off. Nevertheless, he finds himself very bothered at his inability to prevent himself from going berserk if he gets too angry.
  • Sweet Tooth: Due to Mikey kindly offering him candy bars early in their friendship, so much so that they became his Trademark Favorite Food and takes a lot of them as party favors during the turtles' Christmas party.

    Pigeon Pete 
https://static.tvtropes.org/pmwiki/pub/images/pidegonpete.jpg

A failed mutation 'experiment' by Hob and Slash. As Pete's mutation wasn't scientifically controlled at all he is now 'a few cards short of a full deck' mentally. Pete is a bit of a nuisance, but he means well.


  • Character Catchphrase: "Hi! I'm Pete!" Just in case you forgot the last twenty times he told you.
  • Cloudcuckoolander: Pete is off in his own world constantly.
  • Cordon Bleugh Chef: At first he's treated more like a Lethal Chef, but it's mostly because he can't seem to grasp that the others don't share his liking for insects and worms. If he can be persuaded to leave the insects out of his cooking, he's not actually that bad at it.
  • The Ditz: Bordering on Too Dumb to Live at times, but he means well, and he does have his moments.
  • Idiot Savant: For some reason Pigeon Pete is unbeatable in checkers.
    Mondo: "Pete gets lost goin' from the bathroom to the kitchen sometimes, but the dude never loses at checkers."
  • Morality Pet: To the Mutanimals at large. Even the more jerkish ones can't bring themselves to treat Pete badly.
  • Nice Guy: The Ditz and Cloudcuckoolander he may be, but he cares about people. When he found out that sleeping with a night light helped against nightmares, he promptly decided to give night lights to all his friends.
  • Speaks Fluent Animal: Pete can interpret the cooing of regular pigeons. This can be rather useful when properly utilized, as with the amount of pigeons all over New York, it means that Pete basically has eyes everywhere.

    Lindsey Baker 
https://static.tvtropes.org/pmwiki/pub/images/lindsey.jpg

One of the former Stockgen scientists who was experimenting with mutagen. After Stockgen was destroyed Lindsey was scooped up by Old Hob. He offered her funds and materials to continue her research in return for her helping him build a mutant army. A true scientist, Lindsey acquiesced.


  • Ambiguously Brown: Her ethnicity is hard to pin down, but she's definitely not Caucasian.
  • Deadpan Snarker: A fairly subtle example, but her snark can be downright acidic when she's annoyed.
  • Everyone Has Standards: While she claims to have "a healthy amount of amorality" there are lines she won't cross. Killing defenseless mutants, for example.
  • For Science!: Lindsey doesn't seem to mind the fact that her work supports criminal, sometimes terrorist-like behavior. As far as she's concerned she's doing her job and furthering science.
  • Heel–Face Turn: She's very morally ambiguous and won't hesitate breaking the law if it means advancing her experiments, but becoming the resident human of the Mutanimals ends up giving her a huge boost in morality, seeing the Mutanimals as family and becoming fiercely protective of them.
  • Kidnapped Scientist: Subverted, played straight, and lampshaded. Old Hob does kidnap her, but when she hears about the job Hob has for her she calmly accepts, and eventually she just becomes part of the Mutanimals family. In the Mighty Mutanimals mini-series she's kidnapped again, by her ex-girlfriend Jillian, who wants her to work for the Null Group. Lindsay does not appreciate this:
    "Wait, I — I'm being kidnapped for a job? Again? Doesn't anyone just post a Help-Wanted ad anymore?"
  • Pet the Dog: Repeatedly comforts Jennika in the wake of her mutation.
  • Smart People Wear Glasses: A brilliant scientist and all-around very intelligent person, who always wears glasses.
  • Straight Gay: Revealed to be a lesbian in the Mighty Mutanimals mini-series, where we meet her ex-girlfriend Jillian.
  • Token Human: Sally explicitly introduces Lindsey as this to Mikey. The only human on a team of mutants.

    Mondo Gecko 
https://static.tvtropes.org/pmwiki/pub/images/mondo.jpg

A gecko mutated by Lindsey Baker to serve as one of the first additions to The Mutanimals. Mondo is dedicated to Hob's cause, but in his free time he's something of a slacker. He can turn invisible and usually fights with a gun mounted on his skateboard.


  • Beware the Silly Ones: His tiny size and slacker attitude are his most prominent features, but as pointed out below, he's a skilled spy and infiltrator thanks to his camouflage ability, which he also uses for his other specialty, very effective surprise attacks that his enemies never see coming.
  • Genius Ditz: Most people would think of him as a doofy, probably stoned slacker, but he's a scarily competent spy and infiltrator and a decent hacker, if nowhere near to Donatello's level, which he's not afraid to admit, but overall, Mondo's far smarter than he lets on.
  • Good Thing You Can Heal: Just a day or two after getting his tail torn off by a mind-controlled Slash it's already halfway regrown. By the next story arc it's fully back to normal. This is both significantly faster and more complete than what a regular unmutated gecko could do...their regrown tails will typically be shorter and less useful than the original appendage.
  • Improbable Weapon User: Mondo's skateboard seems to have a shotgun attachment with shells. To make it even more awkward he sometimes shoots it mid-jump.
  • Invisible Streaker: Mondo has to disrobe to make the most of his invisibility.
  • Nice Guy: Mondo's an all-around very friendly and easy-going guy.
  • Not What I Signed on For: Sally reveals that he and Seymour parted ways with the Mutanimals after what Hob did.
  • The Slacker: By his own admission. He'll follow Hob's orders and actively participate in missions, but in his free time he makes it a point to not do anything in particular.
  • Totally Radical: Since Michelangelo doesn't really speak in this bodacious way in this comic, Mondo is more than happy to pick up the slack.
  • Those Two Guys: Often gets into this role with Herman.

    Herman 
https://static.tvtropes.org/pmwiki/pub/images/herman.jpg

A hermit crab mutated by Lindsey Baker to serve as one of the first additions to The Mutanimals. Herman is military minded and refers to he and his teammates as soldiers. He's very loyal to Hob who he sees as a commanding officer. The dumpster he uses as a shell is outfitted with heavy weapons like missiles and machine guns.


  • An Arm and a Leg: Loses one of his arms, but gets it replaced with a mechanical prosthetic.
  • A-Team Firing: He seldom actually hits anyone with his weapons, but this seems to be by choice rather than incompetence; he'll generally use gunfire and missiles as distractions and cover while his teammates get on with the real work.
  • Can't Hold His Liquor: During the Christmas party in issue #65, he pours booze into the eggnog for him and his fellow Mutanimals to enjoy. Shortly afterwards, it's shown that Herman's the only one in the pretty crowded party who ends up drunk.
  • More Dakka: He's loaded with guns and missiles and not afraid to use them.
  • My Master, Right or Wrong: Herman's a good guy who believes in treating people with fairness and honor — but if Hob tells him to do something, even if that something is morally questionable, he will do it without hesitation.
  • Nice Guy: He's an honorable soldier and a decent guy to boot.
  • Punny Name: A hermit crab named Herman.
  • Those Two Guys: Frequently with Mondo Gecko.
  • Workaholic: As a contrast to Mondo's slacker nature, he has essentially turned himself into one. He never knows what to do with himself when not out on the battlefield, and as such he takes every opportunity to make himself useful by doing all the odd jobs he can.

    Seymour Gutz/Mutagen Man 
https://static.tvtropes.org/pmwiki/pub/images/mutagenman.jpg

A mutant made from the DNA of dozens of animals. Seymour Gutz, as he is dubbed by Mondo, is a nervous sort who sticks with the Mutanimals to ensure that no more mutants go through horrible experiments like he did.


  • Death Seeker: At least at first. The first thing he does after being introduced is asking the Mutanimals to kill him. Later, he's all set to perform a Heroic Sacrifice and take the bad guys down with him.
  • The Eeyore: Nervous and pessimistic, with a rather downbeat attitude, though the Mutanimals do give him a new lease on life.
  • Extreme Doormat: Initially has the traits of one, as he has lived his whole life just doing what he was told. Things change when the Mutanimals take him in, though.
  • Punny Name: Which isn't such a surprise considering that Mondo Gecko was the one who named him.
  • Morality Pet: Due to being the most emotionally fragile, the rest of the Mutanimals see him as this and are very friendly and protective towards him. After Bishop's scientists subject him to nasty experiments and the group is later rescued by Hob and the turtles, Seymour is left near dead and traumatized, with the team hoping they can help him get back to normal, and it's shown that they spend a lot of time with him to reassure him, watch TV and movies with him and generally just trying to make him happy.
  • Not What I Signed on For: Sally reveals that he (alongside Mondo) had left the Mutanimals due to the path they were going down.
  • That Makes Me Feel Angry: Has a minor case of this, which is understandable given his extremely limited experiences with socialization.

    Sally Pride 
https://static.tvtropes.org/pmwiki/pub/images/sally_4.jpg

A mutant lioness who was rescued by the Mutanimals from Null along with Man Ray. Null trained her to be the perfect driver and pilot. As a result Sally can do amazing things behind a wheel or stick. Sally is caring and acts as something of a Team Mom to the Mutanimals.


  • Badass Driver: She can do just about anything with a vehicle. A favorite move is fishtailing into enemies.
  • Barefoot Cartoon Animal: She used to wear shoes during the first hundred issues of the comic. By the Mutant Town arc and forward, she is barefoot, only using footwear on formal occasions.
  • Depending on the Artist: Santoluoco tends to draw Sally as a mountain lion instead of an African lion given the facial markings.
  • Fearless Fool: She has traits of this; Sally knows she can handle most things that comes her way and has a definite cocky streak as a result. Luckily, she usually has the skills to back it up.
  • The Leader: She is elected as the mayor of mutant town.
  • Oh, Crap!: Sally gets an amazing 'deer in the headlights' look on her face when Splinter Clan declares that they're all going to campaign for her as mayor of Mutant Town.
  • Platonic Life-Partners: With Man Ray, more or less. This appears to have ended after he tried to assassinate her for protecting human-turned-mutants.
  • Take This Job and Shove It: When she learns that Hob's been kidnapping kids and selling them to the Foot to be trained as soldiers, that was the last straw for her, as she immediately refuses to work with Hob anymore, but not before punching him hard enough to draw blood.
  • Team Mom: She's the most outspoken team member in terms of having them be a cohesive family.
  • What the Hell, Hero?: Hob is more of an Anti-Hero at worst, but Sally quite the Mutanimals and punches him on the face for trying to hire child mutants as soldiers. She angrily points out that Hob essentially turned his back on everything that the Mutanimals represented.

    Man Ray 
https://static.tvtropes.org/pmwiki/pub/images/manray.jpg

A mutant sting ray who was rescued by the Mutanimals from Null along with Sally Pride. He was trained to be the ultimate soldier, but Ray himself is calm, cultured and well-mannered. He would rather not use violence if it's avoidable, but also subscribes to the philosophies that desperate times call for desperate measures, and that the ends justify the means. Ray can sting enemies and his body's unique chemistry makes him all-but immune to poisons.


  • Adaptation Species Change: Twofold, he’s not only a stingray instead of a manta, but he was also born as an animal.
  • Adaptational Villainy: He’s basically the only Mutanimal to remain loyal to Hob, and furthermore he’s also prone to being worse than Hob in the end
  • Expy: He’s a humanoid stingray creature who’s one of the more extreme members of a Well-Intentioned Extremist group… brings Jet Stingray to mind.
  • Face–Heel Turn: After Mutant Town is established and Hob expands the Mutanimals into the biggest gang around, Man Ray starts going behind Hob's back and becomes even more ruthless and extreme even as Hob softens a bit. When the duplicity is discovered, even Hob is disgusted at what Man Ray has become.
  • Gentle Giant: At least at the surface. Designed to be the perfect soldier, he's big, powerful, and insanely tough, but he's peaceful and friendly, preferring non-violent solutions when at all possible... that said, when he thinks there's a cause for it, he can be every bit as brutal and ruthless as Old Hob.
  • Goggles Do Nothing: In his first appearance in the Mighty Mutanimals miniseries, he wears a pair of goggles on his forehead. When he appears in the main comic series, though, this has been upgraded to...
    • Smart People Wear Glasses: He's very intelligent, well-spoken and even cultured, and he often wears a pair of specially-made eyeglasses.
  • Killed Off for Real: He dies in issue 138 during the Armageddon Game.
  • Platonic Life-Partners: Introduced as having this dynamic with Sally. As he goes more Well-Intentioned Extremist they get estranged, and when she discovers he was plotting to have her assassinated because he saw her as having "betrayed" the Mutanimals, their friendship seems to have ended for good.
  • Technical Pacifist: Comes across as this on the surface, in that he will use violence if needed, but never as a first resort. Get to know him a little better, and it becomes clear that the "pacifism" is extremely technical. While much calmer and friendlier than Hob, he's more than on board with Hob's more extreme solutions to problems, and he'll use some very questionable methods in order to see their goals reached.
  • Unscrupulous Hero: He's genuinely friendly and reasonable, and he is on the side of the good guys, but when it comes down to it there are very few lines he won't cross when it comes to protecting his own. He's as willing to do terrible things as Hob is... though where Hob does them in anger and for revenge, Man Ray does them because he's calmly rationalized that this is the best course of action for reaching their goals. It's also hinted by some of the other mutants that he might be going behind Hob's back.
    • He starts becoming even worse than Hob over their goals of mutant equality, such as trying to have Sally assassinated at her election campaign do to her "betrayal" and kidnapping the mutant children after Hob said to let them go.
  • Well-Intentioned Extremist: Gradually he either develops into, or reveals himself as, one of these. There is very little he won't do if he thinks it's for the betterment of the cause; he even starts crossing lines even Hob is reluctant to. To illustrate the difference: Hob will do atrocious things because he's angry or despairing, Man Ray will do atrocious things because he's calmly thought things through and decided that it's the most efficient cause of action.

Other

    Ravenwood 
https://static.tvtropes.org/pmwiki/pub/images/tmnt_ravenwood.jpg

A special agent of the Earth Protection Force, and the subject of a failed experiment that left her with numerous powers. She's far more pragmatic and reasonable than Agent Bishop, willing to reach out to certain mutants and help them.


  • Body Horror: Ravenwood's human form is a façade. The real Ravenwood looks more like a human octopus or jellyfish, with a human head sitting atop a bulbous sack of organs surrounded by long tentacles, which she "weaves" to create an illusion of an absurdly overmuscled human body. Taking things even further, there are actually multiple Ravenwoods, who normally clump together as a single mass, with the extra heads being concealed inside the faux-torso.
  • Brawn Hilda: Zigzagged. The woman is huge, with a massive, heavyset frame... but her bulk is all muscle (at least, at a glance), and her face is perfectly attractive in its own right.
  • Butter Face: Inverted. Ravenwood's face is that of a perfectly normal, even cute woman, but she has the physique of a male bodybuilder. Exaggerated when she reveals her true appearance.
  • Gone Horribly Right: She was part of an experiment that was intended to create a Super-Soldier human mutant. It... technically... worked, but it did not work as the project directors intended.
  • Heroic Build: Ravenwood has the exaggerated physical proportions normally associated with male superheroes.
  • Horrible Judge of Character: Towards Bebop and Rocksteady. She initially tries to reach out to them and help them, believing them to be scared former animals in need of compassion and understanding; she immediately shifts gears upon finding out that the two are actually former humans with long criminal records.
  • Humans Are the Real Monsters: She expresses great sympathy for mutants during her debut, noting that most mutants only lash out at the world because humans torment them, and she doesn't blame them for that. Notably, she's only sympathetic towards Bebop and Rocksteady whilst she believes them to be animals that were evolved into humanoid forms as living weapons — once she discovers they are actually human criminals who mutated themselves in pursuit of power, all that goes out the window and she throws herself into battle with them, giving them an epic chewing out as she does.
  • Lovecraftian Super Power: Her Super-Strength is only a small part of her powerset, and the least disturbing. Her greater powerset involves being a collective of several "human jellyfish" that imitates a human outline by careful arrangement of their tentacles. This allows them to warp and shift her silhouette and extend her limbs. Also, she has poisonous stingers in the tips of her tentacles.
  • Me's a Crowd: She's actually a Hive Mind of several Ravenwoods that act as a single unit.
  • Poisonous Person: Part of her powers is that she can deliver a powerful venom through physical contact.
  • Reasonable Authority Figure: She doesn't automatically assume that all mutants are evil, and believe they deserve compassion and understanding. To this end, Ravenwood judges Bishop as the worst possible candidate to make first contact.
  • "The Reason You Suck" Speech: She delivers a vicious verbal beatdown to Bebop and Rocksteady in the finale of Bebop & Rocksteady Hit The Road, calling them out as life-long losers whose only achievement has been to turn themselves into monsters.
  • Super-Strength: She's capable of going hand to hand with Bebop and Rocksteady, who themselves are strong enough to tear regular humans limb from limb.
  • The Bus Came Back: After her bad brush with Bebop and Rocksteady, Ravenwood returns in the Armageddon Game, unintentionally conflicting with Alopex and Nobody.
  • Wrong Genre Savvy: Ravenwood spends most of her introductory arc convinced that Bebop and Rocksteady are animals given human intelligence and that their actions come from a place of confusion and ignorance rather than human criminals with extensive files pre-mutation and approximately two brain cells between them.

     Dreamer 

Daugther of the Lord Brahma and sister of the Dragon. She and her brother created Earth, with her being creation and maintenance to her brother’s destruction. After helping her brother create the Pantheon, Dreamer went to sleep in an attempt to become more like their father, creating humans from her dreams.


  • Cain and Abel: Her relationship with Dragon. Initially she and him worked together to create the world, but Dragon's perfectionism led him to lay waste to it countless times, with the creation of humans being the last straw as he started corrupting his sister's dreams and swaying humans to evil, forcing Dreamer to imprison him.
  • God Is Good: She serves the role of creator deity to the main universe the story takes place in and she is shown to be a compassionate and curious deity.
  • The Maker: While she and her brother created Earth and the life on it together, it was her dreams which created humans.

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