Characters / Sword of Mana
The cast of Sword of Mana
, which is expanded from the storyline of Final Fantasy Adventure
. WIP. Contains unmarked spoilers.
Originally the child of a noble family, his parents were killed in Dark Lord's coup for the crime of sheltering the fugitive heroine. The hero himself was captured, but trained as a gladiator instead of being executed. At the beginning of the game, he attempts to escape from the arena; when caught by Dark Lord himself, he winds up knocked into the river, and washes up near the village of Topple in time to meet up with the heroine and join her on her journey. Both out of his desire for revenge and from his friendship with the heroine, he winds up dragged into the quest to protect the Mana Tree and save the world.
His default weapon is the sword, and his default magical spirit is Salamander. If he is the protagonist, he has a broader array of weapons and magic to choose from.
He has no default name
in Sword of Mana
: the Japanese strategy guide, manga anthology, novelization, and Circle of Mana
card call him Duke; the English strategy guide and promotional comic both refer to him as Matt. His Final Fantasy Adventure
counterpart also has two separate names: in Japan, he is simply known as "Hero" in the original manual, direct remakes, and a Rise of Mana
collaboration; gameplay screenshots in the English manual instead show the name Sumo, which got carried over to the official translation of Adventures of Mana
A survivor of the Mana Tribe. At the time of Dark Lord's coup, she was about to leave her village on a journey with the knight Sir Bogard, but when Dark Lord and Julius attacked the two of them had to flee for their lives. She was sheltered for a short time at the hero's house, but the two of them wound up separated when Dark Lord's soldiers found out about her. Now living outside of Topple with Bogard, she is about to embark on a journey to search for other Mana survivors when she bumps into the hero, and the two of them join forces. Along the way, she begins to discover the secrets of her true heritage and the motivations of her enemies.
Her default weapon is the staff, and her default spirit companion is Wisp
, though as the protagonist she has a much greater arsenal at her disposal.
She has no default name
in Sword of Mana
: the Japanese strategy guide, manga anthology, novelization, and Circle of Mana
card call her Erena/Elena; the English strategy guide and promotional comic both refer to her as Rose. Her Final Fantasy Adventure
counterpart also has two separate names: in Japan, she is simply known as "Heroine" in the original manual, direct remakes, and a Rise of Mana
collaboration; gameplay screenshots in the English manual instead show the name Fuji, which got carried over to the official translation of Adventures of Mana
- Action Girl
- Adaptation Expansion: While the hero's storyline is more or less lifted from Final Fantasy Adventure, the heroine's route was freshly written for this game. One of the consequences of this is that she is privy to a lot more of the other characters' backstories and the secrets of the world than he is. This arguably makes her the central protagonist of the game, whereas in Final Fantasy Adventure the heroine was a much more traditional Distressed Damsel.
- Ascend to a Higher Plane of Existence
- Black Magician Girl: Is much more proficient at magic than other characters, due to the staff's auto-targeted spells.
- The Chosen One
- Generation Xerox
- Healing Factor: With her own Wisp, she sometimes heal you in hero's route.
- Hello, [Insert Name Here]
- Heroic Lineage
- Light 'em Up: In hero's route, she uses light magic via Wisp.
- Only Sane Man: Would rather solve problems with words than with weapons. Unfortunately, this method doesn't seem to have occurred to the rest of the cast.
- Purple Eyes
- Quirky Curls
- Rapunzel Hair
- The Resenter: Reveals in the hero's route that when she was hiding at his house, she was jealous of his happy family.
- Save the Villain: She tries very hard, at least.
- Ship Tease: With Devius and the hero.
- Simple Staff
- There Is Another: Believes herself to be the Sole Survivor of the Mana village until she meets up with Willy.
- You Killed My Father: Initially holds a strong grudge against Dark Lord and Julius, but mellows out a bit as she learns more about their circumstances.
- White Magician Girl: Takes this role in the Hero's route.
The heroine's guardian, also one of the Gemma Knights who defeated Vandole in the past. He seems to know a lot more about what's going on than he's willing to tell, and winds up dragged into the fight to save the world when the heroine is captured. He serves as an adviser to both of the protagonists, and is eventually revealed to be the heroine's true father.
Only joins the party in the heroine's route. Wields a sword and uses earth magic.
One of the hero's fellow gladiators, originally an inhabitant of Menos Village. After the hero fails spectacularly in his attempt to save the heroine, she is revealed to have been freed, and takes care of him. When she winds up having to trade away the heroine's Orphan's Plot Trinket
for medicine to save his life, she winds up involved in the lives of Devius and Medusa—and while investigating the disappearance of her brother Lester, she is poisoned by Medusa's bite and dies.
Only joins the party in the hero's route. Wields a lance and uses wind magic.
Amanda's younger brother, a minstrel who admires Granz. His skills attract the attention of Devius, who adopts him and brings him back to Jadd—where Medusa winds up turning him into a bird, like all the other minstrels her son has brought home. Once returned to his true form by his sister's sacrifice, he accompanies the protagonists on their quest to stop Dark Lord's party from getting their hands on the power of mana.
Joins the party in both routes. He wields a bow and uses wood magic.
The heroine's childhood friend, as well as one of the hero's fellow gladiators. Known amongst his friends for his wisecracking and endless wacky escape plans. When the protagonists storm Dark Lord's fortress, he is rescued, and winds up accompanying them on their quest to stop Julius.
Joins the party in the heroine's route. He wields the knucks and uses water magic.
An ancient sage who lives in Wendel. He aided the fight against the original Vandole, who was once his apprentice. Now, he gives the protagonists advice and helps to support them in their quest.
Joins the party briefly in the hero's route, where he wields a staff and uses light magic.
A dwarf and legendary craftsman, who helps the protagonists forge weapons, gives the heroine her sickle, and briefly accompanies the hero in a search for mithril. Very similar to every other Watts in the series.
Joins the party once in the hero's route, where he uses an axe.
A very lonely Vandole-era robot who joins the party when the heroes trek through Dime Tower. Joins the party in both routes.
One of the sons of Lord Granz. His given name is "Stroud", but he generally prefers not to be called that
. He took over his father's land in a coup d'etat, and has since oppressed the Mana tribe and believers in the goddess out of bitterness that none of them were willing to help his mother
. He is trying to create a country that does not rely on magic or religion to get by, but at the same time seeks the power of the Mana Tree in hopes of saving Medusa and Julius.
Wears a golden Domino Mask
to conceal his resemblance to his brother Devius, apparently solely out of bitterness over his father's decision to split up their family. Is half-Mavole, but seems not to have inherited any specific Mavole powers. Wields a sword.
Dark Lord's eccentric and flamboyant sidekick
, and the Sole Survivor
of the Vandole regime. Julius helped him overthrow Granz; now, he aids Dark Lord in his search for the heroine. Whereas he plays a largely supportive role in Dark Lord's plans, he seems to know a lot more about mana and about the heroine than Dark Lord does. Once Dark Lord has died, Julius continues to seek the Mana Tree alone
, now planning to follow in the first Vandole's footsteps.
a skilled swordsman, but primarily fights using magic. Like the original Vandole, he is no longer considered to be human.
- As Long as There is Evil
- Blow You Away: During the second part of his battle, can conjure whirlwinds that turn the characters into snowmen (this game's equivalent of Harmless Freezing).
- Camp Gay
- Casting a Shadow: Seen using dark-elemental spells repeatedly in the story, but never uses them during his boss battle.
- Deadpan Snarker: Prior to Dark Lord's death.
- Doppelgänger Spin: During the second part of his battle, he'll zip around the battlefield and create illusionary copies of himself. They disappear while the game is paused.
- Dragon Their Feet: Like all of Dark Lord's other allies when it comes time for you to fight.
- Evil Redhead
- Evil Sorcerer
- Final Boss
- Flunky Boss: During the first part of his battle, he summons other enemies.
- Generation Xerox
- Hijacked by Ganon: After Dark Lord's death, he assumes Vandole's (drastically more serious) personality and goals. The Gemma Knights and their allies start referring to him as the real Vandole at this point. It's left ambiguous as to whether the original Vandole has literally hijacked his body or whether his "Julius" persona was a façade to start with.
- Manipulative Bastard
- Mysterious Past: Might be Emperor Vandole's reincarnation; might be his son or even more disturbingly it might be that the "Vandole" killed by the Gemma Knights was actually a Shadow (Julius's Shadow speaks to Bogard and Cibba as if he was the one the Gemma Knights fought) and the real Vandole was hiding only to later show up as "Julius". Nobody really seems to know what Julius' deal is aside from Dark Lord, who never really explains.
- It's worth noting that in Final Fantasy Adventure, he's unambiguously just the last surviving member of the empire, and seeks to return it to glory as Neo-Vandole. He was found as a baby in a cave at the waterfalls near Granz by Dark Lord and was presumably raised by him, so it's unknown how he learned about his heritage.
- Mystical Waif
- One-Winged Angel: During the third and final part of his battle, he appears as a humanoid figure made of tree bark due to absorbing most of the Mana Tree's power.
- Playing with Fire: Uses different fire attacks in different parts of his battle.
- Rapunzel Hair
- Sequential Boss: The first two part of the final battle have him in human form with different ability sets.
- Shadow Archetype: To the heroine.
- Ship Tease: With Dark Lord.
- Significant Green-Eyed Redhead
- Standard Status Effects: Petrification, freezing, sleep and poison.
- Sword and Sorcerer: With Dark Lord.
- The Trickster: Prior to Dark Lord's death.
- What Is This Feeling?: According to the canon bible, a good deal of Julius' obsession with the Mana Tree comes from the original Vandole's feelings of romantic love for the goddess. Julius himself doesn't understand the true nature of the compulsion, but cannot help acting on it.
- Yandere: His violent side peeks out during the sequence where he interrogates the heroine, as well as when he goads Devius into dying. Like his trolling and general sassy nature, any trace of dere goes straight out the window after Dark Lord dies.
One of the three Gemma Knights, a minstrel who settled down to rule his country after the war. He was a beloved leader until Dark Lord's coup; at that point, he went missing and is now presumed dead.
His sons don't think much of some of his parenting decisions.
A Mavole who lives in a mansion between Topple and Wendel. He is the subject of many ill rumors, but is actually quite polite, and was a friend of the Gemma Knights. He is apparently mourning some lost love, much to the frustration of his old friend Isabella (who flirts with him) and his butlers (who want to get him married off).
- Adaptational Heroism: In Adventure, he was pretty much just a vampire who collected a bunch of Girl in a Box for... no apparent reason, and was killed by the hero. However, this game changes him to a much more sympathetic character.
- Friendly Neighborhood Vampire
- Like Brother and Sister: With Medusa, apparently.
- Not What It Looks Like: Very much so. That Girl in a Box-filled basement? Those are sleeping Mana women he's sheltering from Dark Lord at the behest of Granz. The butlers who remark about how the heroine and Isabella are "the perfect woman" and try to present them to Lee like a stereotypical vampire B-movie? They're a little overly enthusiastic about bride-shopping for their master, and are doing it against his will. Isabella is floating motionless in the air when the hero bursts in? She was harassing Lee, so he put her to sleep. It takes Granz's intervening to get things sorted out in the end.
- One-Winged Angel: A giant humanoid bat.
An old friend of Lee's who is visiting him at the time that the protagonists drop by his mansion. After discovering that Lee has more or less settled down in the human world, she seeks out Dark Lord on her journey to find adventure and romance. She is part of the Bigieu clan of Mavoles, and even though she's ostensibly a part of Dark Lord's party, she is never overtly malevolent towards the protagonists and is never actually fought.
She has more appearances in the heroine's route, and is implied to have feelings for Dark Lord. Her Mavole form is that of an anthropomorphic white cat.
Dark Lord's elder twin brother, caretaker of their ill mother and ruler of the desert town Jadd. May also be the prince of Mavolia. Devius is generally more calm and well-mannered than his brother, but shares his dislike for being addressed by his given name (Gurnda). After his mother's death at the hero's hands, he winds up in a confrontation with the protagonists.
His demeanor is very different based on route, which may have to do with the fact that like Dark Lord, his character was heavily rewritten for this game
. His Mavole form is that of a Mindflayer
- All There in the Manual: Devius got shipped back to Mavolia along with his mother because his magical energy was too uncontrolled and caused him to be born prematurely and continued to threaten his life afterwards, which couldn't be treated in the human world.
- Benevolent Boss
- Berserk Button: Very kind and reasonable unless his mother is harmed, in which case watch out.
- Beware the Nice Ones
- The Caretaker: To Medusa.
- Cthulhumanoid: His One-Winged Angel form is based on the Mindflayer, but his head looks more like a nautilus. Li'l Cactus lampshades it by calling him "ol' squidface."
- Don't You Dare Pity Me!: Invoked by Julius, possibly out of jealousy, which results in Devius' death.
- Friend to All Living Things: Gives off this impression with his birds; though it's later discovered that some of them weren't always birds.
- Half-Human Hybrid
- 100% Adoration Rating: The people of Jadd love him, and so do the Luna spirits, with which he's affiliated.
- Chekhov's Gun: Early on, the heroine explains that spirits don't appear before inherently evil beings, and so this goes to reinforce Devius' character.
- One-Winged Angel: A humanoid nautilus.
- Revenge Before Reason: He doesn't take that fact that you killed Medusa very well.
- Ship Tease: With the heroine.
- Standard Status Effects: Blind and confusion, which reverses your controls.
- The Stoic
- Not So Stoic: After Medusa's death.
Dark Lord's attendant, who has taken care of him for most of his life. She and the heroine meet during the heroine's stay on Dark Lord's airship. Marley is privy to the Granz family's history. While she has a number of appearances in the heroine's route, in the hero's she only appears in the short arc that explains her origins.
Dark Lord and Devius' mother, a Mavole noblewoman. Due to the powerful geas meant to prevent Mavoles from intermarrying with humans, she has been steadily losing her memories of her husband and children, and will eventually die. Granz chose to separate from her in hopes of slowing her illness down, which also forced their sons apart. She now lives with Devius in Jadd, where he continually brings minstrels to perform for her because they help her remember her husband. If only she would stop turning them into birds.
Her Mavole form is pretty much Exactly What It Says on the Tin
A Mavole who follows Dark Lord and Julius around for kicks. Has a sadistic personality, prioritizes himself, and eats souls. Due to his flippant disregard for who will eventually triumph, he actually winds up helping the protagonists now and again.
An old ally of the Gemma Knights, who lives in the town of Ishe. Her house serves as the party's home base during the journey to recover the Mana Sword.
Representative of a race of anthropomorphic cat-bunny merchants. Rescues the hero early into the story ("Grandpappy always said that being a Good Samaritan is good for business!") and from then on shows up in random places to sell the protagonists items both story-relevant and ordinary.
The protagonists' pet, who immortalizes your plot and sidequest progress
in verse form if you talk to him at certain points of the game.