The Arcanists are a secretive organization of spellcasters and artificers, dedicated to the belief that humans should have the freedom to embrace and develop their magical potential. To the general public, they come across as an organizations of anarchists and criminals, blatantly flaunting the Guild’s laws on the use of dangerous magics. In reality, they’re more a collection of loosely allied mystical groups with the ambition and drive to try to break free from the Guild’s iron grip on the arcane and forge their own path ahead.
- Magitek: More so than every other faction in the game. The Arcanists have some of the best examples of the game’s signature steampunk magitech at their beck and call.
- Order Versus Chaos: Representing chaos in their conflict with the Guild. The Arcanists believe that humans should have absolute freedom to practice and experiment with magic as they like, which clashes with the Guild totalitarian control over the magical arts and the production of soulstones.
- We ARE Struggling Together: The Arcanists do not have nearly as much of a united front as the public generally thinks they do. The leaders of each of the little groups that make up the Arcanist coalition rarely see eye to eye on anything, be it methods or even their final goals.
Arcanist Keywords
Academic & Elemental
Many of the Arcanists aren’t looking for a fight, or even to overthrow the status quo. They’re merely scholars and academics, interested in understanding the true nature of magic and advancing mankind’s understanding of the arcane. But with the Guild’s iron fist’s control over the practice of magic, sometimes they have to use their knowledge in self-defense. Or to remove those who stand in the way of progress.Born in Guild-occupied India, Sandeep Desai spent his youth being trained in the arcane at a small temple, where he showed an unprecedented talent for commanding the elements. However, the Guild’s oppression slowly build a seething anger in him, until his master and many of his fellow pupils were executed for taking part in a protest against the occupation forces. In his anger, he took up his master’s cursed gada and went on a rampage, gaining both revenge and an impressive criminal record at the same time. In need of a quick exit, he was able to escape to Malifaux with the help of Victor Ramos and the Arcanists, accepting a position as a teacher of magic to many of their more promising students.
- Badass Teacher: Sandeep’s main job is to be a mentor for the Arcanist’s more academically inclined students, but he’s still an incredibly dangerous mage when pushed into battle.
- Elemental Powers: Arguably the most powerful example in all of Malifaux. Most factions get one kind of elemental minion, if any at all. Sandeep gets all of them, including a few that are entirely unique to him.
- Enlightenment Superpowers: His Font of Magic form, where he’s entered a meditative trance so deep that he’s completely stripped away his own magical limits.
- Moment of Weakness: He certainly considers his vengeful rampage against the Guild to be this.
- Mook Maker: His untitled version’s main gimmick. Sandeep can absolutely drown the field in elemental minions, using whatever best fits the situation to gain an edge.
- My Greatest Failure: Rasputina’s betrayal and the apparent death of Lohith Bhatt continues to torment Sandeep long after it occurs.
- Orphanage of Love: Sandeep lost his family young, but the temple that took him in was kind and the master taught him the magical arts that would later define his life.
- Roaring Rampage of Revenge: Went on a massive one when his adoptive family was murdered. The Guild lost a lot of soldiers that day and he earned a permanent criminal record.
- Summon Magic: Sandeep’s speciality, letting him summon up and control elemental spirits called gamins.
- Suppressed Rage: Despite his outward calm, Sandeep has a lot of anger bottled up from his childhood in occupied India. The rare instances where it slips his control tend to end in bloodshed.
- Breath Weapon: Can breathe fire to take out his enemies at long range.
- Even Evil Has Loved Ones: A man-eating asura who is quite happily married to another equally man-eating asura.
- Multi-Armed and Dangerous: Four arms, all the better to tear people limb from limb.
- Our Demons Are Different: Banasuva is one of the asuras from Indian mythology instead of the Western horns and cloven hooves kinda things.
- Playing with Fire: While Sandeep is more a Master of All when it comes to elemental powers, Banasuva specializes in fire.
- Good Old Fisticuffs: A master of many martial techniques, but most famously an extremely talented boxer.
- Heroic Resolve: Has the ability to get up and keep fighting by spending his Focus when he would otherwise go down.
- Kung-Fu Wizard: While his specialty is in hand-to-hand combat, he’s still a skilled magic user and empowers his fists with raw elemental power.
- Meaningful Name: The Rajputs were a group of clans from Northern India who formed a famous warrior caste in the 12th century.
- Old Master: Old enough to have white hair and a massive beard, but still strong enough to mop the floor with anyone who dares challenge him.
- Shout-Out: His ability to get back up when he should have been knocked down is called “I Didn’t Hear A Bell”.
- Even Evil Has Loved Ones: Even after hundreds or even thousands of years, she traveled to an entirely different dimension to reunite with her imprisoned husband the instant she found out where he was.
- Dual Wielding: Kandara’s favorite way to deal with her enemies is her paired knives.
- Multi-Armed and Dangerous: Still an asure, still has four arms, still ready to tear her enemies to pieces.
- Playing with Fire: Not as much as her husband, but Kandara still has traces of this, including being immune to burning.
- The Beastmaster: While her mentor specializes in elementals, Kudra has a natural talent for commanding animals and other simple-minded beasts.
- Junior Counterpart: She’s basically Sandeep if he was younger and rawer. And also a woman. But otherwise their backstories are pretty much identical.
- Kung-Fu Wizard: As skilled in martial arts as she is in commanding the elements.
- Revenge: Her primary motivation. Much like Sandeep, she lost her entire family to the Guild’s corruption and she came seeking his training so she could avenge them.
Augmented
With the capture of Victor Ramos, many of his workshops and half-finishing projects were left unattended all across Malifaux City, and even beyond. The Amalgamation Office was tasked with ensuring they were harmlessly disabled, but Ramos’s tech is so advanced that they’ve had to make some backroom deals with Ramos’s own people to safely get his research under control.- Artificial Limbs: Lost an arm somewhere, but the Arcanists were happy to replace it with an even stronger one made of solid steel.
- Bodyguarding a Badass: While Joss is no slouch, his main charge was Victor Ramos, one of the most powerful men in Malifaux. Both in influence and in the magical ability to electrocute people to death.
- Broken Pedestal: Realizing that Ramos was willing to throw the Union under the bus for his own ambitions and to hide his secrets hit Joss hard.
- Brutish Character, Brutish Weapon: He looks like this on the surface, being a huge, muscular guy with an equally massive axe, but he’s smarter than he looks at first glance.
- Shock and Awe: His axe and arm both include electrical generators to let him add some voltage to his attacks.
- Unfulfilled Purpose Misery: He felt aimless and lost when Ramos was imprisoned for his crimes, though his alliance with Hoffman may be the thing he needs to get out of his rut.
Chimera
The Order of the Chimera is a secret society of mages who have learned how to tap into the primal forces of Malifaux, infusing themselves with the might and appearance of beasts and gaining command over some of the most deadly predators that Malifaux has to offer. With their power, the weak can be culled and the power of the wild can once again become the world’s dominant power.Marcus started his time in Malifaux as one of many academics looking to research the strange flora and fauna that covered the new world. However, his decision to study the subject in the field turned into one disaster another, leaving him forced to survive in the wild alone as an old man. Despite everything, he not only prevailed, but flourished, managing to touch the primal magic of Malifaux’s wilderness and develop powerful abilities that he had never dreamed of before. Others heard of his miraculous discoveries and slowly grew into an group of acolytes around the powerful mage, forming the Order of the Chimera.
- Cosmic Plaything: It would be easier to list what didn’t go wrong on his first expedition into Malifaux’s wilderness. Making it out alive was a miracle in and of itself.
- Deal with the Devil: Marcus isn’t even entirely sure why Titania seemed interested in allying with him, but it’s probably not good for anyone but her.
- Evilutionary Biologist: The main goal of his research now is to find out new ways to improve and ‘perfect’ humanity through his bestial shapeshifting magic.
- From Nobody to Nightmare: Marcus was an aging academic when he first came to Malifaux to study plants. One bad trip to the wilderness later and he became one of the most deadly mages in the world.
- Older Than They Look: Marcus is in his seventies, making him one of the oldest human characters in Malifaux. One of his magical discoveries allowed him to restore his body to his physical prime.
- The Social Darwinist: After surviving the world seemingly trying to deliberately kill him, Marcus has very much come to believe that the strong survive and the weak perish.
- Voluntary Shapeshifting: One of Marcus’s primary magical talents. He can not only transform himself, but also his allies into more powerful and bestial forms.
- Healing Factor: The main thing that keeps Marcus fascinated with it. It has the most powerful regenerative abilities he’s ever seen, even enough to revive it from death.
- Killer Rabbit: A very literal example. The Jackalope is a large jack rabbit with horns and the ability to tear out throats when threatened.
- Resurrective Immortality: Nothing has managed to keep the Jackalope down permanently yet. It just keeps healing up, no matter how much damage it takes.
- I Just Want to Be Free: Myranda was always flightly and irresponsible, chafing under rules and restrictions. She took to Marcus’s new wildness like a fish to water.
- Teacher/Student Romance: She’s Marcus’s lover, or mate as they like to call it, as well as his greatest apprentice.
- Voluntary Shapeshifting: Even more so than her teacher. She has the greatest shapeshifting abilities out of anyone in the Order of the Chimera, able to change her form into virtually anything at will.
- Blood Knight: Cojo loves a good fight, especially when he gets to put his massive strength to good use.
- Killer Gorilla: Basically the Malifaux embodiment of this trope.
- Clear My Name: Vogel actually managed to successfully convince the Guild’s lawyers that he was an innocent victim in all of the chaos he was thrown into. It was even true. At the time.
- Evil Feels Good: He was a, relatively, honest businessman before his encounter with Marcus, but letting the Beast run wild is such a rush that he happily joined the Order of the Chimera.
- Frame-Up: Vogel’s new life all started from one of his business partners getting greedy and deciding to get him out of the way with some false accusations.
- Jekyll & Hyde: Played with. He has the aesthetic and he acts as if his bestial side is another individual inside him, though the two personalities are allies rather than enemies.
- Our Werewolves Are Different: He checks basically all the boxes, though his condition was magically induced by Marcus’s people rather than a bite from another werewolf.
- Roaring Rampage of Revenge: The first thing he did upon gaining the ability to release the Beast Within was let it hunt down and slaughter all of his treacherous business partners.
- Defeat Means Respect: Paul managed to earn Marcus’s respect by successfully hunting and killing his Sabertooth Cerberus.
- Enraged by Idiocy: Paul’s Earthside crimes were provoked by a bunch of incompetent novice hunters refusing to listen to his much more experienced advice.
- Hunter Trapper: Fits the archetype pretty damn well. He’s made his living doing this for basically his whole life.
- No Social Skills: Paul has never gotten on with people very well and much prefers the solitude of the wilderness to dealing with people.
- The Mole: He respects Cornelius Basse’s outdoor skills, but he’s loyal to the Arcanists and always looking for an opportunity to learn something useful from his sometimes companion.
- Beware My Stinger Tail: Its stinger tail is even more deadly after it got a giant metal needle added to the end of it.
- Didn't Think This Through: Parante decided that the best way to one-up one of the smartest men in Malifaux was to weld magic prosthetics to a giant scorpion and then turned it on without testing it. It’s amazing he lasted long enough to finish the project to begin with.
- Scary Scorpions: The Scorpius is a giant cybernetic scorpion with a taste for human blood.
December
The Cult of December has existed in Malifaux for as long as humans have. Countless, hunters, hermits, and madmen have been drawn to the call of the imprisoned Tyrant over the years. However, no one can survive in complete isolation, and their allegiance with the Arcanists provides them with new ways to harness their potent ice magic and spread their influence over the Northern Hills.Rasputina, like many others, arrived in Malifaux as a convict laborer, doomed to work herself to death in the Guild’s mines. Not willing to accept such a fate, she managed to escape her chains and flee into the wilderness. No one but Rasputina knows what occurred in the mountains, but the Tyrant December chose her as its vessel, granting her great power over snow and ice and placing her in control of its followers in the Cult of December. For a time she was little more than a slave, but as her own power grows, December’s influence wanes and her own ruthlessness and ambition grow.
- An Ice Person: The definitive example in Malifaux. December is the Tyrant of Winter and as his chosen, she has overwhelming control of snow and ice.
- Bad Powers, Bad People: Has power over ice and snow as well as control of a cult of vicious cannibals. She’s without a doubt one of the least moral Arcanists.
- False Friend: Sandeep came to her looking for help in controlling Lohith Bhatt’s powers. She responded by effectively feeding Bhatt to Witness as an experiment.
- From Nobody to Nightmare: Rasputina was a timid, desperate woman, barely alive on the northern tundra. Then December chose her as his champion.
- I'm a Humanitarian: The Cult of December all participate in eating human flesh, but some rumors say that this is how she survived the wilderness in the first place.
- Personality Powers: A ruthless, cold-hearted cult leader with the power to control ice.
- Villain No Longer Idle: She used to spend most of her time in the Northern Hills plotting, but Ramos’s arrest has gotten her more directly involved with the goings on of the Arcanists.
- Ambiguous Situation: No one really knows what the Wendigo even is. It follows Rasputina around and has similar powers and behaviors to the rest of the Cult, but no one seems to know where it actually came from.
- Anthropomorphic Personification: Of hunger and famine. Possibly also of December’s power, but that part is less clear.
- Horror Hunger: The Wendigo is the literal incarnation of hunger and famine. They’re always hungry… for anything they can get their hands on.
- More Teeth than the Osmond Family: It has more mouth than face, really.
- Wendigo: Why yes, it is.
- An Ice Person: Considering their entire existence is due to draining some of Rasputina’s excess power, it should be no surprise that they’re also this.
- Cult Defector: Zigzagged. Storm’s willfulness has stripped Snow of her blind loyalty to Rasputina, but the pair are still loyal to the Cult of December. For now.
- I'm a Humanitarian: Both halves of the partnership are quite happy to indulge in some long pork when given the opportunity.
- More Teeth than the Osmond Family: Storm has a massive toothy maw and takes a particular delight in using it.
- Teeth-Clenched Teamwork: To say that they didn’t like each other to start would be an understatement. However, they have warmed up to each other over time.
- An Ice Person: Mostly in her human form. The Sightless Snow has an impressive control over ice magic after her years of service to December.
- Go Mad from the Revelation: The kind sorceress who only wanted to help the people of the Northern Hills is long gone, consumed by her regret and madness after eating her mystical compaion in a fit of desperation.
- I'm a Humanitarian: Like most of the Cult of December, she’s long since embraced the act of eating human flesh to survive the desolate Northern Hills.
- Only Known by Their Nickname: Ceddra is the ‘‘stag’’, while the woman is known only as the Sightless Snow.
- Resurrective Immortality: The stag is still immortal and they just keep getting back up if someone kills them in Ceddra’s form.
- Voluntary Shapeshifting: The woman and the stag are one being now, but they’ve learned to share their body rather than being stuck in one form or the other.
Foundry
While the Miners & Steamfitters Union is primarily concerned with artificers and the workers in the many mines of the Northern Hills, their reach extends to many other related industries, including the rail workers that expand civilizations reach beyond the city and the foundry workers who forge their tools and supplies.- Grew Beyond Their Programming: Has the ability to call out to the Burning Man for aid, implying that it’s gained actual awareness of itself and its powers.
- Playing with Fire: As a construct powered by the Burning Man, the Boilermaker is immune to flames and possesses some fiery powers of its own.
- Drop The Hammer: Whether for hammering in rail spikes or smashing faces, Neil is never far from his hammer.
- Expy: He’s very clearly Malifaux’s version of John Henry.
- Papa Wolf: Kidnapping his wife and son was perhaps the worst possible thing that Condor Rails could have done to try to slow him down.
- Scary Black Man: A massive muscle bound black man who fights with a massive hammer.
- Bunny-Ears Lawyer: Willie is totally off his rocker, convinced that he can hear the dynamite talking to him. But damn if he doesn’t do a good job.
- Mad Bomber: Everyone who meets Willie is convinced he’s totally insane and probably shouldn’t be let around as much dynamite as he is.
- Outrun the Fireball: Does this often enough with his own explosions that it’s practically his trademark.
M&SU
The Miners & Steamfitters Union is, on the surface, a labor organization dedicated to the protection and support of all of the workers in the Guild’s mines and workshops. And they are that, but they’re also the largest cover organization acting to shield the rest of the Arcanists from Guild scrutiny.Toni Ironsides never had an easy life. Her parents were escaped slaves who ultimately paid for their freedom with their lives after being apprehended by the Guild. She spent years as a cage fighter and then as a resistance fighter against the Guild. Eventually, her passion and skill brought her to the attention of Victor Ramos, who recruited her as one of his troubleshooters and grew to trust her enough to place her in command of the entire public front of the M&SU. But when the Governor-General made an offer she couldn’t refuse, she had to pick between her mentor and her cause. Toni knows she made the right choice, but that doesn’t make it easier.
- An Offer You Can't Refuse: Marlow offered her the complete abolition of slavery in the USA in exchange for Victor Ramos. Toni couldn’t put one man ahead of all of those lives, no matter how much it hurt.
- Badass Bureaucrat: Toni is the head of Malifaux’s biggest (and only) labor union and can run Guild lawyers in circles. She’s also one of their best fighters and can crack skulls with the best of them.
- Black Boss Lady: The daughter of escaped African-American slaves and also the head of a major labor union.
- Deal with the Devil: As far as she’s concerned, her deal with Marlow was one of these, though one that she couldn’t turn down.
- Desk Jockey: Has found herself stuck dealing with more paperwork and less leg breaking since Ramos’s arrest, much to her frustration.
- Et Tu, Brute?: Toni was Ramos’s right hand (or maybe his left), and he trusted her to head a full half of the Arcanists. She still sold him out to the Guild.
- Fight Clubbing: Toni learned how to fight in underground fighting rings, and she learned well.
- Good Old Fisticuffs: Toni is a brawler first and foremost, and she can mix it up with anything from Guild soldiers to Neverborn monsters and come out on top.
- Height Insult: Mouse has suffered his fair share of discrimination and insults over his dwarfism through his life.
- Mister Big: He’s a literal dwarf, but also one of the most dangerous spies in all of Malifaux.
- The Spymaster: The head of the M&SU’s and the Arcanist’s intelligence network and very good at his job to boot.
- Crusading Lawyer: Amina is famous for being one of the few lawyer in Malifaux who genuinely cares about justice and her clients.
- Deadpan Snarker: Noted to have a very dry sense of humor that can rub people the wrong way.
- Mysterious Backer: Amina has some kind of patron back on Earth who is interested in Breachside politics, but who they are remains a mystery.
- Benevolent Boss: Can and will fight tooth and nail to make sure that every single one of his employees is well treated and taken care of.
- Grumpy Old Man: Cantankerous and sharp-tongued, Fitzsimmons can rally people just by being too stubborn to let them give up.
- Molotov Cocktail: Has a bottle in his pocket with a rag stuck in it and an ability called ‘Arson’. You do the math.
- Waving Signs Around: Always pictured with an oversized strike sign covered in anti-Guild imagery.
- Blow You Away: The Captain has an uncanny mastery of wind magic and can command the wind with impressive power and precision.
- Drop The Hammer: When he’s not using his mastery of the air, the Captain is more than capable of taking his foes down with his massive relic hammer.
- Mysterious Past: No one knows a damn thing about the Captain’s past, but it was clearly impressive, given his skills and experience.
- Old Soldier: One of the most common theories about the Captain’s history is that he’s a veteran of the Black Powder Wars. He certainly has the attitude and ability for it.
- Cyborg: One of the more blatant examples in the setting. Langston has had most of his body replaced with weaponized steel.
- Spider Limbs: The entire lower half of Langston’s body has been replaced with pneumatic spider legs.
- Undying Loyalty: Langston was always loyal to Ramos first and the Arcanists second. He’s starting to question his place with them now that Ramos is gone.
Performer
The Star Theater is the largest and most renowned playhouse in Malifaux City, putting on shows ranging from stunt shows to dancing girls. But some of the stage magic is a lot more real than it looks like on the surface and the owner is more than happy to use her contacts to do some smuggling work to pay back her Arcanist allies.Colette Du Bois is the owner of the Star Theater, the most famous playhouse on the Malifaux side of the Breach. Every night, she and her girls put on amazing shows of dancing, stage magic, and other breathtaking spectacles to amaze and delight their patrons. The fact that half of it is real magic hidden behind fake smoke and mirrors never ceases to amuse her. But with the Guild always snooping around for illegal sorcery, Colette needed the Arcanist’s protection to ensure she and her girls stayed free. Her contacts and charisma made her a natural saleswoman and even with the recent shake-ups among their ranks, she remains their top smuggler of soulstones and other arcane items.
- Black Market: Without a doubt the biggest smuggler and distributer of black market soulstones in all of Malifaux.
- Hidden in Plain Sight: How Colette and the girls hide the actual magic in their acts. They draw so much attention that no one even considers that they would be breaking the law in plain sight.
- Master of Illusion: Colette’s magical talents lie in this direction, which she works into many of her own magic shows.
- Personality Powers: She’s a flamboyant stage magician with a natural talent for illusion magic.
- Showgirl Skirt: Wears one of these when on stage, just like all of the other showgirls who work for her.
- Stage Magician: Colette is both this and an actual mage at the same time. Mixing the two up is how she keeps it a secret.
- Venturous Smuggler: The biggest smuggler in the entire setting, to the point that it’s the focus of her second version.
- Familiar: The doves fulfill this role for Colette, and their soulstone hearts make them smarter than they look at a glance.
- Mechanical Animals: A trio of doves made entirely of metal and gemstones and infused with a semblance of life from a soulstone each.
- Casanova Wannabe: Carlos would desperately love to be a ladies man, but he turns into a stammering mess whenever he tries to make a move.
- The One Guy: Carlos is the only man in both the Star Theater’s line-up and in the entire Performer keyword.
- Playing with Fire: Carlos is a stuntman with a talent for pyrotechnics and dance that is great on stage or in a brawl.
- Shirtless Scene: Carlos’s performance costume does not include a shirt, much to the delight of his female fans.
- Burlesque: Cassandra is famous for having some of the more ‘risque’ shows at the Star, and she’s all for it.
- Friendly Rivalry: Colette and Cassandra used to be business rivals, but now they’re partners and best friends, pushing each other to put on the best shows they can muster.
- Master Swordsman: Surprisingly. Cassandra is incredibly talented with a sword and incorporates it both into her fighting style and her shows.
- Mysterious Past: No one really knows the details of Cassandra’s past before she came to Malifaux and she seems determined to keep it that way.
- Animal Motifs: Birds, mostly the lark and the raven. Fitting for someone who’s both a songstress and a shadowy assassin.
- Casting a Shadow: The Shadowlark specializes in shadow magic that lets her teleport, conceal her identity, and store stolen items into a pocket dimension hidden in her own shadow.
- Secret Identity: More so than a lot of her coworkers, Tina keeps her two lives totally separate, complete with mask and dramatic costume.
- Teleport Spam: Her favorite method of killing is to appear in a burst of shadowy feathers and strike her target down before leaping to the next in the blink of an eye.
- Circus Brat: Her father was a carnival barker and he taught her everything he knew about showmanship and drawing a crowd.
- Fluffy Fashion Feathers: Part of her costume is a large, purple feather boa.
- The Host: Her main job at the Star Theater. She’s not a magician or a showgirl, but she’s still a crucial part of the cast.
Wildfire
The core of the Arcanists is made up of mages, visionaries, and rebels who would like nothing more than to break the Guild’s hold on the practice of magic for good. Their firebrand members tend to favor direct solutions, including sabotage, arson, and assassination to take care of Guild enforcers and push their objectives.Anasalea Kaeris started her life as a troubleshooter for the M&SU, often by shooting anything that troubled them. Her Arcanist ties gave her a fascination with the arcane, but she never displayed any talent for the sort of magical engineering that they practiced. It wasn’t until she lost her temper and her fiery power erupted out of her that she discovered her talent. Victor Ramos took her as a student, teaching her how to harness her powers and making her into the public face of the Arcanist movement.
- Good Wings, Evil Wings: Kaeris’s wings are an iconic part of her appearance, making her look like a flaming angel of vengeance. When the Burning Man enhances her powers, her metallic wings are replaced with ones made of pure magical fire.
- Hot-Blooded: Appropriately. Kaeris doesn’t do anything by half measures and is an incredibly passionate person.
- Number Two: She was Ramos’s Number Two on the Arcanist side of his operations as well as their most public operative.
- Personality Powers: A fiery, hot-headed rebel who is also the setting’s premier master of fire magic.
- Playing with Fire: Kaeris is one of, if not ‘’the’’, most powerful pyromancers in Malifaux. Her powers only get stronger when the Burning Man returns.
- Roaring Rampage of Revenge: Went on an absolute rampage after Ramos was arrested, burning Guild properties and slaughtering their men.
- Spared, but Not Forgiven: The current state of her relationship with Toni. She knows why she did what she did, but Ramos meant too much to her to just let it go.
- Tragic Keepsake: Her wing harness turns into this once Ramos is arrested.
- We Used to Be Friends: How she views her relationship with Toni. Ramos was everything to Kaeris, and selling him out to the Guild was unforgivable, no matter what they were offering.
- Hair-Trigger Temper: The Flame is eternally angry and erratic, but Kaeris is happy to let it turn its anger against her enemies.
- Playing with Fire: As basically the embodiment of Kaeris’s magic, the Flame is just as good at this as she is.
- Ax-Crazy: He’s a dangerous lunatic who loves nothing more than burning things. Places, people, he’s not picky.
- Bandaged Face: Is described as being constantly bandaged and burned from his work, but his face is notably mostly covered in all his art.
- Not in This for Your Revolution: He couldn’t care less about the Arcanists or their cause, but they’re the ones who let him indulge his desire to burn, so he sticks around and behaves himself.
- Pyromaniac: Very much so.
- The Chosen One: Considers himself the Burning Man’s chosen disciple in Malifaux and is quite eager for recruits to his cause.
- Cult: There are plenty of cults in Malifaux, but Hillcrest is one of the more blatant ones.
- Playing with Fire: Like most of those empowered by the Burning Man, he specializes in fire magic.
- Set the World on Fire: His ultimate goal. Hillcrest believes that Malifaux must be burned to ash so it can be remade to the Burning Man’s desires.
- Crossover: Elijah and his followers are basically Cult of the Burning Man units from The Other Side put into the Malifaux side of the game.
- Playing with Fire: Like most of Kaeris’s followers, he specializes in fire magic. Unlike a lot of them, his comes from the Burning Man and is, if anything, even more chaotic.
Witness
An entire underground of mages and artificers exists in the back streets of Malifaux, hiding in plain sight from the Guild’s enforcers. Those who seek knowledge can find their way to some of the most ancient and dangerous secrets the world has to offer. Including right to the door of the Tyrant Witness and its followers.Damian Ravencroft has been one of the Arcanist’s most dedicated researchers for years. His utter refusal to allow a puzzle to go unsolved led him to countless discoveries, and into countless dangers. He even allowed himself to be captured and transformed by the Witch Hunter Division just to gain access to the infamous Yellow Crypt. But in the end, it did lead him to the solution to the ultimate puzzle: the location of the final Tyrant, Witness. And with her, infinite power.
- Anti-Magic: Damian allowed himself to be turned into a witchling, stripping him of his arcane power and giving him the ability to negate magic instead. He gets better once he embraces Witness’s power.
- Badass Teacher: Is another of the Arcanist’s most famous teachers, as well as one of their most dangerous members.
- Order Is Not Good: Very much so. Witness is the ultimate adjudicator, determined to remove all things that do not conform to her perfect order, and Damian is all in on her vision.
- Order Versus Chaos: The only Arcanist who is on the other side of this trope, considering his alliance with the Tyrant of Order.
- Seeker Archetype: His drive has always been for knowledge and understanding above all else. Anything else is secondary.
- Unseen No More: Damian was mentioned in lore plenty of times over the years, but only appeared in person in Madness of Malifaux.
- Willing Channeler: He was utterly thrilled to become Witness’s servant and the vessel for her power.
- Companion Cube: The fragments of Damian’s soul that are still stuck inside it make it more than just a fancy box.
- Soul Jar: It’s primary purpose was to hide Damian’s soul so that he could come back from being a witchling.
- Defector from Decadence: Abandoned the Witch Hunters and risked Sonnia Criid’s wrath because she saw something in Damian that she believed in.
- Lima Syndrome: Damian was one of the witchlings under her control, but he fascinated her to the point that she let him escape.
- Sword and Gun: Carries both a blade and a pistol, both relics of her time in the Witch Hunters. Both are also impressively enchanted.
- Blessed with Suck: Lohith had an incredible talent for attracting gamin, but absolutely no ability to control the wild elemental spirits.
- False Friend: Rasputina pretended to care about his problems, only to use him for a pointless magic experiment.
- Family Man: Loves his wife and daughter more than anything. He only wanted to learn more about his powers so they would stop being in danger from him.
- Misplaced Retribution: Sandeep was honestly trying to help him and had nothing to do with Rasputina’s betrayal, but try telling Lohith that.
- Rock Monster: He’s become one of these since being trapped in the soulstone geode, having a body of living magical stone.
- Treacherous Advisor: He considers Sandeep to be one, not realizing that the teacher was just as duped by Rasputina as he was.
- Attention Whore: Most of his actions are done just because he loves the attention and thumbing his nose at the Guild.
- Gentleman Thief: When he’s not teaching other illusionists or performing on the street, he’s stealing magical artifacts for Damian.
- Master of Illusion: Almost on par with Colette Du Bois and even more blatant about showing of in public.
- Stage Magician: His cover for his magical talents, as well as his entire aesthetic, cape, top hat, and suit included.
- Animated Tattoo: What Marco’s innate magic let him do, and now his entire existence, following Damian’s risky attempt to free him.
- Brain Uploading: Marco is basically a magical version of this, using magic to transfer his magic and consciousness into a construct body.
Other Arcanist Characters
There are plenty of freelance arcanists and strange magical phenomenon still lingering in Malifaux, not directly associated with any of the larger factions in the Arcanists, but still with their bit to say about the future of the organization, and Malifaux as a whole.Victor Ramos was the founder of both the Arcanists and the Miners & Steamfitters Union. He always believed that magic should be explored and reveled in, not restrained the way that the Guild wanted to. However, as he grew in power, he started to become more selfish and obsessive, putting the good of the movement and its members second to his own ambitions and projects, eventually leading to his own right hand, Toni Ironsides, turning him into the Guild. He’s currently rotting in prison in Vienna with no way out and no one coming to rescue him.
- The Ace: Ramos was considered the best of the best when it came to arcane science and making constructs and everyone knew it.
- Ambition Is Evil: As he started to obsess over his personal projects and increasing his magical power, Ramos became progressively less moral and less concerned with the collateral of his experiments.
- Mad Scientist: Ramos fits the aesthetic better than just about anyone else in the Arcanists and he was definitely starting to get a bit off the deep end before he was taken down.
- Put on a Bus: He’s not dead, but being locked up in the world’s most secure prison back on Earth means he’s out of the game until further notice.
- Shock and Awe: Ramos was a master of electricity, both for creating electrical machines and as his main form of magical power.
- Spider Tank: Had a tendency to make his constructs look like mechanical spiders of varying sizes, up to and including walking tanks.
- Green-Eyed Monster: Shock of all shocks, the man named Envy is utterly consumed by his jealousy at other people.
- Mini-Mecha: His pipe organ is basically one of these, complete with spider legs and gatling guns.
- Ominous Pipe Organ: Rides around on a mecha that is basically one of these. He even has an ability that lets him benefit from using it as such.
- Seven Deadly Sins: Yes. Like all of the Crossroad Seven, he embodies the sin that he’s named after.
- Clockwork Creature: Frodsham specializes in making these, ranging from small clockwork minions to a replica of himself.
- The Spymaster: While not quite on the tier of English Ivan or Mouse, Frodsham is a spy and information broker extraordinaire.
- The Watchmaker: Both literally and figuratively. Frodsham has a supernatural command of precision and time as well as actually making watches.
- Con Man: Altus has been a conman for his entire life, born poor and determined to claw his way to the top by any means necessary.
- Brother–Sister Team: Works extremely well with his sister, Irena, and is all the more dangerous for it.
- Master of Illusion: Altus supplements mundane slight of hand and trickery with outright magical illusions and deception to make his cons even more effective.
- Brother–Sister Team: Works extremely well with her conman brother, using her talent to go unnoticed to protect him and make off with valuable stolen goods.
- Cyborg: Irena has half her limbs replaced by huge, bladed steam prosthetics. Her inherent magical talents are all that keeps people from realizing how monstrous she really is.
- Forgettable Character: Magically enforced. People have the strangest tendency to ignore and outright forget Irena, even when she’s standing right next to them.
- Make It Look Like an Accident: Her memory powers make her very good at arranging for ‘accidents’ for the enemies of the Arcanists.
- Aloof Ally: She seems to support the Arcanists, but she never explains herself, just appearing to fight with them and vanishing again.
- Ambiguously Human: She looks like a woman in a strange machine mask, but she’s seemingly something native to Malifaux. Exactly what she is is anyone’s guess.
- Because Destiny Says So: She, like all of the Horsemen, can generate Fate Counters and use them to force their powers to activate.
- The Cavalry: All puns aside, she and the other Horsemen are known to do this for their favored faction, only to vanish again shortly after.
- Horsemen of the Apocalypse: One of Malifaux’s interpretation of the Four, but she doesn’t seem to line up with the traditional symbolism.
- Mechanical Animals: Her iconic horse is some sort of magical construct, hence her title.