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Nifl, The Realm of Ice

https://static.tvtropes.org/pmwiki/pub/images/nifl_official.png
The Snowflake of Nifl

Nifl, the Realm of Ice, is a world of ice and snow, and takes the spotlight in Book II of Fire Emblem Heroes, as it was taken over by Surtr, the king of Múspell.


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    Realm of Nifl in General 
  • Balance, Power, Skill, Gimmick: With their regular variations, Fjorm is the Balance with a mix of Jack of All Stats and Mighty Glacier, Hríd is the Power being a full Mighty Glacier, Ylgr is the Skill being a Fragile Speedster, and Gunnthrá is the Gimmick being a Squishy Wizard.
  • Color Motif: White, light blue, and yellow predominate their uniforms.
  • Combat, Diplomacy, Stealth: In the main story of Book II, Hríd is the one who goes for Combat against the Múspell forces, Ylgr acts as the Diplomacy by interacting and reasoning with one of the enemy, and Gunnthrá acts as the Stealth by helping Fjorm and the Order of Heroes while in hiding. Out of all the three, Ylgr is the most successful one, as her brief interactions with Helbindi eventually cause Surtr's undoing.
  • Damage-Increasing Debuff: This seems to be Nifl's specialty, as Nifl herself and the royal siblings usually have some method of inflicting debuffs or statuses on their foes. The eldest siblings even have unique skills that give them a big advantage over foes that are debuffed or are afflicted by statuses.
  • Dragon Ancestry: All of the Nifl royal family carry the blood of the Ice Dragon, Nifl, in their veins.
  • Dreaming of Things to Come: "The Sworn Oath" Forging Bonds event have all the Nifl royal siblings have a dream about the Summoner, and due to the events taking place before the Múspell forces invade, it's a glimmer of hope for the fate of Nifl to change for the better when they meet them for real in the future.
  • Feather Motif: Like the people from Askr, they wear white feathers.
  • Fighter, Mage, Thief: In terms of combat, Hríd is the Fighter, Gunnthrá is the Mage, and Ylgr is the Thief, with Fjorm being the Jack of All Stats.
  • An Ice Person: The people of Nifl are associated with the element of ice.
  • Icy Blue Eyes: All of the people of Nifl (except Ylgr, whose eyes are white) have light blue eyes, and have powers of ice.
  • Psychic Dreams for Everyone: All of the Nifl royal family have these about the Summoner in "The Sworn Oath" Forging Bonds event, although Gunnthrá is the only one who can remember it vividly outside of her dreams, including their name, due to her performing the Ritual of Dreams when she does.
  • Slippy-Slidey Ice World: Nifl is a realm of ice, and often a harsh environment to live in.
  • Theme Naming: Niflheim is the realm of ice and snow of the Norse nine Worlds and houses the 11 rivers of Élivágar. The Nifl royals and most of their weapons are named after these rivers.

    Nifl 
https://static.tvtropes.org/pmwiki/pub/images/nifl_feh.png
Click here to see Taken by the Tide Nifl
Click here to see her dragon form
God of Ice / Tropical Ice God
"...Silence. You are too eager to claim me as your god. The god of ice is now only a story told by mortals. I am no more free of the flow of nature than is the land or the water. Young mortal... Child born of my bloodline... You offered yourself to me. Your bond is absolute. There is no altering the oath."

One of the divine dragons of World of Zenith who is hailed as being the god of Nifl. She is as cold as the frozen land she governs.

Voiced by: Rie Takahashi (Japanese), Anairis Quiñones (English)
Artist: Suzuhito Yasuda
Class: Blue Breath Cavalier (regular), Colorless Breath Cavalier (Taken by the Tide)

  • Action Initiative: Her Summer variant's Chilled Breath allows her to ignore skills that prevent any of her follow-up attacks and that guarantee the foe's follow-up attacks if she either initiates combat or is within 2 spaces of an ally, and prevents the foe from counterattacking if she has 5 or more Spd than her foe during combat.
  • Arch-Enemy: She hates Múspell so much that when Fjorm expresses reluctance at having to fight his champion Laegjarn, Nifl orders her to be silent and that she should focus on nothing but victory.
  • Armor-Piercing Attack: Her regular version's Frostbite Breath and Summer version's Chilled Breath has the standard effect of post-2.0.0 Breath weapons, where it allows her to target the lower defensive stat of her foe during combat if they wield a ranged weapon.
  • Breaking Old Trends: Nifl is the very first dragon unit in Heroes who is a Cavalry unit, rather than Infantry, Flying, or Armored. She is also the first to be called a god that is also not a Mythic Hero.
  • Breath Weapon:
    • Her regular version has Frostbite Breath, which gives her +3 Spd, targets the lower defensive stat of her foe during combat if they wield a ranged weapon, and if she is at 25% HP or above at the start of combat she inflicts -5 Atk/Spd/Def/Res on the foe during combat and inflicts the [Counter Disrupt] status effect on the foe and foes within 2 spaces of her target after combat.
    • Her Summer variant has Chilled Breath, which gives her -1 maximum special cooldown, targets the lower defensive stat of her foe during combat if they wield a ranged weapon, and if she either initiates combat or is within 2 spaces of an ally she gains +6 Atk/Spd during combat, ignore skills that prevent any of her follow-up attacks and guarantee the foe's follow-up attacks, and prevent the foe from counterattacking if she has 5 or more Spd than her foe during combat.
  • Combat Stilettos: Her regular version's heels are platformed so they resemble horse hooves and the stiletto part isn't even on even ground. Although the combat part is a bit downplayed as she transforms into a dragon for battle, and traverses with a glyph.
  • Cynicism Catalyst: Her cynicism and emotional coldness stems from the fact that she couldn't save the first queen of Nifl Hvergel from the burning flames of Múspell and was forced to Mercy Kill her, choosing to never be attached to a mortal ever again if it means she didn't have to experience that pain of losing a loved one again.
  • Damage-Increasing Debuff:
    • Her regular version's Frostbite Breath allows her to inflict -5 Atk/Spd/Def/Res on her foe during combat if she is at 25% HP or above at the start of combat. She also has Lull Atk/Spd, which allows her to inflict on her foe -3 Atk/Spd as well as ignore any field stat buffs on those stats during combat.
    • Her Summer variant has S/R Near Trace, where it inflict -3 Spd/Res on the foe during combat.
  • Damage Reduction: Her Her Domain of Ice, in addition to giving +4 Spd/Res to all allies within 2 spaces of her and giving her +4 Spd/Res to herself if there is an ally within 2 spaces of her, allows her to give 30% damage reduced from the foe's first attack to all allies within 2 spaces of herself, as well as 30% damage reduced from the foe's first attack to herself if there is an ally within 2 spaces of her.
  • Dragons Are Divine: She's the dragon goddess of Nifl.
  • Egopolis: The Kingdom of Nifl is named after her.
  • Emotionless Girl: Fitting for an almost literal Ice Queen. According to her description, "Her frozen personality is as cold and distant as her realm." However, she used to be a very kind and caring goddess thanks to Hvergel's kindness. After Hvergel's death, she swore off emotions to never feel the pain she felt that day again. Compare her level up quotes:
    0-1 points: Do not be discouraged. Emotionality is best avoided.
    2-3 points: Temperance and moderation generate a fine result.
    4-5 points: Do not be overjoyed. Emotionality is best avoided.
  • Final Boss: Of the "Ice & Flame 1" Tempest Trials+ event.
  • Foil: To Múspell, but their differences are much deeper than simply having the opposite elemental affinity. Both gods are creators of their respective realms, but Nifl is a goddess who wishes for peace as well as things to remain the same forever, as well as governing and caring for the people of her realm, while Múspell desires war and for things to be constantly changing, yet neglects the people of his realm. As well as this, Nifl is a cold Emotionless Girl while Múspell is a Hot-Blooded Psychopathic Manchild and gets emotional very easily. Gameplay-wise, Nifl's base kit and stats are built more towards defensive strategies with her Domain of Ice granting more defensive power to her allies, while Múspell's skills are built for more offense based strategies, with his Domain of Flame granting more offensive power to his allies.
  • Glass Cannon:
    • Her regular version has fantastic Spd at 40, great Atk at 38, and average HP at 39, but below average Def at 27 and low Res at 23.
    • Her Summer variant has outstanding Spd at 43, great Atk at 38, and average HP at 39, but below average Def at 28 and Res at 26.
  • High-Heel Power: The goddess of Nifl wears a very intimidating pair of footwear loosely resembling hooves.
  • Hit-and-Run Tactics: Her Summer variant has S/R Near Trace, which, in addition to allowing her to inflict -3 Spd/Res on the foe during combat, gives her [Canto (Rem.+1)], which allows her to move 1 space + spaces equal to the remainder of the spaces she did not use yet after taking an action once per turn.
  • Holiday Mode: Her Summer variant wears a white dress and a sun hat, eating frozen treats to stay cool.
  • Ice Queen: Literally, as the goddess of ice Nifl has her body empowered by ice, and she's rather chilly in personality. But she wasn't always this way...
  • Irony: Nifl is a goddess of ice, yet she received a Summer variant and spends time at the beach, which is out of her element. She lampshades this in some of her quotes:
    Nifl: It is not only hot but noisy as well... I am not meant for this.
  • It's All My Fault: She blames herself for the death of Hvergel, as Múspell burned the first queen of Nifl, leaving the goddess with no choice but to Mercy Kill her. For this reason, she refuses to show any emotion or attachment to any more mortals, out of fear of losing them again.
  • Kirin: Her dragon form resembles a wolf-horse hybrid with wings of ice.
  • Like a Son to Me: The "Ice & Flame 2" Tempest Trial+ implies that in the past she treated Hvergel like a daughter after Hvergel gained Nifl's blood and powers to save her people, warming Nifl's heart in the process and having her cherish after Hvergel's children and descendants as much as Hvergel. It was this attachment that later gave Nifl great pain after performing a Mercy Kill to Hvergel after being burned by Múspell's flames and his flames being too strong for Nifl to put out, later choosing to never be attached to another mortal ever again.
  • Mercy Kill: The ending of the "Ice & Flame 2" Tempest Trials+ reveals that Nifl had to perform this to Hvergel after the latter was burned by Múspell's flames and that his flames cannot be smothered by Nifl's powers, leaving Hvergel suffering in pain and forcing Nifl to kill the one mortal she loves in order to spare her from her agony.
  • My Greatest Failure: In the ending of the "Ice & Flame 2" Tempest Trial+, we find out that Nifl once loved the first queen of Nifl, Hvergel, and granted her and her offspring Nifl's power, which is a power all of the Nifl royalty have today. Unfortunately, on one fateful day, Múspell burned Hvergel with his flames, leaving Nifl with no choice but to kill her out of mercy. For this reason, she seeks to settle the score straight with her enemy, Múspell.
  • Never Be Hurt Again: Nifl is cold and dismissive of mortals, refusing to use any emotions or become attached to another mortal, which stems from her trauma from having to kill Hvergel out of mercy after she was fatally wounded by Múspell. She worries that if she grows fond of another mortal, they'll end up like Hvergel.
  • Non-Standard Character Design: Unlike the characters from the realms they created, Nifl and Múspell have drastically different designs, most notably their unusually modern-looking outfits they wear.
  • No-Sell: Her Summer variant's Chilled Breath allows her to ignore skills that prevent any of her follow-up attacks and that guarantee the foe's follow-up attacks if she either initiates combat or is within 2 spaces of an ally.
  • Our Dragons Are Different: Her dragon form looks less like a dragon and more like a giant wolf with ice wings and hooves.
  • The Power of Friendship: In spite of her distant attitude, her exclusive C-skill Domain of Ice grants in-combat bonuses of +4 Spd/Res and 30% damage reduction from a foe's first attack, to both herself and allies within 2 spaces.
  • Pre-Mortem One-Liner:
    "Silence." (Regular)
    "I am Nifl." (Regular)
    "Ice entomb you." (Regular)
    "Freeze." (Regular)
    "Move." (Taken by the Tide)
    "Presumptuous." (Taken by the Tide)
    "To the icy depths!" (Taken by the Tide)
    "No more play." (Taken by the Tide)
  • Promoted to Playable: Shortly before the "Ice & Flame 1" Tempest Trials+ featuring her as a boss was about to end, she was revealed to be a summonable hero.
  • Secret Art: She has Domain of Ice exclusive to her as her C skill, where it allows her to give +4 Spd/Res during combat and 30% damage reduced from the foe's first attack to all allies within 2 spaces of herself, as well as give +4 Spd/Res during combat and 30% damage reduced from the foe's first attack to herself if there is an ally within 2 spaces of her.
  • Significant Double Casting: Only in the Japanese version, but she is voiced by Rie Takahashi, who also voices Fjorm, the princess of Nifl.
  • Status Buff:
    • Her regular variant has Rally Def/Res+, which gives +6 Def/Res to a target ally. She also has AR-D Atk/Spd 4, which gives her up to +11 Atk/Spd during combat down to +3 Atk/Spd if she is on the defense team of Aether Raids, depending on the amount of defense structures still standing, and her Domain of Ice allows her to give +4 Spd/Res during combat and 30% damage reduced from the foe's first attack to all allies within 2 spaces of herself and to herself if there is an ally within 2 spaces of her.
    • Her Summer variant has Atk/Spd Catch 4, where it grants her +7 Atk/Spd during combat if the foe either has a [Penalty] active on them or is at full HP at the start of combat, and an additional +2 Atk/Spd during combat if both conditions are met. She also has the above Domain of Ice.
  • Status Infliction Attack: Her Frostbite Breath allows her to inflict the [Counter Disrupt] status effect to the target and all foes within 2 spaces of her target if she attacked and is at 25% HP or above at the start of combat, where the ones inflicted with this status effect cannot counterattack.
  • Stop Worshipping Me: Doesn't really care much for Nifl's worship of her, considering herself just as mortal as they are. This is because she doesn't want to feel attached to another mortal again after her love for Hvergel ended in tragedy.
  • Super-Empowering: She gives Fjorm a fraction of her power, turning her into her Ascended form.
  • Took a Level in Jerkass: Nifl used to be a caring goddess who loved the mortals who lived in the world she created. However, once she felt the pain of having to kill Hvergel, whom she cared about the most, her personality took a turn for the worse, becoming more distant and, shall we say, cold.
  • Unique Enemy: Not just the first dragon cavalry enemy, but the first dragon cavalry outright.
  • Unseen No More: It was an easy assumption that Nifl's patron deity would never appear and/or that the story would conveniently forget Fjorm's fatal contract with Nifl before it kicked in. Alas, Fjorm isn't so lucky; as of the "Ice & Flame 1" Tempest Trials+, Nifl shows up in the flesh and has come to collect. That is, unless Fjorm helps Nifl instead to defeat Múspell and his champion at the end of the "Ice & Flame 1" Tempest Trials+.
  • You Remind Me of X: She is reminded of the mortal that she grew fond of, Hvergel, upon seeing Fjorm's appearance and behavior, going as far as to say it is as if Hvergel was born anew.

    Fjorm 
https://static.tvtropes.org/pmwiki/pub/images/fjorm_feh.png
Click here to see Ascended Fjorm
Click here to see New Year's of Fire and Ice Fjorm
Click here to see Bridal Belonging Fjorm
Click here to see Summer Firsts Fjorm
Princess of Ice / Ice Ascendant / New Traditions / Bride of Rime / Seaside Thaw
"My homeland was destroyed by King Surtr of Múspell. But not only that... I watched as he killed my mother. I can't let the same thing happen to your kingdom. Please, whatever strength I have...let me lend it to you."

The second princess of Nifl and a Legendary Hero of Water. She is an enemy of Surtr and an ally of the Order of Heroes. In mid-October 2021, she has a variant released as an Ascended Hero.

Voiced by: Rie Takahashi (Japanese), Heather Hogan-Watson (English), Cristina Valenzuela (English, singing voice)
Artist: Shigeki Maeshima (all variants except Wyvern Ninja), cuboon (Wyvern Ninja)
Class: Lance Fighter (Heroes, regular), Axe Knight (Ascended), Princess (Cipher), Green Bow Flier (New Year's of Fire and Ice), Staff Flier (Bridal Belonging), Sword Fighter (Summer Firsts)

  • Action Initiative:
    • Her Ascended variant's Nifl's Bite allows her to ignore skills and status effects that prevent her from counterattacking if she is within 2 spaces of an ally and the foe wields a ranged weapon.
    • Her Ascended variant has Hardy Fighter, which, in addition to functioning the same as Shield Pulse 3 while also activate defensive specials twice when it triggers, also allows her to ignore skills that guarantee the foe's follow-up attacks.
  • All for Nothing: Even after using the Rite of Frost to remove Múspellflame, she still does not defeat Surtr for good, as he comes back to life after being felled for the first time in Chapter 10 of Book II, thanks to the Rite of Flames. However, she learns later that the Rite of Flames can be undone, thanks to information from her brother.
  • Ambiguously Bi: She's heavily implied to be in love with Kiran, who can be male or female or anything in-between.
  • Arc Heroine: She's the deuteragonist of Book II and the main character of the "Ice & Flame" Tempest Trial+.
  • Balance Buff:
    • In update 5.2.0, her regular version gains Ice Mirror II and Atk/Def Unity, which are stronger versions of Ice Mirror and Atk/Def Bond 3 she has by default, in update 5.7.0 her Leiptr got a refine, and in update 5.8.0 she got Mirror Stance 3 when the unique refine of Leiptr did not synergize well with Atk/Def Unity.
    • In update 6.7.0, her Bridal variant's Gjallarbrú received a refine, where the refined version expands the requirement to inflict [Isolation] to just having higher HP than the foe, and the unique refine allows her to grant +4 Atk/Spd and neutralizes any field stat debuffs the user has to all allies within 2 spaces of her during combat, as well as grant herself +4 Atk/Spd during combat if she is within 3 spaces of an ally.
  • Cannot Spit It Out: Fjorm is hinted to have some sort of attraction to... someone. Her Bridal variant is all dressed up, but even then, she can't bring herself to even say who she loves, making this a case of The Unreveal as well. Though if the "Fjorm Sings "Flower of Ice"" and Book II Chibi Playhouse videos are anything to go by, as well as her mentioning the Summoner from time to time, it's quite clear her heart belongs to the Summoner.
  • Cheated Death, Died Anyway: Inverted. She died in her duel with Laegjarn but cheats death because of what amounts to rules lawyering.
  • Cooldown Manipulation:
    • Her regular variant's default B skill Shield Pulse gives her -2 special cooldown on her first turn if she has a defensive skill equipped. She also has Mirror Stance 3, which inflicts the Inverted version on her foe, where if the foe initiates combat against her, in addition to giving her +6 Atk/Res during combat, inflicts -1 special buildup on her foe for every attack performed during combat.
    • Her Ascended variant has Hardy Fighter, where it functions the same as Shield Pulse. She also has Steady Posture 3, which inflicts the Inverted version on her foe, where if the foe initiates combat against her, in addition to giving her +6 Spd/Def during combat, inflicts -1 special buildup on her foe for every attack performed during combat.
    • Her Summer variant inflicts the Inverted version where it inflicts -1 special buildup per attack if the foe either initiates combat or is at 75% HP or above at the start of combat, as well her Time's Pulse 4 granting the Straight version, where she gets -1 special cooldown at the start of her turn and after combat if she is at maximum special cooldown.
  • Counter-Attack:
    • Her regular variant's personal lance, Leiptr, allows her to counterattack distant enemies.
    • Her Ascended variant's Nifl's Bite, like Leiptr, also allows her to counterattack distant enemies.
    • Her Special skill Ice Mirror, her unique special, in addition to reducing damage from distant enemies by 30%, also increases the power of her next attack based on how much damage was reduced until the end of combat.
    • Her updated Special skill Ice Mirror II, her other unique special, in addition to reducing damage from distant enemies by 40%, also increases the power of her next attack based on 40% of her Res until the end of combat. With her default 34 Res, she gains 13 damage with her next attack, and with Mirror Stance 3 and the unique refine for Leiptr giving her an additional +14 Res, that goes to 19 damage.
    • Her Summer variant's Frostbite Mirror, in addition to allowing her to counterattack foes regardless of their range if she has it ready at the start of combat and reduces damage taken from the foe's attack by 10% if the foe wield a melee weapon and 30% if they wield a ranged weapon if it was triggered, also boost the damage of her next attack equal to the damage she reduced until the end of combat, including from other sources such as her Ice-Bound Brand, Spurn 4, and Nifl's Ice Domain.
  • Cuteness Proximity: In the Forging Bonds event "A Trust Earned", it's revealed that Fjorm loves cute animals.
  • Damage-Increasing Debuff:
    • Her New Years' default weapon Kabura Ya+ inflicts -7 Spd to the enemy with the highest Spd at the start of her turn.
    • Her Summer variant's Ice-Bound Brand inflicts debuffs on her foe's Atk/Spd during combat equal to 20% of her Spd at the start of combat, and Spurn 4 inflicts -4 Spd/Def on the foe during combat.
  • Damage Reduction:
    • Her Special, Ice Mirror, reduces damage from ranged attacks by 30% upon activation, and Ice Mirror II reduces damage taken from ranged attacks by 40% upon activation. This is bolstered by her regular variant's default B skill Shield Pulse 3, which further reduces damage received by 5.
    • Her Ascended variant's Hardy Fighter has the unusual effect of allowing defensive specials to trigger twice, meaning with her Ice Mirror, she would effectively gain 51% damage reduction on top of the extra 5 damage reduced.
    • Her Summer variant's Frostbite Mirror reduces damage taken from the foe's attack by 10% if the foe wield a melee weapon and 30% if they wield a ranged weapon, as well as boost the damage of her next attack equal to the damage she reduced until the end of combat, helped with her Ice-Bound Brand allows her to reduces damage taken by 5 if it was triggered and the foe either initiates combat or is at 75% HP or above at the start of combat. Also boosting that damage reduction is her Spurn 4, which reduces damage taken from foe's attacks and non-Røkkr AOE special by 5% for each point of Spd she has over her foe during combat, up to 50%, and reduces damage taken by 5 when she triggers her defensive special.
  • A Day in the Limelight: Almost out of the blue, the 2021 Tempest Trials+ "Ice & Flame" involves her starting to die for good as Nifl comes to collect her life. Notably, the Tempest Trials+ involves using the second batch of the 2021 summer units despite none of them having a role in it.
  • Demoted to Extra: Although she's living on borrowed time after Book II due to the Rite of Frost, her role in the story has ended, so she neither appears nor is mentioned in the main story of Book III. She and her family do make sporadic appearances in holiday paralogues and Forging Bonds, though. It isn't until the Ice & Flame Tempest Trials series where Fjorm's time is up and must give her life to Nifl, and is therefore given focus once again.
  • Determinator: She was given Leiptr by her brother because of this, with him instead choosing to wield Gjöll. Hríd in "The Sworn Oath" Forging Bonds supports states that even though she always loses against him in training, she never have once given up on trying to best him.
  • Disney Death: Fjorm is defeated by Laegjarn in the Ice & Flame Finale...only for her to be revived by the Flame Gem that Laegjarn was given by Múspell.
  • Earn Your Happy Ending: Oh boy, does she ever. Her Story in a nutshell (spoilers)
  • Final Boss: Of the "Ice & Flame 4" Tempest Trials+ event, in her Ascended form.
  • Finishing Move: Has a unique attack animation when landing a killing blow on a foe where she flips forwards towards the enemy to do a slashing spear attack.
  • Forced to Watch: Surtr holds off on executing Gunnthrá until Fjorm is there to witness it.
  • Glass Cannon:
    • Her New Year's seasonal variant good Atk and Spd at 35 each at default, naturally accessible skills for getting bonuses to both, and a weapon with built-in Spd debuff for the fastest enemy unit at the start of her turn, but has average HP at 39 and lackluster defensive stats at default 20 Def and 21 Res.
    • Her Bridal variant has good Atk and Spd at default 34 each at default, good HP at 42, but below average Res at 23 and terrible Def at 17.
    • Her Summer variant has outstanding Spd at 46, fantastic Atk at 43, and above average HP at 43, but below average defenses at 28 each.
  • Guest Fighter: Appears as a water lance adventurer in Dragalia Lost.
  • Heal Thyself: Her Ascended variant's Nifl's Bite allows her to recover 7 HP after combat if she is within 2 spaces of an ally.
  • Heroic Sacrifice: She undertakes the Rite of Frost to defeat Surtr, which will eventually kill her.
  • Holiday Mode: Her New Year's seasonal variant wears a kimono, while her Bridal variant dresses in a bridal gown.
  • An Ice Person: She is a Legendary Hero of Water. Additionally, Fjorm can control ice in combat, and uses it to protect herself from damage with her Ice Mirror and Ice Mirror II ability.
  • Incurable Cough of Death: After performing the Rite of Frost, Fjorm starts coughing rather intensely. It's revealed at the end of Book II that like the Flames of Múspell, it will cost her her life. It's not until nearly three years later when Nifl comes to claim Fjorm's life.
  • I Choose to Stay: At the end of Book II, she chooses to remain in the Order of Heroes and stay at the summoner's side, since she still owes a debt to the summoner.
  • I Owe You My Life: Part of her motivation of serving you comes from the fact that you saved her from being left for dead. In fact, it is a custom in her kingdom to repay someone if you are rescued from the snow.
  • Irony: Her Ascended variant is an Armored Axe unit, which is the same weapon and movement type of her mortal enemy Surtr, meaning Fjorm had become the very person she hated and had killed.
  • Jack of All Stats: All of Regular Fjorm's stats are good, with none of them going below 30 at Neutral Assets. While this means she gets outclassed by some more specialized units, it makes Fjorm a reliable unit for most situations. Since she's summonable from Legendary Hero banners, she can also be merged, and at +10 all of her stats are 35 or higher. With Dragonflowers thrown into the equation, she almost can reach 40 in all stats as well, and thanks to her flexible stat line, can be adjusted skill wise to fit any build relatively well.
  • Kicking Ass in All Her Finery: Her Bridal variant dress in a bridal gown, but is no less ready to fight in it.
  • Lightning Bruiser: Her Ascended variant has high HP, Atk, and Spd, good Res, and average Def, despite being an armored unit.
  • Mage Killer:
    • While her stats are rather well-balanced, the combination of high Res, a special skill that reduces damage from ranged attacks and increases the damage of her next attack, and a weapon with built-in Distant Counter makes her regular variant most suited for this role. With the addition of the Distant Def Skill/Sacred Seal, she can take almost no damage from many Red and Blue Mages, and with her special Ice Mirror and Ice Mirror II, can even survive attacks from very strong Green Mages, especially if she has a Res Asset.
    • Her Ascended variant makes her a really great one with not only her having Ice Mirror and Hardy Fighter 3 being a better version of Shield Pulse 3, but her Nifl's Bite not only has Distant Counter built into it, but also allows her to recover 7 HP after combat and if the foe wields a ranged weapon she ignore skills that prevents her from counterattacking like Dazzling Staff if she is within 2 spaces of an ally, Steady Posture 3 to not only give her +6 Spd/Def during combat but also decelerates the foe's special build up if the foe initiates combat, and her A/R Far Save makes sure that foes wielding ranged weapons that initiates on any allies within 2 spaces of her target her instead as well as granting her +4 Atk/Res during combat if there is not another ally that has a [Savior] skill that has the same trigger on the same ally and that ally is not on an intraverable terrain for Ascended Fjorm.
  • Magic Staff: Her Bridal variant wields Gjallarbrú, which calculates staff damage normally, and if there is a foe in a cardinal direction of her and she has 3 or more HP than them, she inflicts the [Isolation] status, which those inflicted with it cannot use assist skills, as well as be the target of them. The refined version expands the requirement to inflict [Isolation] to just having higher HP than the foe, and the unique refine allows her to grant +4 Atk/Spd and neutralizes any field stat debuffs the user has to all allies within 2 spaces of her during combat, as well as grant herself +4 Atk/Spd during combat if she is within 3 spaces of an ally.
  • Modesty Shorts: One piece of concept art shows that she wears very, very short shorts underneath her very short miniskirt. Also, the heams of her shorts can be seen in her damaged portrait.
  • No-Sell:
    • The unique refine for her Leiptr allows her to ignore any field stat debuffs she has on her during combat if she is at 25% HP or above at the start of combat.
    • Her Ascended variant's Nifl's Bite allows her to ignore skills that prevent her from counterattacking if she is within 2 spaces of an ally and the foe wields a ranged weapon. Combined with her A/R Far Save, this makes her one of the best counters against Staff units.
    • Her Summer variant's Ice-Bound Brand allows her to ignore skills that prevent her from counterattacking if the foe wields a ranged weapon.
  • Power Makes Your Hair Grow: When she's made champion for Nifl, her Ascended variant gets a power up that changes her armour and grows her chin-length hair to waist length.
  • The Power of Friendship:
    • Her regular variant has Atk/Def Bond 3, which gives her +5 Atk/Def during combat if she is adjacent to an ally. Update 5.2.0 gives her Atk/Def Unity, where if she is within 2 spaces of an ally, she gains +5 Atk/Def during combat, as well as effectively reversing any field stat debuffs on her Atk and Def, where for example if she has -4 Atk and -7 Def, she gains +8 Atk and +14 Def during combat, effectively gaining +4 Atk and +7 Def on top of the +5 Atk/Def.
    • Her New Year's variant has Atk/Spd Bond, which gives her +5 Atk/Spd during combat if she is adjacent to an ally. She also has Atk/Spd Link, which if either herself or an ally use a positioning assist skill with her, both gain +6 Atk/Spd.
  • Power Up Letdown: The unique refine for Regular Fjorm's Leiptr equipped with her Atk/Def Unity. The unique refine for her Leiptr allows her to gain +4 Atk/Spd/Def/Res during combat, as well as ignore any field stat debuffs she has during combat, and grant an additional +4 Def/Res during combat if her foe initiates combat, all if she is at 25% HP or above at the start of combat. While the +4 Atk/Spd/Def/Res and additional +4 Def/Res is great, the ignoring any field stat debuffs is a problem, as it does not synergize with her Atk/Def Unity, where she gains +5 Atk/Def during combat as well as additional Atk and Def during combat equal to double the amount of the value of the debuff on each stat, and since most sources of debuffs usually inflict -7 on stats, this means that she misses out on an additional +10 Atk/Def if the ignoring field stat buffs wasn't there, even though it will remove the possible -7 on her Spd and Res as well, making her Atk/Def Unity be just Atk/Def Bond 3 with a higher activation range and as a result having players usually inherit another A skill for her such as the Stance skills instead. The developers caught on with this and also gave her Mirror Stance 3 to alleviate this issue in update 5.8.0.
  • Pre-Mortem One-Liner:
    "Leiptr, lance of ice!" (regular)
    "You won't get past me!" (regular)
    "Are you ready?" (regular)
    "This is my all!" (regular)
    "Nifl, God of Ice!" (Ascended)
    "Even if I die..." (Ascended)
    "All I have, I give!" (Ascended)
    "Freeze!" (Ascended)
    "Strike like Leiptr!" (New Year's of Fire and Ice)
    "Let us celebrate!" (New Year's of Fire and Ice)
    "Happy New Year!" (New Year's of Fire and Ice)
    "I pray for good fortune." (New Year's of Fire and Ice)
    "For the one I love!" (Bridal Belonging)
    "So close to my dream!" (Bridal Belonging)
    "I vow." (Bridal Belonging)
    "To be a bride..." (Bridal Belonging)
    "Waves of ice!" (Summer Start)
    "Too cold?"(Summer Start)
    "Feeling good?"(Summer Start)
    "A wonderful summer."(Summer Start)
  • Revenge: She wants Surtr's head on a pike for killing her mother and eventually her sister, and razing her kingdom to the ground. Anna even notes how bloodthirsty Fjorm becomes when it comes to defeating Surtr.
  • Secret Art:
    • Her regular and Ascended variant has the exclusive skill Ice Mirror, when activated, reduces damage from a ranged foe's attack by 30%, and increases the power of her next attack by the amount of damage reduced.
    • Her updated Special skill Ice Mirror II, when activated, reduces damage from a ranged foe's attack by 40%, and increases the power of her next attack based on 40% of her Res.
    • Her Summer variant has the exclusive Frostbite Mirror, which allows her to counterattack foes regardless of foe's range if she has it ready at the start of combat, and, when activated, reduces damage taken from the foe's attack by 10% if the foe wield a melee weapon and 30% if they wield a ranged weapon and boost the damage of her next attack equal to the damage she reduced until the end of combat.
  • Secretly Dying: She does not tell anyone in the Order of Heroes that the Rite of Frost will eventually take her life so as to not worry anyone about her condition, even at the end of Book II when her brother asks her.
  • Spectacular Spinning: She does a forward flip in her finisher.
  • Status Buff:
    • As a Legendary Hero of Water, she grants all allies that enter battle with her a stat boost during a water season if they have a Water Blessing equipped, in this case +3 HP/Spd. It can also be stacked with other Water Legendary Heroes, including copies of herself.
    • Her default A skill is Atk/Def Bond 3, which gives her +5 Atk/Def during combat if she is adjacent to an ally at the start of combat. She also received Atk/Def Unity in update 5.2.0, which allows her to gain +5 Atk/Def during combat, as well as effectively reversing any field stat debuffs on her Atk and Def during combat if there is an ally within 2 spaces of her during combat, and in update 5.8.0 she gains Mirror Stance 3, where it gives her +6 Atk/Res during combat and inflict -1 special buildup on the foe during combat if her foe initiates combat. She also has Drive Atk, which gives +3 Atk to all allies within 2 spaces of her.
    • Her New Year's variant has Atk/Spd Bond 3, which gives her +5 Atk/Spd during combat if she is adjacent to an ally. She also has Atk/Spd Link, which if either herself or an ally use a positioning assist skill with her, both gain +6 Atk/Spd, and Even Res Wave, which she gives herself and any adjacent allies +6 Res at the start of even turns.
    • Her Bridal variant has Ground Orders, which at the start of her turn, gives all adjacent Infantry, Cavalry, or Armored allies gain the ability to warp to a tile adjacent to an ally within 2 spaces of them for their entire turn. The unique refine for Gjallarbrú allows her to grant +4 Atk/Spd and neutralizes any field stat debuffs the user has to all allies within 2 spaces of her during combat, as well as grant herself +4 Atk/Spd during combat if she is within 3 spaces of an ally.
    • Her Ascended variant has Steady Posture 3, which allows her to gain +6 Spd/Def during combat and inflict -1 special buildup on the foe if the foe initiates combat. She also has A/R Far Save, which allows her to gain +4 Atk/Res during combat if she activates [Savior].
    • Her Summer variant's Ice-Bound Brand grants her +5 Atk/Spd/Def/Res during combat if the foe either initiates combat or is at 75% HP or above at the start of combat. She also has Atk/Spd Finish 4, which grants her +7 Atk/Spd during combat if she is within 3 spaces of an ally during combat.
  • Status Infliction Attack: Her Bridal variant's Gjallarbrú allows her to inflict the [Isolation] status effect on all foes within cardinal direction of her and she has 3 or more current HP than her foe with the unrefined version, and just more HP than the foe with the refined version, where those affected by [Isolation] cannot use and be the target of Assist skills through their next action, such as Dance/Sing/Play, the movement skills, the Rally skills, and the Healing assist skills like Recover and Restore.
  • Super Mode: Her Ascended variant, as she has been empowered by her goddess Nifl.
  • Taking the Bullet: The playable version of her Ascended variant has A/R Far Save, where if the foe initiates combat on an ally within 2 spaces of the user and the foe wields a ranged weapon, she activates Savior, which allows her to take the place and space of that ally and gains +4 Atk/Res during combat, and take any after combat effects from the foe's skills and returns to her original position, but does not activate if that ally is occupying an intraversable space for Ascended Fjorm or if there is another ally equipped with a Far Save skill and meet the same conditions.
  • Theme Naming:
    • Fjorm and Leiptr are the names of two of the great rivers in the Edda called the Élivágar.
    • Her Bridal weapon Gjallarbrú is the golden bridge that crosses over Gjöll in order to reach Hel.
  • Your Days Are Numbered: She doesn't have long to live thanks to the Rite of Frost. She chooses to spend her final days remaining in the Order of Heroes, which all starts to come to an end by the time the 2021 Tempest Trials+ "Ice & Flame 1" starts. However, at the end of the "Ice & Flame 1" Tempest Trials+, Nifl is benevolent enough to allow Fjorm to live longer if she helps Nifl defeat Múspell and his champion.

    Gunnthrá (Slidr) 
https://static.tvtropes.org/pmwiki/pub/images/gunnthr_heroes.png
Click here to see New Year's of Fire and Ice Gunnthrá
Click here to see Summer Returns Gunnthrá
Voice of Dreams / Year's First Dream / Beaming Smile
"Thanks to Embla and Múspell, you've been drawn into the chaos of war... I want to do whatever I can, no matter how small, to help you."

Fjorm's older sister, the eldest princess of Nifl, and a Legendary Hero of Wind. Connects with the Summoner through their dreams to help them and the Order of Heroes defeat Múspell's forces by giving them the key to defeat Surtr and his Múspellflame.

Voiced by: Ai Kayano (Japanese), Carrie Keranen (English)
Artist: Shigeki Maeshima (regular), Yoshiku (New Year's of Fire and Ice), Kippu (Summer Returns)
Class: Green Cavalier (Heroes, regular), Sword Flier (New Year's of Fire and Ice), Dagger Cavalier (Summer Returns)

  • Achilles' Heel: As much as the unique refine for her regular variant's Blizzard and her Chilling Seal II allowing her to inflict massive damage and debuffs on her foe during combat, it will not work as well against foes that negate any field stat debuffs they have during combat, such as Shannan and his Balmung, Brunnya and her Fimbulvetr, or even Regular Fjorm and the unique refine for her Leiptr.
  • Alternate Self: The Gunnthrá players can summon isn't the same Gunnthrá who appears in the story.
  • Balance Buff:
    • In update 5.5.0, her regular variant gains Chilling Seal II, which is stronger than her Chilling Seal, as well as Atk/Res Solo 4, and update 5.7.0 gave her Blizzard a refine.
    • Her Hikami received a refine in update 6.3.0, where the refined version increases the -4 Atk/Spd/Def/Res on the closest foes within 4 spaces at the start of her turn to -6 and inflicts -4 Atk/Spd/Def on the foe during combat if she is at 25% HP or above at the start of combat, and the unique refine allows her to inflict an additional -4 Atk/Spd/Def on the foe during combat and boost her Atk during combat equal to the total field stat debuffs the foe has active on them during combat.
  • Blow You Away: She is a Legendary Hero of Wind and uses the exclusive Blizzard tome, which traditionally has been considered a Wind tome.
  • Combat, Diplomacy, Stealth: The Stealth in the story of Book II. She does not participate in direct combat against Múspell, instead helping the Summoner and the Order of Heroes through the Summoner's dreams to give them the upper hand while also hiding from the enemy. The hiding aspect eventually doesn't last, as she is caught and killed, but not before giving Fjorm and the Summoner the key to removing Surtr's Múspellflame.
  • Cool Sword: Her New Year's variant has Hikami, which gives her +3 Spd, unrefined inflicts to the nearest enemy within 4 spaces of her -4 Atk/Spd/Def/Res at the start of her turn, the refined version increases that to -6 Atk/Spd/Def/Res, and inflicts -4 Atk/Spd/Def on the foe during combat if she is at 25% HP or above at the start of combat, and the unique refine allows her to inflict an additional -4 Atk/Spd/Def on the foe during combat and boost her Atk during combat equal to the total field stat debuffs the foe has active on them during combat. Bonus points for being a katana that gets covered in ice when it unsheathes, with even an ice symbol forming near the hilt.
  • Damage-Increasing Debuff:
    • Her default C-skill is Res Ploy, which inflicts -5 Res to all enemies in cardinal directions of her with less Res than her. Gunnthrá also has her signature B-skill Chilling Seal, which inflict -6 Atk/Spd on the enemy with the lowest Def through their next action, so long as she has at least 50% HP remaining at the start of her turn. Update 5.5.0 also gives her Chilling Seal II, which inflicts -7 Atk/Spd/Def/Res to the foe with the lowest Def within their team, as well as inflict -7 Atk/Res to all foes within 2 spaces of those units at the start of her turn, regardless of her HP.
    • Her refined Blizzard allows her to inflict -4 Spd/Res on the foe during combat if her foe is at 75% HP or above at the start of combat, and the unique refine allows her to inflict -4 Atk/Spd/Def/Res on her foe during combat, as well as double the value of their field stat debuffs they have during combat if she is at 25% HP or above at the start of combat, where for example if the foe has -7 Atk/Spd and -5 Res, they get an additional -7 Atk/Spd during combat -5 Res during combat, for a net of -14 Atk/Spd and -10 Res during combat, for a total of inflicting -18 Atk/Spd, -4 Def, and -14 Res.
    • Her New Year's exclusive weapon Hikami unrefined inflicts to the closest enemy within 4 spaces of her -4 Atk/Spd/Def/Res at the start of her turn, the refined version increases that to -6 Atk/Spd/Def/Res, and inflicts -4 Atk/Spd/Def on the foe during combat if she is at 25% HP or above at the start of combat, and the unique refine allows her to inflict an additional -4 Atk/Spd/Def on the foe during combat.
  • Defiant to the End: Even when tortured with fire, she refuses to talk to Surtr about her true purpose on the ritual grounds.
  • Fighter, Mage, Thief: The Mage of the Nifl royal family. She is a Squishy Wizard with high Atk and low Def, and she can gain even more Atk during combat with her default tome Blizzard the more her opponent is debuffed. Blizzard can grant Gunnthrá up to 28 attack if the enemy has -7 Atk/Spd/Def/Res with Chill skills and dagger debuffs before combat, and further debuff her foe with the unique refine for her Blizzard. Gunnthrá also has her default B-skill Chilling Seal, which inflicts -6 Atk/Spd on the foe (or potentially, foes) with the lowest Def in their team if she is at 50% HP or more, as well her other B-skill Chilling Seal II inflicting -7 Atk/Spd/Def/Res on the foe (or potentially foes) with the lowest Def in their team, as well as inflict -7 Atk/Res to all foes within 2 spaces of that unit of the start of her turn, and in turn contributes to the combat buffs granted by Blizzard.
  • Gameplay and Story Segregation: Several chapters involve you trying to meet up with Gunnthrá despite her being a playable character who could very well be in your party at the time. And she remains a party member despite her Plotline Death, as the summonable Gunnthrá is not the same as the story Gunnthrá.
  • Glass Cannon:
    • Regular Gunnthrá's Atk and Spd are good, but her HP and Res are average while her Def is poor.
    • Her New Year variant is a Downplayed version, where she has good Atk and Spd, but below average HP, Def, and Res.
    • Her Summer variant has great Spd and good Atk, average HP, but below average Res and poor Def.
  • Go Out with a Smile: Before succumbing to her wounds, she sees the Summoner for the first time in person, which brings her one last bit of joy.
  • Hartman Hips: Made quite prominent with her form-fitting dress. Her damaged art in her New Year's outfit also go out of their way to show off her long legs and wide hips.
  • Herd-Hitting Attack: Or Debuff in this case, as with her regular variant's Chilling Seal II, in addition to inflicting -7 Atk/Spd/Def/Res to the foe with the lowest Def, allows her to inflict -7 Atk/Res to all foes within 2 spaces of that unit at the start of her turn.
  • Heroic Sacrifice: Right before succumbing to wounds inflicted by Surtr, she provides the Summoner the key to defeating him and his flames with her last ounce of strength.
  • Hidden Buxom: Zigzagged. Her clothing is quite loose and flowing, yet her curves (both her hips and chest) are still very visible, indicating she is incredibly curvaceous. Yet, unusually, even her damaged art avoids actually showing any cleavage. Played straight however with her summer variant, which has her in a revealing bikini top that shows her chest is about as large as Loki's and Laegjarn's. Her damaged art even has her cleavage further emphasized with her arm pressed against it.
  • Holiday Mode: Her New Year's variant wears a kimono with a katana made out of ice, while her Summer variant wears a bikini wielding coconut drinks. She notes the latter outfit is more bold than what she's usually used to.
  • An Ice Person:
    • Her default Special skill is Glacies, which is a 4 special cooldown that boost her damage equal to 80% of her Res during combat when it activates. Additionally, while Blizzard is classified as a Wind tome, it's a Wind tome that conjures a blizzard.
    • Her New Year's variant shows her Hikami being covered in ice when it is unsheathed. In addition, the blade's name literally translates to "ice god katana".
  • I'm Dying, Please Take My MacGuffin: Her last act is to give the Summoner a stone that is the key to defeating Surtr once and for all.
  • I Work Alone: Update 5.5.0 gives her Regular variant Atk/Res Solo 4, which gives her +7 Atk/Res during combat if she's not adjacent to an ally.
  • Killed Off for Real: Due to Loki's insight, Surtr kills her off with Sinmara, but not before presenting her burned body to the group.
  • Odd Name Out: Out of all the Nifl siblings, her regular variant's exclusive weapon's name is the only one not based on one of the rivers of Élivágar.
  • Power at a Price: Because she used the ritual to talk to the Summoner, she can only use that ritual with the Summoner from now on.
  • Pre-Mortem One-Liner:
    "Please hold still." (regular)
    "Can you forgive me?" (regular)
    "Desist in your actions." (regular)
    "What a predicament." (regular)
    "I can do more than magic!" (New Year's of Fire and Ice)
    "Well, it's not proper, but..." (New Year's of Fire and Ice)
    "Happy New Year!" (New Year's of Fire and Ice)
    "My hope is for happiness!" (New Year's of Fire and Ice)
    "Oh, my!" (Summer's Return)
    "Liberation!" (Summer's Return)
    "I'll be bold!" (Summer's Return)
    "Warm summer greetings!" (Summer's Return)
  • The Reveal: She casually says that she has sisters, which means that Fjorm is not the only sister she has. Since Fjorm comments that her mother was killed but doesn't mention her sisters, it's highly probable they're alive. It's later revealed that she has one more sister named Ylgr, as well as a brother named Hríd.
  • Sacrificial Lion: While she is competent in combat abilities, she is no match for Surtr, and dies from her wounds.
  • Secret Art: Her exclusive B skill is Chilling Seal. At the start of each turn, if Gunnthrá has at least 50% HP, she inflicts -6 Atk/Spd to the foe with the lowest Def on their team. She also gains Chilling Seal II in update 5.5.0, which inflicts -7 Atk/Spd/Def/Res to the foe with the lowest Def on their team, as well as inflict -7 Atk/Res to all foes within 2 spaces of those units at the start of her turn, regardless of her HP.
  • Spell Book: Her personal tome Blizzard gives her +3 Res and boosts her Atk equal to the foe's combined stat penalties. Her refined Blizzard allows her to inflict -4 Spd/Res on the foe during combat if her foe is at 75% HP or above at the start of combat, and the unique refine allows her to inflict -4 Atk/Spd/Def/Res on her foe during combat, as well as double the value of their field stat debuffs they have during combat if she is at 25% HP or above at the start of combat.
  • Status Buff:
    • She has Atk/Res Solo 4, where she gains +7 Atk/Res during combat if she's not adjacent to an ally.
      • If an ally has a Wind Blessing during Wind season, she gives them +3 HP and +4 Res if they're on the battlefield, which can be stacked with other Legendary Heroes of Wind, including copies of herself.
    • Her New Year's variant has Joint Hone Spd, where if she's adjacent to any allies at the start of her turn, gives them and herself +5 Spd.
    • Her Summer variant has Rally Def/Res+, where she gives an ally +6 Def/Res. She has Tropical Treats, where she gains +4 Atk/Res during combat if she has a stat boost, and AR-O Spd/Res, where if she's on the raiding team of Aether Raids, gains from +1 Spd/Res up to +10 Spd/Res during combat depending on the amount of the enemy's defensive structures are remaining.
  • Stripperiffic: Her Summer variant's damaged art has her sarong actually come off her waist, fully exposing her bikini bottom. Even compared to most other Summer units, Gunnthrá's damaged art shows off a huge amount of skin.
  • Telepathy: She can communicate with the Summoner in their dreams.
  • Theme Naming: Slidr is a freezing river, one of the 11 rivers of Élivágar, located in Hel, the Land of the Dead. Gunnthrá is another of those rivers; though not as grim.
  • Vocal Evolution: Carrie Keranen initially gives Gunnthrá a deep vocal range to highlight her motherly and caring nature, but her variants released afterwards give her voice a higher pitch as a way to emphasize that Gunnthrá is Hríd's younger sister, where she was initially presumed to be the eldest in the localization, as well as giving her a more expressive personality, especially during the seasonal events she was released in.
  • Walking Spoiler: In case the relevant entries haven't tipped you off, Chapter 7 of Book II is when she dies, and thus is her last appearance as a story character.

    Ylgr 
https://static.tvtropes.org/pmwiki/pub/images/ylgr_feh.png
Click here to see Summer Returns Ylgr
Fresh Snowfall / Breaking the Ice
"You have a little sister, don't you? [...] That's why you didn't kill me. I knew you were a good guy...even if you look like a bad guy."

The youngest princess of Nifl. She was kidnapped by Múspell forces until her rescue by her sister Fjorm and the Order of Heroes.

Voiced by: Naomi Ozora (Japanese), Megan Hollingshead (English, credited as Megan Lee)
Artist: Shigeki Maeshima (regular), Tobi (Summer Returns)
Class: Blue Thief (Heroes, regular), Axe Fighter (Summer Returns)

  • Armor-Piercing Attack:
    • She has Sorcery Blade, which targets the lower defensive stat of an enemy, if she enters combat while adjacent to an ally wielding a tome.
    • Her Summer variant has Luna, where if it activates, ignores 50% of the enemy's defenses.
  • Badass Adorable: The small and cute youngest princess of Nifl, and can certainly defend herself with her dagger.
  • Balance Buff: Update 6.4.0 gives her regular variant's Sylgr a refinement, where the refined version gives her +5 Atk/Spd during combat as well as deal damage equal to 15% of her Spd during combat if either she is faster than her foe or the foe is at 75% HP or above at the start of combat, and the unique refine allows her to inflict debuffs on the foe's Atk/Spd/Def/Res within 3 spaces of her during combat equal to either her highest field stat buff she has active on those stats or the highest field stat debuff the foe has active on them during combat, as well as give her +4 Atk/Spd during combat if she is at 25% HP or above at the start of combat.
  • Big Brother Worship: She puts her older brother Hríd on a high pedestal, stating that her kingdom will be fine as long as he's around.
  • Blood Knight: Implied. One of her special quotes is, "I am having so much fun!", which is said while she is attacking her enemy.
  • Combat, Diplomacy, Stealth: The Diplomacy in the story of Book II. While in captivity, she interacts and reasons with Helbindi, one of the generals of Múspell, reminding him of his own little sister. It's for this reason that after Surtr slaughters his home village, including his younger sister, Helbindi's Big Brother Instinct leads him to rescue Ylgr and Veronica from being sacrificed to the Rite of Flames, which fuels Surtr's immortality, becoming the Spanner in the Works as a result, which leads to Surtr's eventual downfall.
  • Damage-Increasing Debuff: Her regular variant wields daggers, so it's a given. The unique refine for her Sylgr allows her to inflict debuffs on her foe's Atk/Spd/Def/Res during combat equal to either her highest field stat buff she has active on those stats or the highest field stat debuff the foe has active on them during combat, where for example if she has +6 Atk/Spd and +4 Def, Foe A has -5 Atk/Res and Foe B has -7 Spd, she inflicts -6 Atk/Spd, -4 Def and -5 Res on Foe A during combat and -6 Atk, -7 Spd and -4 Def on Foe B during combat. She also has Chill Spd 3, which allows her inflicts -7 Spd to the foe with the highest Spd on their team at the start of her turn.
  • Devious Daggers: Her regular variant wields the dagger Sylgr, which gives her +3 Spd, and grants +4 Atk/Spd during combat if she is faster than her foe, the refined version in update 6.4.0 gives her +5 Atk/Spd during combat as well as deal damage equal to 15% of her Spd during combat if either she is faster than her foe or the foe is at 75% HP or above at the start of combat, and the unique refine allows her to inflict debuffs on the foe's Atk/Spd/Def/Res within 3 spaces of her during combat equal to either her highest field stat buff she has active on those stats or the highest field stat debuff the foe has active on them during combat, as well as give her +4 Atk/Spd during combat if she is at 25% HP or above at the start of combat.
  • Dual Wielding: Only in her attacking artwork, but her regular variant wields a dagger in each hand.
  • Fighter, Mage, Thief: The Thief of the Nifl royal family. She is the fastest, but also one of the most vulnerable with low defenses. With her default skill kit, she can debuff the foe with the highest Spd at the start of her turn, gains more Spd and Atk if she is faster than her enemy, and debuffs the foe's defenses after attacking, and the unique refine allows her to inflict further debuffs on foes within range of her during combat if either she receives buffs or the foe is already debuffed, but needs assistance against physically bulky foes, especially tome-wielding allies.
  • Fragile Speedster: Regular Ylgr has great Spd that's further boosted by her weapon and good Atk, but her HP is average and her Def and Res are rather low.
  • Genki Girl: She is energetic, curious, and wants to have fun, especially when it's related to anything new.
  • Holiday Mode: Her Summer variant wears a swimsuit while wielding a sand rake.
  • Human Sacrifice: The real Ylgr is nearly ritually sacrificed to Surtr's Rite of Flames to fuel his immortality, alongside Veronica. Fortunately, Helbindi saves them.
  • I Never Told You My Name: Ylgr initially seems unaware of who Fjorm's companions are, and asks for their identities. Fjorm then introduces Alfonse and Sharena to her, but starts coughing before she can get around to Anna or the Summoner. Despite this, later on in the same conversation Ylgr refers to the summoner by their name despite never having had a chance to learn of it. It's foreshadowing that the Ylgr you're talking to is actually Loki in disguise.
  • Jumped at the Call: Ylgr is elated if she is summoned by the player.
    "I'm Ylgr. Where am I? You mean I've been summoned? I'm a Hero? Are you kidding me?! Eeee!"
  • Lightning Bruiser: Her Summer variant has high Atk, Spd, and Def, average HP, but at the cost of below average Res.
  • Little Miss Badass: While her captivity means she is unable to take to the battlefield in the main story, her playable version can certainly defend herself, while still looking younger than Veronica.
  • Moe Couplet: Forms one with Helbindi, where Ylgr brings out Helbindi's Big Brother Instinct.
  • Motor Mouth: She talks a lot, to Veronica's consternation, since the two are imprisoned together in Múspell. She also talks rather rapidly when she is made a playable character, even repeating the same words.
  • Odd Friendship: Befriended Helbindi during her captivity in Múspell. Despite Helbindi saying otherwise, Ylgr knows that he is a nice person deep down. In Summer's Return, Gunnthrá takes this as a sign that Múspell and Nifl can get along.
  • The Power of Friendship: She has Sorcery Blade in her default kit, which targets the lower defensive stat of an enemy if she is adjacent to a tome-wielding ally.
  • Pre-Mortem One-Liner:
    "Sorry!"
    "I am having so much fun!"
    "Ha-ha-hah!"
    "Boring, boring, boring."
    "I love to swim!" (Summer's Return)
    "Looks like fun!" (Summer's Return)
    "Yeah, yeah!" (Summer's Return)
    "This is perfect!" (Summer's Return)
  • Promoted to Playable: She was made summonable in the "Fire and Ice" Banner in mid-November 2018, after the main story of Book II had finished.
  • Squee: In her summoned introduction, she does this when you tell her that she's one of the Heroes.
  • Situational Damage Attack: Her regular variant's refined Sylgr, in addition to giving her +5 Atk/Spd during combat, allows her to deal damage equal to 15% of her Spd if either she is faster than her foe or the foe is at 75% HP or above at the start of combat, so the more Spd she has the more true damage she will deal.
  • Status Buff:
    • Her regular variant wields Sylgr, which gives her +4 Atk/Spd during combat if she is faster than her foe, the refined version giving +5 Atk/Spd during combat if either she is faster than her foe or the foe is at 75% HP or above at the start of combat, and the unique refine gives her an additional +4 Atk/Spd during combat if she is at 25% HP or above at the start of combat. She also has Speed Tactic 3, which gives +6 Spd to all allies within 2 spaces if they do not match more than one ally with the same movement type, including Ylgr herself.
    • Her Summer variant has Even Def Wave, which she gives herself and any adjacent allies +6 Def at the start of even turns. She also has Shoreline Rake, where she gains +4 Atk/Def during combat if she has a stat boost.
  • Tagalong Kid: She joins up with the Askr trio and Fjorm, despite Fjorm's protests. The fake Ylgr, that is. The real one joins up with the Order of Heroes near the end of Book II after she is freed from Surtr's captivity, with Fjorm more than happy to have her at her side.
  • Theme Naming:
    • As with the other Niflese royalty, Ylgr is the name of one of the rivers of the Élivágar. It can also mean "She-Wolf". The latter name is especially fitting, as Loki disguises herself as her to infiltrate the Order of Heroes. Therefore, the Ylgr the group initially meets is actually a "wolf in sheep's clothing".
    • Sylgr is another one of the rivers of the Élivágar.
  • Token Mini-Moe: Unlike everyone else, Ylgr is a child, who looks even younger than Veronica.
  • Unexplained Recovery: When we first see her, she is captured by Múspell's forces and held captive by them. She is then slated to be shipped off to Surtr, with Helbindi warning her against trying to escape. Despite being a small preteen girl, she apparently tries anyway and single-handedly succeeds in escaping from her captors. How she managed to pull this off isn't really explained, and while Fjorm briefly asks for details, she soon decides that it doesn't matter. Fjorm probably should've asked anyway, seeing as the Ylgr you meet is actually Loki in disguise.
  • Walking Spoiler: Talking about her is very difficult without bringing up the fact that the Ylgr who accompanies you throughout the latter half of Book II is actually Loki in disguise.
  • Welcome to Corneria: Invoked. She's the only unit in the whole game whose movement quotes are just "Okay" spoken in different ways.

    Hríd 
https://static.tvtropes.org/pmwiki/pub/images/hrid_feh.png
Click here to see New Year's of Fire and Ice Hríd
Icy Blade / Resolute Prince
"After Nifl fell, I made my way to Múspell in secret. Letting everyone think I had perished, I aimed to assassinate Surtr... Even at the cost of my life."

The prince of Nifl, oldest sibling of the Nifl royal family, next in line to the throne, and a Legendary Hero of Wind. Infiltrating Múspell after failing to defend Nifl from invasion, he holds valuable information on how to defeat Surtr for good.

Voiced by: Yoshitsugu Matsuoka (Japanese), Mark Whitten (English)
Artist: Shigeki Maeshima (regular), argon / Exys Inc. (New Year's of Fire and Ice)
Class: Sword Cavalier (Heroes, regular), Sword Flier (New Year's of Fire and Ice)

  • The Ace: He is revered by allies and enemies as a skilled fighter and strategist.
  • Action Initiative: His regular variant's Gjöll allows him to have a guaranteed follow-up attack and deny any of the foe's follow-up attacks if at the start of combat the foe has a [Penalty] inflicted on them, such as a field stat debuff or the [Panic] status effect.
  • Armor-Piercing Attack: His regular variant has Moonbow as his default special skill, which on activation ignores 30% of the foe's defenses.
  • Balance Buff: Update 6.2.0 refines his regular variant's Gjöll, where, in addition to the +3 Atk and guaranteed follow-up attack and preventing the foe from performing a follow-up attack if the foe has a [Penalty], the refined version also allows him to inflict -5 Atk/Def on the foe during combat if either he is at 25% HP or above at the start of combat or the foe has a [Penalty] active on them, and the unique refine allows him to inflict a further -5 Atk/Def on the foe during combat and essentially reverse any field stat buffs the foe has on their Atk and Def during combat if he either initiates combat or is within 2 spaces of an ally, while also giving him Freezing Seal II, which inflicts -7 Atk/Def and the [Guard] status effect to the foe with the lowest Res and any foes within 2 spaces of that unit at the start of his turn, as well the Atk/Def Menace skill.
  • The Chains of Commanding: In his "Sworn Oath" A conversation, he tiredly mentions that everyone is relying on him for leadership during Surtr's invasion. Because of that, he can't ever show his real emotions except in his dreams.
  • Combat, Diplomacy, Stealth: The Combat in the main story of Book II. He chose to fight the Múspell forces head-on, attempting to take Surtr down before he reaches the capital of Nifl. Failing that, he instead attempts to assassinate Surtr after Nifl has fallen by infiltrating Múspell, but this too fails due to Múspellflame still being active at the time and as a result was too injured to continue fighting in the main story.
  • Cool Sword: Literally—his regular variant wields the sword Gjöll, as it appears to be made of ice, similar to Fjorm's Leiptr. It grants him +3 Atk and if the foe has a [Penalty], he gets a guaranteed follow-up attack and prevents the foe from performing any of theirs, the refined version also allows him to inflict -5 Atk/Def on the foe during combat if either he is at 25% HP or above at the start of combat or the foe has a [Penalty] active on them, and the unique refine allows him to inflict a further -5 Atk/Def on the foe during combat and essentially reverse any field stat buffs the foe has on their Atk and Def during combat if he either initiates combat or is within 2 spaces of an ally.
  • Counter-Attack: His regular variant has Distant Counter, which allows him counterattack foes wielding a ranged weapon.
  • Damage-Increasing Debuff:
    • In update 6.2.0, regular Hríd's Gjöll allows him to inflict -5 Atk/Def on the foe during combat if either he is at 25% HP or above at the start of combat or the foe has a [Penalty] inflicted on them, and the unique refine allows him to inflict a further -5 Atk/Def on the foe during combat as well as effectively reverse any field stat buff the foe has on their Atk and Def during combat, where for example if the foe has +4 Atk and +6 Def, he inflicts -8 Atk and -12 Def, effectively inflicting -4 Atk and -6 Def on the foe during combat, for a total of -9 Atk and -11 Def on the foe with the base -5 Atk/Def, if he either initiates combat or is within 2 spaces of an ally.
    • His regular variant's Freezing Seal inflicts on the foe with the lowest Res -6 Atk/Spd at the start of his turn if he has 50% HP or more. He also has Atk Smoke, which it inflict -7 Atk on enemies within 2 spaces of the target after combat, which helps him activate his Gjöll. In update 6.2.0, his Regular variant also has Freezing Seal II, which inflicts -7 Atk/Def and the [Guard] status effect to the foe with the lowest Res and any foes within 2 spaces of that unit at the start of his turn, as well as Atk/Def Menace, where, in addition to granting him +6 Atk/Def, inflicts -6 Atk/Def to the nearest foe within 4 spaces of him at the start of his turn.
    • His New Year's variant wields Geishun(+), which inflicts -7 Atk on the enemy with the highest Atk at the start of his turn.
  • Failure Knight: One of his biggest regrets is his inability to defend Nifl, it's people and his sisters in their time of need.
  • Fighter, Mage, Thief: The Fighter of the Nifl royal family. He is the most durable and physically the strongest, but also the slowest, and in his default skill kit, his exclusive weapon allows him to perform more attacks while also preventing any of their follow-up attacks if the enemy is debuffed in any way, while also reducing the Atk of any foes close to his target after combat or debuff any foes near him and boost his Atk and Def, and further boosts his damage and bulk with his refined Gjöll.
  • Finishing Move: Has one with his regular variant where he backs up and leaps into the air, horse and all, to strike a lethal blow on his foe.
  • The Good King: He is named king at the end of Book II, after the deaths of his mother and his sister, Gunnthrá.
  • Herd-Hitting Attack: Or Debuff in this case, as his Freezing Seal II allows him to inflict -7 Atk/Res and [Guard] to the foe with the lowest Res, as well as all foes within 2 spaces of that unit at the start of her turn.
  • He Knows Too Much: He manages to figure out the key to killing Surtr permanently while infiltrating Múspell. This leads to Laevatein and Laegjarn hunting him down in Book 2, Chapter 11, but luckily, the Order of Heroes rescues him in time.
  • Holiday Mode: His New Year's variant wears a kimono.
  • Mage Killer: Not as much as Fjorm, but with a boost to his Res he can become this. Special mention to his base variant for having a base of 26 Res. Most Sword Cavalry units around the time of his release are lucky enough if their Res reach the mid-to-late 20's.
  • Mighty Glacier:
    • His regular variant has great Atk and Def at 37 and 36, respectively, average HP at 41, but below average Res of 26 and poor Spd of 17 by default. Fortunately, Gjöll helps patch up his Spd weakness by granting him guaranteed follow-ups on debuffed foes, while also denying his foe's follow-up attacks.
    • His New Year variant has great Atk at 38 and Def at 36, and average HP at 42 and Res at 27, but low Spd at 19.
  • Offscreen Moment of Awesome: In Book II, he's been trying to assassinate Surtr for a while, and hasn't been caught by the Múspell forces, even while wounded. Laegjarn even states that he could be the key for Surtr's real defeat if he meets up with Fjorm.
  • The One Guy: He's the only one of Fjorm's siblings to be male.
  • Pre-Mortem One-Liner:
    "There's no escape." (regular)
    "Freeze, now." (regular)
    "I'm putting it all into this one!" (regular)
    "Ice upon you!" (regular)
    "To the new year!" (New Year's of Fire and Ice)
    "Time to celebrate!" (New Year's of Fire and Ice)
    "Starting with a swing!" (New Year's of Fire and Ice)
    "Let's hope for a good year." (New Year's of Fire and Ice)
  • Promoted to Playable: After being an NPC in the main story of Book II, he was made playable as a Legendary Hero of Wind in late November 2018.
  • Put on a Bus: After the conclusion of Book II, Hríd was not seen again, and the last time he was seen was in paralogue 29. His absence is due to the fact that he became the king of Nifl some time after the events of that book, and is too busy with his ruling duties for the rest of the story.
  • Secret Art: Freezing Seal is exclusive to his regular variant, which inflicts -6 Atk/Spd on the enemy with the lowest Res at the start of his turn if he is 50% HP or above. It's identical to his sister regular Gunnthrá's Secret Art Chilling Seal except for the fact that it targets the lowest-Res enemy rather than the lowest-Def one. Update 6.2.0 also gives him Freezing Seal II, which inflicts -7 Atk/Def and the [Guard] status effect to the foe with the lowest Res and any foes within 2 spaces of that unit at the start of his turn.
  • Status Buff:
    • His regular variant since update 6.2.0 has Atk/Def Menace, where, in addition to inflicting -6 Atk/Def on the nearest foe for 1 turn, grants him +6 Atk/Def if there is a foe within 4 spaces of him at the start of his turn.
    • If an ally has a Wind Blessing during Wind season, he gives them +3 HP and +4 Def if they're on the battlefield, which can be stacked with other Legendary Heroes of Wind, including copies of himself.
    • His New Year's variant has Atk/Def Bond 3, which gives him +5 Atk/Def during combat if he is adjacent to an ally. He also has Hone Atk 4, which at the start of his turn gives all adjacent allies +7 Atk.
  • Status Effects:
    • In his Legendary Hero Battle on Abyssal difficulty, he has Panic Ploy 3 as his Sacred Seal, which inverts field stat bonuses for enemies that are in cardinal directions of him and have less HP than him. Since he has 81 HP on Abyssal, Panic Ploy is guaranteed to fire off on anybody within his cardinal range, and since his weapon activates on enemies with any negative status effects...
    • His Freezing Seal II he got in update 6.2.0, in addition to inflicting -7 Atk/Def for 1 turn, allows him to inflict the [Guard] status effect to the foe with the lowest Res as well as any foes within 2 spaces of that unit at the start of his turn, where [Guard] inflicts -1 special buildup per attack on the affected unit during combat.
  • Taking You with Me: Implied with his actions to assassinate Surtr after Nifl has fallen in Book II. If it gets down to it, he'll even sacrifice himself to ensure Surtr's death. However, at the time, Múspellflame was still active, so Hríd was burned and forced to retreat, with his actions in vain until he met Zacharias afterwards.
  • Theme Naming: As with the other Nifl royalty, Hríd and Gjöll are names of the rivers of the Élivágar.

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