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Jötunheimr, the Realm of Jötnar

https://static.tvtropes.org/pmwiki/pub/images/jotunheimr_crest.png
The Eagle of Jötunheimr

Jötunheimr is a realm that neighbors Niðavellir, the Realm of Dvergar. The more traditional jötnar make their home here, and hold the key to defeating Fáfnir during Book V.


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    Realm of Jötunheimr in General 
  • Animal Motif: Eagles. The royal family each have a large Noble Bird of Prey accompanying them, their emblem is a combination of a sword and an eagle, and some of the architecture include statues of giant birds.
  • Asskicking Leads to Leadership: The Queen of Jötunheimr must not only be from the royal bloodline, but also be strong, lest they be skipped over for the throne to another when the queen steps down. This is the major reason why Dagr challenges the Order of Heroes in Book V Chapter 4.
  • Good Old Ways: Compared to the technologically advanced dvergar, the jötnar tend to be more traditionalist in outlook.
  • Martial Pacifist: Despite being full of great warriors, the jötnar openly dislike fighting, only doing so when it is necessary. Dagr, however, seems to be the exception.
  • Matriarchy: Jötunheimr's sovereign is always a queen.
  • Our Giants Are Bigger: Zig-Zagged. They are described as large folk, but the princesses of Jötunheimr are no taller than any of the tall human characters in Heroes, while their mother and Queen of Jötunheimr is described as being several times larger than themselves, according to Dagr. This is a case of Shown Their Work, as "jötun" is usually translated to "giants", but it is more accurate to translate that as "titans" like those in Classical Mythology. In other words, another class of "gods" aligned to chaos and other primordial forces.note  There are also giant jötun alongside human-sized ones in Norse Mythology, such as the really gigantic Ymir alongside the human-size Loki, but that is because the jötnar as a whole are naturally shapeshifters.
  • Temple of Doom: The realm of Jötunheimr is home to ancient temples within its sprawling cities, such as the Night Temple, which is briefly visited in Book V.

    Dagr 
https://static.tvtropes.org/pmwiki/pub/images/dagr.png
Click here to see Like Clockwork Dagr & Nótt
Click here to see Winds Offered Dagr
Sun's Radiance / New Year Jötnar / Bluster Princess
"Yoo-hoo! You're that crew from Askr, I'm guessing? [...] I'm Jötunheimr's princess royal. You can call me Dagr!"

A female jötun warrior and princess from Jötunheimr, and twin sister of Nótt. Cheerful and bright, but loves a good fight. In Book V she challenges the Order of Heroes in order to prove her strength to her mother, the Queen of Jötunheimr. In March 2021, she was released as a Mythic Hero of Light.

Voiced by: Ayahi Takagaki (Japanese), Alex Cazares (English)
Artist: Kozaki Yusuke (regular), cuboon (Like Clockwork), argon (Winds Offered)
Class: Axe Fighter (regular), Green Bow Flier (Like Clockwork), Sword Cavalier (Winds Offered)

  • Action Initiative: Her Sun-Twin Wing(+) and Twin-Sky Wing, in addition to inflicting -5 Spd/Def (Atk/Spd/Def with Sun-Twin Wing+) on the foe during combat, allows her to ignore any skills that deny any of the user's follow-up attacks and guarantee the foe's follow-up attacks, if she is at 25% HP or above at the start of combat.
  • Adaptation Relationship Overhaul: Dagr in original Norse Mythology is sometimes mentioned to be the son of Nótt, while other times be unrelated to her at all. In Heroes the both of them are twin sisters instead.
  • Amazonian Beauty: Her outfit shows off her abs and muscles, and she is not any less beautiful than her twin sister Nótt.
  • Angsty Surviving Twin: In Book V Chapter 12 She is in tears after seeing her sister Nótt sacrifices herself to take a hit intended for her and begs Nótt not to die.
  • Anti-Debuff: Her regular variant's Skinfaxi turns stat debuffs inflicted on her into buffs, in addition to granting her +5 Atk/Spd/Def/Res during combat, if she has 25% or more HP at start of combat.
  • Armor-Piercing Attack:
    • Regular Dagr's Sun-Twin Wing+ allows her to ignore 50% of the foe's non-Special Damage Reduction skills if she is at 25% HP or above at the start of combat.
    • New Year Duo Dagr & Nótt have access to Luna, which allows them to ignore 50% of the foe's defenses when it triggers.
  • Art Shift: In her and Nótt's appearance in the Book V opening, they're rendered in 2D with sharp cel shading, and have lower framerates in their animation in comparison to the rest of the opening, which is rendered in 3D.
  • Aw, Look! They Really Do Love Each Other: It turns out that for all their bickering, the sisters really do love each other. Dagr is devastated when Nott is mortally wounded after her Taking the Bullet moment, and Nótt dies reassuring Dagr that she will one day become a great queen.
  • Blood Knight: Her description reveals that she loves a good fight when the time comes. Said time, however, includes the Order of Heroes' arrival to Jötunheimr.
  • Boisterous Bruiser: Dagr is overly positive and is eager to prove herself in battle, despite her nation taking a pacifist ideology.
  • Boyish Short Hair: To go along with being the tomboy with Nótt, she has short hair.
  • Cool Big Sis: She's quite affectionate toward Reginn, and even outright states that she sees her as a little sister.
  • Cooldown Manipulation: Her Wind variant's Fujin Uchiwa grants her -1 maximum special cooldown, as well as grant her +1 special buildup per attack if she is at 25% HP or above at the start of combat.
  • Cynicism Catalyst: As the "The Future Queen" video revealed, Dagr's rivalry against her sister Nótt and Blood Knight tendencies stems from jötnar tradition that one can only become queen by being proven stronger than their competition and not just through inheritance when their mother declares it their one of their time to ascend the throne of Jötunheimr and Nótt accepting this without hesitation three years before the events of Book V, where Dagr was initially on board on Nótt ascending the throne and hated going against her sister that she even plead to their mother to let Nótt do so without having them go against each other, but ultimately is not Dagr or even the Queen's decision to make as it has been the way of Jötunheimr for generation, which upsetted Dagr for a while, to the point of even avoid confronting Nótt, eventually leading Dagr declaring that she will try to become Queen of Jötunheimr as well, even if she has to go against her sister.
  • Damage-Increasing Debuff:
    • Her Sun-Twin Wing(+) and Twin-Sky Wing inflicts -5 Spd/Def (Atk/Spd/Def with Sun-Twin Wing+) on the foe during combat if she is at 25% HP or above at the start of combat.
    • The unique refine for regular Dagr's Skinfaxi allows her to inflict -4 Atk/Spd/Def on the foe during combat and additional debuffs on the foe's Atk/Spd/Def during combat equal to double the foe's field stat buffs during combat, where for example if the foe has 4 Atk and 6 Spd, she inflicts -8 Atk and -12 Spd on the foe during combat, effectively reversing the foe's stat buffs during combat, if she either initiates combat or is within 2 spaces of an ally.
    • New Year Duo Dagr & Nótt's Jötnar Bow, if they either initiate combat or are within 2 spaces of an ally, allows them to inflict -5 Atk/Spd/Def on the foe during combat as well as inflict Atk/Spd/Def on the foe during combat equal to the amount of field stat buffs that foe has active on each of those stats during combat, where for example if they have +4 Atk and +6 Spd/Def, they inflict -4 Atk and -6 Spd/Def on the foe during combat, for a total of -9 Atk and -11 Spd/Def. They also have Atk/Def Rein, where it allows them to inflict -4 Atk/Def foes within 2 spaces of them during combat.
    • Wind Dagr's Fujin Uchiwa allows her to debuff the foe's Atk/Spd/Def/Res equal to their field stat buffs on each of those stats during combat if she is at 25% HP or above at the start of combat, effectively canceling out their field stat buffs during combat.
  • Damage Reduction: Her Wind variant's Fujin Uchiwa allows her to reduce damage taken from the foe's first attack by 40% if she is at 25% HP or above at the start of combat.
  • Disappeared Dad: Implied by one of Dagr's castle quotes.
    Dagr: "I have a fool sister and a terrifying mom back in Jötunheimr. Huh? A dad? Uhh... I might have one. I forget, honestly. Not that important!"
  • Don't Call Me "Sir": In Nyna's Forging Bonds events, Dagr insists that Nyna simply call her by name, without the "Princess" title.
  • Early-Bird Cameo: Pun aside, she appears in the Book V movie, a few months before her official appearance in Book V.
  • Foil: While the both of their regular variants are Lightning Bruisers with the special Dragon Fang and weapons that give them +3 Spd, [Pathfinder] and +5 Atk/Spd/Def/Res during combat and B skills that inflict -5 Spd and one other stat on the foe during combat as well as another effect usually only exclusive to Infantry units if they're at 25% HP or more at the start of combat, both Dagr and Nótt play in different ways, which is reflected with their default skills, with Dagr focusing on offense:
    • Dagr wields Axes, usually used by strong male units in Fire Emblem and invoking Brutish Character, Brutish Weapon, while Nótt wields Lances, where Naginata Are Feminine.
    • Dagr is a Mythic Hero of Light and gives +5 HP/Res to all allies with the Light Blessing on Light seasons, and therefore is a Offense unit in Aether Raids, while Nótt is a Mythic Hero of Dark and gives +5 HP/Def to all allies with the Dark Blessing on Dark seasons, and therefore is a Defense unit in Aether Raids.
    • Dagr's Skinfaxi allows her to get stronger if she is inflicted with penalties on her stats during combat if she is at 25% HP or above at the start of combat, making her reliant on enemies trying to debuff her, while Nótt's Hrímfaxi allows her to get stronger with more bonuses to her stats.
    • Dagr has Atk/Spd Push 4 as her A skill, which gives her +7 Atk/Spd during combat at the cost of 5 HP if she attack and she was at 25% HP at the start of combat, making her great on the player phase, while Nótt has Distant Counter to make her work in the enemy phase.
    • Dagr's Sun-Twin Wing as her B skill, which allows her to inflict -5 Spd/Def on the foe during combat as well as negate any skills that deny any of her follow-up attacks and skills that guarantee the foe's follow-up attack if she is at 25% HP or above at the start of combat, allowing her to deal with troublesome foes that rely on guaranteed follow-up attack and denying their foe's follow-up attacks while also allowing her to hit harder, while Nótt Moon-Twin Wing allows her to inflict -5 Atk/Spd and give her Damage Reduction if she is faster than her foe.
    • Dagr has Even Tempest as her C skill, which gives her +1 movement at the start of even turns, allowing her to move far and attack foes from a large range in the player phase while also out-ranging most melee Infantry and Flying units, while Nótt has Atk/Spd Menace to allow herself to gain +6 Atk/Spd and inflict -6 Atk/Spd to the nearest foe if there is a foe within 4 spaces of her.
  • Final Boss: Her New Year Duo variant is this in the "Togetherness" Tempest Trials+.
  • Foolish Sibling, Responsible Sibling: Subverted. She initially comes off as the Foolish to Nótt's Responsible when she attacks the Askr party to prove that she is stronger than Nótt and earn her place as Queen of Jötunheimr while Nótt is peaceful and cooperative towards you. Then she reveals she's been seduced by Ótr into handing your heads over on pikes, so Nótt's just as big of a moron.
  • Genki Girl: Dagr's a pretty cheerful and excitable lady.
  • Glass Cannon: New Year Duo Dagr & Nótt has fantastic Spd at 42 and Atk at 41, and average HP at 40, but have below average Def at 27 and low Res at 22.
  • The Glorious War of Sisterly Rivalry: Dagr sees her sister Nótt as a rival to the throne of Jötunheimr, and tries to prove herself to her mother that she can beat her to the throne by being stronger than her. This is the main reason why she fights Reginn and the Order of Heroes in Book V Chapter 4. She does get the upper hand and eventually defeats Nótt at the end of Book V Chapter 5, but only because Dagr took advantage over Nótt being love-struck for Ótr.
  • Historical Gender Flip: Dagr in Norse Mythology is a male. In Heroes, Dagr is a female warrior.
  • Light Is Good: Dagr is a Mythic Hero of Light, and sides with the Order of Heroes after they defeat her in Book V.
  • Lightning Bruiser:
    • Her regular variant packs high Atk at 39 and Spd at 41, as well as Skinfaxi to give herself significant spectrum buffs that only get higher if she's debuffed, Dagr hits very fast and very hard. On the flip side, her defenses and HP are middling but still serviceable at 41 HP, 30 Def and 25 Res, and she can mitigate them with Skinfaxi's aforementioned in-combat buffs.
    • Her Wind variant has outstanding Spd at 46 and Atk at 45, and average HP at 41 and Def at 30, but low Res at 22.
  • Man of Kryptonite: Woman in this case, but her regular version's Skinfaxi, with the unique refine, allows her to effectively reverse her field stat debuffs and foe's field stat buffs on their Atk/Spd/Def during combat, meaning that she is the perfect counter against Menace skills and similar effects if the debuffs hit her. Considering that regular Nótt, her twin sister, has Atk/Spd Menace by default...
  • Ms. Fanservice: Her New Year's kimono has shades of this. While you could argue her normal outfit shows more skin, it mainly focuses on her very muscular stomach arms, and legs. With the kimono she has her shoulder out while wearing a sarashi that shows off a lot of cleavage due to how big her chest is.
  • My Species Doth Protest Too Much: Unlike other jötnar, who dislike fighting for pleasure, Dagr is a full-on Blood Knight.
  • Noble Bird of Prey: She is accompanied by a giant one, who is also covered in full armor.
  • No-Sell:
    • Her Sun-Twin Wing and Twin-Sky Wing allows her to ignore skills that deny her follow-up attacks and guarantee the foe's follow-up attacks, if she is at 25% HP or above at start of combat, on top of inflicting -5 Spd/Def on the foe during combat.
    • Her Wind variant's Atk/Spd Clash 4, in addition to granting her Atk/Spd during combat, also has her ignore any field stat debuffs on her Atk/Spd during combat if the initiator moved at least 2 spaces before combat.
  • Parental Title Characterization: Since most Fire Emblem nobles and royals address their parents as "Mother" and "Father," the fact that Dagr uses "Mom" on her mother shows how laid-back and informal she is.
  • Pre-Mortem One-Liner:
    "Smash and bash!"
    "All right. Next!"
    "Way too easy."
    "Expect the best!"
    "Happy New Year!" (Like Clockwork, with Nótt)
    "Sis!" (Like Clockwork)
    Nótt: "Right here, Dagr." (Like Clockwork)
    "Keep it comin'!" (Like Clockwork)
    Nótt: "To proper beginnings!" (Like Clockwork)
    "This'll blow you away!" (Winds Offered)
    "Storm's rollin' in..." (Winds Offered)
    "Hold onto something!" (Winds Offered)
    "Ssshhhooom!" (Winds Offered)
  • Promoted to Playable: She was made playable with the release of the "Book V Mid: Nótt and More" banner in early June 2021.
  • Proud Beauty: One of her quotes as a New Year's Duo with her sister Nótt implies this. She gushes that Nótt looks great in her kimono, which Nótt says is Dagr probably just complimenting herself since they're fraternal twin sisters. Since Dagr noticeably shows off her shoulder and large chest via her cleavage, this implies Dagr is proud of showing off her looks.
  • Secret Art:
    • Her regular version and New Year Duo Dagr & Nótt has Sun-Twin Wing exclusive to them, where if they are at 25% HP or above at the start of combat, they inflict -5 Spd/Def on their foe during combat, and allows them to ignore any skills that deny any of the user's follow-up attacks and guarantee the foe's follow-up attacks. Her regular version also learns Sun-Twin Wing+, where if she is at 25% HP or above at the start of combat, she inflict -5 Atk/Spd/Def on their foe during combat, allows her to ignore any skills that deny any of the user's follow-up attacks and guarantee the foe's follow-up attacks, boosts damage deal by 20% of her Spd during combat, and ignore 50% of the foe's non-Special Damage Reduction skills.
    • Wind Dagr has Twin-Sky Wing, where it grant her [Pathfinder]note , grants the [Pathfinder] status effect to her support partner at the start of her turn, but does not grant it if there is more than 1 copy of that support partner, and allows her to inflict -5 Spd/Def on the foe during combat and ignore skills that guarantees the foe's follow-up attacks and deny any of her follow-up attacks if she is at 25% HP or above at the start of combat.
  • Sibling Team: Dagr is paired up with her twin sister Nótt as a Duo unit with their New Year variant.
  • Situational Damage Attack: Her regular version's Sun-Twin Wing+ allows her to deal damage equal to 20% of her Spd during combat if she is at 25% HP ot above at the start of combat, so the more Spd she has the more damage she will deal. The unique refine for her Skinfaxi also boosts her damage equal to 10% of her Atk during combat if she either initiates combat or is within 2 spaces of an ally, so the more Atk she has the more damage she will deal.
  • Sore Loser: She acts like this briefly after her defeat at the hands of Reginn and the Order of Heroes in Book V Chapter 4.
    "Huh... Guess I lose! You guys really are super strong. No fair! Boooo!"
  • Spell Blade: Her regular version has Atk/Spd Hexblade, which gives her [Hexblade] at the start of her turn if she is within 2 spaces of a Tome-wielding ally, where [Hexblade] allows the user to target the lower of the foe's defenses.
  • Spanner in the Works: She unintentionally becomes this to Nótt in Book V Chapter 5, where her Spotting the Thread about not seeing a single soldier on the way and find all of them where Nótt is gives plenty of warning to the Order of Heroes that Nótt does not intend to give them Gramr at all, and instead tries to invoke Slain in Their Sleep. However, it still isn't enough in the end as Ótr, whom Nótt is cooperating with, manages to get away with both Gramr and the Summoner.
  • Spotting the Thread: In Book V Chapter 5, Dagr notices that on her way to Nótt, she hasn't seen a single Jötunheimr soldier in the forts leading up to the castle. Dagr then figures out that Nótt never intends to give Gramr to the Order of Heroes, instead setting up an ambush for them.
  • Status Buff:
    • Her regular variant's Skinfaxi gives her +5 Atk/Spd/Def/Res during combat as well as bonuses equal to double her field stat debuffs she has at the start of combat, where for example if she has -7 Atk and -5 Def, she gains an additional +14 Atk and +10 Def during combat, effectively gaining an additional +5 Atk and +7 Def during combat. Skinfaxi also has [Pathfinder], where it allows her allies to move one more extra space if they go through the tile she occupies, but does not work if the tile she is standing on cannot be traversed by other movement types, such as forest tiles for Cavalry units, where the refined version gives this status effect to her support partner at the start of her turn, but only if 1 is deployed with her. She also has has Atk/Spd Push 4, which allows her to gain +7 Atk/Spd during combat if she is at 25% HP or above at the start of combat, but deals 5 damage to her after combat if she attacked, Atk/Spd Hexblade, which gives her the [Hexblade] status effect at the start of her turn if she is within 2 spaces of a Tome-wielding ally and +7 Atk/Spd during combat if she has a [Bonus] effect active on her, and Even Tempest 3, where at the start of even turns, she gains +1 movement for one turn.
    • As a Mythic Hero of Light, if an ally has an Light Blessing during Light season in Aether Raids, she gives them +5 HP/Res if they're on the battlefield, which can be stacked with other Mythic Heroes of Light, including copies of herself.
    • New Year Duo Dagr & Nótt's Duo Skill allows them to grant +6 Atk/Spd/Def/Res and the [Pathfinder] status effect to themselves and any allies within 5 rows and 5 columns centered on them when it triggers, where [Pathfinder] allows the any allies passing through the space of the user to move one more space, with the restriction being that the terrain the user is on is passable by that ally's movement type, such as woods are passable by Infantry, Armored, and Flying allies, but not Cavalry units. They also have Atk/Spd Push 4, which allows them to gain +7 Atk/Spd during combat if they are at 25% HP or above at the start of combat, but deals 5 damage to them after combat if they attacked.
    • Her Wind variant's Fujin Uchiwa grants her +5 Atk/Spd/Def/Res during combat and additional Atk/Spd/Def/Res during combat equal to the highest of either her or her foe's field stat buffs on each stat if she is at 25% HP or above at the start of combat. She also has Atk/Spd Clash 4, where it gives him +6 Atk/Spd during combat if she or her foe initiated combat and moved from a different space, and additional +1 Atk/Spd during combat for each space moved, up to +4 additional Atk/Spd during combat, and Atk/Spd Alarm, where she gains +6 Atk/Spd and [Canto (1)] if she is adjacent to 2 or less allies at the start of her turn and +3 Atk/Spd during combat if there is at most 1 ally adjacent to her.
  • Stripperiffic: Her regular version's attire shows off her navel as well as showing off her bare toned shoulders and inner thighs, while at the same time wearing skin-tight sleeves and leggings to show off her muscles underneath.
  • Theme Naming:
    • Dagr is a jötun who is the personification of day in Norse Mythology. Fittingly, she is also a Mythic Hero of Light.
    • Skinfaxinote  is the horse that Dagr uses to pull his chariot and is known to light the sky and earth with his mane in Norse Mythology.
  • Tomboy and Girly Girl: The Tomboy compared to her twin Nótt.
  • Valkyries: While not actually being a valkyrie herself, her design is inspired by the many adaptation of Valkyries in eastern fiction, being lightly armored, having a Feather Motif, exposing some skin, and being badass warriors.
  • The Unfavorite: Compared to Nótt. Their mother seems to focus on Nótt more than Dagr, which drives a rift between them and later turns into a rivalry, especially when the inheritance of the throne seems to be in Nótt's favor, driving Dagr into trying to prove herself to her mother that she's the worthier heir, eventually giving her the idea that defeating the Order of Heroes and Reginn is the best way to prove to their mother that she is stronger than Nótt in Book V Chapter 4.
  • Vocal Dissonance: Despite her tall and muscular figure, she has a voice more fitting of an energetic teenage girl.

    Nótt 
https://static.tvtropes.org/pmwiki/pub/images/nott_feh.png
Moon's Elegance
"Greetings to you, fine people of Askr. And to you as well, Reginn, Princess of Niðavellir. I am Jötunheimr's crown princess and heir apparent, Nótt. It is my great pleasure to meet you all."

A female jötun warrior and princess from Jötunheimr and the older twin sister of Dagr. Values elegance and beauty. In Book V, when the Order of Heroes ask for Jötunheimr's aid, she waits patiently to give them the legendary sword Gramr to defeat Fáfnir. In June 2021, she was released as a Mythic Hero of Dark.

Voiced by: Nana Mizuki (Japanese), Erika Harlacher (English)
Artist: Kozaki Yusuke (regular), cuboon (Like Clockwork)
Class: Lance Fighter

  • Adaptation Relationship Overhaul: Nótt in original Norse Mythology is sometimes mentioned to be the mother of Dagr, while other times not be related to him at all. In Heroes the both of them are twin sisters instead.
  • Amazonian Beauty: Not as obvious as Dagr, but she still shows off some muscle on her biceps and thighs.
  • Art Shift: In her and Dagr's appearance in the Book V opening, they're rendered in 2D with sharp cel shading, and have lower framerates in their animation in comparison to the rest of the opening, which is rendered in 3D.
  • Cleavage Window: Her dress reveals her cleavage.
  • Cool Big Sis: Played for Laughs in Chapter 9, where after Dagr says she'll be a big sister to Reginn, Nótt snarks that Reginn can go to her instead for a big sister.
  • Counter-Attack: Her playable version has Distant Counter, where she can counterattack foes, regardless of range.
  • Damage-Increasing Debuff: Her Moon-Twin Wing allows her to inflict -5 Atk/Spd on the foe during combat if she was at 25% HP or above at the start of combat. She also has Atk/Spd Menace where, in addition to giving her +6 Atk/Spd at the start of her turn, inflicts -6 Atk/Spd on the nearest foe if there is a foe within 4 spaces of her at the start of her turn.
  • Damage Reduction: Her Moon-Twin Wing, in addition to inflicting -5 Atk/Spd on the foe during combat, reduces damage taken from the foe's attacks and non-Røkkr AOE specials by 4% for every point of Spd she has over her foe, up to 40% damage reduced, if she was at 25% HP or above at the start of combat.
  • Dark Is Not Evil: Nótt is a Mythic Hero of Dark, but she genuinely means well, siding with the Order of Heroes after defeating her in combat.
  • Early-Bird Cameo: Pun aside, she alongside Dagr appear in the Book V movie, long before her official appearance in the game.
  • Easily Forgiven: At the end of Book V Chapter 5, after her defeat at Dagr's hands, despite cooperating with Ótr to give him both Gramr and the Summoner and turning her blade against her sister Dagr and the Order of Heroes while knowing that she was being manipulated but still love-struck with him, Dagr brushes over that and instead asks her to aid the Order of Heroes instead to compensate, with the Order of Heroes apparently being fine with that in the chapter ending.
  • Expy: Design-wise, of Seiros. Both have long braided light green hair, wield a curvy sword, wear metal headwear, white dress, shinguards and sandals, and are high ranking members of their society in their home games.
  • Fatal Flaw: As Dagr points out in Book V Chapter 5, she has a bad habit of falling for any good looking man she sees. This causes major problems as she falls in love with Ótr, the freaking prince of Niðavellir, who manages to easily manipulate her into giving him Gramr and the Summoner by promising to marry her.
  • Foil: While the both of them are Lightning Bruisers with the special Dragon Fang and weapons that give them +3 Spd, [Pathfinder] and +5 Atk/Spd/Def/Res during combat and B skills that inflict -5 Spd and one other stat on the foe during combat as well as another effect usually only exclusive to Infantry units if they're at 25% HP or more at the start of combat, both Nótt and Dagr play in different ways, which is reflected with their default skills, with Nótt focusing on defense:
    • Nótt wields Lances, where Naginata Are Feminine, while Dagr wields Axes, usually used by strong male units in Fire Emblem and invoking Brutish Character, Brutish Weapon.
    • Nótt is a Mythic Hero of Dark and gives +5 HP/Def to all allies with the Dark Blessing on Dark seasons, and therefore is a Defense unit in Aether Raids, while Dagr is a Mythic Hero of Light and gives +5 HP/Res to all allies with the Light Blessing on Light seasons, and therefore is a Offense unit in Aether Raids.
    • Nótt's Hrímfaxi allows her to get stronger with more bonuses to her stats during combat if she is at 25% HP or above at the start of combat, making her reliant on buffs, while Dagr's Skinfaxi allows her to get stronger if she is inflicted with penalties on her stats.
    • Nótt has Distant Counter as her A skill, which allows her to counterattack her foe regardless of their range, making her great on the enemy phase, while Dagr has Atk/Spd Push 4 as her A skill to give her stronger offenses at the cost of 5 HP.
    • Nótt Moon-Twin Wing as her B skill, which allows her to inflict -5 Atk/Spd and allows her to reduce damage taken from her foe's attacks and non-Røkkr AOE specials by 4% for every point of Spd she has over her foe, up to 40% if she is at 25% HP or above at the start of combat, allowing her take less damage from her foes, while Dagr's Sun-Twin Wing allows her to inflict -5 Spd/Def on the foe during combat as well as have Null Follow-Up if she is at 25% HP or above at the start of combat to take down foes with ease.
    • Nótt has Atk/Spd Menace as her C skill, which allows herself to gain +6 Atk/Spd and inflict -6 Atk/Spd to the nearest foe at the start of her turn if there is a foe within 4 spaces of her, allowing her to buff herself and debuff foes in a large range and allowing another ally with large range to take the debuff foe down, while Dagr has Even Tempest to give her +1 movement at the start of even turns to give her larger attack range.
  • Foolish Sibling, Responsible Sibling: Subverted. She initially comes off as the Responsible to Dagr's Foolish when Dagr attacks the Askr party to prove that she is stronger than Nótt and earn her place as Queen of Jötunheimr while Nótt is peaceful and cooperative towards you. Then she's easily manipulated by Ótr into giving him Gramr and the Summoner after the beginning of Book V Chapter 5.
  • Heroic Sacrifice: She takes a hit from Dragon Fáfnir's attack intended for her sister Dagr, eventually dying to her wounds in Book V Chapter 12.
  • Killed Off for Real: In Book V Chapter 12 she dies protecting her sister Dagr from Dragon Fáfnir's attack.
  • Lightning Bruiser: She has by default fantastic Atk at 41 and Spd at 40, and average HP at 40, but below average Def at 28 and Res at 27. The latter however is bolstered by her Hrímfaxi giving her stats during combat if she is healthy enough. Her Moon-Twin Wing also inflicts -5 Atk/Spd on her opponent and gives her Spd based Damage Reduction up to 40%, if she's above 25% HP, both of which add to her bulk, making her harder to take down.
  • Love Makes You Dumb: Book V Chapter 5 reveals that she has a huge crush on Ótr, the prince of Niðavellir, to the point that she would abandon the throne for his hand in marriage. Ótr exploits this to get what he wants, that being Gramr and the Summoner, and as a direct result hinders the efforts of the Order of Heroes into defeating Fáfnir.
  • Naginatas Are Feminine: To contrast her sister Dagr, who is more of a tomboy and wields axes, Nótt wields lances.
  • Noble Bird of Prey: She is accompanied by a giant one, who is also covered in full armor.
  • The Ojou: Her personality is more gentle and demure, in contrast to her tomboyish sister Dagr.
  • Passive-Aggressive Kombat: She tends to act dismissive and condescending to Dagr, whereas Dagr is more openly insulting.
  • Pre-Mortem One-Liner:
    "Just die!"
    "Shameful."
    "Scrawny little runt!"
    "You offend me."
  • Promoted to Playable: She was released as a Mythic Hero in early-June 2021, which was midway through Book V.
  • Serial Romeo: Dagr claims that Nótt has a habit of falling in love with any half-decent looking man if they even as much as glance at her. This becomes a problem when her most recent target is the prince of Niðavellir Ótr...
  • Secret Art: She has Twin-Moon Wing exclusive to her, where if she is at 25% HP or above at the start of combat, she inflict -5 Atk/Spd on the foe during combat and reduces damage taken from the foe's attacks and non-Røkkr AOE specials by 4% for every point of Spd she has over her foe, up to 40% damage reduced.
  • Sorry That I'm Dying: Apologizes to Dagr as Dagr begs her to pull through.
  • Status Buff:
    • Her Hrímfaxi gives her +5 Atk/Spd/Def/Res during combat as well as bonuses equal to her field stat buffs she has at the start of combat, where for example if she has +6 Atk and +4 Def, she gains an additional +6 Atk and +4 Def during combat. Hrímfaxi also has [Pathfinder], where it allows her allies to move one more extra space if they go through the tile she occupies, but does not work if the tile she is standing on cannot be traversed by other movement types, such as forest tiles for Cavalry units.
    • She has Atk/Spd Menace where, in addition to inflicting -6 Atk/Spd to the nearest foe, allows her to gain +6 Atk/Spd at the start of her turn if there is a foe within 4 spaces of her.
    • As a Mythic Hero of Dark, if an ally has a Dark Blessing during Dark season in Aether Raids, she gives them +5 HP/Def if they're on the battlefield, which can be stacked with other Mythic Heroes of Dark, including copies of herself.
  • Stripperiffic: Her dress shows off her cleavage as well as showing off her bare toned biceps and thighs.
  • Taking the Bullet: In Book V Chapter 12, while Dagr is defending Reginn from Dragon Fáfnir's attack, Nótt instead takes the hit for Dagr and eventually dies because of it, but not before telling Dagr that she will become a great queen for Jötunheimr.
  • Theme Naming:
    • Nótt is a jötun who is the the personification of night in Norse Mythology. Fittingly, she is also a Mythic Hero of Dark.
    • Hrímfaxinote  is the name of the horse of Nótt in Norse Mythology.
  • Tomboy and Girly Girl: The Girly Girl compared to Dagr, being the more traditionally feminine in design.
  • Valkyries: While not actually being a valkyrie herself, her design is inspired by the many adaptation of Valkyries in eastern fiction, being lightly armored, having a Feather Motif, exposing some skin, and being badass warriors.
  • Vocal Dissonance: In spite of her muscular appearance, she has a voice more fitting of a dainty princess, although given her personality compared to her sister's it fits somewhat.
  • Woman Scorned: She's furious when she catches up to Ótr, after realizing he was using her.
  • You Have Outlived Your Usefulness: Ótr was going to pull a variant on her. After she hands over the Summoner and Gramr,Ótr leaves her behind to deal with Dagr and the other heroes in the hopes that they would kill each other, since he had no intention of honoring his end of the bargain and marrying her.

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