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Brandt

https://static.tvtropes.org/pmwiki/pub/images/4hol_brant_2088.png
This stout-hearted village youth doesn't know much about etiquette but he knows right from wrong. He likes to take the lead with robust cheer; some people enjoy his enthusiasm, but others think he's just pushy.

A citizen of Horne who serves as the game's main protagonist of sorts.


  • Always Someone Better: He feels emasculated by Krinjh and runs off on his own to try and get stronger.
  • Big Friendly Dog: His animal form is a husky-like pup.
  • The Big Guy: Gameplay-wise at least, with the highest HP and Strength stat of all the main party members.
  • Disappeared Dad: There's no mention whatsoever of who Brandt's father is or what happened to him beyond the ring that Kuore gives Brandt at the start of the game.
  • Forced Transformation: For a short time he's turned into a plant thanks to Arbor's unique magical protection.
  • Idiot Hero: He's a nice lad once he gets over his inferiority complex, but he's not the sharpest knife in the drawer.
  • Heroes Prefer Swords: In the artwork.
  • Ineffectual Loner: Very briefly. Tries to go it alone (plus one cat) early in the game to prove that he's strong and adult. He winds up turned into a plant in the next town and Aire has to save him.
  • Magically Inept Fighter: Highest HP and Strength, but, the lowest base Intellect, Subverted Trope since he possesses a decent Spirit stat, and with the right Crowns and equipment he is far from incompetent magic-wise.
  • The Pollyanna: He's usually in a pretty good mood, no matter the circumstances—even when he's turned into a dog he thinks it's great. The few times that he breaks character are usually just before a fight.
  • The Protagonist: He's the starting character and default party leader, plus his face is the "You Are Here" icon on the world map. That said, the game has more of an Ensemble Cast feel.
  • O.O.C. Is Serious Business: He very rarely gets actually angry at anyone during the story. Then, you reach Belphegor...
    [Belphegor knocks Torte unconscious]
    Aire: Torte!
    Brandt: Okay, now I'm mad!
  • White Mage: Has the second best Spirit stat tied with Jusqua and Aire, but, also has the highest HP, meaning he is the second best choice for the role after Yunita.

Jusqua

https://static.tvtropes.org/pmwiki/pub/images/4hol_jusqua_5470.png
This village youth has been spending quite a lot of time in the castle lately. He is pragmatic and as sharp as a tack. But he can also be childish and, for some people, a pain in the neck.

A young, distant man from Horne. He sent to investigate the North Caves after Aire's abduction and meets Brandt there.


  • Anti-Hero: Type II, Disney Anti-Hero. He's not bad or immoral, just kind of a pill. At first.
  • Deadpan Snarker: He frequently makes sarcastic remarks about the other members of the party, but he eases up on it later.
  • Gameplay and Story Segregation: Despite filling the role of the smart one who is initially the most knowledgeable about magic and other matters, he isn't the one who gets the highest intelligence stat. That goes to Aire.
  • It's All My Fault: He feels absolutely terrible about Aire getting turned into a cat right after he ditched her.
  • Jerk with a Heart of Gold: Distant, uncaring, sarcastic... and yet he tries to help the cat he believes to be Aire even after it is stolen by the sorcerer in Urbeth.
  • Jack of All Stats, Master of None: While Jusqua's three stats all max out at 65, which means that while he's the most well-rounded character, he also doesn't stand out in any way: Brandt beats him in Strength, Aire in Intellect, and Yunita in Spirit.
  • The Lancer: He's more intelligent and level-headed than Brandt. With Aire, he's both less obnoxious and less inclined to help strangers in need.
  • Magic Knight: Despite being depicted as a spellcaster in a lot of artwork, his balanced stats and second best HP makes him a great choice for Spell Fencer and other classes that need both Strength and Magic.
  • "Shaggy Dog" Story: So that cat he took all the way to Urbeth and raised 10,000 gold to de-curse...? Yeah, it was a regular cat. Fortunately, things turn out all right with both Aire's curse and Jusqua's money.
  • The Smart Guy: According to his in-game profile.
  • The Spock: Thinks he's this in the beginning by taking the more practical route of accepting Liberte's offer of refuge, since it's not like he has the power to lift the petrification curse. Later, he admits that he just didn't like trying if he thought something was too hard.

Yunita

https://static.tvtropes.org/pmwiki/pub/images/4hol_yunita_2700.png
This dutiful lady warrior of the castle can always be relied upon to carry out orders. Her sharp eyes rarely miss a trick, but sometimes she stresses too much over the small stuff.

A loyal knight from Horne whose goal is to save and protect Aire.


  • Action Girl: A female knight who's one of four chosen heroes, although she's not always the most successful.
  • Brainy Brunette: As noted by her character description, she's pretty bright when she's not having a bad self-esteem day and occasionally points out in-universe bits of Fridge Logic.
  • Butt-Monkey: In the first half of the game, she's abandoned twice by the other party members and winds up wandering the square in Urbeth half-dressed because she's been conned out of the very clothes on her back. (Fortunately for the player, her inventory is still intact.)
  • The Champion: For Aire. She always puts Aire's safety first even when Aire is rude to her. (Ironically, Aire later says that Yunita is the one who needs to be looked after.)
  • The Determinator: She gets from Guera to Urbeth on her own, and then up the Sky Tower and through Spelvia Dungeons (although the first one happens offscreen).
  • Establishing Character Moment: Her introduction is one: When Brandt and Jusqua find her, she's surrounded by monsters and tells them to flee. When the monsters are defeated, she thanks them before attempting to continue on her own. That she blames herself for Aire being kidnapped and apologizes upon learning that her squad took so long that the King sent Brandt and Jusqua also foreshadows her self-esteem issues.
  • Failure Knight: She dedicates herself to guarding Aire and restoring Horne. She immediately has to send Aire away for her own protection, gets ditched by her partner, and ends up in a town full of cutthroat businessmen who reduce her to a ragged street bum. Things don't start to improve until after she's ditched a second time.
  • Gameplay and Story Segregation:
    • Despite being a penniless beggar when Jusqua arrives in Urbeth, she does retain her inventory.
    • Her trip from Guera to Urbeth takes place offscreen, so she ends up slightly underleveled.
  • Helmets Are Hardly Heroic: She's the only member of the castle guard who doesn't have a helmet on (although this is averted with the Crowns that include helmets).
  • Heroic BSoD: Initially refuses to team up with Jusqua in Urbeth because she's busy feeling miserable and pathetic.
  • Informed Flaw: Her flaws are variously described as being The Load, pride, and being an Ineffectual Loner. While she does go it alone twice in the story, it's because she was left behind and not her own choice. Her pride and lack of ability are also shown far more subtly than the glaring flaws of the other three, making the criticisms seem overstated.
  • Jack of All Stats: She has the highest Spirit stat in the game, but, her Strength and Magic are also quite balanced, maxing out at 65 like Jusqua, with her HP being not too far bad his.
  • Magic Knight: Canonically a Knight and is depicted with a sword on a lot of artwork, she also possesses the highest Spirit stat, but her Strength and Intellect are also quite high, being a tied as the second best in those stats like Jusqua, making her a great choice for jobs like Spell Fencer that need both attributes.
  • Oblivious Guilt Slinging: The way she sings Krinijh's praises really amps up Brandt's insecurities. Later, her few questions about what happened to Aire causes Jusqua to rile in his guilt, contributing to his abandonment of her as well.
  • The Load: Brandt describes her as such, and Jusqua isn't impressed when he finds her having been conned out of all her possessions in Urbeth.
  • New Meat: She's the youngest soldier in Horne's guard.
  • Self-Deprecation: Thanks to the above sequence of events, she has a very low opinion of herself. She gets over it after being dumped a second time and climbing Urbeth's tower on her own.
  • Sole Survivor: Of the original mission to rescue Aire. Everyone else was a Red Shirt.
  • White Mage: Despite starting off as a knight, Yunita is unparalleled in the role of a healer, having the highest Spirit growth out of the four.

Aire

https://static.tvtropes.org/pmwiki/pub/images/4hol_aire_7517.png
This castle princess is bright, cheerful, and loves to talk. She can raise spirits and bring parties to life in the direst of situations. On the other hand, everyone agress that she is completely self-centered. But then, she would be, being a princess and all...

The princess of Horne whose kidnapping starts the plot.


  • Action Girl: Despite being depicted as self-centered royal that is quite spoiled and bratty, and initially being a Damsel in Distress, she is as capable in combat as the other party members once she joins, while she leans toward magic with the highest Intellect stat and the lowest base HP, she can still work on more physical Crowns, as equipment and the class stats can help make up for her lower Strength and HP. She is also depicted with a Spear in one of the official artworks of the game.
  • Black Mage: Her high Intellect stat makes her ideal for this role.
  • Break the Haughty: After ordering Jusqua around like a servant and going on a dangerous treasure hunt out of pure greed (ignoring giant flashing hints that the treasure is cursed) she is turned into a cat, nobody can understand her, and she has to undertake a long difficult journey to turn back. During which Lilibelle the fairy is killed protecting her.
  • Damsel in Distress: The plot kicks off when she's kidnapped. She makes it clear how unhappy she is with how long it took to rescue her.
  • Eek, a Mouse!!: She shrieks in terror when she sees Torte the mouse sage for the first time. He also shrieks, because she's a cat at the time.
  • Forced Transformation: She's turned into a cat by a piece of cursed treasure.
  • Hair of Gold, Heart of Gold: It takes a bit for that heart of gold to show, but it's there.
  • It's All About Me: She has this view at first, but begins to care more about others after her greed and selfishness cause the death of her companion, Lilibelle.
  • Missing Mom: Her mother died giving birth to her. Averted in the ending, where it's shown that the Queen is alive and well after the heroes changed the past.
  • Money Fetish: She's obsessed with treasure. Even after she wises up, she still sees it as a fringe benefit to helping people.
  • My God, What Have I Done?: She's horrified when Lilibelle performs a Heroic Sacrifice for her and blames herself for putting them both in a deadly situation by being selfish and impulsive.
  • Plucky Girl: She charges headlong into situations and expects them to turn out alright without planning. Sadly, this causes quite a few early-game complications for her companions and her.
  • Pretty Princess Powerhouse: After being rescued, she proves to be quite dangerous for a sheltered Royal Brat. Especially by the endgame.
  • Royal Brat: Oh, yes. She berates Yunita for not rescuing her fast enough and drives Jusqua over the edge in Liberte. She grows out of it, though.

    Horne 

King Horne

The ruler of Horne. He sends Brandt to rescue his younger daughter from the Witch of the North.
  • Chekhov's Gunman: If you were wondering why Brandt and his mom have a parrot or why it's named, well, it just happens to be the real King.
  • Forced Transformation: He's actually Ankei. The king you meet is Satan.
  • The Good King: Everyone in Horne seems pretty content with his rule, although Louhi's complaint about him casts some doubt on this.
  • Good Parents: To a degree. Aire did turn out to be a Royal Brat, but she does say he was careful never to show favoritism with either of his daughters. Pretty conscientious considering that "King Horne" was really Satan.
  • Miniature Senior Citizens: Crown included, he just about comes up to Aire's shoulder. She's a fifteen-year-old girl.

Queen Horne

Carino and Aire's mother as well as King Horne's wife. She died after giving birth to Aire.

Louhi

https://static.tvtropes.org/pmwiki/pub/images/t4hol_louhi_8.png
The Witch of the North.
  • Blue-and-Orange Morality: She holds the terms of her contract more important than anything else and turns Horne to stone when Aire is rescued, not to mention making the deal to swap the ultimate black magic for Aire in the first place. However, she seems to respect Rolan and immediately does as he asks when he intervenes in the past, so she's not just a Card-Carrying Villain.
  • Lady of Black Magic: Her mansion is quite elegant (if badly lit) and she dresses to match, although the townsfolk consider her to be a more standard Wicked Witch.
  • Our Gryphons Are Different: Her Greaps transformation is a giant griffin monster, a dangerous enemy for so early in the game.
  • Red Baron: She's only called the Witch of the North in the game.
  • Starter Villain: She is the first boss that the party faces in the game, and their first major battle after the four heroes are united.
  • Voluntary Shapeshifting: Turns into griffin-like Greaps when Brandt, Jusqua, and Yunita rescue Aire.

    Guera 

King Guera

The king of Guera. He sends Brandt, Yunita, and Krinjh to kill the Sand Devil in the Quicksand Castle when they ask for his help.
  • Benevolent Mage Ruler: Guera is known for its powerful magic, and research on it is done in the palace.
  • Manipulative Bastard: He tried to assassinate Krinjh and then convinced Ariadne that Krinjh had abandoned her. Although Krinjh managed to survive, the damage was done.
  • Reasonable Authority Figure: Has no problem offering to help Brandt and Yunita fix Horne so long as they do him the favor of freeing his kingdom from the Sand Devil. Subverted. Not only does he disappear after they do so, he's also the one who's responsible for the whole mess.
  • What Happened to the Mouse?: Once you defeat the Sand Devil, he locks up his palace without making good on his deal. We never find out for sure what happened to the real king. In all likelihood, he was possessed and killed.
  • Walking Spoiler: You don't find out the full story about his history with the Sand Devil until the second half.

Krinjh

https://static.tvtropes.org/pmwiki/pub/images/krinjh.png
A young-looking man from the Guera desert. He helps Brandt and Yunita reach Guera and joins them briefly on their quest to save Horne.
  • Broken Ace: He's stronger and more skilled than Brandt and Yunita (earning the former's envy and the latter's admiration) but his tragic past makes him a Death Seeker.
  • Cool Sword: He wields a shamshir.
  • Elemental Weapon: Magic Sword is his only Ability.
  • Guest-Star Party Member: Krinjh joins Brandt and Yunita temporarily after they reach Guera and journey into the desert.
  • Last of His Kind: All the other moon folk are gone in the first battle against Asomedeus.
  • Magic Knight: He uses the Spell Fencer crown, allowing him to give elemental power to his attacks.
  • Mystical White Hair: Him being one of the moon folk and all.
  • Star-Crossed Lovers: With Ariadne, the fairy from Liberte.
  • Together in Death: After defeating Ariadne in her Sand Devil form, he disappears into the moonlight with her. At least in the original timeline.
  • Unexpected Successor: In the new timeline, he and Ariadne become the rulers of Guera.

Ariadne

Ariadne is an elf from Arbor. You don't find this out until you defeat the Sand Devil, because she is the Sand Devil.
  • Dying as Yourself: She turns back into her real self upon defeat and dies shortly afterward.
  • Meaningful Name: Ariadne was a character in Greek Mythology who helped a hero and was then abandoned by him.
  • Mystical White Hair: She has silvery hair down to her feet.
  • One-Winged Angel: She transformed into the Sand Devil, a fearsome monster that kept Guerans trapped in the desert.
  • Star-Crossed Lovers: With Krinjh. Later rectified by the party.
  • Unexpected Successor: After the party undoes Asmodeus' interference, Ariadne becomes the ruler of Guera alongside Krinjh.
  • Yandere: Her main aim as the Sand Devil was to keep Krinjh trapped in the desert, having been convinced by King Guera that he'd abandoned her.
  • You Can't Go Home Again: She was exiled for bringing a Great Tree Seed to her love, Krinjh, so that Guera could prosper, and eventually became the Sand Devil after Guera convinced her that Krinjh had used her.

    Liberte 

Lilibelle

https://static.tvtropes.org/pmwiki/pub/images/lilibelle.png
A fairy who befriends Aire after Horne is cursed. She winds up being swept along in Aire's quest for treasure.
  • An Arm and a Leg: Gives her wings to Aire upon death so that Aire can follow the Fairy Path.
  • The Fair Folk: She hails from Arbor, although she's significantly friendlier than some of her people.
  • Fairy Companion: To Aire, and only Aire. She tries to advise Aire on caution and not stealing flagrantly cursed treasure, to no avail.
  • Fairy in a Bottle: Aire rescues her from an artistic glass vase in the pirate hoard. Lilibelle had actually volunteered to pose inside of it for the glassmaker Pione's exhibition, but Drake swiped it while she was stuck inside.
  • Heroic Sacrifice: She dies to drive off the Ogre Bear and restore Aire to life. Aire and the others are able to prevent this from happening after the Time Crash.
  • I Owe You My Life: Towards Aire after Aire frees her from the vase. It happens again in the past when the party frees her from a spider web and rescues her from Leviathan.
  • Invisible to Normals: Fairies only allow their rescuers to see them. This makes Jusqua thinks that Aire is talking to herself. When the party visits the past she makes herself visible to all of them so they can get her out of a spiderweb, and remains that way.
  • Nice Girl: She's always friendly and helpful to Aire, and she is much more benevolent than her fairy successors in Spiritual Successor Bravely Default.
  • Speaks Fluent Animal: A trait of fairies. Very helpful after Aire is cursed into being a cat.

Captain Drake

The leader of the local pirates. He's generally known as an okay guy, but lately he's been harassing the town far more than usual.
  • The Atoner: Vows to help make Liberte a peaceful place in the original timeline.
  • Dressed to Plunder: Drake's pirates have stripey shirts and bandannas; Drake himself has the bicorn and beard but is otherwise dressed the same.
  • Hostage Situation: Lately he's been kidnapping the locals. It's actually a monster in disguise. The real cap'n is held prisoner in his own hideout.
  • I Have Your Wife: Leviathan's minion threatens to kill his crew if he doesn't plunder Liberte's artworks. He's caught in a bind when ordered to squish Lilibelle, which he just can't do. Fortunately, the Heroes of Light show up right then.
  • Loveable Rogue: He's really a nice guy when he's not plundering things.
  • The Pirates Who Don't Do Anything: Usually. He and his pirates go on about "freedom" much more than plunder. The fact that they're actually attacking and robbing people is viewed as a serious aberration.

Pione

A famous artist.
  • Chekhov's Gunman: He's first mentioned as the creator of the Liberte Vase early on, but isn't met in-person until the second half.
  • Distress Ball: Gets kidnapped by Drake at Leviathan's orders.

    Arbor 

Queen Arbor

The fairy ruler of the town. She has a pronounced distaste for humans.
  • The Fair Folk: She is their leader. The Queen has absolutely no time for humans—granted, with some past experience not doing them any favors—and has no moral compunctions about turning them into topiaries.
  • Fantastic Racism: She feels that Humans Are the Real Monsters and won't let them into her kingdom, although she will suffer their presence in animal form.
  • The High Queen: Of Arbor.
  • Reasonable Authority Figure: Although her turns-humans-into-plants spell on Arbor is clearly an aberration of niceties, she's very willing to hear Aire and Torte out once they actually talk to her.

Torte

https://static.tvtropes.org/pmwiki/pub/images/torte_4.png
A mysterious mouse sage who lives in Arbor. He appears to be close friends with Arbaroc and joins Aire as a party member when she comes to the town as a cat.
  • An Ice Person: He starts out with Blizzard and Blizzara.
  • Court Mage: To Queen Arbor, seen sitting beside her throne. She gives him the position again after the party saves Arboroc.
  • Forced Transformation: He was human before he accidentally freed Belphegor. Queen Arbor turned him into a mouse as punishment—though he says he didn't mind so much when she turns him back.
  • Guest-Star Party Member: He joins Aire during her time in Arbor while she is separated from the others.
  • Interface Spoiler: Like the other temporary party members, you can steal his clothes. The mouse cape turns into a normal human outfit when equipped.
  • My God, What Have I Done?: Has this reaction after killing Arboroc in the original timeline.
  • My Greatest Failure: In regards to the demon of fire being freed from his prison.
  • Odd Friendship: Torte the mouse and Aire the cat.
  • Squishy Wizard: He has the Sage class, which has high magic stats but low strength.
  • Talking Animal: Subverted. He can only be talked to when you have the Transform/Animal Staff active.
  • Was Once a Man: A young lad from Invidia who wanted to study magic.

    Urbeth 

Thauzand

The leader of the four Merchant Lords. Thauzand owns the weapon shop in the northwest corner of town. Although the town has a well-earned reputation for ruthlessness, he's willing to help Jusqua if Jusqua's willing to work.
  • The Blacksmith: Runs the weapons shop in town.
  • Cynicism Catalyst: The plague that killed his daughter turned him from a priest into a businessman obsessed with profit.
  • Horny Vikings: Well, he's got the helmet anyway.
  • Large and in Charge: He's considered the leader of the Four Merchant Lords. He's also the most physically large. Before that, he was the head priest.
  • Reasonable Authority Figure: He's happy to help Jusqua earn some money by letting him borrow counter space and then lends him a boat in gratitude for fighting the sorcerers' monsters.

Sorcerer

A puppet maker and curate who promises Jusqua to heal his cat, if he can provide the money. The children of Urbeth love his puppets, even if he is a price gouger.
  • Evil Is Petty: He didn't need to take Jusqua's cat with him; he simply felt like keeping it as a pet.
  • Enemy Summoner: The fight against him is a joke, really. However, after a few rounds, he will summon Behugemoth to fight for him.
  • Demonic Dummy: His puppets turn into Fiends to raze the town in order to provide cover for his escape.
  • Greed: Like all Urbethians.

    Invidia 

Rekoteh

https://static.tvtropes.org/pmwiki/pub/images/rekoteh.png
Rolan's sister, and daughter of Invidia's chief. She joins Brandt and Jusqua when they search for the Dragon Harp.
  • Dance Battler: Rekoteh uses the Dancer crown. Unlike other past Dancers in this series, she primarily wields spears and uses healing magic.
  • Guest-Star Party Member: Rekoteh joins the party temporarily during their time in Invidia, acting as a support Dancer for Brandt and Jusqua.
  • Incorruptible Pure Pureness: The only Dragonier whose heart wasn't frozen by Mammon's curse.
  • Kindhearted Cat Lover: She has a plush cat in her room, a cat-shaped carpet, and immediately adopts the cat that Jusqua mistook for Aire. She'll also turn into a cat if you use the Transformation Staff on her.
  • Older Than They Look: Dragoniers have a much longer lifespan than normal humans. This is why she still looks like a young girl when the party goes back in time.
  • Scarf of Asskicking: It has pom-poms on the end of it.
  • Signature Headgear: The big bow in her hair, which remains even in animal form. Notably, it's missing when you go back into Invidia's past.
  • Why Couldn't You Be Different?: Going back in time shows that her father was very harsh and compared her unfavorably to her brother.
  • White Mage: Rather than being of the White Mage class, however, she's a Dancer, whose AP recovery allows her to be an efficient spellcaster.

Chief

The ruler of Invidia. He's waiting for his son to conquer the world from Spelvia so that Invidia can rule it.
  • Abusive Parents: He sent Rolan to Spelvia alone to build an empire and once exiled his daughter from the house.note  This is a result of Mammon's influence.
  • No Name Given: It's just Chief, Chief.
  • Older Than They Look: Like the rest of the Dragoniers, he's very long-lived. Since he's Rolan's dad, he has to be at least three centuries old.
  • The Resenter: He resents the outside world mostly for being a nicer place to live.

    Spelvia 

Rolan

https://static.tvtropes.org/pmwiki/pub/images/t4hol_rolan.png
The supposed legendary hero, and Rekoteh's brother. He resents the continual pleas for help he gets, as Aire and Yunita discover when they ask about Horne, but the problem is deeper than mere resentment.
  • The Aloner: If he hadn't been the only Hero and forced to live with just golems and goats, his life would have been a whole lot easier.
  • Battle in the Center of the Mind: The heroes go into his soul to free him from the darkness. It just makes it worse.
  • The Berserker: His only Ability is an attack which amps up his Strength and lowers his Defense.
  • The Chosen One: The original Hero of Light. Unfortunately, being the only Hero of Light make him lonely and hateful.
  • Climax Boss: He is faced halfway through the game. The aftermath of the fight completely changes the setting.
  • Elemental Powers: Comes equipped with Thunder. In the boss fight, his physical attacks are dark-elemental but casts Banish spells, which are light.
  • Evil Makeover: When fought after unleashing his darkness, Roland sports a much more sinister outfit with a much taller crown.
  • Fake Ultimate Hero: Inverted. While he has the power to help many people, he despises them and sees himself as a coward. After his heart is cleansed of Lucifer by the heroes, he works to help them on their quest, even convincing Louhi to break her contract with King Horne, freeing Horne from its curse.
  • Guest-Star Party Member: He joins Aire and Yunita's party after they arrive in Spelvia, using the powerful Hero crown.
  • He Who Fights Monsters: According to the Crystal, his heart drank in the darkness of the world as he battled.
  • I Let Gwen Stacy Die: He's still sorrowful over the death of the Mother Dragon during his battle with Chaos.
  • Long-Lived: Like all Dragoniers, he lives much longer than normal humans. By the time of the story he is over 300 years old.
  • Misanthrope Supreme: Although he doesn't actively go out and slaughter people, he thinks all humans are selfish assholes and hates them for always asking his help. This has affected the Golems, who will attack the party unless the leader is an an animal (or Rolan himself).
  • White Hair, Black Heart: His hair is silver and his heart is literally filled with darkness. Fortunately you fix him.

Witch of the Sky

An enigmatic witch who is investigating Spelvia.
  • Mental World: She creates a portal in a fountain that lets Aire and Yunita enter Rolan's soul.
  • Ms. Exposition: She explains what has happened to the world after Rolan is defeated, with just a glance.

    Servants of Chaos (Unmarked Spoilers) 

Asmodeus

https://static.tvtropes.org/pmwiki/pub/images/asmodeus_9.png
This demon has been masquerading as the king of Guera, and he's responsible for the whole Sand Devil mess.

Leviathan

https://static.tvtropes.org/pmwiki/pub/images/leviathan_demon.png
The demon of envy. A servant of Chaos. Leviathan strong-arms Drake and his crew, forcing them to steal several key objects from Liberte, including the Rusty Compass. This sends the Cetus into an eternal slumber.

Belphegor

https://static.tvtropes.org/pmwiki/pub/images/belphegor_3.png
The demon of fire. Originally sealed with the white magic spell Lux, he was accidentally freed by a human mage and immediately tried to bury Arbor in a volcanic eruption—when stopped by Arbaroc, he possessed him in revenge.

Beelzebub

https://static.tvtropes.org/pmwiki/pub/images/ff4hol_beelzebub_artwork.png
The demon of gluttony. Years ago, he set out to destroy Urbeth's faith by causing a terrible plague, then charging exorbitant prices for medicine. It works, turning the city from a spiritual place to a City Noir. In the present timeframe, he had returned to cause more trouble in the form of the dollmaking Sorcerer.
  • Breaking Speech: In the original timeline, he convinced the High Priests of Urbeth to abandon their faith and embrace greed instead.
  • Nightmare Face: It's some kind of horrible purple baby head with the tongue hanging out and waaay too many teeth.
  • Plague Master: He caused the plague in Urbeth to turn the population from faith to greed.
  • Seven Deadly Sins: Gluttony. He represents it in terms of desire for excess rather than overeating.
  • Tentacled Terror: His boss form is a big purple octopus.
  • Voluntary Shapeshifting: He takes a human form to pose as the apothecary and previously/later the Sorcerer.

Mammon

https://static.tvtropes.org/pmwiki/pub/images/ff4hol_mammon_artwork.png
The demon of ice. She has trapped Invidia in a perpetual winter by holing up in the Sun Temple, causing their hearts to grow cold and for them to become bitter because of this.

Lucifer

https://static.tvtropes.org/pmwiki/pub/images/ff4hol_lucifer_artwork.png
The demon of pride. Another servant of Chaos. He takes advantage of Rolan's sadness to corrupt his soul, turning Rolan into an isolationist misanthrope.
  • The Corrupter: As fitting to his namesake.
  • Demonic Possession: Does this to Rolan, first directly and then by proxy with Geri and Freki.
  • Light Is Not Good: Lucifer, the Lord of Light. Fittingly, he uses light-elemental attacks.
  • Pride: It's emphasized further in the Japanese version, where the town is the Latin word for pride: Superbia.
  • Shock and Awe: Uses Judgment Bolt.

Satan

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He's been posing as the King of Horne for over a decade. He turned the real king into the parrot, Ankei, and sold Aire to Louhi in exchange for the ultimate black magic—then reneges on the deal and tries to get Aire back, which kicks off the whole thing.

Chaos

This is Final Fantasy, and a Retraux Light Warrior game, so it's not entirely unexpected to see this guy. Chaos is the Demon King of the setting and was sealed away by Rolan. However, his servants have been running riot all across the world in his absence.
  • As Long as There Is Evil: He wouldn't have been able to do anything, says he, if humans hadn't wanted to do evil. This is also how he revives into his second boss form.
  • Badass Cape: His first form has an Ominous Opera Cape that almost looks larger than Chaos himself. His third form's cape has galaxies inside of it and looks less like a cape and more like a crack in reality.
  • Big Bad: He is the lord of all the other demons and the Final Boss of the game.
  • Classy Cane: To go along with his dapper look, he carries a cane in his first form. He seems to use it to conduct his magic, but he's also perfectly willing to use it as a weapon.
  • Clockwork Creature: While not a machine, he carries this motif all the same; His face in his first and third forms is a clock (the latter being much more apparent in his artwork) while his second form has small clocks/gauges on his shoulders.
  • Expy:
    • Of Chaos himself; Plotwise, he is responsible for the Crapsack World of the present, requiring the Warriors of Light to travel back in time to undo it, much like the original Chaos. Movesetwise, he uses three of the four skills that the original Chaos used in his second and third forms: Blaze, Tsunami and Earthquake.
    • He also has the abilities of the Cloud of Darkness, and Zeromus, and the final fight with Chaos has the same plot line with allies reviving the heroes, when everything seems lost, as those two. Additionally, the speech Chaos makes before dying is an allusion to Zeromus' last words.
    • The design of his third, final form, is also very similar to Necron.
  • Fastball Special: His third form's Hurl attack picks up one hero and throws them into another, which hurts both of them.
  • Final Boss: Of The 4 Heroes Of Light.
  • Final Boss, New Dimension: The final battle with him takes place in a giant white void.
  • Gentleman Wizard: In a massive departure from the Chaos of the rest of the franchise, he has the appearance and personality of an Affably Evil, well-dressed magician with a cape, top hat, and High Collar of Doom.
  • Greater-Scope Villain: He's responsible for pretty much every problem in the setting, but the party only learns of his existence halfway through the game.
  • One-Winged Angel: Turns from a rather dapper humanoid to a huge-armed monster, and then to a vast entity with a cape of stars.
  • Sequential Boss: He has three forms to his final battle.

    Other Characters 

The Adventurer and her Faithful Fox

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A nameless adventurer that the party frequently encounters on their journey in just about every town and dungeon. Her main function is to allow the player to save the game. She is always accompanied by her faithful fox, who gives helpful tips to the party as long as they are transformed into an animal, allowing them to speak to each other. Both characters appear in the Bravely series, in which we learn much more about this mysterious individual.


  • Ambiguous Gender: At least in 4 Heroes of Light. Later games reveal that she is a woman.
  • Ambiguously Human: She is unaffected by the magic that keeps humans from entering Arbor. Normally this would be a case of Gameplay and Story Segregation, but considering what we learn of her in later games...
  • The Beastmaster: She fights alongside her fox when faced as a bonus boss.
  • Combat Medic: The Adventurer is capable of casting Curaga on herself and her fox, and the fox itself is also capable of healing magic.
  • Justified Save Point: She functions mostly as a save point, appearing just before dungeon bosses or in towns.
  • Magic Knight: When fought as a boss, she wields a sword and a plethora of dangerous, supportive, and status effect magic.
  • No Name Given: She is only called the Adventurer, and her fox the Faithful Fox. Bravely Second reveals that her name is Deneb.
  • Optional Boss: Both of them are fought as secret bosses in the Trial Tower.
  • Recurring Traveler: The Adventurer and her Faithful Fox are encountered everywhere, even in another world. Justified since she is an adventurer.
  • Super Boss: When fought in the Trial Tower as an Optional Boss, she is one of the hardest bosses in the game.
  • Talking Animal: Not normally, but the fox can talk and give tips to the player if they are transformed into an animal.

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