This stout-hearted village youth doesn't know much about etiquette but he knows right from wrong. He likes to take the lead with robust cheer; some people enjoy his enthusiasm, but others think he's just pushy.
A citizen from Horne who serves as the game's main protagonist of sorts.
Ineffectual Loner: Very briefly. Tries to go it alone (plus one cat) early in the game to prove that he's strong and adult. He winds up turned into a plant in the next town and Aire has to save him.
The Pollyanna: He's usually in a pretty good mood, no matter the circumstances. The few times that he breaks character are usually just before a fight.
OOC Is Serious Business: He very rarely gets actually angry at anyone during the story. Then, you reach Belphegor...
(after Belphegor knocks Torte unconscious)
Brandt: Okay, now I'm mad!
This village youth has been spending quite a lot of time in the castle lately. He is pragmatic and as sharp as a tack. But he can also be childish and, for some people, a pain in the neck.
A young, distant man from Horne. He sent to investigate the North Caves after Aire's abduction and meets Brandt there.
Anti-Hero: Type II, Disney Anti-Hero. He's not bad or immoral, just kind of a pill. At first.
Deadpan Snarker: He frequently makes sarcastic remarks about the other members of the party, but he eases up on it later.
It's All My Fault: He feels absolutely terrible about Aire getting turned into a cat right after he ditched her for her attitude.
Jerk with a Heart of Gold: Distant, uncaring... and yet he tries to help the cat he believes to be Aire even after it is stolen by the sorcerer in Urbeth.
Jack of All Stats, Master of None: While Jusqua's three stats all max out at 65, which means that while he's the most well-rounded character, he also doesn't stand out in any way: Brandt beats him in Strength, Aire in Intellect, and Yunita in Spirit.
The Lancer: He's more intelligent and level-headed than Brandt. To Aire, he's both less obnoxious and less inclined to help strangers in need.
Shaggy Dog Story: So that cat he took all the way to Urbeth and raised 10,000 gold to de-curse...? Yeah, it was a regular cat. Fortunately, things turn out all right with both Aire's curse and Jusqua's money.
This dutiful lady warrior of the castle can always be relied upon to carry out orders. Her sharp eyes rarely miss a trick, but sometimes she stresses too much over the small stuff.
A loyal knight from Horne whose goal is to save and protect Aire.
Action Girl: She gets from Guera to Urbeth on her own, and then up the Sky Tower and through Spelvia Dungeons (although the first one happens offscreen).
Hot Chick With A Sword: In her artwork.
Brainy Brunette: As noted by her character description, she's pretty bright when she's not having a bad self-esteem day.
Butt Monkey: In the first half of the game, she's abandoned twice by the other party member and winds up wandering the square in Urbeth half-dressed because she's been conned out of the very clothes on her back. (Fortunately for the player, her inventory is still intact.)
The Champion: For Aire. She always puts Aire's safety first even when Aire is rude to her. (Ironically, Aire later says that Yunita is the one who needs to be looked after.)
Failure Knight: She dedicates herself to guarding Aire and restoring Horne and falls into quite a slump when both of those things prove very difficult.
White Mage: Despite starting off as a knight, Yunita is unparalleled in the role of a healer, having the highest Spirit growth out of the four.
This castle princess is bright, cheerful, and loves to talk. She can raise spirits and bring parties to life in the direst of situations. On the other hand, everyone agress that she is completely self-centered. But then, she would be, being a princess and all...
The princess of Horne, whose kidnapping starts the plot.
Simple Staff: Most of the official artworks depict her with this.
Spoiled Sweet: Even while she's still being a Royal Brat, she instantly agrees to rescue Apollo's parents from pirates.
The king who rules over Horne. He sends Brandt on his quest to save Aire. He is actually Satan, one of Chaos's servants. After turning the real King Horne into the parrot Ankei, his plan was to sell Aire to Louhi in exchange for the Black Magic Desolator. He could be considered the game's antagonist, as him making the contract with Louhi is what began the events of the game. He is confronted in the Magic Laboratory, where the heroes shine the Lamp of Truth on him, revealing his true identity. He represents the sin of wrath.
Big Bad: Technically, as his actions are what set off the adventure.
Blue and Orange Morality: She holds the terms of her contract more important than anything else and apparently turns Horne to stone when the Aire is rescued, not to mention making the deal to swap the ultimate black magic for Aire in the first place. However, she seems to respect Rolan and immediately does as he asks when he intervenes in the past.
Lady of Black Magic: Her mansion is quite elegant (if badly lit) and she dresses to match, although the townsfolk consider her to be a more standard Wicked Witch.
The Red Baron: She's only called the Witch of the North in the game.
The king of Guera. He sends Brandt, Yunita, and Krinjh to kill the Sand Devil in the Quicksand Castle. He is actually the demon of the desert, Asmodeus, and one of Chaos's servants. After possessing the real King Guera (and presumably killing him), Asmodeus used his power to kill Krinjh in the Moonlight Tower, and convinced Ariadne that her beloved only wanted to use her, before transforming her into the Sand Devil. He is fought in the Quicksand Castle, at the same point that the Sand Devil was, and is killed by the heroes.
Ariadne is an elf from Arbor. She was exiled for bringing a Great Tree Seed to her love, Krinjh, so that Guera could prosper, and eventually became the Sand Devil after Guera convinced her that Krinjh had used her.
Dying as Yourself: She turns back into her real self upon defeat and dies shortly afterward.
Demonic Possession: By Leviathan in the past. He's able to resist it when ordered to squish Lilibelle, long enough for the party to intervene.
Dressed to Plunder: Drake's pirates have stripey shirts and bandannas; Drake himself has the bicorn and Badass Beard but is otherwise dressed the same.
Hostage Situation: Lately he's been kidnapping the locals. It's actually a monster in disguise. The real cap'n is held prisoner in his own hideout.
Loveable Rogue: He's really a nice guy when he's not plundering things.
The Pirates Who Don't Do Anything: Usually. He and his pirates go on about "freedom" much more than plunder. The fact that they're actually attacking and robbing people is viewed as a serious aberration.
The demon of envy. A servant of Chaos. Leviathan strong-arms Drake and his crew, forcing them to steal several key objects from Liberte, including the Rusty Compass. This sends the Cetus into an eternal slumber.
Demonic Possession: Does this to Drake to make him squish Lilibelle, but Drake is able to resist.
A mysterious mouse sage who lives in Arbor. He appears to be close friends with Arbaroc. Fifteen years before the game started, he was a traveling human sage who dreamed of becoming powerful and wise. However, when his search for the White Magic spell, Lux, led him to Arbor, he accidentally unleashed the demon Belphegor from his prison, who possessed Arbaroc and used his body to wreak havoc throughout the tree. Queen Arbor punished Torte by turning him into a mouse.
The demon of fire. He was imprisoned with the magic spell Lux in the roots of Arbor's Great Tree, but was freed accidentally by Torte. He attempted to bury the Great Tree in lava using the volcano to the north, but was stopped by Arbaroc. In anger, he possessed the guardian, leaving the Great Tree entirely unprotected. He represents the sin of sloth.
The leader of the four Merchant Lords. Thauzand owns the weapon shop in the northwest corner of town. Although the town has a well-earned reputation for ruthlessness, he's willing to aide Jusqua if Jusqua's willing to work.
Reasonable Authority Figure: He's happy to help Jusqua earn some money by letting him borrow counter space and then lends him a boat in gratitude for fighting the sorcerers' monsters.
The demon of gluttony. One of Chaos' servants. Years ago, he set out to destroy Urbeth's faith by causing a terrible plague, then charging exorbitant prices for medicine. It works, turning the city from a spiritual place to a City Noir.
Breaking Speech: In the original timeline, he convinced the High Priests of Urbeth to abandon their faith and embrace greed instead.
Abusive Parents: He's completely relying on his son to build an empire from Spelvia and once exiled his daughter from the house.note Even though the place she needed to go was located inside the house.This is a result of Mammon's influence.
The demon of ice and one of Chaos's servants. She has trapped Invidia in a perpetual winter, causing their hearts to grow cold and for them to become bitter because of this. She is holed up in the Sun Temple, guarded by a lock that requires the Dragon's Mark to pass through. After she is defeated, her curse lifts, causing the hearts of Invidia's people to thaw out. Mammon represents the sin of greed.
An Ice Person: An extremely powerful one, given that she freezes a small geographical region.
Greed: The Invidians desire to conquer the world thanks to her interference.
The supposed legendary hero, and Rekoteh's brother. He resents the continual pleas for help he gets. His heart is filled with darkness over his anger at humanity, which leads to time itself being distorted and the world being sent fifteen years into the past.
Casting a Shadow: During his fight, his physical attacks deal this kind of damage.
Holy Hand Grenade: Again, during his fight, he casts magic from the Banish series of spells.
Fake Ultimate Hero: Inverted. While he has the power to help many people, he despises them and sees himself as a coward. After his heart is cleansed of Lucifer by the heroes, he works to help them on their quest, even convincing Louhi to break her contract with King Horne, freeing Horne from its curse.
I Let Gwen Stacy Die: He's still sorrowful over the death of the Mother Dragon during his battle with Chaos.
Misanthrope Supreme: Although he doesn't actively go out and slaughter people, he thinks all humans are selfish assholes and hates them for always asking his help. This has affected the Golems, who will attack the party unless the leader is an an animal (or Rolan himself).
White Hair, Black Heart: His hair is silver and his heart is literally filled with darkness. Fortunately you fix him.
The demon of pride. Another servant of Chaos. He takes advantage of Rolan's sadness to corrupt his soul, turning Rolan into an isolationist misanthrope.