This stout-hearted village youth doesn't know much about etiquette but he knows right from wrong. He likes to take the lead with robust cheer; some people enjoy his enthusiasm, but others think he's just pushy.
A citizen of Horne who serves as the game's main protagonist of sorts.
Ineffectual Loner: Very briefly. Tries to go it alone (plus one cat) early in the game to prove that he's strong and adult. He winds up turned into a plant in the next town and Aire has to save him.
The Pollyanna: He's usually in a pretty good mood, no matter the circumstances. The few times that he breaks character are usually just before a fight.
The Protagonist: He's the starting character and default party leader, plus his face is the "You Are Here" icon on the world map. That said, the game has more of an Ensemble Cast feel.
OOC Is Serious Business: He very rarely gets actually angry at anyone during the story. Then, you reach Belphegor...
[Belphegor knocks Torte unconscious]
Brandt: Okay, now I'm mad!
This village youth has been spending quite a lot of time in the castle lately. He is pragmatic and as sharp as a tack. But he can also be childish and, for some people, a pain in the neck.
A young, distant man from Horne. He sent to investigate the North Caves after Aire's abduction and meets Brandt there.
Anti-Hero: Type II, Disney Anti-Hero. He's not bad or immoral, just kind of a pill. At first.
Deadpan Snarker: He frequently makes sarcastic remarks about the other members of the party, but he eases up on it later.
It's All My Fault: He feels absolutely terrible about Aire getting turned into a cat right after he ditched her.
Jerk with a Heart of Gold: Distant, uncaring... and yet he tries to help the cat he believes to be Aire even after it is stolen by the sorcerer in Urbeth.
Jack of All Stats, Master of None: While Jusqua's three stats all max out at 65, which means that while he's the most well-rounded character, he also doesn't stand out in any way: Brandt beats him in Strength, Aire in Intellect, and Yunita in Spirit.
The Lancer: He's more intelligent and level-headed than Brandt. To Aire, he's both less obnoxious and less inclined to help strangers in need.
Shaggy Dog Story: So that cat he took all the way to Urbeth and raised 10,000 gold to de-curse...? Yeah, it was a regular cat. Fortunately, things turn out all right with both Aire's curse and Jusqua's money.
This dutiful lady warrior of the castle can always be relied upon to carry out orders. Her sharp eyes rarely miss a trick, but sometimes she stresses too much over the small stuff.
A loyal knight from Horne whose goal is to save and protect Aire.
Action Girl: She gets from Guera to Urbeth on her own, and then up the Sky Tower and through Spelvia Dungeons (although the first one happens offscreen).
Brainy Brunette: As noted by her character description, she's pretty bright when she's not having a bad self-esteem day.
Butt Monkey: In the first half of the game, she's abandoned twice by the other party members and winds up wandering the square in Urbeth half-dressed because she's been conned out of the very clothes on her back. (Fortunately for the player, her inventory is still intact.)
The Champion: For Aire. She always puts Aire's safety first even when Aire is rude to her. (Ironically, Aire later says that Yunita is the one who needs to be looked after.)
Failure Knight: She dedicates herself to guarding Aire and restoring Horne. She immediately has to send Aire away for her own protection, gets ditched by her partner, and ends up in a town full of cutthroat businessmen who reduce her to a ragged street bum. Things don't start to improve until after she's ditched a second time.
Heroic BSOD: Initially refuses to team up with Jusqua in Urbeth because she's busy feeling miserable and pathetic.
Informed Flaw: Once the party reunites after their collective Character Development, Yunita says that her flaw was "holding them back" when the reason they mistreated her was about their problems, not hers.
New Meat: She's the youngest soldier in Horne's guard.
Self-Deprecation: Thanks to the above sequence of events, she has a very low opinion of herself. She gets over it after being dumped a second time and climbing Urbeth's tower on her own.
Skirt over Slacks: Her Freelancer outfit has a red miniskirt over her knight's armor.
White Mage: Despite starting off as a knight, Yunita is unparalleled in the role of a healer, having the highest Spirit growth out of the four.
This castle princess is bright, cheerful, and loves to talk. She can raise spirits and bring parties to life in the direst of situations. On the other hand, everyone agress that she is completely self-centered. But then, she would be, being a princess and all...
The princess of Horne whose kidnapping starts the plot.
Break the Haughty: After ordering Jusqua around like a servant and going on a dangerous treasure hunt out of pure greed (ignoring giant flashing hints that "the treasure is cursed") she is turned into a cat, nobody can understand her, and she has to undertake a long difficult journey to turn back. During which Lilibelle the fairy is killed protecting her.
The Chick: She's definitely the girliest character in the party. She can also be quite empathetic when she's not in one of her selfish moods.
Blue and Orange Morality: She holds the terms of her contract more important than anything else and turns Horne to stone when Aire is rescued, not to mention making the deal to swap the ultimate black magic for Aire in the first place. However, she seems to respect Rolan and immediately does as he asks when he intervenes in the past, so she's not just a Card-Carrying Villain.
Lady of Black Magic: Her mansion is quite elegant (if badly lit) and she dresses to match, although the townsfolk consider her to be a more standard Wicked Witch.
The Red Baron: She's only called the Witch of the North in the game.
Reasonable Authority Figure: He grants Brandt, Yunita, and Krinjh an audience and strikes a pretty reasonable deal with them for him to help.
What Happened to the Mouse?: We never find out for sure what happened to the real king. In all likelihood, he was possessed and killed.
Reasonable Authority Figure: Has no problem offering to help Brandt and Yunita fix Horne so long as they do him the favor of freeing his kingdom from the Sand Devil. Subverted. Not only does he disappear after they do so, he's also the one who's responsible for the whole mess.
Unexpected Successor: After the party undoes Asmodeus' interference, Ariadne becomes the ruler of Guera alongside Krinjh.
Yandere: Her main aim as the Sand Devil was to keep Krinjh trapped in the desert, having been convinced by King Guera that he'd abandoned her.
You Can't Go Home Again: She was exiled for bringing a Great Tree Seed to her love, Krinjh, so that Guera could prosper, and eventually became the Sand Devil after Guera convinced her that Krinjh had used her.
A fairy who befriends Aire after Horne is cursed. She winds up being swept along in Aire's quest for treasure.
An Arm and a Leg: Gives her wings to Aire upon death so that Aire can follow the Fairy Path.
The Fair Folk: She hails from Arbor, although she's significantly friendlier than some of her people.
Fairy Companion: To Aire, and only Aire. She tries to advise Aire on caution and not stealing flagrantly cursed treasure, to no avail.
Heroic Sacrifice: She dies to drive off the Ogre Bear and restore Aire to life. Aire and the others are able to prevent this from happening after the Time Crash.
I Owe You My Life: Towards Aire after Aire frees her from the vase. It happens again in the past when the party frees her from a spider web and rescues her from Leviathan.
Invisible to Normals: Fairies only allow their rescuers to see them. This makes Jusqua thinks that Aire is talking to herself.
Demonic Possession: By Leviathan in the past. He's able to resist it when ordered to squish Lilibelle, long enough for the party to intervene.
Dressed to Plunder: Drake's pirates have stripey shirts and bandannas; Drake himself has the bicorn and Badass Beard but is otherwise dressed the same.
Hostage Situation: Lately he's been kidnapping the locals. It's actually a monster in disguise. The real cap'n is held prisoner in his own hideout.
Loveable Rogue: He's really a nice guy when he's not plundering things.
The Pirates Who Don't Do Anything: Usually. He and his pirates go on about "freedom" much more than plunder. The fact that they're actually attacking and robbing people is viewed as a serious aberration.
The fairy ruler of the town. She has a pronounced distaste for humans.
The Fair Folk: She is their leader. The Queen has absolutely no time for humans—granted, with some past experience not doing them any favors—and has no moral compunctions about turning them into topiaries.
The leader of the four Merchant Lords. Thauzand owns the weapon shop in the northwest corner of town. Although the town has a well-earned reputation for ruthlessness, he's willing to aide Jusqua if Jusqua's willing to work.
Abusive Parents: He's completely relying on his son to build an empire from Spelvia and once exiled his daughter from the house.note Even though the place she needed to go was located inside the house.This is a result of Mammon's influence.
Older Than They Look: Like the rest of the Dragoniers, he's very long-lived. Since he's Rolan's dad, he has to be at least three centuries old.
The Resenter: He resents the outside world mostly for being a nicer place to live.
The supposed legendary hero, and Rekoteh's brother. He resents the continual pleas for help he gets, as Aire and Yunita discover when they ask about Horne, but the problem is deeper than mere resentment.
The Chosen One: The original Hero of Light. Unfortunately, being the only Hero of Light make him lonely and hateful.
Climax Boss: He is faced halfway through the game. The aftermath of the fight completely changes the setting.
Elemental Powers: Comes equipped with Thunder. In the boss fight, his physical atacks are dark-elemental but casts Banish spells, which are light.
Fake Ultimate Hero: Inverted. While he has the power to help many people, he despises them and sees himself as a coward. After his heart is cleansed of Lucifer by the heroes, he works to help them on their quest, even convincing Louhi to break her contract with King Horne, freeing Horne from its curse.
I Let Gwen Stacy Die: He's still sorrowful over the death of the Mother Dragon during his battle with Chaos.
Misanthrope Supreme: Although he doesn't actively go out and slaughter people, he thinks all humans are selfish assholes and hates them for always asking his help. This has affected the Golems, who will attack the party unless the leader is an an animal (or Rolan himself).
White Hair, Black Heart: His hair is silver and his heart is literally filled with darkness. Fortunately you fix him.
Witch of the Sky
An enigmatic witch who is investigating Spelvia.
Mental World: She creates a portal in a fountain that lets Aire and Yunita enter Rolan's soul.
MsExposition: She explains what has happened to the world after Rolan is defeated, with just a glance.
Servants of Chaos
The demons only appear in the second half of the game and are Walking Spoilers. Hence, spoilers in here are not marked—if you're not there yet, close the folder.
This demon has been masquerading as the king of Guera, and he's responsible for the whole Sand Devil mess.
Manipulative Bastard: He manages to turn Ariadne against Krinjh, resulting in her transformation into the Sand Devil.
Precision F-Strike: Up until you face him (if you go to Guera first after defeating Rolan), the closest thing to cursing anyone says in this game is "heck". When you defeat Asmodeus, however...
Asmodeus: DAMN YOU!
The demon of envy. A servant of Chaos. Leviathan strong-arms Drake and his crew, forcing them to steal several key objects from Liberte, including the Rusty Compass. This sends the Cetus into an eternal slumber.
Demonic Possession: Does this to Drake to make him squish Lilibelle, but Drake is able to resist long enough for the heroes to intervene.
The demon of fire. Originally sealed with the white magic spell Lux, he was accidentally freed by a human mage and immediately tried to bury Arbor in a volcanic eruption—when stopped by Arbaroc, he possessed him in revenge.
The demon of gluttony. Years ago, he set out to destroy Urbeth's faith by causing a terrible plague, then charging exorbitant prices for medicine. It works, turning the city from a spiritual place to a City Noir. In the present timeframe, he had returned to cause more trouble in the form of the dollmaking Sorcerer.
Breaking Speech: In the original timeline, he convinced the High Priests of Urbeth to abandon their faith and embrace greed instead.
He's been posing as the King of Horne for over a decade. He turned the real king into the parrot, Ankei, and sold Aire to Louhi in exchange for the ultimate black magic—then reneges on the deal and tries to get Aire back, which kicks off the whole thing.
Wrath: The desire to harm. He tries making a deal with Louhi to get the ultimate destructive magic.
This is Final Fantasy, and a Retraux Light Warrior game, so it's not entirely unexpected to see this guy.
As Long as There Is Evil: He wouldn't have been able to do anything, says he, if humans hadn't wanted to do evil. This is also how he revives into his second boss form.
Bigger Bad: Although he is behind everything, he isn't met until the final battle.
Expy: Of Chaos himself of course. (He's significantly more dapper than the original beast-man.)
Although his second form is more similar to the FFI's Chaos. He also has abilities of Cloud of Darkness, and Zeromus, and the final fight with Chaos same plot line with alies reviewing the heroes, when everything seems lost, as with those two. The speech Chaos makes before dying is an allusion to the final words Zeromus speaks before dying. The design of his third, final form, is also very similar to Necron.