To-do list:
- Move examples of Tier Induced Scrappy between either Low-Tier Letdown (for low-tier examples) and High-Tier Scrappy (for high-tier examples) if they fit. note that being hated by players is a required part of the definition; examples that do not mention that aspect are ZCEs and/or misuse.
Final count:
- Correct (Disliked By the Community): 4
- Incorrect (Not Disliked By the Community or No Mention of Scrappy-related Qualities): 38
- Incorrect (Wrong Placements AND No Scrappy-dom): 5
- Ambiguous (Unknown if Scrappy-dom is Accurate): 3
Wicks: 50/50
So I think there's largely two ways we can go about this, from what I understand upon looking at likewise posts:
- Scrap all the entries that aren't Tier-Induced Scrappies and remodel the trope into something indictive of its name.
- Split the trope between there being a trope for meta ranking versus actual Scrappy-dom.
I'm in favor of Option 1, personally, because TV Tropes is all about fandom as a wholesale. Meta shouldn't hold an influence outside of a Just For Fun sort of thing if it doesn't impact the fandom itself. That's at least what I think. All I think doing a split will do will merely make it more counter-intuitive and cause trope bloat for the other option, and may not even uniquely solve the problem that was there to begin with.
Wick check:
Tier-Induced Scrappies are, by definition, characters of overwhelming strength or overwhelming weakness that are disliked within the game precisely because of that. By its nature that isn't inherently a bad thing, but the problem is that it often completely foregoes its own definition:"Two variations of The Scrappy specific to Video Games and/or Tabletop Games.
The first, often seen in fighting games, concerns the best characters getting hated not out of a hatedom but for being overused and/or downright difficult to defeat due to their high power, gameplay-wise; understandably, those two points get on a lot of people's nerves and tend to be favored by other people. Characters who are Difficult, but Awesome tend to avoid this fate because they are hard to play well, but disproportionately powerful examples can still earn this status. A typical Tier Induced Scrappy is a high tier character with next to no learning curve, though high learning curve characters who are unreasonably difficult to beat when played by a master (especially if they also happen to be extremely frustrating to play against and/or boring to watch) can and will earn this status. Stone Wall characters are the most common candidates for this trope (especially heavy zoners), though touch-of-death rushdown characters (particularly ones with good approach options) also tend to earn the playerbase's hatred. Characters with massive weaknesses who are strong in spite of those weaknesses are also common targets just based off of principle; people hate unbalanced characters, and these characters are often powerful when they shouldn't be. See also Too Qualified to Apply. In other genres than fighting games, such as MOBA or Hero Shooter, these high-tiers can also be hated for being extremely difficult to deal with (if you're the enemy) or making the game centered around them and them alone (thus making you feel pointless if they're on your team). And for single-player games, they can be hated for being so powerful that they remove all challenge from the game.
The other, more common to RPGs, is a character who is widely hated because they just suck in gameplay terms. They might be the nicest person in the world, but if they're The Load in combat or gameplay, their fate is decided. A Low Tier Induced Scrappy has no Magikarp Power; they're bad from the start and they never get to a point where they become worth the trouble or able to hold their own, no matter how much you invest into them, especially when there's other, more rewarding characters on hand. In fighting games and MOBAs, they are frequently Skill Gate Characters who are easy to pick up and do well with and are dominant in lower-level play, but do exceptionally poorly in higher-level play; the Scrappy part often comes from bad players who insist on using them with the same suboptimal strategies and builds and refuse to get better, get destroyed by competent players, and proceed to ragequit, lagswitch (if possible), abuse report functions, send abusive private messages, rage on message boards demanding nerfs, and generally act like incorrigible Scrubs."
The problem that comes from this is how it's rarely often the character themselves aren't hated for being high-tier or low-tier, but are listed in spite of such. Seriously, I've done a wick check, and these were my results:
Wicks Checked: 50/50
- The Wolfguard (Roshea, Vyland, Sedgar and Wolf) from Fire Emblem: New Mystery of the Emblem: They go into detail of why they're disliked so much as units in FE12 while also pointing out they lack the character appeal to truly be saved as a wholesale (because the Archanea games are very characterization-light compared to other installments; even given Wolf and Sedgar were extremely useful in FE11, they don't stand out nearly as much as characters or individuals to really be seen as anything but a malignant tumor that comes with prepromotes in FE12 being so hideously badly-designed).
- Nash from Street Fighter V: Actual documentation given of with the users of Nash considering him cheap, and being very unfun to fight against.
- Bayonetta from Smash Bros.: Actual documentation given and it being historical how reviled she was in Smash 4, and how much a lot of that stigma hasn't just up and vanished even with Ultimate.
- Conjurer from Bravely Default: The Conjurer class lacks the character appeal or mechanics to save it, so it qualifies.
- Juno from Fire Emblem: The Binding Blade: Zero mention of actual Scrappy-dom, placement focuses solely on mechanical lackluster nature.
- Amelia from Fire Emblem: The Sacred Stones: Especially damning, given it notes her as an Ensemble Dark Horse than focus on anything regarding Scrappy-dom.
- Lorenz from Fire Emblem: Three Houses: Again, no mention of actually being hated for being weak.
- Regular Jakob: Again, no mention or allusion of Scrappy-dom.
- Guinevere: Again, no mention or allusion of Scrappy-dom.
- The Five Greatwyrms from Dragalia Lost: Again, no mention or allusion of Scrappy-dom.
- Maribelle from Dragalia Lost: Again, no mention or allusion of Scrappy-dom.
- Sigurd from Fate/Grand Order: Again, no mention or allusion of Scrappy-dom. Especially damning, given it notes him as an Ensemble Dark Horse than focus on anything regarding Scrappy-dom.
- Mightyena from Pokémon: Especially damning, given it notes it as an Ensemble Dark Horse than focus on anything regarding Scrappy-dom.
- Volcarona from Pokémon: Again, no mention or allusion of Scrappy-dom. Even worse, Volcarona I can confirm is a very popular Pokémon in general, so...
- Cielo from Shin Megami Tensei: Digital Devil Saga: While Cielo is explained why they're weak, it's highly subjective and far from general agreement, as Cielo is an extremely popular character among MegaTen fans. Plus, he does have massive use especially versus the Superboss, and even then is far from useless. Can personally attest against him being disliked.
- Gotenks from Dragon Ball Fighter Z: Again, no mention or allusion of Scrappy-dom.
- Archfey Warlock from Dungeons & Dragons: Again, no mention or allusion of Scrappy-dom.
- Revenant from Apex Legends: Again, no mention or allusion of Scrappy-dom, aside from "falling to the bottom of the Scrappy heap". Cannot confirm as somebody who doesn't play Apex Legends if it's accurate, but I'm doubtful.
- Caustic from Apex Legends: Absolutely zero mention of Scrappy-dom and is a Base-Breaking Character, so even worse.
- Lt. Morales from Heroes of the Storm: No mention of Scrappy-dom, or that it's been on "both" ends, confusingly enough.
- Lyndis from Fire Emblem: The Blazing Blade: Especially damning, given it notes her as an Ensemble Dark Horse than focus on anything regarding Scrappy-dom.
- Reaper from Overwatch: Folder gives nothing about actual Scrappy-dom, and is too jumbled overall.
- The Laid-back personality: Again, no mention or allusion of Scrappy-dom outside of vague subjectivities and unknowns.
- Red and White from Magic: The Gathering: Nevermind Boros being a very popular combination color-wise, it's only focusing on the fact that it sucks in Commander. That's it.
- Rachel Alucard from BlazBlue: Continuum Shift: Again, no mention or allusion of Scrappy-dom.
- The Onion Knight from Dissidia: Final Fantasy: Again, no mention or allusion of Scrappy-dom.
- Dan Hibiki from Street Fighter: Again, no mention or allusion of Scrappy-dom outside of some extremely vague language, or discernible proof of such.
- Dragoons from Final Fantasy XI: A very popular class, so no mention of Scrappy-dom.
- Diddy Kong from Donkey Kong Country: Tropical Freeze: Again, no mention of actually being hated for being weak.
- Patrick from SpongeBob SquarePants: Battle for Bikini Bottom: Again, no mention of actually being hated for being weak.
- Mouse-Man from Wonder Boy III: The Dragon's Trap: Again, no mention of actually being hated for being weak. Also, dafuq?
- Dwarves from Total War: Warhammer: Again, no mention of actually being hated for being weak. Dwarves are popular as hell too in Warhammer, dafuq?
- Robo from Chrono Trigger: Again, no mention of actually being hated for being weak.
- Sten from Dragon Age: Origins: Again, no mention of actually being hated for being weak.
- Vincent from Final Fantasy VII: Again, no mention of actually being hated for being weak. And he's an Ensemble Dark Horse, so dafuq?
- Xigbar from Kingdom Hearts 365 1/2 Days: Again, no mention of actually being hated for being weak. And he's an Ensemble Dark Horse, so dafuq?
- Kaiden Alenko from Mass Effect: Again, no mention of actually being hated for being weak.
- Yusuke from Persona 5: Again, no mention of actually being hated for being weak.
- Hope from Xenoblade Chronicles X: Again, no mention of actually being hated for being weak, and she's a well-liked character in spite of it.
- The Twins from Dead by Daylight: Again, no mention of actually being hated for being weak.
- Fighter and Monk in Pathfinder: Again, no mention of actually being hated for being weak.
- Takeda Clan from Total War: Shogun 2: Again, no mention of actually being hated for being weak, and they're popular.
- Alchemist from Dota 2: Again, no mentions of Scrappy-dom, and it's outside of it's main file.
- Tyrael from Heroes of the Storm: Again, no mentions of Scrappy-dom, and it's outside of it's main file.
- Kind and Laid-back Personality from Miitopia: Again, no mentions of Scrappy-dom, and it's outside of it's main file.
- The Nightmare from Dead by Daylight: Again, no mentions of Scrappy-dom, and it's outside of it's main file.
- The Monk in Dungeons and Dragons 3.5e: Again, no mentions of Scrappy-dom, and it's outside of it's main file.
- Nuubee from J Stars Victory VS: Unknown if reasons listed for being disliked are legitimate. May need confirmation.
- Lian from Paladins: Seems to be legit, but otherwise seems to focus on how OP their auto-aim abilities are.
- The Boss Characters from 100% Orange Juice: Seems legit, but needs confirmation from the fandom.
Final count:
- Correct (Disliked By the Community): 4
- Incorrect (Not Disliked By the Community or No Mention of Scrappy-related Qualities): 38
- Incorrect (Wrong Placements AND No Scrappy-dom): 5
- Ambiguous (Unknown if Scrappy-dom is Accurate): 3
Wicks: 50/50
Edited by GastonRabbit on May 23rd 2023 at 9:26:14 AM
Because nobody moved examples?
TroperWall / WikiMagic CleanupI started LowTierLetdown.Fire Emblem but it still is messy.
By the way, you don't need to write out the full Urls.
Edited by randomtroper89 on Nov 27th 2022 at 4:08:37 AM
You can sort out the splits between high-tier and low-tier with sandboxes if you'd rather do that. Moving them directly to a new subpage would still work if you'd rather do that, though.
Edited by GastonRabbit on Nov 27th 2022 at 4:36:51 AM
Patiently awaiting the release of Paper Luigi and the Marvelous Compass.@randomtroper89 ...Do we really need a Low Tier Letdown page for Fire Emblem? Most Fire Emblem characters aren't a case of if they can get good, it's how fast they can — Low-Tier Letdown only really applies to units that have not only have no use even on the lowest level of play, but are widely notorious as such. And given that FE tends to have caps as even and that the official measuring stick in tiering is efficiency as opposed to results, it usually takes something Inherent in the System that's wrong with a unit to qualify them as such.
Regardless, I've made revisions to incorporate that in, if that's what you seek to include. Just keep in mind what the break was caused for (which is the overwhelming majority of Low-Tier Scrappies being, well, not Scrappies at all, or tangential in relation to their use in-game being less "unusably bad" so much "less of a surefire solution than others").
Edited by LordTwibill on Nov 28th 2022 at 7:40:56 AM
I think there are two types of characters that should be able to count:
- The Overshadowed by Awesome — a character who might be okay in their own right, but is notorious for never being worth picking over a similar character who outclasses them.
- A Magikarp Power character where the "Gyarados" form is not worth the hassle because its power level is poor and/or you have to slog through too much of the game with a terrible character. This type of character definitely counts in Player Versus Player games — it doesn't matter if they can become a powerhouse if any competent opponent will just steamroll you while you try to set it up. I think they can count in Player Versus Environment too.
Edited by MathsAngelicVersion on Dec 1st 2022 at 4:21:47 PM
I like this too, but I think there needs to be a definition regarding ease of use. The question shouldn't be "can I use this character effectively, even if only in theory?" so much as "how practical is it to use?". Fire Emblem comes to mind, and it's why I've made clear that a unit should qualify if it lacks any meaningful Magikarp Power to them. Key emphasis on meaningful; they either have to be in a state where getting them to that point is either impractical even at casual play, and/or getting them to a comparable level is noticeable worse than practically all other alternatives. To use Fire Emblem as an example, that I think is the difference between units Amelia and Gwendolyn — both are terrible units for a variety of reasons, but only one of those two qualify under the above definitions (Amelia is deliberately designed to make those who put the effort into her very happy with the end result due to how the mechanics of Fire Emblem: The Sacred Stones are perfectly designed with her in mind, meaning that to make her into a powerhouse is extremely easy, if merely a bit tedious to some players. Meanwhile, Gwendolyn is in a bad class, bad bases, bad join time, and doesn't even have the prospect of getting better a practical endeavor for her in the slightest due to the lack of easy grinding that Sacred Stones has, not to mention is in a game with turn clear requirements, huge maps, and basically demands that you sandbag the rest of your team to get her to an acceptable state.). So I think there's that to consider; if it's not a potential problem in stats, then ease of use should be the next best qualifier. I think we should distinguish between "unusably bad" and "merely tedious to git gud" for that reason, because obviously we need to keep the definitions of the split hard-coded to avoid any potential problems they may cause.
Edited by LordTwibill on Dec 1st 2022 at 11:43:16 AM
As a bit of a suggestion: maybe clean up Fire Emblem's High Tier Scrappy page? A massive chunk of them aren't even hated for being overpowered, let alone actual scrappies (in fact, a good chunk of them are liked because of their strong or memetically powerful performance by some, like Seth, FE3/12!Palla, or Rutger). Remember that they have to be The Scrappy to qualify in that space, and I don't know how many count or don't count.
Edited by LordTwibill on Dec 1st 2022 at 11:39:26 AM
Unless I'm missing something, your suggestion is like the exact function of this thread.
TroperWall / WikiMagic CleanupYeah, that's why I was hoping to clarify it in advance. lol
Sorry. Just wanted to make sure it's all good.
Ok, with Tier Induced Scrappy for FE now cut, High Tier Scrappy doesn't have any games after Fates and Low Tier Letdown doesn't have any games after NME. Was that intentional? All the entries in the "both" section are also gone. I'm not too into the cleanup part of this site but as a reader it is pretty disappointing to see them gone when they had good info.
There was a small discussion on how to handle the "both" examples a few weeks ago. IMO characters can't really be both because having situations where they're good and bad just means they're a situational character. If it changes over the course of a series it's different, but even then it needs to be really extreme to actually be both.
It may also be the case that examples haven't finished being moved over.
Edited by Blegh on Dec 4th 2022 at 11:16:34 AM
Is there a way to see the history of deleted pages?
x3 A couple of my friends have said that Wyvern Lord is so good in 3H that it makes the entire game boring. You can turn everyone into one since reclassing is super accessible and easy in that game.
Apparently. I dropped 3H early because it bored me and am working off secondhand accounts.
If a tree falls in the forest and nobody remembers it, who else will you have ice cream with?- My Hero One's Justice has a few examples:
- First, there's Tsuyu. She has a long ranged and high damaging attack combo that basically can be used many times and keeps the opponent on the air, and it's hard for them to recuperate. This was later fixed in a patch, however.
- Todoroki has dominated the absolute top of the top tiers since release, doing tons of damage at just about any range possible and locking you into combos extremely easily. There is basically nothing that the cast can do to him, since whatever they're capable of, he can do better and then some.
- Dabi is this in a nutshell. His Quirk Special 1 is a large blue fireball with slight tracking, which, on a subsequent press of the button, boosts its speed and tracking into making it a deadly homing projectile. This Second Special is a multi-hit flamethrower, and the 3rd is a flame trap that is dropped right in front of where he's standing and causes a huge amount of stun. What does this all mean? That all a halfway-decent Dabi really has to do is stand in one place, drop a trap, pop off fireballs, and mix in the occasional flamethrower to slowly burn your opponent to death as they're forced to both keep constantly moving and run into all of your attacks, all the while barely able to approach you for fear of hitting the trap you laid down early and ending up in a combo. Even worse, he can still do this IN THE AIR, meaning dashing is almost akin to suicide.
I don't really get Scrappydom from any of these. They read more like Game-Breaker entries, especially the latter two.
I agree with LordTwibill on characters intended to have a Magikarp Power.
As for the formerly-Both characters:
- Those who are good in some games and bad in others could go on High-Tier Scrappy or Low-Tier Letdown in the games it applies to. It's harder to deal with the "Both" type who's highly sensitive to metagame changes, but I think they can still be listed under High Tier/Low Tier if they spent a significant amount of time there.
- The outclassed ones could go on Low-Tier Letdown. So could the highly situational ones who suck outside of their niche and don't have a niche worth picking them for (or who players begrudgingly use when Character Select Forcing is in effect, and refuse to touch otherwise).
- If there are enough of the situational type that leads to lopsided matchups, perhaps they could go on something like Lopsided Matchup Scrappy? A character like that can be hated for several reasons: creating an overemphasis on matchups over the players' skill, frustrating fans of characters they hard counter, or players shying away from them because of the dreaded characters who hard counter them.
- See if any of them fit under Scrappy Mechanic (e.g. "Alice's signature Random Effect Spell is mostly hated, as it likes to turn the game into a total Luck-Based Mission.")
Edited by MathsAngelicVersion on Dec 5th 2022 at 2:07:33 PM
Could I have a link to the discussion on splitting the trope? This seems more complicated than what we used to have. Edit: never mind, it's just the beginning of this thread.
Edited by Shad0wSmoke on Dec 5th 2022 at 1:04:57 AM
Yes, all of the discussion took place in this thread. However, discussion has already concluded, so the current focus is enacting the changes that were decided on.
Edited by GastonRabbit on Dec 5th 2022 at 3:22:45 AM
Patiently awaiting the release of Paper Luigi and the Marvelous Compass.Would it be warranted to mention something in the descriptions reiterating that the tropes are not about characters who are just good or bad? Entries that mainly read as "this character is good/bad" without really mentioning the hate were a major issue Tier Induced Scrappy had.
Edited by badtothebaritone on Jan 21st 2023 at 2:58:22 PM
I don't have a problem with updating the descriptions if it's still necessary.
Patiently awaiting the release of Paper Luigi and the Marvelous Compass.I'm thinking of something along the lines of the following:
Note: Not every high/low tier character qualifies for this trope, especially if they're not quite top/bottom tier. This trope applies specifically to characters who are notoriously good/bad and have accrued significant backlash for being that good/bad.
Sounds good.
Patiently awaiting the release of Paper Luigi and the Marvelous Compass.Checking in. 846 to go.
she/her | TRS needs your help! | Contributor of Trope ReportI think it should also include characters who are frequently ridiculed for being bad, even if they're not hated per se. (Tends to happen when you can just ignore these bad options and use something else.)
Crown Description:
Consensus was to split the low-tier and high-tier examples of Tier Induced Scrappy into separate tropes. What should the trope for high-tier examples be called?
"too good at something and too bad at something else"
both somethings are the same as far as I can tell, making the two tiers mutually exclusive.
TroperWall / WikiMagic Cleanup