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Malco from the Gungeon Since: Oct, 2015
#26: Apr 28th 2016 at 3:16:24 AM

Wrong thread? Was this post meant for the World of Warcraft thread?

Also you probably shouldn't be promoting private servers.

My DA account... I draw stuff sometimes!
ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#27: May 1st 2016 at 1:16:01 AM

I actually had an idea: 12 Sectors

Basically it's like the flash game Boss Rush mixed in with Einhander, a horizontal scrolling shooter where you control the boss and all its "parts" that can perform combined attacks and such.

26 bosses to play as, each of which are based off the signs of the Western Zodiac and Eastern Zodiac (along with Ophiuchus and Cat)

edited 1st May '16 1:16:47 AM by ironcommando

...eheh
SapphireBlue from California Since: Jan, 2001 Relationship Status: Drift compatible
#28: May 1st 2016 at 11:21:12 AM

[up] So if you have a page for it, is this something you're aiming to actually make?

Novis from To the Moon's song. Since: Mar, 2011 Relationship Status: I won't say I'm in love
#29: May 6th 2016 at 2:06:22 AM

Fighting game were all the characters are Kung-Fu Wizard types. The idea is that magic takes to long to cast in the middle of combat so instead spellcasters would fight by enhancing and mutating themselves and then mauling each other the traditional way. Because of this each character would have a few modes to choose from before every match.

You say I am loved, when I don’t feel a thing. You say I am strong, when I think I am weak. You say I am held, when I am falling short.
PresidentStalkeyes The Best Worst Psychonaut from United Kingdom of England-land Since: Feb, 2016 Relationship Status: [TOP SECRET]
The Best Worst Psychonaut
#30: May 6th 2016 at 12:26:28 PM

So, here's an idea for a game that I've had for a while.

It's sort of like Until Dawn, in that you're playing as some kind of entity that oversees a group of people, except here's it's a lot more sci-fi and the connection between the player character and the game world itself is quite firmly established.

The premise is that you play as an highly advanced Artificial Intelligence that controls a futuristic lodge/resort kind of place in an undisclosed location. A group of strangers who have never met each other before are staying in that lodge for a week. Your job, as the lodge-controlling A.I., is to cater to their every whim, make sure their stay is as pleasant as possible, and above all, do not get directly involved in any of their interpersonal business. You've been advised to act like a traditional butler; never seen or heard, but your presence makes itself known through your work.

Of course, things aren't quite that simple. The guests are all wildly different people, of different ages, ethnicities, religions and politicial ideologies. The only thing they have in common is that they work for the same company that created you. Fairly soon, after just a day, they begin to argue amongst each other, and it becomes clear that, if left to their own devices, they'll tear each other part.

Thus, you, as the computer, are faced with an ethical dilemma. Do you stick to your programming and stay out of their affairs as their arguments eventually lead to blood being spilled, or do you try and intervene to keep the peace, and risk the ungrateful guests thinking that you've 'gone rogue' and try to shut you down at the mainframe? Or, if you're feeling especially evil, you could play the 'murderous supercomputer' trope for all its worth by actually making things worse, leading to such consequences as everybody in the lodge killing each other in a fit of rage, or getting one of them to set the place on fire.

Of course, whatever option you take, know that your creators don't want you to have too much 'self-initiative', so it's vital that you don't act too overtly in whatever you do. Even doing so much as making small talk with the guests is likely to net you a citation.

The whole concept came to me as an inversion of the A.I. Is a Crapshoot trope; what if the supercomputer was the Only Sane Man, but everyone else, the true bastards, think the other trope is in effect? Now that I think about it, it's also a bit like The Sims, except that you can't control the residents, only the house, and they're well aware of your presence.

edited 6th May '16 12:33:46 PM by PresidentStalkeyes

"If you think like a child, you will do a child's work."
SapphireBlue from California Since: Jan, 2001 Relationship Status: Drift compatible
Protagonist506 from Oregon Since: Dec, 2013 Relationship Status: Chocolate!
#32: May 6th 2016 at 4:00:28 PM

[up]I recall playing AI in Space Station 13 as being like that.

I'm currently working on a sci-fantasy RPG that goes like yay:

The game takes place on an alien moon inhabited by five different alien kingdoms (each being a technologically advanced version of a medieval or ancient culture). It's caught in a cold war between two human empires: The Enigma State (the antagonists) who are a pseudo-stalinist dictatorship with a gothic horror theme (they use lots of Necromancy), and Zion (the protagonists) a group of machine-worshippers with an Ipad-aesthetic. The Enigma State conquered the moon. Zion funded alien rebels and kicked them off, before putting its own colony on it to trade with the locals.

The protagonist is a government agent working for Zion who starts uncovering a cabal of covert Enigma agents who want to re-capture the moon. He teams up with a cowboy, an alien viking (who was a veteran of the war), a scientist, and a robot priestess to put a stop to their evil plot.

edited 6th May '16 4:11:42 PM by Protagonist506

"Any campaign world where an orc samurai can leap off a landcruiser to fight a herd of Bulbasaurs will always have my vote of confidence"
PresidentStalkeyes The Best Worst Psychonaut from United Kingdom of England-land Since: Feb, 2016 Relationship Status: [TOP SECRET]
The Best Worst Psychonaut
#33: May 6th 2016 at 4:24:49 PM

[up][up]That's good to know, indeed. I pictured it being played in a top-down kind of view, like an old-school RPG. But you'd have access to a little map which highlights where all the guests are and if there's any tasks that need doing in that area.

Though I got the feeling that having to micromanage every single little thing would get tiresome after a while, so you'd have the option of setting certain tasks to be accomplished automatically, at a level just good enough to satisfy their basic needs, which represents the 'don't get involved' path.

But if you take direct command, you have much more influence over the state of mind of the guests. For example, say there's a lady who needs to have a nice bath to calm herself down after an argument. You could just set it automatically, but then she'll forget to lock the door, enabling the person she was arguing with to burst in for a humiliating ogle. If you take direct command of the situation, you could lock the door for her to prevent this from happening, and she'll be calm enough to avert a future argument. Or you could wait for her to get in and then turn the water freezing cold, so that she tries running out in shock, only to slip up on the tiled floor and fall down the stairs.

edited 6th May '16 4:30:17 PM by PresidentStalkeyes

"If you think like a child, you will do a child's work."
Novis from To the Moon's song. Since: Mar, 2011 Relationship Status: I won't say I'm in love
#34: May 7th 2016 at 10:17:02 PM

I agree that President Stalkeyes' idea is pretty cool.

edited 7th May '16 10:18:12 PM by Novis

You say I am loved, when I don’t feel a thing. You say I am strong, when I think I am weak. You say I am held, when I am falling short.
RBomber Since: Nov, 2010
#35: May 8th 2016 at 10:07:11 PM

That's sounds almost like more advanced version of Dash Io S games series.

MoreFace Is something the matter? from Somewhere Millions of Miles Away Since: Mar, 2015 Relationship Status: [TOP SECRET]
Is something the matter?
#36: May 29th 2016 at 10:02:54 PM

A sequel to The Legendary Starfy where all your favorites from the 5th game return. The plot is, the Terrible Trio was revealed to have never reformed after all, and they've set up a plan to turn the entire universe into a huge Janken-themed dystopia. It has 10 worlds (each being 6 stages long with one secret stage if you manage to complete all 6 main ones without losing health); Starfy, Starly, Moe, and Bunston are playable (and they each have their own abilities); and there should be an easy mode where everything's toned down a bit and you can spin infinitely without Dizzy Lock (plus, there's no penalty for beating the game on this mode).

What happened? Why am I not allowed to post anymore!?
Blueeyedrat YEEEEAH— no. from nowhere in particular. Since: Oct, 2010 Relationship Status: Mu
YEEEEAH— no.
#37: May 29th 2016 at 11:57:33 PM

A game with non-linear difficulty settings— like, say, a mode that focuses primarily on exploration and puzzle-solving (simple combat, elaborate puzzles), one that's more of a beat-em-up (harder combat, simple puzzles), a casual mode (both simple) and a challenge mode (both hard).

"I've come to the conclusion that this is a very stupid idea."
Volatile-Fox Surprisingly unstable from Norse by Norsewest Since: Feb, 2016 Relationship Status: THIS CONCEPT OF 'WUV' CONFUSES AND INFURIATES US!
Surprisingly unstable
#38: May 30th 2016 at 12:10:33 AM

Those would all practically be different games.

I mean, puzzle & exploration "difficulty" would have very different level design from the casual and combat heavy options.

Though of course, those could all be done as separate story chapters for different characters in a plot that somehow involves all of them.

Also that would mean each character/story/chapter/"difficulty" would have a different game style.

....

Is it me or does that sound kind of like Sonic Adventure?

lalalei2001 Since: Oct, 2009
#39: Aug 7th 2016 at 6:05:36 PM

A JRPG where the evil overlord kidnapped all the promising-looking youths before they could oppose him, so it's up to the moms, dads, grandpas, grandmas, innkeepers, shopkeepers, middle-aged bakers, etc. to save the day.

I thought it was funny how the average age of an RPG protagonist was anywhere from 5 to 25 and never older, or if they ARE older they don't LOOK older. XD The only RPG I can think of where you could play as a visibly older character was Hiro's grandpa Gwyn in Lunar 2 and that was only for one dungeon.

edited 7th Aug '16 6:06:17 PM by lalalei2001

The Protomen enhanced my life.
Malco from the Gungeon Since: Oct, 2015
#40: Aug 7th 2016 at 6:22:36 PM

I didn't know RPG protagonists were that young. I mean I'm kinda trying to prototype a light comedic RPG about two sisters who are 9 and 8 who are summoned for help by a Hidden Elf Village.

Well I guess some RPG characters have a playable prologue where they are super young like in Breath of Fire 2 or Dragon Quest V.

My DA account... I draw stuff sometimes!
lalalei2001 Since: Oct, 2009
#41: Aug 7th 2016 at 6:41:06 PM

Improbable Age is a pretty universal trope XD

The Protomen enhanced my life.
Malco from the Gungeon Since: Oct, 2015
#42: Aug 7th 2016 at 7:24:44 PM

That is true, though I was trying hard to think of any pre-teens RPG main protagonists that don't become teenagers or older by the end of the game. (So Child of Light does not count.)

edited 7th Aug '16 7:24:57 PM by Malco

My DA account... I draw stuff sometimes!
RBomber Since: Nov, 2010
#43: Aug 7th 2016 at 9:34:25 PM

[up][up][up] ...That awfully sounds like Popolocrois. Or maybe Mahojin Guru Guru.

Malco from the Gungeon Since: Oct, 2015
#44: Aug 8th 2016 at 1:06:52 AM

I thought Popolocrois protagonists were actually teens to adults and the art style is just... like that. [lol]

It won't likely be compared to that though. I believe Chrono Trigger will be the first thing they will think of. (Planned art style, protagonist(s) yanked off a peaceful place/time to a place/age of adventure, etc.)

edited 8th Aug '16 1:18:49 AM by Malco

My DA account... I draw stuff sometimes!
Huthman Queen of Neith from Unknown, Antarctica Since: May, 2016 Relationship Status: Pining for the fjords
Queen of Neith
#45: Sep 30th 2016 at 11:49:44 PM

Here is my video game idea,

Genre: FPS

Premise: A 32 year old mother goes to a mysterious island where his 10 year old son is held. She finds herself swarmed with the mutated inhabitants, and to defend herself, she either uses guns which can be modified to fight the mutants for keeping your humanity or augment herself with a substance called Areva to obtain powers and abilities to make herself stronger in cost of making her a monster.

Up in Useful Notes/Paraguay
RBomber Since: Nov, 2010
#46: Oct 1st 2016 at 4:06:24 AM

Crazier Premise: A guy and a little girl trapped in some Silent Hill-esque places, with demons born from subconsciousness and Evil Counterpart and all that. Well, guy is actually pretty strong, so he could basically goes through it more or less intact....

Just one problem though.

That guy is latent pedophile, and that places basically slowly erodes your sanity and self-restraint. Being Good Sucks indeed.

Huthman Queen of Neith from Unknown, Antarctica Since: May, 2016 Relationship Status: Pining for the fjords
Queen of Neith
#47: Oct 1st 2016 at 4:08:16 AM

What are you suggestions on improving my premise and your ideas for power augmentations and gun modifications.

Up in Useful Notes/Paraguay
ironcommando smol aberration from Somewhere in space Since: May, 2009 Relationship Status: Abstaining
#48: Oct 10th 2016 at 6:51:32 AM

A weird premise for a game:

There's a Metal Slime type of monster and it drops untold amounts of EXP, gold, and epic level legendary weapons if killed.

The catch: YOU play as the Metal Slime, and you can't attack, only run and use skills.

Game is basically a top-down "action" game. Enemies are basically various fantasy character classes trying to kill you for EXP/money/epic rare loot. You can however draw the heroes near various monsters to get the monsters to fight and stall and possibly kill them, and you gain skill points over time as well as whenever a monster successfully kills a hero.

Of course, one thing about Metal Slimes is that they're a b**** to kill, and your character has stats and skills that can be used to increase survivability.

Stats are permanent:

  • Increase HP and Regeneration outside combat
  • Increase Physical Defense and also add Physical Damage Reduction.
  • Increase Magical Defense and also add Magical Damage Reduction.
  • Increase speed and dodge rate

Skills are temporary and have a cooldown though.

  • Multiply Physical/Magical Defenses and Damage Reduction by a great amount
  • Gain a speed boost for a good few seconds.
  • Gain a great amount of dodge chance against all attacks.
  • Instantly break free from a You Will Not Evade Me type ability and gives short immunity duration to them.
  • Attract Monsters to your aid (normally you need to kite the heroes to get near them).
  • Teleport to another location far from the heroes.

There would probably be different modes such as survival (endless) or one where the player can successfully escape to another level (Story mode?)

edited 10th Oct '16 4:49:41 PM by ironcommando

...eheh
PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America (4 Score & 7 Years Ago) Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#49: Mar 6th 2017 at 12:45:24 PM

I have a few ideas for video games, one of which is an first-person MOBA vaguely based on the Animorphs book series. There are two teams of six players, and each person can play as a customizable alien from Animorphs: Human, Hork-Bajir (arboreal dinosaur person covered in blades), Andalite (telepathic blue centaur with a non-poisonous scorpion tail), or Yeerk (tiny grey-green slug with limited sonar that can crawl into the brains of other species and take them over). Each player can also choose 5 animals to be able to morph into, out of dozens of possible options. The idea is for the various animal morphs to counter each other, and for each of them to have specialized purposes.

The two teams alternate Offense and Defense, and the goal of Offense is to either destroy, disable, or dismantle the four objectives, three of which are sitting around the map and one is in the enemy base. The environment is a big factor in the gameplay, and the arena's enormous, accommodating a bunch of various terrains, some of which affect animals in different ways. There are four places the objectives can be: on land, hovering high in the air, floating on the surface of water, or deep underwater.

There are three different types of animal: terrestrial, aerial, and aquatic, and each type has a multitude of different animals for different roles. It's kind of a rock-paper-scissors system: tiny animals are good for sneaking past the large animals, medium-sized animals are good at catching and killing the tiny animals, and large animals are good at killing the medium-sized animals. Example: a Fly can sneak past a Lion, but an Archerfish can shoot the Fly out of the air, but an Osprey can kill the Archerfish. The quality and range of your sight and sound are dictated by which animal you're playing as, and if the animal has an advantage in one of its other senses, it will be addressed.

edited 6th Mar '17 1:00:20 PM by PushoverMediaCritic

PushoverMediaCritic I'm sorry Tien, but I must go all out. from the Italy of America (4 Score & 7 Years Ago) Relationship Status: watch?v=dQw4w9WgXcQ
I'm sorry Tien, but I must go all out.
#50: Mar 20th 2017 at 6:31:24 AM

EDIT: Removed.

Edited by PushoverMediaCritic on Apr 17th 2024 at 3:48:13 AM


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