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In RTS games in general: Worker units may take up population that you could be using for more soldiers, but you need plenty of worker units just to keep pumping out those units. There is no shame in spending a good 10-20% of your population cap getting worker units.
In Halo: Plasma weapons are cool, but bullets work better 9 times out of 10. Similarly: do NOT waste ammo trying to snipe the neck portion of a Hunter. You are wasting your time.
In Call Of Duty Modern Warfare 2: You are probably going to get shot in the back from above in the Rio Grande levels. Constantly check your six, even when there are enemies charging at you. Chances are someone else is going to shoot you in the ass.
In Dawn Of War: The game is VERY micro-heavy. Be prepared to constantly click-dance to reinforce your units or your big attack force will die VERY quickly.
In Dragon Age: Origins: Mages are very, VERY overpowered in corridors. It is a bad idea to charge any opponent standing out in the open. Chances are there is a trap waiting for you that will stunlock you and everyone else will specifically gang up on you (This is the reason why I can't beat one specific quest. Small room+Blood Mage+Stunlock rune+A fuckton of warriors and archers=Total Party Kill).
In WarCraft III: Get your units and your Hero Unit ready as soon as you possibly can and then go out to start killing the mooks the moment that team is ready. Chances are the AI is already trying to do the same thing and is quite ahead of you.
That's all I got for now.
Any Early Modern war game ever: early modern warfare is COMPLETELY different to medieval and ancient tactics. For one, cavalry are a lot less valuable.
Pokemon: Despite it being tempting to go through the entire game with just the starter, this is not the most efficient way to do things.
The Total War series:
Shogun: No matter how invincible your Mongol Heavy Cavalry may seem, it is still unwise to send them up a forested hill to attack heavy spearmen.
Medieval: Scotland is a horrible place to fight a battle.
Touhou: Moving erratically about the screen is a very, very good way to die. You can see your hitbox. Learn to stare at it and remember that you won't die just because a huge bubble hit your pinky toe.
edited 27th Jan '11 3:00:09 PM by Eriksson
This, oh so much.
edited 27th Jan '11 4:22:24 PM by Shichibukai
He'll be continuously invincible while wrecking the shit out of everything.
Problem is you only get that very late in the game, and you have to micro so much that that combo generally isn't worth it. A Tank Force Commander and 3 ranged squads are generally the way to go outside Primarch mode.
Do not let oneself be lured into false confidence by possessing a sword that cuts tank armor. You will regret such foolhardy bloodthirst when you start encountering enemies that explode on death.
Yeah, damn commandos men in black.
edited 27th Jan '11 4:35:12 PM by Shichibukai
^Eh? I don't think the Commandoes explode, just the MIB. The Commandoes just keel over dead when you put enough boolet in them. Sometimes you can snag a biocell off the corpse!
The MIB/WIB can fuck off and jump into a reactor turbine, though. Especially the bastard ones with plasma rifles.
Yeah, I was unsure about the commandos because I remember seeing their corpses. Exploded enemies don't leave corpses. Their rockets have the same effects if you get too close though.
Shotguns are inferior to rifles against Tank zombies. This is actually pretty realistic, as the former fires poorly-penerating pellets while the latter fire thin, pointy, fast shells.
ALWAYS MOVE IN GROUPS. ALWAYS ALWAYS ALWAYS ALWAYS ALWAYS. Unless you like chitinous space alien facerape, of course.
edited 27th Jan '11 4:37:15 PM by Charlatan
CRP Gs frequently require grinding.
inb4Grinding=sucking at the game
edited 27th Jan '11 4:49:07 PM by Customer
SMT Nocture: MEGATEN GAMES ARE HARD!!!
Oblivion: The guards are psychic and will materialise behind you the instant you touch something that isnt yours. Also, if you make a 100% chameleon suit, you cant ever take it off, because you still accrue bounty.
Spartan Total Warrior: Escort missions suck.
Counterstrike: If you play online, a dozen germans will shoot you in the head the instant you do anything.
Left 4 Dead: Bots are fucking retarded. Also, when the zombie apocalypse finally arrives, I will happily sacrifice the lives of my friends if it means I get on the helicopter.
Blaz Blue, Street fighter 4: I cant play 2D fighting games. Also, Ragequitting is always an option.
Silent Hill Homecoming: Dont try to melee Schisms.
Ninja Gaiden Sigma 1 and 2: Your life depends on how fast you can spam flying swallow.
Oni: If at first you dont suceed, cheat.
Left 4 Dead: The AI Director hates me. Also, Chainsaws solve all of life's problems (Excluding a Witch).
In Fire Emblem, no matter how awesome your character is, if you leave him to block a doorway it will only take a lucky critical to kill him if you don't leave a healer by 'im.
Super Mario 64: The wall in the mirror room actually leads to a level
How exactly does one learn that the hard way?
I agree with whoever posted about Luigi's Purple Coins. Took me forever to get past that level!
Rise Of Nations:
Real-Time Strategy games in General, especially Dawn Of War:
Shoot Em Ups:
Knights In The Nightmare:
Also, curse that barrel from Sonic The Hedgehog 3.
How do you learn that the hard way?
Unless I'm mistaken, "learned the hard way" means you learned from your own mistakes. IE: you died or otherwise lost because you did not know this at first. Because of your mistake the lesson is drilled into your mind. As opposed to merely getting stuck and getting answers elsewhere. That would be "learned from GameFAQs" rather than the hard way.
edited 27th Jan '11 6:36:39 PM by Clarste
No no, I definitely learned it the hard way. It took me MONTHS to try and figure out how to get past it on my own. I'm not one to look up walkthroughs and such.
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