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YMMV / Syobon Action

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  • Awesome Music: The game's overworld theme is set to the Cheetahmen theme from Action 52.
  • Crosses the Line Twice: A Platform Hell game filled to the brim with Invisible Blocks, Kaizo Traps, and Everything Trying to Kill You, and you'll probably be laughing rather than screaming every time you die just because of how ridiculous it is.
  • Hilarious in Hindsight: Super Mario 3D World features a cat suit.
    • As stated on the front page, the game is sometimes called 'Dongs.exe'. Fast forward to around 2013-2014, and then a meme called 'Expand Dong' comes to exist based on Donkey Kong 64's box art... Donkey Kong obviously being a character in the Mario universe.
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  • Memetic Mutation: Syobon Action characters are in fact, 2ch ASCII characters/emojis. Syobon itself is the onomatopoeia of a character making a disappointed, catlike face (think Japanese equivalent of "okay.jpg" meme). Other characters, including the white Pedobear lookalike (which is just called "Kuma" in Japan), to floating Buun (onomatopoeia of a person spreading his/her arms and running, precisely the pose the enemy takes while floating) are also 2ch characters. Lines said by enemies or Syobon-kun when killing/getting killed are also memes, such as when random enemies shout Mudamudamuda!!
  • Paranoia Fuel: Like any good Platform Hell game, the game is built upon subverting your expectations of 2D platformer games to murder you at every single opportunity, especially when you least expect it. Expect everything to try to kill you, even especially if it looks safe.
  • Porting Disaster:
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    • The unofficial Chinese Adobe Flash port that has gained popularity through various well-known online lets players (most notably Markiplier and PewDiePie), in some cases outclassing the original's. Many of the tricks that could be done in the original are not present, the controls and physics are slightly slippier, the hitboxes are different, and all the unique songs of the original are replaced with Super Mario Bros. 3 music. To top it off, Stage 4 is no longer passable in one lifenote .
      • This port also adds two levels, but they're not the Level 5 and Level 6 from Syobon Action 2, instead they are cheap modifications to Level 1, removing just about everything but the area leading to the flagpole. Level 5 is made into an endurance on the elevators seen at the end of Level 2 but with no special tricks to them, and Level 6 is just a long sprint under a row of falling block ceilings.
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