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  • Anti-Climax Boss: The Arrow Head in the Asteroid Belt (guaranteed to be the first final boss you come up to) goes down without a severe amount of trouble. It's actually more intimidating when it has the home field advantage (in the Venom Sea), on top of being suffixed with another fight by virtue of its pilot not dying in the void of space upon the vehicle's destruction.
  • Base-Breaking Character: The game's depiction of Krystal is very polarizing. While some seemed to sympathize with her predicament of being forced off the team for a rather dumb reason and think she was better off without Fox, others saw her as a whiny Woman Scorned throughout the game who never shut up about what Fox did and was too harsh on him. Many instead blame the game itself, however, for its portrayal of Krystal, not helped by a Dub Personality Change, and making her appear as a more divisive character. Even Estelle Ellis, Krystal's VA from Star Fox Adventures considers it (as well as the rest of the game) non-canon at the end of her Twitter announcement video while in-character as Krystal herself.
  • Fandom-Enraging Misconception: The Anglars' Octoman is not the same Octoman from F-Zero. They are nothing alike in personality, don't have the same number of tentacles, and aren't the same species (Star Fox's Octoman is only ever called an Anglar, never a Takoran). Furthermore, James McCloud obviously isn't the same James McCloud, so why should Octoman be any different?
  • Narm:
  • Narm Charm:
  • Scrappy Mechanic:
    • The fact that you control your vehicle solely through touch controls is a point of contention. Particularly since more standard controls were programmed into the game, but not available in the final product without modding it.
    • The game's now-defunct Nintendo WFC multiplayer mode was a chore to play, for one reason: If one player, even in a 3- or 4-player match, dropped out, the entire match ended for everybody and the match was not filed into the non-quitting players' records. This made ragequitters and players with poor connections the bane of every player who just wanted to have one full match.
    • The way to do local wireless multiplayer is a bit inconvenient; one person has to host, and the other players have to use DS Download Play to download the multiplayer client, even if they have their own copies of the game.
    • The Time Limit for each fight, it is mostly generous in most of the fights but in some bosses like Star Wolf and Zazan and Octoman, they often evade your attacks and they can easily run out the clock with their stall tactics, if their mines don't drop extra time power ups causing you to lose.
  • Scrappy Weapon: Three out of four of the ships that don't have a lock-on shot fall into this due to how important the lock-on shot is, those being the Cornerian Fighters used by Bill and sometimes Krystal (identical other than a slight palette swap) and Slippy's Bullfrog, moreso the former due to only having a Twin Laser while Slippy at least gets a Plasma Laser. Leon's Rainbow Delta also has the opposite problem, having no Laser to speak of and thus needing to rely on a Wide Lock that deals lackluster damage to most of everything visible on screen. The only reason the last ship without a Lock, Panther's Black Rose, avoids being thrown in with the rest is due to its unique Zapper laser which hits like a brick to the side of the head.
  • That One Attack:
    • Pigma's deadly flamethrower attack when all four blocks that comprise the boss show yellow.
    • The web of metal bars that you'll have to fly through to attack the Anglar Emperor's spike balls once his health is half gone during the final boss battle against him in the depths of Venom.
  • That One Boss: Fighting Zazanga and Octoman on Venom can be a huge pain, as they jet constantly by you, often evading your attacks. It'll take a good amount of charged shots to take them down. What makes this even worse is that this can easily cause you to run out of time if you get particularlt unlucky with the Mine Drops and they don't spawn Extra time when you need it the most.
  • They Wasted a Perfectly Good Plot: Some of the endings have genuinely interesting premises that could realistically been considered as potential Sequel Hooks, like Amanda joining the team, Falco splitting off and forming his own team, a new Star Fox team being led by children of the main characters alongside an Older and Wiser Falco, Dash taking over the spot of Big Bad, Fox and Falco becoming G-Zero pilots... Ultimately, the next game in the series would ignore all of these potential endings in favor of a reboot.
  • Waggle: Many players find the use of the touchscreen to steer their ship to be quite frustrating and an obvious phone-in attempt to put the DS's touchscreen to use, with no option to use the more traditional scheme of using the D-pad to maneuver. Using the DS's thumb strap to simulate an analog stick can help for some players, but not by much.
  • Wangst: Some fans see the emotionally-charged Krystal arcs as this. Especially the "Kursed" ending.

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