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YMMV / Jedi Knight II: Jedi Outcast

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  • Demonic Spiders:
    • The Reborn, especially since the duels with them are pretty much a Luck-Based Mission. Shadowtroopers are even worse.
    • Rodian snipers, particularly on high difficulties when they can kill you in a few hits (with near-100% accuracy and able to fire multiple shots at a time, no less).
  • Even Better Sequel: Jedi Outcast is considered to be the best in the Dark Forces Saga due to the improvements in the Lightsaber and Force mechanics.
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  • Game-Breaker: The force speed power, which has the net effect of slowing the rest of the world down. With nothing but max-level force speed and a lightsaber, the final battle with Desann can be ended in less than ten seconds without him ever landing a blow.
  • Goddamned Bats: The mine crabs on Artus Prime can be very annoying. Lampshaded by Kyle.
    Kyle: How many of these things are there?
  • Hilarious in Hindsight: At end of Jedi Outcast, Jan Ors mentions that Lando Calrissian owes her some credits over a bet on whether Kyle would return his lightsaber again or not. Over a decade later, Vanessa Marshall (Jan's voice actress from that game) voices Hera Syndulla in Star Wars Rebels, said character meets Lando late in the first season and their first meeting ends with Lando owing Hera money.
  • Scrappy Weapon: The Stun Rod from the first couple of levels. It's a nigh-useless Emergency Weapon that, given the amount of ammo available from Stormtroopers, will never see use by most players. It's telling that once Kyle gets his lightsabre back, the Stun Rod disappears for good.
  • That One Boss:
    • Tavion is insanely hard to beat, mostly because every once in a while she likes to perform an unblockable combo that kills you. In other words, whenever she resorts to that particular trick, you're screwed.
    • Desann. Not only does he have his own unique saber style that does as much damage as the Strong style (killing you in just 2 or 3 hits on medium difficulty) and is as fast as the Medium style, but his Force powers are insanely stronger than any other NPC in the series, most notably his nearly unbreakable Force Choke. Justified because he's got himself empowered at the Valley of the Jedi; in the previous game, it was the villain's whole plan to do the same thing in order to become invincible and take over the galaxy.
  • That One Level:
    • Nar Shaddaa is the first level after you get the lightsaber back. Does it present you with Stormtroopers to let loose on? Nope – it's crawling with snipers that can kill you in one hit if they want to and they all have great aim. Plus, they're hard to find and shoot. And the preponderance of bottomless pits and walkways with no railings.
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    • The infamous Stealth-Based Mission on Cairn station. Once Imperial troops spot you, they'll either do one of two things: attack you or run straight for the alarm panel. If they get to the alarm panel, it's an immediate Non-Standard Game Over showing Kyle get captured and tortured. Some of the troops and alarm panels are in really difficult-to-spot locations, especially at the very end of the stealth segment, where even entering the room causes you to be seen immediately if you don't climb into the Air-Vent Passageway above, disable the power, and use the Jedi Mind Trick on several of the soldiers in the room. The game's mechanics are in no way suited for stealth, making this an exercise in frustration. Prepare to do a lot of Save Scumming.


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