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Tabletop Game / Monopoly Deal

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Monopoly Deal is a Card Game released in 2008 by Cartamundi under a license from Hasbro. It is the third of the Monopoly card game series, following Monopoly: The Card Game and Express Monopoly note .
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In Monopoly Deal, the player's goal is to make three full sets of properties of different colors. Each set consists of specific number properties of the same color (depending on the color, e.g. Browns have a two property requirement while the Light Blues have three). Each turn, a player draws two cards and plays up to three cards, either placing a property, adding money to their bank, or using an action card. Players can use payment cards to make their opponents pay from their bank or give up their properties if not enough cash is saved. Deal cards bypass payment and allow the player to instantly take away properties from their opponent.

A variant named Monopoly Millionaire Deal (out of print) changes the goal from collecting sets to collecting one million Monos (Monopoly Dollars, stylized as M). There is also a video game version of the original Deal game for the PlayStation 3, PlayStation 4, Xbox 360, and Xbox One.

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Monopoly Deal provides examples of:

  • Anti-Magic: The Just Say No! cards repeal any action card targeted at the player. The attacker can also play a Just Say No! card to remove the target's card and so on.
  • Area of Effect: The It's My Birthday! and dual-color Rent cards affect all players except for those who play a Just Say No! card.
  • Awesome, but Impractical: The House and Hotel cards add rent value to properties. Like the standard Monopoly rules, a House can be only be placed on a complete set, and a Hotel then added after a House. Houses and Hotels cannot be added on Utilities and Railroads. There are also a scarce amount of House and Hotel cards to begin with. By the time one of the building cards are played, someone has taken your property by either a Deal Breaker or by payment.
  • Boring, but Practical: The lower ranked property sets are not worth much in rent, but owning one complete set is useful to meeting the winning requirement.
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  • But Thou Must!: If the player doesn't have enough money in their bank to pay, then they must use their played properties (as each property has its own value). There is also no such thing as change, the attacker gets all of the target's money even if it goes above the original payment.
  • Color-Coded for Your Convenience:
    • Just like in the board game, the properties are coded in their respective color (e.g. Baltic Avenue is brown, Boardwalk is blue). This is useful for the dual-color Wild Property cards and Rent cards, as these work for the two colors shown on the card.
    • The Money cards have different colors for each value. Action cards have their background color match their monetary value, for example, a Deal Breaker (worth 5M) and a 5M card are both purple.
  • Compressed Adaptation:
    • No Chance or Community Chest, Go to Jail, auctions, and trading. It's all about getting properties and charging money on other players.
    • Morrisons, a UK supermarket, had a limited promotion of select card games given for free after a certain amount of products were purchased (or for £3). A simplified version of Deal was among one of them. It reduced the card deck from 110 to 52, so some properties and action cards were either reduced or removed. Interestingly, it added the exclusive Forced Purchase card, where a player is forced to sell a property from an incomplete set for double value.
  • Discard and Draw: The Pass GO card makes the player draw two cards. A player has a hand limit of seven cards, so any excess cards are discarded at the end of the player's turn. Should a player start their turn with no cards, their hand is refilled to five.
  • Excited Card Title: The It's My Birthday!, Double the Rent!, and Just Say No! cards.
  • Fun Size: A keychain version reduces the size of the cards in half.
  • House Rules: It isn't a Monopoly game without one:
    • A simple goal change is to increase the number of complete sets from three to four or five.
    • The official rules state that a Hotel (add 4M to rent) overrides the House (adds 3M to rent) when played, changing the added value for rent from 3M to 4M. However, this rule was not clarified in its initial run, so some players assumed the Hotel added more value alongside the House in a property set, from 3M to 7M.
    • The two Deal Breakers are either reduced to one card in a deck, are removed from the game, or are treated as Money cards.
  • Instant-Win Condition: Subverted. A player can alter their property sets to ensure a three complete set win, but only in their turn. Doing this out of turn (due to a sudden realization) is not allowed, and doing it anyways will give opponents the opportunity take away the player's now known winning properties.
  • Joisey: The same Atlantic City streets from the board game appear in this game.
  • Money for Nothing: Only money placed in the bank can be used for payment, meaning that a player with a low bank amount has to forfeit properties even if they have money on their hand.
  • Money Multiplier: The Double the Rent! card can be played (and counts toward one of the three plays) alongside a Rent card to make players pay double the rent of a property set. Using a Rent card and two Double the Rent! cards quadruples the rent.
  • No-Sell:
    • Sly Deals and Forced Deals are ineffective against full property sets. The inverse works for Deal Breakers.
    • A Multicolored Wild Property has no monetary value and thus cannot be given away as payment. Only Deal cards allow opponents to take them.
  • No Kill Like Over Kill: Unless a Just Say No! is in play:
    • The rent for a complete Dark Blue set plus a Hotel is 12M or 15M (depending on how one interprets the building cards). Adding the Double the Rent! cards increases its value to 24M/30M for one card and 48M/60M for two cards. Playing a double rent is enough to take away everyone's assets.
    • Playing two Deal Breakers in a single turn while owning one complete set is an instant victory.
  • Nonindicative Name: The Deal cards are basically "Steal" cards. The target in question gets little to nothing in return from a deal.
  • Power Nullifier: Any Action card can be played as a Money card at the expense of becoming only money for the rest of the game.
  • Rags to Riches: Everyone starts with no money and properties. The players use their cards in hand to build a steady set of cash in the bank in order to avoid using properties as payment. Subverted in the sense that money is not the overall goal of the game and bankruptcy does not kick a player out of the game (unlike the board game).
  • Rare Money: There is only one 10M card in the game.
  • Ridiculous Future Inflation: All currencies are increased to the millions mark. Downplayed with Millionaire Deal, despite its flashier themes, money is counted in the thousands.
  • Themed Stock Board Game: Not to the extent of the board game, but Deal's popularity has earned it some licensed themes. Averted with Millionaire Deal which has none and is out of print.
  • Zillion-Dollar Bill: Denominated in millions, so a M3m card note  is worth three million Monopoly Dollars.
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